The online racing simulator
Bezel compensation - what does it mean?
For anyone who is not sure how to translate Bezel compensation :

There is an edge around each monitor, where there is no picture. That part of the monitor is called the bezel. Bezel compensation allows the images rendered by LFS to compensate for the bezel, if LFS is seen on two or more screens.

So for example if there is a diagonal line that appears on both monitors :

With bezel compensation : the line appears straight but with a part missing
Without bezel compensation : all the line is visible but with a step in it

The attached image should explain.
Attached images
LFS_bezel_compensation.jpg
I know this sounds ridiculous, but does it work both on horizontally and vertically?

EDIT: or does it work on other way out if putting on horizontally? I have no idea
What does this have to do with Language Packs

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