PDA

View Full Version : Test Patch 0.6A2 (old content / old physics / many updates)


Scawen
13th June 2011, 17:12
WARNING : THIS IS A TEST

NOTE : THIS DOES NOT CONTAIN NEW TYRE PHYSICS / VW SCIROCCO / ROCKINGHAM

PLEASE TEST BEFORE YOU POST

RULE : NO OFF-TOPIC FEATURE REQUESTS

RULE : NO UNRELATED COMMENTS

Hello Racers, here is a new Test Patch : 0.6A2

You can read the story behind this thread in the main forum thread :
http://www.lfsforum.net/showthread.php?t=73874

0.6A2 is NOT compatible with version 0.5Z28.
0.6A2 CAN play most version 0.5Z28 replays.
0.6 and 0.5 versions cannot connect to each other.

You cannot upload hotlaps made with 0.5Z30 to 0.6A2 because they are test patches.

Please keep a backup of your LFS.exe from version Z28 so you can go back to Z28 if there are any problems.


Changes from 0.6A1 TO 0.6A2 :

More updated translations included
Driver sent his / her setup - message is now displayed only once
FIX : Replay OOS error after saving an SPR with autocross objecs
FIX : Crash when "agree" was pressed on the Agreement screen
FIX : Avoided some possible unauthorised connections


Changes from 0.5Z34 TO 0.6A1 :

Autocross editor :

All autocross objects are now available at all tracks
Multiple object selection - press CTRL and click object button
Selection can be deleted, copied (O), moved (M), rotated (, / .)
Prevented mouse camera movement between button click and release
FIX : Start position sometimes remained active after deleting it

Open configuration support :

Random time from red to green lights now works with open configs
It is now possible to start a qualifying session on open configs

Various :

All translations have now been updated
CTRL+C now clips the mouse so window size cannot be adjusted
Admin commands from all connections are now logged (if enabled)
If logging is enabled a message is logged when an admin connects
The digit "1" now occupies the same screen space as other digits
Maximum qualifying time increased from 60 minutes to 240 minutes
TC Allowed Slip slider now goes up to 20% (previous maximum 10%)
On changing allowed cars disallowed cars will join the spectators
Improved multiple line text formatting - Japanese training now ok
FIX : It was possible to set qualifying on an autocross layout

Hotlapping support :

Tyres section in garage - settings for tyre warmer temperatures
You can load a layout in hotlap mode (may include start position)
NOTE : LFS World hotlaps may include start position - not objects
Hotlapping is possible on open configurations (not for LFS World)
Exit from pits now results in a clean restart to hotlap position
Reliable detection of wall side impacts (e.g. at South City)
Pit stops are no longer available in Hotlapping mode

Tracks :

SO : Removed a ghostly collision object in South City pit lane
SO : Removed two barriers embedded in tyre wall (Sprint Tracks)
WE : Fixed the position of the reversed configuration finish line
KY : Removed some barrier end segment errors from Oval / National

InSim :

New packet IS_OBH reports information about any object hit
New packet IS_HLV reports incidents that would violate HLVC
New packet IS_PLC sets allowed cars for individual players
New packet IS_AXM to add / remove / clear autocross objects
New packet IS_ACR to report (attempted) admin commands


Changes from 0.5Z28 to 0.5Z34 :

Contact detection and collisions :

Improved contact detection with road / walls / pit garage exit
Improved collisions with unmovable objects (e.g. red barriers)
Unmovable objects (e.g. ramps) now have concrete friction level
Improved wheel contact detection to reduce bad car collisions

SHIFT+U mode :

New free view mode replaces the old "low" and "high" path modes
Object or ground targeted by the mouse pointer is now detected
Left mouse button moves view point by "dragging" target point
Double click to move view point directly towards target point
Mouse wheel moves view point towards or away from target point
Left + Right mouse buttons rotate view point around the target
Arrow key movement follows ground below view point when possible
Store up to 10 views per track configuration with SHIFT+NUMBER
Recall a stored view with CTRL+NUMBER (or click the button)
Click on a car to follow it / look away to stop following
List of connections is now displayed in SHIFT+U mode
FIX : N key with options on caused overlapping text

Autocross editor :

Maximum number of autocross objects is now 800 on all tracks
Object positioning is much better - using mouse target detection
Less CPU / better checks when adding / moving / deleting objects
Adding / removing autocross objects no longer resets all objects
Added a new Ramp2 like Ramp1 but 2.8 metres wide (at all tracks)
Reduced Z-buffer flickering of chalk objects and pit stop markers
Speed limit no longer enforced if autocross start position exists
FIX : Could click on invisible replay slider when buttons visible
FIX : High altitude layout objects appeared under ground on load
FIX : Could add marshall circles out of bounds then undeletable

Open configurations :

New "drive anywhere" open configs (CTRL in track select screen)
Open configs can be selected with text command like /track=SO1X
Open configs can be used as racing circuits by adding checkpoints
Checkpoints can now be up to 62 metres wide to include pit lane
Custom layouts race progress / history now stored at LFS World
Positions list and blue flags are supported on open configs

Optimisations :

Frame rate increased - drawing most world objects is much faster
Optimised transparent objects (e.g. fences) to help open configs
Much better frame rate with many autocross objects (faster draw)
Removed continual small memory leaks (materials list corruption)
Number plate generation is much faster - reducing pit-out glitch

Interface :

Unlock screen now renames unnamed player to user name on exit
Clicking selected track loads that track (like pressing ENTER)
Windows messages processed in a cleaner way (affects key presses)
Mouse movements are processed more efficiently (drag / slide)
FIX : Mouse look info could go off screen in some languages
FIX : An invalid view could be selected when no cars in race
FIX : Meeting room scroll bar was invisible in recent versions
FIX : Occasionally refuelling did not match set amount

Graphics / Audio :

Improved display of help text / lesson text / welcome messages
F9 tyre diagram and SHIFT+L suspension diagrams now antialiased
Improved tyre optimisation - no missing parts of deflected tyres
Entry screen logo and frame are now drawn if a dialog box is open
FIX : In Driver Options the driver intersected with world objects
FIX : Reset from behind a barrier at South City could stop sound
FIX : Missing shadow on ground near fences at Autocross track

Multiplayer :

Wear limit for changing tyres can be set to 100% (never)
List of hosts can now show hosts you are not licensed to join
Host name is displayed in task bar and window title (if Latin)
Dedicated host window now adds new messages without flickering
Implemented VOB mod protection (physical changes will cause OOS)
Host options are now readable when opened from game setup screen
Default host IP address is now 127.0.0.1 (address of local host)
CTRL+SHIFT now displays time and date in all multiplayer replays
Removed TCP filter that allowed old versions in the list of hosts
FIX : On joining host, cars not past finish line showed wrong lap
FIX : Some problems resulting from multiple requests to join race
FIX : Pit stop did not end if car was knocked out of the pit lane
FIX : Some crashes that could result from an invalid unlock state
FIX : Some missing images (e.g. track select) caused LFS to crash
FIX : Suspension could incorrectly stay broken on remote computer
FIX : It was possible to get stuck on the track selection screen
FIX : Host restart exploit caused by multiple join packets

Text commands :

New command /ck cancels any kick or ban votes in progress
New command /cv cancels game votes (restart / end / qualify)
Command /modified=yes allows a private host to avoid CP checks

InSim :

NLP / MCI minimum time interval reduced to 40 ms (was 50 ms)
New packet IS_CON reports details of contact between two cars
Longer IS_MST now up to 128 chars / specify sound / send to all
Lap timing info added to IS_RST (standard / custom / checkpoints)
OutGauge : OG_SHIFT and OG_CTRL (keys) bits added to OutGaugePack
Security : InSim can no longer be initialised from a URL command
FIX : Clutch axis / button was not reported from Controls screen
FIX : IS_BTN did not allow documented limit of 240 characters

Misc :

New Ukrainian translation included
Hungarian translations of training lessons updated
Misc options : F9 / F10 accelerometer can be shown as one value
Improved detection of invalid window positions when starting LFS
URL command is now case insensitive - LFS:// or lfs:// both work
Cruise : no need to drive a lap before serving DT / SG penalty
Cruise : current lap is not displayed if lap timing is disabled
FIX : InSim camera with vertical pitch would cause LFS to crash
FIX : OutGaugePack ID was always zero regardless of ID in cfg.txt


DOWNLOADS :

NOTE : Z28 (or later) must already be installed! If it is not, please install Z28 before installing this test patch.

PATCH Z28 to 0.6A2 (SELF EXTRACTING) (If you already have Z28) :
www.liveforspeed.net/file_lfs.php?name=LFS_PATCH_Z28_TO_6A2.exe (2.2 MB)

PATCH Z28 to 0.6A2 (ALTERNATIVE ZIP) (If you already have Z28) :
www.liveforspeed.net/file_lfs.php?name=LFS_PATCH_Z28_TO_6A2.zip (2.7 MB)

DEDICATED HOST 0.6A2 (non-graphical version for hosting only) :
www.liveforspeed.net/file_lfs.php?name=LFS_S2_DEDI_6A2.zip (1.6 MB)

Bmxtwins
13th June 2011, 17:42
friday?
serious note:
Anyways good work scawen!
edit: I just tested out install on another PC and works fine.

PMD9409
13th June 2011, 18:10
Driver sent his / her setup - message is now displayed only once

Works as intended now. Also tried it when pitting/unpitting, and when the other driver does the same. Once you get the set sent once, it never is sent again. However I did not test whether it "updates" if you send another setup before the person grabs the older one.

Can someone do the bolded bit please? I have a league in a few minutes and don't have the time to test it.

Edit: I'm an idiot, it erases the "sent setup" when the driver pits. Ignore the bold!

FIX : Replay OOS error after saving an SPR with autocross objecs


Not fixed.

1. Drive BL1 back straight.
2. Save SPR (objects on before replay save did not cause OOS)
3. Add ramp down the straight.
4. Once you jump, OOS happens.

Link to pic (http://dl.dropbox.com/u/17343551/LFSBugOOSError.png).

Scawen
13th June 2011, 18:18
That is different - that case should go OOS.

The bug was that if you drove a replay on the attached layout :
- it worked in "instant replay".
- but if you then tried to watch it from the replay menu, it was OOS.

Kristi
13th June 2011, 18:30
What can be completely awesome in some translation and stuff? Nice bugfixes I'd say.

Nadeo4441
13th June 2011, 18:32
I still get an OSS error @ 0:06.81 in this replay someone posted earlier.

//EDIT
OOS in new replays seems to be fixed, but it should be noted that replays recorded in 0.6A1 will still go OOS..
Oh, then it's fine.

Squelch
13th June 2011, 18:37
OOS in new replays seems to be fixed, but it should be noted that replays recorded in 0.6A1 will still go OOS.

Luke.S
13th June 2011, 18:39
That is different - that case should go OOS.

The bug was that if you drove a replay on the attached layout :
- it worked in "instant replay".
- but if you then tried to watch it from the replay menu, it was OOS.

The speed bumps together like that seem to give the cars a huge speed boost. Got a UF1 well above 100mph by driving over them back towards the starting area.

I tested it straight from the layout you posted in A2,

Scawen
13th June 2011, 18:39
I still get an OSS error @ 0:06.81 in this replay someone posted earlier.
Yes, but the bug was that their version of LFS saved the layout in the replay slightly different from how it was when they loaded it. So those replays really do have a problem. But that should no longer be the case if you run a replay recorded in A2.

Scawen
13th June 2011, 18:42
The speed bumps together like that seem to give the cars a huge speed boost. Got a UF1 well above 100mph by driving over them back towards the starting area.That is a known problem, and it is due to a sampling error (your tyres do not test all positions between one physics update and the next). I've tested it a lot today, you can even get the acceleration if you go into neutral before hitting the bumps. I don't know if this anomaly can be fixed (or improved) or not, but it doesn't really come up in normal situations so it's not *that* important. It's not actually a new problem, it's just that the new speed humps can show up this flaw.

Luke.S
13th June 2011, 18:44
That is a known problem, and it is due to a sampling error. I've tested it a lot today, you can even get the acceleration if you go into neutral before hitting the bumps. I don't know if this anomaly can be fixed or not, but it doesn't really come up in normal situations so it's not all that important. It's not actually a new problem, it's just that the new speed humps can show up this flaw.

Well I'm sure the UF1 doesn't mind the speed :D

It isn't really worth worrying about at this point anyway. Its a glitch but it is nothing major like the collisions bug we used to have with the barriers was. Still great job releasing these test patches.

Have a virtual beer, any kind you want :D

[Audi TT]
13th June 2011, 18:44
FIX : Replay OOS error after saving an SPR with autocross objecs <-true
Replay OOS A1 error when playing in LFS 0.6 A2 <-true

boothy
13th June 2011, 19:05
Damn just noticed, we don't have the Aston style posts available anymore, looks a bit strange to have other types of posts on Aston :(

Nadeo4441
13th June 2011, 19:25
I was trying out this layout (http://www.lfsforum.net/showthread.php?t=74790), when suddenly, LFS spammed my chat with some kind of error messages.(see attached pic and spr.)

Heiko1
13th June 2011, 20:00
Hey Guys,

i need ur help

where i can see my App Crashes on Windows?
LFS crashed 2nd time that day one with 0.6A1 and one with 0.6A2
but where i can find my appcrashes?

It shows me the error report but how i can copy the whole Crash Adress?!
Please Help me

SHasGO
13th June 2011, 20:03
I was trying out this layout (http://www.lfsforum.net/showthread.php?t=74790), when suddenly, LFS spammed my chat with some kind of error messages.(see attached pic and spr.)

Agree with you :nod:

Heiko1
13th June 2011, 20:07
i dont get it :(
i knew it something with WEdir00 or anything like that but where that things are located?

I realy want to report that thing because i want to improve development and sort out bugs as much i can do on my own

bunder9999
13th June 2011, 20:07
where i can see my App Crashes on Windows?

(there it is, i found it...)

search C:\docs and settings\you\local settings\temp\ for files called appcompat.txt... those might have the info you need.

they'll be in folders named with jibberish. check the timestamps for verification.

Heiko1
13th June 2011, 20:10
Got it now :)

0.6A2
first one
(Bytes)
Ereignistyp: Fehler
(Failure-Adress)
Fehleradresse 0x000a8400.
0000: 41 70 70 6c 69 63 61 74 Applicat
0008: 69 6f 6e 20 46 61 69 6c ion Fail
0010: 75 72 65 20 20 6c 66 73 ure lfs
0018: 2e 65 78 65 20 30 2e 30 .exe 0.0
0020: 2e 30 2e 30 20 69 6e 20 .0.0 in
0028: 6c 66 73 2e 65 78 65 20 lfs.exe
0030: 30 2e 30 2e 30 2e 30 20 0.0.0.0
0038: 61 74 20 6f 66 66 73 65 at offse
0040: 74 20 30 30 30 61 38 34 t 000a84
0048: 30 30 0d 0a 00..
(Words)

0000: 6c707041 74616369 206e6f69 6c696146
0010: 20657275 73666c20 6578652e 302e3020
0020: 302e302e 206e6920 2e73666c 20657865
0030: 2e302e30 20302e30 6f207461 65736666
0040: 30302074 34386130 0a0d3030


0.6A1
seccond one
(Bytes)

0000: 41 70 70 6c 69 63 61 74 Applicat
0008: 69 6f 6e 20 46 61 69 6c ion Fail
0010: 75 72 65 20 20 6c 66 73 ure lfs
0018: 2e 65 78 65 20 30 2e 30 .exe 0.0
0020: 2e 30 2e 30 20 69 6e 20 .0.0 in
0028: 6c 66 73 2e 65 78 65 20 lfs.exe
0030: 30 2e 30 2e 30 2e 30 20 0.0.0.0
0038: 61 74 20 6f 66 66 73 65 at offse
0040: 74 20 30 30 30 33 31 37 t 000317
0048: 30 38 0d 0a 08..
(Words)

0000: 6c707041 74616369 206e6f69 6c696146
0010: 20657275 73666c20 6578652e 302e3020
0020: 302e302e 206e6920 2e73666c 20657865
0030: 2e302e30 20302e30 6f207461 65736666
0040: 30302074 37313330 0a0d3830

Scawen
13th June 2011, 20:17
Thank you, but it's very important that you tell me which one of those reports belongs with which exe. Because addresses are different in different exes.

Also, it would be very helpful if you could tell me what was happening, so I can begin to try to understand what happened. Did you just run LFS and this happened? Or were you online, or single player, editing a layout, in pits, driving a car, spectating, in SHIFT+U mode.

The more you can tell me, the better. Thanks!

Heiko1
13th June 2011, 20:21
First two (Byte) (words) are 0.6A2

the other two are 0.6A1


First two: 0.6A2

3rd and 4th: 0.6A1


On both i was doing the same
created an layout on SO2X
CARS_ doesnt matter its to all cars.
Was on Self created Server in Multiplayermode
(S2);
max players 32
max cars 2
pps 6
other stuff as reset cruise fcvn select - were turned OFF
Midrace join was ENABLED
Layout:

Normal Start Line from LFS original track (no custom start point),
Added
1, 2 ,3 Split in an circle
Added Finish line in the circle
And drove as fast i can with the car in the circle to gain LAPS.
Location of the circle was at the "big parking lot"
What doesnt worked :razz:

Hope that helps
If you need more detailed info in what gear the car was at what Rpm or speed please let me know.

rockclan
13th June 2011, 20:28
Scawen,

Just tested it on a clean Z28, patched to 0.6A2. No more "Profile Agree crash".

Further worked without any issues.

Also, it seems that FPS has improved quite alot, well done!

Scawen
13th June 2011, 20:35
If you need more detailed info in what gear the car was at what Rpm or speed please let me know.Are you able to reproduce it again? It would be helpful if you could post a layout that you can use to get this crash. Or I suspect I might be trying for hours and not getting the problem to appear.

Heiko1
13th June 2011, 20:38
Of course i can
it comes every time when i do that with the layout.
I tryed it now at about 10+ Times and always the same crash adress.
Here it is:


If you got it im pleased that you would allow me to delete it!
so let me know asap if you got it!


I just made that layout to let me know how long does the tyres will live when i drift with the RB4 around it (polka style)

Heiko1
13th June 2011, 21:16
Hey ho,

Found an other bug

i was on SINGLE player on BL3 with an layout
then ive joined Multiplayer and joined into my server
done Shift+U
and saw on layoutname: BL3_<lytname>


all happend on 0.6A2

Scawen
13th June 2011, 21:18
Thanks, I've got it. But I've been going round and round, I don't seem to get the crash.

Heiko1
13th June 2011, 21:22
Ok?!

Sometimes it works of thousands of laps. but realy on low number of try's

But as allways its keep crashing at me :( dno why

Post above: "New" Bug

Go to sleep

I Hope it was in any way helpfull that ive reportet that Crash and that Bug with the Layout Thing!

sicotange
13th June 2011, 21:36
The improved Autocross Editor worked like a charm in 0.6A1.

However I'm experiencing an anomaly in 0.6A2, when you select several objects with the ctrl key pressed down the objects you selected dissapear once you alter their heading. (also happens using the heading hotkeys)

Flame CZE
13th June 2011, 21:39
Good find sicotange! I can reproduce that too.

Scawen
13th June 2011, 21:43
I confirm that. :(

It will be easy to fix but I'd better get some sleep and do that tomorrow.

Thanks :thumbsup:

lavigne165
13th June 2011, 21:48
I have discovered the following:
-Objects disappear when heading changes by 0.6° (+ or - all the same). When heading changes back to this interval, objects reappear.
-Also, when objects have disappeared, if you press O, they reappear. if your press O again, they are added to the layout.
EDIT: After further testing, it seems that this isn't always the case. They do reappear sometimes if you press O, but most of the time I get a message that says " Can't add: invalid position."


I hope this helps :)

Squelch
13th June 2011, 21:52
Thanks, I've got it. But I've been going round and round, I don't seem to get the crash.Me neither. Drove all over like a maniac. I can't reproduce.

The improved Autocross Editor worked like a charm in 0.6A1.

However I'm experiencing an anomaly in 0.6A2, when you select several objects with the ctrl key pressed down the objects you selected dissapear once you alter their heading. (also happens using the heading hotkeys)Confirmed. Instant loss of multiple selected objects when rotated.

Edit:
I see it's already confirmed by Scawen now, so no matter.

Edit2:
Why can't I go to other tracks or places when I select the "X" or open track configuration in autocross? Is it just meant to be that way?
I'm not sure what you mean. I can go to any track after selecting Autocross [X]. Perhaps you could be more specific?

TexasLTU
13th June 2011, 22:07
A question, why my wheel has late reaction in 0.6A2? This doesn't happen in Z28.

Flame CZE
13th June 2011, 22:11
Try disabling Vertical sync in Misc options.

TexasLTU
13th June 2011, 22:34
Try disabling Vertical sync in Misc options.
Didn't solved the problem.

DANIEL-CRO
13th June 2011, 23:15
I think I found little bug,
I was drving XFG on BL2 (with racing line) and then someone crashed me, so I took a wrong route, and camera showed driver who was driving FBM then I got message couldnt load racing line for FBM... and when I leaved pits with XFG, I couldnt get racing line to work, also if I remember correctly from multiclass servers when something like this happens on next join youll still see racing line from different car

Squelch
13th June 2011, 23:23
A question, why my wheel has late reaction in 0.6A2? This doesn't happen in Z28.This is just a punt, but I immediately noticed my wheel felt different after a new install. Are you sure you set your controls to the same settings as Z28 in 0.6A? I'd missed Remove deadzones under Axes/FF

T3charmy
13th June 2011, 23:35
Hmm, when a user has a car VIA PLC packet, then they lose it VIA PLC, they don't get spectated??

Victor
13th June 2011, 23:45
Hmm, when a user has a car VIA PLC packet, then they lose it VIA PLC, they don't get spectated??

http://www.lfsforum.net/showthread.php?p=1602905&highlight=IS_PLC#post1602905

T3charmy
14th June 2011, 00:03
http://www.lfsforum.net/showthread.php?p=1602905&highlight=IS_PLC#post1602905

oh ok, the funny thing is, i read that the other day, hmm, ah well, thanks yet again ;)

imthebestracerthereis
14th June 2011, 00:48
BUG: Rotating multiple objects causes 'Can't add : invalid position'.
BUG: Resetting on ramp spawns car inside it.

Tonttula
14th June 2011, 08:53
Me neither. Drove all over like a maniac. I can't reproduce.

Confirmed. Instant loss of multiple selected objects when rotated.

Edit:
I see it's already confirmed by Scawen now, so no matter.

Edit2:

I'm not sure what you mean. I can go to any track after selecting Autocross [X]. Perhaps you could be more specific?


I meant as in going to places from AU1 to AU2 the skid pad etc.

Edit: Oh sorry I didn't notice the post got moved.

bunder9999
14th June 2011, 08:58
I meant as in going to places from AU1 to AU2 the skid pad etc.

your reply is here. (http://www.lfsforum.net/showthread.php?p=1605020#post1605020)

Squelch
14th June 2011, 09:31
BUG: Rotating multiple objects causes 'Can't add : invalid position'.
That one has already been reported and confirmed by Scawen.

BUG: Resetting on ramp spawns car inside it.With the collision detection changes that were made, the car does not end up flying like it used to when a reset was done on a ramp, but it does get stuck sometimes too.

Pasci
14th June 2011, 10:12
After installing patch 0.6A2 over previous test patch I can drive only alone. I do not see the "Add AI"-Button in single player and multiplayer. I activate LFS with my license (before LFS was in demo mode); nothing changed.

After close LFS and restart again, everything looks good. Very strange to me.

Translation bug:
German UI active: If "low wind" or "high wind" is selected and also one or more AIs are selected, I get an englisch error message: AI Drviers can't yet drive in windy conditions. The same problem also in french UI...

SJB
14th June 2011, 10:14
Small bug in the Layout Editor:
If you are e.g. in the menu with the ramps, and select a blue tire on the track (left click on it), you get a black tire at your mouse - if you select another blue tire, you got a blue tire at your mouse ;)

Scawen
14th June 2011, 10:47
Small bug in the Layout Editor:
If you are e.g. in the menu with the ramps, and select a blue tire on the track (left click on it), you get a black tire at your mouse - if you select another blue tire, you got a blue tire at your mouse ;)Confirmed :thumbsup:

And now fixed. Also the multiple rotating objects vanishing is fixed.

EDIT :

I've also taken the W/E/,/. keys off their time-based update which wasn't very positive. They are now "keypress based". So now you can use W/E to adjust Width by the minimum available step (2 metres) and ./, to adjust Heading by the minimum available step (about 1.4 degrees). If you want to move more than one step, the standard auto-repeat system does its job as expected.

Before anyone asks... no, I cannot change that to allow exact degree values. The 360 degrees of heading are represented internally in a single byte, which allows 256 different values. So the minimum step is 360 / 256 = 1.40625 degrees. Anyway, it's now easy to select the "well known" headings of 0, 180, 90, 45, 22.5 degrees, etc.

prOmo_LTU
14th June 2011, 10:48
Tire warmers in race mode soon?

insaneltu
14th June 2011, 10:57
Tire warmers in race mode soon?

Yeah that would be cool

Eclipsed
14th June 2011, 11:06
Tire warmers in race mode soon?
They have been already for long time,just not adjustable! Otherwise all tyres would be some 20 degrees warm at start. I guess in some future would be available adjustable ones too,but admind could type /tyrewarmer=no and everyone would start with 20 degree tyres. :D Anyway,we will see what is what with new tyre physics whenever they're done. :shrug:

After installing patch 0.6A2 over previous test patch I can drive only alone. I do not see the "Add AI"-Button in single player and multiplayer. I activate LFS with my license (before LFS was in demo mode); nothing changed.
Maybe you selected open configuration?

Scawen
14th June 2011, 11:46
Tire warmers in race mode soon?Not in this version. There is discussion about this in previous test patch threads, so please don't talk about it here.

Whiskey
14th June 2011, 11:49
Shouldn't the Sign speed 50 be in miles per hour instead of kilometers?

Edit:
I thought that pit limit signs would change if you set the games to miles or kilometers, but it doesn't, so my previous statement could be totally wrong...

TexasLTU
14th June 2011, 12:11
This is just a punt, but I immediately noticed my wheel felt different after a new install. Are you sure you set your controls to the same settings as Z28 in 0.6A? I'd missed Remove deadzones under Axes/FF
Everything is totally the same as in old Z28 patch. Tried to recalibrate it Logitech Profiler, but it still acts weird. :shrug:

Scawen
14th June 2011, 12:33
Shouldn't the Sign speed 50 be in miles per hour instead of kilometers?

Edit:
I thought that pit limit signs would change if you set the games to miles or kilometers, but it doesn't, so my previous statement could be totally wrong...That sign is not linked into LFS speed limits. I just added it so that hosters, through InSim programs, could implement a 50 km/h speed limit if they wanted to. I just copied Eric's 80 km/h sign from Blackwood and changed the texture on the front.

Whiskey
14th June 2011, 12:57
ok, thanks for the answer. At first I though that, then, after realising 80km/h = 50m/h I had to ask :razz:

Sueycide_FD
14th June 2011, 14:09
This seems to be situated around LFS in general for me, but my computer locks up and hangs only while in lfs. Of course as you know i had rfactor running for nearly 15-16 hours straight and i didnt get a single lock up whilst playing that. I've played prototype at one point for maybe 4 hours or so, Crysis 2 for maybe 3-4 hours straight. Basically games that are modern and PC intensive.

I've run memtest and came back with no errors, i have Speedfan running and just played crysis 2 for a hour (on max i should say) and upon exiting, my temp was 45 c on the taskbar. I haven't tested with a clean install yet however. Will do that now.

Scawen
14th June 2011, 14:34
Thank you all for the testing. :thumbsup:

I've released a few fixes in 0.6A3.

http://www.lfsforum.net/showthread.php?t=74811