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#1 - |
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WARNING : THIS IS A TEST
Hello Racers. Here is a new fully compatible test patch Y16. - Chinese, Japanese and Korean Translations. - All tracks now use JPG textures for adverts - Lesson names are now translatable - Various fixes including a South City hot lapping issue. - Full-scene antialiasing and anisotropic filtering are now supported. Please read the full list of changes below. NOTE TO TRANSLATORS : Lesson names are now translatable : - Add the name as the first line in the lesson text - Start that line with an @ character Changes in TEST PATCH Y16 : JPG advert textures now used in all tracks (folder : data\pic) Tips section in training can have more lines if purpose is not full Translated lesson names in Brazilian, Japanese, Czech and Lithuanian FIX : Ping "ms" string in List of Games was shown in wrong code page FIX : Overlapping text in F12 menu asymmetrical settings (in Polish) Known issues : Stray pixels at texture edges increased by AA / AF Dedicated host does not display double byte characters Name of active Chinese input method is not shown in Vista Changes in TEST PATCH Y15 : Reduced stray pixels at edges of textures Improved the colours of various language flags Antialiased virtual start lights and steering gauge Translatable lesson names - start text file with @Lesson Name FIX : Code page error on List of Hosts after changing language FIX : Sometimes incorrect message "Road tyres on rallycross track" FIX : Unused mirrors / dashboards corrupted on changing AA setting FIX : Host welcome text was displayed in local code page (now Latin) FIX : Script / setup file read : high ASCII / double byte characters Changes in TEST PATCH Y14 : Full-scene antialiasing is now supported in Graphics Options Graphical and audio dynamic lod reductions are now instantaneous FIX : Fences at Blackwood used the road surface mip bias setting FIX : NVidia cards lost mip bias settings on changing screen size FIX : Crash on pressing SHIF+F5 to reload language in help screen Changes in TEST PATCH Y13 : Added support for anisotropic filtering in Graphics Options Improved control of mip bias : 4 sliders in Graphics Options Improved filter (16 bit / 32 bit / all) in Screen Options Path edges in track selection screen now appear smooth Improved lesson description blocks width and spacing FIX : Multiplayer in-game text often appeared blurred FIX : Unnecessary message "Could not get input context" FIX : Double byte AI number plates in overtaking lesson Changes from Y to Y12 : Double byte character support : Included Chinese, Japanese and Korean translations Selectable fonts for these languages in Game Options Input method editor support including candidate lists IME automatically switched on and off in text entry dialog Input language is shown when editing text (white if IME active) Name of active Chinese input method is shown (but not in Vista) Interface : Faster text drawing system improves frame rate Separate text entry field for AI number plates Welcome screen now has three columns of languages Added flags beside names of translations in Game Options Czech / Japanese / Simplified Chinese lesson translations Network debug messages are no longer sent in InSim packets Text input box is now drawn above user messages so easier to type Line breaks in help text and lesson text now depend on actual width New game setup screen info message "X removed Y from the start grid" FIX : Low ASCII characters can no longer be read from text files FIX : Corrupted text in top left corner after changing language FIX : Corrupted "finished" at top right after changing language Multiplayer : New command /ndebug=no/yes to switch off/on network debug Dedicated host and network debug show connecting guest IP FIX : Rapid /ai NAME command resulted in AI with same name FIX : Rapid /ai command could exceed number of cars allowed FIX : Joining a host with same name AI resulted in Join OOS FIX : Skin name buffer overflow exploit Fixes : FIX : Replay could open reversed configuration in DEMO FIX : Wall riding was possible on soft walls at South City FIX : Could select invalid configuration and weather in cfg.txt FIX : Admin could crash dedicated host by mistake with some commands DOWNLOAD : PATCH Y16 (Version Y must already be installed) : http://www.liveforspeed.net/file_lfs...H_Y_TO_Y16.exe (4 MB) DEDICATED HOST (for hosting only) : http://www.liveforspeed.net/file_lfs...2_DEDI_Y16.zip Windows XP : East Asian Language Support / Font Installation LFS does not support double byte characters with Windows 98 / ME. Windows XP and Vista should work well but you may need to install fonts. If you have Windows XP and currently cannot see the East Asian translations, here's how to set up your computer so it works. See the attachment - in Control Panel click on "Regional and Language Options" then under the "Languages" tab select "Install files for East Asian Languages". Windows will probably ask you to get your XP CD and the fonts will be installed from it. This is important even if you do not use Chinese, Japanese or Korean translations so you can see East Asian text and player names correctly when you are online. |
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#2 - |
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S2 licensed
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Thanks alot
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#3 - |
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S2 licensed
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Great work Scawen, but is there any chance of getting the InSim/OutGauge bug fixed? Pretty please?
![]() BUG(Read edit 3): http://www.lfsforum.net/showthread.php?t=41298
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LFS WMP, LFS Winamp & LFS iTunes - Media players for Live for Speed LFS Admin & Race Rotator - Admin control and Server toolsExample: Cruise server(C#, LFS_External) - Cruise server starter kit
ECOTEC - Every Component Of The Engine's Crap Last edited by mcgas001; 10th April 2008 at 12:56. |
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#4 - |
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S2 licensed
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"California Dreaming, on such a winter's day..."
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#5 - | |
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S2 licensed
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Damn, that means my Kyoto 500 ddses will be fit for the bin come the next official patch
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#6 - |
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S2 licensed
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Nice
I always like when i see a different number of the patch ^^Btw, Theres no such language as Brazilian, theres Portuguese from Brazil (and Portuguese from Portugal) Just as theres no "american" but english from america or english from UK. |
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#7 - |
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Yes, I know that, but the LFS filename is "Brazilian". I know it's really "Brazilian Portuguese" but that is inconvenient for filenames.
![]() I think in LFS it always appears as "Português do Brasil" except in one case, if you hold CTRL+SHIFT in Game Options, then you see the filenames. |
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#8 - | |
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S2 licensed
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When you say 'The trackside ads are now in JPEG', will I still be able to use the Trackside ads I am making for Kyoto if I simply save them as JPEG instead of DDS?
Or is it more complicated than that?
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#9 - |
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S2 licensed
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Testing...
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Sry. for my poor English
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#10 - |
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That's nearly it but it is one step more complicated because the filenames have changed.
Code:
Westhill : WST_ADS1.dds -> WE_ADS1.jpg WST_ADS2.dds -> WE_ADS2.jpg Kyoto : HGA_ADS1.dds -> KY_ADS1.jpg ADSKyoto2.dds -> KY_ADS2.jpg HGAbariers1.dds -> KY_ADS3.jpg KYO_ADS4.dds -> KY_ADS4.jpg HGA_adback.dds -> KY_ADS5.jpg Aston : ADS_AST_1.dds -> AS_ADS1.jpg ADS_AST_2.dds -> AS_ADS2.jpg AST_ADS1.dds -> AS_ADS3.jpg Michelin2.dds -> AS_ADS4.jpg Autocross : ads7_dirty.dds -> AU_ADS2.jpg |
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#11 - | |
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S2 licensed
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Thanks Scawen, that new file naming should make it easier to find the files for the different tracks
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#12 - |
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S2 licensed
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Good, very good. Thanks Scawen!
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#13 - |
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S2 licensed
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Thanks Scawen! Good job! Keep it up!
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Happy with my new DFP
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#14 - |
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S2 licensed
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Hey Scawen, sorry this isn't a bug report of the current Patch 16 as I know how important it is to keep within those limits however InSim vs OutGuage is holding me up on some things I was trying to make. It seems you can't run both at the same time. Mcgas001 ran into this issue as well. It may be designed that way, so I am just wondering if this is an easy fix... A link to the original thread describing some of the issues...
http://www.lfsforum.net/showthread.php?t=41298
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www.SimRacingSociety.com - Immerse Yourself
My TireSimv2 Development Video: TireSimv2 - Youtube HD My Development Site |
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#15 - |
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Yes, I made a note when I saw Mcgas's post. But the thread you've linked to is a bit confusing... are there two bugs or one?
To save me too much time trying to work out what's up, please could you make one single post outlines the exact issues involved? And please keep it simple for me, describing the packets sent and their contents and what happens, in each case? Thanks! |
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#16 - |
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S2 licensed
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OK, Firstly i'll explain the bugs.
E: Sorry for not explaining better in the other thread.
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LFS WMP, LFS Winamp & LFS iTunes - Media players for Live for Speed LFS Admin & Race Rotator - Admin control and Server toolsExample: Cruise server(C#, LFS_External) - Cruise server starter kit
ECOTEC - Every Component Of The Engine's Crap Last edited by mcgas001; 10th April 2008 at 14:27. |
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#17 - |
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S2 licensed
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oh, new update
i'mm too slow to download them all in time
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#18 - |
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S2 licensed
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nice, another patch on the way to perfection
Will we get server specific banners in Patch Z, seems so for me
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#19 - |
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S2 licensed
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hmm, Out of intrest Scawen. Was that info above enough to find the bugs? Do you need anything else?
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LFS WMP, LFS Winamp & LFS iTunes - Media players for Live for Speed LFS Admin & Race Rotator - Admin control and Server toolsExample: Cruise server(C#, LFS_External) - Cruise server starter kit
ECOTEC - Every Component Of The Engine's Crap |
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#20 - |
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I won't know if it's enough info until I try to fix them with that info.
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#21 - |
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S2 licensed
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Hello
First I want to say that you are doing great work. So I want to know if you are working on the damage of the chassis and other parts of the car in this patch, or did you know when you going to do this ![]() Thank you for the answer |
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#22 - | ||
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S2 licensed
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So even if the devs were planning on doing better damage soon, its at least 3 patches away
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#23 - | |
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S2 licensed
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OT:
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/OT Y16 is working fine so far. Thanks Scawen.
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Experimental engine sound pack for all cars.( updated 21st May 2008, don't have time to update )Last edited by _--NZ--_[HUN]; 11th April 2008 at 14:28. |
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#24 - |
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There is no specific order but it probably works out that way.
A few months per year are spent cleaning up the code and adding compatible features. A few months per year are probably spent on multiplayer incompatible features. A few months per year are spent on physics updates. Anyway, Patch Z will be compatible so there will be no changes to damage or physics. |
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#25 - | |||
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S2 licensed
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Quote:
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#26 - |
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S2 licensed
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IIRC Scawen said that about patch W, X and Y. If you read the news archive you see that there weren't any multiplayer incompatible patches other than Patch X. Probably patch Z will be physics incompatible. But this is offtopic here.
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Experimental engine sound pack for all cars.( updated 21st May 2008, don't have time to update )Last edited by _--NZ--_[HUN]; 11th April 2008 at 14:41. |
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#27 - | ||
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S2 licensed
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Quote:
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www.SimRacingSociety.com - Immerse Yourself
My TireSimv2 Development Video: TireSimv2 - Youtube HD My Development Site |
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#28 - |
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S2 licensed
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Pitline is in car..
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#29 - |
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S2 licensed
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Sry. for my poor English
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#30 - |
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S2 licensed
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Well, they could fix that, you whiner..
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