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Old 2nd October 2009, 19:32   #1  -   
Scawen
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Arrow Test Patch Z16 (online compatible)

WARNING : THIS IS A TEST

NOTE : THIS DOES NOT CONTAIN NEW PHYSICS / VW SCIROCCO / ROCKINGHAM

Hello Racers, here is a new Test Patch : Z16.

It is online compatible with version Z.
You can view hotlap replays made in version Z.

ABS brakes have been added to 5 cars (as a setup option) so for now you cannot upload hotlaps made in Z16.

Please keep a backup of your LFS.exe from version Z so you can go back to Z if there are any problems.

Changes in TEST PATCH Z16 :

Improved multiple monitor and curved screen support :

The number of left and right screens can be manually entered in the
View Options screen.

If you specify more than one screen, multiple views are rendered in
different directions. This allows much wider fields of view.

2 screens - maximum FOV 180 degrees
3 screens - maximum FOV 270 degrees
4 or more screens - maximum FOV 360 degrees

As before, there are two separate sets of settings. Wide mode
becomes active when the screen width is 3 or more times the height.
Normal mode and wide mode have all the same settings, but normal
mode defaults to 1 screen, while wide mode defaults to 3 screens.

The old single projection 3 three screen mode can be reproduced by
setting the number of left and right screens to zero.

A curved screen can be supported by setting the number of left and
right screens to the maximum of 5 each. This 11 screen setup is
an approximate cylindrical projection, ideal for curved screens.

Various other setups can now be properly supported, for example :

- A 5 screen setup with each screen at 45 degrees - total FOV 225
- A 3 projector setup with each screen at 90 degrees - total 270

Other new settings :

Bezel compensation - allows for the gap between monitors
Screen widths - for centre and side screens with a different width

Note :

External views (TV, helicopter and SHIFT+U mode) are always drawn as
a single render and confined to the same area as the 2D interface.

Other changes to view system :

Two button look (left + right) is now double the one button look and
this allows up to 180 degrees look (like old versions of LFS).

Rear look (instant 180 degree view from centre of car) is now the
same on all cars (no longer shows a virtual mirror) but is disallowed
if the host activates forced cockpit view.

Cockpit view Z-buffering has improved so you should not usually see
missing parts of your seat or the car body when looking around.

Other updates :

Click car arrow on small map to view that car
Included Slovenian translation of training lessons
New key : SHIFT+O to enter options from SHIFT+U mode
Pit speed limit is now shown below the pit direction arrow
Misc option "Shadow generation" replaces Z15 test shadows key
Headlights and tail lights can now be switched on by pressing '3'
V / TAB / P / HOME / F1 / F2 / F3 / F / SHIFT+M / N work in options
Virtual dash uses symbols (soon to be implemented on real dashboards)

Fixes :

FIX : Pit lane arrow is now only shown in driving views
FIX : Pit lane arrow was shown even when car was going the right way
FIX : Autocross editor buttons were wrongly scaled with the interface
FIX : Physics objects & smoke can now be seen through your windscreen
FIX : Selected object in editor vanished behind anything transparent
FIX : Turn signals were switched off if car received any damage
FIX : Crash in game setup screen after removing a player

Changes in TEST PATCH Z15 :

FIX : Pit exit indicator was a square in double byte languages
FIX : Rim / tyre polygon alignment was wrong (left wheels FXO / UF1)
FIX : Pitlane exit direction arrows did not work in training lessons
FIX : MPR buffer overflow vulnerability (reported by muhaa - thanks)
FIX : Could cross finish line without passing all route checkers
FIX : Skin names containing a '.' could not be loaded in LFS
FIX : Colour extended into skin download progress indicator
FIX : F12 tyre display for remote car could go off screen
FIX : MRT5 gear indicator and fuel gauge are now visible
FIX : Short cuts were possible in slalom course training
FIX : Autocross route checkers only worked for one lap

TEST key added for Wine users. The new shadows are known to go
wrong when LFS is run using Wine on a Linux computer. Press SHIFT+K
to try out a test version to see if it makes any difference.
On Windows computers, the test version is slightly slower.

KNOWN ISSUES :

LX4 number plate goes through spare tyre

Changes in TEST PATCH Z13 :

New message from host replaces "Did not receive guest info"
Progress indicator for skin downloads while joining a host
Improved order of sort by version number in List of Hosts
Unlock screen clear button to remove name and password
Direction to turn is shown when leaving pit garage
Blue and yellow flags removed from cruise mode
Removed Español Latino translation

FIX : LFS could crash when many cars were in view (e.g. during MPR)
FIX : Vista 64 power save switched off monitor in full screen mode
FIX : No response in List of Hosts after failing to join a host
FIX : Lightmap (lighting on cars) was positioned inaccurately
FIX : Follower view angle setting changed when LFS restarted
FIX : Closing X connects (message in List of Hosts screen)
FIX : Shine on wheels flickered while editing wheel colour
FIX : ABS now works in reverse

Changes from Z to Z10 :

Updated wheels on Formula BMW
Implemented ABS brakes in XRG / RB4 / FXO / XRT / FZ5
Improved wheel drawing system including rotating brake discs
Improved shadows - sharper and ambient shadow effect now included
InSim : New packets to start / search replays and take screenshots
InSim : Traction Control and ABS are now reported in IS_NPL packet
FIX : Mouse steering was stuck on full lock after minimising window
FIX : Player name was wrong in entry screen on entry or after replay
FIX : Added checks to prevent guests joining with no user name or ID
FIX : OOS starting race after joining autocross host in entry screen


DOWNLOADS :

PATCH Z to Z16 (Version Z must already be installed) :
http://www.liveforspeed.net/file_lfs...H_Z_TO_Z16.exe (2.2 MB)

DEDICATED HOST Z16 (non-graphical version for hosting only) :
http://www.liveforspeed.net/file_lfs...2_DEDI_Z16.zip (1.6 MB)
Old 2nd October 2009, 19:34   #2  -   
morpha
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Nice, seems we can expect great support for Eyefinity and the likes
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D: A man from the future who travveled through the wormhole Lerts created with his crispy bicycle
Old 2nd October 2009, 19:39   #3  -   
Jimmy_Lemon
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loving the monitor support
Old 2nd October 2009, 19:45   #4  -   
nesrulz
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Quote:
Originally Posted by Scawen View Post
Headlights and tail lights can now be switched on by pressing '3'
Nice.
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Old 2nd October 2009, 19:46   #5  -   
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Thank you!
Old 2nd October 2009, 19:47   #6  -   
morpha
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Just tried 3 screens, works just great! Will try 4 in a bit.
Good job Scawen!
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D: A man from the future who travveled through the wormhole Lerts created with his crispy bicycle
Old 2nd October 2009, 19:47   #7  -   
shiny_red_cobra
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Headlights and taillights? Now this I gotta try!
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Originally Posted by Scawen View Post
aroX123 please can you find something else to do, instead of wasting my time.
Old 2nd October 2009, 19:47   #8  -   
baSh0r
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movement!


Headlights and tail lights can now be switched on by pressing '3'
THANKYOU!
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Old 2nd October 2009, 19:53   #9  -   
breadfan
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As always, my 24 pounds says "Thank you for a great game and support"
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(yeah I'm a fan, as you can see)
Old 2nd October 2009, 19:53   #10  -   
DeadWolfBones
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Thanks so much for the click-on-minimap-to-go-to-car thing. Now can we get a sortable connection list?
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Old 2nd October 2009, 19:53   #11  -   
J@tko
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Quote:
Originally Posted by Scawen View Post
FIX : Turn signals were switched off if car received any damage
Hurrah!
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My pig has swine flu, and I'm cuddling it every day this week.
Quote:
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Dude it's really impolite to call Chris Ford a pig.
Old 2nd October 2009, 19:59   #12  -   
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FIX : Physics objects & smoke can now be seen through your windscreen

Aahhh, finally! Thx alot...
Old 2nd October 2009, 20:00   #13  -   
gatebil94
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getting : JOOS SET WHL when trying to connect to a server :S
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Old 2nd October 2009, 20:00   #14  -   
N I K I
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and yes finally the lights, number three just becomes even more epic now, not just it's used in My3id, now it's used to turn your lights on too
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Old 2nd October 2009, 20:05   #15  -   
Scawen
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Quote:
Originally Posted by gatebil94 View Post
getting : JOOS SET WHL when trying to connect to a server :S
I did join some hosts to make sure it was ok, so hopefully this is not a common problem.
Old 2nd October 2009, 20:05   #16  -   
J@tko
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@ Scawen - I assume having custom rear lights means that the tail lights don't come on? Or is this a bug? Front ones come on fine. [as they did before, obviously]

EDIT: Ignore that, works now... O.o
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My pig has swine flu, and I'm cuddling it every day this week.
Quote:
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Dude it's really impolite to call Chris Ford a pig.
Old 2nd October 2009, 20:07   #17  -   
dawesdust_12
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NOW WE CAN DO NIGHT RACES!

Scawen, Some people might critisize you for these updates being small and useless, but they're some good stuff, especially the dual monitor support and the fixes to Z-Buffering/Alpha Blending.

Thanks!
Old 2nd October 2009, 20:11   #18  -   
J@tko
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From my above post:

  1. See replay, watch [NDR] Wilko from the start. Dash says lights on, fronts come on fine, but rears don't come on until the end of lap 1??
  2. My FPS is truly shocking. Normally I'd get 60fps with a fairly full grid, and I'm still getting that, but it goes down to about 10 for several seconds every so often
System:
Vista Home Premium
4GB RAM
Nvidea 9500M
Intel Core Duo 2.0GHz
Almost everything on max.

EDIT: Forgot replay! :P
Attached Files
File Type: mpr light check.mpr (1.26 MB, 38 views)
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My pig has swine flu, and I'm cuddling it every day this week.
Quote:
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Dude it's really impolite to call Chris Ford a pig.
Old 2nd October 2009, 20:11   #19  -   
shiny_red_cobra
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Well the headlights don't actually light up the road yet...

But I have one comment about the headlights...when I turn on my car's headlights (same headlight configuration as the XFG) the corner lights also turn on (the yellow ones), and they blink when a turn signal is activated, but are on whenever the headlights are on. Is it possible to have the same behaviour in the XFG? I think it would look nicer too.
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Quote:
Originally Posted by Scawen View Post
aroX123 please can you find something else to do, instead of wasting my time.
Old 2nd October 2009, 20:11   #20  -   
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I am having a MAJOR fps hit with this. Usually running 100fps without fail, and i'm down to 25/20fps on a race start. Running Vista, Quad Core, 4GB RAM, so not a bad system really
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Old 2nd October 2009, 20:12   #21  -   
nesrulz
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Quote:
Originally Posted by Scawen View Post
Other changes to view system :

Two button look (left + right) is now double the one button look and
this allows up to 180 degrees look (like old versions of LFS)
.

Rear look (instant 180 degree view from centre of car) is now the
same on all cars (no longer shows a virtual mirror) but is disallowed
if the host activates forced cockpit view.

Cockpit view Z-buffering has improved so you should not usually see
missing parts of your seat or the car body when looking around
.
Great.
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Old 2nd October 2009, 20:13   #22  -   
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i'm having the same problem.

› WS.C • Luke : JOOS - SET WHL

i will try a fresh lfs install
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Pixel cars game
Old 2nd October 2009, 20:17   #23  -   
morpha
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Quote:
Originally Posted by Wilko868 View Post
I am having a MAJOR fps hit with this. Usually running 100fps without fail, and i'm down to 25/20fps on a race start. Running Vista, Quad Core, 4GB RAM, so not a bad system really
Make sure you disable any left and right screens in Options -> View as having those enabled will cause LFS to render <number of screens> frames even if only 1 screen exists.
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Originally Posted by The Very End View Post
D: A man from the future who travveled through the wormhole Lerts created with his crispy bicycle
Old 2nd October 2009, 20:20   #24  -   
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Hehee good that new patch came out.
Old 2nd October 2009, 20:21   #25  -   
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Quote:
Originally Posted by Luke.S View Post
i'm having the same problem.

› WS.C • Luke : JOOS - SET WHL

i will try a fresh lfs install

Same here :S Same error aswell..

Will try to find my other LFS install somewhere :P
Old 2nd October 2009, 20:21   #26  -   
mat6681
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Dossent work!

› WS.C • ²his : JOOS - SET WHL
Then Reconnect =
› WS.C • ²his : JOOS - SET WHL
Then reconnect =
› WS.C • ²his : JOOS - SET WHL
You know what?
then
› WS.C • ²his : JOOS - SET WHL
and again, and again, annnnnnd AGAIN!

Dossent work Online
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Old 2nd October 2009, 20:23   #27  -   
Scawen
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Quote:
Originally Posted by Luke.S View Post
i'm having the same problem.

› WS.C • Luke : JOOS - SET WHL

i will try a fresh lfs install
Quote:
Originally Posted by son-of-satan View Post
Same here :S Same error aswell..
What are the allowed cars on the server you are trying to join? If there is a problem with some cars we'll need to know about it.

And also please check that you can use Z15 exe to join successfully.
Old 2nd October 2009, 20:23   #28  -   
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Light Bug

  1. Turn lights on pressing three
  2. Drive
  3. Brake
  4. Rear lights turn off, after stopping braking, front lights stay on
Old 2nd October 2009, 20:25   #29  -   
Scawen
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Quote:
Originally Posted by Wilko868 View Post
I am having a MAJOR fps hit with this. Usually running 100fps without fail, and i'm down to 25/20fps on a race start. Running Vista, Quad Core, 4GB RAM, so not a bad system really
Are you using a single screen or 3 screen setup?

Single screen frame rate should not be affected, except that the FOV setting goes to default.

Also it is really worth comparing with Z15. I'd suggest saving a MPR where you get a bad frame rate, then watch that MPR in Z16 and Z15 to compare the frame rates in exactly the same situation (probably paused).

Then if there is a significant difference, please post the MPR so I can do the same test.
Old 2nd October 2009, 20:29   #30  -   
Scawen
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Quote:
Originally Posted by Krammeh View Post
  1. Turn lights on pressing three
  2. Drive
  3. Brake
  4. Rear lights turn off, after stopping braking, front lights stay on
We really need to know which car you are using, so we can try to reproduce the bug.
 

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