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#1 - |
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Developer
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Hello LFS Racers. Announcing... Patch Z!
The patch contains a lot of updates including : - New interiors in XF and XR cars (road and GTR) - Updated interiors in Formula XR and Formula V8 - General improvements to interface and graphics - Improved weight distribution of GTR racing cars - XR Turbo and RB4 suspension improvements - Replay controls (click any point on time line) - Demo racers must now register to go online - Chinese, Japanese, Korean and Bulgarian Three ways to get Patch Z : 1) AUTO UPDATER - If you already have version V, W, X or Y : - Click on "Multiplayer" then "List of Games" in LFS and choose a download mirror. 2) MANUAL PATCH - If you already have version Y : - Click HERE and save the patch into your LFS folder. - With the patch correctly positioned in your LFS folder, run it and select "Yes to all" when asked about overwriting files. 3) FULL VERSION - If you are new to LFS or making a fresh installation. - Click HERE to visit the download page and follow the installation instructions More detailed information : INCREASED FRAME RATES : By using the same Hardware Vertex Shading system as the car body, the subobjects (steering wheel, gearstick, brakes, mudguards, etc) now make better use of your graphics card, saving CPU time and increasing the frame rate on most computers. Those that do not experience much frame rate increase should find it is smoother and more consistent. There are small graphical improvements as a side effect of this change. You should find that the pit-out glitch is reduced as well. REPLAY CONTROLS : Multiplayer replays now have the same interface as single player replays. They loop and the Escape Menu is available while watching. Also, replay controls have been added. A timeline is visible when you move the mouse. You can click anywhere on the timeline and the replay will go back or forward to that point. Some new keys have been added : 1) Single frame step : ',' or '.' (SHIFT + ',' or '.' = one second step) 2) SPACE to pause / unpause during a replay (same as P) 3) ESCAPE to break out of fast forwarding 4) SHIFT + F now has 3 states if you are in a replay (the 3rd state hides everything including all messages and replay controls) DEMO LICENSE SYSTEM : User name and password are now required to go online in DEMO. DEMO / S1 / S2 all appear in the same List of Hosts. NOTE to DEMO users : - You will need to set a GAME password at www.lfs.net to go online - Log in and click on "account details" to set your GAME password - You will see all compatible demo hosts and demo compatible S1 / S2 hosts NOTE to S1 users : - You will see all S1 and S1 compatible S2 hosts in the list of hosts NOTE to HOSTS : - Hosts in S2 mode - all S2 users can join - Hosts in S1 mode - all S1 and S2 users can join your host - Hosts in Demo mode - all LFS users can join your host XFR / XRR MIRROR SKIN MAPPINGS : The XFR and XRR have new mirrors and the old mappings could not be used. An updated CMX Viewer is available in the additional downloads section CAR PHYSICS CHANGES : Big GTR class : XRR : weight dist back 1.5% - CoG down 13 mm FZR : weight dist forward 1.5% - CoG down 5 mm FXR : weight dist back 1.5% - CoG down 8 mm TBO class : XRT : weight dist back 1% - CoG down 3 mm RB4 : CoG down 10 mm XRT and RB4 also got a small rear suspension update to raise the rear roll centre a little. This should reduce body roll and make them nicer to drive. Small GTR class : XFR CoG down by 10 mm and weight distribution back 1.0% UFR CoG down by 22 mm and weight distribution back 1.5% XFR also now has a sequential gearbox. HOTLAPS : Because of the physics changes, the hotlap tables for eight cars will need to be removed : XFG / RB4 / XRT / UFR / XFR / FXR / XRR / FZR Hotlaps for the other 12 cars will remain and can still be run in version Z. EAST ASIAN LANGUAGE SUPPORT : Windows 98 / ME : LFS does not support double byte characters Windows Vista : Double byte characters should work automatically Windows XP : It should work but you may need to install fonts. If you have Windows XP and currently cannot see the East Asian translations, here's how to set up your computer so it works. - In Control Panel click on "Regional and Language Options" (see attached screen shot) - Under the "Languages" tab select "Install files for East Asian Languages". - Windows will probably ask you to get your XP CD and the fonts will be installed. This is important even if you do not use Chinese, Japanese or Korean translations so you can see East Asian text and player names correctly when you are online. OTHER IMPORTANT CHANGES : - Chinese, Japanese and Korean Translations - All tracks now use JPG textures for adverts - Various fixes including a South City hot lapping issue - Full-scene antialiasing and anisotropic filtering are now supported Full list of changes in Patch Z : Graphics : updated interiors in FOX / FO8 / XF and XR (GTR and road) cars Improved frame rates - subobjects now use hardware vertex shading Improved sky rendering - less distortion, small frame rate increase Smarter level of detail calculations for best detail and frame rate Driver names are now directly above car with no acceleration offset Antialiasing and anisotropic filtering support in Graphics Options Mirrors with horizontal offset applied now stay inside windscreen JPG advert textures now used in all tracks (folder : data\pic) Improved control of mip bias : 4 sliders in Graphics Options Graphical and audio dynamic lod reductions are now instant Increased maximum number of car shadows from 8 to 16 Antialiased virtual start lights and steering gauge FIX : RB4 dashboard wrong in left hand drive mode Physics : XF GTR now has a sequential gearbox with ignition cut Wind speeds and variations are now more moderate / less wild Small improvements to default setups of XR Turbo / XR GTR / XF GTR Moved and lowered centre of gravity in GTR cars for better handling Lowered centre of gravity and updated rear suspension of XRT and RB4 Replays : Escape menu and options now available during a multiplayer replay Replay controls & timeline visible with mouse at bottom of screen SP and MP replays now loop unless started by /mpr or /spr commands External replay starting now works from replay screen or in replay FIX : Paused indicator is now shown when paused at start of replay FIX : Hang if escape menu was open at the end of a non-looping SPR FIX : Could get stuck leaving a paused MPR while guest connecting FIX : LFS wrongly allowed replay after adding AI in single player Licensed demo racers system : Demo racers now need a user name and GAME password to go online Unified List of Hosts - S2 users can all Demo / S1 / S2 hosts Demo / S1 racers can see all hosts running Demo / S1 content Demo racers now automatically download skins but not upload Double byte character support : Included Chinese, Japanese and Korean translations Selectable fonts for these languages in Game Options Input method editor support including candidate lists IME automatically switched on and off in text entry dialog Input language is shown when editing text (white if IME active) Name of active Chinese input method is shown (but not in Vista) Translations support : New Bulgarian translation including training lessons Added flags beside names of translations in Game Options New and updated training lesson translations in various languages Tips section in training can have more lines if purpose is not full FIX : Host welcome text was displayed in local code page (now Latin) FIX : Overlapping text in F12 menu asymmetrical settings (in Polish) FIX : Code page error on List of Hosts after changing language FIX : Corrupted in-game text after changing language Interface : Faster text drawing system improves frame rate Separate text entry field for AI number plates Various minor graphical improvements in the interface Improved filter (16 bit / 32 bit / all) in Screen Options Network debug messages are no longer sent in InSim packets Interface improvements including updated entry screen and options Text input box is now drawn above user messages so easier to type Hotlapping in demo version - user name is now stored in the replay Controls setup now includes sensitivity multipliers for mouse axes Auto mode switching so F9 to F12 / N / SHIFT+L work even if hidden Line breaks in help text and lesson text now depend on actual width Success or failure message is now shown for one second after CTRL+S New game setup screen info message "X removed Y from the start grid" FIX : In some rare cases SHIFT+U mode did not move with an arrow key FIX : Changing gear shift type while driving made SPR go out of sync FIX : Enter pits "Could not load colours" after renaming car colours FIX : Autocross / drag can no longer be selected in hotlapping mode FIX : It was possible to join a race with same name as an AI driver FIX : Disabled various text commands from training (including /ai) FIX : Sometimes incorrect message "Road tyres on rallycross track" FIX : Code page of text when adding a new music track in channels FIX : OutGauge and OutSim are no longer closed by starting InSim FIX : Info button in List of Hosts showed laps instead of hours FIX : Wall riding was possible on soft walls at South City FIX : Command /entry did not work while watching a replay FIX : ALT+F4 did not exit LFS from a training lesson Multiplayer : Dedicated host and network debug show connecting guest IP New command /ndebug=no/yes to switch off/on network debug New option /lytdir allows dedicated hosts to specify layout folder On local network hosts only - false start no longer causes spectate FIX : Admin could crash dedicated host by mistake with some commands FIX : Host name code page error after clicking '?' in List of Hosts FIX : Inaccurate remote cars lap time after passing a split in MPR FIX : False message : Your skin was not found at www.lfsworld.net FIX : Joining a host with same name AI resulted in Join OOS FIX : Rapid /ai command could exceed number of cars allowed FIX : Rapid /ai NAME command resulted in AI with same name FIX : User could spam TCP requests causing overload FIX : Skin name buffer overflow exploit Misc : Added output frequency and slip fraction to the RAF file output Documentation references to '<' / '>' keys changed to ',' / '.' InSim : A LAG bit is now available in the MCI CompCar structure InSim : MCI packets are now sent at regular game update intervals Improved cfg.txt Music Dir option (specifies folder for ogg files) All paths (including reversed configs) now included (in SMX folder) FIX : Removed continual memory allocations in car shadow processing FIX : Number of AI now correctly limited when using the /ai command FIX : Updated car scripts XFR.lfs / FXR.lfs / XRR.lfs (sequential) FIX : Ban statistic was sent when attempting to ban a host by /ban FIX : AI could decide to refuel too late at tracks with one split FIX : Low ASCII characters can no longer be read from text files FIX : Could select invalid configuration and weather in cfg.txt Known issues : Stray pixels at texture edges increased by AA / AF Dedicated host does not display double byte characters Name of active Chinese input method is not shown in Vista - LFS Devs Last edited by Scawen; 2nd July 2008 at 15:55. |
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#2 - |
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S2 licensed
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Do it, lets get beta \o/
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Nordschleife addict since 1992 |
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#3 - |
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S2 licensed
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And people say the patches have no improvements, theres half a page there!
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#4 - |
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S2 licensed
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Thank the holy man Scawen! Great release!
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Storm Gaming |
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#5 - |
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S2 licensed
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Thanks Scawen and the rest of the dev team!Woohoo!
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#6 - |
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S2 licensed
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Thanks guys for your efforts
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#7 - |
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S2 licensed
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Thank you soooo much!
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#8 - |
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S2 licensed
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![]() Thanks Scawen. It's when you see all the improvements in a list like that you actually appreciate how much has changed. Great work as usual.
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Oy! Keep your fingers out of my soup! |
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#9 - |
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S2 licensed
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Excellent! Keep it in this way, good work Scavier.
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LFS is like a piece of
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#10 - |
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S2 licensed
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YAY
![]() First of all, big big thanks to Scawen, Eric and Victor. You guys are great . Huge job has been done once again P.S. Scawen, perhaps we may ask now, what's next? S2 Final?
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TeamLT |
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#11 - |
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S2 licensed
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Thx scawen!
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Hamilton Fan!
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#12 - | |
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S2 licensed
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i dont care how many people say that the development of LFS is slow, IMO, its bloody great!!!
thankyou for this! the LFS development team rule!
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Quote:
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#13 - |
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S2 licensed
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Great work, devs!
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#14 - |
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S2 licensed
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Thx for Z!
![]() GO GO GO LFS! |
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#15 - |
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S2 licensed
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OMG, OMG! I was away for 1,5 week and it changed so much.
Thank you LFS devs!
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#16 - |
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S2 licensed
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Sweet
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#17 - |
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S2 licensed
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Wooha, nice work all LFS Devs
![]() Now, let's make ~30 Z testpatches and go to Beta !
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Last edited by kruuvi; 4th July 2008 at 09:05. Reason: Changed signature settings |
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#18 - |
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S2 licensed
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:THUMBSUP: Thanks for all the work you guys do, it's greatly appreciated!
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#19 - |
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S2 licensed
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Wonderful stuff as always!
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#20 - |
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S2 licensed
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Great news
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Regards Jadran |
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#21 - |
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S2 licensed
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My slaptop's about to run out of battery and im not at home/dont have a cable but i've downloaded it and am going to attempt to play as much as possible!
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![]() to finish first; first you must finish |
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#22 - |
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S2 licensed
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Great stuff!
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#23 - |
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S2 licensed
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Thx Scawen, I've dowloaded the patch, but I'm out of unlocks.
Can you plz give me 1 unlock? Cause I had unlocked Y32, but then I changed pass, and I think when I changed it it took another unlock. Or maybe it was some other mistake. Im out, but I wanna try patch Z. My lfs license name is andRo.!
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Last edited by andRo.; 2nd July 2008 at 15:37. |
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#24 - |
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S2 licensed
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Good job !
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[ctra]ctra/mini/Dillyracer[/ctra] [ctra]bnj/mini/Dillyracer[/ctra][ctra]ss/mini/Dillyracer[/ctra]
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#25 - |
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S2 licensed
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Thank you , much apreciated
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#26 - |
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S2 licensed
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THX a lot
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#27 - |
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S2 licensed
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WoW thanx
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#28 - | |
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S2 licensed
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Quote:
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#29 - |
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S2 licensed
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Finally. Thanks for everything.
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#30 - |
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S2 licensed
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Couldn't get what you meant deggis...you mean, he should give +1 unlock for all just in case, or he has given already? Well I don't mind, I just need that 1 unlock.
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