![]() |
- LFS Main Site - LFS World - LFS News - LFS Manual - LFS Merchandise |
|
|
|
#1 - |
|
Developer
|
TEST Patch V3 (compatible with V)
Hello Racers! Here is a new fully compatible Test Patch, V3.
The changes are all listed below in this post. Some of the changes (like the unlocking fixes which were in V2) are very important to some people. Many people will like some of the other improvements, even though there are no physics changes or any major multiplayer changes (which we do hope to release in the near future). In particular I think most people will be happy that we are now using DaveWS's sounds as the default sounds! Thank you Dave! ![]() There are also various minor graphical improvements and several new InSim packets which will be helpful for people developing race management systems. Hosts will also be happy with the new option /adminslots which reserves connection slots for administrators. LFS S2 has now diverged into two versions, a compatible version and a non-compatible version. As we continue to develop the incompatible version, I may copy some compatible changes into the compatible version so they get well tested and you get a few updates - and any important issues get fixed. This thread is for feedback about the test patch. We need to know if you find any problems. Please do not make feature requests on this thread. Thank you! ![]() Changes in TEST PATCH V3 : Sound : Included new default car sounds created by DaveWS 2D Display : Improved small map car pointers Improved needles and markers on clocks Slightly more efficient 2d graphics drawing Driver names draw distance no longer depends on FOV Reduced width of lag meter (see more with ctrl+shift) FIX : Wide screen autocross object selection buttons Graphics : Better FPS due to removal of unecessary LOD checks Removed option "Wider screen increases LOD" Removed option "All scenery at maximum LOD" Interface : ESC now closes live suspension view and sound editor HOME key now works correctly in single player replays ESC in game setup screen now exits to entry screen SHIFT+O in main entry screen now goes to options Join specific game - colours are removed from name FIX : Next screen shot number was not saved on exit FIX : Default sound selected when deleting a colour FIX : Mouse cursor is now visible on window border Views : View options now visible before you go on track Separate FOV stored for each car's custom view Separate steer look option for each custom view Improved options for follow view (chase cam) View screen rearranged to make more sense Misc : Game setup screen stats : join - pit - spectate New InSim packets (pit - penalty - take over - flags) Admins can now use in-game : /laps /qual /hours /wind New option /adminslots=X reserves slots for admins FIX : MsgOutPack (MSO) now shows long user messages FIX : Wrong delay "setup changes" after tyre change Changes in TEST PATCH V2 : Higher resolution image in mirrors Selected setup is displayed in F12 menu Another small reduction in pit-out glitch Setups can be sorted by name as well as date CTRL+S saves a screen shot to the shots folder Same distortion regardless of the volume setting No need to type edit_eng before using sound editor New PACK button in sound editor to load a sound pack Set log file name /log=name.xxx or /log to stop logging Master port is now selectable in cfg.txt (29339 or 8080) Any res as wide as or wider than 3:1 considered 3 screen Various translation updates and improvements New language : Slovenian / Slovenski FIX : Unlocking issue with AMD Athlon 64 FIX : Unlocking should now work on Cedega FIX : Small renaming bug when saving replays FIX : Invisible warning when wrong way reversing INSTALLATION : 1) Move or save the patch into your main LFS folder 2) Double click the patch to extract it to that folder 3) When you see "Confirm File Replace" select "Yes to All" 3) Now you can start LFS in the normal way KNOWN ISSUES : There is a SPR Out Of Sync (OOS) bug. I will try to fix that this evening. So please do not use V3 for hotlaps. Multiplayer should be fine. DOWNLOAD : TEST PATCH V3 (1.5 MB) : http://www.liveforspeed.net/file_lfs...FS_V3_TEST.exe DEDICATED HOST V3 (1 MB - for hosting only) : http://www.liveforspeed.net/file_lfs...S2_DEDI_V3.zip Last edited by Scawen; 23rd March 2007 at 17:09. |
|
|
#2 - |
|
S2 licensed
|
Weee!! Thank you!
__________________
"youre going to have to live with the germans from crytek showing you that your epenis is in fact rather small" -Shotglass |
|
|
#3 - |
|
S2 licensed
|
Hooray :d
|
|
|
#4 - |
|
S2 licensed
|
I thought i'd add if any of you are using my sounds from this forum, if you want to use the new default sounds you have to click the "PACK" button in the shift-a editor, and type "default", as I have made some more updates to them.
.
|
|
|
#5 - |
|
S2 licensed
|
Actually got quite a good boost in FPS on some places of the track
On another note, the new dials look a lot less arcadey than before, when we have faces for them it will make a huge difference to interiors. ![]() EDIT: The OOS only happens on SPRs from what I've tried so far. Some get it sooner, some later.
__________________
Anton Tcholakov Last edited by axus; 23rd March 2007 at 16:53. |
|
|
#6 - |
|
S2 licensed
|
Thanks, I love the sounds!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
![]() keep up the good work!
__________________
rediske.de | turtlecam.rediske.de | rediske2wheels | LFS Radio! (2005) | ...the Scirocco was a lie! |
|
|
#7 - |
|
S2 licensed
|
|
|
|
#8 - | |
|
Developer
|
Quote:
I confirm that there is a SPR OOS and I can reproduce that on some hotlap replays. I'll look this evening to see if I can get rid of that OOS without losing any of the new features. I can already get back to no OOS by rolling back one source code file - but I don't want to do that as it has important changes for the new InSim features. Anyway it should be possible to fix. For now, please do not upload hotlaps made with V3. |
|
|
|
#9 - |
|
S2 licensed
|
In widescreen mode the names over cars disappear in a very short distance. They don't appear at all on the above view. They are OK in-car.
|
|
|
#10 - |
|
S2 licensed
|
Do i have to have patch V2 instaled?
__________________
Audi A4 B5 1.8T Quattro |
|
|
#11 - |
|
S2 licensed
|
No
__________________
- Which Wheel Should I Buy? - How To Make LFS Look Better - Me - Her - Car - PC's - First Ever LFS Video - Jakg.com
|
|
|
#12 - | |
|
S2 licensed
|
Quote:
edit: sorry I shouldn't be yapping in this thread.
__________________
"youre going to have to live with the germans from crytek showing you that your epenis is in fact rather small" -Shotglass Last edited by Ball Bearing Turbo; 23rd March 2007 at 17:20. |
|
|
|
#13 - | |||
|
S2 licensed
|
Quote:
Excellent decision! Quote:
![]() Other stuff sounds great too ofcourse, thanks Scawen
__________________
Jeroen - member of the W.G.L.F.S.I.H.A.M.R.N. club Quote:
|
|||
|
|
#14 - |
|
S2 licensed
|
Bug: Content in mirrors disapears when switch to another window
I run LFS in windowed mode, the mirror mode is set to "all". Now, In "shift-U" mode I see mirrors, as expected (the first attachement shows it). If I switch to another window (LFS is not minimized) and back to LFS, then mirrors get black (the second attachement). If I go to menu and back, then mirrors are back to normal.
I have Windows 98SE, nvidia GF 4200 Ti, driver 4.14.10.4523. |
|
|
#15 - | |
|
S2 licensed
|
Quote:
|
|
|
|
#16 - |
|
S2 licensed
|
Scawen, have you maybe made an accidental change in physics?
Driving the LX4 feels very weird suddenly. Ie. I normally catch more than 90% of slides in it, and now I just can't catch most of them.
|
|
|
#17 - |
|
S2 licensed
|
Thank you devs! Including DaveWS's sounds was a great idea! I'm going to play it right now
![]() edit : @ Axus. Maybe you need to look for analogue steer smooth? Is there anything wrong with your wheel?
__________________
<@vari> ...some say that he has a big #1 on the back of his helmet and he puts it on backwards <@vari> all we know is, he is called erik |
|
|
#18 - |
|
S2 licensed
|
All settings are fine... from what I can see, unless something changes to another value when the patch is applied? And I'm fairly sure I haven't forgotten how to drive overnight and I can't catch one in ten slides.
I'm not one to normally scream "OMG, the patch has physics changes" but considering the circumstances... |
|
|
#19 - |
|
S2 licensed
|
My wild guess would be that the new sounds are causing that. You don't get the same audible cues so you miss the slides.
|
|
|
#20 - | |
|
S2 licensed
|
Quote:
Right now I would put £50 on it that there have been physics changes (possibly confined to single player). Any takers? |
|
|
|
#21 - |
|
S2 licensed
|
I second that, maybe try Patch V and Patch V3 with no sound?
__________________
"If you can make black marks on a straight from the time you turn out of a corner until the braking point of the next turn, then you have enough horsepower." - Mark Donohue |
|
|
#22 - | |
|
S2 licensed
|
Quote:
And the new sounds are even better than the last lot from Dave!
__________________
F3, LFS, nKPro & rF Licenced |
|
|
|
#23 - |
|
S2 licensed
|
I like the new credits screen, it looks a lot more professional.
__________________
<@vari> ...some say that he has a big #1 on the back of his helmet and he puts it on backwards <@vari> all we know is, he is called erik |
|
|
#24 - |
|
S2 licensed
|
For those interested:
List of sound changes since my last pack: - New gearwhine (now without any copyright issues) - New gear shifts, and different for road and race cars (now without any copyright issues) - New RAC sound, based on real video of RAC - Updated FOX - Updated FZ5 - Increased throttle off volume - Other small changes |
|
|
#25 - |
|
S2 licensed
|
Hmmm, I'm not so sure anymore, it might have been using an older version of the setup for that track by mistake but letting the rear step out a lot feels weird.
|
|
|
#26 - |
|
S2 licensed
|
Names over cars doesn't work for the active car if you use the Bird cam.
When you switch to another car, and chose a camera attached to this car, you can't see the name over it (tested only online atm). The names over the cars work only when I'm watching from a TV camera (the ones "mounted" on the track), or watching another car. I often used to watch replays to analyze who caused a crash for example, but now its not really possible to see who is who, unless they are using different skins or you press pause and find out by using the buttons in the connection list. In addition to that, i STILL think the names are hided to early, they should be visible for like 2 or 3 times the distance. EDIT: This is caused because the view distance is to high that the name over the car is hidden Using 100FOV here.
__________________
http://www.franknaggies.com/ - http://www.zt-racing.com/ - "I don't have the memory span of a goldfish." (Scawen) Last edited by ORION; 23rd March 2007 at 18:30. |
|
|
#27 - |
|
S2 licensed
|
hi,
i've got some "problems" with the sounds of DaveWS's soundpack (and now in the official version V3)... they are too loud for me and i cant hear my tires loud enough. i tried to change it in the sound options, but if i lower the car volume, and leave the tire sound at the maximum, the tire sound gets lower, too. Would it be possible to fix this anyhow, so that i can hear the tires loud and clear ?but all in all, again great work, thx
__________________
Virtual Motorsport http://www.RACE-STAR.COM RACE-STAR Challenge http://www.RACE-STAR.DE Team RACE-STAR ConverTTable: http://www.racestar-converttable.com/ |
|
|
#28 - | |
|
S2 licensed
|
Quote:
__________________
"youre going to have to live with the germans from crytek showing you that your epenis is in fact rather small" -Shotglass |
|
|
|
#29 - |
|
S2 licensed
|
Where the hell have I been!!. The sounds are awesome nearly blew me out of my seat.
|
|
|
#30 - |
|
S2 licensed
|
No problem, since it fixed itself, but I lost car shadows on the first run with the new test patch. Everything's o.k. now.
Last edited by Electrik Kar; 23rd March 2007 at 18:40. |
|
| Thread Tools | Search this Thread |
| Display Modes | |
|
|