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The Keysersoze
23rd April 2006, 14:07
Has any one created ported offical tracks into LFS?

XCNuse
23rd April 2006, 14:08
nevvvvvvver

(past and future)

cant do it, its all hard coded into lfs

Hyperactive
23rd April 2006, 14:08
no. And there won' be any until the devs release the tools for it. Which won' happen until S3 is released.

EDIT: pwned

Armchair Expert
28th April 2006, 04:05
Actually have the developers ever talked about releasing such a tool?

Sinister747
28th April 2006, 07:25
To my knowledge, they already have the tools for it.

But there not releasing them until Live for Speed S3, As you can agree on.

But i think i would be right in saying it will only be for S3 license drivers..

Regards,
Sinister747

elwood
2nd May 2006, 22:10
To my knowledge, they already have the tools for it.

But there not releasing them until Live for Speed S3, As you can agree on.

But i think i would be right in saying it will only be for S3 license drivers..

Regards,
Sinister747

I they'll release any kind of tools, expecially for tracks, but i expect a quality control check from the staff for avoiding the mess that i see in rFactor for example.

I've converted many tracks for the gMotor engine from F12002 to GTR and rFactor (Imola, Misano, Rouen, Fuji...) , and honestly, i feel the lack of real tracks (a bit), the fantasy stock tracks are really nice, i love Fernbay. :D

'Around' there are a tons of real tracks but i've no hurry to see them il LFS, the only thing i expect, if any kind of devkit will be released in future, is the possibility to get decent conversion/scratch tracks, but with a quality check from the Crew.

cheers.


el

elwood
2nd May 2006, 22:12
To my knowledge, they already have the tools for it.

But there not releasing them until Live for Speed S3, As you can agree on.

But i think i would be right in saying it will only be for S3 license drivers..

Regards,
Sinister747
If they'll release any kind of tools, expecially for tracks, i expect a quality control check from the staff for avoiding the confusion that i see in rFactor for example.

I've converted many tracks for the gMotor engine from F12002 to GTR and rFactor (Imola, Misano, Rouen, Fuji...) , and honestly, i feel the lack of real tracks (a bit), the fantasy stock tracks are really nice, i love Fernbay. :D

'Around' there are a tons of real tracks but i've no hurry to see them il LFS, the only thing i expect, if any kind of devkit will be released in future, is the possibility to get decent conversion/scratch tracks, but with a quality check from the Crew.:thumb:

cheers.


el

XCNuse
2nd May 2006, 22:33
er.. i dont even want to imaging what it will be like if they release tools

wheel4hummer
3rd May 2006, 00:18
To my knowledge, they already have the tools for it.

Well of course they do, how else do you think they would make changes to tracks! LOL! :pillepall

Sinister747
9th May 2006, 00:21
Well of course they do, how else do you think they would make changes to tracks! LOL! :pillepall

Well how do they make cars :pillepall, You think every race simulator in the world has an easy to use program to make tracks?

Answer: No, they use Modelling Programs, However the developers of Live for Speed are "Supposed" to have a easy to use program to edit tracks.

Did you notice that everyone who PURCHASED the game, didn't get real smart and post back crap, however you the DEMO RACER just had to get smart didn't you?

Here's the deal, Buy the game, i will take your insults, but if your gonna sit on the forum and bitch about every single post, then you need to get your bolts tightened.

Regards,
-=DR=- Sinister747

dawesdust_12
9th May 2006, 00:32
You sir, are an idiot now. Especially seeing that he is mailing the money to me, for me to buy him the voucher, so He soon will be S2 registered, not one of the Backtalking demo'ers, like you think he is.

Also, the LFS Devs HAVE made their own app to make tracks, so IN YOUR FACE.

Gunn
9th May 2006, 00:51
Answer: No, they use Modelling Programs, However the developers of Live for Speed are "Supposed" to have a easy to use program to edit tracks.They have their own modeller and format and no they don't have an "easy-to-use" program to edit tracks. If they wanted to allow the public to create thracks they would then need to develop an "easy-to-use" version of their existing tools.

Sinister747
10th May 2006, 13:05
You sir, are an idiot now. Especially seeing that he is mailing the money to me, for me to buy him the voucher, so He soon will be S2 registered, not one of the Backtalking demo'ers, like you think he is.

Also, the LFS Devs HAVE made their own app to make tracks, so IN YOUR FACE.


Tell me how many DEMO RACERS on LFS are total retards? They come on the official forum bitching, Maybe an idea for your friend, there is this thing called a Signature he should put in there he plans on getting LFS, Im not a F**king pychic now am i?

And what you mean


Also, the LFS Devs HAVE made their own app to make tracks, so IN YOUR FACE.


That is what i was saying you idiot, i said to my knowledge they have made a program.. So what you mean in my face? how so? I said they did you tool.
-------------------------

They have their own modeller and format and no they don't have an "easy-to-use" program to edit tracks. If they wanted to allow the public to create thracks they would then need to develop an "easy-to-use" version of their existing tools.


By Easy To Use, i ment for the DEVS it is easy to use, But fair enough flame me for one little sentance.

No Modelling program in the world is easy to use IMHO, But for people who are experianced in 3D Modelling, i would guess it is quite easy.

Regards,
Sinister747 (I Sir, am a Idiot)

XCNuse
10th May 2006, 21:07
..3d modeling is only as hard as you make it
70% of the time its easy, 20% of the time you get confused on what your trying to accomplish, and 10% of the time you just plain arent sure and.. move on and come back later

wheel4hummer
11th May 2006, 01:39
Especially seeing that he is mailing the money to me, for me to buy him the voucher,

Well, erm... eventually I will...:nod:

xXxKOKExXx
13th May 2006, 09:39
First, sorry for my poor english.

I think devs must create and release NOW ( not at 2012) a devs-tools for the lfs comunity.

Why? because there is other sim-games with this feature for the modders, good merchandising for the game!

i mean.... for example Rfactor - 245653 cars, 235343 tracks, and more and more and more....

gtr... the same, etc etc...

lfs?? nothing for the comunity and the game have "released" too many years ago. The lfs players need more tracks and cars! If developers dont have too many time, give us the dev-tools!! we can do the job.

Lfsworld could have 2 parts.... the official tracks/cars with their user times, stadistics etc... and the unofficial parts, modders tracks/cars etc....

I dont like gtr, or rfactor. I prefer lfs physics!! but im bored to play always the same tracks and cars, i want to create my own tracks and cars!! why developers are so closed?? This featured (modding) always is good for the game and merchandising!

But not... we must to wait until 2012 ( or more...) to have S3 and the dev tools..... it is a stupid situation!!

well.... sorry for my english

see u guys!

hrtburnout
13th May 2006, 09:50
Prepare your flamesuit my friend >_<

xXxKOKExXx
13th May 2006, 13:42
Prepare your flamesuit my friend >_<


hahahhaa why my friend? are u agree with my post? i think it isnt mad words... I know the game only have 3 developers, but.... maybe it is a good reason to give us some "modders kit" or similar. I think the development is being too slow, too bad for the proyect.

I think we need more tools to improve the game, and the development of the game.

Lible
13th May 2006, 14:54
No, we have very much cars/tracks already. This will end up with 300 servers, each one having it's own configuration. Which is...

xXxKOKExXx
13th May 2006, 15:03
No, we have very much cars/tracks already. This will end up with 300 servers, each one having it's own configuration. Which is...

much tracks, only 6 physical tracks? at 4 years of development? oh my god, u are really less objective!

how many tracks have rfactor? gtr? ehh... toca3 ?

i love this fuking game. It is the best simulation game i have ever played. BUT the game MUST be more big. It needs urgently more cars and tracks, and better whether developers bring us tools for create more tracks and cars.

if we have to wait until 2008 or 2009 to have S3 completly released.. pffff what a shit!

hrtburnout
13th May 2006, 15:14
hahahhaa why my friend? are u agree with my post?

We're all friends here :D
It's clear that there will be no track add-ons until S3 is released.

MAGGOT
13th May 2006, 16:04
If the devs release tools, it will be a disaster. "Tun3Rs" "Ricerz" and release after release of the same car to fix bugs, not to mention they all need to be upgraded with every single patch.

Look at how fragmented the rF community has become. Too many options, it's nearly impossible to find a pickup race anymore.

DEVIL 007
13th May 2006, 16:13
First, sorry for my poor english.

I think devs must create and release NOW ( not at 2012) a devs-tools for the lfs comunity.

Why? because there is other sim-games with this feature for the modders, good merchandising for the game!

i mean.... for example Rfactor - 245653 cars, 235343 tracks, and more and more and more....

gtr... the same, etc etc...

lfs?? nothing for the comunity and the game have "released" too many years ago. The lfs players need more tracks and cars! If developers dont have too many time, give us the dev-tools!! we can do the job.

Lfsworld could have 2 parts.... the official tracks/cars with their user times, stadistics etc... and the unofficial parts, modders tracks/cars etc....

I dont like gtr, or rfactor. I prefer lfs physics!! but im bored to play always the same tracks and cars, i want to create my own tracks and cars!! why developers are so closed?? This featured (modding) always is good for the game and merchandising!

But not... we must to wait until 2012 ( or more...) to have S3 and the dev tools..... it is a stupid situation!!

well.... sorry for my english

see u guys!

Stupid idea now if the LFS is not finished yet.
There will be coming more physics updates,sound egine updates,graphic updates.
Dont mention please rFactor.You might have "- 245653 cars, 235343 tracks, and more and more and more...." but the quality is practically most of them pretty bad.Thats what most LFS players doesnt want at all.
If you dont like LFS dont play it.There is not just 6 tracks,there are many configurations which looks pretty different not just different way config.

spsamsp
13th May 2006, 16:21
First, sorry for my poor english.

I think devs must create and release NOW ( not at 2012) a devs-tools for the lfs comunity.

Why? because there is other sim-games with this feature for the modders, good merchandising for the game!

i mean.... for example Rfactor - 245653 cars, 235343 tracks, and more and more and more....

gtr... the same, etc etc...

lfs?? nothing for the comunity and the game have "released" too many years ago. The lfs players need more tracks and cars! If developers dont have too many time, give us the dev-tools!! we can do the job.

Lfsworld could have 2 parts.... the official tracks/cars with their user times, stadistics etc... and the unofficial parts, modders tracks/cars etc....

I dont like gtr, or rfactor. I prefer lfs physics!! but im bored to play always the same tracks and cars, i want to create my own tracks and cars!! why developers are so closed?? This featured (modding) always is good for the game and merchandising!

But not... we must to wait until 2012 ( or more...) to have S3 and the dev tools..... it is a stupid situation!!

well.... sorry for my english

see u guys!

Sorry, but if you want to flame some DEVS and make us want to feel the same as you do, then you've got another thing coming... Please don't ever say anything like this again, the DEVS work hard and you just throw it back in their faces!!

[PTG]Chef_uk
13th May 2006, 18:27
A few months ago i would be of the same opinion, we need more tracks.

But something has happened and the fact that the same thing has happened in the various games i run suggests its not a coincidence.

I've narrowed it down to the following results of my experiences.

In Toca RD3, and even RD2 i found the number of tracks appealing, but through the time of playing i founf i was really only playing the same tracks, around 25% of the total number of tracks.

Trackmania Sunrise and Nations has an unlimited number of tracks from its community, so many in fact that its pretty much impossible to play them all. This lead to having that somewhat feeling of constantly missing out on something for the game. As such i stopped playing it when Toca RD3 came out.

LFS has only a handful of tracks, yet im not getting bored of them, i wondered why and its got to do with the quality of the track over the quanity.

We will always want more than what is available but we should try to look at it differently. Be thankful for what we have got. We could only of had 4 tracks to play with.

Releasing the tools for us to make tracks will certainly lead to fragmentation of the game and its community. I've only been here for a short time yet i can already appreaciate the tightnit feel of LFS experiance and i for one do not want to see anything changed.

That being said i am sure there's an opportunity for the devs to bring in extra tracks though another means all in the name of expanding the game and its experiance. What that may be i don't know, an add-on all-together maybe, i don't know.

For now though i'm more than happy with my purchase of the game and its content and shall remain so for a long time.

anbiddulph
13th May 2006, 19:37
er.. i dont even want to imaging what it will be like if they release tools

i agree, how will you get the tracks online?
well, you could have a track download when you enter the server

xXxKOKExXx
13th May 2006, 19:50
Sorry, but if you want to flame some DEVS and make us want to feel the same as you do, then you've got another thing coming... Please don't ever say anything like this again, the DEVS work hard and you just throw it back in their faces!!

ehhh sorry for live guy... :pillepall
they are working too hard, cause they dont want more ppl on their work. This isnt my problem.

The game was released at 2002 i think, we are at 2006 and we only have a "alpha" version of second game stage. What the ****! we are on "alpha" version one year ago!

The development of the game is being too slow. We can do some parts of the game. We can create more tracks and cars, We can send it to the developers and finally they release the tracks and cars that the would want.

We could do some parts of the work ( and i remember the game isnt free....), but noooooo, they want to do all the work, only 3 men!

and u said me this stupids things Please don't ever say anything like this again like developers are your gods or something similar ??? Guy, this game is the fuking god-game, BUT its development is being too slow. I think they (developers) need help. One year in alpha version isnt good, then will come beta, and then finished S2, and then......... pfff a lot of years guy.

If u dont want to see this.... I like this game, i love this game! cause this, i say all this things.

xapexcivicx
13th May 2006, 19:59
If you have such a grudge against the way the developers do things, then why are you even playing the game? =/

xXxKOKExXx
13th May 2006, 20:07
Chef_uk']A few months ago i would be of the same opinion, we need more tracks.
[...]


yeah, i agree with your comment. Its true that a lot of tracks and cars fragment the game. But it isnt necesary to let play online all the unofficial tracks/cars.

I want to have the posibility to create my own track/car and enjoy them at singleplayer game. And to play online, developers could choose only the best tracks/cars to transform to "official" addons. We can do this part of the job, and the could finish the work (depurate, remake, etc...)

3 guys for this too ambicious game... ( S3 is too ambicious) arent many guys... i think they need a little help, and we are agree to bring it to them!

xXxKOKExXx
13th May 2006, 20:13
If you have such a grudge against the way the developers do things, then why are you even playing the game? =/

first sorry for my english, i cant explain myself too good.

said that... i say a lot of times, i love this game. cause this, i think developers need a little help to improve this great game.

why u said this stupid things? Developers are your gods or something similar? i cant do a critic of their work, or what?i remember i paid the game, i have the right to do a critic.

i just be objetive. we can (comunity) help to improve the game in a few moths, not a lot of years.Is it bad? :really:


If you dont like LFS dont play it.

When and where i said i dont like LFS? maybe i like it more than u

MAGGOT
13th May 2006, 23:45
xXxKOKExXx - I understand what you are saying, and to a point I actually sort of agree. There are things I would like to make and add to the game myself even, but you have to realise that it will not happen. As soon as we get the tools, the community then fragments, pickup races become extremely difficult to find, and then all kinds of crappy mods come out. EVERY modabble game has this problem. EVERY single one of them.

Even in the unlikely case that such a thing did not happen, everything would have to be updgraded with every patch. At that point, it becomes nearly impossible to find something compatable with the newest version of the game. Newcomers would be extremely overwhelmed. RACER suffered from this problem, because it was being modded before it was finished.

As tightnit as the LFS community is, these problems WILL happen if tools are released. There is no way to stop it.

mrodgers
14th May 2006, 06:15
Even in the unlikely case that such a thing did not happen, everything would have to be updgraded with every patch. At that point, it becomes nearly impossible to find something compatable with the newest version of the game. Newcomers would be extremely overwhelmed. RACER suffered from this problem, because it was being modded before it was finished.
This is the main problem with being able to mod LFS with community made cars and tracks. The software isn't finished yet and will be changing many more times yet.

The point about Racer is a good one. I like Racer because I think it's pretty cool. I don't like the way it drives at all, but it's still cool. Some of the best cars and tracks created do not work anymore because no one changed them to work with new versions. For Racer, you can download your choice of 50 different Lamborghinis, Ferarris, and BMW's, but the two cars I really want, the AC Cobra and the little 85'ish Mazda RX7, doesn't work anymore in later versions of Racer.

Alan_Bernardo
14th May 2006, 06:23
As tightnit as the LFS community is, these problems WILL happen if tools are released. There is no way to stop it.

This is an absurd justification for not wanting tools for LFS to be released. Eventually, if LFS hits the wall and there is no expansion after S3, the game will die out.

If tools are released allowing new cars and tracks, the game continues to live way beyond the lifespan if no tools are released.

So you're choice is-- let the game die or allow it to grow, albiet in a somewhat fragmented way.

You're deciding the former.

Even if fragmentation occurs, sooner or later some sort of order will be created out of this initial disorder. Take a look at GPL as an example. And even with rFactor, still in its infancy, order is slowly beginning to take shape.

The problem with rFactor, as I see it, is that a good many modders do not test their releases enough, which results in fix upon fix, which creates mismatches and fragmentation. This problem will evenutally fade, as the want-to-be modders fade away and the real talented modders take over.

This is a long process, and those suffering from ADHD might not see this as an eventual outcome or care to wait until it happens. But it will happen, within time.

The same would happen with LFS, though it will be less painful than rFactor, since with LFS modders will be working with a finished product, unlike what is happening with rFactor.

Myself, I'd be elated if LFS released the necessary tools tomorrow. I don't think it spells doomsday if they were to release the tools, as you seem to think.

Not releasing the tools would be the end, however. That is a certainty.


Alanb

xXxKOKExXx
14th May 2006, 11:15
yeah, im agree with your comments. A lot of mods could fragment the game. But i said, we could do own mods to single player game,

AND for multiplayer game we could do part of the work (improve the development time) creating a first proyect of tracks/cars and finally we would must send the tracks and cars to scaven etc... And they would finish the work, depurate the tracks/cars, etc... that they would want to add at the official game.

we just could improve the development times. We could make the "easy things" , and scaven and his colleage could spend the time to improve the physics, add functions, features, etc....

sorry for my english, i wish i have explained myself

Galthar
14th May 2006, 12:36
I wish I can make a city track for lfs. With crossroad lights. Signs.. GREAT FUN!!!

[PTG]Chef_uk
14th May 2006, 12:37
Your english is better than my spanish pal ;)

xXxKOKExXx
14th May 2006, 14:21
I wish I can make a city track for lfs. With crossroad lights. Signs.. GREAT FUN!!!

yeah, i love this idea! i want the same thing. A city with "real" physics, uff.....:thumb:

Chef_uk']Your english is better than my spanish pal ;)

hehehe thx guy

MAGGOT
14th May 2006, 16:41
we just could improve the development times. We could make the "easy things" , and scaven and his colleage could spend the time to improve the physics, add functions, features, etc....

This would probably increase development times, actually. IF this happens, Scavier have to spend more time trudging through the submissions instead of working on the game itself.