PDA

View Full Version : Streets for cruise servers on Z30+ patches


PoVo
19th June 2011, 20:51
Hi,

I've been using the JS+HTML drawer, to make my streets for cruise applications.

I have only noticed now that most of coordinates are off-scale and not accurate.

Is there any other way of making those streets?

Thanks.

Dygear
20th June 2011, 02:39
You could use path from the other tracks based off the map to make the track names. It would provide a pretty high level of accuracy as well.

PoVo
20th June 2011, 06:50
And how would I go about doing that?

I've downloaded all the PTH files for Aston.

I also downloaded your PHP PTH File Parser, although I couldn't really figure out how to use it.

Also, would I need the NLP packets to for the Streets, or would MCI suit?

Thanks.

denis-takumi
20th June 2011, 13:28
http://www.lfsforum.net/showthread.php?t=73923

tool and c++ function to find point in polygin

PoVo
20th June 2011, 14:06
http://www.lfsforum.net/showthread.php?t=73923

tool and c++ function to find point in polygin

I used this, but the coordinates are off-scale.

While driving on some drawn polygons, I noticed that some areas aren't detected.

Then after driving on another part of the track, I realised that the street shouldn't go as far as that part, and it turns out the coordinates are off-scale.

I tried moving them and so on but it wouldn't work :(

denis-takumi
20th June 2011, 14:17
/** streets **/

int X = pack_mci->Info[i].X/65536;
int Y = pack_mci->Info[i].Y/65536;



for (int g=0; g<StreetNums; g++)
{
if(Check_Pos(Street[g].PointCount,Street[g].StreetX,Street[g].StreetY,X,Y))
//if (Node >= Street[g].NodeBeg and Node <= Street[g].NodeEnd )
{
if (players[j].StreetNum != g)
{
players[j].StreetNum = g;
btn_street(&players[j]);
}
}
}


/** steets **/



work good. i will run my server u can test it

search for RUSSIAN CRUISE

PoVo
20th June 2011, 17:53
Thanks to denis-takumi, I have solved my issues with the X, Y method.

:thumbsup:

Dygear
20th June 2011, 18:13
Also, would I need the NLP packets to for the Streets, or would MCI suit?

MCI, you need to know the cars X & Y position on the track. Node positions won't help you on the open configs.