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[RCG]Boosted
21st April 2006, 16:26
well... of course BF1 is very nice ;)
TC makes it even fun for keyboarders and mouse drivers (as i am :) ).
the biggest difference ive noticed, the cars are slower now.
ive just tried XFG @ Oval.
old topspeed (no slipstream) 196.
new topspeed 193.
also it seems like they "fixed" the hybrid tyre "bug" cause with them u just drift around hehe , the normal tyres are more grippy now.
i like the new time counter, and speed display better as these big numbers before :nod: .
FZ5 has TC as well. huh :)
overall u have more control now, but i cant get rid of the feeling that i have to take every corner slower than before. maybe my setup is just way off (what ive should noticed but u never know :) ) but yea ill see with some more driving.
final score for the patch 100 pts! its the winner ;) :thumb:

wE1l
21st April 2006, 16:30
First impression---BF1 kicks a$$:razz:

tinvek
21st April 2006, 16:32
tried my fo8 on bl gp using existing setup (not nose high)

imediate improvement in times, over a second on 1st section due to the tyres being more predictable

Samor
21st April 2006, 16:35
BF1 seems relatively easy to drive compared to some other cars.... anyway, I like it :)

MuNkEr
21st April 2006, 16:39
gRoik.!! :thumb:

Dr1FT3R
21st April 2006, 16:39
I'm pleased, I can hold drifts with some decent angle now, and that brand choice thing owns. Havent tried the bf1 yet tho, i cant control the other f1 cars anyway.

BWX232
21st April 2006, 16:42
I like it- need to go test more...

I cannot turn auto clutch off in the new F1 car though.. need to test that out in other cars. Also When I choose manual clutch the options for auto blip throttle go away. they didn't before. I cannot accurately blip on downshifts while braking w/o destroying these pedals.. so that really sucks. :shrug:

New F1 car has no dashboard if wheel is gone... that sucks.. have not tested other cars.

Overall seems like this is going to be a great patch and huge leap forward - in physics. That's huge.

DeadWolfBones
21st April 2006, 16:44
New F1 car has no dashboard if wheel is gone... that sucks.. have not tested other cars.

ruh roh.

LRB_Aly
21st April 2006, 16:45
I can't make an estimation cause I've bought a DFP today and that feels quite
different from my old Momo. But one thing that I've seen is that the FZR's fuel consumtion changed. Don't know if other cars also changed. Ky GP FZR before patch: 6.6-6.8/lap Now: 3.8/lap

Breizh
21st April 2006, 16:46
I'm faster with the new physics. Whereas before I had to know by heart the line to use with a given car on a given track, now I don't have to tiptoe around the traction limit.
I'm actually surprised how deep inside the turn I can trailbrake without losing it, and how much more corner speed I can carry.

mrodgers
21st April 2006, 16:52
New F1 car has no dashboard if wheel is gone... that sucks.. have not tested other cars.
Hmm, trouble. I never thought of that when I saw the screenshots. I don't display the wheel, and with my FOV, I can't see the wheel anyways.

MikeB
21st April 2006, 16:53
But one thing that I've seen is that the FZR's fuel consumtion changed. Don't know if other cars also changed. Ky GP FZR before patch: 6.6-6.8/lap Now: 3.8/lap

Thats quite a big difference! :shrug:

VOSS
21st April 2006, 16:53
I love the new patch!

The cars are all much more predictable now. When the tires begin to slide the grip is now high enough to recover from the moment, and not continue the slide forever. It's a small difference but noticable and very much appreciated :thumb:

This now makes it possible to enjoy driving the LX4 and LX6, even the FV8 with a mouse! And notice how the FV8 even without TC can now get off the line just fine in first gear... no need to short shift to third before the rear tires stop spinning maddly.

The BMW F1 car is nice too. Almost too fast to be believable... but I know it's like that, F1 cars are simply out of this world. LFS gives you a fantastic overview of cars, from the small mini shopping trolly, to GT racers and now the fastest racing cars on the planet.

The contrast in speeds of these things is simply amazing. Can you just image driving a real F1 car?? I just can't get my head around it ;)

Bramski
21st April 2006, 16:53
This is a stunning update, the cars feel a lot realer now. When you're pushing it to the limits you can feel the wheel tense up like the tyres are really getting bent then if you push it too far it snaps away, whereas before the patch, it just snapped away without any warning from the tyres.

steve30x
21st April 2006, 16:53
I can drive the fz5 now because of the TC. I have noticed that the cars are more controlable too and my FPS has gone up from 100fps - 135 fps on Blackwood.

eindewege
21st April 2006, 16:54
I like it- need to go test more...

I cannot turn auto clutch off in the new F1 car though.. need to test that out in other cars. Also When I choose manual clutch the options for auto blip throttle go away. they didn't before. I cannot accurately blip on downshifts while braking w/o destroying these pedals.. so that really sucks. :shrug:


I've got that too, it kinda sucks yeah. Time to learn how to heal-toe :D

Vain
21st April 2006, 16:55
The slicks seem to have improved in grip. The streettyres are roughly the same as before the patch.
All cars with slicks feel pretty light on my wheel. Extremely agile and fewer FF than before. This even goes for locked-diff-XFRs, which is kind of surpising.

But the reason why I write here:
The Race_S setups are really nice! Here and there there are glitches I'd do differently, but that is just personal preferance. These setups are really nice. :thumb:

Vain

tinvek
21st April 2006, 16:58
yeah i noticed the setups too

tried the demo cars first before i unlocked and couldnt believe how drivable they were even on default setup

at moment my bmw setup is based on default rather than race1

TaiFong
21st April 2006, 17:07
The road tires feel subtly better...just enough so that cars are now more realistically controllable. The slicks are just out of this world though! I love them! You can feel them clawing into the road and the UFR feels like a freaking kart! Not to mention what an awesome feeling it is to pull 4+ Gs in the BF1!

tpa
21st April 2006, 17:09
I can't make an estimation cause I've bought a DFP today and that feels quite
different from my old Momo. But one thing that I've seen is that the FZR's fuel consumtion changed. Don't know if other cars also changed. Ky GP FZR before patch: 6.6-6.8/lap Now: 3.8/lap

Just a quick thought, maybe the capacity of the fuel tank has changed instead of the amount of fuel that's being consumed? I don't have 0.5P on this machine to check myself...

BWX232
21st April 2006, 17:11
Problem:
In the XR GTR I cannot see the gear indicator on the dashboard when steering wheel enabled. :(
But of course in new BMW F1 need wheel to see anything.. Hmmm..

http://img151.imageshack.us/img151/9317/bmwf1nodash4ki.th.jpg (http://img151.imageshack.us/my.php?image=bmwf1nodash4ki.jpg) http://img151.imageshack.us/img151/679/nogearxrgtr4tc.th.jpg (http://img151.imageshack.us/my.php?image=nogearxrgtr4tc.jpg)

Anyway, took out the XR GTR for a spin.. man these new physics are SWEET.. even the FF feels better now, more realistic, maybe because the tires are interacting with the road in am ore realistic way and feeding that through the virtual steering column in a more realistic way?.. Who knows, but it is very nice. I have been waiting for this day for a long @$$ time.. the physics in LFS are officially fixed. This patch rocks. I love how the rear end of the car REALISTICALLY steps out, and then does not KEEP GOING any more like it used to. If you take the appropriate action, you can reel it back in without spinning. I feel like I am in a car on dry pavement, not wet like before (in certain situations only)..

Man, thy did good.

JTbo
21st April 2006, 17:14
Grip has gone towards arcade, imo.

It has more grip but it still slides so easily, tires don't bite as in reallife, now it is practically impossible to spin with XR GT and such car in reallife is surely spinnable and when it starts to spin at corner entry it is nothing like in lfs, it is much more brutal and faster episode.

That is naturally just my opinion, but I feel that tires slide too well.

Sure now it will have much better online racing and it is of course more fun for masses.

tok_
21st April 2006, 17:14
Digital readouts at right upper corner are bad, just can't read those while driving. Too excited to check is there are option about those. :)
Otherwise this looks and feels marvellous, however I think it takes at least a week to fully (or even partially) understand all the changes, but digital fonts.. no no no.

bryanviper
21st April 2006, 17:16
1 Word,

WOW!!!!!!!!!!!!!!!!!!!!!


The new BMW F1 Car is CRAZY!!! Sooo Fast Yet really really good Handling. Unlike the other f1 car we had where it was really hard to handle.

Very Good Job on this car!! I also found when driving other regular cars little more grip. I like it :)

Ciao

sunjovasie
21st April 2006, 17:18
it feels a heap load more realistic for both grip and drift, drifters speeds will drop by an average of about 30km/h in most corners....but this is cause of the tyre traction..... use more camber ;)

over all, i love it, and even the BF1 is easy to drive with mouse....still can't wait for my DFP to get here next week though :smileypul

BWX232
21st April 2006, 17:21
Grip has gone towards arcade, imo.

It has more grip but it still slides so easily, tires don't bite as in reallife, now it is practically impossible to spin with XR GT and such car in reallife is surely spinnable and when it starts to spin at corner entry it is nothing like in lfs

That is naturally just my opinion, but I feel that tires slide too well.

.

Oh I have to totally disagree.. I think you are used to broken physics..

LFS is so damn spot-on right now.. it's great. You can spin the car, it just takes more, like it should. Cars in real life aren't always trying to go backwards, they are designed for stability, even racecars. If you want a loose setup- make one and I am sure the tail end will be all over the place. :thumb:

Of course I need to do more testing myself, but from what I have seen, LFS just took a HUGE leap into the lead in the physics department.. Congrats to the devs.. a fine job indeed.

sdether
21st April 2006, 17:27
Tried my standards test setup of FXR on Aston Cadet Reverse. On the first try, i beat my usual average by a second and within a couple of laps i was 3 seconds up. Main difference was being able to downshift more agressively (without the the engine braking being stronger than traction and causing a spin) and coming out of turns more agressively. IMHO, a lot more like slicks should grip. My only experience with slicks is in a 914, but i can tell you it that that traction is more than capable at overcoming any engine braking that the transplanted flat-6 could muster. But even my Falken Azenis give me more traction at autocross than the FXR used to provide in the slow turns.

I like the patch.

DeadWolfBones
21st April 2006, 17:29
Anyone tried the last hairpin at KY Long yet? Particularly in the GTRs/F08?

Dying to know how it feels.

mike11973
21st April 2006, 17:36
Very impressed....physics are much better I.M.O. The BF-1 is a blast.

sdether
21st April 2006, 17:36
Grip has gone towards arcade, imo.

It has more grip but it still slides so easily, tires don't bite as in reallife, now it is practically impossible to spin with XR GT and such car in reallife is surely spinnable and when it starts to spin at corner entry it is nothing like in lfs, it is much more brutal and faster episode.


I have to disagree. My daily driver is a 2300lb car with 210bhp and it's got a 36/64 weight distribution. So at best it should be more tail happy than the XR GT. However, when i try a hard turn in second, the traction usually chokes the engine that I plow more than understeer. The only way I can easily make the rear step out is to do start in 1st and slip the clutch into 2nd to stay at the upper range of the RPMs. (Or come down a straight too fast and unbalance the car slowing too fast going into a sweeper -- that felt nasty)

Anyway, the XR GT is similar to my car in power/weight but better balanced. In pre-S it would step out at low speeds in 1st and second without any effort. In S it now has a tendency to plow a bit if you do the turn starting in the low-to-middle range of RPMs in 2nd.

JTbo
21st April 2006, 17:37
Oh I have to totally disagree.. I think you are used to broken physics..

LFS is so damn spot-on right now.. it's great. You can spin the car, it just takes more, like it should. Cars in real life aren't always trying to go backwards, they are designed for stability, even racecars. If you want a loose setup- make one and I am sure the tail end will be all over the place. :thumb:

Of course I need to do more testing myself, but from what I have seen, LFS just took a HUGE leap into the lead in the physics department.. Congrats to the devs.. a fine job indeed.

If you count reallife to broken physics maybe then I'm used to broken physics, sliding just feels more stable and now it is even slower than before, it feels just wrong and slow motion, can't help it...

Resound
21st April 2006, 17:38
Anyone tried the last hairpin at KY Long yet? Particularly in the GTRs/F08?

Dying to know how it feels.

F08 is up 5-10kph and much less inclined to spin up the back wheels. The BF1 is a treat at this track too...it really is a GP track (banked section not withstanding).

JTbo
21st April 2006, 17:40
I have to disagree. My daily driver is a 2300lb car with 210bhp and it's got a 36/64 weight distribution. So at best it should be more tail happy than the XR GT. However, when i try a hard turn in second, the traction usually chokes the engine that I plow more than understeer. The only way I can easily make the rear step out is to do start in 1st and slip the clutch into 2nd to stay at the upper range of the RPMs. (Or come down a straight too fast and unbalance the car slowing too fast going into a sweeper -- that felt nasty)

Anyway, the XR GT is similar to my car in power/weight but better balanced. In pre-S it would step out at low speeds in 1st and second without any effort. In S it now has a tendency to plow a bit if you do the turn starting in the low-to-middle range of RPMs in 2nd.

My car is similar to XR GT even very close to same weight balance. Problem is not start of spin or anything of that, it is when you are already spinning/sliding, there is problem as it has been before this patch.

jjones
21st April 2006, 17:41
The bmw very very very very nice, hav'nt tried other cars yet. AS nationall 1.29, dont no if thats good well its better than 1.43 in the fox, nice work the devs.

spacedeck
21st April 2006, 17:46
well im no longer fast anymore on the demo server:( (cant get low 1.11's)but the new car and grip it nice, but loveing speed of the f1 car.

when u think there will be sets out for the cars for this new patch?

like with othere patch u could go to a certain site and dl setups.

deggis
21st April 2006, 17:49
It has more grip but it still slides so easily, tires don't bite as in reallife, now it is practically impossible to spin with XR GT and such car in reallife is surely spinnable and when it starts to spin at corner entry it is nothing like in lfs, it is much more brutal and faster episode.

That is naturally just my opinion, but I feel that tires slide too well.
I think you have good point. It's still maybe too easy to slide, I presumed spinning would happen now much instantly and brutally but it would happen less often.

The grip physics probably still aren't 100% optimal (but what game is?! :)) but huge step if you compare this to the previous version. I haven't played LFS really since January (just some random laps), I had to even test the old version. I suggest you to that too and make a compare with same cars. I've been playing mostly the road cars and LX6 which is easier with default (!) set than LX4 was with easy race setup in the 0.5Q. I think the default or race_s sets aren't that much better than before, of course sets feel better because overall physics are better. Bob Smith just got unemployed (referring to the easy race setup pack :D).

RAC feels still a bit... weird.

And the BF1 has amazing sound in LFS-scale. I couldn't believe that it sounds more like F1 than food mixer. Too bad they haven't improved other cars' sounds, even the annoying crashing sound seems to be still here.

Jakg
21st April 2006, 17:49
why wouldnt there be?

sdether
21st April 2006, 17:51
I just love the sound of an engine at 15k RPM plus. I think the BF1 sound is another testament to LFSs sound modelling instead of using samples. Sure, it isn't quite as visceral as the real thing, but it behaves properly. I found myself just doing up and down shift practice to hear that high pitch symphony so familiar from watching F1.

If there is one thing that I miss in the sound model is that it currently doesn't seem to include the transmission. When I did my engine swap, I removed all the sound deadening between my rear seats and the engine and now on top of the engine sound, that dips and rises with gear changes i have the constantly rising whine of transmission. It's the closests i come to high pitch with my engine redline of only 7k rpm.

While on the subject of sound, while the turbo whine is in there and very reminiscient of my MR2 Turbo days, one thing I noticed with my sound deadening removed is that even on naturally aspirated cars you can hear the sucking sound of air rushing through the intake when you put the pedal down. It's not just a Turbo noise and would be nice to find in a future version of LFS.

DeadWolfBones
21st April 2006, 17:51
F08 is up 5-10kph and much less inclined to spin up the back wheels. The BF1 is a treat at this track too...it really is a GP track (banked section not withstanding).

Fantastic. :D

Sawyer
21st April 2006, 17:52
I'm loving it! And I'm kicking myself that I didn't buy LFS sooner!!! :nod:
Well if I had a CC i would have but luckily I found Skynet who was so kind to lend me his CC :razz:

nicolson10
21st April 2006, 17:53
I've downloaded the new patch but am not very sure where about to save the file so it will work can someone tell me

Jo-Chen
21st April 2006, 17:54
LFS just got a lot easier. I'm not an expert but the tire grip feels more realistic. Tried the FZ50 on South City and there you can really see how, in a slow left corner, the front right tire gets squeezed as the car tilts a bit to the right. I think it is a wonderful impression of how the tire is stressed. This was really missing before and I like it very much. Also the FZR on Aston (which is more detailed now) is nearly glued to the road compared to before. Much more tolerance for small driving mistakes (braking too late, accel. too early, etc.)

Question: The framerate seems to be lower in replays. Is it because of the haze that is now visible? Does anyone "see" the haze when driving?

Scawen
21st April 2006, 17:55
I've downloaded the new patch but am not very sure where about to save the file so it will work can someone tell mePut it in your LFS Folder, right click, select "extract to here".

Then run LFS, after it has extracted.

Gunn
21st April 2006, 17:55
I've downloaded the new patch but am not very sure where about to save the file so it will work can someone tell meJust unpack the zip file to your main LFS folder.

nicolson10
21st April 2006, 18:03
i have done wat u said and i still don't seem to ave the update how do i get the new car :schwitz:

KiDCoDEa
21st April 2006, 18:07
lemme guess...u created a dir inside the lfs dir...

or maybe u didnt unlock it yet?

nicolson10
21st April 2006, 18:11
what do u mean unlocked it yet. I haven't made any new folders ether:really:

JTbo
21st April 2006, 18:12
@BWX232
@sdether

Take a look at this replay, pay attention specially to 180s those just look slow to me, how does it look to you?

It may of course be that changes are made parts more real but because there still is underlying problem those changes have negatice effect to realism? Or maybe inertia is just wrong and keep pushing car too much when sliding, don't know, anyway something makes slomotion feel special in those 180s, imo.

LRB_Aly
21st April 2006, 18:13
I've just done my first LX-4 ride with new patch. Oh man that was a car that I always tried to avoid but now it's just great. Had so much fun with it :thumb:

DodgeRacer
21st April 2006, 18:13
what do u mean unlocked it yet. I haven't made any new folders ether:really:

Once you have successfully updated the game, you have to reunlock it to get out of demo mode

nicolson10
21st April 2006, 18:20
I have lock my game and then unlocked it but the new "BMW" is not there

BuddhaBing
21st April 2006, 18:21
nicolson10, just download the full version and install that instead.

Sternendaal
21st April 2006, 18:21
This is fantastic. Makes rFactor look childish (it was already actually,now even more)

AJS
21st April 2006, 18:27
The FZ5 still doesnīt handle anything like a Porsche/Ferrari ! It drives like a pig. I would say the handling comes close to letīs say a Mercedes CLS 350/500, okay maybe not that bad ;) . A Porsche 911 sticks to the road like glue feels very light weight with direct steering and throttle responses.

and yeah ive driven them IRL

The tires are improved but still ...
you can brake down from 240 kmh to 120 kmh like nothing and pull of the craziest drifts without any effort and lose grip at pretty low speeds. Drifting is even more easy than before the patch ! Try this stuff IRL lol

mrodgers
21st April 2006, 18:28
when u think there will be sets out for the cars for this new patch?

like with othere patch u could go to a certain site and dl setups.
I haven't done a thing at work all day today, so I checked out the Inferno site to see if they reset all the setups or not. Yup, all the sets were reset, but many of the F1 car sets have been uploaded already.

csimpok
21st April 2006, 18:29
Don't know if it was mentioned, but "/w wr" doesnt seem to work when I am online on a server.

mrodgers
21st April 2006, 18:30
Problem:
In the XR GTR I cannot see the gear indicator on the dashboard when steering wheel enabled. :(
But of course in new BMW F1 need wheel to see anything.. Hmmm..

http://img151.imageshack.us/img151/9317/bmwf1nodash4ki.th.jpg (http://img151.imageshack.us/my.php?image=bmwf1nodash4ki.jpg) http://img151.imageshack.us/img151/679/nogearxrgtr4tc.th.jpg (http://img151.imageshack.us/my.php?image=nogearxrgtr4tc.jpg)


AFAIK, this bug was in the old patch as well (P and Q). I think I've read it somewhere here before.

himself
21st April 2006, 18:36
After the patch I have much more fun with the GTI. Am I the only one who thinks the GTI engine sound is a lot different and better?

Love the tyre imprints too.

Are the switches behind the streering wheel in XR Turbo new?


... aching of not being able to test BF1 :banghead:

Swootech
21st April 2006, 18:48
Finally I can drive the RWD cars around the track without spinning off :)

Huge improvement with this patch and it makes the game so much more fun.

deggis
21st April 2006, 18:48
... aching of not being able to test BF1 :banghead:
Sucker! :D

Someone should really a record a video from the BF1 to tease demo players, and with sound now that it actually sounds closer to a formula than food mixer. Or gimme a decent replay and I can do that. :D

RIP2004
21st April 2006, 19:39
The FZ5 still doesnīt handle anything like a Porsche/Ferrari ! It drives like a pig. I would say the handling comes close to letīs say a Mercedes CLS 350/500, okay maybe not that bad ;) . A Porsche 911 sticks to the road like glue feels very light weight with direct steering and throttle responses.

and yeah ive driven them IRL

The tires are improved but still ...
you can brake down from 240 kmh to 120 kmh like nothing and pull of the craziest drifts without any effort and lose grip at pretty low speeds. Drifting is even more easy than before the patch ! Try this stuff IRL lol

Same impression here, also it has improved in my oppionion.
See my thread about wrong longitudinal behaviour of the tyres ...

Execution Style
21st April 2006, 19:50
I have a good comparison since in the last weeks I was trying very hard to get into the 1:16s using the FZR at SO Town rev.

Today on my third lap with the update patch, I got a 1:16.11 :D Not only that, but I can see a few more seconds will drop too. With the old patch I must have driven 50 laps without cracking 1:17 :pillepall

With the better tire physics, I feel like there is no more "gray zone" where the physics engine doesn't know what to do.. like the slippery uphill right hander after the start/finish and the nasty downhill hairpin right after.

Even better, I don't have the rear end losing is so much with engine braking :thumb:

Thanks so much Scawen! Now I can drive way more aggressive!! :nod:

colcob
21st April 2006, 19:53
Cor, it didnt take long for the whingers and naysayers to turn up did it.

My first impressions after 30+ laps of Aston are that the BF1 is just extraordinary. The sweepy back section of the long aston circuits is just incredible, you can hardly believe its coming at you that fast.

N1TR0S
21st April 2006, 20:03
new patch??? lost me... when did it come out, and what version is it?

Shotglass
21st April 2006, 20:06
well first of all the sauber is great ... i need to use a custom view to see much of anything of the track buts otherwise its lovely

now of course the biggie ... tyres ... generally the have certainly improved by quite a lot but is still find myself in uncatchable slides at low speeds sometimes and going back to q it somehow felt like tyres regain grip more suddenly in q ... but this might also be caused by a different weird behaviour of the tyre model which is that you have too much grip while sliding ... some of the cars are nigh on impossible to spin and the xrt feels massively underpowered when youre sideways now

so im not so sure wether i like it the new physics or not yet ... some points have improved a lot some have gotten worse

Qurpiz
21st April 2006, 20:06
My first impression was "damn these tyres are sticky!"

A few laps, yes, BF1 is nice altho a little dull IMO, AS North is great, the new numbers in times aren't as good as the old ones, but they'll do.

But what I'm really impressed about is that how great the FO8 is now!!! I mean, dear lord(s), the improvement is HUGE! I couldn't drive the thing before, but now I love it! Too bad it's probably going to be useless online because everyone's driving the BF1.

Frankmd
21st April 2006, 20:20
I just did an endurance test, to try out how long the tyres hold. I did 67 minutes with the xrr on kyoto gp long, and then the front left tyre popped. I think it is possible to add a few more laps, considering the amount of tyre that is left.

http://teamnic.com/files/67mins.jpg

I have tried the r4s a little bit, but I couldnt get them up to temperature at Kyoto national using 140ish tyrepressure.

I really like the new aero physics, it allowes you to drive a lot closer, much more fun racing.

Vendetta
21st April 2006, 20:27
the bf1 is insane, i love it. But, i just went online and well, i thought racing the fo8 was bad enough. With the bf1 theres so many crashes. :(

Jakg
21st April 2006, 20:28
Cor, it didnt take long for the whingers and naysayers to turn up did it.

My first impressions after 30+ laps of Aston are that the BF1 is just extraordinary. The sweepy back section of the long aston circuits is just incredible, you can hardly believe its coming at you that fast.yeh, we1 was made for the bf1, and as hist rocks! Bl1 seems beautiful in sector 2 right after castrol

Shotglass
21st April 2006, 20:31
But what I'm really impressed about is that how great the FO8 is now!!! I mean, dear lord(s), the improvement is HUGE! I couldn't drive the thing before, but now I love it! Too bad it's probably going to be useless online because everyone's driving the BF1.

dunno about that ... it feels so dull and slow after driving the bf1 ... and with the new tyre physics its lost some of its teeth too

Pain-less
21st April 2006, 20:44
New F1 car has no dashboard if wheel is gone... that sucks.. have not tested other cars.


Huh..I wonder why? :doh: maybe because the wheel "IS" the dash?

KiDCoDEa
21st April 2006, 20:51
New F1 car has no dashboard if wheel is gone... that sucks.. have not tested other cars.


no shit! OMG!

Breizh
21st April 2006, 21:03
I expected the wheels LCD would show up on the cockpit dashboard if the wheel was off.

schofei
21st April 2006, 22:35
S2-S looks as if all S2-Q cars (especially the previously nasty RWD cars) have been converted to BMWs and follow their slogan:

Sheer Driving Pleasure

sdether
21st April 2006, 22:53
This patch does hateful things to my productivity. Just spent another hour trying out different cars. The LX6 and RA are an absolute pleasure now. So tossable and happy to be throttle-steered. What fun.

Stellios
21st April 2006, 22:57
First impressions, well, i just done 5 hours straight so they must be doing something right.

Im very very impressed, love it.

ree44u
21st April 2006, 23:02
lol yeah, I need to stretch my arms so I logged off for a while, loving the new content and changes! :thumb:

mr_pio
21st April 2006, 23:04
If you count reallife to broken physics maybe then I'm used to broken physics, sliding just feels more stable and now it is even slower than before, it feels just wrong and slow motion, can't help it...

Reluctantly, I have to agree :( Maybe I'm used to wrong physics, but the drifting is nfs easy for me. It is better than before, but I was hoping the new physics would blow the competition away, as I have a lot of sentiment for LFS. Unfortunately, for me the new tyres feel like they are made of something spongy and sticky, rather than hard and 'biting'.

Still, I hope the new physics will attract many beginners to LFS, who were once put off by all that twitchiness of the old cars. The new ones must feel great if one hasn't been through GTR or the rfactor PCC mod.

TaiFong
21st April 2006, 23:08
Overall, I'm REALLY enjoying the new tire physics. I have to agree with some of you about the odd, slow, easy drifting that can be induced. Maybe it is more real and we're just not used to it, who knows.

As for any definite problems, the RAC and especially the FZ50 still drive pretty badly whereas the other road cars had a much more noticeable improvement in my eyes. I still feel like the FZ is just a giant pig! Wheel response is so slow and cumbersome, it feels as if the car weights 5000 pounds! This is definitely not how a sports car should handle. There just has to be something fundamentally wrong with that car's simulated physical/mechanical makeup or something.

deggis
21st April 2006, 23:21
I agree, FZ50 feels still very tail-happy. Instead LX6 is great.

Anyone else noticed that Scawen has done something to the collision detection? Still far from perfect but at least now a small contact doesn't put both cars to a instant spin. Maybe the grip affects this too but now you can actually crash maybe too hard to another car's rear and sometimes only the other car gets damaged or blown away from the road.

The patch fix list is pretty uncompleted as this wasn't there (or I am blind). :D

Gabkicks
21st April 2006, 23:22
yes i noticed this as well. :)

AsterX
21st April 2006, 23:23
Does anyone feel that the force feedback is weaker than before? Or am I missing something?

NotAnIllusion
21st April 2006, 23:34
Does anyone feel that the force feedback is weaker than before? Or am I missing something?
On the contrary, I had to halve the in-game settings to get the same level of feedback I normally use :shrug:

CharlieP
21st April 2006, 23:38
Fantastic Patch :D

Congrats to devs!

Love the BF1, but it really need organised races or theres hell on turn 1 LOL

LFS has gone from the best sim, to the ultimate sim for me :D

Fetzo
21st April 2006, 23:44
f1 ist too stressful for poor fetzonk... :(

but,

i also drove xrr and fz50 and both cars feel great. i absolutely love it. great work at the physics. i had lots of fun :)


thx

Shotglass
22nd April 2006, 00:32
Does anyone feel that the force feedback is weaker than before? Or am I missing something?

jup feels a lot weaker (dfp)

Kajojek(PL)
22nd April 2006, 00:38
Let me say it this way, I dont vomit when I play LFS now, I only urine from excitment.:D :razz:

BWX232
22nd April 2006, 01:57
Huh..I wonder why? :doh: maybe because the wheel "IS" the dash?

no shit! OMG!






I expected the wheels LCD would show up on the cockpit dashboard if the wheel was off.

^^ what he said.. Now we still need the wheel on.. but with some cars with he wheel on you cannot see important dash info.. :pillepall


day 3 (Thursday 13th April)

Single seater dashboards :


Also it is a pain in the @$$ to turn the wheel off and on- who the hell knows when it will be in the settings and when it will be gone..

GT Touring
22nd April 2006, 05:03
TYRES? does changing the tyre Brand affect the grip or endurance? as this option is in Set up I noticed if I went from Chromo, to michellin, to chromo black, the set up needed to be changed...
tyre wars anyone?
what gives here?:scratchch

JTbo
22nd April 2006, 05:04
TYRES? does changing the tyre Brand affect the grip or endurance? as this option is in Set up I noticed if I went from Chromo, to michellin, to chromo black, the set up needed to be changed...
tyre wars anyone?
what gives here?:scratchch

It is currently only visual effect.

deggis
22nd April 2006, 05:05
TYRES? does changing the tyre Brand affect the grip or endurance? as this option is in Set up I noticed if I went from Chromo, to michellin, to chromo black, the set up needed to be changed...
tyre wars anyone?
what gives here?:scratchch
Unfortunately no, it's just a graphic effect currently. Clearly made for future feature where there would be real different tyre brands.

edit: doh, I'm too slow

gadaga
22nd April 2006, 08:05
Can anyone please tell me wether AI has been improved ?

Gabkicks
22nd April 2006, 08:05
the ai has not improved at all

BWX232
22nd April 2006, 08:39
the ai has not improved at all
I was disappointed by that too.. you could have some good off line battles with them if they weren't so stupid.

Flotch
22nd April 2006, 09:09
My 1st impression : wow :thumb::nod:
2nd : I have to use locked diff, 'cause the clutch pack is still as crap :shrug: , and that is a REAL disappointment :(:pillepall

Vain
22nd April 2006, 09:09
I was disappointed by that too.. you could have some good off line battles with them if they weren't so stupid.They need excessive amounts of overtaking-lessons to be good, but once they got the hang of it ("distance to other car < 0 -> bad!") they are better at it than most human players.

Vain

molocco
22nd April 2006, 09:23
the ai seems to even gotten worse, because they canīt handle the new physics. they make good use of slipstreaming but then donīt use the extra speed for overtaking but instead breake much earlier.
i tried a five lap race in the bf1 on kyoto oval from the last grid position and i beat tha ai by two laps!!!
didnīt have to use the brake once the whole race (could the brakes be removed for kyoto ring? they only bring weight to the car and are not needed on this track... :))
tested some other track/car combos i got different results. on blackwood and in the city the ai seems a little better than in all other tracks, but one have to keep in mind that the ai is learning each track/car seperatly, so they know my favorite tracks better.

peace mo

herki
22nd April 2006, 10:41
I love to watch the AI driving the BF1 ... they screw up so badly... oh, it's just fun to watch :D
Ok, things I don't like about the new patch:
- the BF1 is so fast and that easy too drive, all the other cars seem so slow (ok, it is F1 car). But if you drive the BF1 and then FO8, it seems so slow - but I just have to get used to that
- the MRT is too tame now, and the FZ50, which was nice to drive before is a hell to drive (for me at least)
Things I like:
- the LXs are nice to drive now, you can drive them like the real Caterhams
- the new dashboards and the digital font
- you can feel the car even better
- the UFR doesn't have front tyres for breakfast :D

janm
22nd April 2006, 12:07
My impressions about the xf gti:

I'm still a demo and i find the new xf gti phyisics just crap.
Maybe new setups are needed, but the car's reaction to wheelturns is just awful imo. Suddenly i have to wait for the nose to come around the turn longer,as if it were a rwd. The steering much to sensitive imo, also the car is slower, doesn't accelerate as fast as it used to.
Also what's bugging me, is the feeling of a better grip at low speed, but a worse one at higher speeds through the turns...:scratch:
The skinny digits also don't give my eyes a pleasure. I wish there would be an option to make it thicker...The car also feels lighter and not as powerful.
I don't get the speed feedback i got in the previous patch. Really funny it's changed that much...

I realise we're still in the early stages of getting to know the updated phyisics, so i won't be jumping to conclusions here. I'll rather wait and see what's the feedback gonna be like..

Jan

JeffR
22nd April 2006, 12:43
I already posted this, I think the new patch T is great. Tried out Sauber and the LX6 (being a Caterham fan), and like them both. Not much to add to what's already been posted in this thread other than I really like the game now.

JohnUK89
22nd April 2006, 13:08
All I can say about the patch is WOW!
The tyre physics changes have helped a lot with driving the LX6 and RA, which have always been hard to control, and also make the rest of the cars much better to drive.
The BMW Sauber , IMO, is a step in the right direction for the Devs. The data from the F1 team must have helped in general with the tyre updates, and the car itself is excellently done.
The digital font could do with a little improvement, as the times are a little hard to read off, and it can distract from racing, but other than that the font is good.
The new aston configs are brilliant, Grand Touring is excellent for driving the BF1 and the GTR's round, and North is good for the FOX and the XFR. All in all, I'm happy with them.

The whole patch is excellent, and it's very much the way to go for the sim, and let's hope the Dev's do as good a job on the clutch pask and AI :)

DarkTimes
22nd April 2006, 15:23
I like the new patch a lot as well, it's a good advancement for the game. The way the tyres react is now much more realistic (to me anyway, with my limited racing experience). There is still room for improvement, but I'm sure future updates will address these things, which has always been great thing about the way LFS is developed.

The BMW F1 is a lot of fun and I had a good blast at it last night, but I don't see myself driving it too much to be honest, I prefer the close races you get with the slower cars. A welcome addition though.

I've been playing LFS for two years nows, the changes which have come over the game in that time have been really prolific, but it's held on to that great fun element which made it so attractive in the first place. Still the best thing on four wheels... :)

ajp71
22nd April 2006, 15:27
Initial reaction to the physics is they seem a lot better, will make a better judgement after putting on more miles and getting the BF1 up to pace.

Is there any point upgrading to patch T if I'm not getting CTDs on patch S?

vladimir
22nd April 2006, 15:34
Unfortunately no, it's just a graphic effect currently. Clearly made for future feature where there would be real different tyre brands.

edit: doh, I'm too slowwhy should there be differently bahaving brands in the future? everybody would just choose the best one...

arco
22nd April 2006, 15:46
My impressions about the xf gti:

I'm still a demo and i find the new xf gti phyisics just crap.
Maybe new setups are needed, but the car's reaction to wheelturns is just awful imo. Suddenly i have to wait for the nose to come around the turn longer,as if it were a rwd. The steering much to sensitive imo, also the car is slower, doesn't accelerate as fast as it used to.
Also what's bugging me, is the feeling of a better grip at low speed, but a worse one at higher speeds through the turns...:scratch:
The skinny digits also don't give my eyes a pleasure. I wish there would be an option to make it thicker...The car also feels lighter and not as powerful.
I don't get the speed feedback i got in the previous patch. Really funny it's changed that much...

I realise we're still in the early stages of getting to know the updated phyisics, so i won't be jumping to conclusions here. I'll rather wait and see what's the feedback gonna be like..

Jan

The XFG seems to be the only car they made worse. I just hate its slowness and handling now. :(

molocco
22nd April 2006, 16:36
@janm: the xfg now has a few hp less than before, but the xr gt is a little lighter than in patch q, maybe you give that car a try now because it is now more fun to drive. they changed some cars values this way so they behave more different than expected i guess.

peace mo

Linsen
22nd April 2006, 16:43
why should there be differently bahaving brands in the future? everybody would just choose the best one...
the question is, which brand is the best for which track, which car, driving style and the race strategy. for league races this could be quiet interesting especially if you had to settle for a certain brand you'd have to use the entire season. you could also make regulations where the decision for the tire brand would have to be team based instead of driver based.

Scawen
22nd April 2006, 17:38
Is there any point upgrading to patch T if I'm not getting CTDs on patch S?Yes, the S crash could affect everyone, with 100% certainty, if the situation comes up - usually when you witness a pile-up at T1. It's not hardware specific. Everyone should be on patch T, not S.

seggons
22nd April 2006, 17:45
Yes, the S crash could affect everyone, with 100% certainty, if the situation comes up - usually when you witness a pile-up at T1. It's not hardware specific. Everyone should be on patch T, not S.

Out of intrest then, how come it was made a fully compatable patch considering that it's a patch which is most advisable to download? :scratchch

axus
22nd April 2006, 17:50
Yes, the S crash could affect everyone, with 100% certainty, if the situation comes up - usually when you witness a pile-up at T1. It's not hardware specific. Everyone should be on patch T, not S.

Is it then possible to release a S -> T patch which is smaller? I've about 800mb of bandwidth left for the month (3GB a month cap here) and I'd much rather spend it driving around than re-downloading textures because the patch is about 10000000000x better than I expected it to be and my expectations were already high. :tilt:

Scawen
22nd April 2006, 17:52
Seggons : Because I'd prefer to advise you to get the patch, rather than disabling the old one and forcing you to get it.

It only affects the person who crashes. If they don't want to spend a minute installing the fix, and so risk their LFS crashing online in the middle of a race, that's up to them. If it affected other people then I would have had to take it out of service completely.


EDIT : Axus, or anyone else who has bandwidth problems and wants to upgrade to S from T, I've attached the exe to this post - it's all you need.

axus
22nd April 2006, 18:05
EDIT : Axus, or anyone else who has bandwidth problems and wants to upgrade to S from T, I've attached the exe to this post - it's all you need.

Thanks for the speedy reply :tilt:

Citywidemicke
22nd April 2006, 18:06
I Love the patch

Great woork there devs http://members.clipartinc.com/gallery/ImageFolio31_files/gallery/Animations/Mini/Smilies/tn_140.gif

[RCG]Boosted
22nd April 2006, 18:23
The XFG seems to be the only car they made worse. I just hate its slowness and handling now. :(
yup, indeed im only drifting around cant get a normal lap (yea already tried normal tyres as well :) ).

Tim Verrinder
22nd April 2006, 18:34
Anyone know a good lawyer I think my wife is going to leave me:D Have not stopped playing it I LOVE it:D :D :D :D

herki
23rd April 2006, 18:35
Axus, or anyone else who has bandwidth problems and wants to upgrade to S from T, I've attached the exe to this post - it's all you need.

Woo, thanks a lot! Now I don't have to drive to my friend to get the full patch (cause it would kinda last ages downloading it - 56k here :tilt: )

StanleyCarter
24th April 2006, 00:06
Anyone know a good lawyer I think my wife is going to leave me:D Have not stopped playing it I LOVE it:D :D :D :D

LOL! Your wife is more important haha~ :thumb:

mrodgers
24th April 2006, 03:22
It only affects the person who crashes. If they don't want to spend a minute installing the fix, and so risk their LFS crashing online in the middle of a race, that's up to them.
Takes a little bit longer than a minute when you're on dialup (27 mb file)....

EDIT : Axus, or anyone else who has bandwidth problems and wants to upgrade to S from T, I've attached the exe to this post - it's all you need.
...and our wonderful dev pulls through for us :thumb: .

Julppu
24th April 2006, 05:10
I love this new patch, great work! :thumb:

The MRT was fun previously, since it required so precise and consistent handling. Getting several clean laps in South City was very rewarding. The MRT is even more fun now, whole new level. While not so punishing anymore, it gives more freedom and with freedom comes speed.
I always loved the LX's and now they're perfect.

Used the "patch Q era" setups in UFR-SOSprint1 combo and while the setups were clearly "wrong" I managed to beat my best time by over a second. This new patch brings a nice addition: setups has to be built again. Me likes :D

Also few things I don't like about. It seems that wheelanimation has to be enabled in open wheelers (not mrt) to see gear-rpm-speed info. I have kind of a "mid-to-low end" computer, so I liked to race without wheel animation and add few fps's. Still, I think I like it better this way in perspective of simulation. This is no biggie. Another thing is that I miss the "clutch on while holding gear shift button down". Now I can't rev excessively without reaching the keyboard :D

seggons
24th April 2006, 06:23
Takes a little bit longer than a minute when you're on dialup (27 mb file)....

If you search Scawens posts, you will see he posted just the exe for people to upgrade from S to T. :)

Flying Squirrel
24th April 2006, 06:47
Wow...


...wow.

This is definately a big step up for the progress of LFS.

You definately seemed to fix one "flaw," if I could call it that, with the tire work. FF is very much improved. It feels so much more accurate, instant(up to speed), and you can feel everything. Precision feels better, more dead on. The speed was one thing that always used to feel off, alway seemed to be behind what was happening. Now it feels completely in sync with the frames you're looking at on the screen. The wheel pulls as the car bobs and shifts around, oh so nice. You can now feel bumps, dips, even air time. You can feel the weight of the car and how it pulls you around from the g-forces. You can actually point out specific flaws in suspension tuning easier. You can actually feel car movement, tire traction or lack there of, absolutely amazing.

Car speeds seem to be pretty similar, but yes, a feel of more grip. However, I think it's deceiving to some extent as the overall feel is now different, more viceral, dead on, and "as it should," thus seeming easier. I didn't really notice lap times varying much, grip, drift, whatever. I'd have to play around a little bit to really notice a difference.

I guess if I could gripe about something, I'd say the slip angle of the tires(say Supers) are pretty gentle till you get them overheated. Now with some real life tires, this may be dead on. Some real life tires are very fogiving and smooth in and out of slip and overall very easy to use. Others...well they can be a pain. Slip and grip can be a pretty sharp line as well as the difference between making and breaking traction. Some are just figity like that. When the tires in LFS get hot, they get a bit closer to this kind of feel. Maybe we just get some really forgiving tires.

The gripping, biting type of feel(the state where the tire switches back and forth from grip and slip) could be more abrupt. I'd like to feel some sort of edge to this static/kinetic friction transition, something I don't really feel with the Supers I'm running. Again, this is quite tire dependent as we know all real life tires very greatly in feel and behavior. We're just given one particular brand/model of a wide virtual selection.

(something I've alway wanted to see in LFS)
Maybe we could see a variety in models, not only tread pattern and orientation towards certain surfaces but also include the aspects of tire construction, things like number of plys, construction materials, various design aspects to create a certain goal for the tire. This would translate directly to the feel of the particular tire: stiff or soft, crisp or sloppy handling, ability to absorb or even transimt bumps, tendency to roll over or wear excessively along the shoulder or maybe a design to promote the lack there of through tread area stiffening. You may have 5 tire brands offering a R compound tire, each with their own construction design and design goals towards a certain end result. The feel and behavior would be different for each brand, and we the driver would have to design which brands/models fit us best for which particular situations and personal driving style. It would be neat to have this level of choice and feel, especially when tires play such a large roll in the feel and behavior of a car. Of course, this would be asking a lot for a game at this point in developement. ...maybe S3 or beyond, especially if we introduce other surface types like rain, mud, snow, ice, different levels of surfaces like smooth tarmac to rough tarmac to sandy tarmac, etc...

This isn't really a gripe but rather a direction of advancement I'd love to see, to actually get to that level of detail and choice would be beyond words.

mrodgers
24th April 2006, 11:53
If you search Scawens posts, you will see he posted just the exe for people to upgrade from S to T. :)
Er, yea, guess you didn't notice the second part of my post (quoted below)



It only affects the person who crashes. If they don't want to spend a minute installing the fix, and so risk their LFS crashing online in the middle of a race, that's up to them.

Takes a little bit longer than a minute when you're on dialup (27 mb file)....


EDIT : Axus, or anyone else who has bandwidth problems and wants to upgrade to S from T, I've attached the exe to this post - it's all you need.
...and our wonderful dev pulls through for us :thumb: .

:D