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Old 12th August 2005, 23:17   #1  -   
KiDCoDEa
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Hi-Res Updates for LFS S2 alpha - kidcodea and don

Hi guys, if you want lfs to look as best as it can right now, you should have it running on higher res textures (dont leech this if your card has like 16mb )
Here's the higher res skies that weren't distributed with lfs to keep size down and possible memory problems to a minimum. however, anyone with a normal decent card of 64mb onwards should have no problem running these skies (in fact maybe 32mb is enuff but i didnt test )

pack includes 2048x sky textures for:

Fern bay - sunny conditions
Kyoto ring , Aston, Blackwood - cloudy conditions
Westhill - cloudy conditions, complete new hemisphere (fresh out of the oven)
Westhill & Aston - evening conditions
Westhill & Aston - sunny conditions
2 UF skins 100% by don

hemis were done for S2 during dev time, coz i believed lfs could look much better using decent skies, at an early phase done by me, nuno maia, and then don ( ondrej zeman ) came along and helped, first "just" taking pics for me to build, and down the line becoming a full-fledged hemi constructor, very prolific, and that can do the whole process now (quite complex pipeline) . Clap clap for my jedi. In later hemis i just did post work. Dont ask me who what or when. its been going for over a year.
He did climb mountains, leave home, ride bikes or car to remote locations etc, looking for the perfect spot (he actually never found a perfect spot, but we and some cg magic powder could overcome that). he was as commited as me, if not more, to bringing a better looking lfs to all, besides ourselves.

you can download the update here

unpack to your lfs\data\ directory



this is just a quickie i have around in my hd, but don may post more pics later. im very busy now and have to do other stuff not lfs related. all the best and enjoy the only real sim next to n2003

ps: thanks to eric and scawen for listening.

Last edited by KiDCoDEa; 30th January 2006 at 18:18.
Old 12th August 2005, 23:19   #2  -   
Don
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some previews of the new westhill sky:




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Old 12th August 2005, 23:30   #3  -   
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oh my...!! that looks likes.. just so great
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Old 12th August 2005, 23:35   #4  -   
Fragmatic
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Sweet, downloading.

I wonder how much of a framerate drop there'll be on my rig.
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Old 13th August 2005, 00:13   #5  -   
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Very pretty. I'm impressed. And it doesn't seem to affect the framerate on my fairly modest machine (1.4GHz Duron with a 128MB graphics card).
Old 13th August 2005, 01:14   #6  -   
Bob Smith
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Look cool. Downloading now.

Perhaps you could create a side-by-side comparison JPG for people? tbh I can't really remember what the sky normally looks like, I tend to concentrate on other things...
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Old 13th August 2005, 11:54   #7  -   
illegal
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One of the few visual addons to LFS to be really worth downloading for anyone, great job
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Old 13th August 2005, 14:13   #8  -   
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sky in FE is a bit disapointing unfortunately... since its only a few colors, its not smooth shading
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Old 13th August 2005, 14:17   #9  -   
Don
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vivid cloudless sky is ideal for sunny jamaica.

and look at the raw file, you`ll see its smooth gradient. the problem is in lfs. kid might explain better
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Old 13th August 2005, 14:36   #10  -   
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ah your right; i see now
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Old 13th August 2005, 14:55   #11  -   
KiDCoDEa
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yes, 24bit usage of color in hemis is an old request. if it will come in later patches or not, is beyond my control. as don said, all hemis are 24bit, problem is that lfs only shows 16bit info from it
now thats fine for everything else except for a case of big area/big gradient, aka clean skies
so i understand it isnt a priority (nor should it be). if it comes it comes. even as is, i prefer this clean jamaica sky by far.
Old 13th August 2005, 14:58   #12  -   
Boris Lozac
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Can you guys make a screenshot comparison betwean the old and the new sky??
Old 14th August 2005, 10:25   #13  -   
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/me loves you, guys
Old 17th August 2005, 00:29   #14  -   
vrooom
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Nice mod! I like the skyies better!!!
Old 17th August 2005, 03:17   #15  -   
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Thats quite mind boggling! now all we need is dynamic blades of grass, to blow in the wind, and to get mowed down by a out-a-control car and getting ripped up and sticking to the slicks then later flying off at high speeds!
Hey... one can dream!
Old 17th August 2005, 22:59   #16  -   
[toaster]
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Question

hm i downloaded the update and unpacked it in lfsfolder\data.

so i got a new folder in \data named hirespack

but when i play the game, i don´t see the new skies?


CYA
Old 17th August 2005, 23:12   #17  -   
illegal
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unpack the contents of hirespack into the data folder
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Old 17th August 2005, 23:14   #18  -   
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you want the stuff thats inside hirespack in the data folder.
Old 12th December 2005, 20:45   #19  -   
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Nice, just notice this part of the forums
Old 13th December 2005, 09:51   #20  -   
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Bummer

Hi,
Got a problem here..

Unpacked (using Winrar) the highres textures into LFS/Data and got a new folder in the DATA folder called Highrespack

The textures don´t seem to work and the bummer is that on selecting Westhill LFS goes black and gives a beeping sound. Then Windows terminates LFS...

Other tracks load up fine

Comp is AMD 3000+/512MB/N6600GT

Any advice to fix this situation is very welcome......
Old 13th December 2005, 09:56   #21  -   
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Quote:
Originally Posted by Pakalulu
Hi,
Got a problem here..

Unpacked (using Winrar) the highres textures into LFS/Data and got a new folder in the DATA folder called Highrespack

The textures don´t seem to work and the bummer is that on selecting Westhill LFS goes black and gives a beeping sound. Then Windows terminates LFS...

Other tracks load up fine

Comp is AMD 3000+/512MB/N6600GT

Any advice to fix this situation is very welcome......
Well 1st of all it has been said above plenty of times that you should unzip the CONTENTS to the data folder.... not unzip into a new folder in the data folder.

Your Westhill problem sounds like something other than a texture releated problem. Try a re-install of LFS. If that doesn't fix it come back to the forums again
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Old 13th August 2005, 21:38   #22  -   
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Quote:
Originally Posted by XCNuse
sky in FE is a bit disapointing unfortunately... since its only a few colors, its not smooth shading
If you wanna have smooth shading and get rid of those lines. This works on Paint Shop Pro... decrease the color depht to 64k and click on error diffusion when decreasing.
Old 13th August 2005, 21:39   #23  -   
KiDCoDEa
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no, pre dithering shouldn't be used. unless u really wanna **** it up
hey its your game you do as you please.
much less using reductions to 16bit colorspace.
remember it gets distorted again and the dither algoritm for 2d gets all fuked.

Last edited by KiDCoDEa; 13th August 2005 at 21:42.
Old 13th August 2005, 22:32   #24  -   
Tege
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Quote:
Originally Posted by KiDCoDEa
no, pre dithering shouldn't be used. unless u really wanna **** it up
hey its your game you do as you please.
much less using reductions to 16bit colorspace.
remember it gets distorted again and the dither algoritm for 2d gets all fuked.
Hmm... it looks fine to me.
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Old 14th August 2005, 00:04   #25  -   
XCNuse
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.. i tried but all the coloring got messed up for some odd reason
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Old 14th August 2005, 00:18   #26  -   
KiDCoDEa
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Quote:
Originally Posted by Tege
Hmm... it looks fine to me.
it still doesnt to me. much less at 1024 res...
as i said, if you're happy, anything's fine.

Last edited by KiDCoDEa; 14th August 2005 at 00:26.
Old 14th August 2005, 10:02   #27  -   
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Trully stunning.
Old 14th August 2005, 10:31   #28  -   
nico_val
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Hello,
I 've just downloaded the new pack this morning, must I delete any files in \dds ?

I haven t the file JAskyday_E.dds in dds directory, only JAskyday1_E.dds
and in the pack, I haven t the file JAskyday_E.raw , only JAskyday1_E.raw

Thank you for your help...and sorry for my bad english
Old 14th August 2005, 10:35   #29  -   
Don
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sorry i didnt remember the correct name.

if you downloaded the pack today, is there dds directory with jaskyday1_e.dds ? if yes, then you dont have to delete anytihng, just unpack it to ../data/
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Old 14th August 2005, 10:46   #30  -   
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Ok i 've just dezipped in \data
thanks
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