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Old 1st December 2005, 23:19   #1  -   
96 GTS
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Question for other DFP users.

What % force feedback, and what degree rotation do you use?
Profiler Settings
Rotation = 720 degrees
Force Feedback strength = 100%
Centering spring off

In Game
Rotation = 720
FFB strength = 20-25%
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Old 1st December 2005, 23:31   #2  -   
ATHome
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Profiler Setup:

Overall Effect Strength: 100%
Spring Effect Strength: 0%
Damper Effect Strength: 0%

Enable Centering Spring = OFF

Use Special Steering Wheel Settings = ON

Report Combined Pedals = OFF
Degrees Of Rotation = 720°


Ingame Setup:

Wheel turn: 720°
Wheel turn compensation: 1.00
Force Strength: 65-85 depending on car (FXO GTR for example 65, UF 1000 85)
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Old 1st December 2005, 23:32   #3  -   
Shotglass
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driver:
rotation: 720
overall: 97
spring: 0
damper: 0
center spring: ticked and set to 0

lfs:
rotation: 720 (duh)
compensation: 1
ff: 80 (sometimes 40 for sliding practice)
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Old 1st December 2005, 23:34   #4  -   
ja9ae
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Same set up as above but with about 60% force setting in the game.
Sometimes I think that might be a little too heavy, but sometimes not :-)
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Old 1st December 2005, 23:34   #5  -   
96 GTS
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I thought my FF strength was low compared to most people, but if I turn it up that high, it can rip the wheel right off my desk LOL.
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Old 1st December 2005, 23:52   #6  -   
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profiler setup same as above but with only 400degree lock.

60-70% force with road cars and 45-50% with single seaters.
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Old 2nd December 2005, 00:18   #7  -   
Woz
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Profiler Setup:

Overall Effect Strength: 100%
Spring Effect Strength: 100%
Damper Effect Strength: 100%
Enable Centering Spring = OFF
Use Special Steering Wheel Settings = ON
Report Combined Pedals = OFF
Degrees Of Rotation = 720°


Ingame Setup:

Wheel turn: 720°
Wheel turn compensation: 1.00
Force Strength: Changes per car but normally over 55

I like the FF hard as I miss other cues like motion.
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Old 2nd December 2005, 00:30   #8  -   
deggis
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I don't know if the DFP's FF is as tough as black MOMO's but how can you drive with those settings? I have ingame FF at 25-35 % and profiler settings to 45 %. Sometimes it still feels too heavy. But as I said I have black MOMO...
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Old 2nd December 2005, 00:48   #9  -   
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Quote:
Originally Posted by ATHome
Profiler Setup:

Overall Effect Strength: 100%
Spring Effect Strength: 0%
Damper Effect Strength: 0%

Enable Centering Spring = OFF

Use Special Steering Wheel Settings = ON

Report Combined Pedals = OFF
Degrees Of Rotation = 720°


Ingame Setup:

Wheel turn: 720°
Wheel turn compensation: 1.00
Force Strength: 65-85 depending on car (FXO GTR for example 65, UF 1000 85)
Ditto, except 100% Force strenght in LFS
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Old 2nd December 2005, 01:24   #10  -   
Blowtus
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100% force, no spring / damping, 300 degree rotation, 40-60% ingame.
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Old 2nd December 2005, 01:25   #11  -   
Shotglass
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Quote:
Originally Posted by deggis
I don't know if the DFP's FF is as tough as black MOMO's but how can you drive with those settings? I have ingame FF at 25-35 % and profiler settings to 45 %. Sometimes it still feels too heavy. But as I said I have black MOMO...
i never used a momo but at least compared to the ffgp the dfp is extremely strong
i just happen to like the feeling of having to fight the fo8 (heaviest steering as far as i can tell) a little and i find the strong ff gives more hints to whats happening than a weak one
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Old 2nd December 2005, 01:33   #12  -   
WGooden
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Profiler-
Overall Effect Strength: 80%
Spring Effect Strength: 0%
Damper Effect Strength: 0%

Enable Centering Spring = OFF

Report Combined Pedals = OFF
Degrees Of Rotation = 270°


Ingame-

Wheel turn: 270°
Wheel turn compensation: 1.00
Force Strength: between 25 and 50 depending on the car

I used around the same ff on the momo, I think they're similar. I don't know why people use so much ff (like over 75), it feels unrealistic to me.
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Old 2nd December 2005, 02:26   #13  -   
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Quote:
Originally Posted by deggis
I don't know if the DFP's FF is as tough as black MOMO's but how can you drive with those settings? I have ingame FF at 25-35 % and profiler settings to 45 %. Sometimes it still feels too heavy. But as I said I have black MOMO...
I am totally with you!!! I have a Momo and run the profiler at 65% I think, and ingame is 25-65%. My bro-in-law has the blue Driving Force (NOT Pro) and runs 100 and 100. It rips the wheel out of my hands!!

I don't know about race cars, but I've never driven a real car with that much force on the wheel, so very unrealistic if you ask me.
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Old 2nd December 2005, 02:48   #14  -   
Woz
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Quote:
Originally Posted by deggis
I don't know if the DFP's FF is as tough as black MOMO's but how can you drive with those settings? I have ingame FF at 25-35 % and profiler settings to 45 %. Sometimes it still feels too heavy. But as I said I have black MOMO...
The DFP has very strong FF. I really have to crank the clamps up tight to stop the FF dragging the wheel off the desk when I fight it.

As others have said, I like to fight the wheel. Makes up for the lack of other feelings your body goes through. Also I find I dont try to resist the FF that much.

When the back wheels go then you need to counter steer but as the front wheels will track to where they would like to be to counter. So I let the wheel tell me when to counter and by how much and just correct near the end of the wheel tracking the fronts when you need to make the corrections.

I find it also lets me feel the front wheels giving out better with FWD cars with harder FF.
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Old 2nd December 2005, 03:37   #15  -   
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Oddly enough, my ff goes up to 200%. When racing i keep it at 100+
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Old 2nd December 2005, 04:20   #16  -   
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Quote:
Originally Posted by Vendetta
Oddly enough, my ff goes up to 200%. When racing i keep it at 100+
same here
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Old 2nd December 2005, 06:35   #17  -   
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what do you put your ingame wheel turning radius to?

do you put it any higher than default templates with 720°?
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Old 2nd December 2005, 09:07   #18  -   
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http://www.lfsforum.net/showthread.php?t=198
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Old 2nd December 2005, 09:15   #19  -   
_--NZ--_[HUN]
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DFP settings:

Overall Effect Strength: 100%
Spring Effect Strength: 0%
Damper Effect Strength: 0%
Enable Centering Spring = OFF
Report Combined Pedals = OFF
Degrees of Rotation = always matches with car i'm driving

In LFS
Wheel turn: always matches with car i'm driving
Wheel turn compensation: 0.00
Force Strength: 100%
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Old 2nd December 2005, 11:03   #20  -   
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4.40:

Overall Effect Strength: 50%
Spring Effect Strength: 0%
Damper Effect Strength: 0%
Enable Centering Spring = OFF
Report Combined Pedals = OFF



in game: 700
ff: 15-20

ideal for me.
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Old 6th December 2005, 00:19   #21  -   
Woz
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Quote:
Originally Posted by _--NZ--_[HUN]
DFP settings:

Overall Effect Strength: 100%
Spring Effect Strength: 0%
Damper Effect Strength: 0%
Enable Centering Spring = OFF
Report Combined Pedals = OFF
Degrees of Rotation = always matches with car i'm driving

In LFS
Wheel turn: always matches with car i'm driving
Wheel turn compensation: 0.00
Force Strength: 100%
Set your DFP to 720 and wheel comp to 1 and you never have to change the DFP setting. It will always match the wheel of the car you are in. Although you will be able to turn up to 720deg it just doesnt do anything after the lock of the current car
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Old 6th December 2005, 10:17   #22  -   
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Quote:
Originally Posted by 96 GTS
What % force feedback, and what degree rotation do you use?
Profiler Settings
Rotation = 720 degrees
Force Feedback strength = 100%
Centering spring off

In Game
Rotation = 720
FFB strength = 20-25%
same
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Old 6th December 2005, 10:30   #23  -   
inCogNito
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Quote:
Originally Posted by kamo2000
4.40:

Overall Effect Strength: 50%
Spring Effect Strength: 0%
Damper Effect Strength: 0%
Enable Centering Spring = OFF
Report Combined Pedals = OFF



in game: 700
ff: 15-20

ideal for me.
is there a reason you use 4.40 instead of 4.60?

I strongly recommend an update, the 4.60 driver is so much better!

16x higher resolution, more subtle FFB, 2 more buttons and direct control over the wheel turn.
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Old 6th December 2005, 18:42   #24  -   
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Quote:
Originally Posted by inCogNito
16x higher resolution, more subtle FFB, 2 more buttons and direct control over the wheel turn.
16x higher resolution... whaaat?
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Old 6th December 2005, 18:49   #25  -   
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Lol
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Old 6th December 2005, 23:05   #26  -   
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Quote:
Originally Posted by deggis
16x higher resolution... whaaat?


I think it means that the wheel is more accurate.
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Old 6th December 2005, 23:30   #27  -   
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Quote:
Originally Posted by kamo2000
4.40:

Overall Effect Strength: 50%
Spring Effect Strength: 0%
Damper Effect Strength: 0%
Enable Centering Spring = OFF
Report Combined Pedals = OFF



in game: 700
ff: 15-20

ideal for me.
precisely the same here actually
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Old 7th December 2005, 00:57   #28  -   
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Software:
Overall force 50%
Spring 0%
Damper 0%
Rotation 600 degrees

In-game:
Wheel turn 600
Wheel turn compensation 0
Force strength around 25-35

Quite low FF settings, but still some setups with high caster fight back hard in some situations.
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Old 7th December 2005, 08:48   #29  -   
inCogNito
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Quote:
Originally Posted by deggis
16x higher resolution... whaaat?
the 4.40 driver had a resolution of 1024 stepson the steering axis (like the other logitech wheels), while the 4.60 driver has over 16000 steps. you see?

check it with DXTweak
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Last edited by inCogNito; 7th December 2005 at 12:16.
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Old 7th December 2005, 15:13   #30  -   
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In profiler:
Overall effect strenght 35%

Everything else at 0%

And wheel degrees is 720, but I'm about to give up, too much turning needed to enjoy driving.

In game force is around 14-25% depending from car.

Still steering is bit too sticky and inner wheel effects are not present always, even with Microsoft wheel they were. In overall Microsoft wheel had better forces in LFS than DFP, it was not so sticky.
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