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Old 10th December 2007, 15:24   #1  -   
Scawen
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Cool TEST Patch X30 (to X38)

WARNING : THIS IS A TEST

Hello Racers.

Here is a new incompatible test patch X30 (to X38).

It contains the Formula BMW, track updates, improved AI and physics. All changes are listed below.

Changes in TEST PATCH X38 :

FIXES :

InSim bind error on restart after auto update
Host reverted to 5 laps regardless of initialisation
AI could not park after race at Westhill or AS Cadet

Changes in TEST PATCH X37 :

AI :

AI drive more slowly to deal with damaged car
Improved decisions to make pit stop for damage repair
Improved AI speed and fuel estimates on rallycross tracks
Mid race join AI consider lead car laps for must pit rule
Improved pit stop box decisions to reduce pit lane mayhem
FIX : AI driving too fast into Oval / Westhill pit lanes
FIX : AI crashed entering Blackwood rallycross pit lane
FIX : AI could keep driving in pit stop state if knocked

Language :

Latvian translation completed and included
FIX : Codepage of rename and delete buttons in save dialog

Fern Bay :

Tyre stacks added to stop cutting Rallycross Green Turn 1

South City :

Graphical updates and fixes

Changes in TEST PATCH X36 :

Clutch :

Clutch heating restored to X33 level
Stronger clutches in some cars based on engine inertia
Changed cars : UF1 / XFG / XRG / LX4 / LX6 / FZ5

AI :

FIX : KYoto National pit path was reversed

Changes in TEST PATCH X34 / X35 :

AI :

FIX : Updated Kyoto Oval and National pit lane paths
FIX : AI reported obsolete help flags GC_CUT and GC_BLIP

Auto update system :

Patch files are not deleted until user answers "Restart?"

Interface :

LFS icon now appears at top left of an LFS window
Speedo (both types) improved text size and aspect ratio
Loading a grid no longer loads qualify time / laps / wind
FIX : Load grid / drag strip could result in too many laps

Graphics :

FIX : XRG / XRT / XRR showed sky at bottom of side mirrors

Physics :

Reduced clutch heating by 25%
Tyres / clutch cool down even if the car is out of physics

Language :

Latvian language included (nearly finished - please test)

Changes in TEST PATCH X33 :

Views :

One button look is now adjustable from 30 to 90 degrees
FIX : Bug in mouse look system (was based on old range)

Interface :

Auto updater checks to see if patch is already downloaded
LFS switches to window on entry if it does not have focus
Increased size of text on speedo when km/h option selected
Updated icon with 16x16, 32x32, 48x48 and 64x64 resolution
FIX : Axis display shrinks to stay on screen for many axes
FIX : Translatable damage text was shown in Latin codepage

Training :

All texts resaved so there should be no missing text now
Included Brazilian Portuguese training translations

AI :

AI never refuelled during a practice session
AI stay more within their limits when driving in pit lanes
FIX : AI in BF1 would fail to slow down for KY1 pit lane

Changes in TEST PATCH X32 :

Physics :

FIX : Puncture remained even if tyres were replaced
FIX : Moved objects could reappear inside stationary cars

Interface :

Updated LFS icon in LFS.exe - thanks to ORION
FIX : Hotlap replay started timer at start of replay
FIX : MPR with licensed track causeD LFS demo to crash
FIX : Horn / flash did not work after engine switched off
FIX : Car with engine off got stuck after /pitlane command

AI :

AI should stay within limits on rumble and bad surfaces
AI paths regenerated taking account of bad surfaces
FIX : AI would get speed penalty in various pit lanes
FIX : AI would not pit to repair worn or punctured tyre
FIX : AI would never pit during practice or a timed race
FIX : AI would drive backwards at the drag strip

Training :

FIX : Some more lesson text files updated
FIX : Driving out of bounds could result in being stuck

South City :

Texture updates
Graphical updates
Fixes for reported bugs

Changes in TEST PATCH X31 :

Various fixes, mainly in the interface and lessons.
A lot of known issues have been noted and not yet fixed.

Controllers :

Moved recalibrate axes and added new lock / unlock buttons
FIX : Mouse axes could not be used without game controller
FIX : Multiple controllers did not work in several cases
FIX : Recalibrate axes button set all axes to "X axis"

Interface :

Added translation slots for "UPR" "LWR" "TOE" and "CT"
FIX : Wrong fuel estimate for XF GTR at SO City Long REV
FIX : Error message when spawning AI with no car selected
FIX : File association .set copied setup to wrong folder
FIX : Comments for /autokick in dedicated host setup.cfg
FIX : Start new host screen did not allow BF1 selection
FIX : Crash entering Driver screen with no car selected
FIX : Included script file for Formula BMW (FBM.lfs)

Training :

Reset old lesson results for new set of training lessons
FIX : RaceAbout could not be loaded in a training lesson
FIX : Various small text errors in training lessons

Graphics :

FIX : Path rubber could be updated far out of bounds
FIX : Path rubber could sometimes go too far in to apex

Changes from X10 to X30 :

Content :

New demo car : Formula BMW FB02
Removed XR GT Turbo car from demo
Chicane route added to South City

AI :

AI can now drive faster and can deal with changing car
AI can drive out of pit garage for qualify or practice
Can now make pit stops for fuel / damage / must pit rule
No longer stop and reset to repair their car (pit instead)
Save and load functions for start grid in single player

Physics :

Engine moment of inertia increased in all cars
Handbrake is now applied at the start in hotlap mode
Gear change auto throttle cut and blip options removed
Manual clutch is now fully manual and engines can stall
Improved simulation of sequential and h-pattern gearboxes
Live anti roll and brake balance only allowed on race cars
Redline rpm and rev limiter rpm point reduced in all cars
RB4 - reduced mass by 18 kg / FXO - reduced tyre width
FXO GTR - reduced mass by 20 kg to improve GTR balance
GTR class also balanced by engine / gearboxes changes
Racing tyres generate more heat and wear more quickly
Clutch overheating system and display in F9 / F10
FIX : Error in position of wind resistance centre

South City :

Many graphical updates and new configuration added
Kerb construction modified making wall collisions safer
JPG textures now used for adverts (data\pic\SO_ADSx.jpg)

Blackwood :

Slightly narrower track and various graphical updates
Modified chicane and section after main straight
JPG textures now used for adverts (data\pic\BL_ADSx.jpg)

Fern Bay :

Fixes / pit lane cameras / removed large bridge adverts
JPG textures now used for adverts (data\pic\FE_ADSx.jpg)

Views :

Adjustable cockpit view position for each car
Left / right one button look functions now 45 degrees
Left + right two button look functions now 90 degrees
Look behind button in road cars - look back from centre
Look behind button in racing cars - show virtual mirror
FIX : Forced cockpit view now only affects your own car
FIX : Skid marks and rubber are now visible through screen

Multiplayer :

Maximum size of config file (setup.cfg) doubled to 4 KB
Command /spec X can be used by guests to remove AI drivers
Time between reset and race start increased by six seconds
Added "cruise" option and filter (allows wrong way driving)
FIX : Remote clutch was pressed while shift paddle was held
FIX : Lap timers did not work after /pitlane X or /pit_all
FIX : Vulnerabilities that allowed a server to be crashed

Interface :

Damage repair is now a selectable option
Pit stop damage repair takes twice as long
Engines are no longer repaired in pit stops
Pit stop still continues after car is nudged
Added some missing commands to the /help text
Can now drive up to 1 km/h over the speed limit
Redline display on tacho now has maximum accuracy
Press 4 key to see a racing line for any viewed car
Show racing line is disallowed in hotlapping and FCV
Can Reset and Must Pit added as single player options
New command /entry - makes LFS return to entry screen
Fuel per lap estimate now shown in pits - info section
Added Bridgestone and Avon tyre manufacturers in setups
Dashboard fuel displays now shown as % instead of litres
Setup and colour config files now use three letter prefix
Autocross layouts can now be selected in the track screen
Removed digital speedo option - now depends on type of car
Pit Stop fuel is now the fuel amount to be added at pit stop
Best lap time is now shown at top right during a normal race
Downforce distribution now shown in pits - downforce section
Tips page updated to include a new tip and remove an old one
FIX : Virtual dash appeared when viewing a remote undrawn car
FIX : All pressed keys are now released when LFS loses focus
FIX : CTRL + SHIFT tried to show user names in single player
FIX : Sound and controller issues when changing screen mode
FIX : Comma could not be used to enter interface scale

Sound :

Included new default sounds for BF1 / FZ5 / FZR / FOX
Sound is now switched off while changing screen resolution

Training :

Included new full pack of training lessons
Can now hit objects after completing the lesson
Racing line is drawn on ground in test drive lessons
Pressing ESC in test drive lessons results in a pass
Message is shown on screen if you hit a car overtaking
No penalty for hitting objects in Test Drive lessons
Enter key can now be used to press any green button
Removed countdown and info text at start of lesson

InSim :

FIX : Zero degrees FOV in CPP could cause LFS to crash
FIX : InSim - CCI_FIRST / CCI_LAST not set if player in pits

Changes from X to X10 :

Interface :

Available start grid size now shown in game setup screen
Results table now shows user names if you press CTRL+SHIFT
Improved positioning of 3d menu objects (drivers and cars)
Display positioning support in Options->Display->Interface
Added buttons to reset position and size of moved interface
Analogue steer smooth max raised to 0.95 (to help gamepads)
Faster downloading system for auto update and offline skins
FIX : Autocross timing info turned orange after any results
FIX : ALT+F4 and /exit command now exit from meeting room

Graphics :

Minor optimisation in 2d display system
Optimised wide screen effect by using a viewport
Optimised mirror draw by using a narrow viewport
Removed missing lines of 2d elements at screen edges
Graphics option : 32 bit sky (32 bit is now default)
Improved texture purging code (avoiding possible crash)
FIX : Shift light was invisible in single player replays
FIX : GetPlateHandle message could come up on a busy host

Multiplayer :

Added new multiplayer option : force cockpit view
Removed full hosts filter from List of Games screen
Moved cones and physics objects are restored more quickly
Added handicaps / start position / user name to MPR header
Show time and date of MPR by holding CTRL+SHIFT during replay
FIX : It was possible for any guest to cause a host to crash
FIX : A player is connecting stayed on after MPR finished
FIX : Command /end did not work if no players in race
FIX : Wrong way autokick did not work

InSim / Programmers :

Username is now saved in SP Replays
Driver model byte added to IS_NPL packet
Minimum MCI / NLP time interval reduced to 50 ms
New packet IS_AXO sent when an autocross object is hit
New packets IS_AXI and IS_AXC report layout information
FIX : Guests could not see ALWAYS_ON buttons in all screens
FIX : Guests sent corrupted data in a long IS_BTT packet
FIX : Dedicated host could not fill in split nodes info
FIX : Dedicated host did not report race positions

DOWNLOAD :

PATCH X30 (Version X must already be installed) :
http://www.liveforspeed.net/file_lfs...H_X_TO_X30.exe (64 MB)

AFTER X30 IS INSTALLED, update to X38 with the auto updater - just click Multiplayer... List of Hosts

DEDICATED HOST (for hosting only) :
http://www.liveforspeed.net/file_lfs...2_DEDI_X38.zip

Last edited by Scawen; 20th December 2007 at 16:42. Reason: added X38
Old 10th December 2007, 15:45   #2  -   
mcintyrej
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Gotcha first post!

THANKS SCAWEN! *e-hug*
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Quote:
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lol he cant play
he pressing middle pedal with left foot and right pedal with right foot... ^^
Old 10th December 2007, 15:45   #3  -   
GruntOfAction
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Removed XR GT Turbo car from demo


FTW!!

2nd post ftw!
Old 10th December 2007, 15:46   #4  -   
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Freaking Nice
Old 10th December 2007, 15:46   #5  -   
chanoman315
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3rd post! thanks scawen!
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Old 10th December 2007, 15:46   #6  -   
Mc21
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Sweet
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Old 10th December 2007, 15:46   #7  -   
ReppohC
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wooo
Old 10th December 2007, 15:46   #8  -   
EmilO
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Great!

Edit: LOL quadruple post @17:46
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Old 10th December 2007, 15:46   #9  -   
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Thanks
Old 10th December 2007, 15:47   #10  -   
Matt0snap
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Yayy!!

BTW: Third post... Finally managed to find a test patch thread in the same day it was released

EDIT: ur Kidding 6 posts in a minute...
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Old 10th December 2007, 15:47   #11  -   
Mr.Muh
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Amazing changes, more than i ever dreamed of, great
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Old 10th December 2007, 15:47   #12  -   
GruntOfAction
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Quote:
Originally Posted by chanoman315 View Post
3rd post! thanks scawen!
4th for you actually..
Old 10th December 2007, 15:47   #13  -   
ATHome
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Hooray
Old 10th December 2007, 15:47   #14  -   
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New demo car : Formula BMW FB02
Removed XR GT Turbo car from demo

well... demo drifting is over
Old 10th December 2007, 15:48   #15  -   
james12s
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amazing, scawen we love you,lol
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Old 10th December 2007, 15:48   #16  -   
Nakkitartsani
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Finally!
Old 10th December 2007, 15:48   #17  -   
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Sweeeeeeet.

Maybe I'l start playing again now
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Old 10th December 2007, 15:48   #18  -   
unseen
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Thank you, Mr. Roberts. Much appreciated.
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Old 10th December 2007, 15:48   #19  -   
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That means, end of demo drifters? Will be the XRT removed from demo forever?
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Old 10th December 2007, 15:50   #20  -   
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Thanks man!
This is a good x-mas present from the devs
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Old 10th December 2007, 15:50   #21  -   
mcintyrej
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I can't unlock S2?

Cannot Connect To Master Server.
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Quote:
Originally Posted by Gegry1992 View Post
lol he cant play
he pressing middle pedal with left foot and right pedal with right foot... ^^
Old 10th December 2007, 15:50   #22  -   
sinbad
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Some good pit and pitstop changes in there. Thankyou
Old 10th December 2007, 15:50   #23  -   
GruntOfAction
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Quote:
Originally Posted by Drift King CZ View Post
That means, end of demo drifters? Will be the XRT removed from demo forever?
Encourages demo'ers to buy S2..
Old 10th December 2007, 15:51   #24  -   
Thunderhead
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Quote:
Originally Posted by Drift King CZ View Post
That means, end of demo drifters? Will be the XRT removed from demo forever?
I certainly hope so.

Though, I'm not happy for the fact that demoers get the new beemer.

Probably the licence agreement....but hey, nothing can be perfect.
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Old 10th December 2007, 15:51   #25  -   
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lets start to make sets! inferno
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Old 10th December 2007, 15:51   #26  -   
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Thank You.
Old 10th December 2007, 15:51   #27  -   
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Quote:
Originally Posted by mcintyrej View Post
I can't unlock S2?

Cannot Connect To Master Server.
Same here
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What would happen if real world where like LFS?
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Harjun would be killed when he tried to over clock his pc.
Old 10th December 2007, 15:51   #28  -   
LFSn00b
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YESH! Downloading... cantwaitcantwait

Thanks for taking the XRT off from demo too, but the drifers would take XRG :/



100kb/s... Slooooooooow
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Old 10th December 2007, 15:51   #29  -   
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I think removing the XRT from the demo was a great idea, means there's more reason to buy S2 for those who want a powerful RWD road car (which is most of the drifters) and will hopefully reduce the amount of noobish demo users improving the quality of racing. I also think adding a wings + slicks car is a good idea because it gives experienced sim racers a good benchmark to compare to
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Old 10th December 2007, 15:52   #30  -   
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nice woooooho!
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