![]() |
- LFS Main Site - LFS World - LFS News - LFS Manual - LFS Merchandise |
|
|
|
#1 - |
|
S2 licensed
|
Question for other DFP users.
What % force feedback, and what degree rotation do you use?
Profiler Settings Rotation = 720 degrees Force Feedback strength = 100% Centering spring off In Game Rotation = 720 FFB strength = 20-25%
__________________
Last edited by 96 GTS; 1st December 2005 at 23:20. |
|
|
|
#2 - |
|
S2 licensed
|
Profiler Setup:
Overall Effect Strength: 100% Spring Effect Strength: 0% Damper Effect Strength: 0% Enable Centering Spring = OFF Use Special Steering Wheel Settings = ON Report Combined Pedals = OFF Degrees Of Rotation = 720° Ingame Setup: Wheel turn: 720° Wheel turn compensation: 1.00 Force Strength: 65-85 depending on car (FXO GTR for example 65, UF 1000 85) |
|
|
|
#3 - |
|
S2 licensed
|
driver:
rotation: 720 overall: 97 spring: 0 damper: 0 center spring: ticked and set to 0 lfs: rotation: 720 (duh) compensation: 1 ff: 80 (sometimes 40 for sliding practice) |
|
|
|
#4 - |
|
S2 licensed
|
Same set up as above but with about 60% force setting in the game.
Sometimes I think that might be a little too heavy, but sometimes not :-) |
|
|
|
#5 - |
|
S2 licensed
|
I thought my FF strength was low compared to most people, but if I turn it up that high, it can rip the wheel right off my desk LOL.
|
|
|
|
#6 - |
|
S2 licensed
|
profiler setup same as above but with only 400degree lock.
60-70% force with road cars and 45-50% with single seaters. |
|
|
|
#7 - |
|
S2 licensed
|
Profiler Setup:
Overall Effect Strength: 100% Spring Effect Strength: 100% Damper Effect Strength: 100% Enable Centering Spring = OFF Use Special Steering Wheel Settings = ON Report Combined Pedals = OFF Degrees Of Rotation = 720° Ingame Setup: Wheel turn: 720° Wheel turn compensation: 1.00 Force Strength: Changes per car but normally over 55 I like the FF hard as I miss other cues like motion. |
|
|
|
#8 - |
|
S2 licensed
|
I don't know if the DFP's FF is as tough as black MOMO's but how can you drive with those settings? I have ingame FF at 25-35 % and profiler settings to 45 %.
Sometimes it still feels too heavy. But as I said I have black MOMO...
|
|
|
|
#9 - | |
|
S2 licensed
|
Quote:
|
|
|
|
|
#10 - |
|
S2 licensed
|
100% force, no spring / damping, 300 degree rotation, 40-60% ingame.
|
|
|
|
#11 - | |
|
S2 licensed
|
Quote:
i just happen to like the feeling of having to fight the fo8 (heaviest steering as far as i can tell) a little and i find the strong ff gives more hints to whats happening than a weak one |
|
|
|
|
#12 - |
|
S2 licensed
|
Profiler-
Overall Effect Strength: 80% Spring Effect Strength: 0% Damper Effect Strength: 0% Enable Centering Spring = OFF Report Combined Pedals = OFF Degrees Of Rotation = 270° Ingame- Wheel turn: 270° Wheel turn compensation: 1.00 Force Strength: between 25 and 50 depending on the car I used around the same ff on the momo, I think they're similar. I don't know why people use so much ff (like over 75), it feels unrealistic to me.
__________________
"we need a totally inconspicuous 3D modeler dude to be in our photo shams mate, ready to tanqueray?" -Scawen |
|
|
|
#13 - | |
|
S2 licensed
|
Quote:
I don't know about race cars, but I've never driven a real car with that much force on the wheel, so very unrealistic if you ask me. |
|
|
|
|
#14 - | |
|
S2 licensed
|
Quote:
As others have said, I like to fight the wheel. Makes up for the lack of other feelings your body goes through. Also I find I dont try to resist the FF that much. When the back wheels go then you need to counter steer but as the front wheels will track to where they would like to be to counter. So I let the wheel tell me when to counter and by how much and just correct near the end of the wheel tracking the fronts when you need to make the corrections. I find it also lets me feel the front wheels giving out better with FWD cars with harder FF. |
|
|
|
|
#15 - |
|
S2 licensed
|
Oddly enough, my ff goes up to 200%. When racing i keep it at 100+
__________________
|
|
|
|
#16 - | |
|
S2 licensed
|
Quote:
__________________
|
|
|
|
|
#17 - |
|
S2 licensed
|
what do you put your ingame wheel turning radius to?
do you put it any higher than default templates with 720°? |
|
|
|
#18 - |
|
S2 licensed
|
|
|
|
|
#19 - |
|
S2 licensed
|
DFP settings:
Overall Effect Strength: 100% Spring Effect Strength: 0% Damper Effect Strength: 0% Enable Centering Spring = OFF Report Combined Pedals = OFF Degrees of Rotation = always matches with car i'm driving In LFS Wheel turn: always matches with car i'm driving Wheel turn compensation: 0.00 Force Strength: 100% |
|
|
|
#20 - |
|
S2 licensed
|
4.40:
Overall Effect Strength: 50% Spring Effect Strength: 0% Damper Effect Strength: 0% Enable Centering Spring = OFF Report Combined Pedals = OFF in game: 700 ff: 15-20 ideal for me. |
|
|
|
#21 - | |
|
S2 licensed
|
Quote:
|
|
|
|
|
#22 - | |
|
S2 licensed
|
Quote:
|
|
|
|
|
#23 - | |
|
S2 licensed
|
Quote:
I strongly recommend an update, the 4.60 driver is so much better! 16x higher resolution, more subtle FFB, 2 more buttons and direct control over the wheel turn. |
|
|
|
|
#24 - | |
|
S2 licensed
|
Quote:
|
|
|
|
|
#25 - |
|
S2 licensed
|
Lol
|
|
|
|
#26 - | |
|
S2 licensed
|
Quote:
I think it means that the wheel is more accurate.
__________________
****************************************
|LFS Norway| |
|
|
|
|
#27 - | |
|
S2 licensed
|
Quote:
|
|
|
|
|
#28 - |
|
S2 licensed
|
Software:
Overall force 50% Spring 0% Damper 0% Rotation 600 degrees In-game: Wheel turn 600 Wheel turn compensation 0 Force strength around 25-35 Quite low FF settings, but still some setups with high caster fight back hard in some situations. |
|
|
|
#29 - | |
|
S2 licensed
|
Quote:
![]() check it with DXTweak Last edited by inCogNito; 7th December 2005 at 11:16. |
|
|
|
|
#30 - |
|
S2 licensed
|
In profiler:
Overall effect strenght 35% Everything else at 0% And wheel degrees is 720, but I'm about to give up, too much turning needed to enjoy driving. In game force is around 14-25% depending from car. Still steering is bit too sticky and inner wheel effects are not present always, even with Microsoft wheel they were. In overall Microsoft wheel had better forces in LFS than DFP, it was not so sticky.
__________________
LFS racer from ancient times of 0.1, still loving it Think with reason, not with emotion. LFS is only hope for those who love realism. Stopped loving and playing LFS because of gays on this forum, world has certainly gone mad. |
|
![]() |
|
| Thread Tools | Search this Thread |
| Display Modes | |
|
|