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View Full Version : Releasing an LFS editor


Falcon1
16th April 2006, 13:23
I know this one's not easy at all to code, but would you like an app which can let you add your own cars with your own models, etc?

axus
16th April 2006, 13:31
Arrr...
How long have you been in the community?
There will be such an app once LFS is finished - 3 years down the line or so. You are a demo racer at any rate so you would reep no benefits from such an app.

Falcon1
16th April 2006, 13:34
Arrr...
How long have you been in the community?
There will be such an app once LFS is finished - 3 years down the line or so. You are a demo racer at any rate so you would reep no benefits from such an app.

By that time, I will have bought a license....

axus
16th April 2006, 13:36
So why do you want more content now that you don't even have the full available content?

ORION
16th April 2006, 14:02
I would really love to make my own track / cars, but at the moment it doesnt really make too much sense.
Not before S2 final, maybe after S3 :)

Taavi(EST)
16th April 2006, 14:06
NEVER!!!!:schwitz:

sinbad
16th April 2006, 14:07
....And I would love to be able to drive the tracks/cars that (a minority of) the people around here are capable of producing. It's a shame, but I understand.

XCNuse
16th April 2006, 15:03
depends on how much content we have when the game is fully 'complete'

tristancliffe
16th April 2006, 15:10
Making a track right now (actually I saved it and closed 3DS not 2 minutes ago, but now is good enough).

The exciting thing - it's all my own work

The downside - it's crap.

Only got a basic (6km) layout with track, 'grass' and barriers. Making hills at recently, and joining up bit of scenery that you can see the back of. Need to work out the best way of making buildings, trees, etc and add them too. Also catch fencing would be nice, and lots of other details and oh dear my heads exploded.

I though if I started now there's half a chance I might have something worthwhile to put in LFS if/when we are allowed to.

NaBUru38
18th April 2006, 00:57
Not now, that's quite obvious. But after the game is done...

A question is: what will the three guys do after S3? Another LFS? Better graphics? Could be, but perhaps...

...they do mods. Not us, but them. F1, GP2, IRL (former IndyCar), Champ, WTCC, DTM, BTCC, GT, SCCA, WRC... who knows.

The other chance is that they, after having earned their eternal crunch time cash, go for other genres. In this case, they may release these editors. And I'd love it.

Kajojek(PL)
18th April 2006, 02:42
NEVER!!!!:schwitz:
:iagree: Not now since LFS is still in ALPHA stage. Later when the S3 is released and devs wont make many updates, sure why not

Hankstar
18th April 2006, 03:22
Yes. Later. Much later, like after LFS is complete! Who knows what may happen to LFS between now and its completion. Any mods made now could be made redundant, even by a very small change in the game.

There should have been a "Later" or "It's too soon now" option in the poll. I would've voted then.

ajp71
18th April 2006, 11:05
When LFS is complete it is an idea so long as it doesn't kill the online racing like it seems to have done in rFactor. I'm not worried about the overall quality of new tracks as even the crap in GPL/N2003 has some value and it's easy to find some real gems.

Rappa Z
18th April 2006, 11:17
Imagine lfs with a editor. TOOO many tracks n' cars in multi-player

Hankstar
18th April 2006, 11:29
netKar is going to charge for a devkit, maybe LFS should do the same to keep from diluting the quality of the game...this can happen to a sim when mods are all over the place...

SkyNet
18th April 2006, 11:38
Not an editor as such. I'd rather like to see the feature of swappable car parts between each classes (GTR, TBO...) like suspension, rear spoilers and engines. No i don't mean that you could put a FO8 engine in the UF1, this swaps should stay within the same class. Or maybe even tweaking some parts, so you will go on a server that will limit your LX6 to 170bhp or maybe make your FZR wingless. Could be usefull for the leagues.
Another thing is modifying current tracks we have in LFS. You could make your own layout by opening or closing some corners, thus creating a whole new layout. Like Aston GP that turns right after T1 (on the AS National part) instead going left on the eau rouge chickane. And so on...

ajp71
18th April 2006, 11:43
I don't see why you have to charge for an SDK the Papy sims were never ruined by the number of tracks. The only 'sims' that have been ruined like this have been the F1 games.

Hankstar
18th April 2006, 12:33
Thing is with Papy, especially GPL (most addon tracks ever - now over 500 and most of those RL tracks), is that the fans created the mod tools from scratch. The game was never meant to be modded so the fans had to hack everything out of the game: how to make tracks, edit physics, 3dos etc.. It's so hard to do well that most people don't bother and only the most dedicated editors even try. Because of the difficulty involved (and because of the obsessive desire for accuracy) the mods, tracks and addons produced for GPL end up being of the highest quality. I can't speak for other Papy sims as I haven't tried any, but GPL mods kick serious arse (1965 Season Mod won BHM's Best Mod Award '04).

indo420
21st April 2006, 02:06
this game will never be done..

just like battleground europe (wwiionline) has been going since 2000 it's now six years later and we are in 1942'ish and more things are added every week/month the end of every year we get a huge improvment last year was paratroopers and jump planes bwaahahhaaha a good time was had by all (picture 1,000's of people jumping out of planes)

SamH
21st April 2006, 03:57
There will be such an app once LFS is finished - 3 years down the line or so.
Did you mean that to be a statement? Has Scavier said this will happen? I don't know if it has.. did I miss something?

UT2004 comes with a level editor, and it's pretty comprehensive. It's still extraordinarily difficult to produce anything worth playing, but I have to say that the ECE Bonuspacks are absolutely brilliant. As far as I'm concerned, they're seamless with the original content. I believe they're put together by the UT2004 community.

While you can download hundreds of levels for UT, varying from excellent thru downright unplayable, if you download a community bonuspack you're guaranteed some really really GOOD, bug-free content.

Perhaps in the post-S3 era of LFS, the community itself will in some way self-regulate like the UT2004 community has done, and add some really excellent content to LFS, and keep it alive for years and years to come. Something tells me Eric has some big plans for the future cars and tracks in LFS.

JTbo
21st April 2006, 04:11
Did you mean that to be a statement? Has Scavier said this will happen? I don't know if it has.. did I miss something?



Years ago, when there was talk from releases to be S1 to S4, yes, there was going to be S4 too at beginning, then there was this maybe after all stages are completed, maybe releasing dev tools.

But you should know that even S3 has not been confirmed, S2 was confirmed after S1 launch was success, so it is much too early to speak from S3, it could very well be that S2 is final stage and maybe after this dev tools are released but it is not promised indeed.

XCNuse
21st April 2006, 04:19
s3 has too been confirmed, we just have no date estimate

SamH
21st April 2006, 04:44
But you should know that even S3 has not been confirmed
Just FYI, S3 is confirmed. You can even buy your S3 licence now, if you wish. You wouldn't be able to do that if the devs had not committed to it :)

JTbo
21st April 2006, 04:53
s3 has too been confirmed, we just have no date estimate

Oh, nice I guess I have totally missed this confirmation then :)

List of your payments :


10 May 2003creditcard£ 36
But no S3 anywhere :( Technically I'm then S3 licensed, I guess :P

JTbo
21st April 2006, 04:55
Oh yes, to subject, I voted that releasing editors would be ok even now, however it should be limited to offline use until whole S3 is ready.

inCogNito
21st April 2006, 06:28
i voted no, it would destroy the game if you'll have to download V0.93c with update 0.03 of a track and the XYZ carpack2006 first.
look at the ISI games, it's just a pain in the ass.

If there were a non public editor and some approvement by the devs to let it in the game, say some semi-official cars/tracks, i would vote yes.

wheel4hummer
23rd April 2006, 18:34
I think it would be a good idea, but the tracks should be singleplayer and lan ONLY!

hideaki-san
23rd April 2006, 20:52
It should be available for a technology license fee. So only the serious apply.

GrandlHuber
26th May 2006, 22:57
I voted for yes - cause the In-Game-track-Editor has not enough objects and the area on AU1 is not large enough. I miss objekts like PIT-places(!!!), Green areas, kerbs, bridges....

Once, I had to organize an MRT-Cup with 6 tracks, shouldn´t be longer than 1 min to drive. One Race goes over 1 hour.
But that´s a Problem in LFS - SoUnoff1+2 are good tracks, but without PIT.
FE-Club and Aston-Cadet was my selection and for the rest I created some funny AU1-Layout, but without Pit also

I think some good tracks will be created if a REAL Trackeditor for LFS would be published.

keiran
26th May 2006, 23:33
tbh I think to many people confuse this "editor" thing.

You'll not get a puzzle style editor to make your tracks but most likely a plugin or some tool to convert your 3D models into LFS format. You'll still need to be able to 3D model. The in-game editor is very good in my opinion for those who can't 3D model. I personally can only model more complex stuff in Z modeler which is no cope for a big object like a track and I struggle to use programs like 3DS Max which are just over my head at times :p

Keiran

MAGGOT
26th May 2006, 23:38
Did you mean that to be a statement? Has Scavier said this will happen? I don't know if it has.. did I miss something?

UT2004 comes with a level editor, and it's pretty comprehensive. It's still extraordinarily difficult to produce anything worth playing, but I have to say that the ECE Bonuspacks are absolutely brilliant. As far as I'm concerned, they're seamless with the original content. I believe they're put together by the UT2004 community.

While you can download hundreds of levels for UT, varying from excellent thru downright unplayable, if you download a community bonuspack you're guaranteed some really really GOOD, bug-free content.

Perhaps in the post-S3 era of LFS, the community itself will in some way self-regulate like the UT2004 community has done, and add some really excellent content to LFS, and keep it alive for years and years to come. Something tells me Eric has some big plans for the future cars and tracks in LFS.

UT2004 is completely different. Different players don't perform differently, so if someone has a player model you dont have, they appear as Jacob (default model I guess you call him). In LFS, all of the cars are different. In that case, there would be mismatch hell like in rF, and all ISI games.


Also, NR2003 is different - for the most part, the physics were not editable. Some people had cracked them, but after F1RST got the rights, they put a stop to that. Also, it used a series based thing, and only the GOOD series were used by people because, well, they were good. There were no crappy single cars that someone made and tried to run with a real series because the game didn't work that way.

That's why modding works in UT, NR2003 and similar games. LFS is different, it's more like rF in the way things are grouped, and we all know whats happened to rF.


I vote NO on the tools. It's hard enough as it is to find a pickup race with a combo I want to drive and enough people to make it fun. As soon as we get mods, it becomes 100 times more difficult.

GrandlHuber
27th May 2006, 02:00
That's why modding works in UT, NR2003 and similar games. LFS is different, it's more like rF in the way things are grouped, and we all know whats happened to rF.


I vote NO on the tools. It's hard enough as it is to find a pickup race with a combo I want to drive and enough people to make it fun. As soon as we get mods, it becomes 100 times more difficult.

I think our comunity is taffer than the rF. I think Car-Moddeling shouldn´t be able, but a real Track-Editor will give us a better LFS.

For Example: I have to pic 6 Tracks for our Team-MRT-Cup - Lengh over 1 hour. I want to choise short tracks - cause we are not much but diffrent fast drivers. SoUnoff1+2 have no pit (shit). Aston Cadet and FeClub are the only one i decited to take. Can U tell me which one else is good for us?

If there would be a better Track-Editor (bigger AU, more Objects like PITS, kerbs, Crosslightnigs, Bridges, Greenareas as a Trackborder...or Objekts to import) my vote would be no - maybe, but at this time, my vote was

YES

I think a monthly Trackbuild-Contest for add as an Official-Addon would guaranty a bugfree and manageable feature