View Full Version : Please don't bash me if this has been bought up... Slipstreams?
2WDinNZ
28th August 2005, 09:27
I was racing right behind a guy earlier today and although I got a very nice laptime... I didn't really notice if there were any slipstream or drafting effects..
Do these exist in S2?
AndroidXP
28th August 2005, 09:37
LoL. You just noticed it? It's like... geez alteast since S1. But ok, on the cars you demo racers have it's not THAT noticeable. Most extreme example is probably the FO8 on the oval. Normally you get maybe... dunno 290km/h with heavy wind blowing, but as soon as you enter the slipstream three things happen
1) the wind gets way quieter
2) you become way faster (300+ km/h)
3) your already minimal downforce gets hampered even more
;)
Oh, almost forgot the bashing :chair:
Gunn
28th August 2005, 10:17
Yes it's more noticeable on the faster cars, but still present in the slower cars too. Be careful of drafting in the braking zone, it's easy to over-shoot your braking point and hit the car in front.
AndyC
28th August 2005, 13:49
I think the complete opposite, I think the slipstream effect is too much on most cars. Road cars like the XFGTI and the XRGT etc should have hardly any (if any) because they don't have to areodynamics to create the path for the other car, yes if you are seriously close you might get a little faster but you would have to be very close. But because of the shapes of the cars the air wont dispurse correctly for the slipstream.
Just watch videos of the British Touring Cars or the Seat Cup or even the British Porsche Cup you'll see how little slipstream there is and those cars have areodynamic parts on them.
Maybe I am wrong but that is my opinion.
Andy.
XCNuse
28th August 2005, 14:12
keep in mind; we dont have full aerodynamics yet so
.. gti and xr class though.. there isnt much drafting in those cars anyway?
WGooden
28th August 2005, 15:09
There's always been a pretty easily noticable draft with the FR cars, I think moreso in s2. On s2demo I remember you could pick up about 3-5mph in the GTI on blackwood in the draft, and it would start from like 3 or 4 car lengths back.
ORION
28th August 2005, 15:31
And in S1 is was like twice as much :D
I think almost no slipstream makes racing boring, because you cant pass easily, so I things it's perfect as it's now :)
AndyC
28th August 2005, 17:51
yes, S1 you could be in a double decker bus and still get a good slip of the gti. It has improved in S2 but I still think there is to much.
You say with no slipstream it would be boring but aren't the devs trying to recreate a simulator here?
Andy.
Gunn
29th August 2005, 00:37
I think the complete opposite, I think the slipstream effect is too much on most cars. Road cars like the XFGTI and the XRGT etc should have hardly any (if any) because they don't have to areodynamics to create the path for the other car, yes if you are seriously close you might get a little faster but you would have to be very close. But because of the shapes of the cars the air wont dispurse correctly for the slipstream.
Just watch videos of the British Touring Cars or the Seat Cup or even the British Porsche Cup you'll see how little slipstream there is and those cars have areodynamic parts on them.
Maybe I am wrong but that is my opinion.
Andy.Just drive on any highway in any road car at speed, follow a bus if you may, they aren't aerodynamic at all, yet they punch a nice square hole in the air just the same. In fact looking at the current F1 cars they are difficult to follow due to the "dirty" air coming off the aerodynamics, so an areodynamic car does not neccessarily make a nice clear path for the following car. Slipstreaming is possible because the first car makes a path through the air, the second car has less air resistance and so can gain on the first. At high speeds there can be a slight suction affect, to a certain extent the following car gets "pulled" along in the wake. In LFS you have to get quite close in the road cars to grab the slipstream, as it should be.
BlackSpider
29th August 2005, 08:15
And furthermore, F1-type cars are often designed to throw dirty air in to the path of tailing cars, to reduce the ammount of slipstream available. So really, the FO8 has too much available slipstream, and too far back.
AndyC
29th August 2005, 14:38
Just drive on any highway in any road car at speed, follow a bus if you may, they aren't aerodynamic at all, yet they punch a nice square hole in the air just the same. In fact looking at the current F1 cars they are difficult to follow due to the "dirty" air coming off the aerodynamics, so an areodynamic car does not neccessarily make a nice clear path for the following car. Slipstreaming is possible because the first car makes a path through the air, the second car has less air resistance and so can gain on the first. At high speeds there can be a slight suction affect, to a certain extent the following car gets "pulled" along in the wake. In LFS you have to get quite close in the road cars to grab the slipstream, as it should be.
I know how the slipstream works, and of course any shape going 70 mph is going to create a hole in the air, especially if it a bus and since its 5 times the size of a car your bound to get a healthy slipstream close up.
The F1 car does create a nice slipstream but you have to be quite close for it to take effect because of the 'dirty air' effect.
I've just watched many videos from similar styled cars (e.g Road Cars) and I'm pretty sure those guys get very little advantage from being behind other cars.
Maybe I am completly wrong but from what i have seen many times I can't see much slipstream effect from road cars / (road) racing cars.
Andy.
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