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View Full Version : Test Patch T2 - SMALL Update - OPTIONAL - 1MB


Scawen
24th April 2006, 14:40
Hello Racers.

This is just a small update you can get, if you want to, and you already have version S or T. It's fully compatible (online and replays) with S and T and contains just a few fixes. It's the exe only. I'm just trying to get to a fully stable version without bugs, so that's why I'm putting this up for testing.

VERSION S OR T MUST BE INSTALLED BEFORE THIS PATCH!

To Install : Replace your LFS.exe with the LFS.exe from this zip.

Fixes :

FIX : LFS could crash sometimes, when leaving a multiplayer game, while your own car was on the track.

FIX : Downloading Skin message was partially off screen.

FIX : Colour alternation on list of games screen.

Updates :

Some very small optimisations in graphics code.

Download (1MB) :

http://www.liveforspeed.net/file_lfs.php?name=LFS_T2_EXE.zip

traxxion
24th April 2006, 14:46
Do I need to unlock again when I install this one? Because I have no unlocks left this month... :scratchch

Valkyrie
24th April 2006, 14:47
no m8 you don't and it all seems to be working fine :thumb:

MyBoss
24th April 2006, 14:48
Do I need to unlock again when I install this one? Because I have no unlocks left this month... :scratchch


No

Sp3cTr3
24th April 2006, 14:48
:thumb:

Scawen
24th April 2006, 14:48
No. As you may have noticed in the past, no patch has ever removed your unlock. It's only when we added the BF1, we needed to change the unlock, so you lost it when you upgraded to S or T. There is absolutely no reason to remove your unlock now. It's a simple EXE replacement.

EDIT : Too slow :D

silent_wind
24th April 2006, 14:50
i been getting some 10 sec freezes while racing online and especially when i have a close car in my sight..followed by an immediate disconnection from the server..it seems like it's a random thing, but it's there anyway. and it's happening pretty often too with fully loaded servers..

any ideas pls ? ?

MyBoss
24th April 2006, 14:53
i been getting some 10 sec freezes while racing online and especially when i have a close car in my sight..LFS just freezes and i get disconnected with a message telling me i lost connection to host...

any ideas pls ? ?


Is that on the new patch?

silent_wind
24th April 2006, 14:55
yes

Scawen
24th April 2006, 14:57
I don't think you can mean T2, i think you must mean S or T, because you've only had about 5 minutes to test this one!

Please be very very specific about exactly which version you are talking about, not "the latest one" or "the recent one". I need to know the patch letter and number, in every bug report, or I will just get confused.

TagForce
24th April 2006, 14:57
I'm just trying to get to a fully stable version without bugs


Oh my, not only are you trying to create the perfect sim...
You're going for the perfect software.

Just a little side-question here...
Has anything changed in the auto skin downloading feature, or is it still prone to mess up when there's a corrupt helmet file somewhere in the skins_x folder?
Since you're on a bugfixing spree, I figured I'd check on this bug that has been known for ages, but was not reproducable.

Scawen
24th April 2006, 15:00
Has anything changed in the auto skin downloading feature, or is it still prone to mess up when there's a corrupt helmet file somewhere in the skins_x folder?For patch S, I changed something in the skin downloading, related to users with the wrong time and date on their computer, forcing other people to repeatedly download skins and the skins not appear. I don't know if that may be related to it. LFS does not download "skins from the future" any more. We'll see I guess.

TagForce
24th April 2006, 15:03
For patch S, I changed something in the skin downloading, related to users with the wrong time and date on their computer, forcing other people to repeatedly download skins and the skins not appear. I don't know if that may be related to it. LFS does not download "skins from the future" any more. We'll see I guess.

That could be it, since the symptoms are the same... Just strange that removing the Helmet skins would solve it then.

n2oaddict
24th April 2006, 15:21
Talking about bugs, don't know if it's reported/solved already of it's even a bug, but I don't get any ''clear all objects'' button in the layout editor, and it's bugging if you have a big layout and want to load the regular track.

Scawen
24th April 2006, 15:28
Talking about bugs, don't know if it's reported/solved already of it's even a bug, but I don't get any ''clear all objects'' button in the layout editor, and it's bugging if you have a big layout and want to load the regular track."Clear all" should be there, if you have "place objects" selected. See attachment.

silent_wind
24th April 2006, 15:29
I don't think you can mean T2, i think you must mean S or T, because you've only had about 5 minutes to test this one!

Please be very very specific about exactly which version you are talking about, not "the latest one" or "the recent one". I need to know the patch letter and number, in every bug report, or I will just get confused. of course i did mean T2, i meant S and T patch...thing is it still does crash on T2 i've just got a crash ...it seemed like it happened right after a PB was displayed..as i said, it's pretty random..but it's been happening a lot and especially when i have some close actions with a car insight...what do you think it is anyway ? somehtin related to the new patch maybe ?

i recall there was somethin mentioned about LFS crashing when 2 cars make contact or somethin ? wouldnt it explain th eproblem i got while having a very close car insight..maybe some lag or somethin causes it ? or make LFS think the cars hit each others ? though i see no lag.. just gugessing anyway..

NotAnIllusion
24th April 2006, 15:30
Thanks for the test patch Scawen, I've installed it even though I haven't had problems with the 'S' patch. Will see how it goes.. ;)

nesrulz
24th April 2006, 15:44
Thank u Scawen!
Can we expect this fix (http://www.lfsforum.net/showthread.php?t=6947) in the next Test patch?

Thorvertonian
24th April 2006, 16:17
Thanks, finally able to get over 100FPS with this patch!

Ziploc
24th April 2006, 16:34
Im curious. Why was the 'holding lever no longer holds clutch' implemented?

Hyperactive
24th April 2006, 16:35
Have you Scawen seen this: http://www.lfsforum.net/showthread.php?t=6873

For me it seems that the BF1 suspension gets damaged quite "easily"...

Citywidemicke
24th April 2006, 16:44
Thanks u wery mucfor this patch.

And thanks Devs for a wery good job in LFS http://members.clipartinc.com/gallery/ImageFolio31_files/gallery/Animations/Mini/Smilies/tn_140.gif

Scawen
24th April 2006, 16:58
Im curious. Why was the 'holding lever no longer holds clutch' implemented?Because it's not how paddle shifts work in real life. It also meant you had to do very quick pull and release, to get the fastest times. Sometimes this would lead to a missed change. Beginners on LFS often hold it for a second or two, and get peculiar behaviour. It needed to be fixed for the BF1 so I just thought I'll do it for everything, and it's one less "weird" thing that needs to be explained to people. Also it's not needed as much as it was in early versions of LFS, because the autoclutch works quite well for pulling away at low speeds. So I noticed that I never used this feature any more. I decided that people who want to use clutch, can simply assign a clutch button.

Scawen
24th April 2006, 17:00
Have you Scawen seen this: http://www.lfsforum.net/showthread.php?t=6873

For me it seems that the BF1 suspension gets damaged quite "easily"...I can't really change it now, because the hotlaps have been started.

As it only happens on some tracks, where there is a dip, I think it's not serious enough to wipe the hotlaps again and insist that everyone gets a new version. I think it is better to wait until the next physics update, and implement something a bit better by then (so basically it takes more force to damage the suspension, but it gets damaged more when you do so).

tr1ax
24th April 2006, 17:00
Excellent Scawen, enjoying Patch T very much.

detail
24th April 2006, 17:02
A bug since patch S: I load my autocross layout at AS1 and instead of barrier_long get cone_green, instead of barrier_red - cone_blue (iirc). The layout file wasn't modified since patch Q.

Attached the problem file to test.

sebastiano
24th April 2006, 17:05
thx Scawen!:D:thumb: (http://www.lfsforum.net/member.php?u=43)

Ziploc
24th April 2006, 17:06
Because it's not how paddle shifts work in real life. It also meant you had to do very quick pull and release, to get the fastest times. Sometimes this would lead to a missed change. Beginners on LFS often hold it for a second or two, and get peculiar behaviour. It needed to be fixed for the BF1 so I just thought I'll do it for everything, and it's one less "weird" thing that needs to be explained to people. Also it's not needed as much as it was in early versions of LFS, because the autoclutch works quite well for pulling away at low speeds. So I noticed that I never used this feature any more. I decided that people who want to use clutch, can simply assign a clutch button.

Your getting no arguments here about that. I fully understand your thinking.

However I taught a friend how to revmatch downshift on his own by holding the lever slightly longer to help make for a smooth change. Hes complained ever since from the new patch as he lost that bit of control over his shifts. I've long since moved to Hpattern and clutch so that problem doesn't occur to me anymore. I liked having more control over my sequencail change. But in the GTR/Open wheeled machines require a very very fast change indeed.

:shrug:

Scawen
24th April 2006, 17:28
A bug since patch S: I load my autocross layout at AS1 and instead of barrier_long get cone_green, instead of barrier_red - cone_blue (iirc). The layout file wasn't modified since patch Q.

Attached the problem file to test.Yes, sorry about that. I didn't add any protection to the object list, and Eric must have deleted an object, so some objects moved in the list. I need to correct that so that doesn't happen in the future.

I can't really fix that now so I will have to ask you to repair your Aston autocross layouts. Sorry about the inconvenience, I hope that's ok.

himself
24th April 2006, 17:39
Scaven having 666th post. Hell Yeah!!! http://produkt.vogel.9g.pl/style_emoticons/default/icon_twisted.gif http://produkt.vogel.9g.pl/style_emoticons/default/icon_twisted.gif http://produkt.vogel.9g.pl/style_emoticons/default/icon_twisted.gif


Does downloading T2 patch means selling my soul to devil then? :scratchch

Hyperactive
24th April 2006, 17:48
I can't really change it now, because the hotlaps have been started.

As it only happens on some tracks, where there is a dip, I think it's not serious enough to wipe the hotlaps again and insist that everyone gets a new version. I think it is better to wait until the next physics update, and implement something a bit better by then (so basically it takes more force to damage the suspension, but it gets damaged more when you do so).

I partially agree. Though at the same time it means that those tracks that have that "dip" require some special setups. After few hits the suspension is unusable :)

Not that I make the decisions, but if there wass better time to make a change it would be now :) (just a friendly suggestion)

axus
24th April 2006, 18:20
Thanks for the quick fixes, Scawen - they seem to come much quicker than the ones over at nK-Pro... 2 weeks and they've still not released much. One question - after you take a much deserved good break, what is to be worked on? Any plans as yet? Just curious...

mrodgers
24th April 2006, 18:49
Thanks for the quick fixes, Scawen - they seem to come much quicker than the ones over at nK-Pro... 2 weeks and they've still not released much. One question - after you take a much deserved good break, what is to be worked on? Any plans as yet? Just curious...
Yea, how bout that. A Friday release and by Monday morning, we have 2 additional updates to fix some big bugs found, excellent. I'm still on patch S as I didn't get the little T.exe update until it was too late (dialup can't handle 27 mb, would have been better to wait til work). So, question for everyone who said they had slight framerate loss, is the loss regained with patch T or T2? Guess I'll just find out when I get home.

Scawen
24th April 2006, 18:51
Not that I make the decisions, but if there wass better time to make a change it would be now :) (just a friendly suggestion)Would you mind posting a SPR of this bug happening?

Please make it happen as near to the start of the replay as possible. to save me time testing. And drive "reasonably" so that it's a real situation, where the suspension is too weak. Please don't use Aston, any other track will do.

I want to try and do a fix, where an updated version has stronger suspension, but can still view S/T/T2 replays with weaker suspension. Your replay will help me set the level correctly, and to check that the new version does not go OOS when watching the old replays.

I can't promise that this will work out but it may be possible, so it's worth a try.

Live For Kill
24th April 2006, 18:55
isnt that bug, that the carpark wants me to do laps?

Ball Bearing Turbo
24th April 2006, 19:04
no. You can make autocross.

ussbeethoven
24th April 2006, 19:14
I know it's nothing important, but it would be nice if you could add this (http://www.lfsforum.net/showthread.php?t=6418) in the next test/small patch. :)

nesrulz
24th April 2006, 19:36
i been getting some 10 sec freezes while racing online and especially when i have a close car in my sight..followed by an immediate disconnection from the server..it seems like it's a random thing, but it's there anyway. and it's happening pretty often too with fully loaded servers..

any ideas pls ? ?

I have same problem with T2.:schwitz:

10 sec. freezes. (2 time so far).

ORION
24th April 2006, 19:48
i been getting some 10 sec freezes while racing online and especially when i have a close car in my sight..followed by an immediate disconnection from the server..it seems like it's a random thing, but it's there anyway. and it's happening pretty often too with fully loaded servers..

any ideas pls ? ?
Looks like the solution is already in your signature. I would bet that its a heat problem. Im using a 6800GT myself, also at 400/1200, but to reach this, Im cooling it with water ;)

Becky Rose
24th April 2006, 19:54
LFS does not download "skins from the future" any more
I've noticed that since going to T (I didnt really play S much) that a number of racers are appearing without a skin, sometimes as many as 3 a race, whereas before I barely ever came across this. I imagine this change is the reason.

Does date checking have to be involved or could a CRC be used instead? Perhaps server time & date could be used instead?

Do players get a warning message if their skin is not downloadable because of this?

Bramski
24th April 2006, 19:58
I've been getting this crash error since the S patch, I tried T and T2 and I'm still getting it. I tried running the Dr.Watson program in the background to get some information on the crash but it's not giving me anything. All I have is this screengrab of the crash address. LFS never ever ever crashed on me before so I doubt it's a heat issue or a hardware fault. This isn't a gripe, just an error report :)

specs
amd3200+
2gb mem
Ati x800xl
Logidech DFP

Honey
24th April 2006, 20:10
...
Not that I make the decisions, but if there wass better time to make a change it would be now :) (just a friendly suggestion)
i totally agree!!!
nobody expected that the patch was perfect, if something has to be fixed it's better now that hotlaps are just started, than erasing them after that many people spent many efforts in hotlapping challenges

Scawen
24th April 2006, 21:02
All I have is this screengrab of the crash address.Which version were you using when you got this crash? I need to be very clear on that or else I'll go looking in the wrong place.

Scawen
24th April 2006, 21:03
if something has to be fixed it's better now that hotlaps are just started, than erasing them after that many people spent many efforts in hotlapping challengesas you can see above, i'm asking for a replay of this happening, so i can try to do something about it.

Scawen
24th April 2006, 21:04
I've noticed that since going to T (I didnt really play S much) that a number of racers are appearing without a skin, sometimes as many as 3 a race, whereas before I barely ever came across this. I imagine this change is the reason.no, probably they just haven't made a skin yet? remember players never get a skin until you stop, even if you download it, it doesn't reload the skin into their car until you stop or the race restarts (to avoid glitching).

the skins from the future big is when a remote player had their computer time clock set to some time in the future, then you could repeatedly and continually download their skin, and never make it appear (because thay *always* had a later skin than on your computer).

silent_wind
24th April 2006, 21:05
Looks like the solution is already in your signature. I would bet that its a heat problem. Im using a 6800GT myself, also at 400/1200, but to reach this, Im cooling it with water ;)
well, i dont wanna disapoint you..but it's not my OC'ing..i know what im talkin about dude..

i also noticed it happens when i crash into somebody... and this issue was mentioned before and was supposed to be adressed i guess...but it seems not.. those freezes are really getting on my nerve now :(

Scawen
24th April 2006, 21:08
well, i dont wanna disapoint you..but it's not my OC'ing..i know what im talkin about dude..Have you tried turning off the overclocking?

I don't mean to be rude but it has happened so many times in the past, some people who are overclocking have freezes and crashes. And they always deny that the overclocking could possibly have anything to do with it.

Well, maybe they just give overclocking a bad name, but yeah I can't really consider anything to be a bug, if it's on a overclocked computer.

Bramski
24th April 2006, 21:18
Which version were you using when you got this crash? I need to be very clear on that or else I'll go looking in the wrong place.


T2 for that crash Scawen. I can go back to T and get that crash address too if it would be of any use to you.

Scawen
24th April 2006, 21:31
T2 for that crash Scawen. I can go back to T and get that crash address too if it would be of any use to you.No, that's fine, thanks. I'll look into it then I'll post here if I need more info. I assume this crash is just happening at random when you are driving around. If you have any more info (like something that always happens when this crash occurs) then please let me know.

Bramski
24th April 2006, 21:54
It's pretty random but it seems to be when I'm cornering as my DFP locks up too even after I have closed the crash error screen. I have to go into the DFP control panel (or go back into LFS) before it releases it's current position.

silent_wind
24th April 2006, 21:55
Have you tried turning off the overclocking?

I don't mean to be rude but it has happened so many times in the past, some people who are overclocking have freezes and crashes. And they always deny that the overclocking could possibly have anything to do with it.

Well, maybe they just give overclocking a bad name, but yeah I can't really consider anything to be a bug, if it's on a overclocked computer.
well, i've never had any problem with any other games... i'm gonna turn the OC'ing Off just to make sure it has nothin to do with it..

bobvanvliet
24th April 2006, 22:11
Well, that may be because other games are usually GPU-intensive, leaving the CPU at a reasonable temp. LFS asks a lot of your CPU, which might lead it to (over)heat up more than with other games... :shrug:

afastest
24th April 2006, 22:13
well, i've never had any problem with any other games... i'm gonna turn the OC'ing Off just to make sure it has nothin to do with it..

I once overclocked radeon 9800 pro and had red alert 2 (the name of a game) crashing because of that. First I thought it was software related because it crashed at exactly same place/time in the game, but then it turned out to be overclocking. I don't say this is the case with you here, but sometimes symptoms make it look like it is software related, when in fact it turns out to be hardware(OC or faulty) caused.

Hyperactive
24th April 2006, 22:15
Would you mind posting a SPR of this bug happening?

Please make it happen as near to the start of the replay as possible. to save me time testing. And drive "reasonably" so that it's a real situation, where the suspension is too weak. Please don't use Aston, any other track will do.

I want to try and do a fix, where an updated version has stronger suspension, but can still view S/T/T2 replays with weaker suspension. Your replay will help me set the level correctly, and to check that the new version does not go OOS when watching the old replays.

I can't promise that this will work out but it may be possible, so it's worth a try.

Let's give it a shot :)

This is at KY2R, in the very beginning on the oval part. The setup used is the setup that came with the patch.

Just a slight forced understeer in the corner. The LWR part flickers on the front suspension and there is small damage. I can do bigger damage, but it will take more time :smileypul I was actually quite surprised how easily I could damage it...?

File attached.

EDIT: used latest patch (T2)

r4ptor
24th April 2006, 22:36
Oh my, not only are you trying to create the perfect sim...
You're going for the perfect software.

/Me likes what Scawen is trying to accomlish :thumb:

shim
24th April 2006, 22:47
Scawen, ive checked me event logger within XP, cause i have been gettin crashes now and then (since the new patches), and according to the event viewer, its Xfire thats causing it for me..


Faulting application lfs.exe, version 0.0.0.0, faulting module xfire_toucan_19304.dll, version 1.0.0.19304, fault address 0x000201af.


if ya need more info bout this mate, gimmme a hola somehow and ill try and see wha i can do for ya :)

Hyperactive
24th April 2006, 23:06
Scawen, ive checked me event logger within XP, cause i have been gettin crashes now and then (since the new patches), and according to the event viewer, its Xfire thats causing it for me..

if ya need more info bout this mate, gimmme a hola somehow and ill try and see wha i can do for ya :)

I think it's known that xfire can cause some troubles with LFS. Was it bob smith who found a trick how to do it...? Don't remember the trick though :)

Scawen
24th April 2006, 23:18
I've been getting this crash error since the S patch, I tried T and T2 and I'm still getting it. I tried running the Dr.Watson program in the background to get some information on the crash but it's not giving me anything. All I have is this screengrab of the crash address.Hmm, that turns out to be a mysterious crash, in the middle of the skid drawing code. But that's a reliable part of the program and is old and unchanged. So that's very confusing. Please can you try to get some more crash addresses or watson logs - to see if they are the same or if they vary? Is your computer overclocked at all - if so please try running with it not overclocked - I wouldn't want to spend time looking for a "bug" just because a cpu is making mistakes...

silent_wind
24th April 2006, 23:23
Scawen, ive checked me event logger within XP, cause i have been gettin crashes now and then (since the new patches), and according to the event viewer, its Xfire thats causing it for me..


Faulting application lfs.exe, version 0.0.0.0, faulting module xfire_toucan_19304.dll, version 1.0.0.19304, fault address 0x000201af.

if ya need more info bout this mate, gimmme a hola somehow and ill try and see wha i can do for ya :)
where can i bring up that windows logger ?

Rtsbasic
24th April 2006, 23:50
Scawen, Great to see you staying on the ball regarding bugs :)

I have one bug to mention I don't believe affects many people, but its really annoying. I use a manual clutch pedal and a homebuilt shifter, but for my throttle/brake I'm using DFP pedals. I cannot heel/toe drive these without a painful ankle after a short while, so in past versions I have used the throttle blip on downshift option, but it goes invisible when using a manual clutch now. Any chance you can make it remain visible? Its very hard to keep the car stable without it on some configurations and is ruining the experience a bit for me. Other than that, great work :thumb:

shim
24th April 2006, 23:50
right click my computer/manage/event viewer/application

silent_wind
25th April 2006, 02:10
right click my computer/manage/event viewer/application
i couldnt find any error related to the game or the time i was runing LFS when it crashed..

i tested withno overclockin whatsoever..the game still crash randomely as i stated before. well, i think im gonna give up here..hopefully somethin will be done and if not i'll move to somethin else.:shrug:

dawesdust_12
25th April 2006, 03:03
I odd habit I get though with the patch S(then T and T2) is that sometimes shifting up, it misses changes, even when I seem to hold it for quite a while and let go (1 sec-ish) I reverted back to patch Q and didn't experience this behaviour but it's very common for me in patch S and later. Any ideas?

KiDCoDEa
25th April 2006, 04:20
I odd habit I get though with the patch S(then T and T2) is that sometimes shifting up, it misses changes, even when I seem to hold it for quite a while and let go (1 sec-ish) I reverted back to patch Q and didn't experience this behaviour but it's very common for me in patch S and later. Any ideas?

yeah, read whats changed list for bf1 patch.

P5YcHoM4N
25th April 2006, 04:47
i couldnt find any error related to the game or the time i was runing LFS when it crashed..

i tested withno overclockin whatsoever..the game still crash randomely as i stated before. well, i think im gonna give up here..hopefully somethin will be done and if not i'll move to somethin else.:shrug:
Make sure your system is stable. Run Prime95 for 24 hours, if it gets no errors then the proc is fine, then run memtest for 24 hours, no errors and it's fine (though you could do 12 hours on each, more often then not if it finds no errors after 12 hours then it won't after 24).

One of the biggest problems with OC'ing for too long is it does minor damage to the CPU, RAM, GPU, and many other parts which get clocked, which never show up until it has to crunch a lot more maths then under normal use. LFS being the proc eater it is, I find it is a great system stabality test.

XRRoy
25th April 2006, 07:32
great to see you are fully working on test patches (bugfixes) again. Almost looks like the old days:thumb:

TRM.13
25th April 2006, 08:25
For patch S, I changed something in the skin downloading, related to users with the wrong time and date on their computer, forcing other people to repeatedly download skins and the skins not appear. I don't know if that may be related to it. LFS does not download "skins from the future" any more. We'll see I guess.

Maybe victor remembers me with that trouble with the "future skins" :D

Bramski
25th April 2006, 09:13
Hmm, that turns out to be a mysterious crash, in the middle of the skid drawing code. But that's a reliable part of the program and is old and unchanged. So that's very confusing. Please can you try to get some more crash addresses or watson logs - to see if they are the same or if they vary? Is your computer overclocked at all - if so please try running with it not overclocked - I wouldn't want to spend time looking for a "bug" just because a cpu is making mistakes...

I'll be having a good session later this evening Scawen, I'll collect as much info as I can when it crashes and post it in here.

One thing I have noticed about the skids (which has always happened since I started playing in October) Is that some skidmarks shoot right up into the sky after a while and you can see a big black line heading skywards, I'll get a screenshot of it in-game so you can see what I mean.

My machine is all stock, no oc's and I have adequate cooling and ventilation.

Bramski
25th April 2006, 09:26
Here's a new one. I wasn't actually driving when this happened, I was setting up a race against the AI when it booted me to deskto pwith this error.

(Ver. T2)




[edit] I also found this info relating to the last crash in the xp event viewer.
"Faulting application lfs.exe, version 0.0.0.0, faulting module ntdll.dll, version 5.1.2600.2180, fault address 0x000122ba."


Another 12 crash errors in the viewer relate to this address
"Faulting application lfs.exe, version 0.0.0.0, faulting module lfs.exe, version 0.0.0.0, fault address 0x00097adb."

DEVIL 007
25th April 2006, 09:35
I'll be having a good session later this evening Scawen, I'll collect as much info as I can when it crashes and post it in here.

My machine is all stock, no oc's and I have adequate cooling and ventilation.

Would be nice if you would also check if you have WHQL drivers installed.The drivers didnt get WHQL certification just for fun.

I know its quite a lot of work but the best way would be to format and install your system again with approved drivers.Then adding programs might show where the issue is.

letdown427
25th April 2006, 09:57
It does sound like you're having some pretty weird problems unique to your system?

Have you run memtest and prime95?

I know you're running stock, but still, at least then CPU/RAM can be eliminated?

Bramski
25th April 2006, 10:03
Would be nice if you would also check if you have WHQL drivers installed.The drivers didnt get WHQL certification just for fun.

I know its quite a lot of work but the best way would be to format and install your system again with approved drivers.Then adding programs might show where the issue is.


I have WHQL 6.14 Catalyst drivers installed. I can run LFS on another backup HDD I have with a fresh XP install on it to see if it still crashes but to be honest I have just about every other sim installed on my machine and none of them give me crashes so I don't want to go formatting and reinstalling just yet, even though LFS and RBR is all I really play these days :)

BWX232
25th April 2006, 10:05
PLEASE GIVE ME AUTO BLIP on Downshift back!!!
My pedals cannot take Left foot braking and neither can my lower back after 3 major surgeries! - not sitting in a chair anyway.


Why did you take it away? Now I cannot use my clutch pedals anymore. :shrug:

- a guy using auto clutch can use it- but when I make the game harder by having to push in the clutch for every single shift, I cannot use it? I do not get that.


http://img156.imageshack.us/img156/7139/nobliplfs5id.jpg

Bramski
25th April 2006, 10:10
It does sound like you're having some pretty weird problems unique to your system?

Have you run memtest and prime95?

I know you're running stock, but still, at least then CPU/RAM can be eliminated?


I'll give prime a whirl mate as I have that installed. The strange thing is though is that LFS was rock solid for me before the recent update. Plus I have a lot of other games installed and none of them give me any hassle apart from Oblivion, but that seems to be crashing fpr a lot of people on their forums who have a broad spectrum of hardware configs.

letdown427
25th April 2006, 10:19
I'll give prime a whirl mate as I have that installed. The strange thing is though is that LFS was rock solid for me before the recent update. Plus I have a lot of other games installed and none of them give me any hassle apart from Oblivion, but that seems to be crashing fpr a lot of people on their forums who have a broad spectrum of hardware configs.

I'd forgotten the bit about the worked fine before recent update. Although you said it was doing some weird tyre mark flying off into the sky thing?

Sounds :pillepall

Hope you get to the bottom of it! :thumb:

Bramski
25th April 2006, 10:20
Yea it's always done the skidmarks to heaven thingy since I first started playing in october. I'll grab a screenie of it.

Here's what it looks like, sometimes during a long race some corners can be littered with these skidmarks that are hading skywards.


http://img20.imageshack.us/my.php?image=skid2sky1gu.gif

tristancliffe
25th April 2006, 10:57
Woah, never ever EVER seen that before. I used to see skidmarks in the air in the very early days of skidmarks, or have them appear where another car was that you 'drove over'. But that bug was squashed and I assumed everyone just saw them on the ground like I do.

Blues
25th April 2006, 11:37
Why did you take it away? Now I cannot use my clutch pedals anymore. :shrug:
http://www.lfsforum.net/showthread.php?p=113129#post113129

BWX232
25th April 2006, 11:54
http://www.lfsforum.net/showthread.php?p=113129#post113129
I am not using a paddle shifter.. and not driving that car. :shrug:

Plus that post doesn't address the issue I am talking about- it says nothing about auto blip that I can see. Unless you linked to the wrong post?


read that... different problem altogether..
http://www.lfsforum.net/showthread.php?p=113778#post113778

Scawen
25th April 2006, 12:17
Been testing that a bit. It seems that I disabled cut and blip when manual clutch is set, because when using auto cut, the throttle can get stuck off, because it seems that it cuts the throttle until the clutch is pressed. And that was just confusing.

It looks like I can re-enable blip on downshifts with manual clutch, as long as I don't enable throttle cut on upshifts with manual clutch. I hope to release test patch T3 within a couple of hours so you can try it out.

Aahz
25th April 2006, 12:50
Since this thread seems to be a sort of a "report a bug with the new version" discussion, I'll chip in what I saw:

1) the patcht T really, and I mean REALLY, doesn't like my gamepad. I'm not sure how this happened, but I get a lot of glitches with the gamepad now. Examples are: throttle not setting to 100%, the gamepad "locking" in one direction or the other, locking brakes, sporratic acceleration, and so forth. Hitting the "recalibrate axes" several times usually solves the problem, but only for an indefinite time. With patch S, the controller worked flawlessly.

2) I use a rather weak system for LFS, it's a centrino laptop, running on an Intel graphics card. Not exactly the dream configuration, but it worked more or less fine in patch S. With patch T, I often get "stutters" in the game that drop the framerate down to 1 FPS. It happens mostly during racers, and the number of races doesn't seem to have an effect on the glitch. It seems that the game is trying to access the HDD for something (the HDD light is blinking madly), then it stops and reverts to normal. A RAM problem?

Vain
25th April 2006, 12:59
@Aahz' second problem:
First check wether there are any Anti-virus-programs, instant-messagers or otherwise active programs using capacity. Then, shut those down.
You're problem is most propably too few RAM, and thus you should disable anything that consumes RAM (read: all applications). Depending on your graphics-accelerator it might be worth to reduce the shared memory-size of the chip to 32mb, if it is 64mb. (LFS only uses some 25mb of GFX-memory.)
If you know you're trade you can also try playing LFS without the explorer in the background. Kill explorer.exe with the taskmanager and run LFS via File -> Run, that safes another 20mb of RAM. ;)
That might help. :thumb:

Vain

Scawen
25th April 2006, 13:06
Thank you all for your testing and comments.

T3 is now available. Probably the most importatnt change in it, is that the suspension is stronger, before it starts to bend. Hopefully that means you cannot start bending your BF1 suspension when driving normally.

However, when you exceed the strength, the bending is quicker. Hopefully that means you suffer more when taking a short cut across something too bumpy. Also, significant wall hits should damage your suspension more.

I'll close this thread - better to discuss on the T3 thread.

http://www.lfsforum.net/showthread.php?t=7162