View Full Version : Rubber buildup on braking and sliding zones?
Sawyer
23rd April 2006, 08:37
I just noticed when I reinstalled the game that the track was fully clean and cuz I was looking for the rubber on the FE Gold where you go for the long straight then left and couldnt find any rubber and was abit confused. After some Laps I seen it again so does it really build up rubber where you drive and slide or is it a generic thing?l http://www.vmaxsr.com/forums/images/smiles/lol.gif
How to get rid of all the rubber then?
Also what is the HAZE effect?
Batterypark
23rd April 2006, 08:45
You should have probably posted this in the beginner forum.
The haze effect produces a slight fog, more noticeable in cloudy conditions. I'm not sure which rubber buildup you mean - you can disable the skidmarks by setting "Disable rubber: All" in the graphics options, and you can disable the more "general" rubber buildup by setting "Update path: off" in the misc options.
bbman
23rd April 2006, 10:28
It's quite fun "reading" the skidmarks though... :D
Sawyer
23rd April 2006, 11:46
Actually I dont want to disable it just clean the track from time to time :D . How should I go about this?
Funnybear
23rd April 2006, 11:51
the game will take off 'old' skidmarks as the race progresses. (I think).
But why you would want to take them off as they give you so much information as to how others are driving and what is happening on the track is beyond me.
colcob
23rd April 2006, 11:52
The amazing thing about this effect is that it is affecting by the actual amount of rubber being used up. The last few F1 races I've been amazed by how dark the line gets, much much darker than I've ever seen it before.
Sawyer
23rd April 2006, 11:52
the game will take off 'old' skidmarks as the race progresses. (I think).
But why you would want to take them off as they give you so much information as to how others are driving and what is happening on the track is beyond me.
Cuz the whole corners are black now :D.
Funnybear
23rd April 2006, 11:56
Yep . . .thats what happens . . .
Rappa Z
23rd April 2006, 11:56
go to a online race with a good 10 ppl at the north circuit. Take a look at turn two after a few laps if u wanna see rubber.
STROBE
23rd April 2006, 13:37
The amazing thing about this effect is that it is affecting by the actual amount of rubber being used up. The last few F1 races I've been amazed by how dark the line gets, much much darker than I've ever seen it before.
Same here - with the road cars it would take a long, long time for the darker racing line to build up to a noticeable level, and I noticed all the tracks get cleaned when the patch is installed. But with the size of the BF1's tyres and the sheer energy being created and dissipated, the rubber is being laid down much faster. :nod:
Madman_CZ
23rd April 2006, 14:23
post a screenie to show us and the newbies.... iv never really noticed the rubber being put down that much.. i have done 40 lap league races and never really noticed the line...
i know you can change it in one of the file in the lfs folder.. but i havent played with that yet!..
mad
Becky Rose
23rd April 2006, 14:40
the game will take off 'old' skidmarks as the race progresses. (I think).
It is reset when a race or qualifying session starts, but as far as I can tell any rubber that goes down then stays down for the rest of the session - which is actually a very impressive technical achievement from a programming point of view.
Sawyer
23rd April 2006, 15:14
It is reset when a race or qualifying session starts, but as far as I can tell any rubber that goes down then stays down for the rest of the session - which is actually a very impressive technical achievement from a programming point of view.
Erm no it isnt reset. Once its there its there. I just wanted to know if it will go away on its own when I will stop racing this track and start another or if there is a way to clean the track. I just love to play with such detailed stuff.
Also dont get me wrong. I love this feature and if its up to me it can get even more rubier :razz:.
Also whats up with my first post. The smiley is linked to my teams homepage. How could this happen lol? I never used a link but a direct smiley from this forum just like above. :really:
Sawyer
23rd April 2006, 15:16
post a screenie to show us and the newbies.... iv never really noticed the rubber being put down that much.. i have done 40 lap league races and never really noticed the line...
i know you can change it in one of the file in the lfs folder.. but i havent played with that yet!..
mad
Here you go. http://freeweb.siol.net/denisbr5/rubber.jpg
Sawyer
23rd April 2006, 15:19
Ah now I get it. No I'm not talking about tyre skid marks. The black lines when you slide but about the darker getting track like on the picture above, the race line :D
tinvek
23rd April 2006, 15:20
personaly i ove the rubber now (kinky :) )
if you watch a replay and use the helicopter view (what ever proper name is for it) you can see the line and then how close (or far :) ) you or someone else are from it.
Jasper
23rd April 2006, 17:22
the more rubber on the track, the better :thumb:
I love watchin the build up of rubber during a race.
Funnybear
23rd April 2006, 17:30
The racing line don't go nowhere. It's there and will never go away . . . . It's part of the track design.
Madman_CZ
23rd April 2006, 17:46
Here you go. http://freeweb.siol.net/denisbr5/rubber.jpg
thanks for that.. ive never seen the lines that dark on my computer... what is the name of the file again which you can edit to make the line darker and appear quicker? my memory fails me :razz:
fragile_dog
23rd April 2006, 18:30
Its called the bf1 :thumb:. Seriously the rubber lines on all my regular tracks are a lot darker then they ever where in Q, just because of using the bf1 :S
vari
23rd April 2006, 18:36
thanks for that.. ive never seen the lines that dark on my computer... what is the name of the file again which you can edit to make the line darker and appear quicker? my memory fails me
cfg.txt
Rubber Lay 1.00
Rubber Dark 1.80
The racing line don't go nowhere. It's there and will never go away . . . . It's part of the track design.
nah :)
Sawyer
23rd April 2006, 18:39
thanks for that.. ive never seen the lines that dark on my computer... what is the name of the file again which you can edit to make the line darker and appear quicker? my memory fails me :razz:
I didnt edit that line at all so wouldnt know. Its all from racing the FOX on this track for whole 3 days lol and yeah I have set it on for all cars. Was sure it has something to do with upload my/theres position "netcode" to all players at the same time lol.
Madman_CZ
23rd April 2006, 18:43
cfg.txt
Rubber Lay 1.00
Rubber Dark 1.80
nah :)
cheers Vari, justa quick question about your attachment. When its set on "user car" only your car will deposit the rubber and make the line appear right? where as "all cars" setting that includes all ai and online??
vari
23rd April 2006, 18:46
Yes, I think it's like that.
tristancliffe
23rd April 2006, 18:53
Yeah the 'groove' varies depend on where you drive, and how many other cars drive in the same places... It's not a cheap selling tactic like the awful StaticTrack they had in GTR (where the 'groove' is always on the same line). The downside of LFS is that the change of grip isn't yet modelled. But I've no doubt it will be (not that you'll tell in most cars tbh)
Sawyer
23rd April 2006, 21:24
Yeah however the question was. Is there a way to clear the track fully of the rubber without reinstalling the game and wasting a unlock?
Not disabling this option but cleaning the track :scratchch
shim
23rd April 2006, 22:27
the rubber lines you see on the track from the very first lap are from what Eric has done to the track.. from my knowlage ya cant get rid of em..
tristancliffe
23rd April 2006, 22:39
Yes you can (iirc). You delete a file I think, maybe the path files (might be better to over write them with the plain ones from the zip.
joeynuggetz
23rd April 2006, 22:51
Geeze, I like the rubber. Was it changed becuase it didn't appear to have accumulated this much in the last version. I like it.
tristancliffe
23rd April 2006, 23:00
What car(s) are you driving/watching. The Sauber (I refuse to call it a BMW cos then it would suck) builds it up much faster than the others.
mrodgers
23rd April 2006, 23:25
I know in patch Q, if you stayed at the same server all night, the rubber would stay for a few races. After a few races, the track would be clean on the next restart. I think I saw this at Westhill in GTR's (patch S/T) as I stayed there for quite some time. You see the rubber from the previous races as well for about 3 or 4 races. Then on the 5th race, the track is clean and the buildup starts over again.
Sawyer
23rd April 2006, 23:31
Hm I dunno. I had a really black FE Gold and now I let the AI F1 drive on it and all went to hell. Track isnt clean fully just its minor rubber on it now. Will try tomorrow if it will build up online again.
tristancliffe
23rd April 2006, 23:38
I turn on path update when I run a WR replay. Then I turn it off again. The darker line caused by the WR replay stays there forever. If you don't update it (i.e. path is turned off), the line stays there indefinately.
Forbin
23rd April 2006, 23:39
the rubber lines you see on the track from the very first lap are from what Eric has done to the track.. from my knowlage ya cant get rid of em..
Wrong. That's the way most other games do it. LFS does not. It's all based on where YOU drive. (and other people and AI if you have it set that way as explained above)
Eric (generally) dictates the lines on a track through his creation of the corners. But it's your driving that creates the racing groove on the track. It's very possible to have a racing groove down the back straight of Blackwood that is all kinds of squiggly. :)
Sawyer
24th April 2006, 07:36
I turn on path update when I run a WR replay. Then I turn it off again. The darker line caused by the WR replay stays there forever. If you don't update it (i.e. path is turned off), the line stays there indefinately.
Hm interesting but how many laps you had to let the replay run for such a rubber lol and still now I need to know how to get ride of the rubber in first place. I did extrac a new zip into the apart of .exe and its still there.
Maybe extract the .exe in a new .zip folder?
If I only could extract the license like in rfactor.
Sawyer
24th April 2006, 07:39
Wrong. That's the way most other games do it. LFS does not. It's all based on where YOU drive. (and other people and AI if you have it set that way as explained above)
Eric (generally) dictates the lines on a track through his creation of the corners. But it's your driving that creates the racing groove on the track. It's very possible to have a racing groove down the back straight of Blackwood that is all kinds of squiggly. :)
I also tried that. Made a massive circle burnout in front the start finish line. Used all my 3 tyres and even then kept doing it until it was pure black color. After I restarted there was no sign of it left. So It cant be where you actually drive. Must be some presets there or else how do you explain this.
richy
24th April 2006, 07:53
theres 2 types of tyre marks right, the short term ones and the long term racing line one thats on the track. maybe its not just from skids but from traffic in the corner that does it?
Forbin
24th April 2006, 13:34
I also tried that. Made a massive circle burnout in front the start finish line. Used all my 3 tyres and even then kept doing it until it was pure black color. After I restarted there was no sign of it left. So It cant be where you actually drive. Must be some presets there or else how do you explain this.
I suspect that there is a limitation in the feature in that you can't have 2 grooves on the same length of track, which is basically what you're doing when you drive in circles. If you start at the right side of the track and walk across your path to the left side, you intersect your path twice. But trust me, it is NOT preset.
Spies
24th April 2006, 13:41
The tyre marks on the track have always been reset when you restart the session as far as i can remember :scratchch
Forbin
24th April 2006, 18:37
The tyre marks on the track have always been reset when you restart the session as far as i can remember :scratchch
Skid marks are not the same thing as the racing groove. The racing groove was actually in LFS long before skidmarks.
WIGGA
24th April 2006, 19:08
Why I have soooooo much rubberline?
I will have a little bit but not soo much!
And i don't reinstall LfS because the Skins,Sets ........ .
legoflamb
21st August 2007, 10:34
Wow this is an old post but, I didn't want to start a new thread so heads a question that did not get answered reading this thread.
Does the rubber buildup a/effect <-(forgot which to use) the grip of the track in the sectons where there is any/a lot of buildup? Also, if there is any change in grip, would having update path off make it so there is no change in grip?
Thanks,
Leg of Lamb
AndroidXP
21st August 2007, 10:36
The racing line doesn't affect the grip (yet).
legoflamb
21st August 2007, 10:43
The racing line doesn't affect the grip (yet).
I like the (yet) at teh end of your sentence.:)
Glenn67
21st August 2007, 11:38
I like the (yet) at teh end of your sentence.:)
We're all ega yetti people :p :D
felplacerad
21st August 2007, 14:11
Just skimmed through the thread and noticed that Tristan pointed out that the racing groove can be reset by deleting a file. The file is called (for example): BL1.trs and is located in /data/knw/. Delete the file to reset the groove.
BruTaLysT
21st August 2007, 18:42
OMG, amazing, i never noticed the racing groove changed over time and got any darker! I read the whole thread carefully and I'm astonished by the fact that the raceline is not hardcoded at all, or the fact that the raceline was hardly noticable at the first times i played LFS. I could kill myself for not noticing this, i'm far too much into details fot that :P
I never removed my game installation over time, only added lots of stuff and made duplicates, but that 'groove' information remained untouched. I's just a bit strange that when racing over 15000 laps on Aston Club with a FormulaXR (online at Redline, loads of players) the line is still not very dark at all. Could there be some possible explanation for this?
Oh and btw, why are people so scared of changing their LFS installation? You can easily make more copies of them since LFS is not an 'installation' integrated into the System's registry. The term 'installing LFS' is thereby impossible. Also people who lose all their game information on reinstalling the OS makes me *sigh* ,definately when they keep asking for setups over and over again because of their silly actions. Is it that much to ask to understand the basics of your filesystem? It's the least you should know when using a computer IMHO. (This came up when i read WIGGA's post, your reasons for not "re-installing" are hilarious)
@felplacerad
Tnx for giving the solution to the main question, at last :)
bbman
21st August 2007, 19:46
I's just a bit strange that when racing over 15000 laps on Aston Club with a FormulaXR (online at Redline, loads of players) the line is still not very dark at all. Could there be some possible explanation for this?
It's not about how much laps you've done on that track overall, but how long the race you're currently in lasts... The longer the race is, the darker the groove gets... The number of participants in that race are a factor too I think, but I'm not so sure about that...
MAGGOT
21st August 2007, 19:55
The dark line has nothing to do with the length of the current race at all. It has to do with how much the track is driven in total. It doesn't erase after every session.
@Brut; the reason is that there is a LOT of crappy drivers on that server who can't keep going on the racing line properly, plus some people have some different lines. The racing line doesn't develop because the game sees so many different lines being run at the same time.
Go into your options and set 'Update Path' to 'user.' That will make the line darker where you drive, and if you are consistant in your line, it will get darker and pronounced.
bbman
21st August 2007, 20:02
Simply not true... Or how would you explain the fact that the groove gets very dark in a longer BF1 race and when you restart, it's light again?
tristancliffe
21st August 2007, 20:05
It always used to be constant. Not sure if it still is. A lot feinter than it used to be though, and the cfg.txt tricks no longer seem to work (iirc).
MAGGOT
21st August 2007, 20:15
Simply not true... Or how would you explain the fact that the groove gets very dark in a longer BF1 race and when you restart, it's light again?
Because in a BF1 race you have the skidmarks on top of the racing line?
bbman
21st August 2007, 21:27
Because in a BF1 race you have the skidmarks on top of the racing line?
I guess you're right... I could've sworn the racing line itself got darker... :shrug:
MAGGOT
21st August 2007, 22:01
It very well could get darker throughout a race, and then get slightly lighter for the start of the next (simulates fading between weekends?) but the more you run on it consistantly the darker it gets overall.
[EDIT] There may also be a limit to how dark it gets, I'm not sure
SamH
21st August 2007, 23:21
Easy way to test this theory.. ask one of the [FM] guys for a screenshot of their Oval surface ;)
squidhead
22nd August 2007, 10:16
here's something I didnt see
D3DGear (fraps analogue) somehow removed the opacity from smoke, skidmarks, and the tire buildup on trajectories...
here's the result
http://img80.imageshack.us/my.php?image=untitled1su2.jpg
http://img178.imageshack.us/my.php?image=untitled6bc3.jpg
http://img157.imageshack.us/my.php?image=untitled8xw3.jpg
http://img177.imageshack.us/my.php?image=untitled4te7.jpg
it seems that the racing line will always be the same...even if you take it differently...
AndroidXP
22nd August 2007, 10:32
No. Back when the cfg hacks allowed to intensify the race line I saw it update when a car drove over it. If it drove the same line it got stronger, if it drove a different line the rubber got weaker and moved a little towards the different line.
The rubber line is also used to determine if a track is rallycross or not. If a certain % of the rubber line lies on dirt, the track is considered a rallyX one. This is also the reason why certain road tracks with a offroad layout on them become rallyX tracks and won't give out the "rally tyres on road track" warning anymore, or on the contrary, when you remove the layout all players will get a "road tyres on rallyx track" warning until the rubber line is moved back onto the track enough.
micha1980de
22nd August 2007, 11:32
well maybee i'm blind or too impatient, but yesterday as i read the thread i searched my lfs for that option and i can remember setting it to "update - all cars" in earlier patches, was it beeing removed from the options? because i can't seem to find it anymore...
regards
AndroidXP
22nd August 2007, 11:38
Misc > Update path? I dunno, just guessing now...
BruTaLysT
22nd August 2007, 13:49
http://members.home.nl/stefankoopmans/LFS/racegroove.jpg
Left - Lots of drivers, all different style
Right - Only 4 AI driving the same line (about 12 laps)
Viper93
22nd August 2007, 15:41
Yeah the 'groove' varies depend on where you drive, and how many other cars drive in the same places... It's not a cheap selling tactic like the awful StaticTrack they had in GTR (where the 'groove' is always on the same line). The downside of LFS is that the change of grip isn't yet modelled. But I've no doubt it will be (not that you'll tell in most cars tbh)
You really don't care for Tintops do you? =P
tristancliffe
22nd August 2007, 16:18
Actually, I quit enjoy the tintops in LFS (as long as they're RWD). I just can't stand anything to do with ISI, as it's invariable a waste of electrons.
Viper93
23rd August 2007, 05:07
Actually, I quit enjoy the tintops in LFS (as long as they're RWD). I just can't stand anything to do with ISI, as it's invariable a waste of electrons.
Can't agree more there =) :thumbsup:
legoflamb
23rd August 2007, 05:40
it seems that the racing line will always be the same...even if you take it differently...
actually it does change if the line changes i have no hard evidence atm, but if you make an auto x course you will see darkening of the track where ppl drive the most.
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