View Full Version : Test Patch Z20 (online compatible)
Scawen
17th October 2009, 00:39
WARNING : THIS IS A TEST
NOTE : THIS DOES NOT CONTAIN NEW PHYSICS / VW SCIROCCO / ROCKINGHAM
Hello Racers, here is a new Test Patch : Z20.
It is online compatible with version Z.
You can view hotlap replays made in version Z.
ABS brakes have been added to 5 cars (as a setup option) so for now you cannot upload hotlaps made in Z20.
Please keep a backup of your LFS.exe from version Z so you can go back to Z if there are any problems.
Changes in TEST PATCH Z20 :
FIX : Z19 problems going full screen in some versions of Windows
Changes in TEST PATCH Z19 :
Updates :
Road car dashboards updated to use dashboard light symbols
Shift lights removed from all road cars other than RaceAbout
OutGauge : Dashboard lights reported in new OutGaugePack fields
Included "Latino" translation : South American / Mexican Spanish
New command : /view reload - reload a custom view without saving
New command : /view save - save any changes made to a custom view
Mouse steer/look/axes now relative to interface (not entire screen)
Window size and position now restored after full screen or exit LFS
Cleaned up code : window create / resize / switch to full screen
Fixes :
FIX : Car shake when following in SHIFT+U mode with above 100 fps
FIX : Roll in SHIFT+U mode was not reported in InSim IS_CPP packet
FIX : Car shake when using left mouse in SHIFT+U to adjust position
FIX : Full width external views option was not saved in config file
FIX : Dedicated host did not save skins used in MPR (for downloads)
FIX : SoftTH users could not click side screen interface buttons
FIX : Overhead text (driver names) appeared too late in mirrors
FIX : Zoom keys could change screen angle setting (now limited)
FIX : LX4 number plate no longer intersects with spare tyre
Changes from Z to Z18 :
Improved multiple monitor and curved screen support :
The number of left and right screens can be manually entered in the
View Options screen and you can set the angle between monitors.
If you specify more than one screen, multiple views are rendered in
different directions. This allows much wider fields of view.
2 screens - maximum FOV 180 degrees
3 screens - maximum FOV 270 degrees
4 or more screens - maximum FOV 360 degrees
The FOV slider does not set the total field of view. Instead, you
set the FOV of the main screen. LFS then calculates each screen's
field of view and offset according to your settings.
Use "Screen angle" setting to specify the angle between monitors.
Use "View offset" to move the steering wheel off centre.
As before, there are two separate sets of settings. Wide mode
becomes active when the screen width is 3 or more times the height.
Normal mode and wide mode have all the same settings, but normal
mode defaults to 1 screen, while wide mode defaults to 3 screens.
To reproduce the old single projection 3 three screen mode, either
- set the number of left and right screens to zero, or
- set left and right screens to 1 and set "Screen angle" to zero.
A curved screen can be supported by setting the number of left and
right screens to the maximum of 5 each. This 11 screen setup is
an approximate cylindrical projection, ideal for curved screens.
Various other setups can now be properly supported, for example :
- A 2 screen setup with side screen at 30 degrees and offset wheel
- A 5 screen setup with each screen at 45 degrees - total FOV 225
- A 3 projector setup with each screen at 90 degrees - total FOV 270
Note :
External views (TV, helicopter and SHIFT+U mode) are always drawn as
a single render and usually confined to the 2D interface area.
Related settings :
Option to force external views to use full width
Bezel compensation - to allow for the gap between monitors
Screen widths - for centre and side screens with a different width
Other changes to view system :
Two button look (left + right) is now double the one button look and
this allows up to 180 degrees look (like old versions of LFS).
Rear look (instant 180 degree view from centre of car) is now the
same on all cars (no longer shows a virtual mirror) but is disallowed
if the host activates forced cockpit view.
Cockpit view Z-buffering improved so you should not usually see
missing parts of your seat or the car body when looking around.
Graphics :
Improved wheel drawing system including rotating brake discs
Formula BMW wheels updated to use the new wheel drawing system
Headlights and tail lights can now be switched on by pressing '3'
Improved shadows - sharper and ambient shadow effect now included
Slight increase in wheels LOD reduction distance (increases detail)
Increased maximum value of Mirror LOD user setting (default now 0.3)
Virtual dash uses symbols (soon to be implemented on real dashboards)
FIX : Physics objects & smoke can now be seen through your windscreen
FIX : Turn signals were switched off if car received any damage
FIX : Lightmap (lighting on cars) was positioned inaccurately
Interface :
Click car arrow on small map to view that car
Blue and yellow flags removed from cruise mode
Connections list is now shown in alphabetical order
New key : SHIFT+Z to show the mouse cursor when it would be hidden
Names in race position list can now be clicked to view that player
V / TAB / P / HOME / F1 / F2 / F3 / F / SHIFT+M / N work in options
Direction to turn and speed limit is shown when leaving pit garage
New text command /showmouse [yes/no] does the same as SHIFT+Z
Improved order of "sort by version number" in List of Hosts
New message from host replaces "Did not receive guest info"
Progress indicator for skin downloads while joining a host
Unlock screen : clear button to remove name and password
FIX : F12 tyre display for remote car could go off screen
FIX : Central message sub-text disappeared in escape menu
FIX : Colour extended into skin download progress indicator
Autocross :
New key : SHIFT+O to enter options from SHIFT+U mode
FIX : Autocross editor buttons were wrongly scaled with the interface
FIX : Selected object in editor vanished behind anything transparent
FIX : Could cross finish line without passing all route checkers
FIX : Autocross route checkers only worked for one lap
Training :
Included Slovenian translation of training lessons
FIX : Short cuts were possible in slalom course training
Misc :
Implemented ABS brakes in XRG / RB4 / FXO / XRT / FZ5
Misc option "Shadow generation" to select optimal shadow draw
InSim : Traction Control and ABS are now reported in IS_NPL packet
InSim : New packets to start / search replays and take screenshots
Fixes :
FIX : Crash in game setup screen after removing a player
FIX : MPR buffer overflow vulnerability (reported by muhaa - thanks)
FIX : Skin names containing a '.' could not be loaded in LFS
FIX : MRT5 gear indicator and fuel gauge are now visible
FIX : LFS could crash when many cars were in view (e.g. during MPR)
FIX : Vista 64 power save switched off monitor in full screen mode
FIX : No response in List of Hosts after failing to join a host
FIX : Follower view angle setting changed when LFS restarted
FIX : Closing X connects (message in List of Hosts screen)
FIX : Mouse steering was stuck on full lock after minimising window
FIX : Player name was wrong in entry screen on entry or after replay
FIX : Added checks to prevent guests joining with no user name or ID
FIX : OOS starting race after joining autocross host in entry screen
DOWNLOADS :
PATCH Z to Z20 (Version Z must already be installed) :
www.liveforspeed.net/file_lfs.php?name=LFS_PATCH_Z_TO_Z20.exe (3.1 MB)
DEDICATED HOST Z21 (non-graphical version for hosting only) :
www.liveforspeed.net/file_lfs.php?name=LFS_S2_DEDI_Z21.zip (1.6 MB)
EDIT : I forgot to update the patch docs with the new InSim.txt - now attached (with new dashboard lights output)
John5200
17th October 2009, 00:44
awww alot better
can open it now without problems thy
IlGuercio
17th October 2009, 00:46
No more flickering for me:nod:
Scawen
17th October 2009, 00:49
Works!
E: Well, my old cfg still doesnt work.. it still flickers.
I think that nothings wrong with lfs itself, its just the cfg files. So, If you just include a blank cfg with the next patches them I'm sure that everybody has to change their options back to what they want, but wont have any problems with itMaybe that Z19 caused the cfg to go wrong.
One strange thing I noticed in your cfg file is the "Window" line which specifies an 8 pixel wide window. Maybe try deleting that line. Probably won't make any difference though...
PLAYAPIMP
17th October 2009, 00:50
Nice!
bbman
17th October 2009, 00:51
No problem with W7 and Shift+F4 on my end... Good work! :thumbsup:
WIGGA
17th October 2009, 00:51
I would really like to know how to set up a dual monitor setup. I have two 22" Samsung TFT's with a resolution of 1680x1050 each.
Okay, now I activate the second screen (right) but the only thing that happens is that everything get streched on one monitor but the other just shows one part of my desktop.
My OS is Vista Ultimate x64. I would really like to know how to set the resolution to 3360x1050...
Takumi_lfs
17th October 2009, 00:52
Maybe that Z19 caused the cfg to go wrong.
One strange thing I noticed in your cfg file is the "Window" line which specifies an 8 pixel wide window. Maybe try deleting that line. Probably won't make any difference though...
Ah, deleting that line helped. :)
Why was that line different on my cfg file?
Btw, good night and thanks for the great patches so far!
Scawen
17th October 2009, 00:54
I was wrong saying that was an 8 pixel wide window. 8 was the left edge. The "Window" line goes : left, top, right, bottom.
So your window when you start LFS went from 8 to 1672. But that is more than your actual desktop.
Maybe setting the "right" value of those 4 numbers (the third number) wider than your actual screen resolution causes a reproducable bug?
Takumi_lfs
17th October 2009, 01:04
Changing the third one one to a higher value doesnt do the bug. Changing the 8 "the first one" to 80 did fix it.
E: 7 and 9 also works, its like it hates the value 8 :)
Scawen
17th October 2009, 01:06
I would really like to know how to set up a dual monitor setup. I have two 22" Samsung TFT's with a resolution of 1680x1050 each.
Okay, now I activate the second screen (right) but the only thing that happens is that everything get streched on one monitor but the other just shows one part of my desktop.
My OS is Vista Ultimate x64. I would really like to know how to set the resolution to 3360x1050...First you have to run your graphics driver software and set your desktop is on two screens.
Then go into LFS and if you can see a mode "3360x1050" that is the one you need. Only problem is I think it may be impossible in Vista.
If you can do that, then set up your screens in LFS.
rockclan
17th October 2009, 01:17
Thanks for your night work Scawen, it works here on Windows 7 x86.
Now go and take rest, everyone needs sleep:thumb:
breadfan
17th October 2009, 01:35
It's friday after midnight (or early saturday morning if you will) and Scawen is still working on LFS. Looks like a crunch-time to me. Something big must be boiling in them Scavier pots. :razz:
I have a WinXP laptop with 2GB of ram and nVidia GeForce go7300 + Intel Pentium 1.73GHz. Everything is running smooth at 1920x1200@ around 40 FPS.
What I meant to say by this is "Good job! And now take a nap." Workoholism combined with perfectionism is a bitch, I know what I'm talking about. :nod:
_--NZ--_[HUN]
17th October 2009, 01:35
Thanks for the patch Scawen, everything works as it should. The new screen controls are very good.
I noticed that RAC has a working odometer and the oil pressure gauge works on all cars which have one. I couldn't find these changes in the list.
Dygear
17th October 2009, 01:46
Mouse steer/look/axes now relative to interface (not entire screen)
Can you make that an option?
[Mouse Steer]
Relative to: (Entire Screen / Window Size)
geeman1
17th October 2009, 02:05
No more problems with the full screen thing.
I still have the stuck busy cursor thing I reported in the Z19 thread. It's weird, it didn't happen in Z18. But I did some further testing and it seems that moving the cursor outside the main screen fixes it. When starting LFS in Z18 the cursor is in the left side monitor and in Z20 it's in the middle monitor. So could be that the same thing happens in Z18 too, but it's impossible to see because the cursor is in the side monitor which instantly fixes it.
Not a huge thing and it could very well be SoftTH's fault, but just thought I'd let you know.
phoenixIlooka
17th October 2009, 02:37
I found some little thing, too!
If you press "3" for permanent light and you brake for example with the XRR, the rear brake-lights just get brighter while braking.
Shouldn't it be the same with the front lights if you press "g" for the flashing light? Shouldn't the front light even just get brighter?
:D
And I got a question on G27:
Will LFS eventually support the Shiftindicator-LEDs?
spiderbait90
17th October 2009, 03:00
Shouldn't it be the same with the front lights if you press "g" for the flashing light? Shouldn't the front light even just get brighter?
No, because your options of light settings are; Full Beam, or Off, at least, this is what I understand.
For this to work, the '3' would need to be dipped beam.
Fire_optikz001
17th October 2009, 04:51
u know the hazzard light thing that blinks both arrows? EX when u press 7 both blink why not make the one just point < way blink instead of both?
KanseiDneova
17th October 2009, 05:20
Nice update, especially liking the electronic feel to dashboard. Not having any problems but a suggestion is to add "3 - Turn headlights/taillights On" in the Options - Controls menu to the list of commands.
Zdenek CZE
17th October 2009, 05:21
Nice work, thanks:thumb:.
boyracer1981
17th October 2009, 07:14
It's friday after midnight (or early saturday morning if you will) and Scawen is still working on LFS. Looks like a crunch-time to me. Something big must be boiling in them Scavier pots. :razz:
or there is nothing to watch on tv :D
no probs here
win 7 285 Gtx
:thumb::thumb:
DesertFox
17th October 2009, 07:31
On My PC LFS is still flickering, when i start it.
My "Window" line shows these figures: Window 80 80 1104 848
I tried to delete it, but it did not help.
My OS is Vista Home Premium 64Bit, if that would help you.
SR BaCkFiRe
17th October 2009, 08:16
Works great, no crashes or weird anomalies here.
I did notice that the oil gauge in the RAC goes up and down like crazy. Was it like this before? I did like the trip meter on the dash though.
Luke.S
17th October 2009, 08:23
Careful not to over do it Scawen. Your health is a lot more important than LFS.
Andrei221
17th October 2009, 08:27
The dashboard light symbols in my FZ5 are very very low res. why?
Heiko1
17th October 2009, 08:51
at me they are normal in FZ5
but wth!
i see an digital distancometer on RAC! :)
or i never noticed it?
AWESOME WORK SCAWEN!
Just an little sugestion for an test ^^
An Ingnition key and then an Starter key :)
like in expensive sports cars!
N I K I
17th October 2009, 08:58
Since I sow like million posts in Z19 I thought someone has noticed, but now I see Z20 and same problem is still there. I drove just XFG a little bit last night, so I don't know about other cars, I guess they're fine.
I found this little bug, this sign on dashboard for headlights is kinda blinking. I also noticed this happens only with bigger FOV than dunno like 90, so here's a little photo of the problem attached too.
Jason1984
17th October 2009, 08:59
Thanks, alot of new updates, loving the new dashboard and new digital speedo in FXR ;)
iFastLT
17th October 2009, 09:06
Had some flickering anyways, but in cfg, in windows line, changed first value from -13 to 13 and everything works fine now
The Very End
17th October 2009, 09:08
I am impressed by all your knowlege Scawen, not a problem you canot fix :thumbsup:
I am just curious, are there any reason why the shift up / redline indicator was removed? I know I am an utterly shit for using chase veiw, but on some cars it's great to have that little indicator, as they have different redlines / top on gears :)
iFastLT
17th October 2009, 09:10
I am impressed by all your knowlege Scawen, not a problem you canot fix :thumbsup:
I am just curious, are there any reason why the shift up / redline indicator was removed? I know I am an utterly shit for using chase veiw, but on some cars it's great to have that little indicator, as they have different redlines / top on gears :)
It's because real road cars doesn't have one, so now it's more realistic
The Very End
17th October 2009, 09:15
But as someone stated in an earlier thread, they even had a normal road car that had a indicator for shift up :shy:
Well, either way, not a big loss so not something I'm going to whine about ;)
Heiko1
17th October 2009, 09:17
Hey guys:
The speedometer issue:
Create an setup that the needle turns more than 1time around the speed thing.
Tyre issue:
Let flip you on roof and press F9
Pictures:
DesertFox
17th October 2009, 09:22
On My PC LFS is still flickering, when i start it.
My "Window" line shows these figures: Window 80 80 1104 848
I tried to delete it, but it did not help.
My OS is Vista Home Premium 64Bit, if that would help you.
I tried a few things with the first value of the "Window" line. Finally I changed it from 80 to 2 and the problem seems to be solved. But what is the reason?
GeForz
17th October 2009, 10:10
so.. how many road cars have gear indicator in the dash? ;p
The Very End
17th October 2009, 10:12
so.. how many road cars have gear indicator in the dash? ;p
Not many, but they do excist :D
hotmail
17th October 2009, 10:14
Hey guys:
The speedometer issue:
Create an setup that the needle turns more than 1time around the speed thing.
Tyre issue:
Let flip you on roof and press F9
Pictures:
First off all there is nothing wrong at all on any of you bugs, its not a bug!
The tyre issue: you see the f9 screen like this because you probely changed you camber during the crash , this mean that all the weight of the car is now in the inside of the tyre. so a helll lot of negative camber (- camber) , what is created in the crash.
The speedo is probley because you are standing on the gras!:shrug:
JasonJ
17th October 2009, 10:14
so.. how many road cars have gear indicator in the dash? ;p
Quite a few if they are auto/sequential, but gated manual transmission.... not many I guess.
Hoshimodo
17th October 2009, 10:24
Z19 fullscreen problems are definitely solved, at least for me (Win7 64bit) :thumb:
Ripley
17th October 2009, 10:40
Maybe old bug, but it's time to grab that lawnmower: Z20, RAC at BL1R, last turn.
Tomsteel
17th October 2009, 11:04
Everything looks nice.
Win7 32bit
Crady
17th October 2009, 11:05
Nice! Everything seems to work. Even the shift light for the MRT is back.
But I guess due to the new outgauge package some programs to hear a shift beep need to be adjusted... So atm I cannot hear a shift beep anymore.
dravgunov
17th October 2009, 11:07
I am impressed by all your knowlege Scawen, not a problem you canot fix :thumbsup:
I am just curious, are there any reason why the shift up / redline indicator was removed? I know I am an utterly shit for using chase veiw, but on some cars it's great to have that little indicator, as they have different redlines / top on gears :)
would be nice to have a chance to set ON/OFF shift light in settings, for all cars
nesrulz
17th October 2009, 11:09
would be nice to have a chance to set ON/OFF shift light in settings, for all cars
And digital speedo, yes. In DEDI - LFS server options.
senn
17th October 2009, 11:21
;1285957']Thanks for the patch Scawen, everything works as it should. The new screen controls are very good.
I noticed that RAC has a working odometer and the oil pressure gauge works on all cars which have one. I couldn't find these changes in the list.
+1 can Scawen please elaborate if the engine physics/monitoring have been upgraded, this is something i'm very intrigued by.
Vers-Tappen
17th October 2009, 11:25
No more problems with the full screen thing.
I still have the stuck busy cursor thing I reported in the Z19 thread. It's weird, it didn't happen in Z18. But I did some further testing and it seems that moving the cursor outside the main screen fixes it. When starting LFS in Z18 the cursor is in the left side monitor and in Z20 it's in the middle monitor. So could be that the same thing happens in Z18 too, but it's impossible to see because the cursor is in the side monitor which instantly fixes it.
Not a huge thing and it could very well be SoftTH's fault, but just thought I'd let you know.
Same issue here
3 monitor setup SofTH 1.09, when i start LFS Z19/Z20 the 'busy' cursor is used in game.
Things wich set the cursor to normal:
-Go to windowed mode and back
-alt+tab and back
-move cursor to another monitor
pasibrzuch
17th October 2009, 11:44
+1 can Scawen please elaborate if the engine physics/monitoring have been upgraded, this is something i'm very intrigued by.
wow, it's real!
I just thought he was talking about fps'o meter...
I'm curious how shift light works now. In RAC it looks like the old one, but in UFR it lights up at the redline?
bbman
17th October 2009, 12:11
Yeah, nice touches on the oil pressure gauges and the odometer! The look of the digital readouts is also spot on! :thumbsup:
Just a (very minor) suggestion: At the moment the ignition symbol flashes for just a moment - could you extend that for as long as the starter is heard (maybe with a bit of flickering)? It could later be extended to being on first when ignition and starter keys get separated...
WIGGA
17th October 2009, 12:21
First you have to run your graphics driver software and set your desktop is on two screens.
Then go into LFS and if you can see a mode "3360x1050" that is the one you need. Only problem is I think it may be impossible in Vista.
If you can do that, then set up your screens in LFS.
My Desktop is already on two screens. But there is no option in LFS for the high resolution. Only thing I can do is to run it in "window-mode" an than strech the window over two monitors. But than everything looks crappy because the resolution is to low.
I have two nvidia GPU but SLI is not on because it is too much for LFS, don't need it and I have some Problems.
Everything is set up correctly. Have a "big desktop on two monitors", each 1680x1050. (good for Photoshop) :)
Scawen
17th October 2009, 12:27
Yes, I thought that might be the case.
In my opinion, this is a Windows issue (or maybe nVidia). Unfortunately I can't help in any way... LFS does show all the modes which are reported to it by D3D.
Maybe it's possible to fix it so your D3D does report the desktop resolution to LFS as an available mode, but I have no idea about that.
Someone suggested that you might have to wait for new nVidia drivers and maybe ATI can already handle this.
As far as I know, it works fine on Windows XP - the desktop resolution is always reported as a valid mode.
Disclaimer : this post is not based on evidence or any real knowledge. :)
Nilex
17th October 2009, 12:27
Since I sow like million posts in Z19 I thought someone has noticed, but now I see Z20 and same problem is still there. I drove just XFG a little bit last night, so I don't know about other cars, I guess they're fine.
I found this little bug, this sign on dashboard for headlights is kinda blinking. I also noticed this happens only with bigger FOV than dunno like 90, so here's a little photo of the problem attached too.
Hey N I K I! No, it ain't a bug, just a hardware limitation of the monitor. On a wider FOV the icon is much smaller so lets say 40 pixels are trying to render what 80 should do. That is why some detail is left out. When he g forces affect the camera view position the icon is drawn in slightly different position. That, along with the loss of detail makes the icon to be drawn without some of the little blue lines in one frame, and in the next one they're back but others are missing. It appears to be blinking but it's not.
scipy
17th October 2009, 12:31
Dashboard lights look decent in xfg/xrg.. but in GTR cars they just look like a stream of water brought them in. You could at least separate the left and right indicator lights and make everyhting not-so-huge and out-of-place.
broken
17th October 2009, 12:42
Dashboard lights look decent in xfg/xrg.. but in GTR cars they just look like a stream of water brought them in. You could at least separate the left and right indicator lights and make everyhting not-so-huge and out-of-place.
To me it doesn't look huge at all and certainly not out of place. :shrug:
josemspain
17th October 2009, 12:52
i cant explain this... i just can say "look on desu_noto"
he joined the race when race restarted and he appeared out of bounds ŋ?
as desu noto said to me, on his lfs he was out of bounds too
WIGGA
17th October 2009, 12:58
Yes, I thought that might be the case.
In my opinion, this is a Windows issue (or maybe nVidia). Unfortunately I can't help in any way... LFS does show all the modes which are reported to it by D3D.
Maybe it's possible to fix it so your D3D does report the desktop resolution to LFS as an available mode, but I have no idea about that.
Someone suggested that you might have to wait for new nVidia drivers and maybe ATI can already handle this.
As far as I know, it works fine on Windows XP - the desktop resolution is always reported as a valid mode.
Disclaimer : this post is not based on evidence or any real knowledge. :)
Okay, thanks.
I will try some different drivers, maybe it works... ;)
Gr1jkeeRU
17th October 2009, 13:13
Can be will make possibility to paint wheel in different colours? That is that were separately painted both forward and back wheels? :)
senn
17th October 2009, 13:20
This isn't a request thread. Patch crash info or questions on this test patch only please.
If you want to suggest something, go here http://www.lfsforum.net/forumdisplay.php?f=8
Flame CZE
17th October 2009, 13:27
Is it some kind of placebo or does the server list load up faster than before?
ACCAkut
17th October 2009, 13:36
Scawen changed server connection test from TCP to UDP iirc, makes it faster
Flame CZE
17th October 2009, 13:39
Scawen changed server connection test from TCP to UDP iirc, makes it faster
Aha but I thought it wasn't realized in the end.
Heiko1
17th October 2009, 13:40
First off all there is nothing wrong at all on any of you bugs, its not a bug!
-Ok, i agree!
The tyre issue: you see the f9 screen like this because you probely changed you camber during the crash , this mean that all the weight of the car is now in the inside of the tyre. so a helll lot of negative camber (- camber) , what is created in the crash.
-Ok, i agree!
The speedo is probley because you are standing on the gras!:shrug:
- No, I cant agree!
I cant agree the issue with the speedometer
cuz if i stand on the gras or not the speedo should work.
And i DONT stand on the grass, im lieing on the roof.:shrug:
geeman1
17th October 2009, 13:42
Aha but I thought it wasn't realized in the end.It wasn't.
_--NZ--_[HUN]
17th October 2009, 13:52
I don't know if it looks like that on other computers as well but from outside views the RAC instruments which are behind the steering wheel are white. I guess because all the other ones have white backgrounds too.
BoyGTA
17th October 2009, 13:54
Thanks for this patch Scawen. Now works all ok. With z19 I had problems..
Win7 x64
Flame CZE
17th October 2009, 13:54
That's the same bug as in other dashboards from external views. The others are black, this is white.
Heiko1
17th October 2009, 13:56
Title says all.
senn
17th October 2009, 13:56
I cant agree the issue with the speedometer
cuz if i stand on the gras or not the speedo should work.
And i DONT stand on the grass, im lieing on the roof.:shrug:
Please tell us how to reproduce this "speedo glitch". Provide a setup if possible. Or Provide a replay so we can see what you're talking about.
Also on the contact patch being all on one side, i can't roll a car (i'm at work), but i'm pretty sure if it's off it's wheels, the contact patch (grey bars top of F9 windows) is meant to be nothing when the wheels aren't on the road, can someone confirm this?
_--NZ--_[HUN]
17th October 2009, 13:58
That's the same bug as in other dashboards from external views. The others are black, this is white.
Yeah, because from outside the instruments are not drawn just replaced with a solid color fill, but in this case I think these two rectangles should be black or replaced with a blank version of this panel.
senn
17th October 2009, 14:03
Title says all.
That replay is from the previous test patch Z19. Try updating to the current Z20, and reproduce those bugs.
N I K I
17th October 2009, 14:13
Hey N I K I! No, it ain't a bug, just a hardware limitation of the monitor. On a wider FOV the icon is much smaller so lets say 40 pixels are trying to render what 80 should do. That is why some detail is left out. When he g forces affect the camera view position the icon is drawn in slightly different position. That, along with the loss of detail makes the icon to be drawn without some of the little blue lines in one frame, and in the next one they're back but others are missing. It appears to be blinking but it's not.
I hope Scawen will find some kind of solution, because this is extremely distracting.
Dashboard lights look decent in xfg/xrg.. but in GTR cars they just look like a stream of water brought them in. You could at least separate the left and right indicator lights and make everyhting not-so-huge and out-of-place.
Yup, it's hideous, especially since that speedo is in red only now :|
However, I hope that is just temporary solution, new interiors are coming for FZR and FXR with new patch, right dear devs?
Heiko1
17th October 2009, 14:14
the bug is still the same in Z20
try to reproduce it at ur own, and see that its still there.
Whiskey
17th October 2009, 14:24
Aha but I thought it wasn't realized in the end.
He couldn't, servers older than Z20 would use TCP, which means 90%+ of servers will load at normal speed.
But I must admit seems to reload faster the list
All works right in Z20
BTW: I just installed Monkey Island 1 and it has the same bug as Z19, and the same fix, alt+tab :nod:
josemspain
17th October 2009, 15:14
Title says all.
yeh, and if you stop engine (just is you are flipped and tyres are moving), speedmeter go to 0. Tyres stop their moving too
ussbeethoven
17th October 2009, 15:19
That, if I recall correctly, is by design to reduce CPU usage. Cars with turned off engines are excluded from most physics calculations.
Flame CZE
17th October 2009, 15:24
The ABS light indicator is always on on remote cars online (XRT etc.). Is that because of different test patch?
Edit: I just noticed that the ABS indicator is on when ABS is off. Why isn't it off too?
ussbeethoven
17th October 2009, 15:35
That is because the onboard computer warns you that a safety feature is disabled (by setup or unavailability in Z0), much like the TC indicator behaves on FZ5 since patch T.
JasonJ
17th October 2009, 15:36
The ABS light indicator is always on on remote cars online (XRT etc.). Is that because of different test patch?
Edit: I just noticed that the ABS indicator is on when ABS is off. Why isn't it off too?
It should come on when ABS is switched off. This is because, as far as I know, on real life cars where you can switch off ABS, the ABS light will stay on as a warning.
beaten :) but I looked for the quote
Flame CZE
17th October 2009, 15:39
And another thing I want to know. As Scawen said something about the TCP/UDP connections and something about my bug, I want to know if the server list is now generated by UDP or TCP, because my bug can still be reproduced. Thanks
Scawen
17th October 2009, 15:48
No, I ran out of time for that one.
zeromussov
17th October 2009, 16:20
I still have the same problem in Z20. LFS opens in Windowed mode, when I try to switch to Full screen LFS/Windows 'crashes'. (black screens/flickering. Can only exit LFS with ending the proces)
Windows 7, 32bit. (4870 1GB)
-edit: alright, changed 'Windowed mode' to Full screen in cfg file. Now it seems fine.
Takumi_lfs
17th October 2009, 16:21
I still have the same problem in Z20. LFS opens in Windowed mode, when I try to switch to Full screen LFS/Windows 'crashes'. (black screens/flickering. Can only exit LFS with ending the proces)
Windows 7, 32bit. (4870 1GB)
Try to remove the "Window" line in the cfg.txt file. Should fix it
Danny LFS
17th October 2009, 16:24
Guess what? I think I was asleep when Z19 came out!!!:ices_rofl
Things are heating up...
deiwisxxx
17th October 2009, 18:50
Guis i have updated the Z18 and my fps droped so if i update it to Z20 it will b the same?
Flame CZE
17th October 2009, 18:53
Guis i have updated the Z18 and my fps droped so if i update it to Z20 it will b the same?
Just try it.
deiwisxxx
17th October 2009, 18:58
Just try it.
Don't want to waste time
senn
17th October 2009, 19:00
then stop wasting ours.
IlGuercio
17th October 2009, 19:03
Don't want to waste time
Doesn't take much to make a copy of your LFS and patch it.
Besides,no one can tell if you'll experience fps drops,i upgrades and didn't notice any change,others did.
Flame CZE
17th October 2009, 19:08
You don't have to copy entire LFS folder to make a separate test patch. You can only backup your Z LFS.exe and replace it with the Z20 one.
shiny_red_cobra
17th October 2009, 20:02
Hey Scawen since you're doing dashboard updates anyway, any chance you could change the values on the fuel gauge from 0 and 1 to E and F? And same with the temperature gauge. Thanks for the test patches so far, hadn't had much time to play around with them, but the updated dashboards look great!
baltuxx
17th October 2009, 20:19
Nicely done Scawen. But can you do that engine overheats.there is temp guage but no use of that guage
nesrulz
17th October 2009, 20:23
Other changes to view system :
Two button look (left + right) is now double the one button look and
this allows up to 180 degrees look (like old versions of LFS).
btw, why combo left + right not show R view?
Example:
FZR (left + right)
http://img195.imageshack.us/img195/2710/lfs00000016.th.png (http://img195.imageshack.us/i/lfs00000016.png/)
FZR (R)
http://img14.imageshack.us/img14/5070/lfs00000017.th.png (http://img14.imageshack.us/i/lfs00000017.png/)
R view is better.
Bigbob1993
17th October 2009, 20:29
left+right is more realistic:)
*please move this topic and the topic abovve me to spam section*
<bug_report>
Game has freezed when i changed from windowed to fulscreen mode. Note that a part of the window was out of my monitorīs visible space before fulscreened.
A part of my web browser was visible in background, part of the screen was black and the game was frozen.
Everything went back to normal when I put the game back in windowed mode
</bug_report>
senn
17th October 2009, 21:31
Are you sure it's Z20 version, and not Z19? No anti virus software slowing down the PC doing a scan etc? What are your pc specs/operating system etc?
breadfan
17th October 2009, 21:38
I have just played Z20 for a while and noticed a few things:
1) I always start LFS in fullscreen mode. BUT! After minimizing it (alt+tab) and then getting back to fullscreen (by clicking the minimized LFS on the taskbar), I wasn't able to rewind/forward the replay that I was watching at the moment, because after moving the cursor to the bottom of the screen, the replay control panel didn't show up. There was the vertical resize cursor instead (the up-down double arrow).
2) Still in Z20 and I was unable to click some GUI buttons. Had to click a few pixels under them. This has already been discussed earlier.
Both problems fixed by Shift-F4-ing to windowed. Going back to fullscreen by Shift-F4 again and it worked fine then too.
I have a WinXP SP3 machine with nVidia GeForce go7300 (mobile graphics).
Flame CZE
17th October 2009, 21:40
Did you try one of the test versions that Scawen also posted here?
breadfan
17th October 2009, 21:45
Did you try one of the test versions that Scawen also posted here?
Nope, because:
Changes in TEST PATCH Z20 :
FIX : Z19 problems going full screen in some versions of Windows
I thought it was definitely fixed in Z20.
jeremysmith
17th October 2009, 21:45
Hello all,
I've just downloaded Z20, I've found a weird glitch, and I created a video replicating the glitch.
When in single player mode, on the drag strip after you finish a race, and you want to view the replay, but you hit the restart (shift-r) and then immediately press 1 to try to view your replay, I get a Replay OOS error, then when I press shift-r to restart the race, I end up driving the AI vehicle instead of the car I originally selected.
I've only tried replicating it on the drag strip, I will try to replicate on the other tracks:
To Replicate:
1. Complete a race on the drag strip.
2. Restart the race but press "1" for replay instead as if you are meaning to view your replay instead of restarting the race
3. You should get the "Replay OOS" error.
4. Restart the race, you should now be in your AI's vehicle instead of your own.
I've succesfully duplicated this error three times now.
I'm in the process of uploading the glitch to youtube as I don't have any other way of uploading a 86 mb rar file. I will later edit this with the video link of me replicating the glitch/error.
I've tried saving a replay of me driving the AI car, but unfortunately the replay never worked.
This glitch seems to be able to be replicated on any track with using multiple AI as well and the glitch also appears, I've repeated the process several times, each time resulted in you being placed into another AI car. You also do not need to finish a race to replicate the error.
Flame CZE
17th October 2009, 21:47
Nope, because:
I thought it was definitely fixed in Z20.
I'm sorry:x
Flame CZE
17th October 2009, 21:54
I can't reproduce the bug, jeremy. The replay normally loads and plays :shrug:
jeremysmith
17th October 2009, 22:01
I'll try a fresh installation of LFS with Z20 shortly to see if I can reproduce the glitch, in the meantime I have about 5 mins left on my video upload, i'll post that shortly.
jeremysmith
17th October 2009, 22:17
My video is up on my replay glitch here is the link:
http://www.youtube.com/watch?v=Z9kAchRfzXs
I'm currently testing a fresh lfs install to see if I can replicate the glitch that I found.
Flame CZE
17th October 2009, 22:36
I can already reproduce it and it doesn't seem to happen in Z.
jeremysmith
17th October 2009, 22:47
After testing a fresh install, with Z20 installed on right on top of that, I wasn't able to reproduce the glitch directly.
However after replacing the new install cfg with the cfg file from my older lfs folder, I was able to reproduce the glitch that I was having.
It seems that their is just a problem with the old lfs settings on my end, and it doesn't seem to be affecting "fresh installs" directly.
GeForz
17th October 2009, 22:49
Okay, thanks.
I will try some different drivers, maybe it works... ;)
Its Vista/Win7... They don't allow the desktop to spawn over multiple moniitors (aka resolutions like 3xxx*1xxx)
c.a.D.J.
18th October 2009, 00:18
sorry havent read all posts yet but i cant open lfs with they new patch , screens turns black and white like trying open the game again and again but nothing happens , its all black and white only.. any ideas ???
Mp3 Astra
18th October 2009, 01:08
ignore
LFSn00b
18th October 2009, 03:36
I'm having a problem that sounds similar to other people's problems.
I'm running Vista SP2 32 bit.
I opened up LFS, but my mouse clicks were registering in the wrong place. I don't run multiple monitors or anything like that. It was like all my clicks were 200 or so pixels to the left of where I was actually clicking. I had a problem earlier as well, where I would click in LFS and it would click straight past lfs and onto the desktop. One time, I was trying to operate the replay controls and I hit the 'show desktop' button which is in my taskbar. It seems like LFS is trying to be windowed but full screen at the same time. Really weird.
I'm running an ATI card with Catalyst control center. I haven't changed anything since downloading Z20.
This occured me on the Z19 patch, using an ATi HD4670 with Catalyst 8.12
However, the Z20 seemed to have fixed it.
Mp3 Astra
18th October 2009, 05:07
Thanks Niko, I was actually on Z19. I don't know why I keep having problems with patches not applying when I extract them first time around.
Edit: Oh, actually, I somehow managed to download Z19 again by mistake. I must be going mad.
Edit 2: Z20 has fixed the problem :)
Gunn
18th October 2009, 09:38
Crash Z20
Application Error
Faulting application lfs.exe
version 0.0.0.0,
faulting module d3d8.dll,
version 5.3.2600.2180,
fault address 0x00036bfa.

Was idling at the side of the track and went to make dinner. When I returned I burped and then I noticed that LFS had crashed. I'm not sure if this is a Z20 issue but I'm fairly certain my burp was not responsible.
The Very End
18th October 2009, 10:19
Nope, I canot reproduce that.
Also, yeah, it's true this is a feedback thread, but keep it constructive.
If it's good or bad, at least give a valid reason for why you think bad about a thing, or good.
This was btw not aimed for you, just generally.
PioneerLv
18th October 2009, 10:48
Thank you! Looks really great.
IlGuercio
18th October 2009, 12:08
EDIT:my video driver must be stupid somehow :)
senn
18th October 2009, 12:18
Guys,this is NOT the suggestion thread:)
BTW:i reinstalled my OS this morning and i had to unlock LFS.
Then i looked in the option screen and i went to set the resolution to 1280*800 by clicking on the relative button.
LFS crashed,i don't know why,may be my OS or Nvidia drivers but that's what happened.
Can anyone try to reproduce the bug?I don't know if it's just THAT resolution or my pc.
Thanks ;)
EDIT:tried the other resolutions as well and LFS crashed as well.:(
Can't reproduce this, sorry. Maybe you need to install the latest soundcard/video/monitor drivers and try again
LFSn00b
18th October 2009, 12:52
Just wondering that there is still this one "glitch" that happens to me frequently.
When I try to leave LFS, it gets to the credits screen but freezes there. Nothing happens, I can not bring my task manager on top, or anything. I need to reboot to get out of this.
I cant give you any more information, sorry.
IlGuercio
18th October 2009, 12:59
Can't reproduce this, sorry. Maybe you need to install the latest soundcard/video/monitor drivers and try again
They are,i guess it's just my system acting stupid.
:)
senn
18th October 2009, 13:42
Just wondering that there is still this one "glitch" that happens to me frequently.
When I try to leave LFS, it gets to the credits screen but freezes there. Nothing happens, I can not bring my task manager on top, or anything. I need to reboot to get out of this.
I cant give you any more information, sorry.
Try pressing spacebar, i noticed that i couldn't get out of the credits (EDIT: I'm at work, and on a demo version, that isn't unlocked, so its actually the "advertising" screen)by clicking anymore either, but spacebar still works...
yamakawa
18th October 2009, 14:13
The ABS light indicator is always on on remote cars online (XRT etc.). Is that because of different test patch?
Edit: I just noticed that the ABS indicator is on when ABS is off. Why isn't it off too?
I doubted it, too. But, I renewed that it was good in "ON" as Scawen said.:)
Because the ABS warning lamp seems to light even if the car without the ABS-OFF button(I haven't seen it had with a Japanese road car?? ) pulled out the coupler(or fuse?) in the engine room and cancels ABS. Because I had not had the experience of actually doing it, it seemed that the ABS indicator is OFF.:)
baltuxx
18th October 2009, 15:05
I,m getting this some times, but my pc is not overheating http://img194.imageshack.us/img194/8552/lfs00000029.pnghttp://img197.imageshack.us/img197/535/lfs00000028.png
hotmail
18th October 2009, 15:30
I,m getting this some times, but my pc is not overheating http://img194.imageshack.us/img194/8552/lfs00000029.pnghttp://img197.imageshack.us/img197/535/lfs00000028.png
reinstall lfs, looks like you have got un-official textures installed :really::(
J03130
18th October 2009, 15:30
I,m getting this some times, but my pc is not overheating http://img194.imageshack.us/img194/8552/lfs00000029.pnghttp://img197.imageshack.us/img197/535/lfs00000028.png
that used to happen to me....try a fresh LFS install save your skins and setups folder then just replace and it shouldn't do it again.
Bigbob1993
18th October 2009, 17:04
Did you updated your graphics card drivers? It stopped when I updated my drivers to nVidia 8600GT
Napalm Candy
18th October 2009, 19:33
I,m getting this some times, but my pc is not overheating http://img194.imageshack.us/img194/8552/lfs00000029.pnghttp://img197.imageshack.us/img197/535/lfs00000028.png
You don't have enough RAM in your graphics card for this big textures. EVER when try a Test Patch try with a clean install of LFS, or not will be usefull for the devs. This fail is not from LFS or test patch, is because you has modified the game.
ACCAkut
18th October 2009, 20:23
so we are not allowed to use our own skins in a testpatch, as it's modding the game? :really:
Changing textures is not modding, in baltuxx case i would say either its the graphic driver causing havoc or a faulty card itself, i guess its the first one.
baltuxx, try another driver version (newer/older)
senn
18th October 2009, 20:34
you can do whatever you want with the textures, but you need to be aware they can have unexpected results sometimes with test patches.
So if you really want to test, you're better of using a clean install.
baltuxx
19th October 2009, 09:29
You don't have enough RAM in your graphics card for this big textures. EVER when try a Test Patch try with a clean install of LFS, or not will be usefull for the devs. This fail is not from LFS or test patch, is because you has modified the game.
My videocard gforce 8600gt 512 and i don't mooded lfs, and drivers are newest
baltuxx
19th October 2009, 10:19
i have only souts and revoliution pack
Razvan
19th October 2009, 12:15
Hello, dont know if its been said, or if its a known issue, but eversince i installed Z19, (havent tried z20 yet) im cannot click anything in the Options Menu, cannot adjust volumes etc etc. Its like the buttons dont exist, and are not clickable.
Also in shift - U mode, in order to select to folow a player you must click on the speed selection (not the Yes/No next to folow player)
going to try with z20
boyracer1981
19th October 2009, 12:16
Hello, dont know if its been said, or if its a known issue, but eversince i installed Z19, (havent tried z20 yet) im cannot click anything in the Options Menu, cannot adjust volumes etc etc. Its like the buttons dont exist, and are not clickable.
Also in shift - U mode, in order to select to folow a player you must click on the speed selection (not the Yes/No next to folow player)
going to try with z20
thats why Z20 is out:thumb:
Razvan
19th October 2009, 13:24
yep fixed!
Napalm Candy
19th October 2009, 18:49
so we are not allowed to use our own skins in a testpatch, as it's modding the game? :really:
Skins not are Hi-RES textures from LFSdatabase
Shadowww
19th October 2009, 20:44
... it CAN'T be just because he has custom textures. For example, he has messed chat and virtual clocks. Those textures are hard-coded into LFS.exe.
senn
19th October 2009, 21:03
The main point being made was this. If you have a version of LFS with aftermarket stuff, you run a test patch and it does weird stuff, it's a good idea to do a clean install, install the test patch, and then try replicate it.
Being as he's the only one so far reporting that bug, it is something to do with either the LFS installation, his software/drivers, or his hardware.
It has been discussed enough IMHO.
VoiD
19th October 2009, 22:13
Those textures are hard-coded into LFS.exe.
beware of spam!:
To be more precise: the texture-path is hard-coded..nothing more, nothing less
Shadowww
19th October 2009, 22:24
beware of spam!:
To be more precise: the texture-path is hard-coded..nothing more, nothing lessSo can you tell me DDS of file with virtual dashboard symbols and chat letters?
morpha
19th October 2009, 22:39
So can you tell me DDS of file with virtual dashboard symbols and chat letters?
By path he meant the vertices/points, though I'm pretty sure the letters are bitmaps.
CUPRAMAN
19th October 2009, 22:39
So can you tell me DDS of file with virtual dashboard symbols and chat letters?
I don't think that virtual dashbord use DDS file....... Only the dash of car have DDS file..... If that helps you:thumb:
VoiD
19th October 2009, 22:40
OT:
Since when is a (so called) virtual dashboard testpatch-related..?
Shadowww
19th October 2009, 22:54
I don't think that virtual dashbord use DDS file....... Only the dash of car have DDS file..... If that helps you:thumb:Yeah. But on his picture virtual dashboard is corrupted too, so it's not due to custom textures. -.-
Tomsteel
19th October 2009, 23:36
I attached a replay about the bug we found after restarting the race.
Host is a Z15.
Take a look at "Zsolt", who (I guess) was lagging while the race was restarting, and he sensed nothing about restarting.
I've never seen anything like that before.
I hope it was helpful.
Shadowww
19th October 2009, 23:42
Not a test patch issue - had happened to me in version Y.
Blue90Legend
20th October 2009, 01:13
I love all the new additions to the dashboard in the recent patches and noticed in a few of the cars they now have a working oil pressure guage, Could a oil temp guage be worked in by any chance in a future update? And possibly have the temp effect the motor damage or max power if you overheat. Just posting some ideas! Keep up the good work DEVS!!! :thumb:
Takumi_lfs
20th October 2009, 02:14
Everything on time :tilt:
CUPRAMAN
20th October 2009, 02:56
Yeah. But on his picture virtual dashboard is corrupted too, so it's not due to custom textures. -.-
Sorry, what pic is that?
The Very End
20th October 2009, 05:27
Is the oil pressure pressure gauge actually working? What cars are it working on?
beefyman666
20th October 2009, 05:31
Is the oil pressure pressure gauge actually working? What cars are it working on?
LX4/6 and RAC. They do work and hopefully lead to more stuff for the engine.
The Very End
20th October 2009, 05:34
So how do it work, and what effect has it on the performance on the engine? I am not a car engineer, so I have no clue what the oil pressure's task is to do in an egine on how it would affect it. (Alltho I understand that without oil in the engine your screwed, but I don't see how the pressure plays an role or how it works in LFS).
beefyman666
20th October 2009, 05:36
So how do it work, and what effect has it on the performance on the engine? I am not a car engineer, so I have no clue what the oil pressure's task is to do in an egine on how it would affect it. (Alltho I understand that without oil in the engine your screwed, but I don't see how the pressure plays an role or how it works in LFS).
http://en.wikipedia.org/wiki/Oil_pressure
I'm not too mechanically minded either, i'm sure someone will pipe up about it.
Flame CZE
20th October 2009, 06:01
To be honest, it looks like another revolution meter but with smaller range of movement. :shrug: Mostly it moves in amost the same way as the revmeter.
Drift1r
20th October 2009, 07:42
TY devs :thumb:
AndroidXP
20th October 2009, 08:09
I have yet to see a difference between it and the RPM gauge, so I think it was simply a quick change that makes it look somewhat more realistic than an FPS gauge. I'm quite sure oil pressure is not modelled at this moment.
hotmail
20th October 2009, 09:16
just something that i noticed when i was unlocking my S2 accound in lfs.
so far i could remember after a succesfull unlock he was sending me back too the main menu.
in z15-z20 this is not how its going anymore, now it returns too the username field. so it creates the illusion that you are not unlocked correctly
prOmo_LTU
20th October 2009, 10:21
Great job on z20 , love it :) :thumb::thumb::thumbsup::smileypul
Scawen
20th October 2009, 10:26
... it CAN'T be just because he has custom textures. For example, he has messed chat and virtual clocks. Those textures are hard-coded into LFS.exe.Yes it can be. The texture add-on packs often use extremely high texture resolutions, which are impractical for use in real time graphics unless you have a graphics card with a lot of memory. People should not just install these things without considering how much memory they require and how much RAM their graphics card has.
I don't really know the reasons for this but when the graphics card runs out of memory, sometimes the textures seem to get all swapped around.
It's a very simple test to find out if the high resolution texture it to blame - try on a fresh install of LFS and see if the same thing happens. Or a quicker test (which takes about 5 seconds) is to simple select "low res" textures in graphics options (before loading the track). This option uses half resolution textures which take up a quarter of the amount of memory... probably proving that high resolution textures are causing the problem.
So how do it work, and what effect has it on the performance on the engine? I am not a car engineer, so I have no clue what the oil pressure's task is to do in an egine on how it would affect it. (Alltho I understand that without oil in the engine your screwed, but I don't see how the pressure plays an role or how it works in LFS).Oil pressure is not modelled and does not affect the engine. But the real RAC and some real LX type cars have an oil pressure gauge (but no time clock) so I thought it was better to have an oil pressure gauge there.
Oil pressure is related to engine revs, not directly. With increasing RPM, the pressure goes up rapidly at first then a valve opens so the pressure does not build too high, then the pressure rises more gradually from that point. You can search on YouTube for oil pressure gauge to see some real ones working. I don't claim the LFS ones are perfect but they do behave something like real ones.
senn
20th October 2009, 10:52
Oil pressure is not modelled and does not affect the engine. But the real RAC and some real LX type cars have an oil pressure gauge (but no time clock) so I thought it was better to have an oil pressure gauge there.
Oil pressure is related to engine revs, not directly. With increasing RPM, the pressure goes up rapidly at first then a valve opens so the pressure does not build too high, then the pressure rises more gradually from that point. You can search on YouTube for oil pressure gauge to see some real ones working. I don't claim the LFS ones are perfect but they do behave something like real ones.
Yep, just how the factory Oil press gauge in my MR2 works. Idle it sits at halfway, during normal driving, usually between 1/2 and 3/4, 3/4 is the max it will reach (unless something goes wrong) If you have low oil pressure, it essentially means you are starving the motor of oil, it will cause heat in bearings and moving parts, and you will break something.
The Very End
20th October 2009, 12:06
Thanks for the clarification :)
Shadowww
20th October 2009, 12:26
Yes it can be. The texture add-on packs often use extremely high texture resolutions, which are impractical for use in real time graphics unless you have a graphics card with a lot of memory. People should not just install these things without considering how much memory they require and how much RAM their graphics card has.
I don't really know the reasons for this but when the graphics card runs out of memory, sometimes the textures seem to get all swapped around.Yeah but he has 512MB graphics card, and mine LFS uses only ~100MB of VideoRAM with all those fancy textures. :schwitz:
IlGuercio
20th October 2009, 12:47
Yeah but he has 512MB graphics card, and mine LFS uses only ~100MB of VideoRAM with all those fancy textures. :schwitz:
Is that hard to do a fresh install?
None of the people which have tried Z20 out experienced such problems so i GUESS it must be his system going nuts.
THE END.
Dajmin
20th October 2009, 13:19
The whole point of "testing" something is to try and work out what's causing any problems. Just because a graphics card is powerful doesn't mean it can't have issues. You work out what it isn't so that you then know what it is.
AndroidXP
20th October 2009, 13:46
Congratulations, you just found out how transmissions work ;)
(It's not a bug)
Shadowww
20th October 2009, 13:55
Is that hard to do a fresh install?It's hard to reinstall hundreds of texture packs after doing a fresh install and finding out it's not texture pack's fault.
BlackEye
20th October 2009, 14:00
It's hard to reinstall hundreds of texture packs after doing a fresh install and finding out it's not texture pack's fault.
Wait, what? :really:
Is it _oh so hard_ to extract LFS_Z.zip + Z20.zip to a new location and take a look?
WTF are you on about...
Or you can backup your DDS folder and voila... damn hard work, it should be paid with benefits and big Xmas bonus.
aroX123
20th October 2009, 14:01
IQ is for loosers :tilt:
Glenn67
20th October 2009, 14:09
It's hard to reinstall hundreds of texture packs after doing a fresh install and finding out it's not texture pack's fault.
Leave your old install exactly were it is, don't touch it. Install a fresh version of LFS in a new folder (e.g. \LFS Test\) run LFS Z20 without any non standard textures or add on's applied from that folder and see if you still have the problem.
If it runs ok from the new folder then it is likely that add on's have caused you problems and you will need to investigate further on your own which add on has caused the problem.
If on the other hand you still have glitches when running LFS from a fresh install it means it is likely to be a bug in LFS and or your system that warrants further investigation by Scawen and other testers. In which case a solution is likely to be found to fix your current LFS install without you needing to add all those add on's again.
If you can't/will not install LFS in a new folder and try then we (including Scawen) are all going to be just guessing what the problem might be and it is very likely you will not find any answers to you problem.
If you are not prepared to help with this process you should not be applying test patches or at the very least applying a test patch to a copy of your LFS folder rather than your actual LFS folder, which is what we all should be doing when we 'test' a test patch :shrug:
peterules
20th October 2009, 14:14
Congratulations, you just found out how transmissions work ;)
(It's not a bug)
Lol! "If you can't find it, Grind it"
senn
20th October 2009, 14:14
No point having teeth if you don't brush them.
baltuxx
20th October 2009, 16:24
Once when z version was relesed same happens it was total clean instal no skins no nothing and still same happened
Inouva
20th October 2009, 16:30
Sorry, but i think is a mistake remove complety the "Shift up" red dot, so sudenly...
MudPuppy
20th October 2009, 16:47
Sorry, but i think is a mistake remove complety the "Shift up" red dot, so sudenly...
Agreed, rules are OK, but options are always better.
Flame CZE
20th October 2009, 16:55
Agreed, rules are OK, but options are always better.
But what about realism? It's a simulator.
MudPuppy
20th October 2009, 18:17
But what about realism? It's a simulator.
Having an option would not remove that, that's why options are, more often than not, better.:thumb:
As for the sim versus game debate, this is most probably not the place to get all playground about it I don't think.:x
Shadowww
20th October 2009, 19:03
Something is wrong with autoclutch :s
senn
20th October 2009, 19:28
how about describing what the problem is with it? or are we just supposed to guess? Also state how to replicate, if you have found it car/track specific. Thanks.
JasonJ
20th October 2009, 19:31
Just wanted to post about a recent issue I have since Z17. If I leave LFS running for an hour or so in the background, eg.. do some forum reading etc. and come back to LFS it often freezes up (both CPU's at 50%) for a long period of time. Like 1-2 minutes then . At first I thought it was my new GPU (HD4890 1gb), so I went back to the Z15.exe and it never happened.
It usually happens when in 3D mode, ie, the Race select screen or in game, not so on the server list or main menu. I only use shift-F4 to switch to windows in case you're wondering.
IDK, there's a lot of variables and it's hard to reproduce and does not appear in systems crash logs. Sometimes after waiting an hour it doesn't happen and sometimes only after 5 minutes of LFS being out of focus, yet the freeze length is shorter, but it does happen everyday so it's getting frustrating. I'll try a fesh install of Z20, but just really asking if anyone else is experiencing this phenomena since the new multi-screen functionality has been introduced. :shrug:
system: e8400, 4GB, HD4890 oc 1gb, Win XP pro sp3, 1920x1080x60hz
AndroidXP
20th October 2009, 19:37
Something is wrong with autoclutch :s
Hardly Z20 related, is it? Just a random glitch of the autoclutch not working perfectly. There's probably also still the glitch of cars with sequential gearboxes refusing to shift with certain gearings or intake restriction :shrug:
Velociround
20th October 2009, 19:54
Sorry, but i think is a mistake remove complety the "Shift up" red dot, so sudenly...
I think it was a wonderful idea. Really. My car doesn't have a "shift up" indicator. And I suppose LFS road cars (apart from RAC) shouldn't have too.
Also, remember:
1.4 You must be aware that we can alter any aspect of LFS as we see fit. Improvements, fixes and/or changes made to the game, are to be expected.
ackzsel
20th October 2009, 20:30
Sorry, but i think is a mistake remove complety the "Shift up" red dot, so sudenly...
You can always go back to an earlier patch en write down those shifting points (maybe someone already did). Learn to recognize the sound the engine makes at those speeds as you should IRL.
BTW, I tried XFG in Z20: I-LUUUUVVVV-THAT-DASHBOARD! Looks just like the real deal! Except for the gear indicator ofcourse. (which, I hope, will stay for a while since I don't have an H-shifter.)
beefyman666
20th October 2009, 21:15
BTW, I tried XFG in Z20: I-LUUUUVVVV-THAT-DASHBOARD! Looks just like the real deal! Except for the gear indicator ofcourse. (which, I hope, will stay for a while since I don't have an H-shifter.)
I think an option to have it on or off would be nice in the road cars, those that do use an h-shifter shouldn't really need it.
BlackbirdCaD
20th October 2009, 22:06
u know the hazzard light thing that blinks both arrows? EX when u press 7 both blink why not make the one just point < way blink instead of both?
+1
It's because real road cars doesn't have one, so now it's more realistic
Some road cars do have indicator for shift-up. And more and more cars is getting it.
Quite a few if they are auto/sequential, but gated manual transmission.... not many I guess.
There is pretty many cars with manual gearbox which have indicator for shift-up.
Actually it's more useful with fully manual gearboxes.. why do you need the indicator if the gearbox decides when to shift? ^^
More and more irl cars is getting the indicator because of the hunt for lower fuel consumption, so this is a weird timing for removing the indicator..
It should have been the other way: the indicator shouldn't have existed before but they should have ADDED it now ^^
EDIT: but umm.. the shift-up indicator in LFS works totally different than irl ^^
In LFS it's meant for maximum performance and irl it's meant for lowest possible fuel consumption.
So yeah they shouldn't have added the indicator thingy in the first place.. it's unrealistic.
Scawen
20th October 2009, 22:08
I've changed the dedicated host download in the first post to Z21.
This is a fully compatible dedicated host which can support UDP in the list of hosts.
If any hosters could update their host to Z21 that would be great, as I need to be able to test with several Z21 hosts in the list before releasing the UDP pinging system.
It is fully compatible with pre-Z21 versions, still supports TCP list of hosts as well, so there is no problem with updating your host.
http://www.lfsforum.net/showthread.php?t=62382
Thanks.
Tungsten
20th October 2009, 22:09
Hello,
I don't know if it's a bug but, if i record data of "Direct Camera Control" (IS_CPP) and replay it through INSIM (with Time >0), no problem, work is done. Except if i put LFS in pause. Camera travel seems to be corrupted. If i remove the pause, all goes back into the right way.
PS : all Z versions
Thanks,
Bye
PS : Just a little request. Is it possible to make accessible the slider bar of replay in shift+U mode ? (The lower panel options of shift+U mode is a bit too low) :)
pearcy_2k7
20th October 2009, 22:10
Can someone explain the difference between the Z21 system and the old one? I don't want technical, just how we will benefit from it?
Scawen
20th October 2009, 22:23
There will be no benefit until I release test patch Z21.
But when I do, it will use UDP packets in the list of hosts, instead of TCP. UDP does not need to create a "connection" for each host.
So you will be able to get the info from many more hosts at the same time, and will receive your list of hosts much faster while using less bandwidth.
Also this will eventually bring to an end certain unresolved issues with the existing system (there are ways it can crash on some computers).
It will rely on the hosts upgrading as well, you will only see the new hosts more quickly. Old hosts will need to be pinged using the old system.
pearcy_2k7
20th October 2009, 22:28
Sounds good, thanks.
Inouva
20th October 2009, 22:56
I think it was a wonderful idea. Really. My car doesn't have a "shift up" indicator. And I suppose LFS road cars (apart from RAC) shouldn't have too.
Also, remember:
You can always go back to an earlier patch en write down those shifting points (maybe someone already did). Learn to recognize the sound the engine makes at those speeds as you should IRL.
First sorry for the offtopic
To velocidround : i know this add more "Realistic" inmersion to the game removing the "Shift up", but for other ppl who is totaly new in the game and dont know where is the "Exact" point to change the gear it whould be uncool
To Ackzel: i am since 4 years in lfs , and i know every car and every sound they do, i know where is the exact point to shift the gear, So, if you dont know me, or how i drive, dont say " You need learn to recognize the sound of the engine", becasuse , when you came here, i am already be here 10 times.
To dev
Works perfect, no problem with the rac at all, Fps are stable and the Shift+u problems with the cameras are gone, also the "bug" about minimize the windows , wass gone to.
Sorry for the offtopic and my bad english
Senninha25
21st October 2009, 00:04
There will be no benefit until I release test patch Z21.
One question. Can't the next test patch be named Z22 (the first Z test patch came after dedi patch Z2 and was thus named Z3) so there's a smaller chance of developing the game in the wrong patch (we all make mistakes, but it's just a suggestion to have a smaller chance of making one).
Sorry for the (potential) time wasted.
J03130
21st October 2009, 00:32
One question. Can't the next test patch be named Z22 (the first Z test patch came after dedi patch Z2 and was thus named Z3) so there's a smaller chance of developing the game in the wrong patch (we all make mistakes, but it's just a suggestion to have a smaller chance of making one).
Sorry for the (potential) time wasted.
does it really matter what the devs choose to call the next test patch?????? the finished product is going to be called S3 (we hope) and the test patches forgotten so meh big deal.
Velociround
21st October 2009, 01:57
Scawen, everything works perfectly in my Z20 install.
The new car panels are awesome.
The Shift + U bug is fixed for me, and I don't have any problems with Shift + F4 or clicking on buttons (everything works fine).
Windows 7 RC 7100 32Bits
First sorry for the offtopic
To velocidround : i know this add more "Realistic" inmersion to the game removing the "Shift up", but for other ppl who is totaly new in the game and dont know where is the "Exact" point to change the gear it whould be uncool
[OFF-TOPIC - Shift Up indicator] Well in my opinion one doesn't really need to know the "exact" point to change gear... Just hear the sound of the car and change gear when you feel it's the right timing, and it should be more than enough. I for one never waited for the shift up indicator when it was still present in the game and I also didn't notice any significant performance difference between changing when the red light appeared or before that... Also, I feel much better now that the shift up indicator is gone.
When the "other people who are totally new in the game" purchase a car (and thus, become "totally new to the car"), it will most likely not have a shift up indicator, they will just need to live with that and it won't be difficult for them to take the hand of their car, so it shouldn't be hard on a simulator too. Actually I think it's very easy to change gears without a shift up indicator. But that is my opinion, just as you mentioned yours.[/OFF-TOPIC]
FL!P
21st October 2009, 04:12
Scawen,
From a discussion in the FlipCams thread (http://www.lfsforum.net/showthread.php?p=1288617#post1288617), it appears that LFS no longer saves the changes the user does to the custom view. Is that on purpose? I remember you saying at some point that LFS won't save or reload the custom view any more when it's not necessary, but I would assume that it'd become necessary to save when the user changes the settings.
It's not a problem for FlipCams, because it's easy to add "/view save" to a few scripts to work around it, but people who don't use FlipCams can't save their custom views any more?
Thanks,
Flip
morpha
21st October 2009, 04:18
It's not a problem for FlipCams, because it's easy to add "/view save" to a few scripts to work around it, but people who don't use FlipCams can't save their custom views any more?
Of course they can, it's just not saved to file immediately ;)
I think it's now saved on race ends, or perhaps pit/spec, but it's definitely saved at some point.
FL!P
21st October 2009, 04:22
Ah, OK, makes sense. Thanks for the info!
superslider
21st October 2009, 06:08
I have never noticed this before and never saw anyone mention it so sorry if this has been discussed already. It is not really a bug anyways.
So, ...when you apply the brakes fully and turn the wheel from lock to lock, the wheels screech. In the lx4, lx6, rac and the single seaters (except mrt) this is especially noticable because even if you turn the wheel really slowly, the tyres still screech (if you turn the wheel from side to side fast enough almost all cars will screech.) This doesn't seem realsistic to me at all.
This should have prolly gone in the improvement suggestions but it isn't really a hard thing to fix i think.
And great job Scawen, thanks for your hard work. The community appreciates.:)
xaotik
21st October 2009, 09:18
I have never noticed this before and never saw anyone mention it so sorry if this has been discussed already. It is not really a bug anyways.
It's pretty much always been like that as far as I know. There are several things that LFS does at real low speeds or when stationary that aren't all that close to reality and have been discussed in other threads (not in test patch threads) either in the general discussion or bug reports subforums.
Shadowww
21st October 2009, 11:36
Patch Z20.
Problem signature:
Problem Event Name: APPCRASH
Application Name: LFS.exe
Application Version: 0.0.0.0
Application Timestamp: 4ad901a1
Fault Module Name: ntdll.dll
Fault Module Version: 6.1.7600.16385
Fault Module Timestamp: 4a5bdb3b
Exception Code: c0000005
Exception Offset: 00034230
OS Version: 6.1.7600.2.0.0.256.71
Locale ID: 1049
Additional Information 1: 4709
Additional Information 2: 4709938665fa84e3ff99c8cbe11223bb
Additional Information 3: 2ef5
Additional Information 4: 2ef520baa685d5b975c76dbd72d2ae38
Read our privacy statement online:
http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409
If the online privacy statement is not available, please read our privacy statement offline:
C:\Windows\system32\en-US\erofflps.txt
After I entered server again, I found out 3 people crashed, me, one guy with patch Z13, and one guy with clean patch Z.
henrico-20-
21st October 2009, 12:34
Z20 works perfect here, no problems found so far!
The new dash light looks stunning.
it is going fast with the patches now, that probably means we are close to a major update. the same happend when V,W,X,Y patches came out.
( correct me if i'm wrong ;) )
e.M
21st October 2009, 13:47
Z20 works perfect here, no problems found so far!
The new dash light looks stunning.
it is going fast with the patches now, that probably means we are close to a major update. the same happend when V,W,X,Y patches came out.
( correct me if i'm wrong ;) )
as i recall last test patch was y33, hope will be the same with z but probably not
offtopiced:(
GIGAfreak13
21st October 2009, 16:37
hi, dont know if this is already postet here (the search function dropped nothing) but i noticed if i change the Mirror offset vertical to any value, it will reset after i pitted - dk if this has something to do with Z20 (maybe its not that important at the moment) is just noticed it and wanted to post it ;)
regards
ackzsel
21st October 2009, 16:52
To Ackzel: i am since 4 years in lfs , and i know every car and every sound they do, i know where is the exact point to shift the gear, So, if you dont know me, or how i drive, dont say " You need learn to recognize the sound of the engine", becasuse , when you came here, i am already be here 10 times.
Sorry, woman. I didn't want to offend you. From your post I concluded that you were really fond of that shifting light. So I presented an alternative now it's gone. That's all.
And I just wanted to note that something like "Join Date" has nothing to do with the date starting with LFS. You seem to make a big issue of it but there's no way to tell whether you are 10 times longer involved with LFS or the other way around.
Senninha25
21st October 2009, 20:13
Sorry, man. I didn't want to offend you. From your post I concluded that you were really fond of that shifting light. So I presented an alternative now it's gone. That's all.
And I just wanted to note that something like "Join Date" has nothing to do with the date starting with LFS. You seem to make a big issue of it but there's no way to tell whether you are 10 times longer involved with LFS or the other way around.
uhm, might be a bad time to say this, but Inouva is a girl. I'm not joking.
Oh yeah, I kind of mentioned a problem with FlipCams in Z17, well I read that Scawen had implemented new commands that rendered FlipCams unusable. Does someone (sorry for potential spam) know those commands? I'm completely baffled with this.
ackzsel
21st October 2009, 20:31
uhm, might be a bad time to say this, but Inouva is a girl. I'm not joking.
(Corrected) It's not a bad time. Thanks for pointing out the error.
Degats
21st October 2009, 20:39
Oh yeah, I kind of mentioned a problem with FlipCams in Z17, well I read that Scawen had implemented new commands that rendered FlipCams unusable. Does someone (sorry for potential spam) know those commands? I'm completely baffled with this.
The commands added were to make flipcams useable after a change in the code had broken it.
The new commands are:
/view save
/view reload
To restore functionality, you'll have to edit /data/scripts/fc_reloadview.lfs by putting "/view reload" at the end of the file.
Add "/view save" to the start of every fc_runCam*.lfs file
It should now work as it used to before z17.
(I think that's right)
FL!P
21st October 2009, 21:10
(I think that's right)
It is. :) Senninha25, see that post (http://www.lfsforum.net/showthread.php?p=1288617#post1288617) and that one (http://www.lfsforum.net/showthread.php?p=1288999#post1288999) for more info.
Flip
JasonJ
22nd October 2009, 01:25
OK, a small bug, but probably has a good reason for it.
The trip metre in the RAC only increases on the focus car and cars within a close proximity of the focus car.
If you zoom to an RAC for the first time that already has a few kms on it's dash trip meter, it will say 0.0
The same occurs in replays as well as multiplayer.
edit: Jack Tebbutt found this bug.
Inouva
22nd October 2009, 01:58
OK, a small bug, but probably has a good reason for it.
The trip metre in the RAC only increases on the focus car and cars within a close proximity of the focus car.
If you zoom to an RAC for the first time that already has a few kms on it's dash trip meter, it will say 0.0
The same occurs in replays as well as multiplayer.
edit: Jack Tebbutt found this bug.
I think is the same as the mirros , when you are in the "TV" camera, you cant see the mirrors "Working" in the others cars, maybe the odometer in the rac is do de exact same thing
JasonJ
22nd October 2009, 03:29
It dosn't matter what view you are in.:banghead: It's the part of the game that keeps track of the Odometer in the RAC. It keeps counting no mater what view you are in. This works fine. You can jump to their internal view and see it is keeping track just fine in or out of their vehicle. The varible is adjusted accordingly.
It just doesn't CONTINUE to count up when you go far away from the car (more than 100meters). But it's probably hard to get right because other clients may not have z20 so are not even keeping track of this ODO trip variable. I imagine it's a bit difficult to receive info from another car (like trip kms) when those other cars aren't even keeping a track of it.
When all clients are upgraded then it might start working fine because Scawen will add the missing link.
N I K I
22nd October 2009, 09:00
Ever since the test patches came out I have this problem, but never felt like reporting because I thought I had something set to wrong or it will get fixed with the next test patch, but it didn't. It might be even prior test patches, but I'm pretty confidant it came up with the test patches.
The problem is when I go to Shift+U view to set custom camera (mostly for pwnage video footage) and when I use my mouse and right click to move the camera mouse cursor is there, on the screen, ruining the perfect picture.
Mp3 Astra
22nd October 2009, 10:12
Shift F twice to get rid of mouse and replay controls in shift U.
N I K I
22nd October 2009, 10:57
Excuse my noobiness, but I should have posted video explanation of the problem earlier.
Notice: when I press shift+F, mouse appears, when i press it again, it's still there and disappears after small amount of time because it wasn't moved and once I move the mouse to move the camera, mouse is back there again.
Karolis[Lt]
22nd October 2009, 11:23
Try a new comand Shift+Z
N I K I
22nd October 2009, 11:27
works, ty kazza <3
Scawen
22nd October 2009, 17:42
hi, dont know if this is already postet here (the search function dropped nothing) but i noticed if i change the Mirror offset vertical to any value, it will reset after i pitted - dk if this has something to do with Z20 (maybe its not that important at the moment) is just noticed it and wanted to post it ;)
regardsI can't seem to reproduce this, I got an FXO at Autocross, adjusted the mirror vertical offset, then went to pits and when I came out it was still there.
It dosn't matter what view you are in.:banghead: It's the part of the game that keeps track of the Odometer in the RAC. It keeps counting no mater what view you are in. This works fine. You can jump to their internal view and see it is keeping track just fine in or out of their vehicle. The varible is adjusted accordingly.
It just doesn't CONTINUE to count up when you go far away from the car (more than 100meters). But it's probably hard to get right because other clients may not have z20 so are not even keeping track of this ODO trip variable. I imagine it's a bit difficult to receive info from another car (like trip kms) when those other cars aren't even keeping a track of it.
When all clients are upgraded then it might start working fine because Scawen will add the missing link.The odometer only updated in the full physics update. Distant cars use a lower resolution physics and their speedometer and odometer are not calculated. That display is really just to put something there in that digital display so it wasn't empty. So I'm not too worried about it.
Hello all,
I've just downloaded Z20, I've found a weird glitch, and I created a video replicating the glitch.
When in single player mode, on the drag strip after you finish a race, and you want to view the replay, but you hit the restart (shift-r) and then immediately press 1 to try to view your replay, I get a Replay OOS error, then when I press shift-r to restart the race, I end up driving the AI vehicle instead of the car I originally selected.
...Thank you, this caused all sorts of problems and even a crash. I've fixed it now and I'm just replying specifically to your post because the line in the patch changes log might not make much sense (when Z21 is released).
FIX : It was possible to start a replay while a vote was active
The fix is that any active votes are now simply cancelled if a replay is starting. "RACE RESTARTS" and so on are what I mean by a "vote". :)
R3DMAN
22nd October 2009, 18:35
scawen, i dont know if you can do this easily enough, but can you make it so the odometer displays a constant miles/km driven?
for example, i do 20 miles then change car, then go back to it, the mileage will be the same as when i pitted.
Runie123000
22nd October 2009, 18:39
i have an problem...i cant choose layouts at any tracks!
Flame CZE
22nd October 2009, 18:48
i have an problem...i cant choose layouts at any tracks!
Does an error message appear? Check your data/layout folder if there are some layouts.
Runie123000
22nd October 2009, 19:36
Oh, nvm...i dont think it had anything to do with z20 =)
GIGAfreak13
22nd October 2009, 20:08
I can't seem to reproduce this, I got an FXO at Autocross, adjusted the mirror vertical offset, then went to pits and when I came out it was still there.
allright :) then the problem seems to be local. it isnt that important anyway - just wanted to notice that one :tilt:
so far
Sl4yEr
DeadWolfBones
22nd October 2009, 20:23
scawen, i dont know if you can do this easily enough, but can you make it so the odometer displays a constant miles/km driven?
for example, i do 20 miles then change car, then go back to it, the mileage will be the same as when i pitted.
Would be cool if the odometer were tied to your LFSWorld miles/km driven in that car.
J@tko
22nd October 2009, 21:00
Window size and position now restored after full screen or exit LFS
Sorry for kinda OT, but does this mean that LFS should "remember" its window size after closing? Because mine really doesn't - some little quarter screen box on the left :schwitz:
Trekkerfahrer
22nd October 2009, 21:42
hi scawen,
i have a small wish (maybe you can add it): can you make an option to turn lights on by default? and it would be more realistic to let the lights on only when engine is running
Z20 seems to run good and stable, good work ;)
Flame CZE
22nd October 2009, 21:45
hi scawen,
i have a small wish (maybe you can add it): can you make an option to turn lights on by default? and it would be more realistic to let the lights on only when engine is running
I've never seen car lights that turn on when the engine starts. :shrug:
henrico-20-
22nd October 2009, 21:46
this is not realy a suggestion topic.
morpha
22nd October 2009, 22:07
I've never seen car lights that turn on when the engine starts. :shrug:
Many modern cars have that as option. The light switch has an extra position for "Auto", which will result in the lights being turned on automatically upon turning the key to the same position required to automatically turn on the radio.
That said, LFS's cars, apart from the VWS and RaceAbout, aren't modern and I don't know if either of the modern ones has this feature or not.
vicbel
22nd October 2009, 22:09
I may have found a glitch but it is not easy to replicate.
Sometimes when running on multiplayer mode the list of connections does not display the right number of T's .... let me explain. Say there are 12 people connected and 10 are on track with takeover enabled but only 2 or 3 T's appeared.
Hope I was clear enough ...
pik_d
22nd October 2009, 23:28
There will be a 'T' for every person in the opposite state as you. If you are on the track then everyone who is spectating or in the pits will have a 'T'; if you are spectating or in the pits then everyone who is on the track will have a 'T'.
So if there are 12 people on the server and 10 of the racing (including you), only the two people not racing will have 'T's.
pearcy_2k7
22nd October 2009, 23:28
Were they spectating?
vicbel
23rd October 2009, 00:12
There will be a 'T' for every person in the opposite state as you. If you are on the track then everyone who is spectating or in the pits will have a 'T'; if you are spectating or in the pits then everyone who is on the track will have a 'T'.
So if there are 12 people on the server and 10 of the racing (including you), only the two people not racing will have 'T's.
I was spectating, so there should be 10 T's
pearcy_2k7
23rd October 2009, 00:31
Maybe the 2 or 3 T's were in the pits or something? I can't really tell you right now but i don't think its a bug, circumstances have to be right for a takeover.
Shadowww
23rd October 2009, 09:53
I've never seen car lights that turn on when the engine starts. :shrug:My friends' 1995 Volvo 850 has that option, so do most of 200* cars.
atledreier
23rd October 2009, 10:48
Most european spec cars do this. My '92 Mazda GTR does this.
Scawen
23rd October 2009, 11:19
Sorry for kinda OT, but does this mean that LFS should "remember" its window size after closing? Because mine really doesn't - some little quarter screen box on the left :schwitz:Yes, it should.
If you go into a window, resize it using your mouse then exit LFS...
When you restart LFS, you should have the same size window.
If that's not the case, please can you give a bit more info, like what sort of desktop setup you have and what size you left the window at?
NOTE : That does not apply to a "maximised" window. LFS does not store a maximised state and will only store the manually adjusted window size (when you drag an edge or corner to resize your window).
EDIT : Also state your OS and graphics card, please.
Crady
23rd October 2009, 11:52
Well for me the windows size and position arenīt saved too.
Win7 64 bit, Nvidia 9600GT (latest driver), desktop at 1920x1080.
Every time I close LFS in windowed mode - not matter if I choose the Exit button or just use the X and no matter which window size or position I manually choosed - LFS starts with a quite small window positioned top left.
Jet_ CZE
23rd October 2009, 12:32
no problem with windows size/position for me
win7 x64, 8800GT - driver 191.07, 1920x1200
Scawen
23rd October 2009, 12:41
Well for me the windows size and position arenīt saved too.
Win7 64 bit, Nvidia 9600GT (latest driver), desktop at 1920x1080.
Every time I close LFS in windowed mode - not matter if I choose the Exit button or just use the X and no matter which window size or position I manually choosed - LFS starts with a quite small window positioned top left.After exiting LFS in a window that you have made quite big (nearly as big as your desktop) please can you have a look in your cfg.txt file and tell us what the "Window" line says (5th line of the text file).
SparkyDave
23rd October 2009, 13:52
Well for me the windows size and position arenīt saved too.
Win7 64 bit, Nvidia 9600GT (latest driver), desktop at 1920x1080.
Every time I close LFS in windowed mode - not matter if I choose the Exit button or just use the X and no matter which window size or position I manually choosed - LFS starts with a quite small window positioned top left.
I had the same issue, but only once, that was straight after installation of Z20 (Z18-Z20 IIRC) then after going to fullscreen then back to windowed and resizing, LFS remembers the size no probs :)
Win7,ATI,1920X1200
SD.
annoymaniac
23rd October 2009, 15:12
Well for me the windows size and position arenīt saved too.
Win7 64 bit, Nvidia 9600GT (latest driver), desktop at 1920x1080.
Every time I close LFS in windowed mode - not matter if I choose the Exit button or just use the X and no matter which window size or position I manually choosed - LFS starts with a quite small window positioned top left.
I have had issues like this one in the past with other programs. i would resize it, make it full screen and everything, but when i restarted the program it went back to what it was before i touched it..i fixed it by running the program in administrator by right clicking on the short cut and selecting "Run as Administrator"
I suggest you try this with LFS, launch LFS as administrator, resize your window and restart LFS, run it normally and see if it saved the size correctly
J@tko
23rd October 2009, 17:00
Yes, it should.
If you go into a window, resize it using your mouse then exit LFS...
When you restart LFS, you should have the same size window.
If that's not the case, please can you give a bit more info, like what sort of desktop setup you have and what size you left the window at?
NOTE : That does not apply to a "maximised" window. LFS does not store a maximised state and will only store the manually adjusted window size (when you drag an edge or corner to resize your window).
EDIT : Also state your OS and graphics card, please.
Aaah I was merely maximising it :shy:
Works fine with it nicely resized, thanks :thumb:
Krane
23rd October 2009, 17:25
Re: Window size saving
Win XP SP3 x32
Geforce 7900GS driver 191.07 (single 1680x1050 monitor, single display performance mode enabled, also all quality options on high performance)
Win7 x64
Geforce 8500GT driver 190.38 and 191.07 (single 1680x1050 monitor, single display performance mode enabled, also all quality options on high performance)
Exit button, little X or alt+F4, no problems.
Kill process from taskman, window size not saved. Duh. :tilt:
Ed. bah it was pebkac-bug, not LFS :P
BOSCHO
23rd October 2009, 17:27
i think is a bug
one friend give me a hotlap replay (he uses z18) but it gives me an error on z20
http://img197.imageshack.us/img197/5296/15471352.png
Krane
23rd October 2009, 17:38
i think is a bug
one friend give me a hotlap replay (he uses z18) but it gives me an error on z20
http://img197.imageshack.us/img197/5296/15471352.png
You shouldn't report any problems with old test patches as they're water under the bridge and nobody who cares wants to know nothing of any problems one has with them. It only matters if the problem exists in current official patch* or latest test patch (Z20). IMNSHO anyway.
* but those reports don't belong into the test patch threads
CLRS530
23rd October 2009, 17:46
Why do you take the time to answer if you aren't able to read correctly?
To quote him again:
one friend give me a hotlap replay (he uses z18) but it gives me an error on z20.
But still his error description is more then bad and I can't believe he really guess it is helpful in any sort.
R3DMAN
23rd October 2009, 17:46
Would be cool if the odometer were tied to your LFSWorld miles/km driven in that car.
only problem with this is that you would need to be online for it to get the information.
IlGuercio
23rd October 2009, 17:48
only problem with this is that you would need to be online for it to get the information.
But if you are offline than there's no point to see the miles:)
Whiskey
23rd October 2009, 17:52
CLRS530 - the problem is hotlaps made in test patches are not valid on LFSWorld, and that's why you can't open it in regular LFS Z
IlGuercio
23rd October 2009, 17:56
CLRS530 - the problem is hotlaps made in test patches are not valid on LFSWorld, and that's why you can't open it in regular LFS Z
You can't upload spr but you can review them.
Bose321
23rd October 2009, 18:16
Is something happening? Because me and a friend of mine can't load the list, and can't go in my server... We get version is Z3, and the list is saying 'wrong version' and stuff like that.
AndroidXP
23rd October 2009, 18:19
^ Please only use the latest testpatch (Z20) or Z. Anything in-between is a waste of time for everyone involved.
Bose321
23rd October 2009, 18:20
I am using Z20. The server of mine is Z3. ALL version servers show 'wrong version'.
edit- Reapplied Z20, works again. :)
Krane
23rd October 2009, 18:30
...Is Z18 the current official patch or the latest test patch?
</spam>
Bose321
23rd October 2009, 18:34
My screen is flickering when I try to use 1920x1080 30Hz full screen. Never happened before. :shrug:
Shadowww
23rd October 2009, 19:17
30Hz?
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