View Full Version : Crash Damage
Cipher
16th April 2006, 01:20
hi im new here but ive noticed after playing for quite a while that the crash damage inst really realistic i think it would be better if the wheels fell off and bumpers draged and stuff like what happens on CMR 2005 and toca race driver 3.
Gabkicks
16th April 2006, 01:35
hmm thats interesting. funny no one has noticed it even though the games been out for years:scratchch
Cipher
16th April 2006, 01:48
hmm thats interesting. funny no one has noticed it even though the games been out for years:scratchch
are u being serious or sarcastic?
MAGGOT
16th April 2006, 02:00
are u being serious or sarcastic?
I think thats a round-about way of saying this has been brought up before ;) There are much more important issues at hand before the damage is perfected, really :)
MAGGOT
IKHAM
16th April 2006, 02:11
Hmm. Personally as a newbie, i think the damage levels are pretty much spot on. Sure it isn't realistic, but the developers must think about all those new players.
New players are inevitably going to spin and crash until blood pours from their hands. It'd be very tough for them to suffer serious damage every time they had a knock or spin and would likely put off many from playing further.
Anyway, even small knocks and bumps damage the car just enough to ruin your race. So it's not as though we can get away with it.
thisnameistaken
16th April 2006, 02:15
Ya, but there's stuff that's just clearly wrong, like: If you take a fast impact against a wall sideways you'll completely lose your suspension. If you take the same impact head-on, there's probably going to be nothing wrong with your car at all. Plus there's the rumour* about some cars being faster after you've rolled them. The damage thing isn't really very useful yet.
* Which, to be honest, I started. But I swear it's true!
IKHAM
16th April 2006, 02:39
Lol. Those tend to be the easiest rumours to accept. :scratchch
Well being relatively new to the game I haven't noticed these finer points of the damage system. But for me so far, it's just enough to punish without becoming to frustrating. Perhaps when i manage to get through races without making the marshals run for their lives, i'll be crying for more realistic damage too. Time will tell.
XCNuse
16th April 2006, 02:45
S2 just got its first public work in progress of the damage.. no reason to complain, everyone knows its not the least bit realistic or perfect, but not much time (compared to how much time it will take that is) to make it look real/somewhat act similar with parts that fall apart
Cipher
16th April 2006, 13:57
i think it would be cool if i was oval racing and some1 ahead of me crashed spilling oil and fuel all over the track and also bit of the other cars that have collided then a saftey car came up to slow the race while the mess was dealt with
Taavi(EST)
16th April 2006, 14:09
i think it would be cool if i was oval racing and some1 ahead of me crashed spilling oil and fuel all over the track and also bit of the other cars that have collided then a saftey car came up to slow the race while the mess was dealt with
I think the cars are loose enough for now (well, for a few days tops...)
IKHAM
16th April 2006, 14:15
I definitly would like to see a safety car in there, but judging by most first corner incidents, we'd probably see it out nearly every race, so it would have to be opitional.
Taavi(EST)
16th April 2006, 14:17
I definitly would like to see a safety car in there, but judging by most first corner incidents, we'd probably see it out nearly every race, so it would have to be opitional.
maybe safety car would stop the sillyness that is going on, i personally don't think that s2 races are so much cleaner than the demo ones, just the IQ is a few points higher than in demo....
Cipher
16th April 2006, 14:26
im like that if im clear i usually get away but if theres a crash in front of me or i spinout thats the end for me. i usually only play on oval servers at the moment
faster111
16th April 2006, 14:49
well am hopeing that this damge where bits fall of your car comes in this update.
duke_toaster
16th April 2006, 15:40
The two most important things that LFS needs damagewise is breakable glass and wheels that can come off.
faster111
16th April 2006, 15:44
The two most important things that LFS needs damagewise is breakable glass and wheels that can come off. and bumpers and lights
Cipher
16th April 2006, 17:21
and when you run over the glass and bumbers your tyres get burst and your fuel lines get shredded
XCNuse
16th April 2006, 17:29
when they actually... start on the damage system you may see some of this... but for now i would wait, because there has been no talk of work on the damage system
ajp71
16th April 2006, 17:42
I think the crash damage should be brought to a realistic level (like nK in the single seaters) one hit really is all it takes and it would make the racing a lot cleaner and don't give any of that bullshit about making it easier for wreckers it should actually make it harder for them.
Bob Smith
16th April 2006, 18:29
Obviously the damage system is in it's early stages, and isn't terrible. But there's always room for improvement. Some bumps seem to damage the suspension too easily, but more often than not huge wrecks and leave minimal damage.
Chassis flex and damage would be very cool. Detachble parts seem a bit gimmicky to me (unless you gain through weight loss :D).
ajp71
16th April 2006, 18:43
Some bumps seem to damage the suspension too easily
I'd disagree, having come back from an incident filled 2 days of single seater racing in which 8 (out of 19 starters) retired in the first race, 5 through accident damage.
JohnyK
9th July 2008, 10:10
I think the crash damage should be brought to a realistic level (like nK in the single seaters) one hit really is all it takes and it would make the racing a lot cleaner and don't give any of that bullshit about making it easier for wreckers it should actually make it harder for them.
I have to agree, I simply hate racers who easily continue driving after 150 km/h wall crash(and it could be 300 km/h)... I would set max. speed of crash for various types of crashes and if such speed limit is exceeded car wil leave the track because it will be unable to run the engine or move or anything - you know how I mean it.
Nathan_French_14
9th July 2008, 11:29
You just bumped a thread over TWO years old....
Kdovi
9th July 2008, 11:36
Imo better than creating 666th thread about this
Richie Cahill
10th July 2008, 03:21
Rawr..zombie thread!
Damage would kinda rock.. but no biggy...
buusap
10th July 2008, 04:47
well am hopeing that this damge where bits fall of your car comes in this update.
ehehe
and it still hasnt come :P
frokki
10th July 2008, 10:07
Hmm. Personally as a newbie, i think the damage levels are pretty much spot on. Sure it isn't realistic, but the developers must think about all those new players. In case if someone is about to agree with this...
Hell no! :arge:
Xenix74
10th July 2008, 13:09
The damage is too less in Lfs. I hate it when i drive clearly and see people crashed the wall such times and they are able to hold my Speed.
Thats nor real.
Like to see Oiltemp, Breaktemp, Watertemp and more hazard on the cars would be nice. Its more Strategic to drive then safety and little slower.
Give Scawen Time.....
KiRmelius
10th July 2008, 17:42
white smoke coming from under the hood when clutch is overheated and broken radiator after a hard impact to front :) That would be enough.
Gabkicks
10th July 2008, 18:19
In case if someone is about to agree with this...
Hell no! :arge:
LOL spot on. I guess crashing into a wall at 180mph and having a little deformation is spot on.
mribrahimali
20th July 2008, 19:23
I wouldn't mind having a guy that actually waves the flag at the start line for all flags of course
also for damage, it would be nice if your wings and bumpers as someone has suggested doesn't come off immediately, you could have it damaged and as you go along racing at high speed it steadily starts to detach before it goes, and altered the physics and caused more damage, so a front wing could fly off, hitting the windscreen smashing it and maybe damaging some suspension and even hitting the rear wing,
but then we would need a way off getting new car parts in the pits
also for the oil it would be nice if you could drive along and eat a banana and throw out the skin into the guy behind you :)
Daviticus
20th July 2008, 20:51
The only crash/damage improvement I could suggest is with the red/white barriers. Instead of being fixed and seemingly unmovable, they should move and be reset the same as cones or tire-stacks. That would keep the realism top-notch, in my eyes. Nothing is more frustrating than barely tapping a barricade and spinning out 38 times from the recoil.
I think even the force in which the cars bounce off the barricades is accurate, but the simple fact that they're immobile places all the force against the car, which is what skyrockets them off the course when they're hit. If the barricade shared some of the impact rebound and moved in the opposite direction, ideal realism would be met.
Simply my two-cents worth.
Sp33d Up
20th July 2008, 21:32
Yes, Im against this, it would be more realistic, but I would prefer a more realistic racing simulator than a full on real life racing, we might get that eventually.
mribrahimali
21st July 2008, 15:25
if you have a demo driver smashing into the wall as they do, then the whole race can be wrecked
Dajmin
21st July 2008, 15:33
If only there was some kind of auto-search feature enabled which would use your topic to check for similar existing ones...
Yes it's been discussed to death. The current damage system is a first-stage. Scawen has already said he's going to be working on breakable parts next and hopefully we'll see a limit to how stretched the bodywork can be around the same time.
bunder9999
21st July 2008, 15:56
If only there was some kind of auto-search feature enabled which would use your topic to check for similar existing ones...
there is one... it works for me. but only for new threads, not replying to existing ones.
Dajmin
21st July 2008, 16:18
Yes I know. I was more being sarcastic at the expense of the OP, but never mind :)
Cr!t!calDrift
21st July 2008, 19:25
I'd think that making a decent looking damage experience would take quite a while to develop, if it isn't half-assed.
Solution : Don't crash :)
Calvinaquino
22nd July 2008, 20:14
The one at the moment is a nice placeholder i think...
But maybe, when they implement a more complex damage model, the cars might have flexible chassis? =D (too much Rigs of Rods crashing sorry)
Lateralus
22nd July 2008, 20:57
But maybe, when they implement a more complex damage model, the cars might have flexible chassis?
I'm thinking so. Basic flex / deformation isn't that difficult to model, and is needed to properly simulate crash damage, especially damage to the frame itself.
A huge side benefit of that would be that LFS could finally have karts.
Karts + a couple kart tracks or autocross layouts = :thumb:
wheel4hummer
22nd July 2008, 21:29
Basic flex / deformation isn't that difficult to model
But it takes a lot of processing power. Ever played RoR? It requires a 9 billion core CPU just to get 30fps. :nod:
Calvinaquino
23rd July 2008, 02:50
I got RoR =D i know what you mean... 30fps? you must have a NASA CPU.. i get 12 max. well about the processing power, i think in lfs it may not be that heavy because RoR simulates flexible parts, air resistance, water physics, i mean, its almost a complete engine sandbox ready to anything. and think it can eb optimized further. Knowing scawen's desire for perfection i think he will fine tune everything if ite ocmes one day.
haha360
26th July 2008, 19:37
It would be more realistic if we had smashed car parts ie. glass, bumper, wing mirror, or even a tyre! just lying on the track and also when cones and tyre stacks are hit it should stay hit.
haha360
26th July 2008, 19:39
how about when u have a heavy crash the door opens or the driver gos flying out of the car lol and maybe tyres should explode it a bit more easily in a race and then the car gos rolling or spinning.
duke_toaster
26th July 2008, 20:03
Driver goes flying out the window? Been watching too much Arab Drifting ... motorsport has five point safety harnesses for a reason.
legoflamb
27th July 2008, 06:05
IMO, the most important update damage wise is the suspension and wheel(rim) damage. The reason for this is to force people to be more concerned about running over curbs at 90mph (namely FB Green) and worry if their suspension will collapse the first time rather than 50 laps of hitting the same curbs.
Not only would hitting high curbs at high speed damage the suspension, but would also damage the steering column, the toe and camber, the dampers, the rims, etc.
At the moment(from now and the next patch) IMO, parts falling off is not that necessary compared to these things.
haha360
27th July 2008, 09:30
i agree and they should do something about those red and white barriers if u havent noticed if u just drive into them u go flying like 50ft into the sky.
brandons48
28th July 2008, 16:30
i think the deformation of the cars and the way the wheels buckle is very good, but parts falling off the cars would be great, it would be like GRID!:D
i think that the programmers should start off with things like paint scratches and bumpers falling off or trailing along the floor, then go for wheels, doors, bonnets and maybe even boots, coming off. :thumb:
(( post #48 , by brandons48 .. what where the chances..))
xaotik
28th July 2008, 16:34
bonnets and maybe even boots, coming off
Like a good ole Wild West orgy - yeehaw.
Calvinaquino
29th July 2008, 20:57
Imagine yourself fighting for the 1st. As you're getting near the opponent, you feel that your car is on the lim... no more. you just borke the front right suspension dude...
Or maybe...
Image playing in demo servers, only to see the festival of flying parts and scratches that will certanly happen on t1. The good side of it, it will be cool to watch...
Scrabby
30th July 2008, 09:46
Like a good ole Wild West orgy - yeehaw.
hahaha LOL:D:D
Sueycide_FD
30th July 2008, 21:44
parts coming off cars equals physics, which then equals a performance hit. and lfs is a system hog as it is.
scoobyrbac
30th July 2008, 22:12
parts coming off cars equals physics, which then equals a performance hit. and lfs is a system hog as it is.
They need to put more stress on our video cards, thats what we have them for, right?
DAG00BER
30th July 2008, 23:41
maybe safety car would stop the sillyness that is going on, i personally don't think that s2 races are so much cleaner than the demo ones, just the IQ is a few points higher than in demo....
OMFG!!some of these demo racers do the stupidest sheit! and they even find new and inventive ways of doin the stupidest sheit! thats why im getting an s2 soon :D
Sueycide_FD
30th July 2008, 23:52
They need to put more stress on our video cards, thats what we have them for, right?
some people just don't have the computing power:shrug:
scoobyrbac
30th July 2008, 23:55
Oh well, thats what they make a low setting for :thumb:. Things are getting better, when S2 came out there probably was a bunch of whiners because there computers couldnt handle the game, again oh well they arent going to hold the game back just because there pc cant handle the game.
Lateralus
31st July 2008, 01:44
parts coming off cars equals physics, which then equals a performance hit. and lfs is a system hog as it is.
A system hog? Are you serious? What the hell do you have, a 286? LFS is by far the most frugal game I have on my PC, including BF1942 which came out in 2002.
scoobyrbac
31st July 2008, 01:57
A system hog? Are you serious? What the hell do you have, a 286? LFS is by far the most frugal game I have on my PC, including BF1942 which came out in 2002.
I think he's talkin about the CPU
mrodgers
1st August 2008, 02:00
I think he's talkin about the CPU
What do you think a 286 is?
I often wonder myself what kind of computer some people are running when my daughter use to run LFS (patch X) on a Celeron 667 MHz, onboard 16 mb graphics, and 512 mb RAM, and still get 30 FPS in single player with 1 AI or running networked with me as the racing server :shrug:
Granted, I couldn't go online with the Celeron 667 MHz, but still.... 30 FPS in single player on that? Surely anyone that doesn't have an Intel Extreme Graphics onboard chip can play online with LFS. I use to do it with 40-50 FPS with my onboard ATI chip.....
Calvinaquino
3rd August 2008, 16:35
I use to do it with 40-50 FPS with my onboard ATI chip.....
And i spent money on a video card just to get barely that...
scoobyrbac
3rd August 2008, 17:04
What video card did you get?
The Architect
4th August 2008, 02:01
What do you think a 286 is?
I often wonder myself what kind of computer some people are running when my daughter use to run LFS (patch X) on a Celeron 667 MHz, onboard 16 mb graphics, and 512 mb RAM, and still get 30 FPS in single player with 1 AI or running networked with me as the racing server :shrug:
Granted, I couldn't go online with the Celeron 667 MHz, but still.... 30 FPS in single player on that? Surely anyone that doesn't have an Intel Extreme Graphics onboard chip can play online with LFS. I use to do it with 40-50 FPS with my onboard ATI chip.....
Something must be wrong with my computer...1.6GHz P4, 512 RAM, and 64MB GeForce 2 and STILL only 10-20 fps (even in singleplayer :shrug: )
scoobyrbac
4th August 2008, 02:30
Something must be wrong with my computer...1.6GHz P4, 512 RAM, and 64MB GeForce 2 and STILL only 10-20 fps (even in singleplayer :shrug: )
No theres nothing wrong with your PC, thats what you get with a 64mb video card..With a Sh*tty card you get Sh*tty results. I suggest you get a REAL video card if you want to play LFS without lagging.
Homeless_Drunk
4th August 2008, 04:05
As much as I can't stand most of tomshardware's reviews and such...
http://www.tomshardware.com/charts/desktop-vga-charts/doom-3,559.html?p=1601%2C1597%2C1596%2C1600%2C1598%2C15 79%2C1643%2C1574%2C1591%2C1599%2C1602%2C1637%2C158 1%2C1583%2C1635%2C1577%2C1594%2C1582%2C1641%2C1590 %2C1595%2C1573%2C1592%2C1593%2C1613%2C1616%2C1589% 2C1570%2C1614%2C1642%2C1612%2C1615%2C1636%2C1578%2 C1640%2C1572%2C1632%2C1568%2C1562%2C1634%2C1580%2C 1628%2C1631%2C1576%2C1611%2C1639%2C1575%2C1560%2C1 571%2C1608%2C1630%2C1633%2C1638%2C1588%2C1626%2C16 20%2C1587%2C1624%2C1569%2C1566%2C1629%2C1647%2C158 6%2C1609%2C1604%2C1646%2C1567%2C1610%2C1561%2C1558 %2C1627%2C1645%2C1559%2C1622%2C1607%2C1625%2C1623% 2C1619%2C1644%2C1565%2C1585%2C1603%2C1557%2C1621%2 C1564%2C1618%2C1606%2C1617%2C1584%2C1605%2C1563
If you are complaining about crappy performance and video card is not listed on that graph then it's just time to upgrade...
I can pick up a GeForce 7300 for $35 USD easily...and I know a 7300 can run LFS easily...
It's almost comical how some people (mainly those who's computers are not up to par) want LFS to forever stay in the realm of the early 2000's...its time to move on, things progress, things evolve and things develop...if you can't afford a ~$35 video card to semi 'keep up' with technology then I don't know what to tell ya...
PeTriT
4th August 2008, 11:49
Something must be wrong with my computer...1.6GHz P4, 512 RAM, and 64MB GeForce 2 and STILL only 10-20 fps (even in singleplayer :shrug: )
Btw in Single Player if u put in 10+ cars u will get low fps than Multiplayer with 10+ cars.
The Architect
15th August 2008, 21:25
But how is it possible that mrodgers can play at a better framerate with an even WORSE computer than mine?
Also, Homeless_Drunk, as much as I'd like a new computer my parents think my computer is perfectly fine and I don't need a new one. Sigh :(
danthebangerboy
15th August 2008, 22:33
I know the damage system is a kind of work in progress level at the moment but the rear end car damage does seem faily realistic in some incidents. I have added a picture of some real damage on a real car, and a picture of an xfg after some damage, fairly similar i think.
stacks9
17th August 2008, 19:00
i think that the damage shouldnt be as 'realistic' as toca anyway as wheels dont fall off that easily anyway if you watch some banger racing videos the wheels dont fall off the suspension snaps 1st and that isnt shown very well in these games.
if the damage is too over dramatic it will kill the banger racing servers
Calvinaquino
17th August 2008, 20:25
What video card did you get?
Geforce 6200 256/64bits TC (TC off)
my PC is a 2300+ Celero (@1733Mhz)
DDR1 1024 Memory 400Mhz. Windows XP SP3
TexasLTU
5th October 2008, 09:45
Anyway, were playing LFS for racing, not for crashing :) So i think we don't need that :shrug:
chavm481
8th October 2008, 05:14
i do 70fps on a full detail scale.
frokki
9th October 2008, 08:07
i do 70fps on a full detail scale.And I bake some cookies every sunday.
huze5
11th November 2009, 20:50
The one at the moment is a nice placeholder i think...
But maybe, when they implement a more complex damage model, the cars might have flexible chassis? =D (too much Rigs of Rods crashing sorry)
i agree. i like the damage in RoR. they shold have it in LFS. (P.S. I know i just replied to a post older than Michael Gambon) :)
huze5
11th November 2009, 20:57
i do 70fps on a full detail scale.
i do 120fps with a £40 graphics card ($66) with full graphics on 1280x1024
DavidTiger
11th November 2009, 21:03
LOL that was quite a :bump:
I can manage 100fps+ in single player 70-80 in MP, on an Nvidia 8500GT @ 1280x1024 all settings full :shrug:
LFS isnt what I would say graphically intensive :Looking_a
Calvinaquino
12th November 2009, 13:11
Geforce 6200 256/64bits TC (TC off)
my PC is a 2300+ Celero (@1733Mhz)
DDR1 1024 Memory 400Mhz. Windows XP SP3
Time goes by... i just bought an ATI 4890... running LFS at 350fps full. Can't ****en Belive It.
Luttsy
20th November 2009, 03:23
the only bad thing is when you crash and fly in the air doing about 100 flips and rolls, it becomes annoying after a while, maybe that could be fixed?, but everything else about LFS is great!
r3zp3k7
25th October 2010, 16:43
I wanted to suggest that, but I guess, many people done that before me...
Soo...Bump! S3 with Realistic Crash Effects ? :really:
r3zp3k7
25th October 2010, 17:06
Yea..You're probably right, because I'm waiting for S3 from early this year and in the end...I saw a post, before some weeks saying "S3 will be released 02.2011" made me make the epic face. :shrug: Hope it can be fixed in some patch at S3. :schwitz:
Flame CZE
25th October 2010, 18:35
I hope and I believe that the developers want to fix or implement these kinds of things more than anyone else. Scawen said something about improving the collision physics in this thread (http://www.lfsforum.net/showthread.php?t=44905) a few years ago - although it was not anything certain.
Let's just wait until they finish the work they've been working on up to now... then we can have discussions about this rather than now, when there is quite a lot of development to be done.
TehPaws3D
25th October 2010, 18:51
I'm kinda not wanting this and wanting it, It would make CAD servers super fun.. But what about the idiots.
Screwing your bumpers and spoilers off, Popping tires off and making you shoot around the map like a pinball on crack, Shooting the horridly coded physical props into you at mach one making you slide all over the place, Spinning you into a wall at a fast speed making parts go everywhere in a shower of metal, Puncturing other peoples tires.
On the bright side, You could do the reverse. :D
Bose321
25th October 2010, 21:08
I'm kinda not wanting this and wanting it, It would make CAD servers super fun.. But what about the idiots.
Screwing your bumpers and spoilers off, Popping tires off and making you shoot around the map like a pinball on crack, Shooting the horridly coded physical props into you at mach one making you slide all over the place, Spinning you into a wall at a fast speed making parts go everywhere in a shower of metal, Puncturing other peoples tires.
On the bright side, You could do the reverse. :D
Ohi, I'll steal your bumper and put it on my car.
You may now continue your conversation.
CodieMorgan
29th October 2010, 10:27
My balls are damaged after last night at the bar. However my damage modelling is unrealistic - my balls never fell off.
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