The online racing simulator
S2 Patch X9
1
(30 posts, closed, started )
S2 Patch X9
Hello Racers!

Here is a new compatible Patch : X9

There were some issues with the X version which made this update important.

We took the opportunity to do various updates and fixes to further improve LFS.

Please read the full list of changes below. The patch is fully compatible with version X.

Changes in PATCH X9 :

Interface :

Available start grid size now shown in game setup screen
Results table now shows user names if you press CTRL+SHIFT
Improved positioning of 3d menu objects (drivers and cars)
Display positioning support in Options->Display->Interface
Added buttons to reset position and size of moved interface
Analogue steer smooth max raised to 0.95 (to help gamepads)
Faster downloading system for auto update and offline skins
FIX : Autocross timing info turned orange after any results
FIX : ALT+F4 and /exit command now exit from meeting room

Graphics :

Minor optimisation in 2d display system
Optimised wide screen effect by using a viewport
Optimised mirror draw by using a narrow viewport
Removed missing lines of 2d elements at screen edges
Graphics option : 32 bit sky (32 bit is now default)
Improved texture purging code (avoiding possible crash)
FIX : Shift light was invisible in single player replays
FIX : GetPlateHandle message could come up on a busy host

Multiplayer :

Removed full hosts filter from List of Games screen
Added handicaps / start position / user name to MPR header
Show time and date of MPR by holding CTRL+SHIFT during replay
FIX : It was possible for any guest to cause a host to crash
FIX : A player is connecting stayed on after MPR finished
FIX : Command /end did not work if no players in race
FIX : Wrong way autokick did not work

InSim / Programmers :

Username is now saved in SP Replays
Driver model byte added to IS_NPL packet
Minimum MCI / NLP time interval reduced to 50 ms
New packet IS_AXO sent when an autocross object is hit
New packets IS_AXI and IS_AXC report layout information
FIX : Guests could not see ALWAYS_ON buttons in all screens
FIX : Guests sent corrupted data in a long IS_BTT packet
FIX : Dedicated host could not fill in split nodes info
FIX : Dedicated host did not report race positions

DOWNLOAD :

No download link needed - Just click List of Games inside LFS.

ZIP VERSION (If you can't use the auto updater for some reason) :
www.liveforspeed.net/file_lfs.php?name=LFS_PATCH_X_TO_X9.zip

DEDICATED HOST (for hosting only) :
www.liveforspeed.net/file_lfs.php?name=LFS_S2_DEDI_X9.zip
good work as allways
Woohoo!!
What's the difference between this and X8?
#5 - DeKo
Quote from shiny_red_cobra :What's the difference between this and X8?

Its on the autoupdate, thats about it as far as i can see.
Has Scawen just posted in the wrong thread...*Sniffs* Can I *Sniff* Sniff* burning *sniff* bananas?

Why do you post some in here and others in the Test forum boss?
#7 - Jakg
This one is more... official, i think - thus for it being on the auto-updater, and in the general forum
Thanks Jack and well done Devs...I could kiss you!
#10 - Jakg
woo! thanks Scawen!
Quote from Jakg :please restrain yourself Niall :P

LMAO. I read that and thought *gulp* and realised what you done
#13 - Nobo
#14 - DeKo
"Today, 00:29"

Jesus christ you work long hours Scawen.
My server is now on patch X9 thank you
Great stuff ScaViEr
Quote from Nobo :running out of letters?

Heh heh, hope so

Thanks Scawen & Co. :up:
Not sure if this is the thread you want this info posted but I just tried the patch and discovered that my TrackIR4 seems to be messed up in game now. I shut the TIR software down and the game and restarted them a couple of times each and it definitely isn't working right now. All was fine right before installing then I installed and the view just goes all over the place with minor movements now. Justs a heads up.

Thanks for all your hard work!

Edited to say:

False alarm! Sorry for typing too quickly... I should have tried rebooting and then trying it. Once I did that all is well again! Thought it odd that it could have gotten messed up with the patch. Again, sorry about the false report. I should have known better than to jump the gun like that. :rolleyes:
Bloody hell ,I cant keep up with these updates, Mr. Roberts!
Quote from DeKo :"Today, 00:29"

Jesus christ you work long hours Scawen.

And on a Friday night too! Scawen - have a nice programming free weekend. If you can.
Hi Scawen.

Many thanks for the update .

A quick bit of feedback for you.

Just wanted to confirm that I've updated directly from X to X9 using the auto update and that I'm now experiencing the glitch that others have been describing elsewhere.

It's the one where the rear number plates on the LX4's are either partially or wholly obscured by the spare wheel. (I haven't tried the LX6's yet, so not sure if the same applies to them).

Cheers
/d
I must say. The AutoUpdate was a total surpise, and performed flawlessly and wonderfully with zero effort.

Hats off, good job.
Quote from dungbeetle :It's the one where the rear number plates on the LX4's are either partially or wholly obscured by the spare wheel.

are you sure the car was absolutely 100% undamaged ?
Quote from Shotglass :are you sure the car was absolutely 100% undamaged ?

Hmmm ... well yes, I assumed so, but now you mention it ...

The usual situation is there's me and a grid full of other LX4's going 'round South City Sprint 1 and I notice this on the car in front sometime during the race.

So I restart, select chase view and then tab through all the cars. On the start grid all the cars are fine but as the race proceeds, I notice cars start to develop this 'problem'.

Now, to be honest, I've never kept track of any nose-to-tail shunts. So you may have a point there, Shotglass.

The thing is, if it is caused by damage, I've raced LX4's around South City Sprint since around patch U or V, and I've never noticed this before, hence the post. Others seem to have noticed this for the first time also. The other thing, is it doesn't really look like damage 'cos the plate just kinda shifts back behind the spare wheel or is partially obscured by it.

Anyway, when I get the chance I'll use fewer cars and watch more closely to see if the nose-to-tails are the cause.

I'll get back with more info shortly.

Cheers
/d

EDIT: Won't be able to test further 'till this evening (I'm at the back of the queue for the PC at the weekends, the kids take over!) but just looking for any other related posts I can find a.t.m:

http://www.lfsforum.net/showthread.php?p=472758#post472758
http://www.lfsforum.net/showthread.php?p=472903#post472903

EDIT 2: Well ... er ... um ... sorry 'bout this

After further experimentation and close scrutiny this evening, it would seem that it IS caused by damage - you were right Shotglass.

I did a bit of AI bashing this evening and it's one shunt to partially obscure the plate and two shunts to knock it back behind the spare wheel!

Apologies for the false alarm folks :slap:
Thx for X9!
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S2 Patch X9
(30 posts, closed, started )
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