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Developer
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Hello Racers!
We are pleased to announce... a new update : Patch X Here are some of the important features in the new version. - The number of cars that can join a race has been increased to 32 - False starts are now possible (LFS does not hold you at the start line) - Physics : preload added to clutch pack differentials improving car handling - Skin improvements including high resolution premium skin download service - Global class balancing system (currently applied to GTR and TBO classes) - A new version of InSim including many improvements and a button interface To update to version X, just run your V or W version and click List of Games in the Multiplayer screen. You will be given the option to automatically install the update. For more detailed information about the skin download system and all the other updates, please read below. Have fun! ![]() Patch Download : Just click List of Games in LFS to use the automatic update system Dedicated host (special program for hosting only) : http://www.liveforspeed.net/file_lfs..._S2_DEDI_X.zip Patch X Detailed Information : There are various improvements related to skins including the option to download high resolution skins while online, for a small charge of £1 for 2000 downloads. The low resolution downloads are still free. We have to charge for the downloading of high resolution skins because of the increased bandwidth and the need to buy and maintain more internet servers for LFS online usage which is always increasing. Please note, we are not selling skins. The skins remain the property of their owners. Your copy is a high resolution compressed version of the original. This is a charge purely for the downloading service which allows you to see other cars' skins in higher resolution. Downloaded skins are now always saved and shown in compressed form. The original jpg is not saved on other computers. This allows the best use of memory and the quickest load from disk. To use your own jpg skins, or to view skins that you manually download, save them into your skins folder - you will then find them selectable in game, just as before. You can see your manually downloaded skins compressed or not compressed according to the option for local skins. There are now 4 skins folders but you can ignore them all, just forget about them and just use the skins folder as usual. skins : you save jpg skins that you want to select in game skins_dds : lfs uses this to store dds (compressed) versions of your local skins skins_x : lfs stores automatically downloaded low res skins skins_y : lfs stores automatically downloaded high res skins If you want to use this service, you can make a payment at www.lfsworld.net or at the main site http://www.lfs.net/?page=shop To deal with the increased memory usage, there is also a skin purging system which removes unneeded skins from your graphics card memory, some time after they were last used. You can see the list of skins in use in the Misc Options screen. White means the skin is actually in use. Black means it was recently used and is hanging around a while in case it is used again (to avoid a disc access). In the past, LFS just left all skins in memory until you changed track or weather. Changes in Patch X : Multiplayer : Up to 47 guests can connect to a host Max cars in multiplayer race increased to 32 In demo 12 can race and up to 15 connections Disconnection reason is now shown in MP Replay Can now save MPR from dedicated host (auto or manual) A new connection queuing system to make connecting easy Car is no longer held at start line - false starts possible Start lights time between red and green is changed each race Kick and ban votes never need more than eight people to vote Ban votes can be completed after the player has disconnected Votes do not expire and are not reset when a player joins host Ready on game setup screen is not reset when a player connects Current vote is shown beside player name and in connection list Improved race position list so the confirmed results are locked Fuel load is no longer visible in MPR (for strategy protection) Avoided most of the "Can't x - a player is connecting" messages Implemented a new "canreset" option while leaving hotlaps valid BLUE FLAG works in practice (priority to those not on first lap) Automatic spectate driving out of bounds when reset not allowed Optimisation to improve frame rate in SHIFT+U mode when online Removed "unknown finisher" and associated stats / insim issues Improved the code that relays car position updates to guests Global handicaps for class balancing (set by master server) Remote car's handicap shown in F11 menu, tyres in F12 menu Grid reordering is now done on end race as well as restart FIX : Pit instructions were wrong when taking over a car FIX : Penalty in pit stop would make the stop never end Racing : Start and pit fuel loads range from 1% to 100% Qualifying and practice now start from the pit lane Qualifying out lap is no longer counted as a valid lap Single player now allows up to 20 ai cars (powerful pc) Pit instructions and live settings work in single player Admin penalties and commands are now recorded in SP Replays SHIFT+G gear shift selection no longer stops SPR recording New voluntary handicap system in pits (part of setup) Added preload setting to clutch pack differentials FIX : AI drivers ignored the pit lane speed limit Display : Small map colours can be changed : Options-Display-Interface Small map cars more than one lap ahead are a different colour Automatic show results - leaves small map visible when driving Hide / show results removed from options - available on CTRL+TAB Timing info shown in orange after winner crosses line / time over Yellow finished message is no longer duplicated in central text Connection bars are not drawn if they would obscure tyre info Qualifying cars on out lap are drawn orange (others yellow) Qualifying position is shown in yellow like race position Added text on screen showing the reason for a penalty Display option : Virtual steering gauge Display option : Rotate small map Interface : Added button to spectate directly from pits Supporting TrackIR with 6 degrees of freedom Scroll though autocross results with PgUp / PgDn SHIFT+P now enters garage from game setup screen SHIFT+O now enters options when watching a SP replay New keys SHIFT+S (spectate) and SHIFT+P (go to pits) Button look is now added to the yaw output of TrackIR Automatic unpause when starting or restarting a replay Ignition key "I" is now assignable to any key or button Removed the sound effect of a racer pitting or spectating Pit instructions fuel load can now be adjusted in 1% steps Escape menu improvements : can use keys (listed on screen) Race control message now has priority over wrong way message Wider FOV and more view pitch available (for extreme settings) Filter added to list of games to avoid hosts which allow reset Dedicated host now has a grey screen so you can read black text Used top left temporary message for CTRL+TAB and other functions Increased message history size to 20 stored + 20 recent (was 16) Place objects is now switched off when entering race or qualifying Code page names are now translatable for switching keyboard layouts FIX : Dedicated host could stop responding to messages and commands FIX : Start restriction countdown was missing from OK button in pits Skins : Replay skins download screen new "always" and "never" options High res premium skin download system (£1 for 2000 downloads) System to purge skins from graphics card memory when not used Skin download and preload during connection after loading track Improved the "new colours" system - combined with skin selection Skins in skins folder are not converted to dds if using full skins InSim : New version of InSim allows up to eight TCP or UDP connections New buttons system allowing better interface in InSim programs More race tracking info and many packets added (see InSim.txt) More commands now work on AI drivers : /spec /pitlane /p_xxx More commands work even if player joining e.g. /spec /laps New /i command to send a message to a race control program Race penalty can now be removed with /p_clear command Send all players to their pits with /pit_all command Admins can now use the IS_REO (race reorder) packet IS_CPP can now be used to set custom view position System : Removed the option not to use HVS if it is available Better messages showing the reason for disconnection Admins can now edit and /axsave layouts while online Admin ban dialog now asks for a number of days to ban Admins can now see other admins in list of connections Added short track name to SPR, MPR and RAF file formats Command /mprdir to specify mpr folder on dedicated host MPR file format : result times now saved in milliseconds Added handicap mass and restriction to hotlap file header Increased maximum physics objects due to more cars on track Start grid remains when track or config changes (if possible) Start time added to MPR file @ offset 36 (seconds since 1/1/1970) Command line command /player (start LFS with specified player name) New command /wait (like /exec but LFS hangs until the program exits) New command /hlog to set log file on host - command /log is now local FIX : Could not delete all text after clicking a name in meeting room FIX : Overtaking lesson could sometimes give an invalid lesson result FIX : Removed the need to pass a split after receiving admin penalty FIX : The TAB key did not work with /press /ctrl and /shift commands FIX : Occasional black screen bug when changing to full screen mode FIX : Autocross checkpoints in line could cause rapid lap count bug FIX : Path followers were reset when an object was added or removed FIX : Path follower reset caused a glitch or an out of bounds reset FIX : Some objects were not drawn after exiting pits while paused FIX : Start lights were not shown in some of the training lessons FIX : Autocross layout number of laps sometimes did not load FIX : In single player /end command did not exit correctly FIX : Find user in S2 mode looking for racer on S1 host FIX : Safer code when changing windowed to full screen FIX : Occasional crash when exiting from List of Games FIX : Long messages could sometimes get cut short |
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#2 - |
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S2 licensed
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Yay!
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#3 - |
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S2 licensed
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Wooo!
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#4 - |
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S2 licensed
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#5 - |
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S2 licensed
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Got a better link? THe ingame one is slow
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- Which Wheel Should I Buy? - How To Make LFS Look Better - Me - Her - Car - PC's - First Ever LFS Video - Jakg.com
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#6 - |
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S2 licensed
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Yyeeeeee
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#7 - |
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Moderator
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YAY! (And we just broke the "most online ever" record for the forum too!
)
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#8 - |
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S2 licensed
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woooooooot!
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MySpace | Official Site | Beatport Shop Gudowski - Carrot Fields [Pure Substance Rec, PSR009] 06.07 Gudowski - Check Out [Praesul Rec., PRA016] OUT |
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#9 - |
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S2 licensed
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wait what??? patch X?? what is this??
jk |
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#10 - |
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S2 licensed
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gratz, great work for sure. now g'night
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iRacing is something like the brothel of racing sims: It's expensive and unpersonal, but there's always something new and unspent. LFS, on the other hand, is the swinger party: Cheap, nearly familiar, you can join really fast - but the content's been the same for years, and some of it is starting to look a bit shabby. -- !ce.splattael |
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#11 - |
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S2 licensed
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ALL hail Scawen and Eric and Victor!
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#12 - |
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S2 licensed
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yay!!!
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#13 - |
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S2 licensed
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Most users online LFS forum FTW!11
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#14 - |
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S2 licensed
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DOWNLOADING!!!
![]() awesome job guys, I'm so happy now,big big big thanks
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#15 - |
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S2 licensed
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__________________
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#16 - |
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S2 licensed
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GOOD WORK SCAWEN
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#17 - |
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S2 licensed
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Finally
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#19 - |
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S2 licensed
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Yay! Finally
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Virtual Motorsport http://www.RACE-STAR.COM RACE-STAR Challenge http://www.RACE-STAR.DE Team RACE-STAR ConverTTable: http://www.racestar-converttable.com/ |
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#20 - |
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S2 licensed
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woooooohoooo!!!!
thanks devs!!!!!
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SGV - 44 |
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#21 - |
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S2 licensed
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faster111 dies of shock well done your my main man dev.
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[ctra]faster111[/ctra] |
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#22 - |
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S2 licensed
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Linux testing underway! (When I unlock, that is)
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#23 - |
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S2 licensed
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Very Nice Scawen!! Nice Work!!! THX!
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#24 - | |
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S2 licensed
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Excellent, thanks for your hard work Scawen
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Jeroen - member of the W.G.L.F.S.I.H.A.M.R.N. club Quote:
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#25 - |
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S2 licensed
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lol THANKYOU
AND ANOTHER THING WE HAVE JUST HIT RECORD!!!! OF HOW MANY PEOPLE ON LFS FORUM CONGRATS! Matt
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[KR] Racing Team - Kart Racers! [KR] NOFEAR Best Combo XFG + BL1 ![]() Karter Coming through!
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#26 - |
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S2 licensed
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Yay!
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#27 - |
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S2 licensed
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Good work but no time for rest. We want Y next week!
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Moo Racing, Got Milk? My Blog 20th-27th October - Moo week (coming soon).. "Apache/1.3.37 Server at www.mooracing.co.uk Port 80" - Yeah!
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#28 - |
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S2 licensed
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I just want to say THANK YOU!
![]() MfG Reese |
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#29 - |
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S2 licensed
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nice, lfs it´s a best simulator of world
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#30 - |
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S2 licensed
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