View Full Version : Test Patch Z22 / Z25 (online compatible)
Scawen
23rd October 2009, 20:22
WARNING : THIS IS A TEST
NOTE : THIS DOES NOT CONTAIN NEW PHYSICS / VW SCIROCCO / ROCKINGHAM
Hello Racers, here is a new Test Patch : Z25.
It is online compatible with version Z.
You can view hotlap replays made in version Z.
Please keep a backup of your LFS.exe from version Z so you can go back to Z if there are any problems.
Changes in TEST PATCH Z25 :
Updated pictures on car selection screen
Now three sets of screen settings instead of two
Changes in TEST PATCH Z24 :
List of Hosts : Improved layout and cars / options filters
List of Hosts : Page up / page down / home / end keys work
Host options are displayed on Join Specific Host screen
Added option to set colour of road car gear LED display
Changes in TEST PATCH Z22 :
Included Korean translation of training lessons
Much faster List of Hosts (by using UDP instead of TCP)
Z22 hosts display number of and maximum cars in List of Hosts
Included updated liveforspeed.se skins and liveforspeed.ru skins
XRG / XRT / XRR wheels updated using the new wheel drawing system
FIX : It was possible to start a replay while a vote was active
Changes from Z to Z20 :
Improved multiple monitor and curved screen support :
Improved multiple monitor and curved screen support :
The number of left and right screens can be manually entered in the
View Options screen and you can set the angle between monitors.
If you specify more than one screen, multiple views are rendered in
different directions. This allows much wider fields of view.
2 screens - maximum FOV 180 degrees
3 screens - maximum FOV 270 degrees
4 or more screens - maximum FOV 360 degrees
The FOV slider does not set the total field of view. Instead, you
set the FOV of the main screen. LFS then calculates each screen's
field of view and offset according to your settings.
Use "Screen angle" setting to specify the angle between monitors.
Use "View offset" to move the steering wheel off centre.
As before, there are two separate sets of settings. Wide mode
becomes active when the screen width is 3 or more times the height.
Normal mode and wide mode have all the same settings, but normal
mode defaults to 1 screen, while wide mode defaults to 3 screens.
To reproduce the old single projection 3 three screen mode, either
- set the number of left and right screens to zero, or
- set left and right screens to 1 and set "Screen angle" to zero.
A curved screen can be supported by setting the number of left and
right screens to the maximum of 5 each. This 11 screen setup is
an approximate cylindrical projection, ideal for curved screens.
Various other setups can now be properly supported, for example :
- A 2 screen setup with side screen at 30 degrees and offset wheel
- A 5 screen setup with each screen at 45 degrees - total FOV 225
- A 3 projector setup with each screen at 90 degrees - total FOV 270
Note :
External views (TV, helicopter and SHIFT+U mode) are always drawn as
a single render and usually confined to the 2D interface area.
Related settings :
Option to force external views to use full width
Bezel compensation - to allow for the gap between monitors
Screen widths - for centre and side screens with a different width
Other changes to view system :
Two button look (left + right) is now double the one button look and
this allows up to 180 degrees look (like old versions of LFS).
Rear look (instant 180 degree view from centre of car) is now the
same on all cars (no longer shows a virtual mirror) but is disallowed
if the host activates forced cockpit view.
Driving view Z-buffering improved so you should not usually see
missing parts of your seat or the car body when looking around.
Mouse steer/look/axes now relative to interface (not entire screen)
New command : /view save - save any changes made to a custom view
New command : /view reload - reload a custom view without saving
Graphics :
Road cars and virtual dashboard use dashboard light symbols
Shift lights removed from all road cars other than RaceAbout
Improved wheel drawing system including rotating brake discs
Formula BMW wheels updated to use the new wheel drawing system
Headlights and tail lights can now be switched on by pressing '3'
Improved shadows - sharper and ambient shadow effect now included
Slight increase in wheels LOD reduction distance (increases detail)
Increased maximum value of Mirror LOD user setting (default now 0.3)
FIX : Physics objects & smoke can now be seen through your windscreen
FIX : Turn signals were switched off if car received any damage
FIX : Lightmap (lighting on cars) was positioned inaccurately
Interface :
Click car arrow on small map to view that car
Blue and yellow flags removed from cruise mode
Connections list is now shown in alphabetical order
Click name in race position list to view that player
New key : SHIFT+Z to show the mouse cursor when it would be hidden
V / TAB / P / HOME / F1 / F2 / F3 / F / SHIFT+M / N work in options
Window size and position now restored after full screen or exit LFS
Direction to turn and speed limit is shown when leaving pit garage
Unlock screen : new "clear" button to remove name and password
New text command /showmouse [yes/no] does the same as SHIFT+Z
Improved order of "sort by version number" in List of Hosts
New message from host replaces "Did not receive guest info"
Progress indicator for skin downloads while joining a host
FIX : F12 tyre display for remote car could go off screen
FIX : Central message sub-text disappeared in escape menu
Autocross :
New key : SHIFT+O to enter options from SHIFT+U mode
FIX : Autocross editor buttons were wrongly scaled with the interface
FIX : Selected object in editor vanished behind anything transparent
FIX : Could cross finish line without passing all route checkers
FIX : Autocross route checkers only worked for one lap
Translations :
Included new Latin American Spanish translation
Spanish and Slovenian translations of training lessons
Misc :
Implemented ABS brakes in XRG / RB4 / FXO / XRT / FZ5
Misc option "Shadow generation" to select optimal shadow draw
OutGauge : Dashboard lights reported in new OutGaugePack fields
InSim : Traction Control and ABS are now reported in IS_NPL packet
InSim : New packets to start / search replays and take screenshots
Fixes :
FIX : Crash in game setup screen after removing a player
FIX : MRT5 gear indicator and fuel gauge are now visible
FIX : Closing X connects (message in List of Hosts screen)
FIX : Skin names containing a '.' could not be loaded in LFS
FIX : Follower view angle setting changed when LFS restarted
FIX : No response in List of Hosts after failing to join a host
FIX : Short cuts were possible in slalom course training lesson
FIX : Vista 64 power save switched off monitor in full screen mode
FIX : LFS could crash when many cars were in view (e.g. during MPR)
FIX : Mouse steering was stuck on full lock after minimising window
FIX : MPR buffer overflow vulnerability (reported by muhaa - thanks)
FIX : Player name was wrong in entry screen on entry or after replay
FIX : Added checks to prevent guests joining with no user name or ID
FIX : OOS starting race after joining autocross host in entry screen
FIX : Car shake when using left mouse in SHIFT+U to adjust position
FIX : Dedicated host did not save skins used in MPR (for downloads)
DOWNLOADS :
NOTE : If you have ANY test patch after Z, you can use the auto update system.
Just click on List of Hosts in Live for Speed - you don't need to download these.
PATCH Z22 to Z25 (If you already have Z22) :
www.liveforspeed.net/file_lfs.php?name=LFS_PATCH_Z22_TO_Z25.exe (1.4 MB)
PATCH Z to Z25 (If you have a Z version earlier than Z22) :
www.liveforspeed.net/file_lfs.php?name=LFS_PATCH_Z_TO_Z25.exe (4.6 MB)
DEDICATED HOST Z25 (non-graphical version for hosting only) :
www.liveforspeed.net/file_lfs.php?name=LFS_S2_DEDI_Z25.zip (1.6 MB)
CrazyBrit
23rd October 2009, 20:25
Nice work. Thank you
:)
Mp3 Astra
23rd October 2009, 20:28
One thing not mentioned; numberplates now have the GB logo on the left hand side. I assume this was intentional!
Scawen
23rd October 2009, 20:29
Yes there were some minor updates to the XR cars that also came along with the new wheels.
The rear lights were updated as well.
oldnavy
23rd October 2009, 20:32
i dont know but i had prety anyoing but in Z20 and cant see in fixes list:
In menius when I want to select anything i have to push way lower, that was like mouse is on button but when you push i select thing upper, i hope you understand if no i can give you a screnshot :)
rceX
23rd October 2009, 20:33
WOW very nice XRR new lights
Mp3 Astra
23rd October 2009, 20:34
When I updated host list for the first time, it was quick and it worked. Now none of the 148 UDP servers are responding
Mp3 Astra
23rd October 2009, 20:36
Never mind, looks like the master server went down and now it's all fine again. All 148 servers responded!
The Very End
23rd October 2009, 20:37
Great :thumbsup:
Scawen
23rd October 2009, 20:40
i dont know but i had prety anyoing but in Z20 and cant see in fixes list:
In menius when I want to select anything i have to push way lower, that was like mouse is on button but when you push i select thing upper, i hope you understand if no i can give you a screnshot :)For this, we are going to need a very detailed description.
Is this in full screen or windowed?
Did LFS start full screen or windowed?
Is it fixed by returning to a window then back to full screen?
Which operating system are you using?
Anything else you can think of... it really works for most people now, we need all the information to try and understand those few cases where it does not work. Many people discovered problems that in Z19 but it was fixed for nearly everyone in Z20.
NotAnIllusion
23rd October 2009, 20:40
UDP list is very fast :nod:
IlGuercio
23rd October 2009, 20:42
UDP list is very fast :nod:
Yes,very,thanks Scawen.
Nice looking wheels too;)
BOSCHO
23rd October 2009, 20:42
Great update tnx :tilt:
Dmt
23rd October 2009, 20:43
Scawen, what you think about adding all EU member counties to the plate, then it would be fair. :D
Bose321
23rd October 2009, 20:55
http://www.lfsforum.net/images/flagpics_tiny/United%20Kingdom.gif Scawen (http://www.lfsforum.net/member.php?u=43)
S2 licensed
?:D
I like the new lights btw! and the XRT rims, omg love them...
alliennas
23rd October 2009, 20:57
Scawen, what you think about adding all EU member counties to the plate, then it would be fair. :D
it would be fair to have interiors/exteriors updated for other cars :razz:
edit: nice work on host list!
Danas
23rd October 2009, 20:58
Good thing the new server list loading option. But didn't like the GB part on the numbers, I think it should be changeable by user in-game like dmt said. And it probably won't be nice for all those patriotic americans driving with a GB number.
baltuxx
23rd October 2009, 21:02
Good thing the new server list loading option. But didn't like the GB part on the numbers, I think it should be changeable by user in-game like dmt said. And it probably won't be nice for all those patriotic americans playing with a GB number.
Yes do like dmt said
Scawen
23rd October 2009, 21:04
Well, that would be nice at some point. :)
But that is a very low priority compared with finishing the physics updates.
Bass-Driver
23rd October 2009, 21:07
i know its not Testpatch related but
i cant go to pit/leave pit/spec/join while someone is connection to the server
its kidda annoying
Aid
23rd October 2009, 21:11
that fast loading host list it is great improve, if there would be possibility for users to have simple favorites hosts list it would be quite cool, I hope that in undefined future lfs will have such feature:)
btw i'm sure there is good reason for it but is there any way of starting to record replay right after one was saved?
andRo.
23rd October 2009, 21:19
OMG, nice work, LFS developers. The rims are cool, and the number plates are also awesome. Finally, LFS is getting closer to reality. :thumb:
Kid222
23rd October 2009, 21:23
Amazing, list of hosts is 100 times faster, rims are looking nice, numberplates also great, Korean language.. can't quite tell..:D but overall very good improvement to have in next patch.:)
AndroidXP
23rd October 2009, 21:29
Amazingly fast host check! I assume the [TCP] filter is only temporary to allow better testing?
DanielC
23rd October 2009, 21:33
Numberplates are cool, could do with having the choice of country though... :thumbsup:
Like the new wheels too, and the server list, what an improvment! :thumb:
Tomba(FIN)
23rd October 2009, 21:35
Thank you Scawen! Finally a patch that got me excited too! Rims are looking awesome! The server list is very quick, don't have to wait a second anymore! Thanks!
BastianB
23rd October 2009, 21:36
Nice improvement on the Connectionlist thing. Amazing how fast it loads now!
And loving the new XR rims and backlights.
Do you have plans on changing this stuff on the other cars, too? If so it would be VERY nice!
thanks :thumbsup:
oldnavy
23rd October 2009, 21:38
For this, we are going to need a very detailed description.
Is this in full screen or windowed?
Did LFS start full screen or windowed?
Is it fixed by returning to a window then back to full screen?
Which operating system are you using?
Anything else you can think of... it really works for most people now, we need all the information to try and understand those few cases where it does not work. Many people discovered problems that in Z19 but it was fixed for nearly everyone in Z20.
OK sorry cant recall it atm but as soon as i will do that i will post all info, and maybe it wont happen again, but that was happening like few days in a row
geeman1
23rd October 2009, 21:40
OK sorry cant recall it atm but as soon as i will do that i will post all info, and maybe it wont happen again, but that was happening like few days in a rowAre you sure you didn't have Z19 at the time?
IlGuercio
23rd October 2009, 21:41
OK sorry cant recall it atm but as soon as i will do that i will post all info, and maybe it wont happen again, but that was happening like few days in a row
Try a fresh install of Z20,we all got rid of that problem with the latest patch.
DeadWolfBones
23rd October 2009, 21:43
Would someone mind posting a screenshot of the new XR rims?
Tomba(FIN)
23rd October 2009, 21:43
Would someone mind posting a screenshot of the new XR rims?
Yeah, sec. I'll upload to this same post
http://www.lfsforum.net/attachment.php?attachmentid=94570&stc=1&d=1256330877
Byku
23rd October 2009, 21:43
Everything works fine :). Great patch! :thumb:
Furiously-Fast
23rd October 2009, 21:43
here is a pic of the XRG rims....
thanks for the update Scawen!
Dmt
23rd October 2009, 21:44
Would someone mind posting a screenshot of the new XR rims?
http://www.upload.ee/gallery/1333/moe.html?vid=236683
Valefor
23rd October 2009, 21:46
Nice.
Thanks! :)
oldnavy
23rd October 2009, 21:46
Are you sure you didn't have Z19 at the time?
no Z20, i even tried to reinstal Z20 but still was having that bug, but there is posibilitythat there somtihng wrong with my OS because i have some probs with it :)
jjones
23rd October 2009, 21:47
aHi yhere nive updates:) 1 question these updates, so u can implement the new s3 into it? :schwitz:
Shadowww
23rd October 2009, 21:48
wtf, LX4/LX6 have only one exhaust now?
Also, new XRT rims are very sexy. Thanks Scawen.
Flame CZE
23rd October 2009, 21:49
Nice patch Scawen, my bug with LFS crash is not reproduceable anymore! I also like the new numberplates and wheels. And the list of hosts is great now! Thanks.
Furiously-Fast
23rd October 2009, 21:49
wtf, LX4/LX6 have only one exhaust now?
Also, new XRT rims are very sexy. Thanks Scawen.
I thought they always had (?) Correct me if I am wrong. :Looking_a
Nathan_French_14
23rd October 2009, 21:53
LX4 had one exhaust. LX6 had two.
XR rim's look super cool!
kimd41
23rd October 2009, 21:53
Woo! Great patch! LOVING the new rims & lights! :thumb:
IlGuercio
23rd October 2009, 22:00
ahi yhere nive updates:) 1 question these updates, so u can implement the new s3 into it? :schwitz:
wtf?
Nathan_French_14
23rd October 2009, 22:01
Could someone post up a pic of the new lights please?
DeadWolfBones
23rd October 2009, 22:01
wtf?
No clue. It's amazing how many British kids are functionally illiterate these days.
Shadowww
23rd October 2009, 22:02
This happens if LFS and CMX Viewer share same data folder:
jjones
23rd October 2009, 22:04
wtf?
yes sorry:Looking_a
J@tko
23rd October 2009, 22:16
Scawen I can only get a list of Z21/Z22 hosts on the host list, but I can still connect to Z12 hosts if I input the server in manually - is this normal?
hazaky
23rd October 2009, 22:16
Thanks, darn i love the new rims :schwitz: So beautiful
geeman1
23rd October 2009, 22:17
Scawen I can only get a list of Z21/Z22 hosts on the host list, but I can still connect to Z12 hosts if I input the server in manually - is this normal?
TCP hosts are filtered out by default. Change the filter in bottom right.
J@tko
23rd October 2009, 22:19
TCP hosts are filtered out by default. Change the filter in bottom right.
LRN T0 R34D JACKSON!!!!! :doh:
Thanks :thumb:
N I K I
23rd October 2009, 22:36
XRT and XRR rims are wonderful
XRG rims are the worst rims in history. Old XRG rims were the hottest ones LFS ever had, bring them back!
BF1's tire temp is inside the tire now.
And what is this new feature in hosts list, this were i pointed arrow.
hazaky
23rd October 2009, 22:40
... Old XRG rims were the hottest ones LFS ever had, bring them back! ...
Its not nice to say that, we all should be happy about updates. If u like the goodies and rims and stuff, go play nfs.
Once again, the new XRT rims are seriously good for eye-candy. Love it :tilt:
mxpxun
23rd October 2009, 22:40
for some reason i got this error
LFSn00b
23rd October 2009, 22:40
And what is this new feature in hosts list, this were i pointed arrows.i guess it shows how many cars there are on track out of the max cars on track possible.
Z22 hosts display number of and maximum cars in List of Hosts
Flame CZE
23rd October 2009, 22:42
Just a note, is this message supposed to be a debug info or is it fully intentional? I'm asking because it's pretty similar to the resolution debug message that has been already removed.
http://img148.imageshack.us/img148/5508/aimessage.jpg
N I K I
23rd October 2009, 22:43
Its not nice to say that, we all should be happy about updates. If u like the goodies and rims and stuff, go play nfs.
Once again, the new XRT rims are seriously good for eye-candy. Love it :tilt:
mind your own business sir, I'm just stating facts here and my personal opinion, long live the voice of people.
Shadowww
23rd October 2009, 22:48
Just a note, is this message supposed to be a debug info or is it fully intentional? I'm asking because it's pretty similar to the resolution debug message that has been already removed.
http://img148.imageshack.us/img148/5508/aimessage.jpgIt's AI info and it is there since patch Y / testpatch X30.
IlGuercio
23rd October 2009, 22:50
It's AI info and it is there since patch Y / testpatch X30.
Yep:nod:
wheel4hummer
23rd October 2009, 22:51
Not to nitpick, but I just noticed that there's no rear numberplate lights.
Scawen
23rd October 2009, 22:52
Amazingly fast host check! I assume the [TCP] filter is only temporary to allow better testing?On the next official patch, there won't be any TCP-only hosts any more so that filter can go.
This happens if LFS and CMX Viewer share same data folder:Do not install your CMX Viewer in an LFS folder!
CMX Viewer is not an LFS patch, it is a separate program! :nod:
for some reason i got this errorYou can just delete the bans.ban file - apparently you still had an old style demo ban in a bans file than has not been been changed for years.
Just a note, is this message supposed to be a debug info or is it fully intentional? I'm asking because it's pretty similar to the resolution debug message that has been already removed.
http://img148.imageshack.us/img148/5508/aimessage.jpgIt's debug info and it is intentional. The AI aren't really finished, they need to drive in the wind, etc. I thought that debug info is quite useful, but I don't regard it as permanent at all so should not be translated.
adamshl
23rd October 2009, 22:55
Great update, good job Scawen!
Flame CZE
23rd October 2009, 22:57
It's debug info and it is intentional. The AI aren't really finished, they need to drive in the wind, etc. I thought that debug info is quite useful, but I don't regard it as permanent at all so should not be translated.
Yes, I find it useful too. I was just asking, thanks. And, surprisingly, it wasn't aimed at a translation ability of that this time :tilt:
mxpxun
23rd October 2009, 22:59
You can just delete the bans.ban file...
That help, thank u. :thumb:
Shadowww
23rd October 2009, 23:18
Do not install your CMX Viewer in an LFS folder!
CMX Viewer is not an LFS patch, it is a separate program! :nod:Yeah but it would be very cool to have them compatible so I don't need to manually copy all hi-res textures, reflections etc into CMX Viewer folder + space saving.
Scawen
23rd October 2009, 23:28
Yeah but it would be very cool to have them compatible so I don't need to manually copy all hi-res textures, reflections etc into CMX Viewer folder + space saving.OK... so you would like me to make a new compatible CMX Viewer patch, with every LFS Test Patch that contains a texture?
Think about what you are asking, that is impractical. It's hard enough just doing the work and getting reliable test patches out with all the documentation and an updated dedicated host, without thinking about another program as well!
That is the reason why the CMX Viewer is a separate program. It only needs to be updated when there is a change that affects skins.
mutt107
23rd October 2009, 23:38
can someone post a picture of the new XR rear lights?
blakehoo88
23rd October 2009, 23:41
love the new rims on XR
Furiously-Fast
23rd October 2009, 23:41
can someone post a picture of the new XR rear lights?
They are pretty much the same, just that half lights up for braking, and the other half is for the driving lights.
rockclan
23rd October 2009, 23:54
Everything going very well with this test patch Scawen :)
Am I right if I say that online racing is now as smooth as a ... no word for it SOOO smooth!
And also everything looks so HD now :D
pik_d
23rd October 2009, 23:59
Concerning the numberplates I saw in one of the screenshots thread that someone else has "PL" so obviously the country can change.
For me it says GB, is that simply because that's the "closest" thing to USA in the EU?
Shadowww
23rd October 2009, 23:59
OK... so you would like me to make a new compatible CMX Viewer patch, with every LFS Test Patch that contains a texture?Oh, sorry, I thought it somehow reads textures in same way as LFS.
rockclan
24th October 2009, 00:05
Concerning the numberplates I saw in one of the screenshots thread that someone else has "PL" so obviously the country can change.
For me it says GB, is that simply because that's the "closest" thing to USA in the EU?
What are u talking bout ?
Are there new number plates ?
Bose321
24th October 2009, 00:06
What are u talking bout ?
Are there new number plates ?
If you looked better, there is a GB left next to them.
Am I right if I say that online racing is now as smooth as a ... no word for it SOOO smooth!
Still the same, only the list is faster...
rockclan
24th October 2009, 00:07
Sorry to fail on the number plates.
I placed my Z13 models in my Z22 :)
Carboy717
24th October 2009, 00:08
is it just me or are the XRT rear wheels wider?
ATHome
24th October 2009, 00:24
Must be you, becauce if, than it would be different physics wise.
pearcy_2k7
24th October 2009, 00:26
looks different definately, looks like they've cut away some of the bodywork or something.
Chrisuu01
24th October 2009, 00:40
This cant be good
Mp3 Astra
24th October 2009, 00:41
Well you've modded the number plate, so the number plate has appeared in a strange place. If it looks okay in LFS then all is fine.
Chrisuu01
24th October 2009, 00:43
Well you've modded the number plate, so the number plate has appeared in a strange place. If it looks okay in LFS then all is fine.
yeah ingame its fine
ErAri
24th October 2009, 00:53
thanks :)
good wheels!
ADX.14
24th October 2009, 00:55
As a single player I can say Z22 works very well.:thumb: Thanks Scawen.
The traction control indicator in FZ5 is blinking when the gear shifting up such as rev light. But I'm not sure this is a bug.
And just curious.. The number of wheel nuts in XR road cars has been increased. Will it be affect the pitstop timing in comparison with race cars?
ekze
24th October 2009, 01:03
Included updated liveforspeed.se skins and liveforspeed.ru skins
Thank you for that! ^_^
LiveForBoobs
24th October 2009, 01:03
When we use the handbrake, aren't the brake lights supposed to turn on? It always confused me seeing cars stopped on handbrake with all lights off, like they had the engine turned off. I suppose it wouldn't be hard to implement? Just a small observation, which i'm sure Scawen is aware of anyway.
pearcy_2k7
24th October 2009, 01:05
No. :)
IlGuercio
24th October 2009, 01:06
I never saw cars,especially road ones,turn the brake lights on while the handbrake is on.
LiveForBoobs
24th October 2009, 01:12
:o.. I could've sworn they did... nevermind then.
PLAYAPIMP
24th October 2009, 01:17
Is there anyway to change the plate sign from GB to anything else? I saw it was in the XRT_texture1 or w/e its called and I changed it but its the same stays with the GB :shrug:
SouvlakiTheBest
24th October 2009, 01:33
This cant be good
:thumbsup:
Do not install your CMX Viewer in an LFS folder!
CMX Viewer is not an LFS patch, it is a separate program! :nod:
NICE, VERY NICE UPDATE PATCH!!!
Some questions for devs or moderators..
Are we going to have new wheels and in other cars? like XFG becuse the new XR's wheels are just fantastic!!!!!
The new number plates is only on XRG not on XFG
P.S.:Good job with the "black box" on the back of XR seat...:thumb:it was so ugly before....
Is there anyway to change the plate sign from GB to anything else? I saw it was in the XRT_texture1 or w/e its called and I changed it but its the same stays with the GB
Edit the "licenseplates.dds" that is the right file....:)
Thank you Scawen :tilt:
blakehoo88
24th October 2009, 05:29
:thumbsup:
Are we going to have new wheels and in other cars?
+1 i would like to see new wheels on the RB :thumbsup: good work so far
Amynue
24th October 2009, 06:17
Thanks for a great birthday present Scawen! :)
Didn't experniced any bugs yet.
h3adbang3r
24th October 2009, 06:33
Not to nitpick, but I just noticed that there's no rear numberplate lights.Not really relevant, since the lights don't actually illuminate anything yet.
Zdenek CZE
24th October 2009, 06:43
Thanks. XRG, XRT and XRR wheels are nice.
SouvlakiTheBest
24th October 2009, 06:45
LX4 had one exhaust. LX6 had two.
XR rim's look super cool!
:schwitz:Ehm..... sorry but when did LX6 had 2 exhaust???
senn
24th October 2009, 07:38
LX6 always only had 1 exhaust. The only LX that had two, is the officially unreleased LX8.
The old GTT (XRT) had two back in the day :)
kyler
24th October 2009, 07:39
Im not sure if someone has posted this before but on the custom view where i just shows the wheels the inner part of the wheels are not shown anymore. Like the brake disc, padz and the back side of the rim isnt show or drawing what ever you call it. Just thought id let you know. Post if u need to know more info. This is in patch z22
Danas
24th October 2009, 07:46
Its not a bug and it's been like that for quite some time.
Flame CZE
24th October 2009, 07:48
Im not sure if someone has posted this before but on the custom view where i just shows the wheels the inner part of the wheels are not shown anymore. Like the brake disc, padz and the back side of the rim isnt show or drawing what ever you call it. Just thought id let you know. Post if u need to know more info. This is in patch z22
Oh, there was a discussion about this long time ago. I can't see a problem with it and I'd say - it doesn't show the whole car body, axles, suspensions, why should it show the brakes? :razz:
Flame CZE
24th October 2009, 08:27
I'm sorry for a double-post.
However, there's a little "bug" in the XR GT wheel texture: the tyre valve interferes in the inner part of the wheel :)
SouvlakiTheBest
24th October 2009, 08:39
LX6 always only had 1 exhaust. The only LX that had two, is the officially unreleased LX8.
The old GTT (XRT) had two back in the day :)
:thumb:Thanks man!!!!I never remember a LX4\6 had 2 exhausts...... It make me search the google, the history of LFS..... confused:schwitz:
As for the XRT....nice old days with 2 exhausts:nod:
I'm sorry for a double-post.
However, there's a little "bug" in the XR GT wheel texture: the tyre valve interferes in the inner part of the wheel :)
Like a valve from truck tire:D
(M2 the valve is like the pic)
!RAM!
24th October 2009, 08:48
Wow nice update, i went from z20 to z22 and i get atleast 80fps now :D its great
Nothing i could say thats bad...besides the fact we should be able to choose our number plate :P hehe I like the Rims, they are sexy.
hp999
24th October 2009, 09:31
I don't know if it is a bug,but when you go to Shift+P and go to Car,then you can see the pictures of the cars,but the XR's rims aren't updated,they're the old ones still.
Flame CZE
24th October 2009, 09:38
I don't know if it is a bug,but when you go to Shift+P and go to Car,then you can see the pictures of the cars,but the XR's rims aren't updated,they're the old ones still.
Hmmm, nice idea to update my updated pics (http://www.lfsforum.net/showthread.php?t=46218) :D
L@gger
24th October 2009, 10:01
Very nice rims graphics!:thumbsup: brake graphics arent that good... i think it needs some reflections ... The intensity of the brake light doesnt looks much realistic for me i think it should be more. Loading speed of host its the BEST!!!
mayday
24th October 2009, 10:25
Wow... Very nice...
Alles
24th October 2009, 10:43
you could add possibility to hide Demo servers. Otherwise good work
iFastLT
24th October 2009, 10:47
you could add possibility to hide Demo servers. Otherwise good work
That would be awesome
Woyta
24th October 2009, 11:07
Nice wheels.
But i am missing wheel hub. Wheel is not connected with brake disk.
Acoording previous updates I expected XR series with dual vid bulbs in tailights and maybe third light in road cars.
http://www.youtube.com/watch?v=YD97GuTqetI
And usually position lights are near edge of car. At this moment are position lights near center.
Separated lights are using very old cars these days.
vencipower
24th October 2009, 11:12
Thanks. XRG, XRT and XRR wheels are nice. :thumb:
SouvlakiTheBest
24th October 2009, 11:19
@ Woyta
Same the FBM and XRG..... I think the reason is "XRG / XRT / XRR wheels updated using the new wheel drawing system" so its the rims bug to miss the hub.
hp999
24th October 2009, 11:19
Hmmm, nice idea to update my updated pics (http://www.lfsforum.net/showthread.php?t=46218) :D
Ye you should do it mate.:smileypul
RasmusL
24th October 2009, 11:55
Major d/c'ing is happening on the (FM) FOX Junkies server.. Might be Z21/22 related?
Scawen
24th October 2009, 11:57
That is very unlikely because Z21 / Z22 only affects the host pinging.
No other aspect of the multiplayer system has been changed in any way.
nesrulz
24th October 2009, 12:42
Much faster List of Hosts (by using UDP instead of TCP)
Great. :thumbsup:
SERT servers are update to the Z22.
fod xcc
24th October 2009, 13:00
after use this patch,I can not change some opinions in the game。
who can tell me why?
NotAnIllusion
24th October 2009, 13:15
Like which ones, for example?
dutchshogun
24th October 2009, 13:21
+1 i would like to see new wheels on the RB :thumbsup: good work so far
The RB also has new wheels, like the UF and the RAC, they look almost completely the same, but they look a bit nicer though :)
Edit: And the LX
Btw: It's weird, the new Led Gear Indicators.. It takes some getting used to. Also, the RPM's go up way quicker now, because of the extra space.
And in the car selection menu, you can already see the dashboard with gauges, and the mirrors work in it too!
(The Stig)
24th October 2009, 13:25
Thanks! for that Scawen :thumb:
SR BaCkFiRe
24th October 2009, 14:28
The RB also has new wheels, like the UF and the RAC, they look almost completely the same, but they look a bit nicer though :)
Edit: And the LX
Btw: It's weird, the new Led Gear Indicators.. It takes some getting used to. Also, the RPM's go up way quicker now, because of the extra space.
And in the car selection menu, you can already see the dashboard with gauges, and the mirrors work in it too!
Placebo effect? I don't see any diference at all with the wheels for the RB, UF and RAC. Please prove me blind :tilt:
And I don't know what you're trying to say by RPMs going up quicker?
Also, I don't see the gauges and working mirrors in the car selection menu. :really:
Simpson
24th October 2009, 14:40
Second time today my LFS (Z22) has freeze. Never happened before.
First time was on (FM) Fox Junkies, second on [CLC] cruise, both after about 10 minutes of playing.
I had to use task-manager to kill it.
AndroidXP
24th October 2009, 14:43
Second time today my LFS (Z22) has freeze. Never happened before.
First time was on (FM) Fox Junkies, second on [CLC] cruise, both after about 10 minutes of playing.
I had to use task-manager to kill it.
You should try to reproduce it with patch Z to see if it is really Z22 related, or if a change in your system causes this. I strongly suspect the latter, to be honest.
Simpson
24th October 2009, 14:48
You should try to reproduce it with patch Z to see if it is really Z22 related, or if a change in your system causes this. I strongly suspect the latter, to be honest.
No changes in system, neigher in hardware etc. On Z20 was (and still is) everything ok, today i download Z22 and happened 2 times.
After small chat on [CLC] many persons have same issue.
Will play on Z20 and see if it happend again.
EDIT: On Z20 nothing, and after allmost 1 hour on Z22 nothing, so maybe it was random freeze
J03130
24th October 2009, 14:50
WOW!!! best tester so far!!! i love the fast refresh and also the cars on track option.....the amount of time i have joined races with 6 or more people in server and no one is racing! god! THANK YOU!!!!!!
EDIT:: i've just noticed that everytime i go into LFS my G15 LCD and M keys seem to freeze although i can still use my WMP buttons (play/pause etc.) i don't know if it's the patch but i just thought i would point it out just in case.
OkaChan
24th October 2009, 15:20
Thank You Scavier!!!
It's been a while since i got excited over a testpatch. I hope someday we'll be able to tune the wheels model in the setup field like some nfs. :nod:
Great job.
Drift King CZ
24th October 2009, 15:46
I hope someday we'll be able to tune the wheels model in the setup field like some nfs. :nod:
LOL. I hardly hope not. Never ever compare LFS to NFS.
Inouva
24th October 2009, 15:59
Just noticed the texture of the rear light from xrg / xrt / xrr they dont match, look at the pic
Click to enlarge
94643
The position light and the Breake like, are totaly mismatch eath other
Looks like the 2 lights are diferent and have a separated optics.
Like here
http://img.motorpasion.com/audi_a4_honda_civic.JPG
Or here
Click to enlarge
94644
Hope you understand what i am saying
Regards
brandons48
24th October 2009, 16:14
Just noticed the texture of the rear light from xrg / xrt / xrr they dont match, look at the pic
Click to enlarge
94643
The position light and the Breake like, are totaly mismatch eath other
Looks like the 2 lights are diferent and have a separated optics.
I noticed that too, you can only really notice it up close though.
Looks like lights from two separate images
Furiously-Fast
24th October 2009, 16:19
I thought they were meant to be different to separate the running lights from the brake lights.:shrug:
BastianB
24th October 2009, 16:43
I thought they were meant to be different to separate the running lights from the brake lights.:shrug:
+1
http://kleinanzeigen.meinestadt.de/deutschland/images/1079572_1214JJ61QFMuIfng.jpg
seperated here, too
wheel4hummer
24th October 2009, 16:57
Not really relevant, since the lights don't actually illuminate anything yet.
Then why are there lights at all?
Aid
24th October 2009, 16:58
because cars have lights
daltonlfs
24th October 2009, 17:02
Thanks Scawen, rims are beautiful, I was jumping like a 5 y/o when I saw new rims xD
pasibrzuch
24th October 2009, 17:06
I'm sorry for a double-post.
However, there's a little "bug" in the XR GT wheel texture: the tyre valve interferes in the inner part of the wheel :)
Indeed. XRT and XRR ventils are allright.
Inouva
24th October 2009, 17:14
I noticed that too, you can only really notice it up close though.
Looks like lights from two separate images
EXACTLY!!!!!
I thought they were meant to be different to separate the running lights from the brake lights.:shrug:
+1
http://kleinanzeigen.meinestadt.de/deutschland/images/1079572_1214JJ61QFMuIfng.jpg
seperated here, too
Go to the sim, pick up de xrg or xrt or xrr, and have turned of the lighs and the break lights , and you will see what i am saying
The Texture looks diferent within the Brake light and the position light, they dont follow the "Line"
@edit, look the pick closely
94648
See, bout lighs are totaly diferent , when in real life the same lighs have the same patern of "Design"
Scawen
24th October 2009, 17:33
Thanks Scawen, rims are beautiful, I was jumping like a 5 y/o when I saw new rims xDThank Eric, not me :)
Uke
24th October 2009, 17:45
I'm having some problems with this test patch..
I only see about 30 servers on the server list, but i can still join to servers that isn't in the list, pretty annoying :S
pearcy_2k7
24th October 2009, 17:46
http://img524.imageshack.us/i/achterlichtenaankl1.jpg/
Not sure what you mean but the pattern is different on the pic above.
ADX.14
24th October 2009, 17:50
Thank you Eric.:thumb:
AndroidXP
24th October 2009, 17:51
I'm having some problems with this test patch..
I only see about 30 servers on the server list, but i can still join to servers that isn't in the list, pretty annoying :S
Disable the [TCP] filter in the lower right corner.
pasibrzuch
24th October 2009, 17:52
See, bout lighs are totaly diferent , when in real life the same lighs have the same patern of "Design"
Which lights differs from which? Are you talking about pixel tiny details or whole lights packet?
I find them ok...
zeromussov
24th October 2009, 17:57
Nice, especially the XRR rims are looking great. List of hosts is loading much faster now, very nice improvements and working fine!
Inouva
24th October 2009, 18:10
Which lights differs from which? Are you talking about pixel tiny details or whole lights packet?
I find them ok...
bout, they dont match
Uke
24th October 2009, 18:12
Disable the [TCP] filter in the lower right corner.
Thanks :thumbsup:
Byku
24th October 2009, 18:13
Great work on the rims Eric, patch works flawlessly ;). Still waiting for this legendary interior updates :p.
SouvlakiTheBest
24th October 2009, 18:22
Hi, i know what you mean,yes it its wrong... and not real.So i make this. Tell me your opinion...:smileypul
http://img261.imageshack.us/i/stbrearlightsnew1.jpg/
http://img194.imageshack.us/i/stbrearlightsnew2.jpg/
Dmt
24th October 2009, 18:28
Scawen, everything is fine, we are ready for next patch. :razz:
Furiously-Fast
24th October 2009, 18:29
See, bout lighs are totaly diferent , when in real life the same lighs have the same patern of "Design"
These lights have a different pattern of 'design' too (And these are stock)
http://www.visionr.com.au/evo9taillamp1.jpg
pasibrzuch
24th October 2009, 18:38
Some cars have separate tail lights and brake lights, some have twin light bulbs or two bulbs in one reflector. It is very common and it is not affected by age of car, it is just style choice of car creators.
Scatter
24th October 2009, 18:45
Hi, i know what you mean,yes it its wrong... and not real.So i make this. Tell me your opinion...:smileypul
http://img261.imageshack.us/i/stbrearlightsnew1.jpg/
http://img194.imageshack.us/i/stbrearlightsnew2.jpg/
That's much more like it!
Some cars I see today have different patterns for the tail lights. There seems to be one pattern for the night lights and another pattern for the brake lights that are used at both day and night.
Or
There's a dividing line. But the pattern is the same, just like this Mitsubishi Starion:
http://jalopnik.com/assets/resources/2008/03/87_Starion_Taillight.jpg
Heiko1
24th October 2009, 18:51
Thank Eric, not me :)
We need to thank you to :thumb:
Because yea i think you are coding the online system and all the other stuff :)
and without you i even cant run lfs.exe :)
Better Say:
THANKS to the 3best Developer of an Racing Simulation Game:nod:
Im asking me while driving in Z22.. why we need light?
does i smell a weather changing system? day/night?
Regards Heiko1
daltonlfs
24th October 2009, 19:01
Thank Eric, not me :)
I thank all LFS DEVS :nod:
Furiously-Fast
24th October 2009, 19:08
I thank all LFS DEVS :nod:
+1 to that. Each dev has something to do with the game. If there was no Progammer, there would be no game to play. If there was no Modeller, there will be nothing to play with. If there was no Webmaster, there will be no-one arguing about the Scirocco.... oh wait.
So once again, I thank all devs for making a brilliant game. :thumb:
SouvlakiTheBest
24th October 2009, 19:09
That's much more like it!
Some cars I see today have different patterns for the tail lights. There seems to be one pattern for the night lights and another pattern for the brake lights that are used at both day and night.
Or
There's a dividing line. But the pattern is the same, just like this Mitsubishi Starion:
I try to make a lights just like Starion original lights but the problem is that the front ones will be with lines too:shrug: bad looking i think..
Not Sure
24th October 2009, 19:11
i see what you did there..
roadrash17
24th October 2009, 19:41
Great job on all of these updates! I have pretty much given up on NFS (oh boy, i said it). Their latest game has a bunch crappy FAILS in it. Thanks sooo much to the LFS devs.
Inouva
24th October 2009, 19:43
Hi, i know what you mean,yes it its wrong... and not real.So i make this. Tell me your opinion...:smileypul
http://img261.imageshack.us/i/stbrearlightsnew1.jpg/
http://img194.imageshack.us/i/stbrearlightsnew2.jpg/
Precisely that it wass i wass talking.
mjh93sa
24th October 2009, 19:48
The minor tweaks to the connection list are great, alphabetical ordering in particular. But the background for the actual nicknames is a bit dark, so that black names or characters are lost against the car interior / tyres depending on view used. Would be great if this was a bit lighter (like the other buttons in the list) to provide more contrast, or even if the colour or opacity could be changed as an option.
SouvlakiTheBest
24th October 2009, 20:10
Precisely that it wass i wass talking.
:tilt:
PM me if you want the lights.. Updated the same style not like Starion that i try...
Gegry1992
24th October 2009, 20:58
awesome boys :)
but i found one bug i think...
i placed start green arrow.. and when i deleted that then start arrow hided but still start place at green arrow... its fixed the clean up button, sorry for my english
nikka
24th October 2009, 21:03
Z22 crashed when i shift-f4'ed in fullscreen (vista). Could not reproduce it, only happened once.
Dunno how usefull this is, but here it goes:
Problem signature:
Problem Event Name: APPCRASH
Application Name: LFS.exe
Application Version: 0.0.0.0
Application Timestamp: 4ae1ff46
Fault Module Name: d3d8.dll
Fault Module Version: 6.0.6001.18000
Fault Module Timestamp: 4791a65b
Exception Code: c0000005
Exception Offset: 0004c952
OS Version: 6.0.6002.2.2.0.768.3
Locale ID: 1044
Additional Information 1: 64ea
Additional Information 2: cce9f653dd0f8eec446de52154d2f82d
Additional Information 3: 1c6e
Additional Information 4: cae2d90c7aa840636173874dcd421e37
Radekteam
24th October 2009, 21:11
Hi I found strange bug. When you are switched to external view (TV view) and you will go to Driver settings in Options the driver model is intersecting the car. Image below.
94666
SouvlakiTheBest
24th October 2009, 21:17
Hi I found strange bug. When you are switched to external view (TV view) and you will go to Driver settings in Options the driver model is intersecting the car. Image below.
94666
Old bug but not so bug.
Mp3 Astra
24th October 2009, 21:17
Hi I found strange bug. When you are switched to external view (TV view) and you will go to Driver settings in Options the driver model is intersecting the car. Image below.
94666
Yeah, that's been around forever. Not Test Patch related.
kyler
24th October 2009, 22:23
Oh, there was a discussion about this long time ago. I can't see a problem with it and I'd say - it doesn't show the whole car body, axles, suspensions, why should it show the brakes? :razz: It showed it before they updated the rims
wheel4hummer
24th October 2009, 22:50
because cars have lights
Then why aren't there be numberplate lights?
(Note that I'm not complaining to the devs, there's alot more important things then numberplate lights. I'm just arguing with people for the sake of proving that their argument is circular)
AmirTiti
24th October 2009, 23:06
please stop the nonsense
only test patch related posts
thanks
rockclan
24th October 2009, 23:09
Uuuh I just love those XRT rims Eric, thanks!
Senninha25
24th October 2009, 23:12
Then why aren't there be numberplate lights?
(Note that I'm not complaining to the devs, there's alot more important things then numberplate lights. I'm just arguing with people for the sake of proving that their argument is circular)
lol, you think that numberplate lights could be noticeable if there are no night weather and effects yet?
Back on topic, I noticed no improvement in my FPS when racing online, but the speed of the server search is much better!
I also feel that the XRT and XRR are more stable than in Z20. Was that supposed to happen?
misiek08
24th October 2009, 23:35
Now I'm waiting for night and creating/moving/deleting objects by InSim ( I'm working at PHPLFS (catching all of packets because not all implemented) and doing good script)
z-ro 8
25th October 2009, 01:16
those rims are gonna look really nice on my xrt/nasa shuttle
hrtburnout
25th October 2009, 01:22
Thank Erik, not me :)
No problemo :thumb:
SouvlakiTheBest
25th October 2009, 01:24
No problemo :thumb:
:razz:Good one:razz:
Takumi_lfs
25th October 2009, 01:42
I like the idea with the lights on the XR cars, they look pretty now. Modding them is also very lovely to do :tilt:
http://img17.imageshack.us/img17/4383/lfs00000008n.jpg
Velociround
25th October 2009, 02:15
I can't understand why some people want to mod them and change these lights to something else? To me, they look perfect as they are. And I'm sorry but I didn't like at all the changes SouvlakiTheBest did to them. :shrug:
New XR rims are perfect. Period. :D
I'd like to thank all devs because the changes are amazing. I haven't found any bugs yet and the new list of hosts system is awesome. It took me 7 seconds to refresh all 167 racing servers up-to-date with UDP connection. It used to take a lot longer than that :D
Oh, by the way... I hope you don't mind me saying it, but... I think racing cars (by that I mean UFR, XFR and all GTR) maybe shouldn't have a license plate?
(pics of racing cars)
http://farm4.static.flickr.com/3625/3378187771_658a2a00de.jpg
http://tuning.blogsome.com/images/wtcc.jpg
http://autosport.aeiou.pt/users/357/35786/4d3efd7d.jpeg
http://www.allsportauto.com/photoautre/bmw/serie3_5/320si_wtcc/2005_bmw_320_si_wtcc_03_m.jpg
Sorry I know this isn't the suggestions forum, but since you are making some changes to license plates...
Inouva
25th October 2009, 02:19
I can't understand why some people want to mod them and change these lights to something else? To me, they look perfect as they are. And I'm sorry but I didn't like at all the changes SouvlakiTheBest did to them. :shrug:
New XR rims are perfect. Period. :D
I'd like to thank all devs because the changes are amazing. I haven't found any bugs yet and the new list of hosts system is awesome. It took me 7 seconds to refresh all 167 racing servers up-to-date with UDP connection. It used to take a lot longer than that :D
Oh, by the way... I hope you don't mind me saying it, but... I think racing cars (by that I mean UFR, XFR and all GTR) maybe shouldn't have a license plate?
(pics of racing cars)
http://farm4.static.flickr.com/3625/3378187771_658a2a00de.jpg
http://tuning.blogsome.com/images/wtcc.jpg
http://autosport.aeiou.pt/users/357/35786/4d3efd7d.jpeg
http://www.allsportauto.com/photoautre/bmw/serie3_5/320si_wtcc/2005_bmw_320_si_wtcc_03_m.jpg
Sorry I know this isn't the suggestions forum, but since you are making some changes to license plates...
I already sugested and got flamed to hell, sinse 1 year ago or so.
hansonator69
25th October 2009, 04:47
It won't let me unlock.
It says it can't connect, even though there is no firewall blocking it and the internet is working :S
Bass-Driver
25th October 2009, 08:31
i placed start green arrow.. and when i deleted that then start arrow hided but still start place at green arrow...
its not testpatch related
it happen to me sometimes . I fix it by saving the lyt and reload the lyt again
hotmail
25th October 2009, 08:52
It won't let me unlock.
It says it can't connect, even though there is no firewall blocking it and the internet is working :S
if you try it with a normal LFS Z, is it allowing you too unlock in that version ?
(just asking because i dont have this problem:shy:)
Scawen
25th October 2009, 12:01
Hello,
I don't know if it's a bug but, if i record data of "Direct Camera Control" (IS_CPP) and replay it through INSIM (with Time >0), no problem, work is done. Except if i put LFS in pause. Camera travel seems to be corrupted. If i remove the pause, all goes back into the right way.
PS : all Z versions
Thanks,
Bye
PS : Just a little request. Is it possible to make accessible the slider bar of replay in shift+U mode ? (The lower panel options of shift+U mode is a bit too low) :)Hi, your post was on my notes from Z20.
Can you explain a bit more how it is buggy when the camera is paused? What are you trying to do anyway, is it to play back camera movements through InSim to make a video?
I think there is some way to do it, not actually pausing LFS, but using a time stop packet, then you can step forward LFS time in a controlled way. See SMALL_TMS and SMALL_STP. Or maybe you can use the IS_RIP packet.
Anyway, if you give a detailed description of exactly what you are trying to do, what you do, and what happens, I could have a look to see if there is a quick fix.
About the replay slider, I'm not sure what you mean. I can see it in SHIFT+U mode if I press SPACE to hide the buttons. There are 3 SHIFT+F states, and in one of them, all text is invisible but the replay slider is still visible.
DarkKostas
25th October 2009, 12:56
Sometimes i get "Follower could not find position" and after that i cant see the road of that player from ground cameras. Only with helicopter camera. This happend on ky3r next to fake pits.
Shadowww
25th October 2009, 13:01
That's because fake pits are out of path (?)
Bass-Driver
25th October 2009, 13:04
Sometimes i get "Follower could not find position" and after that i cant see the road of that player from ground cameras. Only with helicopter camera. This happend on ky3r next to fake pits.
i get the same when i joined a server.
This is not only on ky3r , this happend on differend tracks
Gegry1992
25th October 2009, 13:26
its not testpatch related
it happen to me sometimes . I fix it by saving the lyt and reload the lyt again
Oh. Thanks
BlakjeKaas
25th October 2009, 15:17
I don't know since when this is, but the rear side of the headlights of the lx-6 and lx-4 have got lf and rf standing on it.
EDIT: seems to be ok on a fresh Z22 install.
FlyingSam
25th October 2009, 15:42
I don't know if it's normal or not, I have read all post and I didn't see anything about it... but, I can see only Z21 and Z22 servers, in last tests I could see all test servers, Is it a bug?
Greetings.
Simpson
25th October 2009, 15:50
I don't know if it's normal or not, I have read all post and I didn't see anything about it...
Than read again ;) :
http://www.lfsforum.net/showthread.php?p=1291656#post1291656
http://www.lfsforum.net/showthread.php?p=1291733#post1291733
http://www.lfsforum.net/showthread.php?p=1291779#post1291779
http://www.lfsforum.net/showthread.php?p=1292500#post1292500
FlyingSam
25th October 2009, 16:49
I had a bad night yesterday....:schwitz:
detail
25th October 2009, 17:10
It seems to me that Z22 loads textures a bit slower than Z20. First 4% load quite slowly.
DarkKostas
25th October 2009, 17:19
That's because fake pits are out of path (?)
Yeah, but if someone is there, after that you cant spectate him... only if you rejoin the server, and he is not there
Gegry1992
25th October 2009, 19:01
Two delete button
Torol = Delete
morpha
25th October 2009, 19:06
Two delete button
Torol = Delete
Well that's a translation error, although probably the correct translation for both original strings. One is to clear the current layout, the other is to delete the selected layout file. Google suggests eltávolít for remove or világos for clear, either of those seem right to you?
Gegry1992
25th October 2009, 19:27
Yes, the right need to "eltávolít" :)
blakehoo88
25th October 2009, 19:28
i dont think he is here
Drift King CZ
25th October 2009, 21:22
Well, let's say it's not a real bug, but... Do you call this color "white"? I don't. Please give us real bright white :/.
http://img199.imageshack.us/img199/6895/whitez.jpg
Furiously-Fast
25th October 2009, 21:25
Well, let's say it's not a real bug, but... Do you call this color "white"? I don't. Please give us real bright white :/.
Maybe you should check your lighting or sliders. :shrug:
Drift King CZ
25th October 2009, 21:27
Maybe you should check your lighting or sliders. :shrug:
Sliders are 100% to the right side. But you are right, it could be my lighting. Your wheels are brighter? Please show :).
Mp3 Astra
25th October 2009, 21:30
Grey is as bright as I could make them in 'clear day' weather.
Gegry1992
25th October 2009, 21:34
White is pink
http://img36.imageshack.us/img36/9007/whitenotwhite.png
and i got error in multiplayer today
i dont remamber 100% but i saw this
"Overflow error crash possible (OK)" ?
Drift King CZ
25th October 2009, 21:41
Thanks. Anyway, the color isn't white. It's not an important issue, but I would like to see white on my wheels :).
Sarge9191
26th October 2009, 00:38
yea, don't like the Great Britain car tags.. USA ALL THE WAY
J03130
26th October 2009, 01:12
yea, don't like the Great Britain car tags.. USA ALL THE WAY
This isn't a Nationality war......Maybe other flags will get added. But my guess is Scawen did the GB 1st because he himself is British. Think about it.
pearcy_2k7
26th October 2009, 01:15
Or the fact we had the GB plate colours already? Can see where your coming from though, i wouldn't even drive a car with USA printed on the back :D
Velociround
26th October 2009, 01:17
My wheels are white. Check if you're using modded reflections and they're changing the color of the wheels.
This isn't a Nationality war......Maybe other flags will get added. But my guess is Scawen did the GB 1st because he himself is British. Think about it.
Or because of Scirocco.
hansonator69
26th October 2009, 01:45
if you try it with a normal LFS Z, is it allowing you too unlock in that version ?
(just asking because i dont have this problem:shy:)
It also doesn't let me unlock in normal patch Z :(
J03130
26th October 2009, 01:54
My wheels are white. Check if you're using modded reflections and they're changing the color of the wheels.
Or because of Scirocco.
possibly, none of us will know for sure until we all see the finished product...would be nice if there was a "choose flag" option to. or if it puts your flag on the plate depending on where u put ur from like on these forums.
shashdev
26th October 2009, 02:10
On the first post, it states that patch z22 is compatible with online patch z, yet the only servers I can find online are z21 and z22. I can post a pic of it if necessary.
All I do before I go to online is open lfs and click on multiplayer. Click open list of hosts and the only ones that comes up are z21 and z22.
Any reason?
Thanks,
Shashdev
pik_d
26th October 2009, 02:13
Yes, you see the TCP thing in the lower right? Make that enabled and all the hosts will show up.
shashdev
26th October 2009, 03:22
Yes, you see the TCP thing in the lower right? Make that enabled and all the hosts will show up.
Thanks a lot! Worked perfectly. :)
Thanks,
Shashdev
aroX123
26th October 2009, 08:40
Could you explain how you made it faster?
Maybe noobs like me has issues knowing ;)
I'm talking to Scawen of course
Glenn67
26th October 2009, 09:09
Could you explain how you made it faster?
Maybe noobs like me has issues knowing ;)
I'm talking to Scawen of course
This post is were it started...
http://www.lfsforum.net/showthread.php?p=1283799
It now takes about 8 sec to bring up a list of 150 hosts for me from Australia, in the past that would take upwards of 40+ sec (seemed like an eternity when you are waiting) and to list 400+ host would take several minutes, something that I always avoided :p
The big question is how many extra hours race time will that give me in an average year!?
Shadowww
26th October 2009, 09:10
Could you explain how you made it faster?By using UDP (http://en.wikipedia.org/wiki/User_Datagram_Protocol) instead of TCP (http://en.wikipedia.org/wiki/Transmission_Control_Protocol) for quering/pinging hosts.
aroX123
26th October 2009, 09:15
Nice, thats quite awsome :thumb:
It goes like 5 times faster than normal, awsome :)
Gegry1992
26th October 2009, 09:24
My wheels are white. Check if you're using modded reflections and they're changing the color of the wheels.
Or because of Scirocco.
i dont have any mods:shrug:
"I" button is not full ignition off right?
or how works ignition in lfs?
N.OzolS
26th October 2009, 09:56
im kinda liking this :D
hotmail
26th October 2009, 10:18
Deleted <--- because people cant seem too think straid!!!!!!!!!
Gegry1992
26th October 2009, 10:19
omg hotmal..
that old lfs and not modifided exe...
Dmt
26th October 2009, 10:21
Scawen, is it possible to get rid of this lag?
It would improve movies quality a lot and makes your eye relaxed.
Recorded it on low speed cause then its the best to spot the lag.
Here is the video - http://www.upload.ee/files/239835/annoying.wmv.html
Shadowww
26th October 2009, 10:33
have you ever checked the rules on this forum:He doesn't releases modification to Live for Speed exe, slowpoke.
BastianB
26th October 2009, 10:34
have you ever checked the rules on this forum:
If so you havent read nr.5:
So, Feel free to post it where ever you want but probely not on this forum!!!
Are you sure its a mod? I would say its some kind of bug :scratchch
Rascar13
26th October 2009, 11:00
have you ever checked the rules on this forum:
The only modification there is an edited rim .dds :Looking_a
Also, great patch. Keep em coming if you got any more :)
Gegry1992
26th October 2009, 11:01
Scawen, is it possible to get rid of this lag?
It would improve movies quality a lot and makes your eye relaxed.
Recorded it on low speed cause then its the best to spot the lag.
Here is the video - http://www.upload.ee/files/239835/annoying.wmv.html
0.125 slowing is always laggy, or i dont understand what do you mean?
http://img8.imageshack.us/img8/8919/esfd.png?
MattsterGT
26th October 2009, 11:31
Yes there were some minor updates to the XR cars that also came along with the new wheels.
The rear lights were updated as well.
will all cars except SS have that in Z23? or will it be S3? :shrug:
thx for the patch
MattsterGT
P.S gd idea to do it XR, you got lots of drifters driving them more than RB4...but will it be different numberplates for different countries? :) then you could have all kinds of plates!!!
Dmt
26th October 2009, 11:36
0.125 slowing is always laggy, or i dont understand what do you mean?
http://img8.imageshack.us/img8/8919/esfd.png?
I though the movie will explain everything.. can you see the cars are lagging? not moving smoothly. And I recorded in 0.125 , so you can SEE it BETTER. :)
JasonJ
26th October 2009, 11:43
They look smooth to me. I sped it up to 0.250 looks really smooth.:shrug:
Try vsync'ed at 60Hz maybe that will help you out. You're running at 50Hz in that video.
Actually I think he wants it for ultra-slow-mo video.
David 09
26th October 2009, 11:51
I do not interesting to the abs on a simulated car.
The double strike on boxes without sync would be much better.
Fox 2
26th October 2009, 11:52
Not sure anyone suggested it, quick google search came up with nothing.
I think that ABS on/off and TC on/off should be switched in places in garage, when FZ5 is selected. Right now it's:
Maximum brake force and balance
TC on/off
TC settings
ABS on/off.
Furiously-Fast
26th October 2009, 12:01
will all cars except SS have that in Z23? or will it be S3? :shrug:
thx for the patch
I doubt it will be in the next patch, but in the final test patch (e.g. Z30) there could be those updates.
J03130
26th October 2009, 12:06
Not sure anyone suggested it, quick google search came up with nothing.
I think that ABS on/off and TC on/off should be switched in places in garage, when FZ5 is selected. Right now it's:
Maximum brake force and balance
TC on/off
TC settings
ABS on/off.
Wrong thread mate. Try here if you want to make a suggestion:
http://www.lfsforum.net/forumdisplay.php?f=8
Tungsten
26th October 2009, 12:55
Hi, your post was on my notes from Z20.
Can you explain a bit more how it is buggy when the camera is paused? What are you trying to do anyway, is it to play back camera movements through InSim to make a video?
I think there is some way to do it, not actually pausing LFS, but using a time stop packet, then you can step forward LFS time in a controlled way. See SMALL_TMS and SMALL_STP. Or maybe you can use the IS_RIP packet.
Anyway, if you give a detailed description of exactly what you are trying to do, what you do, and what happens, I could have a look to see if there is a quick fix.
About the replay slider, I'm not sure what you mean. I can see it in SHIFT+U mode if I press SPACE to hide the buttons. There are 3 SHIFT+F states, and in one of them, all text is invisible but the replay slider is still visible.
Hello,
I'll try to explain better. Actually, with my application, i record different camera position. For this, i move the camera several times in user mode and each time, i store the informations received by IS_CPP packet. Then, i change IS_CPP.Time for each record and i return all packets modified to LFS to make a "movie". This works fine. The problem is that if i try to send this informations while LFS is paused (a bit like, MATRIX style effect :smileypul), the camera moving is not good. Pos X,Y,Z and Time are misinterpreted by LFS.
Maybe I doing something wrong and perhaps there is another solution to make this :shrug:... In any case, this is not very important, I just wanted to draw your attention over here, you're probably the more important things to do... :nod:
About slider... it's me that is buggy !
Thanks,
Bye
BigTime
26th October 2009, 14:40
I though the movie will explain everything.. can you see the cars are lagging? not moving smoothly. And I recorded in 0.125 , so you can SEE it BETTER. :)
Unokeva used to talk about how recording in .125 creates this issue. I do think it needs to be resolved, but it's always been a little jumper than .250 for some weird reason.
Gegry1992, your example is a codec issue. It will do that even if the film is 60 FPS, the only thing that will change is how big the blur area around the objects is. You can change this in your project properties, or simply render them in the preview quality format.
Gegry1992
26th October 2009, 15:02
oh
wmv suxx . hd codec dont like it :D
N.OzolS
26th October 2009, 15:02
The only modification there is an edited rim .dds :Looking_a
exactly. I guess he just saw that i'm a demo user and wanted to find something to nit-pick on me.
Dmt
26th October 2009, 15:23
http://www.upload.ee/files/240215/annoying3.wmv.html
60 fps and 0.250 speed. :really:
Napalm Candy
26th October 2009, 18:44
Scawen, is it possible to get rid of this lag?
It would improve movies quality a lot and makes your eye relaxed.
Recorded it on low speed cause then its the best to spot the lag.
Here is the video - http://www.upload.ee/files/239835/annoying.wmv.html
Are you using Windows 7?
I think this does not happen in XP. I'm using W7 too, but the first time I play to LFS on W7 I see a strange "lag" on the image at normal speed. Now seeing your video I think it is what saw. I will try now in XP
SouvlakiTheBest
26th October 2009, 18:51
exactly. I guess he just saw that i'm a demo user and wanted to find something to nit-pick on me.
:thumb:+1000
@hotmail: Are you sure you know what patch is released and which are the new addons in it????
Napalm Candy
26th October 2009, 18:58
Are you using Windows 7?
I think this does not happen in XP. I'm using W7 too, but the first time I play to LFS on W7 I see a strange "lag" on the image at normal speed. Now seeing your video I think it is what saw. I will try now in XP
I tried, and it is not related to Windows 7, so in XP is the same.
But I found another 'bug', it is minor.
When I open the test patch on XP (unlocked on W7), the last combination what I was playing was FOX@Fe Gold, so I try to add AI Players and giveme an error in loop, I don't remember exactly the message but say that it can't to add AI driver, and show this messages every second, in this state no button work and I have to close LFS, after openning no problem, that's what I say it is a minor bug.
Dmt
26th October 2009, 19:05
Yea im on W7 64x
Few more people have tested and they have the same lag. :)
Scawen
26th October 2009, 20:48
Two delete button
Torol = DeleteKalmi has now changed the clear button to "Tiszta".
Scawen, is it possible to get rid of this lag?
It would improve movies quality a lot and makes your eye relaxed.
Recorded it on low speed cause then its the best to spot the lag.
Here is the video - http://www.upload.ee/files/239835/annoying.wmv.htmlIt's possible but quite a big project. The LFS physics run at 100 Hz so what you are seeing is 0.01 second steps in time. Currently this is not interceptible. What you want is to see car positions between physics steps, or part way through physics steps.
A related issue exists watching LFS in real time on a normal 60 Hz display. If the monitor runs at 100 Hz you can watch one LFS physics step per frame, and if it was at 50 Hz you could see 2 physics steps per frame. So that would be smooth. But at 60 Hz there is a different time step between frames. This issue would also be solved by adding the ability to draw the cars in between physics steps.
So... no, it's not something I can so at this time although it is possible and would be a nice thing to do one day.
The Very End
26th October 2009, 21:14
Is it something you plan on giving a go in the future tho? :)
It's not that big of importance really, just asking out of curiousty.. wrong spelled, you know - wondering.. :shrug:
MAGGOT
26th October 2009, 21:16
So, since LFS runs at 100Hz, running my monitors at 75 is better than 60, correct?
Subphonic
26th October 2009, 21:31
Would that not give you 4 physics every 3 frames...? Dunno, on the wine :shrug:
MAGGOT
26th October 2009, 21:37
It'll take less frames to match up than 60Hz would; in theory. I could be way off base, though. I'm far too tired for brain.
Dmt
26th October 2009, 21:40
Just tested on 75Hz, effect is the same. :razz:
Hoshimodo
26th October 2009, 21:40
I would like to know that too, since I don't see a difference in 'smoothness' between 60 and 75 hz.
Bob Smith
26th October 2009, 21:44
It's possible but quite a big project. The LFS physics run at 100 Hz so what you are seeing is 0.01 second steps in time. Currently this is not interceptible. What you want is to see car positions between physics steps, or part way through physics steps.
A related issue exists watching LFS in real time on a normal 60 Hz display. If the monitor runs at 100 Hz you can watch one LFS physics step per frame, and if it was at 50 Hz you could see 2 physics steps per frame. So that would be smooth. But at 60 Hz there is a different time step between frames.
It is for this reason that 60Hz is a populate rate for console racing games, as it means you either get exactly 1 or 2 steps between frames (depending on the games target framerate), for smoother racing. For console sims, they use a multiple of 60Hz, like Forza which uses 360Hz (http://www.lfsforum.net/showthread.php?t=48927).
Subphonic
26th October 2009, 21:46
Same here, but that does suggest that 50Hz would be better still...but yeah, 60 must be dire I would have thought.
EDIT: Forgot to quote Maggot
ADX.14
26th October 2009, 22:14
Options - View
Look function: steer
Rotate view: doesn't work.
Gegry1992
26th October 2009, 22:50
Options - View
Look function: steer
Rotate view: doesn't work.
True!
doesnt work here too!
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