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Macfox
25th April 2006, 15:08
Some new and some mentioned in the course of other threads, but thought I'd group these requests, as they're all server related. Most are trivial to add, others maybe more complex.

Key:
Green have been completed by Scawen. :thumb:


Blue are new.

Server description/info/banner on connect.
Extend/Customise Server message at runtime.
Display Pitstop count of competitors. (0.5X)
Set max connection latency or TTL to prevent teleporters from hindering other racers.
Console command to show client info (ping, IP, version)
Ability to lock view to "in car" only. (Patch 0.5X10)/fcv=yes/no
Retry connection to master server if offline periodically.
Localized Server browser. Server option to dictate what master server to advertise on. EU/US/AU/NZ etc.
Server list filter. (Track/Layout/Lap) and Favourite filter.
Limit Driving aids, such as traction control etc.
Limit Controllers allowed. Wheel/keyboard/mouse only. 3 Peddles or H shifters only. (can be done via InSIM)
Enforced setups. Lock to default/standard/factory setup or lock out particular setup changes.
Starting grid configurable. (With spaces using Grid reorder message)
True Console mode (CMD Windows Style) allowing piping of IO to the console.
More time when the Server makes a Restart.
Limit Reset Car availability. version 0.5X
/racestart=rolling/standing
/Reset=yes/no/<+seconds>/<-laps> Resetting to pits with time penalty or stop go
Restart limits
/rstmin=30 (in seconds, no change)
/rstrace=2 (in laps, votes allowed for the first two laps then blocked)
/rstend=60 (in seconds, no change)
/repair_in_pit=full/minor/body/engine/no
/autokick=x mins to kick idle spectators.
/pitwindow=<laps> /pittyres=<laps> /pitfuel=<laps> where laps configurable range of laps (2,8,12-18)
/strictpit=yes/no Option to enforce pit lanes. (crossing white exit line = stop/go)
Remote ban list loaded via ftp or http central repository.
Ban by IP address.
/closepit=yes/no (+inSim): Close/open the pit lane. Who enters the pit lane while it is closed is forced to spectate (Does not affect joining players, but they need to stop at pit exit or they'll be spectated.).
/permaban USERNAME : Permanently ban an user from the server.
Dedicated server version auto update.
Minimum driver skill level (PB>X can join else spectate)
Dictate start type. ( Beginner (1st gear)/Neutral (ability to jump) with threshold) - Jump start v0.5W9
Allow admin to end qualification early.
Per server advertising textures. (Now editable locally 0.5Z)
Allow admin to send messages, even if blocked.
Allow admin to block lobby messaging. Reset at session start.
Global option to block messages during race/qualify.
AI

Run on dedicated host
Add guest AI post track load. /ai
Ability to enter garage/join race/vote while clients are connecting. (Much better since >0.5X)
AI Pitting
Server Side AI (Pace/Safety car)
Option to block AI players

Connection limits

28 players in W9 patch. 48 Total.


Allow more than one client to connect at once. (0.5X Has connection queue)
Abililty to add more than 3 guest (player + 2 x AI)
/adminslots=x to reserve slots for admins to connect. (added V3)


More spectators

InSim

Damage reported via insim.
Packet to limit number of allowed pit stops/tyres-type/fuel changes.
Packet to reset vehicle with option to repair or not
NCN Packet to to provide client IP address.
Ping/Latency, not just a "oh this person is lagging" flag.
Ability to send setup from server to player (to help people not familiar with track they got on)
InSim to report if a hotlap is valid or not

Config option to limit number of allowed pit stops/tyres-type/fuel changes.
Published RACE ID (in log) to cross reference results with LFS world for championship.
Visible Stamp Time and Date in MPR + server name (IP).
Server to save mpr's locally after each race for exporting via http. (0.5X)
Multi Level Admin's with configurable access.

Marshalls password would be alternative admin password. /Marshallspassword=<password>
/Marshalls=<playername1>,<playername2>,<playername3>...
Command bitfield in cfg to dictate available commands


/Marshallcommands=00110101 ;allow restart,kick,change track+cars)
/Marshallscommands=CanEndRace,CanSetCars,CanSetTrac k,CanBanPlayer,CanGivePenalty,CanSpectate,CanKick. ..

Connection List to indicate Admin (level) status.
/cars command effective immediately. (Can be achieved with /cars + /spectate )
/include=commonsetup.cfg directive for including common setup.cfg configurations across multiple hosts.
/kick /ban and /warn to accept optional "reason"/code to be displayed to players.
/kick /ban and /warn to accept optional "connection number" to assist with extended/complex names.
Finer control on vote types to allowed (/vote kick, restart, ban, qualify).
Finer control on track/laps selection /selecttrack=yes/no /selectlaps=yes/no /midracevote=yes/no
Hostname change without restart of server.
Per Server garage backgrounds.
Vote on Allowed cars
Command to set vote threshold.
Admin command to set Vote timeouts
Admin command to cancel/reset votes
Proxy support for connection to other servers to facilitate mass viewing.
Server browser to list properties/capabilities

Legend:
-V you may vote
-S you can select tracks
-Q race qualify is enabled
-P private host
-R Host is connected to the InSim Relay
-F Forced cockpit view

Custom server filter to identify drift only server etc
Detailed server log file (added in V2)


Client setting changes
Server setting changes
Insim debugs (option)
Option to Log Invalid packets (Insim or client)
Date/Time + seconds

Add a post to the thread if you want something added or changed.

Note all suggestions should be dedicated server related.


Regards
Rob

Becky Rose
25th April 2006, 15:45
max connection latency +1
reset=retire +1
neutral gear at start +1
30+ racers with localised packet handling (invisible cars on other parts of track) +1
raceID for championships, LFS World league handling +1
server saving mpr's +1 - if poss (not sure the physics processing on the server would allow this)

tristancliffe
25th April 2006, 15:57
Ability to change host name from within server with admin commands (I know it's not important, but I've missed it before)

A method to stop people going out in the old cars when the server car type is changed. It shouldn't be possible to stay in the fast cars when the server changes to slow ones for example.

Two levels of admin - one that can kick, restart, apply penalties, and one that can do everthing - i.e. ban, change cars, change various options.

In addition to more spectators request in first post, the option to somehow use one server slot to connect to a different server or servers. Thus a league race can have spectators in multiple other servers (or one spectator specialised server with more slots), so we can watch. Spectator chat messages shouldn't be visible to those racing (thus allowing spectator chat without interferring with races).

Macfox
26th April 2006, 14:15
Added to list.

The last one I would require significant protocol changes but would be very nice.

Bluebird B B
27th April 2006, 15:52
" Limit TC availability"

That one would be nice!!!!
The F1 car is a lot more fun to drive if the TC is banned!!

They should do that irl too! :thumb::thumb::thumb:

ButterTyres
22nd June 2006, 23:45
Just thought of a handy one, excuse me if I've stupidly missing something that LFS does already!

Would be good if the dedicated server host window would show when people have changed any settings (used the / commands).

Some good ideas up there. :up:

XCNuse
23rd June 2006, 00:20
" Limit TC availability"

That one would be nice!!!!
The F1 car is a lot more fun to drive if the TC is banned!!

They should do that irl too! :thumb::thumb::thumb:
your kidding right? in life???? you must be mad, the FIA or anyone would NEVER allow that, thats an endangerment to race driver's lives?!

XCNuse
23rd June 2006, 00:35
no, not being sarcastic, i mean FIA has to have some sort of reason for what they are doing, but i think if they ban TC, there will be some lawsuits against it for safety reasons

Blackout
23rd June 2006, 07:25
lol nuce. FIA makes the rules, you cant sue them, their game their rules, end.

Pablo.CZ
23rd June 2006, 08:43
Limit Reset Car availability. Reset = RetireShould be

Limit Reset Car availability.
Limit Shift+S availability. Shift+S = Retire

SamH
23rd June 2006, 11:50
Great improvement suggestions!

I'd like to go for designer admins:
/Moderator=CanEndRace + CanSetCars + CanSetTrack + CanBanPlayer + CanGivePenalty + CanSpectate + CanKick... yadayada.

Also the ability for an admin to join a full server and take up a position as spectator would really help. It doesn't often happen to us, but when it does and we can't join a server with an ongoing problem, it's a smidge frustrating.

MPR date/time stamping and Server Name stamping, by the MasterServer, in the MPR. Is this a dedi server enhancement? I can see a day when this is going to be a really IMPORTANT feature addition.

ebola
23rd June 2006, 12:34
In America they try and sue for EVERYTHING

XCNuse
23rd June 2006, 12:39
lol nuce. FIA makes the rules, you cant sue them, their game their rules, end.
i know its like those kids that play a game and the one kid that started it keeps changing the rules so he wins :shrug:

owell...

@ebola, they do it because they are morons that are in serious debt and trying to somehow make money fast.. but always freaking lose because they dropped out of school in the first grade
i just laugh.. (plus it happens everywhere, not just in america) one man tried to sue apple because he said he was losing his hearing due to the ipod.. ya... okay whatever

and now all these idiots are making it more annoying because businesses have to solve every loophole that they could possibly be sued for..

hell.. the hammers now have to have a warning label on the head that say "this object may be blunt, but can cause severe damage when moving at high rates of speed"

K.David
29th June 2006, 14:44
I didn't want to start a new thread about my improvement suggestion because it might have been mentioned earlier :shy:
It would be really nice to have the letter codes regarding a person's abilities at a server to be explained in the server list window in LFS just like at LFSW:
Legend:
-V you may vote
-S you can select tracks
-Q race qualify is enabled
-P private host
-R Host is connected to the InSim Relay
I really can't memorise them :shy:

Macfox
14th November 2006, 07:27
Updated list.

Macfox
2nd January 2007, 15:20
Updated/Removed duplicates.

George Kuyumji
2nd January 2007, 16:42
I agree with all things mentioned in the opening thread, especially the option to only allow certain Setup changes is good as some cars should not be able to be modified that much (Road Cars) + agree with hese things said by Becky Rose:

max connection latency +1
reset=retire +1
neutral gear at start +1

I would like to suggest further:


More time when the Server makes a Restart.As it is now, you finish a Race, some guys continue Racing and others go to the Pit, change something and try it out... Others simply watch TV when waiting for a Restart, some people might take a drink - but everybody only has bloody 3 seconds to get to the Start. That means you have to be lucky to have time to save your Setups once the 3 seconds counter starts, configure something in the Options, or just looked away from the Monitor for a few Seconds can be very stressful or cause a Pile Up at the Start.

For example, the time Grand Prix Legends gives the drivers to get ready and on the Starting Grid is 24 Seconds. 24 Seconds gives you enough time to get ready to Race. It can be stressful though if your browsing the Options Screens and the 24 seconds counter begins, but most of the time 24 seconds is quite manageable.

Another example for this is NASCAR Racing 2003, where you have 60 seconds time to finish what your just doing and get ready to click on the Drive button.

I would like to see the 3 seconds raised to something like 30 seconds or a minute, with a Sound file that starts when the Counter begins.
In NR2003 a Sound comes up when the 60 seconds starts ticking down. It plays Sounds of Track Speaker and the crowd getting loud. That way you can sit away from the PC and do something else until the Race starts, because you hear it.


Option for Cockpit view only
Option to disallow certain or all driving Aids
Option to only allow 3 Pedals drivers and H-Type Gated Shifter drivers on the Server if the car is supposed to be driven that wayI know the last point scares some people but the thought is to have an Option for this if the league or Server would like to host that type of Simulation Racing. Clutch should be assigned as an Axis. Cockpit View only and disallowing driving Aids is something alot of Sims have since a long time, and would be nice to have in LFS too

DaveWS
2nd January 2007, 16:50
http://www.lfsforum.net/showthread.php?t=16041

Macfox
5th January 2007, 03:40
Added.

George Kuyumji
5th January 2007, 10:47
Good that the Options we were calling for made it into the list.

What do you all think about the Restart Race time. It is only 3 seconds. Hard to get ready when your just about to tweak the Setup or do something in the Options. I would reckon the Restart Counter should start at 30 seconds, with a Sound file played with it. GPL has 24 seconds, NASCAR Racing 1 minute, so your always in a Hurry when you have only 3 seconds to get Ready to Race...

neglouseight
5th January 2007, 12:54
Should be 1 to 2 minutes for a restart but have a option for a Ready key. If everyone hits ready then the race will start imidiately. If someone hasn't hit ready it will default to a 1 to 2 minute wait time before the start.

Davo
5th January 2007, 14:03
1 minute is too long. 30 seconds should be enough. Perhaps for longer races more time and shorter races less time.

MonkOnHotTinRoof
5th January 2007, 14:47
1 minute is too long. 30 seconds should be enough. Perhaps for longer races more time and shorter races less time.

Server specified count would be much better...

Fischfix
5th January 2007, 15:05
serverside pacecar triggered by admin

its just a simple AI script. car stands at the end of pits, when triggered, pacecar drives out (full course yellow), keeps a speed of max 150km/h. drives 3-5 laps (depends on track and settings), drives back into pits (race free again).

overtaking a car which does not cause a yellow flag = spectate
overtaking the pacecar = spectate
crashing the pacecar = spectate

option: pits closed while pacecar out, pits closed in lap 1 while pacecar out,...

George Kuyumji
5th January 2007, 15:29
serverside pacecar triggered by admin

its just a simple AI script. car stands at the end of pits, when triggered, pacecar drives out (full course yellow), keeps a speed of max 150km/h. drives 3-5 laps (depends on track and settings), drives back into pits (race free again).

overtaking a car which does not cause a yellow flag = spectate
overtaking the pacecar = spectate
crashing the pacecar = spectate

option: pits closed while pacecar out, pits closed in lap 1 while pacecar out,...

Would be nice to have. But I dont like your penalty ideas.

When you drive during a Pace Car Phase for some time, and you throw the car from side to side, do some wheelspin and just mess around a little, you occasionally pass the front car who was just brake testing, it happens often but you let him back in front so you should only get a message to let the car behind pass you. If you dont let him repass you at the Start you should get a drive through Penalty not kicked to Spectating.

Fischfix
5th January 2007, 15:31
if this is possible, then why not let the grid rearange in the correct racing order?

"overtake the car in front"
"let the car behind you pass"

something like that...

one more improvement suggestion: an option to let people join a server only if there is a brake at the moment and no race going on.

George Kuyumji
5th January 2007, 15:41
if this is possible, then why not let the grid rearange in the correct racing order?

"overtake the car in front"
"let the car behind you pass"

something like that...

one more improvement suggestion: an option to let people join a server only if there is a brake at the moment and no race going on.

In NASCAR Racing 2003 the Team Boss tells you on the Radio if you need to pass a car infront or let somebody overtake you, he tells you where the Safety car is at the moment, when the Restart will be and so on.

But aslong as there is no Pit Radio in LFS Text Messages would do it.

Dont like the suggestion to not let people join a Server during a Race. But then any Server should be able to run how the Host want it

Cue-Ball
5th January 2007, 15:43
one more improvement suggestion: an option to let people join a server only if there is a brake at the moment and no race going on.I don't see any advantage in this over the current system of allowing a connection but not allowing join during mid-race. In fact, your suggestion would seem like a huge step backwards as you would only be able to join the server during very short intervals.

duke_toaster
5th January 2007, 15:47
if this is possible, then why not let the grid rearange in the correct racing order?

"overtake the car in front"
"let the car behind you pass"

Like in GTR2 at the top of the screen - it doesn't say when you should be ahead of the car in front though :pillepall

Fischfix
5th January 2007, 16:12
i am not talking about "every" server.

Cue-Ball
5th January 2007, 16:30
i am not talking about "every" server.Was this in response to me? If so, I still don't see any advantage to anyone with your suggestion. We can already prevent people from joining mid-race. How is preventing people from joining the server and being able to spectate an improvement?

tristancliffe
5th January 2007, 16:31
I don't see any advantage in this over the current system of allowing a connection but not allowing join during mid-race. In fact, your suggestion would seem like a huge step backwards as you would only be able to join the server during very short intervals.

Like nK and rFactor I think (only join in practice sessions). Very annoying!

George Kuyumji
6th January 2007, 23:46
Bump

I would like to suggest that when leaving a Server the player should get back to the Raceserver list Screen and not to the connections Screen.

Fischfix
7th January 2007, 11:19
okay maybe this was not a good idea, but what about "reject connection during first 30 seconds of a race" so no skins are downloaded during that time which is one of the most reasons why people lag in T1 and cause heavy crashes.

Cue-Ball
7th January 2007, 17:33
okay maybe this was not a good idea, but what about "reject connection during first 30 seconds of a race" so no skins are downloaded during that time which is one of the most reasons why people lag in T1 and cause heavy crashes.T1 lag has nothing to do with skin downloads as far as I've ever seen. 99% of the time if someone is laggy in turn one it's because their computer can't handle that many cars in such close proximity. Skins only download when you're stopped or spectating, so once you start moving the skins don't download anyway.

Lible
8th January 2007, 15:09
+1 for everything except limiting server per controllers.

Macfox
9th January 2007, 14:42
+1 for everything except limiting server per controllers.

The limiting of controllers seems a sensitive issue. I've seen a few threads thrash this discussion out, but never to a point of concencus.

I'll leave it in the list, as many have asked for it.

Personally I see it as a league-only option, not for general free-for-all servers. At the end of the day, it's a server option, under the control of the operating admin. It's really no different to a private server where the admin dictates the terms. Some have raised concern over the possiblity of all servers going this way. This I highly doubt, given the excess of available servers at the moment.

Bob Smith
9th January 2007, 15:53
I don't see any benefit of wheel or mouse only servers. Sure it's nice to meet up with lots of fellow mousers (back before I got a wheel) and exchange tips, but driver skill is still the main determining factor in how well you get around the track.

Doorman
14th January 2007, 16:33
Here's one. I would like to see a server option for a pitting window. I know pitting on the last lap has been effectively knocked on the head but infuriatingly, you can still pit on lap one. The way I see it pitstops have the function of hopefully, taking a driver out of his 'groove'. This is made redundant if they're going to pit on lap1. I'd make the window laps 4-6 on a ten lapper. That would make for some great pitlane action as well.
Obviously if you pit outside the window you'd be penalised in the usual way.

Cue-Ball
15th January 2007, 03:25
Here's one. I would like to see a server option for a pitting window. I know pitting on the last lap has been effectively knocked on the head but infuriatingly, you can still pit on lap one. The way I see it pitstops have the function of hopefully, taking a driver out of his 'groove'. This is made redundant if they're going to pit on lap1. I'd make the window laps 4-6 on a ten lapper. That would make for some great pitlane action as well.
Obviously if you pit outside the window you'd be penalised in the usual way.
Even though I despise forced pitstops, I think this is a good idea. BUT, we need a very clear message to drivers as to when the pit window opens and closes. Something that works like Becky's LFS Companion (ie: audible warnings) would be best, IMO.

Renku
17th January 2007, 00:10
Here's one. I would like to see a server option for a pitting window. I know pitting on the last lap has been effectively knocked on the head but infuriatingly, you can still pit on lap one. The way I see it pitstops have the function of hopefully, taking a driver out of his 'groove'. This is made redundant if they're going to pit on lap1. I'd make the window laps 4-6 on a ten lapper. That would make for some great pitlane action as well.
Obviously if you pit outside the window you'd be penalised in the usual way.I've raced a lot in pitstops required servers, because it provides another possibility to help me turn the odds into my advantage. It's just that my speed isn't always enough to get a good result. And now if I'm told when to pit, where is all the fun?

I remember exactly that in the last races when I had to pit, I did "calculations" during all the race. That is ~17 minutes checking the time difference to front and back, trying to guess when others are going to pit and more. An example: if I start at the back and then pit on lap 1 (pitting after finishing the first lap to be exact) to not get caught in the traffic jam with half of the racers lagging and the other half driving all over the track - I'm a sinner? I've seen many times IRL F1 race, when a faster driver could not get past another driver - the pit was done sooner than planned to not lose too much time.

To my knowledge, pitting last lap is still possible if a drivers is lap or more behind the leader.

Cue-Ball
17th January 2007, 05:28
And now if I'm told when to pit, where is all the fun?The idea is that there is a "pit window" of several laps. You're not forced to pit on a particular lap, or at the exact same time as everyone else. Many real life race series use pit windows and forced pit stops (I hate it, but they do) and some people would like to emulate that.

Venus
17th January 2007, 14:32
I don't see any advantage in this over the current system of allowing a connection but not allowing join during mid-race. In fact, your suggestion would seem like a huge step backwards as you would only be able to join the server during very short intervals.

Personally, I don't mind this at all. It allows me to access the drivers in the race, to work out if they are clean or dirty races... it also gives me a chance to think about the race before jumping in, and access the competition. If you look to the positive in it, its a very good. Personally, I think it should be a host option rather than forced one way or the other.

Macfox
17th January 2007, 22:06
Some great new ideas, but we need to think how these would be implemented as well.

Pit Windows - From console or host setup.cfg file.
/pitwindowlaps=8-10,18-20,28-30
/pitwindowlaps=8,18,28-30
Some InSim Interface?

Macfox
17th January 2007, 22:09
Bump

I would like to suggest that when leaving a Server the player should get back to the Raceserver list Screen and not to the connections Screen.


I think this is more a client behaviour change rather than a specific server option?

RAYfighter
30th January 2007, 06:38
+1 to the soon to be implemented allowreset option. But I disagree with Becky's reset=retire. I would prefer completely disabled reset key. And shift+S (which is obviously not an accidentally hit key) = retire from race.

Macfox
30th January 2007, 23:39
+1 to the soon to be implemented allowreset option. But I disagree with Becky's reset=retire. I would prefer completely disabled reset key. And shift+S (which is obviously not an accidentally hit key) = retire from race.

So the player would just sit indefinitely as they are. The problem I see with this is, in some situations where a car is damage beyond driving or out of fuel, can be left on the racing line.

Cue-Ball
31st January 2007, 01:52
So the player would just sit indefinitely as they are. The problem I see with this is, in some situations where a car is damage beyond driving or out of fuel, can be left on the racing line.Most servers that would implement this are league servers where the admin can remove the car by forcing to spectate after the pace car comes out.

Macfox
31st January 2007, 02:38
What is the difference between the player retiring and the server server admin retiring the player?

In any case we'd probably need two options to cover all bases.

reset=retire
reset=no

jperez2003us
31st January 2007, 04:47
i would like to play online only with people using wheel. Mouse driver are usually faster but have many driving aids, is not realistic. And i would like to play with people not using driving aids at all.
Thanks

felplacerad
31st January 2007, 10:01
Only read 1st post.

Possibility for admins to contact player who have blocked messages.
Possibility to set the the remaining time of a qualifying session to 0.
Admins should be able to arrange the grid in the lobby.

Cue-Ball
31st January 2007, 15:41
What is the difference between the player retiring and the server server admin retiring the player?Having the admin retire the player is more realistic. If you allow drivers to teleport to the pit themselves they will do so immediately after having an accident, which gives no time for yellow flags or safety cars, which some leagues use quite extensively. You don't want cars just randomly disappearing from the track if you can avoid it. Ditto for people hitting space to reset.

FL!P
31st January 2007, 15:49
I think it would be very cool if server admins could (easily) change the garage background image on their server (which of course would be downloaded by the clients) to give a more personalized look to their tracks.

I prefer the garage background I downloaded from the forum to the original one, but I think it would be great if the background could change depending on the server (admins could add their team's url and colors on the background, display some server rules, etc).

Edit: Also it would be very handy if the name and code of the current track were displayed in the garage. When you join a server by finding a racer online, you don't know which track you're at.

Fischfix
31st January 2007, 15:59
flying start
jump start but i think that one is going to be implemented anyway


server side Advertising. downloaded once, those files are much smaller then skins.

Macfox
31st January 2007, 22:10
i would like to play online only with people using wheel. Mouse driver are usually faster but have many driving aids, is not realistic. And i would like to play with people not using driving aids at all.
Thanks

Limit Driving aids, such as traction control etc.
Limit Controllers allowed. Wheel/keyboard/mouse only. 3 Peddles or H shifters only.


Only read 1st post.

Possibility for admins to contact player who have blocked messages.
Possibility to set the the remaining time of a qualifying session to 0.
Admins should be able to arrange the grid in the lobby.

Added.

Having the admin retire the player is more realistic. If you allow drivers to teleport to the pit themselves they will do so immediately after having an accident, which gives no time for yellow flags or safety cars, which some leagues use quite extensively. You don't want cars just randomly disappearing from the track if you can avoid it. Ditto for people hitting space to reset.

Never thought of it like that. I guess it's a valid scheme.:)

I think it would be very cool if server admins could (easily) change the garage background image on their server (which of course would be downloaded by the clients) to give a more personalized look to their tracks.

I prefer the garage background I downloaded from the forum to the original one, but I think it would be great if the background could change depending on the server (admins could add their team's url and colors on the background, display some server rules, etc).

Edit: Also it would be very handy if the name and code of the current track were displayed in the garage. When you join a server by finding a racer online, you don't know which track you're at.

I'm not familiar with the garage backgrounds. Is this the banner (texture)above the garages or something totally different, like the lobby backdrop?

The latter is a client option I guess, not so much a server setting/option.

flying start
jump start but i think that one is going to be implemented anyway


server side Advertising. downloaded once, those files are much smaller then skins.

Added.

FL!P
31st January 2007, 23:19
I'm not familiar with the garage backgrounds. Is this the banner (texture)above the garages or something totally different, like the lobby backdrop?

The latter is a client option I guess, not so much a server setting/option.

I meant the image used for background when you're in the garage. Like the attached one that I found on the forum. I know it's on the client, at the moment. I'm suggesting a mechanism similar to skins that would allow the client to download the image from the server, if any. Otherwise it'd keep using the default one.

Macfox
7th February 2007, 10:50
Updated list.

Foropsico
13th February 2007, 19:18
I want to sugest this:
1- When some one connects into a server, some times it create lag for an instant. Is very painfull when you are drivings an the game freze, you could loss the control.

2- The server only alow one user to connect or leave at the same time. Messages like: "can't leave, a player is connecting" are annoying.

Callous Hooper
13th February 2007, 23:32
I can't find a previous mention of this, but it's very minor.
When I run a dedicated server, I would like to be able to chat to the drivers on the server using the server window. So that I can let them know if I have to reset the server or that I am shutting down for a while to reset something.
Or Just to let my friends know that I will be joining them in 10 minutes :)

OldBloke
17th February 2007, 13:28
/kick user reason
/ban user period reason

Where reason is a 2 character string that refers to an inbuilt list.

For example ...

/kick oldbloke dw (where dw is shorthand for 'deliberate wrecking')

This would place a message on screen saying ...

'OldBloke is about to be kicked for deliberate wrecking'

Five seconds after the message appears - kick.

This is necessary so that the racer (and the rest of the clients) knows he/she is being kicked and the reason for it. The current mechanism just displays a 'disconnection' message which could be interpretted as a network issue.

I would also like to see the following implemented ...

/warn user reason

So again ...

/warn OldBloke dw produces an onscreen message ...

'OldBloke is being warned against deliberate wrecking'

Yet another enhancement would be the use of custom reasons. So that either the list of set reasons is appendable or the command is expanded to allow the use of this format ...

/warn OldBloke "Custom warning here"

Over to you.:)

Macfox
19th February 2007, 06:43
I want to sugest this:
1- When some one connects into a server, some times it create lag for an instant. Is very painfull when you are drivings an the game freze, you could loss the control.

2- The server only alow one user to connect or leave at the same time. Messages like: "can't leave, a player is connecting" are annoying.
1. More of a bug. Maybe caused by skin downloads.

2. Added

Macfox
19th February 2007, 06:54
I'm sure you can do this already?


/msg <text>

http://en.lfsmanual.net/wiki/Hosting#Host_commands

Macfox
19th February 2007, 07:03
Added the /ban and /kick

/warn I think is covered by /msg. Yes?

OldBloke
19th February 2007, 17:54
Added the /ban and /kick

Cheers. :thumb:

/warn I think is covered by /msg. Yes?

Not really. Typing out a full warning takes longer than typing /warn user reason.

And while I'm on a roll ....

How about helping us poor admins even further buy having /b /k /w as shortcuts for /ban /kick and /warn.

funkdancer
20th February 2007, 01:45
+1 {or all my points for this year!!} for increased connection limit. The 20 limit is hurting us bad. We're forced to run 2 servers when we have 25 odd racers.

Blowtus
20th February 2007, 01:47
+1 {or all my points for this year!!} for increased connection limit. The 20 limit is hurting us bad. We're forced to run 2 servers when we have 25 odd racers.

Figured I'd better add another voice in for this one. Would make our series *so* much nicer. +1

wabbit
25th February 2007, 02:07
Figured I'd better add another voice in for this one. Would make our series *so* much nicer. +1

I concur :D

FL!P
26th February 2007, 19:50
I noticed in league races that admins or race directors sometimes have trouble to get heard in the lobby. There's often some overexcited people who keep talking, wich brings the admins' signal-to-noise ratio so low that they're sometimes hard to follow even with the history displayed.

I think it would be very handy in some cases if admins had a switch to prevent public talking in the lobby. When activated, this option would still allow all the admins to talk, but no one else could, until an admin switched it back or the session started (so people would always be able to talk on the track and the next time they join the lobby, even if the admin forgot to switch it back).

Macfox
1st March 2007, 01:19
Updated suggestions.

Gunn
1st March 2007, 01:58
1. More of a bug. Maybe a caused by skin downloads.

This issue has been in LFS forever and predates skin downloads. A recent test patch (V2) has helped to minimise the problem.

Macfox
1st March 2007, 05:44
This issue has been in LFS forever and predates skin downloads. A recent test patch (V2) has helped to minimise the problem.

Thanks Gunn. Noted. It's off the list as it's really a bug (being fixed).

Venus
4th March 2007, 12:06
I do not think its fair to allow people with joysticks be excluded. It shouldn't matter to the host what controller a player uses, as long as he or she is competent with it. I certainly disagree with the game being changed (adding an option) that allows control freaks to dictate their gaming philosophy. In everything relating to the server, he has that right, but what I use to play the game with is completely my business! I'm in the process of purchasing an S2, and if such a thing as this is implemented, then it will be very difficult for non-wheel users to find servers, and then I've paid my money and would be discriminated against because I can't afford a wheel! Leave it as is. However, I do think its a good idea for a host to control if driver aids can be used or not!

Please fix the banning bug when it comes to banning etc certain names the game doesn't recognise (and refuses to ban etc) Ban by number please, not names. (see:

http://www.lfsforum.net/showthread.php?t=20369

Venus

birder
4th March 2007, 12:54
1) Currently the connection list changes order, and often people send messages to the wrong people as just at the moment the list changes. This also happens when players vote to kick or ban.

So please fix the list so latest joiners are at the bottom. Needed for 2)

I also think that the latency should be part of the connections list so its simpler to see who is lagging

2) cfg setting /adminkickban

This setting would only work for those logged on as admin by clicking the kick or ban in the connections list it would automatically add the command and username to the chat box

3) Vote should have several settings in the cfg /vote kick, restart, ban, qualify so there is control on what can be voted on.

4) I think that several of the setting, message options and actions from LFSLapper should become standard Dedi server settings

Macfox
4th March 2007, 21:00
I do not think its fair to allow people with joysticks be excluded. It shouldn't matter to the host what controller a player uses, as long as he or she is competent with it. I certainly disagree with the game being changed (adding an option) that allows control freaks to dictate their gaming philosophy. In everything relating to the server, he has that right, but what I use to play the game with is completely my business!

Please fix the banning bug when it comes to banning etc certain names the game doesn't recognise (and refuses to ban etc) Ban by number please, not names. (see:

http://www.lfsforum.net/showthread.php?t=20369

Venus

The whole controller debate has been done to death in this and other threads, so I'll just leave the suggestion on there for now.

Added Ban by numbers.

Macfox
4th March 2007, 21:08
1) Currently the connection list changes order, and often people send messages to the wrong people as just at the moment the list changes. This also happens when players vote to kick or ban.

So please fix the list so latest joiners are at the bottom. Needed for 2)

I also think that the latency should be part of the connections list so its simpler to see who is lagging

2) cfg setting /adminkickban

This setting would only work for those logged on as admin by clicking the kick or ban in the connections list it would automatically add the command and username to the chat box

3) Vote should have several settings in the cfg /vote kick, restart, ban, qualify so there is control on what can be voted on.

4) I think that several of the setting, message options and actions from LFSLapper should become standard Dedi server settings

1-2 are good suggestions but are really client changes. The server essentailly supports these features already.

3 Added

4 can you elaberate on these settings?

Venus
6th March 2007, 12:00
The whole controller debate has been done to death in this and other threads, so I'll just leave the suggestion on there for now.

Added Ban by numbers.

I understand it has. However, I think providing a means for your customers to be descriminated against because they don't have the right controller, is not something to conducive to adding new customers.

Thanks for ban by numbers :D

Macfox
7th March 2007, 05:28
Possibly, but at the end of the day, the host(er) has final say. If the intention is to provide a "really" level playing field, they will achieve that one way or another. Personally I don't see it as a popular option, but might be handy for those who run leagues etc.

Venus
14th March 2007, 03:07
Well, ok in leagues I can see it as a legitimage issue. However, in the public servers. It could ruin our fun, and drastically reduce the number of servers if alot of servers change over to wheel only. I dunno, add a league thing or something that allows leagues to do it, but not in public. As I said, adding in discrimination because of a persons financial resources sux, and that is the issue. Everyone would love a good wheel, but not all of us can afford it. :( I'd hate to think I bought your product, only to be locked out of servers cause of this.

Venus
14th March 2007, 03:08
Also.. add removal of the damn automatic minimisation of LFS to windows pls.

Macfox
14th March 2007, 03:54
Well, ok in leagues I can see it as a legitimage issue. However, in the public servers. It could ruin our fun, and drastically reduce the number of servers if alot of servers change over to wheel only. I dunno, add a league thing or something that allows leagues to do it, but not in public. As I said, adding in discrimination because of a persons financial resources sux, and that is the issue. Everyone would love a good wheel, but not all of us can afford it. :( I'd hate to think I bought your product, only to be locked out of servers cause of this.

Agreed that wouldn't be ideal. Definitely a league think IMO, but this thread is about everyones suggestions not just mine, so enuff from me on the topic.

On the minimising topic. Is this a client thing? Like when it connects/server list tec. If so there's an option already to stop that. It needed for possible firewall/Internet connection dialogs that popup in the background on first sign of internet traffic.

Venus
15th March 2007, 18:15
Something I'd love to see.

The ability for a host to create a script/table. With acceptable lap times for there server. Anyone who does a laptime below that over 3 laps (3 cause, 1 might be an accident, 2 might be accident, but not 3) is kicked automatically by the server (not the host). It would get rid of alot of the trouble. :)

Cue-Ball
15th March 2007, 18:25
Something I'd love to see.

The ability for a host to create a script/table. With acceptable lap times for there server. Anyone who does a laptime below that over 3 laps (3 cause, 1 might be an accident, 2 might be accident, but not 3) is kicked automatically by the server (not the host). It would get rid of alot of the trouble. :)I'd be willing to bet that this is already possible using InSim.

Venus
16th March 2007, 16:00
On the minimising topic. Is this a client thing? Like when it connects/server list tec. If so there's an option already to stop that. It needed for possible firewall/Internet connection dialogs that popup in the background on first sign of internet traffic.

No, its when you are in a server, or in single player, in a race. For no reason, it just drops to windows (as if I've pressed Alt Tab) and I've not touched the keyboard (using my joystick). Its really very annoying, and I can't see why its doing it.

Another thing. I have mine set to full screen. But it seems whether its full screen or windowed when I load it, is a lottery. I'd love that fixed too pls. :)

Venus

Venus
16th March 2007, 16:02
Really Cue-Ball? How? I don't really understand what In-Sim is. I thought it was more that it allowed you to stream a game (mp) to a 3rd party viewer.

V

Cue-Ball
16th March 2007, 19:15
Really Cue-Ball? How? I don't really understand what In-Sim is. I thought it was more that it allowed you to stream a game (mp) to a 3rd party viewer.I'm not a programmer, so I don't know exactly how someone would go about making an InSim script to do this, but I'm sure it's possible. If you look at the STCC servers they only accept people with certain licenses. For instance, you can't join the Silver server if you only have a Bronze license. It also has a stipulation that you must be within X% of the fastest driver on the server or you get told to practice offline and booted. The options here are almost limitless. The only real restriction is your programming ability and the data that is recorded by InSim.

felplacerad
19th March 2007, 12:26
Since V2 it is possible to define a log file (/log=X)

I'd also like to be able to define a config file (cfg.txt, (NOT setup.cfg))

Currently, cfg.txt can be used to:

define the host's "player name": Ply Name X
and to enable message logging. Log Messages 1


However, I guess it would make more sense to completely merge cfg.txt with setup.cfg, rendering cfg.txt unnecessary for dedicated servers.

Venus
21st March 2007, 06:20
Hi,

Something I think should be considered to be added for servers, is to allow players not only to choose the track they want, but also the cars they want and have it restricted to just that car during that session. Currently, if you select all the cars, they can race any one they like. It'd be nice if they select a car, they all drive that car.

Thanks

Ven

Macfox
21st March 2007, 12:45
No, its when you are in a server, or in single player, in a race. For no reason, it just drops to windows (as if I've pressed Alt Tab) and I've not touched the keyboard (using my joystick). Its really very annoying, and I can't see why its doing it.

Another thing. I have mine set to full screen. But it seems whether its full screen or windowed when I load it, is a lottery. I'd love that fixed too pls. :)

Venus

I'd lodge a bug report, if it's not already reported. Definitely a client thing though.

Macfox
21st March 2007, 12:57
Hi,

Something I think should be considered to be added for servers, is to allow players not only to choose the track they want, but also the cars they want and have it restricted to just that car during that session. Currently, if you select all the cars, they can race any one they like. It'd be nice if they select a car, they all drive that car.

Thanks

Ven

Added

Venus
21st March 2007, 18:47
Thanks mac :) .... yeh I will file a bug report

Venus
23rd March 2007, 17:46
However, I guess it would make more sense to completely merge cfg.txt with setup.cfg, rendering cfg.txt unnecessary for dedicated servers.

Whats the advantage of that? I guess your talking about the server config. I think its better left as separate. Besides, in the client, it wouldn't even be there, unless its acting as a server.

V

Venus
23rd March 2007, 18:26
I'd like something to be added please.

The ability for the host to define a standard setup that all have to use. It would be a nice equaliser. It would also simply solve alot of those arguments going on in the http://www.lfsforum.net/showthread.php?t=21095
thread.

V

felplacerad
24th March 2007, 04:44
Whats the advantage of that? I guess your talking about the server config. I think its better left as separate.

V

have you noticed which thread you're posting in? this thread is entitled "server options wishlist", where should i put my suggestion if not here?

im running a number of servers from the same directory. since all servers use the same cfg.txt i can not set the ply name differently for each server. this leaves us with three options:


do nothing
tell setup.cfg which cfg.txt to use
move the cfg.txt options directly into setup.cfg


Sure, the ply name option is sort of a novelty feature but it's still there and server hosts are using it. Lets clean things up by having all the server options in the same file!

Now tell me, what's the advantage of keeping them separate?


Mac,

Limit Reset Car availability. *Will be released in next update: This feature is still not fully implemented.
Allow admin to end qualification early: Possible in V3 and later.
Always allow admin to connect as spectator even if full: Possible in V3 and later. (Well, sort of. check out /adminslots)

Venus
25th March 2007, 02:01
Ahh I see what you mean. I run only one server, so obviously havn't noticed that problem.

There is however something that needs addressing immediately. Mac has already added it, but I'd love to see it made a priotity. That is the ability to select all cars, but force all players to use the same car, and vote to change. On that, I'd also like to see a time or based cycle of tracks/cars introduced.

V

dawesdust_12
27th March 2007, 21:54
Well, I've been speaking with someone about a server, and using FTP access to the directory to start the server, but using /reinit to reload the .cfg file doesn't work, it only kills all connections. I would like to have a /reinit2 or similar command that does a full kill of the server, and reloads the edited .cfg file?

Just a small request that I think other servers that are co-located could use also.

dawesdust_12
28th March 2007, 20:22
Also, as an addition to my previous suggestion, maybe having a list of usernames in the cfg file of people who can restart the server with /reinit or /reinit2, so then you don't get admins restarting the server that shouldn't need to (becuase they don't have FTP ability to edit the config file.)

Macfox
1st April 2007, 17:52
I'd like something to be added please.

The ability for the host to define a standard setup that all have to use. It would be a nice equaliser. It would also simply solve alot of those arguments going on in the http://www.lfsforum.net/showthread.php?t=21095
thread.

V

Already in list... Yes?

Enforced setups. Lock to default/standard/factory setup or lock out particular setup changes.

Macfox
1st April 2007, 18:21
...im running a number of servers from the same directory....

Good idea. We need an "include" directive in the setup.cfg, so common configurations can be set across multiple servers.

/include=allservers.cfg


Mac,

Limit Reset Car availability. *Will be released in next update: This feature is still not fully implemented.
Allow admin to end qualification early: Possible in V3 and later.
Always allow admin to connect as spectator even if full: Possible in V3 and later. (Well, sort of. check out /adminslots)

1. I guess it will be released in the next incompatable patch (X)
2 & 3. Thanks. Updated. Just seen this in the W update!. All great news and show the devs are open to some of our ideas. :)

Venus
2nd April 2007, 12:31
Enforced setups. Lock to default/standard/factory setup or lock out particular setup changes.

Yes, enforced setups. Enable everyone to run the same setup. So the only difference is driver ability. However; I'm willing to admit, not too many people would like it. I'm not too sure how much I'd use it on my server; but I'd love the option to if I wanted. :)

V

Macfox
2nd April 2007, 12:42
Good option for competitions. I've wished I had that option at a few LAN comps. A few of the drivers had DL setups which gave ~.5sec a lap advantage. Made it difficult for newcomers to compete.

birder
3rd April 2007, 09:27
1) Autokick after x minutes

We need an option that automatically kicks spectators who are just saving their place

As our server is often full we now get players who logon and have a couple of races then spectate for several hours as if they are reserving thier place. Even when you ask them in chat why they do it they dont answer as they are AFK.

On one day we had 6 people doing this so only 17 could ever enter the race. I kick them anyway and the places a filled up with players who want to race but its a pain having to do it.

I was thinking of a setting that kicked players with no action for X minutes so say this was set to 60, at 60 minutes if they had not been in a race they are kicked automatically, after all they can rejoin.

2) Restart after x seconds

On a full server when a race ends you get this constant "Shift+R" restart messages until their are enough votes, we need a setting that restarts automatically after X seconds once a race finished

Venus
3rd April 2007, 16:16
I think 1, might be a good idea, as long as it wasn't abused.. I like spectating on some servers; where I feel I really shouldn't race at till I'm better. I'm not slooooow but I'm not fast either lol... as for 2), I don't think thats a good idea. People have just done one race; and often step out to get a smoke; coffee etc, if it started as u say; then you'd end u with a bunch of cars on the grid; where the drivers stepped out for a second. I think the vote system is much fairer... it also allows those slower drivers, to finish.

V

Macfox
4th April 2007, 00:42
1) Autokick after x minutes

We need an option that automatically kicks spectators who are just saving their place

As our server is often full we now get players who logon and have a couple of races then spectate for several hours as if they are reserving thier place. Even when you ask them in chat why they do it they dont answer as they are AFK.

On one day we had 6 people doing this so only 17 could ever enter the race. I kick them anyway and the places a filled up with players who want to race but its a pain having to do it.

I was thinking of a setting that kicked players with no action for X minutes so say this was set to 60, at 60 minutes if they had not been in a race they are kicked automatically, after all they can rejoin.

2) Restart after x seconds

On a full server when a race ends you get this constant "Shift+R" restart messages until their are enough votes, we need a setting that restarts automatically after X seconds once a race finished

#1 and #2 can be acheived already with inSIM.

I've added #1.

#2 Has already been discussed before, if my memory serves me right. It was heavily debated, particularily on the point it would cause more problems with idle players, just sitting on the grid and not racing. Not an easy problem to solve. But definely something an inSim mod could do, by adding the necessary logic to spectate everyone after each race and then have an auto restart of some sort.

birder
6th April 2007, 19:42
#1 and #2 can be acheived already with inSIM.

I've added #1.

#2 Has already been discussed before, if my memory serves me right. It was heavily debated, particularily on the point it would cause more problems with idle players, just sitting on the grid and not racing. Not an easy problem to solve. But definely something an inSim mod could do, by adding the necessary logic to spectate everyone after each race and then have an auto restart of some sort.

IMO, I would like as many items as possible in the standard server rather than insim but i understand what you mean.

As to 2) We get grid sleepers now so maybe a restart after x mins but with a rcm warning or even a countdown before it happens.

Thanks for adding 1)

Macfox
7th April 2007, 12:04
A RCM message with some type of confirmation countdown would probably do before a restart. Confirm start or be spectated. Yes? That would solve the grid sleepers.

birder
9th April 2007, 07:58
We had someone restart a race on lap 8 last night but could not find out who.

We think someone may have the admin password but would like to catch them to ask why and give them a ban.

If we change the password then we will never find out.

We need something that shows who is logged on as an admin

Perhaps an A in the connection list or change the colours of the text in the connection list on admins.

FL!P
9th April 2007, 13:04
There's already a way, I think: admins cannot be kicked, or banned. So these buttons aren't available for them in the connections list.

birder
9th April 2007, 15:36
There's already a way, I think: admins cannot be kicked, or banned. So these buttons aren't available for them in the connections list.

Agreed you cannot vote to kick or ban but you can still use /ban /kick against admins if you are an admin.

This means that a password hacker could /ban a real server admin which seems a bit stupid. The real server admin (owner) would have to get someone to /unban him (Or use ban editor) to get on his own server and then change the password. To me its all backwards.

Another way would be that the cfg has a list of admins

/admin username, username, username

rather than a password, this would mean more work but it would certainly sort the problem

Also the buttons in the connection list are available they just dont work, which means you start a vote each time you try one to find out whos admin and whos not

I asked in the main forum

http://www.lfsforum.net/showthread.php?t=22431

Lotesdelere
9th April 2007, 16:02
Actually anyone logged in as Admin is very powerfull in LFS because he can use all of the commands, even the server settings ones. It would be usefull to have (at least) two levels of in-game server administration:

Admin: can use all commands
Marshall: can only use commands such as kick, ban, spectate, pitlane, p_xx, rcm, rcc

The restart, qualify and end commands might be given on purpose to some marshalls by the admin(s).

I also agree with Birder that there should be a way for admins only to see who is logged in as admin/marshall.

birder
9th April 2007, 17:08
Actually anyone logged in as Admin is very powerfull in LFS because he can use all of the commands, even the server settings ones. It would be usefull to have (at least) two levels of in-game server administration:

Admin: can use all commands
Marshall: can only use commands such as kick, ban, spectate, pitlane, p_xx, rcm, rcc

The restart, qualify and end commands might be given on purpose to some marshalls by the admin(s).

I also agree with Birder that there should be a way for admins only to see who is logged in as admin/marshall.

+1

Venus
9th April 2007, 19:22
damn good idea :) Def should be added.


V

Macfox
11th April 2007, 05:15
Added/Updated :

Multi Level Admin's with configurable access.

* Marshalls password would be alternative admin password. /Marshallspassword=<password>
* /Marshalls=<playername1>,<playername2>,<playername3 >...
* Command bitfield in cfg to dictate available commands
/Marshallcommands=00110101 ;allow restart,kick,change track+cars)
/Marshallscommands=CanEndRace,CanSetCars,CanSetTrac k,CanBanPlayer,CanGivePenalty,CanSpectate,CanKick. ..

Connection List to indicate Admin (level) status.

birder
12th April 2007, 15:30
Added/Updated :

Multi Level Admin's with configurable access.

* Marshalls password would be alternative admin password. /Marshallspassword=<password>
* /Marshalls=<playername1>,<playername2>,<playername3 >...
* Command bitfield in cfg to dictate available commands
/Marshallcommands=00110101 ;allow restart,kick,change track+cars)
/Marshallscommands=CanEndRace,CanSetCars,CanSetTrac k,CanBanPlayer,CanGivePenalty,CanSpectate,CanKick. ..

Connection List to indicate Admin (level) status.

Great idea +1

Macfox
19th April 2007, 16:32
Updated list to reflect W9 and W10 new features.

Doorman
19th April 2007, 18:50
Ability to set a time (5-6 seconds) for the display of the welcome message. Sometimes you can connect so damned quick it can't be read! It might, just might, prevent people from continually asking 'Is a pit stop required?' etc.

Cue-Ball
19th April 2007, 20:29
Ability to set a time (5-6 seconds) for the display of the welcome message. Sometimes you can connect so damned quick it can't be read! It might, just might, prevent people from continually asking 'Is a pit stop required?' etc.I think that things like pit stop, track, layout, weather, etc. need to be addressed in some way other than the welcome message. These are things that you need to be able to quickly and easily see at any time, not just when you first connect to the server.

Macfox
20th April 2007, 05:38
Don't the trees and the flags indicate wind?

Track and Layout are really covered by the minimap, however I guess they could be displayed as text somewhere.

Pitstop rules should be displayed at start of race IMO and as a flashup message close to pit windows.

Cue-Ball
20th April 2007, 16:18
Don't the trees and the flags indicate wind?Yes, but it would be much more helpful to see "Winds out of the Southwest at 10mph" or something along those lines. Also, eventually LFS will have track temp, air temp, etc. modeled (at least, we all hope so). There's no way to tell how warm it is just by looking at the track. :)

Track and Layout are really covered by the minimap, however I guess they could be displayed as text somewhere.Because there are so many different layouts for each track, it can become quite confusing. I've been playing this game for something like two years now, and I still don't know which layout is which. It would be very helpful if we could easily see that we're on Aston National Reverse at any time, so that if we change cars we can easily pick the right setup. It's not practical to expect users to remember every single track layout. This will be especially true when/if we get more tracks or additional layouts.

Pitstop rules should be displayed at start of race IMO and as a flashup message close to pit windows.I would not want to see this. I would really like to see this information displayed on a tab or overlay instead. To me, LFS will be best when it gets to the point that nothing is displayed across the screen unless you specifically want it to. For instance, getting rid of the "Yellow Flag" text and putting in track marshals waving flags would be a huge first step. Removing the lap times that pop up, and substituting them with a virtual pit board of some type would be another improvement. I think we need fewer things popping up on screen, not more of them.

Macfox
21st April 2007, 14:30
Yes, but it would be much more helpful to see "Winds out of the Southwest at 10mph" or something along those lines. Also, eventually LFS will have track temp, air temp, etc. modeled (at least, we all hope so). There's no way to tell how warm it is just by looking at the track. :)


AFAIK, Wind direction isn't displayed anywhere at all. Might be due to the fact track direction isn't either. (No North reference) I guess this is where the flags, trees, smoke give the best reference.


Because there are so many different layouts for each track, it can become quite confusing. I've been playing this game for something like two years now, and I still don't know which layout is which. It would be very helpful if we could easily see that we're on Aston National Reverse at any time, so that if we change cars we can easily pick the right setup. It's not practical to expect users to remember every single track layout. This will be especially true when/if we get more tracks or additional layouts.


I think the track/layout is now displayed in the setup window for reference. (This was only recently added, if I recall)


I would not want to see this. I would really like to see this information displayed on a tab or overlay instead. To me, LFS will be best when it gets to the point that nothing is displayed across the screen unless you specifically want it to. For instance, getting rid of the "Yellow Flag" text and putting in track marshals waving flags would be a huge first step. Removing the lap times that pop up, and substituting them with a virtual pit board of some type would be another improvement. I think we need fewer things popping up on screen, not more of them.

Agreed, we need less clutter. But adding marshals is probably low on the priority list. However it's a direction I'd like to see LFS go.

That said IMO all these are really client based preferences/functions, so I'm leaning away from adding them to the list. The original idea was to extend the server message display time, if I recall, so I'll add that.

felplacerad
7th May 2007, 10:13
With the recent test patches (and the upcoming patch X) dealing with lag has become a bigger issue. We all know how one single person can mess up an entire server. We need some way of getting rid of those with high ping, for example:


LFS could sort it out by itself (autokick if ping => x ms)
Insim packet with ping information for insim programmers to deal with.
Disallow the HPW to join the server in the first place (blocked by Master Server)Thoughts?

Macfox
7th May 2007, 10:59
LFS already does this to a certain extent. It's a fine line... Kicking laggers vs LFS netcode being blamed for dropouts.

The other problem is the nature of the Netcode being a mix of central and peer 2 peer.

How do you measure the lag? Between players where it counts, or to/from the server where it's less important unless players are proxied via it.

"Set max connection latency or TTL to prevent teleporters from hindering other racers." is already mentioned in the list.The InSim idea is a good one. Have more detailed connection info could open up other possibilites for mods.

Venus
27th May 2007, 10:09
Two things.

First, can you fix it so that the "Name List" does not disappear when I bring up the / talk window to kick someone. If I click on their name, in W vers, I can't edit before their name to add kick/ban etc. If the name list is up when I hit / then I can do it in the talk window.

Second: I'd hate to have some lag limiting added to servers. You'd basically knock all of australia off most of the servers. Most of us here have between 250-390 ping to decent overseas servers (european) american ping too high mostly. There are only 2-3 racing servers (my own discounted) for australia, most of them are drifter ones (puke). I think locking us out of european servers from lag, would probably take alot of ppl out of LFS. It'd take me out. Yes it would be server initialted, but most servers would set a min ping to be 250-300 and that knocks out most australians. I'd hope you'd think very carefully before initiating that, there's alot of gamers here into racing.

Venus

Venus
5th June 2007, 20:26
How about a pro setting? So when every guest logs in, if his PB is better than some set time, he can join to race, otherwise he has to spectate. Of course, it would be up to the host to decide if he wanted his server pro or not.

V

Lible
5th June 2007, 20:48
Two things.

First, can you fix it so that the "Name List" does not disappear when I bring up the / talk window to kick someone. If I click on their name, in W vers, I can't edit before their name to add kick/ban etc. If the name list is up when I hit / then I can do it in the talk window.

Second: I'd hate to have some lag limiting added to servers. You'd basically knock all of australia off most of the servers. Most of us here have between 250-390 ping to decent overseas servers (european) american ping too high mostly. There are only 2-3 racing servers (my own discounted) for australia, most of them are drifter ones (puke). I think locking us out of european servers from lag, would probably take alot of ppl out of LFS. It'd take me out. Yes it would be server initialted, but most servers would set a min ping to be 250-300 and that knocks out most australians. I'd hope you'd think very carefully before initiating that, there's alot of gamers here into racing.

Venus

First - use right click instead of left click.
Second - I'm not a nationalist, but if your ping is above 300, it is VERY uncomfortable to competete with you, before a corner it takes maybe half a second before your braking lights light up, it's bad you have so much ping, but driving is not so fun anymore for people with <100 ping drivers. If that option will be granted, I'm sure there will be servers that allow you. :nod:
Third - this can already be achieved by Insim.

Venus
5th June 2007, 22:39
Nice to see ur not a nationalist lol....

In the formula cars, there is no brake light... and you shouldn't be relying on someones brake light anyway, but braking at ur own braking point... u know where it is, and u know u can brake a lil beyond it lol ;). As for lag, no one has complained that I lag in redline... in fact my lag meter is always in green.

But ping limiting, doesn't take that into account.

Ratman
9th July 2007, 15:11
Two suggestions:

1. Ability for server admins to allow "old" (pre-X) Car reset. So if a car lays on the roof the driver can turn it back on four wheels, but without repair. Maybe combined with some time delay and/or only when track is free. We can also think of some safe "respawn-points" on fixed positions beside the track.

2. Pit stop indicators. E.g a number behind every players name which shows the number of pitstops he/she has already done. In real racing you also get this info from your team, so why not here? Also some lights at the side of the cars would be fine, like in DTM.

Excuse my bad english;)

kankkune
11th July 2007, 05:49
//quest can select track yes/no
/selecttrack=x

//quest can select laps yes/no
/selectlaps=x

// midrace vote yes/no (i mean restart and race ending )
/midracevote=x

KSheppard
12th July 2007, 16:18
Took a look through the sticky list and didn't see it but how about an autoupdate feature (with maybe an alert notice)

szaszi154
17th July 2007, 19:38
"How about a pro setting? So when every guest logs in, if his PB is better than some set time, he can join to race, otherwise he has to spectate. Of course, it would be up to the host to decide if he wanted his server pro or not. "

I support this idea! I just wanted to mention the same...

Macfox
6th August 2007, 05:25
Two suggestions:

1. Ability for server admins to allow "old" (pre-X) Car reset. So if a car lays on the roof the driver can turn it back on four wheels, but without repair. Maybe combined with some time delay and/or only when track is free. We can also think of some safe "respawn-points" on fixed positions beside the track.

2. Pit stop indicators. E.g a number behind every players name which shows the number of pitstops he/she has already done. In real racing you also get this info from your team, so why not here? Also some lights at the side of the cars would be fine, like in DTM.

Excuse my bad english;)

#1. At the moment if you're upside down you need to spectate, then rejoin mid race (if allowed), losing your pos. This is pretty much what happens in 99% of series/codes. Given LFS is a simulation, I doubt devs would support such a feature directly, but rather only through inSim(which is possible now).

#2 Is a good idea. Perhaps it could be added to the connection/names list.

//quest can select track yes/no
/selecttrack=x

//quest can select laps yes/no
/selectlaps=x

// midrace vote yes/no (i mean restart and race ending )
/midracevote=x

Added

Took a look through the sticky list and didn't see it but how about an autoupdate feature (with maybe an alert notice)

Wouldn't be trivial as host vary in security setup and how the dedicated server is launched (Win32 Service/User space/WINE/ Linux). Added.

"How about a pro setting? So when every guest logs in, if his PB is better than some set time, he can join to race, otherwise he has to spectate. Of course, it would be up to the host to decide if he wanted his server pro or not. "

I support this idea! I just wanted to mention the same...
This can be acheived with inSim addons like LFSLapper today. Added.

F.Rizzo
4th September 2007, 11:56
Limit Driving aids, such as traction control etc.
Limit Controllers allowed. Wheel/keyboard/mouse only. 3 Peddles or H shifters only.
Enforced setups. Lock to default/standard/factory setup or lock out particular setup changes.all +1 from me!

The ability to enforce setups or parts of setups would be a fantastic feature for many obvious reasons ^^ :thumb:

Macfox
10th September 2007, 08:19
All unpopular options, but I've kept them in cause they have valid uses on organised comp servers IMHO. A lot of people like a level playing field, as apposed to racing against setup kings. :)

Bluebird B B
15th September 2007, 09:52
Limit Driving aids, such as traction control etc.
Limit Controllers allowed. Wheel/keyboard/mouse only. 3 Peddles or H shifters only.
Enforced setups. Lock to default/standard/factory setup or lock out particular setup changes.all +1 from me!

The ability to enforce setups or parts of setups would be a fantastic feature for many obvious reasons ^^ :thumb:

Optional ban of TC is a very very good option which, i assume, is easy to implement. I hope it will be soon in lfs, because next F1 season TC is banned in F1. Also the BF1 is real fun to drive without TC, not as hard as some people expect it to be.

fraghetti
16th September 2007, 20:32
My mind about the TC is that it should be the option of the server.
A suggestion i didnt find i that list: you should be able to leave the game if you are in the garage!

Venus
19th September 2007, 15:03
Please, can you add a command for both servers and single player to get rid of an AI please? There's one to add one, but not one to remove one, or all. They can be removed of course with end race, but I don't want to have to end a good race, just to remove an AI.

Thanks

Venus

xaotik
19th September 2007, 15:15
Please, can you add a command for both servers and single player to get rid of an AI please? There's one to add one, but not one to remove one, or all. They can be removed of course with end race, but I don't want to have to end a good race, just to remove an AI.


/spectate <AI name>

Venus
19th September 2007, 19:20
I'd kill for an option that allowed servers to force spectate those who cause crashes. Bloody hard to code something like that, god knows how you'd do it, but jeez it'd be nice. MIght actually make ppl think more.

Stefani24
25th October 2007, 09:34
i think a command for the percantage of drivers that wanna restart should be there, coz i hate this when im driving in e.g lap 15 of 20 and then theres a restart, maybe there could be a command or somethin.

Macfox
28th October 2007, 03:25
Added.

Command to set vote threshold

Tumz(DK)
28th October 2007, 21:57
I would like an option to sort out drift and citydriving servers as well as empty, full, private and public servers.

Lotesdelere
30th October 2007, 14:57
An option to manage Restart votes.

Problem: after a chaotic start about 40% of the drivers have voted for a restart. Finally the race is going on but during the race some drivers retire. And suddenly the 40% of the drivers become 51% and the race is restarted in lap 8/10. Because the restart votes have never been cancelled. Annoying.

Suggestions:
Ability to set a duration after which all restart votes are automatically cancelled
Ability for admins to cancel all current restart votes
Ability to disallow the drivers who join mid race to vote for a restart if there are still x% of the drivers on track who have done the whole race from the start.

hanzime
20th November 2007, 09:18
serverside pacecar triggered by admin

its just a simple AI script. car stands at the end of pits, when triggered, pacecar drives out (full course yellow), keeps a speed of max 150km/h. drives 3-5 laps (depends on track and settings), drives back into pits (race free again).

overtaking a car which does not cause a yellow flag = spectate
overtaking the pacecar = spectate
crashing the pacecar = spectate

option: pits closed while pacecar out, pits closed in lap 1 while pacecar out,...

Can not see the pace care suggestion in the list..WOULD LOVE to have one !!! This would really bring more action and more close racing at hand !

Trigger for pace car when car flips over or is idle for more then 15 seconds.

bluejudas
20th November 2007, 10:07
/repair_in_pit=full/partial/no

Macfox
26th November 2007, 12:58
I would like an option to sort out drift and citydriving servers as well as empty, full, private and public servers.

Added. But needs clarification/more detail. How would it be implemented given no such server classification exists ATM.

An option to manage Restart votes.

Problem: after a chaotic start about 40% of the drivers have voted for a restart. Finally the race is going on but during the race some drivers retire. And suddenly the 40% of the drivers become 51% and the race is restarted in lap 8/10. Because the restart votes have never been cancelled. Annoying.

Suggestions:
Ability to set a duration after which all restart votes are automatically cancelled
Ability for admins to cancel all current restart votes
Ability to disallow the drivers who join mid race to vote for a restart if there are still x% of the drivers on track who have done the whole race from the start.

Added Vote time outs. Vote cancel/Clear.
The last one is really tricky. It might be better to weight restart votes based on laps. So someone who has completed 6 of 10 laps has twice the voting influence of a driver who has completed only 3 of 10 laps. Does that sound like a better way? This kind of thing would be perfect for an InSim addon.

Can not see the pace care suggestion in the list..WOULD LOVE to have one !!! This would really bring more action and more close racing at hand !

Trigger for pace car when car flips over or is idle for more then 15 seconds.

Probably because AI is all client side ATM and this thread is dedicated to server related ideas/feature requests. It's a common request in this forum, but it's one of those features that opens up a whole lot of additional issues. Such a feature would be very difficult to automate and get right 100% and could be abused easily. I've added it for completeness.

/repair_in_pit=full/partial/no

Added. Nice. :)

Lotesdelere
4th December 2007, 06:14
It might be better to weight restart votes based on laps. So someone who has completed 6 of 10 laps has twice the voting influence of a driver who has completed only 3 of 10 laps. Does that sound like a better way?
Yes that or a simple option to block all restart votes after lap x untill the end of the race where at this time the /rstend parameter enters in action.
So we could have three /rst commands:
/rstmin=30 (in seconds, no change)
/rstrace=2 (in laps, votes allowed for the first two laps then blocked)
/rstend=60 (in seconds, no change)


This kind of thing would be perfect for an InSim addon.
Yes, we are actually working on that but the idea is to have it as a server option, hence my post in this thread and not in the Insim requests one ;)

Macfox
6th December 2007, 01:59
Added.

Lotesdelere
12th December 2007, 09:38
Thanks :)

Another suggestion:
A server option to disallow the use of AI's.

It's quite annoying to see people adding an AI into the middle of a crowded race, the result is often a mayhem.

mrodgers
12th December 2007, 14:25
Thanks :)

Another suggestion:
A server option to disallow the use of AI's.

It's quite annoying to see people adding an AI into the middle of a crowded race, the result is often a mayhem.
As far as I understand, you don't specifically disable the ability to add AI's, but the option to limit the number of cars per connection, per user, or something like that is there.

That doesn't allow someone to connect and add AI car instead of joining the track themselves, if I recall.

Lotesdelere
12th December 2007, 18:48
That doesn't allow someone to connect and add AI car instead of joining the track themselves, if I recall.
It does allow it, hence my post ;)

Macfox
14th December 2007, 15:42
As far as I understand, you don't specifically disable the ability to add AI's, but the option to limit the number of cars per connection, per user, or something like that is there.

That doesn't allow someone to connect and add AI car instead of joining the track themselves, if I recall.

Yes you set the cars per host limit to 1, but even at 1, you can chosse between the player or an AI car. Pointless really.

Rob

DanielC
14th December 2007, 15:53
One I think would be good ...

// no/yes: can guests vote to kick or ban
/vote=yes

If you could set it so that players could only vote to kick, and not to ban.
Something like this ...

// no/kick/ban/both: can guests vote to kick or ban
/vote=kick

That's the main reason why I don't have it turned on for my servers.
There was a huge proplem with people banning others with no valid reason.
If players could vote to kick troublemakers, but only admins could ban, that'd be good.

Macfox
14th December 2007, 15:53
Added
Option to block AI players

Already listed
Finer control on vote types to allowed (/vote kick, restart, ban, qualify).

DanielC
14th December 2007, 15:58
Oops, sorry, I must have missed it when I read the list ... :D

the_angry_angel
15th December 2007, 00:18
Invalid packets being logged in the log file, with a switch in the config to enable it. The idea behind this being so that the log file can be monitored automatically by an intrusion detection system.

Macfox
16th January 2008, 12:46
Added: Logging of invalid packets (inSim or Client)

s1m0n
16th January 2008, 18:50
Ability to disable chat during race and/or qualify sessions with option to allow chat messages for admin players.

Macfox
16th January 2008, 21:57
Added Global Blocking during Race/Qual. The Admin messaging was already in the list.

R.Kolz
17th January 2008, 04:16
Pls. add "repair engine damage yes/no" to your list of server options..

Macfox
17th January 2008, 04:55
Updated: /repair_in_pit=full/minor/body/engine/no

Does this cover all options?

_ak
26th January 2008, 09:57
I'd like to have option to penalize drivers who cross white line when joining race from pits. Just like IRL, crossed line then get drive through

duke_toaster
26th January 2008, 10:02
What about "block messages does not apply to messages from admins"? By admins, I mean human admins not serverside InSim apps (or that could be another option).

Macfox
28th January 2008, 12:52
I'd like to have option to penalize drivers who cross white line when joining race from pits. Just like IRL, crossed line then get drive through

More info?

Macfox
28th January 2008, 12:59
What about "block messages does not apply to messages from admins"? By admins, I mean human admins not serverside InSim apps (or that could be another option).

Already in the list.

Allow admin to send messages, even if blocked.

Not sure about the second request as all inSim messages are sanctioned by the admin anyway, plus would you block inSim menus/buttons?

_ak
29th January 2008, 09:53
More info?

Just like in Formula 1. When car exits from the pits and joins track there is white line you mustn't cross. If you do marshalls will give you drive through penalty. There is shot of WE track with that line. In online races people often don't obey it.

Macfox
29th January 2008, 21:45
Is the reverse enforced? I don't every recall it happening?
Added.

_ak
29th January 2008, 22:34
yes, this shot is for WE1R, but other side has such white line too. I don't remember if crossing line at pit entry is allowed or not, must be yes.

Macfox
29th January 2008, 23:12
Was thinking more about cars on the track crossing the pit exit?

_ak
30th January 2008, 09:21
Cars doing normal lap are allowed to cross it, penalty is applicable for rejoing cars

There is snippet from champcar rules

6.22.5. Pit Lane Protocol. Once in the pit lane (as defined by the blend line)
drivers must remain within the designated traffic lanes, and may not overtake
by using the inside lane. Drivers entering their pit boxes may not enter by
directly crossing from the outside lane. Drivers moving from the outside to the
inside lane must give way to race cars in the inside lane and not force cars in
the inside lane to slow or take evasive action. When leaving their pit boxes,
drivers must yield to approaching traffic and stay in the inside lane while
accelerating. Drivers exiting their pit boxes may not enter the outside lane of
the pit lane until their speed is at or near the speed limit.

However, I've never seen penalties for crossing line at entry. I'll look more for rules from other series

G. Dierckx
11th February 2008, 18:07
Here some of my ideas for making a InSim app:
- possible to add ip adress in a connection (to use with other applications eg: webapplications)
- ping users (to make a low ping server without anybody lagging)
- a packet to send a car-reset to a user (with a true / false boolean to repair the car or not)

Just some things wich could be handy I guess..

Macfox
14th February 2008, 13:33
- possible to add ip adress in a connection (to use with other applications eg: webapplications)
- ping users (to make a low ping server without anybody lagging)



Can you elaborate on these options. Ping has been requested already, but not as a InSim function/packet.

G. Dierckx
18th February 2008, 14:27
Can you elaborate on these options. Ping has been requested already, but not as a InSim function/packet.
well it's all for the InSim client actually, if a NCN packet gets received, it contains username, playername etc.. if it also would contain the ip adress of the client, it would be handy for external applications.


The reset packet would be nice for some InSim based games. So u can send a RESET packet wich contains a playerid and then the server resets that placer (same as u would press space bar, but then the insim does this for u)

Macfox
27th February 2008, 02:06
Reset can already be done with InSim... see InSim.txt with the dedicated server zip.

Added inSim NCN IP address.

RAYfighter
4th March 2008, 12:36
Reset can already be done with InSim... see InSim.txt with the dedicated server zip.

Added inSim NCN IP address.

OFFTOPIC: No suggestion, just saying great job and great knowledge MacFox! :thumb:

mcgas001
4th March 2008, 13:25
I would like to see a car collision packet added to insim, Dont think its been suggested in this thread. This is what i was thinking.

struct IS_CCT // Car ConTact
{
byte Size; // Size
byte Type; // IS_CCT
byte ReqI; // 0
byte ObjectHit; // bitwise, 0 = Car/Player, 1 = Wall/Static object
int PowerHit; // ????
byte PLID // PLID of the driver that caused crash?
byte CarHitPLID; // 0 if object hit = Wall/Static object
}

Just a rough idea.

Macfox
5th March 2008, 05:09
I would like to see a car collision packet added to insim, Dont think its been suggested in this thread. This is what i was thinking.

struct IS_CCT // Car ConTact
{
byte Size; // Size
byte Type; // IS_CCT
byte ReqI; // 0
byte ObjectHit; // bitwise, 0 = Car/Player, 1 = Wall/Static object
int PowerHit; // ????
byte PLID // PLID of the driver that caused crash?
byte CarHitPLID; // 0 if object hit = Wall/Static object
}Just a rough idea.

<IMHO>
I've seen similar requests in other threads, and from what has been said, the netcode "probably" doesn't favour a simple solution to add such a packet.

The nature of LFS netcode being p2p and UDP based, it's quite feasible the server doesn't see or need to see every position update, which would be needed to fully detect collisions accurately. Several of LFS hacks and weird teleporting inside other cars, seems to back up the fact that the netcode implicitly trusts each client with it's own track position, within certain bounds of realism.

Does that make sense?

I'll added the request to the list, but I wouldn't hold your breath, given the above challenges and despite many people wanting such a feature, including myself. :)

Macfox
5th March 2008, 05:12
OFFTOPIC: No suggestion, just saying great job and great knowledge MacFox! :thumb:
Cheers Buddy.

mcgas001
6th March 2008, 15:43
<IMHO>
I've seen similar requests in other threads, and from what has been said, the netcode "probably" doesn't favour a simple solution to add such a packet.

The nature of LFS netcode being p2p and UDP based, it's quite feasible the server doesn't see or need to see every position update, which would be needed to fully detect collisions accurately. Several of LFS hacks and weird teleporting inside other cars, seems to back up the fact that the netcode implicitly trusts each client with it's own track position, within certain bounds of realism.

Does that make sense?

I'll added the request to the list, but I wouldn't hold your breath, given the above challenges and despite many people wanting such a feature, including myself. :)

Okies, You can remove it if you want, Was only something that sprung to mind. :)

Dygear
7th March 2008, 07:07
yes, this shot is for WE1R, but other side has such white line too. I don't remember if crossing line at pit entry is allowed or not, must be yes.

You can cross the pit entry line (FiA for F1 allows this) as many times as you would like from what ever side you would like. However, You can not cross the pit exit line, coming out of the pits, but you can cross that same line if you where not in the pits.

I hope that cleared some things up on the FiA F1 rules.

Stefani24
19th March 2008, 20:01
An option to hold down telepit and telespec would be very useful.

Macfox
19th March 2008, 23:02
An option to hold down telepit and telespec would be very useful.

Can you explain in more detail?

Baked Nut
2nd April 2008, 05:54
not sure if this is server side or client

But the ability to add servers to a favorites list!!!

Macfox
2nd April 2008, 06:31
Yes that would be client side option for sure. But I agree it worth adding to the other wish list.

OldBloke
9th May 2008, 08:31
Add an ingame indicator (F12?) to show if the server is Public or Private.

We occasionally make our server private on the fly but have often forgot to make it public again after we've finished a session. Because we all have the server password included as part of the connection we can all reconnect the next time without realising we've still got a private server. It's only when someone realises that no guests have joined that the penny drops.

Gekkibi
9th May 2008, 11:58
Add an ingame indicator (F12?) to show if the server is Public or Private.

We occasionally make our server private on the fly but have often forgot to make it public again after we've finished a session. Because we all have the server password included as part of the connection we can all reconnect the next time without realising we've still got a private server. It's only when someone realises that no guests have joined that the penny drops.

Hmm.. I don't think it should be in F12-menu. If it's going to be somewhere, then maybe lower left corner (Where the ping-blocks are).

Xalies
11th May 2008, 13:09
I have two ideas

Pitstop windows, eg. pit window opens after 5 laps after start of race and closes within 3 of the finish

Two compulsory stops, one for fuel and one for tyres as an option

Gekkibi
11th May 2008, 13:14
Pitstop windows, eg. pit window opens after 5 laps after start of race and closes within 3 of the finish

+1, but the amount of laps can be changed.

Two compulsory stops, one for fuel and one for tyres as an option

+1, would help so you don't have to change too much setting on mid-race.

Xalies
11th May 2008, 14:53
Pit entry/exit lines, Racers get a drive-through if these are touched
Pic: http://i20.photobucket.com/albums/b241/Xalies/controllines.jpg
Drive-Through, Racers that are serving a drive though must stay on the pit "fastlane"
Pic: http://i20.photobucket.com/albums/b241/Xalies/fastlane.jpg
Pit stops, when preforming a pit-stop/stop-go must not travel more then 8 meters (example) then in the pit box or yellow zones

These arent so much as server optionsas a general ideas but could be controled with a /forcepitrules=1

Start Type, Standing or Rolling /starttype=S/R

P.S. I see the pit lines was already suggested by _ak, too late now... i even done the pic and everything :razz:

Lotesdelere
25th June 2008, 20:47
Request:

Date and time stamps (with seconds) for server logs.

Macfox
4th July 2008, 13:19
Add an ingame indicator (F12?) to show if the server is Public or Private.


Good idea for sure, but this is a client enhancement, so it should go into the other suggestion lists.



Pitstop windows, eg. pit window opens after 5 laps after start of race and closes within 3 of the finish

Two compulsory stops, one for fuel and one for tyres as an option

Added


/pitwindow=<laps> /pittyres=<laps> /pitfuel=<laps> where laps configurable range of laps (2,8,12-18)




Pit entry/exit lines, Racers get a drive-through if these are touched
Pic: http://i20.photobucket.com/albums/b241/Xalies/controllines.jpg
Drive-Through, Racers that are serving a drive though must stay on the pit "fastlane"
Pic: http://i20.photobucket.com/albums/b241/Xalies/fastlane.jpg
Pit stops, when preforming a pit-stop/stop-go must not travel more then 8 meters (example) then in the pit box or yellow zones

These arent so much as server optionsas a general ideas but could be controled with a /forcepitrules=1

Start Type, Standing or Rolling /starttype=S/R

P.S. I see the pit lines was already suggested by _ak, too late now... i even done the pic and everything :razz:

Added

Request:

Date and time stamps (with seconds) for server logs.

Added

Dac
22nd July 2008, 19:25
once at the starting grid the guy behind had a false start and rammed into the back of me. for this i got a stop and go penalty which i thought was very unfair. would there be anyway to correct this?

Macfox
22nd July 2008, 23:26
once at the starting grid the guy behind had a false start and rammed into the back of me. for this i got a stop and go penalty which i thought was very unfair. would there be anyway to correct this?

I would say this is more of a bug in the Jump start code. Should be possible to address by checking if the jump movement was caused by engine or collision. I would report it in the Bug forum.

Krammeh
1st August 2008, 21:41
Insim: Ping/Latency, not just a "oh this person is lagging" flag.

Macist
20th August 2008, 00:24
not sure if this is server side or client
But the ability to add servers to a favorites list!!!
Very needful function! =] hope it will be created soon.

Macfox
20th August 2008, 05:15
Insim: Ping/Latency, not just a "oh this person is lagging" flag.

Added.

A latency measurement depends on the connection type. Via server or Peer2Peer. Perhaps it could be expressed as an average to all users.

Doorman
5th October 2008, 14:24
I would dearly love to see the end of PBs being displayed. Let them be shown only to the driver in question and/or then in the results table along with the lap it was done on. My reason for wanting this is that it is distracting, as is the fusillade of smilies, well dones, w00ts and weyheys. PBs are great, we all like to get them, but displaying them is of no real interest to anyone but oneself.
/Meh mode=off


EDIT: This shouldn't be in this thread. Could some kind gentleman move it to an appropriate thread? Thanks

UnknownMaster21
15th December 2008, 11:36
Well, this is suggested it before but not so good one, so I have a idea.

Why we canīt list all of filter options while finding a server?

For example:

There is already:

Car filters
Car class filters
Empty servers filter
Cruising server filter
Private server filter
Publish server filter


But i think a bit more:

Continet filter: So You can find servers only european, american or asian etc...

Track filter: Choosing what kind of track You want? Aston, Blackwood, Kyoto etc...

Layout filter: means is there have layout or not?

Lap filter: so you can choose about 1 - 5 laps server or 10 - 20 laps or whatever.

Favourite filter: You can put your favourite servers like about LFSWorld, and you can find them easier

I know this is suggested it before! but I see about itīs better to just make new one, because I really like about those filters

Macfox
15th December 2008, 12:12
Server list filter. (Track/Layout/Lap) and Favourite filter.

Updated

Riel
12th January 2009, 06:56
your kidding right? in life???? you must be mad, the FIA or anyone would NEVER allow that, thats an endangerment to race driver's lives?!

Fun to read this :p
Now.
http://www.lfsforum.net/showthread.php?p=153929#post153929

Crady
5th May 2009, 07:18
I donīt know if it is said already...

But the possibility to ban someone by IP address or to ban a IP range or subnet range might be helpful too.

Especially on demo servers there are guys having hundrets "licences" to prevent becomming banned.

...

Danny LFS
10th May 2009, 22:44
/closepit=yes/no : Close/open the pit lane. Who enters the pit lane while it is closed is forced to spectate (Does not affect joining players, but they need to stop at pit exit or they'll be spectated.).

/permaban USERNAME : Permanently ban an user from the server.

Macfox
11th May 2009, 02:20
Updated.

Keling
20th May 2009, 07:14
One suggestion: allow idea racing line for spectaters even "force in car view" is on.

Mikjen
28th May 2009, 12:27
Sorry to sound thick

/autokick=10 mins says it needs a parameter ?

or am i typing it wrong ?

Mick

Nilex
28th May 2009, 13:07
Sorry to sound thick

/autokick=10 mins says it needs a parameter ?

or am i typing it wrong ?

Mick

Autokick command in patch Z has four parameters:
/autokick=no :no / yes / ban / spec (Wrong way drivers)
(from 'Commands.txt' in your docs folder)

Mikjen
28th May 2009, 13:09
I need it to kick idle players ?

If i type /autokick=yes it still says i need another parameter,

thats the bit i cant seem to find lol

thanks
Mick

P.S apperently it is part of the insim coding. wonder why i couldnt find it

Then again it says this ---> /autokick=x mins to kick idle spectators.

bluejudas
29th July 2009, 21:19
http://www.lfsforum.net/showthread.php?t=59893

Hi,

It would be nice if all damage is reported through insim. This is a fine way to force clean driving. Then I can make an insim application that give you a "repair time" when you have damage. If you are under damage you can't join new races. I have made a rallyx insim application(its on the 'LFS Norge RX' server) and of course we have problems with drivers wrecking and drivers being too aggressive. This will make at least the last category a bit more careful and force more clean driving. A ten minute cooling period for mayor damage is a good incentive for clean racing. Drivers having high damage rate could be given more and more "repair time". This will force them to be even more careful!

I hope a insim damage package is implemented soon :D

~b

Drift King CZ
2nd August 2009, 12:00
Did anyone already suggest a command for removing a layout from a server? I don't mean /axclear, I mean a command, which will remove the layout from layouts list ( /axlist )... The command could be /axdelete or /axremove.

Macfox
2nd August 2009, 15:04
Can you expand on this, so other get a better idea of the improvement or issue it's solving?

JoRuss
6th September 2009, 22:37
Just to clear these two ideas off my head ;-)

Mostly insim extension i guess...

- Ability to send setup from server to player (to help people not familiar with track they got on)

- Sending a packet when player gets to garage (lobby screen, not on track)

Krammeh
7th September 2009, 13:56
Just to clear these two ideas off my head ;-)

Mostly insim extension i guess...

- Ability to send setup from server to player (to help people not familiar with track they got on)

- Sending a packet when player gets to garage (lobby screen, not on track)
ISP_PLP, // 22 - info : player pit (keeps slot in race)
ISP_PLL, // 23 - info : player leave (spectate - loses slot)

JoRuss
7th September 2009, 18:28
ISP_PLP, // 22 - info : player pit (keeps slot in race)
ISP_PLL, // 23 - info : player leave (spectate - loses slot)

Actually when you're in lobby (i.e. before race starts) you don't get these packets at all... but accidentally I found out that I've overlooked something there. Once you get out of garage NPL packet is sent, that doesn't make sense (since you appear to be on grid all the time) but gives some options here... 'k so just one idea ;-)

Macfox
9th September 2009, 00:11
Added: Ability to send setup from server to player (to help people not familiar with track they got on)

bluejudas
24th September 2009, 22:44
See... http://www.lfsforum.net/showthread.php?p=1270159
It should be possible to add dummy player ids when sending the grid REOrder message. The reason for this is to force LFS to leave open spaces on the grid.

cut from the thread =>

I am trying to implement something I have called "spaced start order". I am running an rallyx insim application(on the "LFS Norge RX" server). The problem with rx is that there is so much close racing. I would like to make more space when the race start and all drivers hunts for victory in T1(stupid drivers :razz:). The only way I can do that is by make more space on the grid.

E.g. set the grid up like this

1 2 x
x 3 4
5 6 x
x 7 8

instead of...

1 2 3
4 5 6
7 8

I have tried this by setting the start order in my insim by putting in dummy player ids to create space when sending the REOrder message. But it looks like LFS is removing the gaps :-(

Is it at all possible to do what I am trying to do ??

~b

Neto_r
26th September 2009, 23:06
the possibility to view de IP of the drivers

Mischa NED
27th October 2009, 11:26
Hi there,

I mentioned it before in previous patch, but I have a request which is not listed yet. I think it would be nice for InSim developpers to know if a hotlap is valid or not. I made this check myself based on cars position, but during a (minor) lag the position can be estimated/calculated wrong and a very clean lap can be counted as invalid.

Scawen wrote before: "HLVC detection is not calculated in multiplayer mode - it's just for hotlapping - so it's not just a case of adding a flag". Maybe it's an idea to add this to the wishlist?

Thanx,
Mischa

Neto_r
28th October 2009, 04:43
the possibility to view de IP of the drivers

for admins only


and another

view the last 5 fav servers :thumb:

Macfox
25th January 2010, 12:34
Added grid reorder, hot lap valid.

Client IP was already in the list.

EdvinKlimentic
19th January 2011, 15:27
I don't know if this has been mentioned, on a short reading through a topic, I guess not.

It would be nice to enable option to place some servers in LFS to Favorite. Because most of us plays on few servers and I always must look for them in a list or I can join the last one I've been racing on. So, add to favorite would be nice to have, to add it direct from master server listing.

Flame CZE
19th January 2011, 16:07
I don't know if this has been mentioned, on a short reading through a topic, I guess not.

It would be nice to enable option to place some servers in LFS to Favorite. Because most of us plays on few servers and I always must look for them in a list or I can join the last one I've been racing on. So, add to favorite would be nice to have, to add it direct from master server listing.
It is already in the list.
Server list filter. (Track/Layout/Lap) and Favourite filter.

By the way, I have a website LFS Favhosts (http://www.lfs-favhosts.co.cc/), where you can add your servers, view their info and join them. The site is quite slow sometimes and it seems that it isn't working now, though. Bad hosting...