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Developer
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WARNING : THIS IS A TEST
Hello Racers. Here is a new incompatible test patch X30 (to X38). It contains the Formula BMW, track updates, improved AI and physics. All changes are listed below. Changes in TEST PATCH X38 : FIXES : InSim bind error on restart after auto update Host reverted to 5 laps regardless of initialisation AI could not park after race at Westhill or AS Cadet Changes in TEST PATCH X37 : AI : AI drive more slowly to deal with damaged car Improved decisions to make pit stop for damage repair Improved AI speed and fuel estimates on rallycross tracks Mid race join AI consider lead car laps for must pit rule Improved pit stop box decisions to reduce pit lane mayhem FIX : AI driving too fast into Oval / Westhill pit lanes FIX : AI crashed entering Blackwood rallycross pit lane FIX : AI could keep driving in pit stop state if knocked Language : Latvian translation completed and included FIX : Codepage of rename and delete buttons in save dialog Fern Bay : Tyre stacks added to stop cutting Rallycross Green Turn 1 South City : Graphical updates and fixes Changes in TEST PATCH X36 : Clutch : Clutch heating restored to X33 level Stronger clutches in some cars based on engine inertia Changed cars : UF1 / XFG / XRG / LX4 / LX6 / FZ5 AI : FIX : KYoto National pit path was reversed Changes in TEST PATCH X34 / X35 : AI : FIX : Updated Kyoto Oval and National pit lane paths FIX : AI reported obsolete help flags GC_CUT and GC_BLIP Auto update system : Patch files are not deleted until user answers "Restart?" Interface : LFS icon now appears at top left of an LFS window Speedo (both types) improved text size and aspect ratio Loading a grid no longer loads qualify time / laps / wind FIX : Load grid / drag strip could result in too many laps Graphics : FIX : XRG / XRT / XRR showed sky at bottom of side mirrors Physics : Reduced clutch heating by 25% Tyres / clutch cool down even if the car is out of physics Language : Latvian language included (nearly finished - please test) Changes in TEST PATCH X33 : Views : One button look is now adjustable from 30 to 90 degrees FIX : Bug in mouse look system (was based on old range) Interface : Auto updater checks to see if patch is already downloaded LFS switches to window on entry if it does not have focus Increased size of text on speedo when km/h option selected Updated icon with 16x16, 32x32, 48x48 and 64x64 resolution FIX : Axis display shrinks to stay on screen for many axes FIX : Translatable damage text was shown in Latin codepage Training : All texts resaved so there should be no missing text now Included Brazilian Portuguese training translations AI : AI never refuelled during a practice session AI stay more within their limits when driving in pit lanes FIX : AI in BF1 would fail to slow down for KY1 pit lane Changes in TEST PATCH X32 : Physics : FIX : Puncture remained even if tyres were replaced FIX : Moved objects could reappear inside stationary cars Interface : Updated LFS icon in LFS.exe - thanks to ORION FIX : Hotlap replay started timer at start of replay FIX : MPR with licensed track causeD LFS demo to crash FIX : Horn / flash did not work after engine switched off FIX : Car with engine off got stuck after /pitlane command AI : AI should stay within limits on rumble and bad surfaces AI paths regenerated taking account of bad surfaces FIX : AI would get speed penalty in various pit lanes FIX : AI would not pit to repair worn or punctured tyre FIX : AI would never pit during practice or a timed race FIX : AI would drive backwards at the drag strip Training : FIX : Some more lesson text files updated FIX : Driving out of bounds could result in being stuck South City : Texture updates Graphical updates Fixes for reported bugs Changes in TEST PATCH X31 : Various fixes, mainly in the interface and lessons. A lot of known issues have been noted and not yet fixed. Controllers : Moved recalibrate axes and added new lock / unlock buttons FIX : Mouse axes could not be used without game controller FIX : Multiple controllers did not work in several cases FIX : Recalibrate axes button set all axes to "X axis" Interface : Added translation slots for "UPR" "LWR" "TOE" and "CT" FIX : Wrong fuel estimate for XF GTR at SO City Long REV FIX : Error message when spawning AI with no car selected FIX : File association .set copied setup to wrong folder FIX : Comments for /autokick in dedicated host setup.cfg FIX : Start new host screen did not allow BF1 selection FIX : Crash entering Driver screen with no car selected FIX : Included script file for Formula BMW (FBM.lfs) Training : Reset old lesson results for new set of training lessons FIX : RaceAbout could not be loaded in a training lesson FIX : Various small text errors in training lessons Graphics : FIX : Path rubber could be updated far out of bounds FIX : Path rubber could sometimes go too far in to apex Changes from X10 to X30 : Content : New demo car : Formula BMW FB02 Removed XR GT Turbo car from demo Chicane route added to South City AI : AI can now drive faster and can deal with changing car AI can drive out of pit garage for qualify or practice Can now make pit stops for fuel / damage / must pit rule No longer stop and reset to repair their car (pit instead) Save and load functions for start grid in single player Physics : Engine moment of inertia increased in all cars Handbrake is now applied at the start in hotlap mode Gear change auto throttle cut and blip options removed Manual clutch is now fully manual and engines can stall Improved simulation of sequential and h-pattern gearboxes Live anti roll and brake balance only allowed on race cars Redline rpm and rev limiter rpm point reduced in all cars RB4 - reduced mass by 18 kg / FXO - reduced tyre width FXO GTR - reduced mass by 20 kg to improve GTR balance GTR class also balanced by engine / gearboxes changes Racing tyres generate more heat and wear more quickly Clutch overheating system and display in F9 / F10 FIX : Error in position of wind resistance centre South City : Many graphical updates and new configuration added Kerb construction modified making wall collisions safer JPG textures now used for adverts (data\pic\SO_ADSx.jpg) Blackwood : Slightly narrower track and various graphical updates Modified chicane and section after main straight JPG textures now used for adverts (data\pic\BL_ADSx.jpg) Fern Bay : Fixes / pit lane cameras / removed large bridge adverts JPG textures now used for adverts (data\pic\FE_ADSx.jpg) Views : Adjustable cockpit view position for each car Left / right one button look functions now 45 degrees Left + right two button look functions now 90 degrees Look behind button in road cars - look back from centre Look behind button in racing cars - show virtual mirror FIX : Forced cockpit view now only affects your own car FIX : Skid marks and rubber are now visible through screen Multiplayer : Maximum size of config file (setup.cfg) doubled to 4 KB Command /spec X can be used by guests to remove AI drivers Time between reset and race start increased by six seconds Added "cruise" option and filter (allows wrong way driving) FIX : Remote clutch was pressed while shift paddle was held FIX : Lap timers did not work after /pitlane X or /pit_all FIX : Vulnerabilities that allowed a server to be crashed Interface : Damage repair is now a selectable option Pit stop damage repair takes twice as long Engines are no longer repaired in pit stops Pit stop still continues after car is nudged Added some missing commands to the /help text Can now drive up to 1 km/h over the speed limit Redline display on tacho now has maximum accuracy Press 4 key to see a racing line for any viewed car Show racing line is disallowed in hotlapping and FCV Can Reset and Must Pit added as single player options New command /entry - makes LFS return to entry screen Fuel per lap estimate now shown in pits - info section Added Bridgestone and Avon tyre manufacturers in setups Dashboard fuel displays now shown as % instead of litres Setup and colour config files now use three letter prefix Autocross layouts can now be selected in the track screen Removed digital speedo option - now depends on type of car Pit Stop fuel is now the fuel amount to be added at pit stop Best lap time is now shown at top right during a normal race Downforce distribution now shown in pits - downforce section Tips page updated to include a new tip and remove an old one FIX : Virtual dash appeared when viewing a remote undrawn car FIX : All pressed keys are now released when LFS loses focus FIX : CTRL + SHIFT tried to show user names in single player FIX : Sound and controller issues when changing screen mode FIX : Comma could not be used to enter interface scale Sound : Included new default sounds for BF1 / FZ5 / FZR / FOX Sound is now switched off while changing screen resolution Training : Included new full pack of training lessons Can now hit objects after completing the lesson Racing line is drawn on ground in test drive lessons Pressing ESC in test drive lessons results in a pass Message is shown on screen if you hit a car overtaking No penalty for hitting objects in Test Drive lessons Enter key can now be used to press any green button Removed countdown and info text at start of lesson InSim : FIX : Zero degrees FOV in CPP could cause LFS to crash FIX : InSim - CCI_FIRST / CCI_LAST not set if player in pits Changes from X to X10 : Interface : Available start grid size now shown in game setup screen Results table now shows user names if you press CTRL+SHIFT Improved positioning of 3d menu objects (drivers and cars) Display positioning support in Options->Display->Interface Added buttons to reset position and size of moved interface Analogue steer smooth max raised to 0.95 (to help gamepads) Faster downloading system for auto update and offline skins FIX : Autocross timing info turned orange after any results FIX : ALT+F4 and /exit command now exit from meeting room Graphics : Minor optimisation in 2d display system Optimised wide screen effect by using a viewport Optimised mirror draw by using a narrow viewport Removed missing lines of 2d elements at screen edges Graphics option : 32 bit sky (32 bit is now default) Improved texture purging code (avoiding possible crash) FIX : Shift light was invisible in single player replays FIX : GetPlateHandle message could come up on a busy host Multiplayer : Added new multiplayer option : force cockpit view Removed full hosts filter from List of Games screen Moved cones and physics objects are restored more quickly Added handicaps / start position / user name to MPR header Show time and date of MPR by holding CTRL+SHIFT during replay FIX : It was possible for any guest to cause a host to crash FIX : A player is connecting stayed on after MPR finished FIX : Command /end did not work if no players in race FIX : Wrong way autokick did not work InSim / Programmers : Username is now saved in SP Replays Driver model byte added to IS_NPL packet Minimum MCI / NLP time interval reduced to 50 ms New packet IS_AXO sent when an autocross object is hit New packets IS_AXI and IS_AXC report layout information FIX : Guests could not see ALWAYS_ON buttons in all screens FIX : Guests sent corrupted data in a long IS_BTT packet FIX : Dedicated host could not fill in split nodes info FIX : Dedicated host did not report race positions DOWNLOAD : PATCH X30 (Version X must already be installed) : http://www.liveforspeed.net/file_lfs...H_X_TO_X30.exe (64 MB) AFTER X30 IS INSTALLED, update to X38 with the auto updater - just click Multiplayer... List of Hosts DEDICATED HOST (for hosting only) : http://www.liveforspeed.net/file_lfs...2_DEDI_X38.zip Last edited by Scawen; 20th December 2007 at 16:42. Reason: added X38 |
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#2 - |
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S2 licensed
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Gotcha first post!
THANKS SCAWEN! *e-hug* |
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#3 - |
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S2 licensed
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Removed XR GT Turbo car from demo
FTW!! 2nd post ftw!
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#4 - |
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S2 licensed
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Freaking Nice
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#5 - |
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S2 licensed
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3rd post! thanks scawen!
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SGV - 44 |
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#6 - |
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S2 licensed
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Sweet
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#7 - |
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S2 licensed
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wooo
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#8 - |
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S2 licensed
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Great!
![]() Edit: LOL quadruple post @17:46 |
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#9 - |
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S2 licensed
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Thanks
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#10 - |
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S2 licensed
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Yayy!!
BTW: Third post... Finally managed to find a test patch thread in the same day it was released ![]() EDIT: ur Kidding 6 posts in a minute...
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"Racism - White people thought they had more rights because they reflected sun rays" - Ally |
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#11 - |
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S2 licensed
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Amazing changes, more than i ever dreamed of, great
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#12 - |
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S2 licensed
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#13 - |
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S2 licensed
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Hooray
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#14 - |
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S2 licensed
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![]() New demo car : Formula BMW FB02 Removed XR GT Turbo car from demo well... demo drifting is over
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#15 - | |
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S2 licensed
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amazing, scawen we love you,lol
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#16 - |
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Demo Racer
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Finally!
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#17 - |
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S2 licensed
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Sweeeeeeet.
Maybe I'l start playing again now
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|LFS Norway| |
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#18 - |
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S2 licensed
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Thank you, Mr. Roberts. Much appreciated.
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GTL Workshop Mod Team - Power & Glory - 60s/70s Touring Cars & Prototypes done properly. |
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#19 - |
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S2 licensed
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That means, end of demo drifters? Will be the XRT removed from demo forever?
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#20 - |
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S2 licensed
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Thanks man!
This is a good x-mas present from the devs
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If black boxes survive air crashes, why don't they make the whole plane out of that stuff? -George Carlin Take a look and join XL Virtual Airways at www.xl-virtual.co.uk |
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#21 - |
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S2 licensed
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I can't unlock S2?
![]() ![]() Cannot Connect To Master Server. |
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#22 - |
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S2 licensed
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Some good pit and pitstop changes in there. Thankyou
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#23 - |
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S2 licensed
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#24 - | |
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S2 licensed
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Quote:
Though, I'm not happy for the fact that demoers get the new beemer. Probably the licence agreement....but hey, nothing can be perfect.
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8=w=D 8w==D 8=w=D 8==wD ~ ~ ~ ahh Everyone has a dark secrets... some ppl are killers, some ppl are homo.. I use mac |
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#25 - |
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S2 licensed
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lets start to make sets! inferno
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SGV - 44 |
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#26 - |
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S2 licensed
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Thank You.
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#27 - |
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S2 licensed
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#28 - |
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S2 licensed
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YESH! Downloading... cantwaitcantwait
![]() Thanks for taking the XRT off from demo too, but the drifers would take XRG :/ 100kb/s... Slooooooooow
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#29 - |
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S2 licensed
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I think removing the XRT from the demo was a great idea, means there's more reason to buy S2 for those who want a powerful RWD road car (which is most of the drifters) and will hopefully reduce the amount of noobish demo users improving the quality of racing. I also think adding a wings + slicks car is a good idea because it gives experienced sim racers a good benchmark to compare to
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#30 - |
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S2 licensed
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nice woooooho!
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eRacing.lt - Lithuanian Sim Racing Community Never forget almighty "earmelon" |
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