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Old 2nd January 2009, 20:51   #61  -   
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Z version,
if youre refering to the current lfs version then yes i am adding new material to the pack but also updating all the old stuff to!!!
My way, goes sideways . . .
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Old 8th January 2009, 21:45   #62  -   
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this sounds great
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Old 19th March 2009, 18:06   #63  -   
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They look great, ok?

I think they look very good. But maybe I`m just nuts because I think Alfa Romeo Giulia Saloon, Triumph Dolomite and BMW 2002 Turbo all look unbelievably good.

This AE86 Trueno is with more modern 2 litre VTEC engine, kept N/A.
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Old 22nd March 2009, 21:23   #64  -   
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Originally Posted by XCNuse View Post
why do they all have black hoods?

at the start of that trend, dont know when, it started out as a way from keeping the sun from reflecting of the hood in the drivers eyes, so the "oldschool pimpers" started painting there hoods in black flat color, and it was like this for many years, it served as afunction, not just a cool look.

A few years later when people realy started to trick out there rides they went for the black hood for the "oldschool" touch, and in terms of racing teams started to make hoods out of carbon fiber to save weight, and they cept in black for the looks, and now that look has found its way back onto the streets again, theres a little trivia for you=)
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Old 2nd April 2009, 21:22   #65  -   
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Well regarding what you just said,
it is not that it is a secret or anything.
it ia rather commonly known . . .
My way, goes sideways . . .
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Old 11th April 2009, 12:46   #66  -   
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How about trying the AE85 ?
Originally Posted by scrad View Post
oh yes, how dare someone put in endless hours of work and expect to make money from it!
Storm Gaming - [SG]ShaunskiDFP | Pixel Car World V5!
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Old 12th April 2009, 19:15   #67  -   
Pablo Donoso
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How to installl active-x control plug-ins

The MSWINSCK.OCX is an old school Active-X controller plug-in module, most older programs, such as EA Sports PC games from the 1990's used active-x, and can be found on most of the game cd's in that time period.

However if you still have this error code, as many people do, I put together a package for you, and also a "quick install diagrahm", that explains where each component for the AE86 Package to be installed.... Just follow the directions as stated, and displayed in the diagrahm.

You can download the OCX file, below, in the attachments on this thread. I included to make life easier, as usual... lol =)


------ to register (install) mswinsck.ocx file, extract the "mswinsck.ocx" active-x controller to "C:\Windows\System" directory, make sure the OCX file is in the system directory as an object, -NOT- in a subfile in the system directory. use MS-DOS command prompt in windows explorer, the pathname to start MSDOS is:

- or also -
C:\windows\system32\ ~ (this is a simulated version of MS-DOS but works just the same)

------ when the dos prompt appears, it will already be in the "C:\windows\system32" folder, press the following keys to register the mswinsck.ocx Active-X controller. Only type indicated in red.


------ type " cd.. " ~ (this will go up one level out of "C:\Windows\system32" directory to "C:\Windows>" directory)


------ type " cd system " ~ (this will open the "C:\Windows\system" directory>


------ type " regsvr32.exe C:\Windows\System\mswinsck.ocx"

C:\Windows\system>regsvr32.exe C:\Windows\System\mswinsck.ocx

------- Press "enter" key, a message will appear confirming plug-in was installed successfully. =)


Before installing the this file into your game I recommend making a copy of the "LFSpatchZ/skin_dds" file, in case you mess it up, you wont have to re-install the entire game.

When you extract both zip components for the AE86 package, the "overchime zip" has another zip file located inside, extract that zip as well. You should have a total of 3 files, with the contents and directions to each as described below.

- AE86 x IV file - contains 5 ".jpg' files, only copy the 4 shown, to the "LFS/skins" directory, they will be automatically converted into ".dds" format.

- AE86 interior & Taillights + overspeedchime file - contains 1 additional zip file, and 6 ".dds" files, extract the zip file, and copy the 6 ".dds" files to the "LFS/skin_dds" file, as shown below.

- AE86 overspeedchime file - contains 2 files, the LFS_Overspeed_Chime.exe, and the chime.wav sound effect. Copy this folder, into the LFS game directory itself, so it makes an Overchime folder within the LFS game, as shown below. To use this module, simply click on the ".exe" file, once all components are installed.

I hope this is helpful to those who love Initial D as much as I do.


UPDATED: lol sorry my bad guys >_<.. the chime exe goes in the LFS main file folder, and the wav goes to the sound folder... sorry for the error, Ill make another Image when I got more time
Attached Files
File Type: zip (52.7 KB, 202 views)

Last edited by Pablo Donoso; 17th July 2009 at 17:58.
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Old 6th November 2011, 19:08   #68  -   
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Actually, for me, both files go together in the LFS folder, cuz my .exe says it can't run without the LFS.exe and the chime.wav together.
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Old 9th April 2013, 19:05   #69  -   
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About overspeed chime


Well, the thing is I have a problem with running it.
The first problem was a file missing with .ocx end (I don't exactly remember).

The second problem, is when I running it, it says:
"Run-time error '429'.
ActiveX component can't create object".

What should I do ? I really want to make it work !

Last edited by ProMeR; 9th April 2013 at 19:50.
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