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Old 27th April 2009, 16:27   #331  -   
Technique
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Quote:
Originally Posted by The Moose View Post
I'm not saying this in any sort of rFactor hater style, but really the only mods that are good are HistoriX, The Caterhams and the Corvette.

Then again if you've never played iRacing or nKPro you may be a little more forgiving about what you call good mods

The HistoriX mod is just beautiful to drive.

Dead Men Racing are running a HistoriX server most evenings now, and we're having a ball with it. It is private though so anyone wanting to join in the fun should sign up at the DMR forums for the password.

There's a list of the tracks we are using (more will be added as we go) and a place to download them (so we don't get any of the endless mismatch problems) in the fourm.

The link to the forums is in my sig.
Come along and enjoy some clean,fair and fun racing with us.
The more the merrier!

EDIT:- You need a copy of GT legends to install the HistoriX mod as it used Simbins car models. It doesn't install GTL or starforce, it just checks that you have a valid copy, that's all. GTL can be picked up for next to nothing these days.
Thanks I'll check it out...
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Old 27th April 2009, 18:46   #332  -   
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Quote:
Originally Posted by bbman View Post
What he means is when traction levels drop quite a bit after peak slip, you get the uncounterable spin effect if you go past the limit... With every degree angle you're over the limit the traction falls more, causing more angle and so on... GTR was legendary for this behaviour, GTR2 had it too as far as I know...

Problem is many modders still believe this to be true, only a handful like Niels show how it should be done, and the success of their mods speak for themselves...
i couldnt agree more with u on that issue, that was the great problem of GTR!!! in real life u should not have that uncontrollable spin effect.
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Old 28th April 2009, 07:55   #333  -   
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Quote:
Originally Posted by ajp71 View Post

interesting! do you have more info about that mod? is it only the mclaren or more canam cars?
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Old 28th April 2009, 10:31   #334  -   
Niels Heusinkveld
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I don't really know.. there are a few more models in development but to be honest their graphical qualities aren't that high, and I don't know what the plans are. I jumped in because vehicles with roughly a 1 horsepower per kg figure got to be interesting..
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Old 30th April 2009, 13:39   #335  -   
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Is Rfactor worth £3.75? (i was thinking GTL with better physics is probably worth the price of a pint)
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Old 30th April 2009, 14:45   #336  -   
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Physics in GTL ain't that good really. rFactor with HistoriX is a lot better (at least if you get everything configured properly).
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Old 30th April 2009, 15:43   #337  -   
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Quote:
Originally Posted by BigPeBe View Post
Physics in GTL ain't that good really. rFactor with HistoriX is a lot better (at least if you get everything configured properly).
That's why he said "GTL with better physics". It's the GTL cars with improved physics.
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Old 1st May 2009, 12:07   #338  -   
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Ah if so, my English fails again. I stand corrected.
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Old 12th May 2009, 13:20   #339  -   
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A little HistoriX action...

http://www.youtube.com/watch?v=bpmIYPmP6Ns

To be honest i could have posted a vid from so many races we've had recently that have finished as closely.

There really is some fantastic racing to be had with this mod. I'm in love
If a month ago you'd told me i would love rFactor i'd have said you were insane.
I'm so glad i gave it one last chance. If only other mod makers put the effort in that the HistoriX guys have.

Don't forget to head over to the dMr forums rFactor section if you want to join us for some quality racing most evenings (UK time)
http://www.deadmen.co.uk/forum/forumdisplay.php?f=333
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Old 12th May 2009, 13:39   #340  -   
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Quote:
Originally Posted by SilverArrows77 View Post
Havent driven cadwell before either, appears to have some nice elevations to it :
Cadwell is one of the best tracks I've (virtually) raced on. Every type of corner and loads of elevation changes.

I believe the rFactor version is a GPL conversion. It may be old but it looks pretty sweet and is a dream to drive. (once we edited the grip level. It's far to high in the original release. If anyone out there has Cadwell, try editing the Cadwell.gdb file. Change RoadGripDry=1.18 to RoadGripDry=1.00.. much better )
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Old 12th May 2009, 16:13   #341  -   
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Quote:
Originally Posted by The Moose View Post
A little HistoriX action...

http://www.youtube.com/watch?v=bpmIYPmP6Ns
Ovals are funnier to drive on. http://www.youtube.com/watch?v=Yi74sG6CK6k
(now THAT's close! 0.002s )
Just joking, HistoriX looks like a good mod anyway But somehow I didn't find it very realistic on that video specifically
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Old 13th May 2009, 09:50   #342  -   
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Quote:
Originally Posted by The Moose View Post
A little HistoriX action...

http://www.youtube.com/watch?v=bpmIYPmP6Ns

To be honest i could have posted a vid from so many races we've had recently that have finished as closely.

There really is some fantastic racing to be had with this mod. I'm in love
If a month ago you'd told me i would love rFactor i'd have said you were insane.
I'm so glad i gave it one last chance. If only other mod makers put the effort in that the HistoriX guys have.

Don't forget to head over to the dMr forums rFactor section if you want to join us for some quality racing most evenings (UK time)
http://www.deadmen.co.uk/forum/forumdisplay.php?f=333
Nice bit of PR there Stu. Just a point of order, if you want to join us look for FinnglishRacing in the lobby.
Dead Men Racing have not adopted this sim ...yet.
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Old 13th May 2009, 10:46   #343  -   
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Quote:
Originally Posted by SilverArrows77 View Post
excellent, ill have to have a look for Cadwell and give it a try with those settings! ...far too often tracks lack nice elevation changes
It's funny you should bring up cadwell.

http://www.virtualr.net/cadwell-park...irst-previews/
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Old 13th May 2009, 10:49   #344  -   
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it's nice to see, that there will be an update of cadwell. it's a great track, but the current rfactor version is a little aged imho.

http://www.virtualr.net/cadwell-park...irst-previews/

do you race at deadmen racing on particular weekdays? because i would like to join. I can't see any schedule in the forum-link you posted, moose. unfortunately i do have very little time to race and often i see no historix server with enough racers to join in the lobby.

edit:
lol, sueyside was faster
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Old 13th May 2009, 12:20   #345  -   
Niels Heusinkveld
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Sadly Cadwell makes, if memory serves, no sense because there is 18% more grip than usual. God knows what the creator / convertor was thinking. Its like giving slicks to normal cars and super qualifiers to racing cars..
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Old 13th May 2009, 13:13   #346  -   
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Quote:
Originally Posted by Fetzo View Post
do you race at deadmen racing on particular weekdays? because i would like to join. I can't see any schedule in the forum-link you posted, moose

Every day from approx 7.00pm UK time. Some days are a bit quieter than others, but there's nearly always a few of us on.
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Old 13th May 2009, 15:45   #347  -   
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Quote:
Originally Posted by SilverArrows77 View Post
Yes Moose noted this and said they had been running with a modifed GDB - ive been running Cadwell only today (with the Vette), with default GDB, and then with GDB settings recommended by Moose (1.0) and it certainly is better reduced. Mismatch online obviously (unless server running same GDB i guess?) but at moment im happy lapping it offline anyway
Cool, indeed its a challenging place! Lets hope that new version is more accurate and we're in for lots of virtual hospital visits.
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Old 29th May 2009, 22:15   #348  -   
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http://www.bsimracing.com/?p=6737
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Old 1st June 2009, 23:26   #349  -   
MajorNut
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Rfactor feels the most attached to the road to me, like the BMW 320 E21 mod..... just amazing the way it feels with the G25 at outon park.

LFS just feels to loose on the track, i dont feel in real control or feel the limit untill i see the car start to slide but Rfactor gives me great feedback like i can almost feel the tyres shifting around under the car.

Like the starting topic with the caterhams on Rfactor, it feels real and i get goose bumps in the tuned ones because even flat out down a straight you feel evevations in the road that makes you lift off the throttle or you just might lose the arse end lol, i dont get that with LFS.

Maybe its how i have got LFS setup not sure but im open ears and eyes to make it feel like a real car with the G25, thought i did at one point such a shame.

Slow Mo Rfactor Vids............http://www.youtube.com/watch?v=B37XixENeUI
http://www.youtube.com/watch?v=G8hVKo4tV_c

R FACTOR MUSTS..... CENTERING SPRING 25% NO PROFILER AND LEO'S PLUGIN + RACE 07 FFB INI ONLY... 100%FFB FOR MOST MODS + FULL EFFECTS.

Last edited by MajorNut; 2nd June 2009 at 00:14.
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Old 1st June 2009, 23:46   #350  -   
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I'm having some difficulties setting up the steering wheel (dfp) in rFactor.

I can't seem to get it 100% linear, to make the virtual steering wheel on the screen to match the physical steering wheel in my hands. It matches the movement around straight ahead +-90 degrees each way, but after that i have to turn the dfp much more than the virtual wheel. Is there any way to fix this?

Also, I've heard RealFeel is a must, and all that, but frankly, I like the feedback from the wheel better without it. Not as good as in LFS, but still better than using the plugin.
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Old 1st June 2009, 23:49   #351  -   
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Open the controller.ini file of your user profile and go to 'steering wheel range'
change that to 900 or whatever you want.
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How Do i config my DFP/g25?

Last edited by Gabkicks; 1st June 2009 at 23:54.
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Old 2nd June 2009, 17:36   #352  -   
flonoen
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Will this affect anything but the visuals of the wheel taking more turns?


Edit:
Hmm, still isn't matching the virtual and real wheel! When my real wheel is turned 90 degrees, the virtual is turned ca 180 degrees. It turns faster around center, and slower when nearing the limits.

Edit2:
Nevermind, i figured it out!

Also, getting the wheel properly set up, taking the e30 m3 out on a trip around cadwell really did bring a smile to my face!

Last edited by flonoen; 2nd June 2009 at 18:06.
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Old 2nd June 2009, 20:59   #353  -   
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Just for fun.. Yes rFactor vs LFS but in different basis. How much does it worth?

rFactor: http://www.websiteoutlook.com/www.rfactor.net

LFS: http://www.websiteoutlook.com/www.lfs.net
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Old 3rd June 2009, 00:31   #354  -   
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Quote:
Originally Posted by ADX.14 View Post
Just for fun.. Yes rFactor vs LFS but in different basis. How much does it worth?

rFactor: http://www.websiteoutlook.com/www.rfactor.net

LFS: http://www.websiteoutlook.com/www.lfs.net
Lol at redtube being in the top 3 searches for the States and the UK!
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Old 3rd June 2009, 10:38   #355  -   
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http://www.simraceonline.com/modules...ewtopic&t=2123



Race details
Server name - SIMRACEONLINE.COM LE MANS
Mod - ILMS v2.52LM Public Edition
Track - Le Mans 1972-1986 1.10 by Virtua_LM
Tyres - normal
Fuel - normal
Damage - 50%
Mechanical Failures - normal
Qualifying start time - 6pm EST, 11pm BST
Qualifying length - 20 minutes
Race start time - Approx. 6:30pm EST
Race length - 2 hours 24 minutes
Server password - rpm
Manual rolling start will be used, check the rules & regs for more details.
This race will also run under all the usual SROL rules & regs.

Dirty Hot Lap Tracker

Signing up
When signing up please state which class and car you want to drive. If you wish to reserve a number for painting a skin please state that as well.

Cars & classes available:
LMP1:
Audi R8
Pescarolo C60
Dome S101M
MG Lola EX 264

LMP2:

Dome S101J
MG Lola EX 257
Porsche RS Spyder

GT1:
Chevrolet Corvette C6.R

Sign-up list:
LMP1 No.18 - Stephen Bailey - Audi R8
LMP1 John Bacho - Audi R8
LMP1 Skeetly - MG Lola EX 264
LMP2 AlexiusIII - Dome S101J
LMP2 Butch Nackley - TBA
LMP2 TGreen - Porsche RS Spyder
LMP2 tibone - Dome S101J0
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Old 3rd June 2009, 10:40   #356  -   
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why are you marketing Rfactor events on LFSforum?
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Old 3rd June 2009, 11:18   #357  -   
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Well, I've given rfactor Historix Mod a good deal of time and effort over the last week or more. I've consulted numerous forums, downloaded real feel and tweaked my ini files extensively. With my passion for historic motorsport I really, really want to love it.......

But I just dont.

The sound and the graphics are fine, the reason is that I just don't feel the car on the road, and I don't realise I'm losing control until I've already lost it. More often than not, it's the rear end stepping out entering corners. Yes, with extensive practice and effort, I can learn not to make it happen by making sure my braking and entry speed are exact every time, but I don't want that. What I want is to feel what my car is doing on the road.

LFS does it for me (as did GPL), but not rfactor so far. Any tips or suggestions to get more 'feeling' out of this sim, I'm more than willing to listen to.

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Old 3rd June 2009, 11:50   #358  -   
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Quote:
Originally Posted by farcar View Post
Well, I've given rfactor Historix Mod a good deal of time and effort over the last week or more. I've consulted numerous forums, downloaded real feel and tweaked my ini files extensively. With my passion for historic motorsport I really, really want to love it.......

But I just dont.

The sound and the graphics are fine, the reason is that I just don't feel the car on the road, and I don't realise I'm losing control until I've already lost it. More often than not, it's the rear end stepping out entering corners. Yes, with extensive practice and effort, I can learn not to make it happen by making sure my braking and entry speed are exact every time, but I don't want that. What I want is to feel what my car is doing on the road.

LFS does it for me (as did GPL), but not rfactor so far. Any tips or suggestions to get more 'feeling' out of this sim, I'm more than willing to listen to.


Hey M8

Pop on either RSR forums or Deadmen racing. We are both running the HistorX Mod lots and we are loving the feel. Read the info thats already posted on Deadmen and see if it helps. On our team Boogle is by far the wheel setup master so pop over and send him a PM.

I'm sure he would be happy to help
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Old 3rd June 2009, 11:54   #359  -   
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Quote:
Originally Posted by Sueycide_FD View Post
Something else rFactor is getting before LFS, that's even if LFS get's that version

I really cannot wait for rFactor 2
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Old 3rd June 2009, 12:07   #360  -   
Niels Heusinkveld
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Quote:
Originally Posted by farcar View Post
Well, I've given rfactor Historix Mod a good deal of time and effort over the last week or more. I've consulted numerous forums, downloaded real feel and tweaked my ini files extensively. With my passion for historic motorsport I really, really want to love it.......

But I just dont.

The sound and the graphics are fine, the reason is that I just don't feel the car on the road, and I don't realise I'm losing control until I've already lost it. More often than not, it's the rear end stepping out entering corners. Yes, with extensive practice and effort, I can learn not to make it happen by making sure my braking and entry speed are exact every time, but I don't want that. What I want is to feel what my car is doing on the road.

LFS does it for me (as did GPL), but not rfactor so far. Any tips or suggestions to get more 'feeling' out of this sim, I'm more than willing to listen to.

I appreciate that you really WANT this, unlike plenty of simracers who try rFactor 5 minutes and uninstall it...

I haven't tried the Historix 1.01 mod for a while as I'm busy developing version 2's physics. I did the GTC76 class (and LMP72) so they're the faster-ish ones. There are things in the other cars (65 class) that I disagree with physics wise. By now, there are also things I disagree with with my own cars in the GTC76 class of course!

The mod comes with recommended realfeel settings. For the GTC76 cars you're best off setting the G25 control panel to:
- 900 degs
- 100 .. 105% force
- 0% damping 0% spring

For each car, buy the adjustable steering rack upgrade. Then in the car setup, go with 25 to 30 degrees to get a fairly realistic steering sensitivity. In game, the force feedback should be set to 'low', and make sure axis sensitivities are 50%, disabling things like speed sensitivity which can ruin things quite easily. Also, make sure you get really high framerates, and preferably use RivaTuner or Ati Tray Tools to set ''frames rendered ahead'' (ati = flip queueueue size) to 1 or 0.

The default setups are alright (bar the steering lock), at least, they are what I drive and they shouldn't be so far off to blame them for your failings.

Perhaps the Capri 2600 is a good car to start out with. Don't be afraid to move the brake bias forward, use 80% front bias.. The reason is you set the TRUE bias, normally the rear brakes are weaker so even with a 50/50 brake bias setup, the fronts would brake harder.. Not so in Historx. Secondly, engine braking is a bit too high so downshifting can cause a bit of rear end wobble, or worse.

If you don't heel & toe on the downshifts, try buying another car upgrade, select one of the shifter options that fits your driving style. This can make the sim auto-blip for you on the downshifts which should make it easier to slow down. Still, don't shift down too early, high revs = risk of rear end lockup!

There are plenty of tracks that are excessively bumpy and wobbly, most aren't too suited for nice racing. These bumps aren't as deadly for the soft-ish-ly sprung historic cars but they still upset the car more than they should. Try Virtua LM's Mid Ohio, also too bumpy but well made and drivable..

If you still have huge issues, I'd like to learn more about how you drive and stuff, possibly going online with you to learn a bit. You're not alone in feeling totally LOST with rFactor which I hope to understand a bit better.

We're working on version 2 of the Historx and our aim is of course to make the cars fairly natural to drive to the at least semi skilled.

Niels
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