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mkinnov8
20th December 2006, 00:22
There are lot of differences in FO8 and BF1 engine. Just because the amount of cylinders are the same, doesn't mean that they produce same kind of sound.

Maybe not, but the BF1 is still a long way off. FOX is getting better, get rid of the wine there and it would be perfect (well at least back to U30 perfection).

Boris Lozac
20th December 2006, 00:35
WOW, a great sound when cars are near each other! :thumb: I here, vrvrvrvvrvrvrvrvrvr like a go cart exaust sound, it is so great, so immersive!!
Only drove LX4 since U32 to U34 so i am only commenting on LX4..
The sound of the engine is so much better now, you here the valves kicking(or am i imagining this)... :scratchch
One thing that really bothers me, is that now, i don't hear LFS when it is minimized, :( as i understood, it's because of the direct sound.
I really need this, because i want to hear when someone drops a message, or something.. Can this be implemented again?
I also had some stutters like when someone leaves the garage, that small stutter, but more noticable now, it lasts longer, and it is random, it almost caused me to crash, racing tonight, as my screen froze for second, maybe longer...
Maybe i am crazy, but i haven't noticed earlier, in the Shift+U mode, that rotation thing, maybe it was there before, but i just noticed it, and it is a GREAT THING, i can make sick screenshots now.. :)
Anyway, great work Scawen, great couple of patches, and a great sound improvements.. For this short period of time, you managed to do crazy stuff with the sounds, can't imagine what would be in the future!! :thumb: amazing..

Impreza WRX
20th December 2006, 01:07
About 10,000 RPM engines sounding too low... may I direct your attention to this archival snippet from Spoon Sports. If you are not into the technobabble, skip the first third of the video. They take a 1.6L 4 cylinder in a Honda Civic to 10,000 RPM!

Educational use... ;)

http://www.youtube.com/watch?v=Rl8T9KFgjWc&eurl=

MauroDiaz
20th December 2006, 01:37
My first ever post here... some of us are just scared of the reaction to a post... that's why I'm a "read only" member...

Anyway... I looked hard to see if this has ever been brought up... as hard as I can/know... so please, take my apologies in advance if my searching skills are crap...

Updated to U34 a few hours ago and this thing, that appears to be a bug, happened to me... In spectate mode, this car (and only this) had no track underneath it... obviously it was a local thing as the guy was racing normally... other cars views were normal thou...

I doubt this can be reproduced hence the little value in raising this (perhaps)... Last thing: I use the same hardware for quite some time and rarely install any software on it...

Cheers,
Mauro

Ball Bearing Turbo
20th December 2006, 02:15
turbine stalling maybe ? theres a few possible explainations

Turbine stalling or not; the impeller will be pumping a particular amount of air at said turbine RPM. So if the demands of the engine increase, the boost pressure must decrease; right? I've never heard a turbocharged car where the whine increases in direct proportion to engine RPM (like a supercharger) (VE issues aside). Never never. The turbocharger wants & desires to operate at it's efficiency peak by it's nature, so when it's providing boost it should not have large variations in it's operating RPM.... right? Anyone?

What are the other explanations? Sorry for pursuing the point; but I would like to determine if the sound is wrong or not, and be edified by futher knowledge of forced induction in the process so I can live up to my name :D

My first ever post here... some of us are just scared of the reaction to a post... that's why I'm a "read only" member...

:smileypul No worries, everyone here is nice except Tristan :razz: (J/K) Don't be shy :D

dawesdust_12
20th December 2006, 02:19
Jeff, way to add your post to his quote :P

Anyways, Scawen the sounds are becoming an improvement, and its nice that you are putting time into them, and they sound like they can develop into greater things :)

thisnameistaken
20th December 2006, 02:33
Updated to U34 a few hours ago and this thing, that appears to be a bug, happened to me... In spectate mode, this car (and only this) had no track underneath it... obviously it was a local thing as the guy was racing normally... other cars views were normal thou...

I've had that happen before with previous versions of LFS. Very rarely, but I have seen it. Although for me it usually goes away eventually, but it sometimes takes a long time. I think it must be related to a laggy connection? :shrug:

Boris Lozac
20th December 2006, 02:57
I've had that happen before with previous versions of LFS. Very rarely, but I have seen it. Although for me it usually goes away eventually, but it sometimes takes a long time. I think it must be related to a laggy connection? :shrug:

Yep, that's when server is lagging, happened to me also, nothing to do with test patches..

Flycantbird
20th December 2006, 03:00
I doubt this can be reproduced hence the little value in raising this (perhaps)... Last thing: I use the same hardware for quite some time and rarely install any software on it...

Cheers,
Mauro

I've seen similar things happen, but only racing in the autopark, usually after being booted off the course. I have not seen it happen on a standard track, before or after the test patch.

Perhaps you won't see it again after rebooting your computer.

Shotglass
20th December 2006, 03:13
Turbine stalling or not; the impeller will be pumping a particular amount of air at said turbine RPM.

not necessarily which was my point just because its running at a certain rpm doesnt mean the flow through it will be the maximum flow the turbine could provide at that rpm
so the whine doesnt necessarily change but the whoooosh can
at least from my understanding

About 10,000 RPM engines sounding too low... may I direct your attention to this archival snippet from Spoon Sports. If you are not into the technobabble, skip the first third of the video. They take a 1.6L 4 cylinder in a Honda Civic to 10,000 RPM!

Educational use...

http://www.youtube.com/watch?v=Rl8T9KFgjWc&eurl=

i cant believe how well that engine runs at low rpms ... ah well its got a pretty tall rev limit at 8.5 to begin with

I think if it would be possible to derive the BF1 sound to the FO8, I know they're not the same car but they are quite close (V8 engine) because it doesn't really make sense to have the 2 cars that basically, have the same engine type yet they sound very different. Its just my opinion and take your time, just a little request from a little leprekaun .

the bf1 engine does actually sound rather nice on the fo8

Dethred
20th December 2006, 03:31
I've always wondered if you've ever driven a real car before :scratchch :shrug: :rolleyes:

I'm actually being sincere

I suppose FWD cars ranging from an Acura legend to a Mazda MX-6, RWD cars ranging from a modified LT1 Formula, 5.0 Mustang, and full bolt-on/cammed LT1 Camaro to a 3L Z4, 540i Sport wagon, GS300, AWD cars ranging from a 330xi to a Volvo S70 wagon, don't count as cars. I have never driven a car that is as loose and easily recontrolled as the cars in LFS.

That being said, its on the right track, but not quite there yet. Considering you were audacious enough to ask if someone who has been driving legally for eight years and on closed roadways for an additional 4, I assume you were one of the people that claimed that S2's original physics were perfect. Despite the changes by the the developers in the mean time, I am sure they were perfect before and after the changes.:pillepall:thumb: Way to go.

One more physics adjustment and you're wrong again, and I'm right again. Have a nice day.

Stregone
20th December 2006, 04:00
How can I prevent LFS from going into window mode when connecting the the multiplayer lobby? My card doesn't like it when LFS does that, it switches off FSAA. Even if I alt + tab out it does it.

GT Touring
20th December 2006, 04:00
the sounds are well done.. nice gear banging and whine- i would hae left a good deal in,
the BF1 the sound is wierd. U34- it was really good in patch U- it sound like it is bubbling water, but the other are pretty good.
:thumb:
thanks Scawen-er Scavier all you-
nice interface with the tracks too

Paranoid Android
20th December 2006, 04:07
How can I prevent LFS from going into window mode when connecting the the multiplayer lobby? My card doesn't like it when LFS does that, it switches off FSAA. Even if I alt + tab out it does it.

There is an option just before getting the list of servers: Window while connecting or something.Switch it to off!

Stregone
20th December 2006, 04:24
There is an option just before getting the list of servers: Window while connecting or something.Switch it to off!
Okay I'm a dumbass, hadn't played LFS in quite a while and thought it was the patch that changed that behavior, but I simply forgot I had switched it off before :p

fangio86
20th December 2006, 05:03
i think that LFS sound in general (not only the engine) is very clean... an important part of sounds in the car is the effect of the suspensions and the tires hitting the tarmac in the track faliures or in the crubs. i dont know how hard could be this for the devs but i would like to have this in the future.
another thing that could help in the inmersion and speed sensation are the particles hitting on the casis and wheel holes.
Maybe on GTR cars (lite and pro) could be certain to add some incar sound like the jail working and touching another parts of the car durnig big turns or downhills (but knowing Scawen`s style this ll be just allow if the sim emulate the body tortion).

dont missunerstandme, this are ideas for the future, but anyway i think that ll help to have a less clean sound in lfs. :)

Nick_ll
20th December 2006, 05:10
If I may suggest something, I believe the big GTR cars should have MORE gear whine. Like a lot more (that it be louder). Also on cars with straight cut gears, the gear whine should probably "skip" when using a high gear ratio (like 1st or 2nd gear) and backing off gas and maybe also skip in a similar manner on hard bumps on the road.

Appart from that I really like the sound of 4 cylinder engines at the moment. Maybe turbo louder?

_Bionic_
20th December 2006, 05:56
Has anyone else noticed that now when you change the ingame sound it doesn't make any difference?
With Engine Volume on 0 I can hear the engine heaps loud.
Dont know if its been said before.

axus
20th December 2006, 05:57
If I may suggest something, I believe the big GTR cars should have MORE gear whine. Like a lot more (that it be louder). Also on cars with straight cut gears, the gear whine should probably "skip" when using a high gear ratio (like 1st or 2nd gear) and backing off gas and maybe also skip in a similar manner on hard bumps on the road.

I've been trying to say this for some time - I posted a vid of the McLaren F1 LM (which is just a McLaren F1 GTR converted for the road so it still has straight cut gears)... the gear whine clearly skips back and forth when lifting off the throttle. :tilt:

danowat
20th December 2006, 06:15
Just had a quick scan through and can't see this mentioned, so here goes.

U34, I am getting some kind of wierd "air rush" noise on the throttle, not induction sucking, its far to high pitched for that, it's air rushing, sort of like the wind noise, but attached to the throttle, and it sounds really odd, happens in most (every) car, and is quite annoying.

[FuLLocK]JoK3R
20th December 2006, 06:21
Just wondering if the "Test Speed" does anything, I'm pretty sure it does. But why does it have to always reset?

ax--hv
20th December 2006, 06:24
Hi! The current sound of saloon car engines (especially XRT) has one unbearable feature. If you listen to it at 6000rpm in headphones you get ringing sensation in ears because of excessing volume of 200-600 Hz. These frequences dominate and it's hard to stand them:schwitz:. I use equalizer to reduce 200-600Hz only then it's possible to hear those gorgeous sounds of intake and turbine. Equalizing spoils other sounds though.

IMO simulation of soundproofing is wrong. In real life it is tuned to create a balanced ratio of all kind of noises. Tyre and engine sounds are balanced so no one dominates - otherwise it will be anoying even if quiet. Besides the features of soundproofing materials are designed to neutralize certain frequences that are most unpleasant for human ear. The sound of engine in real car is usually pleasing. Unlike in LFS saloons.

I realize that the sound system is in a process of creation now and the final version will probably be perfect. But could you Scawen equalize the current engine sounds to make them easy on ears like it have been before U30.

BR:)

edit: btw, in RBR there was an opportunity to equalize every engine sounding by editing a text file. That was nice, could be useful in LFS too.

dev
20th December 2006, 06:55
Hi Scawen! I love the new auto update feature :)

One thing -> the new sound generating system. Tire sounds, when on the outside of the car, you hear the tires much louder then when you set your view inside of the car, and thats ok :) But when I set my view to costum, I allways hear the sound as if I was inside the car, even if I place the costum camera outside of the car. Could you make an ability to select whitch sound is generated when in costum view?

SchneeFee
20th December 2006, 07:04
U34:
Still not happy with the BF1 (preparing for a race, so racing nothing else atm.).
Tried out the lx6 yesterday - must be the best sounding car in lfs atm.:thumb:
For the F1: the pitch seems correct (not like in U32) but it should be a lot more aggresive and screaming. I was racing the bf1 yesterday at Kyoto GP Long - and f.e. when going under the bridge, the echo sounds kind of strange. Revs are quiete high there (actually always in the bf1), and the sound starts stuttering. Pls tell me if anyone else is hearing this, or if u need a sample. Pls note this only appears for the half sekond when driving underneath the bridge.

Looking forward to Patch V. Great work devs - as usal.:)

edit: autoupdate works very smooth and fast.

tristancliffe
20th December 2006, 08:40
U34:
Still not happy with the BF1 (preparing for a race, so racing nothing else atm.).
Tried out the lx6 yesterday - must be the best sounding car in lfs atm.:thumb:
For the F1: the pitch seems correct (not like in U32) but it should be a lot more aggresive and screaming. I was racing the bf1 yesterday at Kyoto GP Long - and f.e. when going under the bridge, the echo sounds kind of strange. Revs are quiete high there (actually always in the bf1), and the sound starts stuttering. Pls tell me if anyone else is hearing this, or if u need a sample. Pls note this only appears for the half sekond when driving underneath the bridge.

Looking forward to Patch V. Great work devs - as usal.:)

edit: autoupdate works very smooth and fast.

I was driving the Sauber around blackwood yesterday evening, and I LOVED the crackle as it went under the bridge - like the aggressiveness of the engine reflected back at me for a millisecond.

I think the road cars need to sound tame - no gear whine, no air induction noise (or very little), a bit of wind roar, smooth engines.
The LX's need to have a throaty sound, more induction noise, lots of wind noise (LX6 is awesome, LX4 nearly there), but less gear whine that now.
The racing cars (tintops) need to sound like raving mad speed machines - gear whine, wind noise, crazy engine ROAR, and induction noise should be dependant on where the intake is, louder than the road cars, but drowned out by the engine anyway.
The single seaters are quite nice. I don't notice gear whine in my car, as the gearbox is miles behind me, behind the engine and next to the exhaust. I do notice wind noise (LFS is quite accurate if the FOX is anything to go by) and the engine notes are pretty good - the Sauber still needs some work.

I'm not 100% convinced by the engine speed sound - they never sound like they're revving at the RPM suggested by the revcounter, but maybe a real engine doesn't if you remove the vibrations and the worry about blowing it up?


@Jeff - You're discussion of turbochargers has got the stage where I can't understand what you're talking about, and I don't really know what the original point was anyway. I don't drive the turbo cars in LFS, so my opinion doesn't matter...

Edit: I've got a video at home of me driving a race-prepped Lancia Fulvia at Castle Combe. We set the camera up badly, so everything through the windows is massively over exposed, and the interior is beautifully exposed, but the sound is great. The car has helical gears (so they'd be quiet right? WRONG!), and a weedy 30 year old 1300 engine putting out about 130hp on standard carbs (32mm Solex). The gear whine is very apparent (Front engined, front wheel drive, but longitudinally mounted, so the gearbox is by your left knee), and the engine sounds really nice (Narrow angle V4). I'll put a clip on here/youtube/google video later this evening to show you what a race car could sound like in my experience.

danowat
20th December 2006, 08:46
Ok, this wind rush noise maybe limited to my setup at home, I have just tried it here at work, and its only noticable in the FO8.

As for the rest of the sounds, I think we are somewhere close now, they sound MUCH better, the LX4 is AWESOME, the LX6 is less V-twin like, and the GTR cars now sound much more throaty.

I personally think the gear whine is a bit high pitched, but I guess its a bit subjective, and I agree with Tristan, gear whine should be removed from "road" cars, and also the revving, RPM thing.

But much MUCH better, and I'll have to try and see why I get this suck noise at home.........

Tungsten
20th December 2006, 08:58
Hello,

Just a quick link of the formula 3000 street race : http://www.youtube.com/watch?v=6XqpfZmUXUM

If the Fo8's sound could be inspired... :D

Bye

Chaos
20th December 2006, 09:03
good work with the patches Scawen! :)
one thing tho: i noticed that there is now a "curb" sound when you drive over them with loaded wheels (lx4 at least), but they are way too quiet...

see this vid (http://www.czechlfs.net/temp/Most_HL.avi), at 1.30 i go over vallelunga type curbs (http://www.laguna-seca.com/webart/press/Turn2curbweb.JPG) (couldn't find a better pic, can make one tomorrow, but seems to me that almost every curb in LFS is of this type (maybe not that 'sharp')) with the loaded wheels and the sound is very loud (sorry for the crappy quality, but is was taken with a camera in a mobile phone and that the A/C was on full because the car was standing in the sun the whole afternoon on a hot summer day, but for the example how loud the curb sound shoud be I think it's enough, louder than the skid sound from the tyres...)
so i made a better photo of the curbs... i imagine that in LFS the curbs are like this, but only a half of these, mirrored, so that its possible to drive over them in both directions...

xaotik
20th December 2006, 09:04
I'll have to try and see why I get this suck noise at home.........

In my case it was because of a diamond ring.

---

The new U34 patch sounds great. I spent about a good hour listening to a replay of various cars passing under the blackwood bridge while in Shift-U mode.

The only things I found odd were:

the tyre squeal noise can be heard from very far away - I could hear cars screetching away at the blackwood chicane with a camera at the bridge - and I have the tyre boost set to 0.
going off the throttle in the GTRs should probably produce more gear whine or somesuch - in the LX6 you get that and you really "feel" when you've overdone it and are about to get lift-off oversteer.And some immersion tidbits, nothing serious but in the LX6 with the exhaust on the left, basically right next to the driver I kinda expected the sound to be louder from that side.

PS. Everytime I go off the throttle abruptly in a racecar I now really expect the exhaust to start popping (hint, hint) - with the previous sound engine it never gave you that expectance. Good stuff :)

AndroidXP
20th December 2006, 09:14
so i made a better photo of the curbs... i imagine that in LFS the curbs are like this, but only a half of these, mirrored, so that its possible to drive over them in both directions...
These are (semi-)sawtooth curbs. LFS does NOT have such curbs! Ours are more zig-zagging like /\/\, not /|_/|_ (just a lot flatter). ;)

the tyre squeal noise can be heard from very far away - I could hear cars screetching away at the blackwood chicane with a camera at the bridge - and I have the tyre boost set to 0Didn't someone in this thread state that exactly that was missing? That he's normally able to make out the location of opponents on the track by their tyre screeches where the engine isn't hearable anymore? :shrug:

wsinda
20th December 2006, 09:24
Cosmetic: At startup LFS complains about missing sound files, where before U33 it was silent. That's because I renamed some system sound files -- the continuous beeps from chat messages distract me. (I know there is a slider for it, but when it's at value 0 the beeps are still audible.)

A big :thumb: for the new sounds, tho. One niggle: it's hard to hear the tyre-scrubbing sound now. Screeching is loud enough, but the softer scrubbing isn't.

AndroidXP
20th December 2006, 09:25
Cosmetic: At startup LFS complains about missing sound files, where before U33 it was silent. That's because I renamed some system sound files -- the continuous beeps from chat messages distract me. (I know there is a slider for it, but when it's at value 0 the beeps are still audible.)Had the same thing as I renamed Message and SysMessage. Replacing them with blank wav files instead of renaming solved the problem :thumb:

xaotik
20th December 2006, 09:26
Didn't someone in this thread state that exactly that was missing? That he's normally able to make out the location of opponents on the track by their tyre screeches where the engine isn't hearable anymore? :shrug:

I think that person was referring to when he is in the car - I was using the trackside or shift-u cameras.

From those I can hear the engine at a level that sounds very close to what I'd expect it to - i.e. I can approximately judge the distance to the car making that noise, it just sounded weird that I could hear the squeals at such a distance as well. *shrug*

Chaos
20th December 2006, 09:46
These are (semi-)sawtooth curbs. LFS does NOT have such curbs! Ours are more zig-zagging like /\/\, not /|_/|_ (just a lot flatter). ;)
I know these are NOT in LFS, I thought that's what I said with "half and mirrored"... :shrug:

Scawen
20th December 2006, 09:54
There is a problem in the translated engine text in the car selection screen. It seems that the text is concatenated without spaces between fields. It happens in spanish and some other languages, but not in english.

It happens, at least to me, with the new 32-34 patches (don't know exactly which one introduced it).Thanks, well spotted! It appears that Victor changed something in the online translation system, that removed some spaces at the start of some strings (that affected just a few text strings in LFS). I've changed how it works now, so LFS inserts the spaces if needed.

I replied to this now so the translators don't think they have done something wrong. Nothing needs to be changed in the translations. This bug is already fixed in my version.

Scawen
20th December 2006, 10:03
My point is that in LFS, the impeller stops gaining RPM and yet somehow manages to provide the same amount of boost for 3000 more engine RPM. How is this correct?

Boost will also taper off at high revs if the turbocharger simply cannot provide enough air due to it's size / efficiency range limitations (which I guess you could say is "part of the intake system choking")Yes I agree - this is not correct in LFS. The turbos don't "run out of out breath" as they should.

Also other faults including that they take ages to spin up which is wrong at least for the road cars which would have smaller turbos (which should run out of breath or maybe have twin turbos). The turbo simulation is awaiting improvements in an incompatible version. I can't really do any sound changes to it at the moment because they would just be fudging it, rather than taking their values from the sim. At the moment, the turbo sim has its drawbacks and these are audible in the sound.

Basically we have large turbos that take ages to spin up but then the engine can take any amount of air it likes from that pressurised intake, limited only by its cylinders and not the turbo itself.

Scawen
20th December 2006, 10:19
not necessarily which was my point just because its running at a certain rpm doesnt mean the flow through it will be the maximum flow the turbine could provide at that rpm
so the whine doesnt necessarily change but the whoooosh can
at least from my understandingYes, this agrees with my understanding as well.

The example I am thinking of is if the turbo is running fast, near its best operating speed and I am on wide open throttle somewhere aproaching peak torque rpm. So there's loads of air and so a big whoosh.

Now I release throttle a bit but not enough to make the dump valve open. Anyway I've just closed the throttle valves a bit so they are reducing the flow by creating higher pressure between the impeller and the throttle valves (and lower pressure between the throttle valves and the inlet valves) so this causes reduction of air going into the engine and so a reduction in the whooosh sound for that instant while the turbo is still at nearly the same speed.

So in this sense LFS is "right" because it does vary the whoosh according to how much air the engine is taking, which can vary with engine RPM and throttle position, and turbo speed. However, it's wrong in its simulation of how much air the turbo can provide and how it reacts to changes in engine conditions.

aimbottle
20th December 2006, 10:44
Ok. Just tested U34... Here are my impressions:

I think the GTRs sound MUCH better now. I like the sound of the FXR very much and XRR is good, too, but the FZR still lacks a certain nastyness :shy: (The FXR got the kind of roaring i want to hear! So it's not a constant tone, but more like the same tone played very fast repeatedly). The sound lfs plays now when you hit the curbs needs to be a little louder (hearable). That'll ad a big deal to the atmosphere...

Just my 2 cents.

aimbottle

Yaamboo
20th December 2006, 10:47
I don't hear the kerb sounds everyone talks about and that I have been waiting for since pre-S1 times :shrug: :D

aimbottle
20th December 2006, 10:51
I don't hear the kerb sounds everyone talks about and that I have been waiting for since pre-S1 times :shrug: :D
Take the lx4, hit the curbs and listen reeeeaaaalllyyy hard. :tilt: When you still don't hear it, try turning your engine volume down.

Edit: the sound gets louder the more pressure is on the tyres... so it helps if you try it with curbs on the outside of a corner.

MaKaKaZo
20th December 2006, 11:02
Just a little thing. I don't have the time to read through all the posts and maybe it's been asked before. When I installed patch U32 over U0.5 (i think it was that one) I had to unlock my S2 license again, but I didn't have to do it with the automatic updates (U33 and U34). Will I need to unlock everytime I install a non-automatic patch?

axus
20th December 2006, 11:05
Just a little thing. I don't have the time to read through all the posts and maybe it's been asked before. When I installed patch U32 over U0.5 (i think it was that one) I had to unlock my S2 license again, but I didn't have to do it with the automatic updates (U33 and U34). Will I need to unlock everytime I install a non-automatic patch?

No, there was a change in the license system due to a bug with U32. This bug is now fixed and that is why the unlock was necessary. You recieved an extra unlock with U32's release so no need to worry. :)

AndroidXP
20th December 2006, 11:05
...
No. U32 had a fix to the licensing system, which caused LFS to be locked. Normal patches or small fixes will NOT require you to unlock LFS over and over.

E: SECONDS! :mad:

N I K I
20th December 2006, 11:07
Hello,

Just a quick link of the formula 3000 street race : http://www.youtube.com/watch?v=6XqpfZmUXUM

If the Fo8's sound could be inspired... :D
Bye

Wow insane shots, who is that luck man that driving that Formula :D
I just must say wow :thumb:

faster111
20th December 2006, 12:48
Ok theres new test patch yet i have not downloaded it or installed it yet lfs Restarter is part of the automatic update system how dose it work?

tristancliffe
20th December 2006, 12:52
Download U32. Install U32. Then click multiplayer, and choose a download mirror for the latest test patch (e.g. the English one). Sit back and wait - LFS will restart itself (which is what LFS Restarter does) and Bob's your uncle.

KiDCoDEa
20th December 2006, 12:54
But when I set my view to costum, I allways hear the sound as if I was inside the car, even if I place the costum camera outside of the car. Could you make an ability to select whitch sound is generated when in costum view?

that's on purpose. that's how it should be in current system. custom cam is used for driving positions where even if on hood or roof (for whatever reason of preference), your "spirit" is in the driving. for now that won't change (as far as my opinion counts on that).

Chaos
20th December 2006, 13:09
that's on purpose. that's how it should be in current system. custom cam is used for driving positions where even if on hood or roof (for whatever reason of preference), your "spirit" is in the driving. for now that won't change (as far as my opinion counts on that).
but for making movies (camera on the door, showing the front wheel) this is not good...

KiDCoDEa
20th December 2006, 13:14
but for making movies (camera on the door, showing the front wheel) this is not good...

that cam at its current state was not introduced for making movies. also u can grab the sound from any other view that you want anyway.
i wont suggest make lfs worse for driving so it becomes easier for movies.
also current implementation is extremely incomplete from original proposal that was sent 2 or 3 years ago. so for now its as it should be. in future you wont have reasons to complain , i hope ;)

Shotglass
20th December 2006, 13:22
I think the road cars need to sound tame - no gear whine, no air induction noise (or very little), a bit of wind roar, smooth engines.

dont think so
keep in mind that all the cars in lfs are 80s/90s road cars with fairly small displacements for the power they produce
in other words the engines are old and tuned quite a lot ... they should make a lot of racket (for a road legal car anyway)
and to my knowledge performance cars from that era do have noticeable gear whine ... it sounds a different from the gear whine lfs currently has but its there

Scawen
20th December 2006, 13:31
but for making movies (camera on the door, showing the front wheel) this is not good...I have made this slight change.

In my version, if you are actually outside the bounds of the car's rectangle as viewed from above (I had this calculation already for a shadow cpu saver) then it is external. Within the rectangle it is internal, regardess of if you are actually outside or inside the cockpit at that point. So a car wheel camera has external sound.

That's as far as I'm going for now, if you are on the bonnet then it is internal (that would be a point for discussion but it's not easy to detect that kind of thing so I'm not making that external :) ) Others might say that if you can only see the wheels then it should be external / not muffled but then your gear whine would be reduced as well so I'm not doing that either or any more complicated variants.

danowat
20th December 2006, 13:32
@Shotglass Not convinced.

I owned a late 70's Toyota Celica GT (1.6 twin cam), a Datsun 160J SSS (complete with dogleg gearbox, and twin carbs) and various early 80's hot hatches and performance cars.

NONE of them had gear WHINE, which generally comes from straight cut gears istead of helical cut ones, sure, they may have had noisy boxes, but no gear whine.

sinbad
20th December 2006, 13:37
dont think so
keep in mind that all the cars in lfs are 80s/90s road cars with fairly small displacements for the power they produce
in other words the engines are old and tuned quite a lot ... they should make a lot of racket (for a road legal car anyway)
and to my knowledge performance cars from that era do have noticeable gear whine ... it sounds a different from the gear whine lfs currently has but its there

Agree about the engines, XFGTi in particular should be a real fizzy little firecracker, and I don't get that impression from the current sounds, but (although it was technically a much poorer sound) the original sounds did give me that impression.

General question now, anyone else find the gear-whine totally uninspiring? It's more like a whistle, the sound is the same for every car and only the volume is altered. It needs to be much more agressive and dynamic, more gear and throttle dependant, not just louder on the GTR race cars, and should not just be the same sound as on the road cars but at a different volume.
THIS is gearbox whine :)
(I know we don't have that car too btw)
http://uk.video.yahoo.com/video/play?p=320i+supertouring+assen&ei=UTF-8&meta=vc%3D&b=0&oid=9311422b9c69e838&rurl=www.turbostang.net&vdone=http%3A%2F%2Fuk.video.yahoo.com%2Fsearch%2Fv ideo%3Fp%3D320i%2Bsupertouring%2Bassen%26ei%3DUTF-8%26meta%3Dvc%253D

Shotglass
20th December 2006, 14:10
NONE of them had gear WHINE, which generally comes from straight cut gears istead of helical cut ones, sure, they may have had noisy boxes, but no gear whine.

blame it on the language barrier ... at least you should hear something from the gears on the road cars (as i said it sounds a lot different irl than i currently does in lfs)

TRM.13
20th December 2006, 14:21
Agree about the engines, XFGTi in particular should be a real fizzy little firecracker, and I don't get that impression from the current sounds, but (although it was technically a much poorer sound) the original sounds did give me that impression.

General question now, anyone else find the gear-whine totally uninspiring? It's more like a whistle, the sound is the same for every car and only the volume is altered. It needs to be much more agressive and dynamic, more gear and throttle dependant, not just louder on the GTR race cars, and should not just be the same sound as on the road cars but at a different volume.
THIS is gearbox whine :)
(I know we don't have that car too btw)
http://uk.video.yahoo.com/video/play?p=320i+supertouring+assen&ei=UTF-8&meta=vc%3D&b=0&oid=9311422b9c69e838&rurl=www.turbostang.net&vdone=http%3A%2F%2Fuk.video.yahoo.com%2Fsearch%2Fv ideo%3Fp%3D320i%2Bsupertouring%2Bassen%26ei%3DUTF-8%26meta%3Dvc%253D



hehehe what a noise!! :D great example for Scawen

KiDCoDEa
20th December 2006, 14:36
In my version, if you are actually outside the bounds of the car's rectangle as viewed from above (I had this calculation already for a shadow cpu saver) then it is external. Within the rectangle it is internal, regardess of if you are actually outside or inside the cockpit at that point. So a car wheel camera has external sound.

nice nice. best of both worlds, pleases everyone and avoids another option.:thumb:

MagicFr
20th December 2006, 15:05
THIS is gearbox whine :)
(I know we don't have that car too btw)
http://uk.video.yahoo.com/video/play?p=320i+supertouring+assen&ei=UTF-8&meta=vc%3D&b=0&oid=9311422b9c69e838&rurl=www.turbostang.net&vdone=http%3A%2F%2Fuk.video.yahoo.com%2Fsearch%2Fv ideo%3Fp%3D320i%2Bsupertouring%2Bassen%26ei%3DUTF-8%26meta%3Dvc%253D

hmm , i suspect this from brend new gearbox mounted. Also you dont know with what microphone they recorded that ;)

Leonidae
20th December 2006, 15:14
hmm.. i just updated from U30 to this latest one, and I'm pretty pleased with it.. BUT:

the GTT's BOV hiss is gone.. is this intentional or did I mess something up?

Doorman
20th December 2006, 15:26
In regard to the auto updating. Terrific feature but...can it not also be available in the 'Join Specific Server' window? Or does that count as a feature request? :shrug:

axus
20th December 2006, 15:38
^ I think Doorman's suggestion is very good, it should also be in join specific game. (I spend a lot of time on a number of very specific hosts because of my connection and rarely use the list of games).

Jeff just pointed me to another gem over MSN - the RAC sounds amazing! :D Much like the LX6, it doesn't go flat on high revs and the sound is just great. A big :thumb: there.

Ball Bearing Turbo
20th December 2006, 15:39
I've been trying to say this for some time - I posted a vid of the McLaren F1 LM (which is just a McLaren F1 GTR converted for the road so it still has straight cut gears)... the gear whine clearly skips back and forth when lifting off the throttle. :tilt:

This is only due to the lack of driveline play in LFS. It shouldn't be "canned', but right now the drivelines in LFS are unrealistically tight. No "rubber banding" can happen. Should be worse in RWD cars with more driveline mass.


So in this sense LFS is "right" because it does vary the whoosh according to how much air the engine is taking, which can vary with engine RPM and throttle position, and turbo speed. However, it's wrong in its simulation of how much air the turbo can provide and how it reacts to changes in engine conditions. Ok I understand your point, I see I was trying to fix it without addressing the main problem and there's no sense botching it of course. So in a situation like you described, is there currently a drag imposed on on the impeller to slow it down as much as it should? If we're building up pressure between the impeller and the throttle valve, the impeller will get dragged down rather quickly only to the point where the turbine side has the oomph to maintain X impeller speed & intake pressure At any rate, thanks for talking with me / us about the boost modelling in LFS. I really appreciate it, I've wanted to to hear what your thoughts are for a couple of years now. :D

Other things:

The RAC sounds really really REALLY great. If I could drive it worth crap, I would never drive another car :D

I make a motion for slightly louder turbo and air and BOV sounds on the FXR, XRR. If you listen to that video of the Alzen (sp?) 996 Turbo GTR at the 'ring, you can hear A LOT of air being consumed :D

Speed Soro
20th December 2006, 15:40
I got a worm when dl u34 from England's server.

Using Kapersky.

Speed Soro
20th December 2006, 15:42
Scawen, maybe you could disposal any slider to adjust the gain of the loudness according with the velocity increases. I'm not sure if I was clear...

troy
20th December 2006, 15:53
i just had this grafik bug (or whatever it could be)

updated from U33 to U34 joined that server played about 1min
and that started i post it here because i never ever had any problems before
so i guess (hope) its related to U34 and not to my graphics card ?

edit: system specs:

2.6ghz pentium
2gb ram
gforce fx 5700le
xp sp2

tristancliffe
20th December 2006, 15:54
I got a worm when dl u34 from England's server.

Using Kapersky.

Kapersky is wrong :D

axus
20th December 2006, 16:03
Scawen, maybe you could disposal any slider to adjust the gain of the loudness according with the velocity increases. I'm not sure if I was clear...

If I understand you correctly (ie. you want a magical slider that increases the volume with speed, I think), that would go against just about everything LFS stands for. I can't understand why you would want to do this - engines don't sound louder at 6000rpm in 6th gear than at 6000rpm in 3rd gear.

sinbad
20th December 2006, 16:05
hmm , i suspect this from brend new gearbox mounted. Also you dont know with what microphone they recorded that ;)

Yep that is as raucous and excessive as it gets, but don't you think the current whine is a bit tame and that it doesn't respond to throttle input in a dynamic enough way? It seems to just be a speed dependant whistle, but actual gearbox whine changes greatly when you lift the throttle, it doesn't just change pitch.

mrodgers
20th December 2006, 16:32
How big is U34? I ask because I have U32 to take home, and U33 is only 1 mb, which would take a while on dialup, but not unbearable. I have U33 in exe form anyways from someone here. Would someone be willing to upload a zip/exe for U34 that I could download and take home with me? I don't want to be stuck off the computer for 2 hours as that's all the time I really have anyways.

Thx!

Vain
20th December 2006, 16:32
Yep that is as raucous and excessive as it gets, but don't you think the current whine is a bit tame and that it doesn't respond to throttle input in a dynamic enough way? It seems to just be a speed dependant whistle, but actual gearbox whine changes greatly when you lift the throttle, it doesn't just change pitch.It doesn't really depend on how much torque is being send through the gearbox. Rather wether it is in power or coast mode. So while going downhill you can put 10% gas on and it's almost silent, you only hear the diff, final drive and the engine (which is the loudest by far). But at 12% gas the gearbox is suddenly very loud.
(Experience from a stripped car without all the carpets and sound dampening materials. Car was a trans-axle, so the gearbox was only covered by a thin sheet of metal.)

How complex is the gearsound simulation? Does it have several parts? I didn't try out clutching and declutching while coasting downhill, but in real cars there are several soundsources involved.
(neutral: No noticableable sound, only final drive, engine to loud to hear that
gear engaged, clutch engaged: synchonized cogs produce sound
gear engaged, clutch disengaged, no throttle: sound increases, gearbox is coasting
gear engaged, clutch disengaged, more gas: sound gets loud, gearbox in power mode)

* I have absolutely no clue wether I used the terms coasting and power correctly. But I should have managed to make myself understandable.

@mrodgers: U33 to U34 was 1.1 mb, if I remember correctly.

Vain

Shotglass
20th December 2006, 16:34
FIX : Excessive acceleration view shift in fast cars

im not entirely sure but i think it might cause some issues for me
with that fix the cockpit vibrates a lot more which causes motion sickness escpecially noticeable on the rac with that bar directly in your view
anybody else whos got that problem ?

Bean0
20th December 2006, 16:36
How big is U34? I ask because I have U32 to take home, and U33 is only 1 mb, which would take a while on dialup, but not unbearable. I have U33 in exe form anyways from someone here. Would someone be willing to upload a zip/exe for U34 that I could download and take home with me? I don't want to be stuck off the computer for 2 hours as that's all the time I really have anyways.

Thx!

When you install U32, U33 and U34 come in using the auto update. They were about 1.1mb each.

tristancliffe
20th December 2006, 16:49
I'm sure Florian will have a mirror for a direct link to the U34 exe soon.

Is it just a one off that LFS downloads U33 AND U34 if you're on U32 (I upgraded my work copy of LFS today, and it did both, rather than the most recent one only). Dialup users and people with limited bandwidth might prefer to download the fewest updates possible (e.g. jump from U32 to U34).

But this might have been a one off because of the content of the test patches.

PLAYLIFE
20th December 2006, 16:51
regarding auto update system.


I get the window "A new update is available", but the mirror links fail to load and it says "did not get update information". Next time I tried, it worked.

seinfeld
20th December 2006, 16:52
gearbox wine is dependant on drivability of the car for instance
I own a mazda rx7, modified, suspension clucth light flywheel
engine work, and a lsd diff MASSIVE exhaust twin 3 inch some ppl say :pillepall
and I noticed I had drivability issues at low speed, it would jerk jutter and whatnot
I got sick of it cause i couldnt get out of my drivway withuout a sccccccccraaatch noise, so i went smaller diameter pipes twin 2 1/2 and this improved the drivability, the gearbox doesnt clunk and jerk anymore at low rpm,lower mid range torque was improved . so moral is depends on drivabiltiy, in lfs no cars are hard to drive in a way the jerk klunk and run like shit below certain rpm(which id love to have as a feature) atm its just more like the engine wont rev if ur in a 2 higher gear

tristancliffe
20th December 2006, 16:59
I didn't really understand that. I got that you've riced your RX-7 to reduce what little torque it has already (totally useless on the road, but not bad on the track as long as you LOVE changing gear). But you only mentioned gear whine (which you spelt wrong anyway) in the first line.

Did changing the pipes effect the gearbox whine? You forgot to mention. I suspect the drivability makes little difference to the whine, apart from the fact you'll be putting more stutters into the 'box, but the noise/load/rpm will be the same. The noise the gearbox makes is surely related to the load/rpm rather than the size of your exhaust pipes.

seinfeld
20th December 2006, 17:04
im referring to klunk and noise changing when backing off through the gearbox, perhaps I didnt explain more clearly,
and its no ricer, its just good everything except no bodykit and other ricer additions like no gauges etc etc and no nawzz man , a true performance car,

anyway after changing pipe size it improved the drivability of the engine reducing the on off on off wine in the box it stayed more constant
my spelling sux yes its 3am here tired :thumb:

Viper93
20th December 2006, 17:13
Well I have heard of cars having too large of exhausts. Mainly in NA'd cars due to not enough back pressure at the exhaust valves. I think this can cause stuttering at lower RPM. Which would cause all sorts of wierd noises.

Dual 3 inch sounds way too much for that little engine! Jeez my brothers Hemi only has 2.5inch. My fathers 6.0 or 6.1 in his Chevy only has 2.5 also. 3 inch would be great at RPM but would give you problems low RPM I would think.

kiss me
20th December 2006, 17:24
now that my exams are over, i was more then happy to play lfs again :D
while testing U34 i noticed a couple of things that could be done better or so :D
shifting sound a bit less loud or a different 1 cuz it sounds too... lonely :D

thats about it :D

ty

Jet_ CZE
20th December 2006, 17:28
from patch u32 i got crappy sound when shifting
http://www.jet.ic.cz/hshift_soundbug.avi
using shifter 1.07-fix

Speed Soro
20th December 2006, 17:29
If I understand you correctly (ie. you want a magical slider that increases the volume with speed, I think), that would go against just about everything LFS stands for. I can't understand why you would want to do this - engines don't sound louder at 6000rpm in 6th gear than at 6000rpm in 3rd gear.

Why do you think you know more than me about "everything LFS stands for"?

Do a simple test: at midnight or later go to garage and start your car. The neighborhood won't complaint.

Then start accelarating you car at 3000 rpm. Maybe someone in the house in front of you get out the bed and go to the window see what is happening.

But, not enough, you are not happy, down you gas pedal to the metal and wait for 10 minutes, and probably the people from downstreet will come to your house to hit you, or maybe they just call the police.

If you never realize that sounds increase with the rotation, so your ears are dirty.

Marius[PX]
20th December 2006, 17:31
there are so many good things in this update but the engine sound sucks , it is so unrealistick , it sounds even not like car engine sound ........

sgt.flippy
20th December 2006, 17:32
If a neighbour gets out of bed because you rev to 3000 rpm, you need to get rid of the shitty car and/or fartcan.

axus
20th December 2006, 17:36
Why do you think you know more than me about "everything LFS stands for"?

Do a simple test: at midnight or later go to garage and start your car. The neighborhood won't complaint.

Then start accelarating you car at 3000 rpm. Maybe someone in the house in front of you get out the bed and go to the window see what is happening.

But, not enough, you are not happy, down you gas pedal to the metal and wait for 10 minutes, and probably the people from downstreet will come to your house to hit you, or maybe they just call the police.

If you never realize that sounds increase with the rotation, so your ears are dirty.

I don't think I know what you're saying but I know you don't know what I'm saying. :shrug:

EDIT: Why do you want a slider for it anyway, if its an inaccuracy in the sound? I can hear clear frequency and volume changes with RPM, can't you? What you're saying makes it sound like you want the sound volume to be variable with the speed of the car. I'm saying, volume at 40kph of the engine should be the same as that at 160kph, if the car's rpms match at those speeds despite the different gears.

XGremlinX_pt
20th December 2006, 17:37
Do a simple test: at midnight or later go to garage and start your car. The neighborhood won't complaint.

Then start accelarating you car at 3000 rpm. Maybe someone in the house in front of you get out the bed and go to the window see what is happening.

But, not enough, you are not happy, down you gas pedal to the metal and wait for 10 minutes, and probably the people from downstreet will come to your house to hit you, or maybe they just call the police.

If you never realize that sounds increase with the rotation, so your ears are dirty.

Now that I understood what is your request, I must say its the most silliest request of all time.:really:

Ger Roady
20th December 2006, 17:44
Now that I understood what is your request, I must say its the most silliest request of all time.:really:

Why ? a car with higher revs is louder !!!

Marius[PX]
20th December 2006, 17:47
But realy engine sound sux :x :x

Scawen
20th December 2006, 17:49
Some more improvements : U35 on the auto update system.

Changes :

New language included : Galician (Galego)
Language support : wider buttons at bottom left in some cases
Outside car custom view detection for sound (out of car rectangle)
Much easier to get to desired FOV using 5 and 6 zoom keys
Can't join race / leave pits for 12 seconds after green light (stops cheating)
Other cars sound volume increased by 10% - more immersive
V and flat engined cars exhaust pipe separation (stereo effect)
BF1 wind noise decreased / other minor adjustments
UFR sound improved : more race like
Small updates to all car sounds

audimasta
20th December 2006, 17:55
:thumb:

You are a hard working guy :schwitz:

S0ul
20th December 2006, 17:57
nice one,worked just fine,like it always does....but one thing that goes on my nerve is,that everytime i dl a new patch, the windowed mode when watching the server list is switched to on,is there a way not to do this?with these patches coming out everyday this can get quite annoying

DeXteRrBDN
20th December 2006, 17:57
I don't know if XF GTI car sound has been improved with U35... but after installing it.. XF GTI SOUNDS GREAAAT!!

It has an amazing sound near the shift point, it's telling 'next gear next gear'

Congrats!

prophet.est
20th December 2006, 18:02
IMO the MRT sounds like it has a lot more power than a 600cc engine should have.. and also FZ50 sound is a bit "muted".. other than that great job :thumb:

KiDCoDEa
20th December 2006, 18:02
galego? ehhe my neightbours! :D
ogrove seafood festival hurrah! (i always get sick...those oysters are a bitch)
nice, hope to see vigo, coruna, sanxenxo, compostela etc freaks on the track :thumb:

El_TaxMaN
20th December 2006, 18:03
Scawen, can you add server's version?

three_jump
20th December 2006, 18:06
one thing that confuses me a bit:

when you want to download a new patch, you get this green button named "start download" which when you click it only says "please select...". with this info you click on a download source and the patch downloads...

Imho this makes the "start download" button a bit useless...
Maybe it should be named "help" with a small text, explaining how the system works :shrug:

deggis
20th December 2006, 18:08
I'm pretty sure U32 had the gear sounds as sound files in the snd/sound folder... did those just automatically vanish after installing U34?

Transmission whine is not going to get changed anymore? Racing gearboxes sounds kinda annoying but this jet engine wwwwwhhhhhh sound is simply wrong as already said many times. It's distracting and unappealing. Hopefully it gets removed from most of the road cars.

I'm also afraid how people will get disappointed after the patch V release if there is "sound improvements" in the first line of the readme... Like Dethred already came here and apparently had no idea that test patch is not incompatible patch and thus can't have physics improvements. Using term "slightly different engine sound" or something like that might prevent this... or writing a note in the readme: "if you're a casual simmer, you'll probably still hate the new sounds but you can always start using CSR". :)

The best system I have listend to is RBR habds down. There the engine is a living dynamic thing and damaging any little part will alter its power and sound in a realistic way.
But it's still sampled in RBR. As far as I've understood. Engine sound is coming from one base file which has different on and off throttle sounds with markers that the game knows when to play what. This is a bit different to usual (e.g. GTR2) sampled systems but it is not truly dynamic because the sound isn't created from the scratch on the fly.

XGremlinX_pt
20th December 2006, 18:16
one thing that confuses me a bit:

when you want to download a new patch, you get this green button named "start download" which when you click it only says "please select...". with this info you click on a download source and the patch downloads...

Imho this makes the "start download" button a bit useless...
Maybe it should be named "help" with a small text, explaining how the system works :shrug:

completly agree with that

Zaeka
20th December 2006, 18:17
Some more improvements : U35 on the auto update system.

Changes :

New language included : Galician (Galego)
Language support : wider buttons at bottom left in some cases
Outside car custom view detection for sound (out of car rectangle)
Much easier to get to desired FOV using 5 and 6 zoom keys
Can't join race / leave pits for 12 seconds after green light (stops cheating)
Other cars sound volume increased by 10% - more immersive
V and flat engined cars exhaust pipe separation (stereo effect)
BF1 wind noise decreased / other minor adjustments
UFR sound improved : more race like
Small updates to all car sounds

I realy love you:razz: im gay or soemthing...:shrug: :D

sgt.flippy
20th December 2006, 18:22
nice one,worked just fine,like it always does....but one thing that goes on my nerve is,that everytime i dl a new patch, the windowed mode when watching the server list is switched to on,is there a way not to do this?with these patches coming out everyday this can get quite annoying
I second that, I just got annoyed by it too. Especially when you use autoupdate, the update goes so much smoother and you think you can just continue where you left, but then my screen gets resized, takes some time and is quite annoying.

thisnameistaken
20th December 2006, 18:24
But it's still sampled in RBR. As far as I've understood. Engine sound is coming from one base file which has different on and off throttle sounds with markers that the game knows when to play what.

While I love the overall sound of RBR and love the game in general, the engine sounds are pretty useless when compared to LFS. It's very difficult to tell what the engine is doing beyond "I am pressing the pedal" and "I am not pressing the pedal".

three_jump
20th December 2006, 18:25
I second that, I just got annoyed by it too. Especially when you use autoupdate, the update goes so much smoother and you think you can just continue where you left, but then my screen gets resized, takes some time and is quite annoying.

A reason for this could be firewalls... At least mine always comes up after installing a new patch when trying to get a server list... so as it works now you can't forget to update the rule ;)
(and maybe stop some people to say "after installing the patch I can't connect to the master")

AndroidXP
20th December 2006, 18:26
It's for compability issues, because some firewalls notice the changed exe and block internet access again, often in a way that causes problems when the blocked app is in fullscreen mode.

The best way to lessen the problem on your machine is running LFS in the same resolution as the desktop - then the Shift-F4 window mode switch only takes a quarter second or so, instead of waiting for the monitor to change resolution.

Blackout
20th December 2006, 18:27
I like how the UFR sounds now, it has some raceish feel now.
But the whine, I like in the racecars, really adds up to the immersion, but please shouldn't it be covered with the engine and exhaust outside the car? When a FZR goes by a camera it sounds like a jet...fooooosh :D And the whine in roadcars doesn't feel that right, maybe just under heavy stress it should become clearly hearable?


But heyy, good work, you are really pushing hard with this Scawen :)

edit. Oh oh, can you tell what that exhaust separation on flat and V engines actually means and does?

....we need a V-engined road car btw :D

DeXteRrBDN
20th December 2006, 18:28
A reason for this could be firewalls... At least mine always comes up after installing a new patch when trying to get a server list... so as it works now you can't forget to update the rule ;)
(and maybe stop some people to say "after installing the patch I can't connect to the master")


I agree. But the main problem is FSAA goes off when windowed :_(

sgt.flippy
20th December 2006, 18:29
Actually I do play LFS in the same resolution as my desktop. But it still turns off a second and then goes back on to show the resized screen. I guess it's my ATI drivers, it also does this at boot because of the settings it needs to load, so I guess I have a few settings when I run stuff in full screen mode that need to refresh the screen to turn off...

seinfeld
20th December 2006, 18:32
Well I have heard of cars having too large of exhausts. Mainly in NA'd cars due to not enough back pressure at the exhaust valves. I think this can cause stuttering at lower RPM. Which would cause all sorts of wierd noises.

Dual 3 inch sounds way too much for that little engine! Jeez my brothers Hemi only has 2.5inch. My fathers 6.0 or 6.1 in his Chevy only has 2.5 also. 3 inch would be great at RPM but would give you problems low RPM I would think.


its a turbo so bigger the better, but your trade off is poor drivability and loss of low end torque but massive gain up high

GeForz
20th December 2006, 18:39
Agree about the engines, XFGTi in particular should be a real fizzy little firecracker, and I don't get that impression from the current sounds, but (although it was technically a much poorer sound) the original sounds did give me that impression.

General question now, anyone else find the gear-whine totally uninspiring? It's more like a whistle, the sound is the same for every car and only the volume is altered. It needs to be much more agressive and dynamic, more gear and throttle dependant, not just louder on the GTR race cars, and should not just be the same sound as on the road cars but at a different volume.
THIS is gearbox whine :)
(I know we don't have that car too btw)
http://uk.video.yahoo.com/video/play?p=320i+supertouring+assen&ei=UTF-8&meta=vc%3D&b=0&oid=9311422b9c69e838&rurl=www.turbostang.net&vdone=http%3A%2F%2Fuk.video.yahoo.com%2Fsearch%2Fv ideo%3Fp%3D320i%2Bsupertouring%2Bassen%26ei%3DUTF-8%26meta%3Dvc%253D

completly agree with thatI would prefer if the "big green button" automatically selects a server (based on language version, ping whatever) and starts the downloads.

kompa
20th December 2006, 18:39
http://user.personal.fi/private/kompa/error.jpg

I got this after canceling the U35 autoupdate and pressing 'back' and very shortly after that 'button 15 ctrl_f4', which is mapped to '/exit'. Wasn't able to reproduce it...

Scawen
20th December 2006, 18:41
edit. Oh oh, can you tell what that exhaust separation on flat and V engines actually means and does?It just plays the left pipe a tiny bit louder in your left ear and the right pipe a bit louder in your right ear. This is good because with headphones on, the sound doesn't seem to be coming from a point in the middle of your head.

I have not been able to solve this problem with single pipe engines though which only have one sound source. The separation methods I tried gave bad results, like I wanted to turn my head sideways, etc. So they are a bit too "mono".

But it works nicely in the V and flat engines, giving a "fuller" sound.

Scawen
20th December 2006, 18:42
http://user.personal.fi/private/kompa/error.jpg

I got this after canceling the U35 autoupdate and pressing 'back' and very shortly after that 'button 15 ctrl_f4', which is mapped to '/exit'. Wasn't able to reproduce it...Which version did you have before that?

So what I mean is : which version did you get the crash in? U34?

EDIT : Don't worry, the crash address is not inside LFS exe (probably in DirectDraw or something, caused by LFS) so I won't be able to get anything from that - doesn't make any difference which version you were using. Thanks for the description though.

axus
20th December 2006, 18:43
:thumb: U35, is a lot better in terms of the engine sounds not going flat at high revs, at least to me. BF1 sounds pretty good now, I'd say its about right.

The XRR still sounds a bit muffled in comparison to what it should, so does the FZ5. The FZ5 is the only car I have any real complaint about - there is some kind of annoying high pitched sound that changes between the left and right channel at high rpm (from what I can tell). Apart from that, its pretty good. :)

I'd love it now if we had a little more going on on throttle lift. :shy:

Biohazard
20th December 2006, 18:43
itīs one single click soul, annoys me too. but it isnīt not too hard to change that imo ;)

Scawen
20th December 2006, 18:56
OK, this thread has got too big now, time to start a new one now that the sounds are quite a lot better than U32.

http://www.lfsforum.net/showthread.php?t=16784

Thanks for all the testing! :)