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Old 6th May 2012, 22:30   #121  -   
Mountaindewzilla
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Quote:
Originally Posted by sicotange View Post
It might be fun to have the ability to change the altitude of objects even above the track but maybe it is intentional. Perhaps the developers don't want this to be possible but that's pure speculation.

A few screenshots of another little test:
I think it's because LFS uses test rays to accurately place objects. If the test doesn't find a collidable surface, the object is placed exactly where the packet specified.


This app is really nice work!
It'd be nice if I could type in positions, and more easily tell what type of object I have selected.

I'm gonna go play with this some more
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Old 6th May 2012, 23:49   #122  -   
imthebestracerthereis
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Quote:
Originally Posted by sicotange View Post
What do you mean exactly? You can always save your layout with shift + U. Nice layouts btw, I like the speedhump/tyres portion and your "mothership"
Derp. Forgot about that, I think I saved the layout to the actual WS Dedicated server then.

Quote:
Originally Posted by sicotange View Post
They are currently on WS • Metropolis although I change the layouts every now and then. Feel free to change them but warn those on the ramps first though
Haha, yes. Sorry to the player that was almost to the top.


One bug I noticed, is when you're in the !layout menu, and you select "remove all", it doesn't remove the tires at first. I believe if you hit "remove all" again, it removes all (or most) of the remaining miscellaneous objects.
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Old 7th May 2012, 22:58   #123  -   
Specht77
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Please share more layouts!

And the new version :P


After some hours getting used to it... and trying to understand how it works, and when somethings works (like altitude and stuff) I made a little straight :P





As you can see, I was still gaining speed (0.05G pushing forward), and I had some more straight.... but one frame after this, my car just pass throught the ramps and fall...

During there hours, I noticed that the ramps lose "contact" when you get too far from the track, and you can't put the ramps higher if you are too close, so I tried to do something in the middle of too far, and too close, and this is what I got :P

Last edited by Specht77; 8th May 2012 at 09:09.
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Old 17th May 2012, 19:09   #124  -   
fu.el
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Thumbs up

Had a good mess about with this and i'm very impressed. Works a charm and makes layouts in seconds! I know we have a great time over at WS . Metropolis with the sky roads Thanks for releasing it and great job!
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Old 21st May 2012, 22:39   #125  -   
Specht77
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RAAAA I got across that damn jump!
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Old 31st May 2012, 13:11   #126  -   
sicotange
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I resumed working on ClaViCo AP. Below is an attempt to make some sort of rainbow
Attached Thumbnails
Click image for larger version

Name:	rainbow.jpg
Views:	273
Size:	609.4 KB
ID:	122341  
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Old 31st May 2012, 13:12   #127  -   
The Very End
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Haha, the ****? Looks awesome / funny tho!
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Old 31st May 2012, 15:29   #128  -   
imthebestracerthereis
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Old 1st June 2012, 10:05   #129  -   
neilszab
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Hi, Great app!

Is there any way to use/set road surfaces with different gripp?

Thx
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Old 1st June 2012, 11:19   #130  -   
imthebestracerthereis
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hey sicotange, have you made the insim license-required?
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Old 1st June 2012, 12:57   #131  -   
neilszab
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Quote:
Originally Posted by imthebestracerthereis View Post

hey sicotange, have you made the insim license-required?
of course, I have S2 license
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Old 1st June 2012, 13:03   #132  -   
Flame CZE
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Quote:
Originally Posted by neilszab View Post
of course, I have S2 license
Why don't you use that account here in the forums then?
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Old 1st June 2012, 13:13   #133  -   
neilszab
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Quote:
Originally Posted by Flame CZE View Post
Why don't you use that account here in the forums then?

Because I created this registration a long time ago (without license), and now I just want to ask something...



So, it is possible create road sourfaces with different gripp?

Thank you for the answear!
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Old 1st June 2012, 13:20   #134  -   
Flame CZE
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Quote:
Originally Posted by neilszab View Post

Because I created this registration a long time ago (without license), and now I just want to ask something...



So, it is possible create road sourfaces with different gripp?

Thank you for the answear!
No, it's not possible, unfortunately.
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Old 1st June 2012, 13:44   #135  -   
neilszab
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Quote:
Originally Posted by Flame CZE View Post
No, it's not possible, unfortunately.
Ohh...

Do this road object have the same gripp like the normal road?
(I woud like to make a training track with different surfaces)

Quote:
Originally Posted by Specht77 View Post




RAAAA I got across that damn jump!
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Old 2nd June 2012, 10:44   #136  -   
Flame CZE
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As far as I know, the surface type on ramps is concrete.
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Old 17th June 2012, 16:21   #137  -   
ValiugerA_MetalistA
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My new layout look it and say: 1-bad, 2-okey, 3-good, 4-cool, 5-extra and 6-amazing.
http://www.4shared.com/photo/fullsiz...-11-38-67.html

http://www.4shared.com/photo/fullsiz...-09-35-53.html

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Old 23rd June 2012, 23:13   #138  -   
240sxdaniel89
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I have question. I have tried to get this working but i have failed. I'm running it on local to test it out. server side i type /insim 29999 like you normally would for insim, then i run the app server saids insim-tcp, insim connected, insim guest closed. and when i go back to the app running soon as i click on it the app closes it self out. any thoughts on what is causing this?
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Old 29th June 2012, 10:01   #139  -   
ValiugerA_MetalistA
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I did my new layout.
http://www.4shared.com/photo/fullsiz...-08-41-06.html
http://www.4shared.com/photo/fullsiz...-16-07-40.html
http://www.4shared.com/photo/fullsiz...-15-34-79.html
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Old 12th August 2012, 11:02   #140  -   
Stölzel
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Is this Plugin Dead or why comes no more News/Updates?
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Old 12th August 2012, 11:25   #141  -   
Frunze118
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Don't work. Windows says error. Can someone help me with that ?
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Old 12th August 2012, 11:26   #142  -   
kappa007
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Quote:
Originally Posted by Frunze118 View Post
Don't work. Windows says error. Can someone help me with that ?
readme.txt
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Old 12th August 2012, 11:33   #143  -   
Frunze118
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Feel free to discuss, request help, make (pertinent) remarks and report bugs in the foreseen
topic on www.lfsforum.net
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Old 12th August 2012, 14:21   #144  -   
imthebestracerthereis
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Quote:
Originally Posted by Stölzel View Post
Is this Plugin Dead or why comes no more News/Updates?
It's still being worked on.

Quote:
Originally Posted by Frunze118 View Post
Don't work. Windows says error. Can someone help me with that ?
What error do you get?
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Old 12th August 2012, 14:57   #145  -   
Stölzel
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Quote:
Originally Posted by imthebestracerthereis View Post
It's still being worked on.
Ok. Thank you for the Reply!
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Old 12th August 2012, 16:06   #146  -   
imthebestracerthereis
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No problem! I'm currently working on a layout that's hosted on WS • Elevator, check the attachments for previews.
Attached Thumbnails
Click image for larger version

Name:	full.jpg
Views:	212
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ID:	123309   Click image for larger version

Name:	50shadesofhay.jpg
Views:	114
Size:	801.2 KB
ID:	123310   Click image for larger version

Name:	jumpjump.jpg
Views:	100
Size:	882.6 KB
ID:	123311   Click image for larger version

Name:	scoreboard.jpg
Views:	121
Size:	1.09 MB
ID:	123312  

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Old 12th August 2012, 16:20   #147  -   
Stölzel
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Looks nice
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Old 12th August 2012, 17:02   #148  -   
Frunze118
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ClaViCo AP.exe - обнаружена ошибка. Приложение будет закрыто. Приносим извинения за неудобства.

AppName: clavico ap.exe AppVer: 1.0.0.0 ModName: kernel32.dll
ModVer: 5.1.2600.5512 Offset: 00012aeb

translate

ClaViCo AP.exe - error detected. Application will be closed.

Looks like this : http://allerror.net/wp-content/uploa...7/Error_ex.jpg
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Old 12th August 2012, 17:41   #149  -   
imthebestracerthereis
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Quote:
Originally Posted by Frunze118 View Post
ClaViCo AP.exe - обнаружена ошибка. Приложение будет закрыто. Приносим извинения за неудобства.

AppName: clavico ap.exe AppVer: 1.0.0.0 ModName: kernel32.dll
ModVer: 5.1.2600.5512 Offset: 00012aeb

translate

ClaViCo AP.exe - error detected. Application will be closed.

Looks like this : http://allerror.net/wp-content/uploa...7/Error_ex.jpg
Are you running it with a dedicated server?
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Old 12th August 2012, 18:57   #150  -   
sicotange
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Progress report

I confirm that I still develop ClaViCo AP actively. However, I must also note that ClaViCo AP is just a part of ClaViCo. The past few month I focussed on ClaViCo and left ClaViCo AP aside for a while. Progress is going slowly but surely. A new version of ClaViCo AP could have been released months ago but I decided to develop ClaViCo at my pace in order to present a better version once the LFS patch comes out. Also, I must admit that I long for several LFS improvements concerning the IS_AXM packet which would expand possibilites drastically:

• Precision improvement from 0,25m to 0,05m
• Pitch parameter for objects
• Altitude objects modifiable everywhere

It also is hard to know if LFS developers endorse tools like ClaViCo AP or think they are weird and "undesirable". A few LFS players seem to like layouts made with ClaViCo and as long as that's the case I will keep developing it. Here is a small (badly made) video of a (very rough & unpolished) feature I am working on as we speak:

http://www.youtube.com/watch?v=4WAMy...ature=youtu.be

Last edited by sicotange; 12th August 2012 at 19:06. Reason: Nice layout by the way imthebestracerthereis ;-)
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