It would be good to get one of the following types of control over AutoX objects via in/sim
1) Add/remove via in-sim commands, probably harder to do as need valid X,Y,Z and also less practical to use.
2) Enable/Disable objects in a layout so they appear or not. This allows you to create the master layout first then switch out objects by location/id etc.
The second option is probably the easiest to do, although there are issues to resolve such as if you add/remove checkpoint markers.
The drive behind the request is a different style of race idea I would like to implement and would work well on multi layout tracks. Though I would see what people thought.
The basic concept being.
The good thing is it would mix things and cause errors as less flow, you are never sure what corner to set up for until a bit before
I think this will also have a side effect of giving a great set of general use setups because tuned setups for a specific layout would not help.
The rally tracks could bring life back to rally in LFS as well.
1) Add/remove via in-sim commands, probably harder to do as need valid X,Y,Z and also less practical to use.
2) Enable/Disable objects in a layout so they appear or not. This allows you to create the master layout first then switch out objects by location/id etc.
The second option is probably the easiest to do, although there are issues to resolve such as if you add/remove checkpoint markers.
The drive behind the request is a different style of race idea I would like to implement and would work well on multi layout tracks. Though I would see what people thought.
The basic concept being.
- You start at the normal start line and the first 2 checkpoints are placed.
- Each section of track between two layout forks forks is a potential checkpoint location.
- When the first person passes through a checkpoint a new one is placed on a checkpoint location off one of the branches at the next split in the track.
- The oldest checkpoints removed once all passed through that are still active.
- Race length is controled by number of checkpoints.
- Makes pit stops interesting as you have to risk waiting for a checkpoint that passes it or take a detor if you get low on gas and cant risk it.
- Map would need to show checkpoint locations.
The good thing is it would mix things and cause errors as less flow, you are never sure what corner to set up for until a bit before
I think this will also have a side effect of giving a great set of general use setups because tuned setups for a specific layout would not help.
The rally tracks could bring life back to rally in LFS as well.