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Victor
3rd April 2006, 20:59
Hello Racers. We would like to announce a new feature at LFS World : SMS Alerts and SMS Messages!

You can now send text messages to other LFS racers, from LFS world or from inside LFS! You can also set SMS Alerts, to be informed of new hotlap world records or receive a message when one of your buddies goes online. We have given all S2 racers two free messages, for test purposes... so we recommend you go and enter your mobile phone number and try out an Alert or a Message. If you like it then you may wish to pre-pay for more messages (can be done on LFS World). They are all charged at £0.12 - both national and international.

See what it's all about in the LFS Alerts (http://www.lfsworld.net/?win=live_alert&whichTab=sms) window and the LFS Messages (http://www.lfsworld.net/?win=mailbox&whichTab=send_sms) window, at www.lfsworld.net

On the simulation side, things have been coming along well. Eric has recently worked some more on the Aston track, including graphical improvements, texture changes and a new configuration (or two). Scawen has worked on some aerodynamic improvements, most notably, the drag and downforce from wings work correctly depending on their real angle of motion, not just the user setting. A recent push on tyre physics has resulted in much better tyres which have improved the car handling and driving experience a lot. We have also been experimenting with another interesting feature as well... :)

ORION
3rd April 2006, 21:00
cheers ;)

axus
3rd April 2006, 21:02
Awesome :thumb:... the patch sounds like it will rocket LFS forward again - I can't wait.

cmckowen
3rd April 2006, 21:03
Cant wait...really just cant! :):thumb:

_Rob_
3rd April 2006, 21:03
Thanks for the update :)

(FIN)Eza
3rd April 2006, 21:04
woot :thumb:

Jakg
3rd April 2006, 21:04
thank you victor!

infact, thanks to all the Dev team for making such a great game!

sil3ntwar
3rd April 2006, 21:04
wow thats an awesome feature vic!

cant wait for this patch now thanks for the update

Matrixi
3rd April 2006, 21:05
Thanks for the heads up, Victor :thumb:

felplacerad
3rd April 2006, 21:05
nice to hear things are coming along nicely :)

Frankmd
3rd April 2006, 21:06
Hm, sceptical at first, but now I can finally wake up the ocrana guys if they are late AGAIN for an MoE race ;) :smileypul

The premium pubstat was already there, or is that also new?

illegal
3rd April 2006, 21:06
Thanks for the SMS feature Victor... now what will I do with all my hot female fans contacting me?

AlfaLover
3rd April 2006, 21:08
:hyper: , I CAN'T WAIT , pleease a date .. please... :hyper:

_rod_
3rd April 2006, 21:10
Thanks for the heads up Vic, and thanks for the 3 of you for the great game, cant wait for the new patch specially now that im close to finally get a wheel, cheers.

szyszek
3rd April 2006, 21:10
Victor, I have found a problem.

I am Polish, but I currently live in a different country, hence I have a mobile numer of +45 xxxxxxxx, not +48 xxxxxxx. But the thing is I can't change the +48, because I'm assuming it's done automatically when I set my nationality. :shrug:

Vendetta
3rd April 2006, 21:12
cant wait for the patch! :D

Gener_AL (UK)
3rd April 2006, 21:15
keep it up guys :thumb:

ORION
3rd April 2006, 21:16
The premium pubstat was already there, or is that also new?
It was already announced, but not available yet ( = you couldnt pay for and use it)

Victor
3rd April 2006, 21:17
Victor, I have found a problem.

I am Polish, but I currently live in a different country, hence I have a mobile numer of +45 xxxxxxxx, not +48 xxxxxxx. But the thing is I can't change the +48, because I'm assuming it's done automatically when I set my nationality. :shrug:

hmmyeah it's binded to your selected country atm. Will make a note - maybe could simply make the country-addition editable.

MyBoss
3rd April 2006, 21:19
I feel sorry for the girls now with the SMS feature. lol

Great work guys, it just keeps getting better :-D

Shotglass
3rd April 2006, 21:19
gee whats next ? the lfs intro tune as a ringtone ?

szyszek
3rd April 2006, 21:19
Cheers, thanks :)

I'm sure lots of people are in the same situation as I am :thumb:

Jesters Tear
3rd April 2006, 21:20
Cheers Victor :)

L(Oo)ney
3rd April 2006, 21:21
gee whats next ? the lfs intro tune as a ringtone ?

:D

GeForz
3rd April 2006, 21:21
Victor can you add an "sms on new news on lfs.net" option? ;D

Flotch
3rd April 2006, 21:22
Amen, good to hear news :thumbsup:

Gabkicks
3rd April 2006, 21:22
i cant wait :D the new patch is gonna be out soon:huepfenic

danowat
3rd April 2006, 21:24
gee whats next ? the lfs intro tune as a ringtone ?

LMAO :thumb:

Dan,

MyBoss
3rd April 2006, 21:24
Victor can you add an "sms on new news on lfs.net" option? ;D


Thats actually a good option. :)

DeXteRrBDN
3rd April 2006, 21:27
Nice to read a new progress report :hyper:

DeXteRrBDN
3rd April 2006, 21:29
Victor can you add an "sms on new news on lfs.net" option? ;D
something useful for sms lfsworld messages!!!

ORION
3rd April 2006, 21:36
"newsletter infocenter" ;)

get sms/pm/email/whatever for news on lfs.net / lfsnews / lfsworld(wr/bubby) etc :D

would be nice to have :)

dEiCidE
3rd April 2006, 21:37
Victor can you add an "sms on new news on lfs.net" option? ;D

buena idea.. :thumb:

Ball Bearing Turbo
3rd April 2006, 21:39
Thanks Victor for the update....


You tease! :razz:

nikimere
3rd April 2006, 21:39
does it cost me money for people to send me a message to my mobile through LFSW?

Jakg
3rd April 2006, 21:40
Victor can you add an "sms on new news on lfs.net" option? ;Dthats actually quite a good idea!

ORION
3rd April 2006, 21:41
only the guy who sends them has to pay

Madman_CZ
3rd April 2006, 21:43
How much does it cost?
Every SMS Alert that you receive and every SMS Message that you send costs £0.12. This fee will be deducted from.....


??

MyBoss
3rd April 2006, 21:47
How much does it cost?
Every SMS Alert that you receive and every SMS Message that you send costs £0.12. This fee will be deducted from.....


??



Its right there.

If you have set the SMS Alerter to send you SMS's, then you will pay £0.12 pr SMS.

If you use LFSWorld to send a SMS to a friend, then you will pay £0.12 pr SMS.

ORION
3rd April 2006, 21:47
The text is quite confusing yeah...

illegal
3rd April 2006, 21:48
You receive an ALERT, you pay. You send a message, you pay.

Someone sending you a message pays, not you.

avellis
3rd April 2006, 21:48
Thats actually a good option. :)


Or even, SMS on new progress reports :D :D :D

:pillepall :x :shrug: :razz:

sinbad
3rd April 2006, 21:55
How much does it cost?
Every SMS Alert that you receive and every SMS Message that you send costs £0.12. This fee will be deducted from.....


??

Money deducted from your LFS account which you can add money to, although if like many here you overpaid for a previous S1 or S2 license, then you already have a positive account balance.

Just read everything in the "My LFSW Credit" section, including the "Payments and Expenses" tab. I thought it was all very clear.

Grudd
3rd April 2006, 21:56
We have also been experimenting with another interesting feature as well...

Thanks a lot for this update :thumbsup:

Just one question... it's a pure ingame feature or another lfsworld feature like SMS ??

nesrulz
3rd April 2006, 21:57
Thanks Dev's for the updates....

mkinnov8
3rd April 2006, 22:02
Will there / is there an option (for league managers) for example to send regular custom sms messages to a group of people in a league?

Live Alert > SMS Alerts > Alert Type...

There are only two there, will there be more?

Are there any other payment methods? Paypal

Thanks.

Kajojek(PL)
3rd April 2006, 22:02
Thanks for the progress report.

NotAnIllusion
3rd April 2006, 22:03
Sounds cool, Scavier :D I don't have much use for pubstats and whatnots myself but I'm sure it will be made full use of by others. Actual game patch content looks fabulous! :p

Kashopi
3rd April 2006, 22:10
Nice job.
Is that the "surprise"?

Vykos69
3rd April 2006, 22:12
Nice job.
Is that the "surprise"?

hmmm, what about that:
We have also been experimenting with another interesting feature as well... :)

:scratchch

Bob Smith
3rd April 2006, 22:12
Weeeeeeeee, improved tyre physics. Assuming April 30th delivery, I have 27 days of life left. Better make use of it.

nikimere
3rd April 2006, 22:13
Assuming April 30th delivery, I have 27 days of life left. Better make use of it.
What makes u say that?
I'd have liked more of an idea when we're gonna get this update... tomorrow, next week, next month, 6 months...
I just hate not knowing.

Tick
3rd April 2006, 22:14
The patch news is great! Thanks Vic and the Guys!

The SMS feature is a total waste of time guys. Im not paying for that!

Just my 2 cents.

Tick

mkinnov8
3rd April 2006, 22:17
The news is... news, there is no mention of a patch, nor an april release date. :shrug:

Rappa Z
3rd April 2006, 22:19
you have to pay? I'm not using them

felplacerad
3rd April 2006, 22:20
The news is... news, there is no mention of a patch, nor an april release date. :shrug:

http://www.greetingsisland.com/images/thoughts-and-wishes/cheer-up.gif

Shotglass
3rd April 2006, 22:23
What makes u say that?
I'd have liked more of an idea when we're gonna get this update... tomorrow, next week, next month, 6 months...
I just hate not knowing.

for one it sounds a lot like those updates are currently getting the finishing touches and are almost ready for realease

and vykos post suggests that this isnt the surprise vicotr was talking about in that interview so we should have at least another progess report comming up this month

my guess is that the devs have something up their sleeves to counter the nk release

MR_B
3rd April 2006, 22:24
I look forward to this new feature business. I'm happy to see LFS is under a mini re-vamp......(No connection to neck biting sucka's)

.....I'll shut up:shrug:

BBO@BSR
3rd April 2006, 22:31
The patch news is great! Thanks Vic and the Guys!

The SMS feature is a total waste of time guys. Im not paying for that....

Same here.
Nice news about the patch but the sms thing is not my business.
But i think there are lots who like these kind of features :scratchch

Warper
3rd April 2006, 22:32
Thanks for the report Victor - i'm really looking forward to drive with the new tyre physics. Maybe i have the chance to drive a WR for some hours on any not so much used track config :D

Greets,
Warper

Rappa Z
3rd April 2006, 22:40
i'm panicing for our unknown feature

mkinnov8
3rd April 2006, 22:44
http://www.greetingsisland.com/images/thoughts-and-wishes/cheer-up.gif

LOL! Cheers! That made me feel better !! :thumbsup::D

tristancliffe
3rd April 2006, 22:46
Great news Victor - good to know that Eric has been busy too, and Scawen is doing the things (and more) he promised. In fact April is going to be one of the best computing months in a LONG time - should I go to bed, or stay up and wriggle a bit in excitement?

Blowtus
3rd April 2006, 22:51
new tyre and aero, woohoo :)

kamkorPL
3rd April 2006, 22:56
should I go to bed, or stay up and wriggle a bit in excitement?
Perhaps just hibernate yourself till 10th april. ;)

deggis
3rd April 2006, 23:24
So if the suprise is not a new track config what would it be? I'm still hoping for better cockpits... better sounding sounds is a bit too unrealistic hope.

This is getting exciting... :trampolin

KiDCoDEa
3rd April 2006, 23:27
This is getting exciting... :trampolin

this isn't. the patch is.

mr_x
3rd April 2006, 23:32
sounding good... cant wait.. i hope the collision physics on the autox barriers are fixed!

hmmm sure we will find out soon... im not as sad as you lot... i actually sleep at night and see what appears in the morning, its a better way to go :)

MR_B
3rd April 2006, 23:50
Ok guys I wouldn't get too excited if I were you. Be modest and be pleased about the aerodynamics and tyre fixes hmm?? :)

Tweaker
4th April 2006, 00:17
After all the waiting and impatience most of us have, I think the excitement is more a form of relief and joy that such a patch is even coming out :) I feel the same way too, as I think LFS (and the people that play it online ) will be back in full force once we get our fixes.

ekze
4th April 2006, 00:47
Cheers vicc! Really nice progress report!
But just one improvement suggestion: are you planning to add cyrillic letters support to this SMS feature?

deggis
4th April 2006, 01:12
this isn't. the patch is.
No, the patch is interesting. Waiting is exciting.

SID135
4th April 2006, 02:03
WOOOOOO HOOOOO:thumb::thumb::thumb:

Been watching this forum, and website, just waiting for some news... WOOO

I, for one, hope that the low speed phycis are fixed. Bit its not that important.:scratchch:D:D:D

Speed Soro
4th April 2006, 02:58
SMS in a simulator.... hehehe.. it's a new thing, I must agree.:scratchch

But I'd prefer a better set of sounds :shrug:

Anyway, tks for the progress report, it's a collyrium for my eyes :D

-SE1Z-
4th April 2006, 03:32
Great news!
Bring it on!!! :thumbsup:
:tilt:

AtomAnt
4th April 2006, 03:45
:wmann3:

I knew Santa didn't forget me.

Nick_ll
4th April 2006, 05:19
Rrright. Let's just hope there has been some other work from Eric, like better cockpits or wheels or stuff like that. Would also be nice that the unknown feature would be better sounds, but the fact that it's called a feature makes me think it would be more along the lines of a working safety car and rolling start feature or something like that.

Bob Smith
4th April 2006, 05:32
I think it's sad that this is probably the only thing that gets me excited in life atm. Oh well. But what a big patch it should be. :D

Victor - you've made a small boy in a big body very happy. :p

SchneeFee
4th April 2006, 06:14
...new aston config (or 2) :trampolin:trampolin:trampolin

XCNuse
4th April 2006, 06:36
hm.. i can find a few new set ups for aston that would look like fun

JJ72
4th April 2006, 06:45
the green one seems to be a great idea :D

SchneeFee
4th April 2006, 06:47
red one is a potential favorite track.:thumb:

Qurpiz
4th April 2006, 06:55
Red one would be my favorite too, but I think Eric makes the use of the unfinished part of the track.

XCNuse
4th April 2006, 07:17
lol i was looking and wondering about that peice, i was thinking the same thing when look around on the game

Frankmd
4th April 2006, 07:26
Red one would be my favorite too, but I think Eric makes the use of the unfinished part of the track.

In case of the light blue config, I do hope it will be a slowish 2nd or 3rd gear corner, since Aston has a lot of fast corners already. Something like the corner just before the bridge on Blackwood.

Tweaker
4th April 2006, 07:28
Yeah could make it a really tight kink actually. Would certaintly be nice to see that piece of track opened!!!

danowat
4th April 2006, 07:28
I don't wish to look a gift horse in the mouth, or sound ungratefull, but do we really need another Aston config?, there is a lack of servers being used using the current configs, all I can see is that it will dilute this more.

Dan,

AndroidXP
4th April 2006, 07:30
:hyper:

Tweaker
4th April 2006, 07:31
Well Aston isn't used much because I think most of the configs are rather dull. And the fact that they want to add another config, so what, at least it is more choices. And especially when it comes to leagues, they are left with a much better track schedule by having more variety.

I am still waiting for my added triple hairpin on FE Green (that unused hairpin section) :D

Qurpiz
4th April 2006, 07:37
I don't wish to look a gift horse in the mouth, or sound ungratefull, but do we really need another Aston config?, there is a lack of servers being used using the current configs, all I can see is that it will dilute this more.

Dan,

My thoughts excatly. I'd prefer to have Westhill National (there's a similar part of a track as in Aston) or Superextralong Kyoto.

But a new Aston config is nice too.

Jakg
4th April 2006, 07:41
hmmmmm, the green one could be much better for the slower cars!

inCogNito
4th April 2006, 07:46
red and something completely new would be nice :)

green and yelloq are not so different from current club and national, maybe in addition with the cyan connection.

But I vote for Kyoto extralong! :)

ndiw
4th April 2006, 07:57
whooo hoo! hotlaps reset!! :woohoo:

danowat
4th April 2006, 07:59
whooo hoo! hotlaps reset!! :woohoo:

Nice try.....

Dan,

Krane
4th April 2006, 08:56
New configs, yay... I'd like they open the track area so we could make our own config.. Looking Aston, there's like dozen (lost count) different configs you could use not counting reverse ones.

TRM.13
4th April 2006, 09:07
I want new Kyoto tracks WITHOUT oval parts :@

Huru-aito
4th April 2006, 09:14
hmmm, what about that:


:scratchch

:shhh:

About track configs: Aston already has plenty of layouts, but since it seems it would be easy to make a few more of them I guess more can't harm anyone. But what I would like to see is a Kyoto circuit that doesn't have oval parts in it. Longer, more difficult etc.. IIRC Kyoto area doesn't have any unused parts as it is so I guess new layouts aren't happening anytime soon.

I can see the sms alert system being used by league admins and such.. Progress on physics, wohoo!

EDIT: hehe, I see someone shared my thoughts :)

XRRoy
4th April 2006, 09:28
great jobs guys, looking forward to other interesting features:thumb:

axus
4th April 2006, 09:34
IIRC Kyoto area doesn't have any unused parts as it is so I guess new layouts aren't happening anytime soon.

I can see the sms alert system being used by league admins and such.. Progress on physics, wohoo!

EDIT: hehe, I see someone shared my thoughts :)

...but...an astronomic 13 or so km config using almost every bit of track at the moment is possible. I'm a sucker for long tracks :shrug:

sinbad
4th April 2006, 09:40
I honestly can't really get excited about a new config if it only means one new corner.

NotAnIllusion
4th April 2006, 09:40
I'd like to see a not-too-long track with tight corners and difficult braking zones to really bring out the excitement of the slower cars in the way Aston Cadet and Club do for example. :p

spankmeyer
4th April 2006, 09:42
Fo' shizzle! Super-long tracks would be great, the kind of that starts with full grid but 2 people make it to the finishing line. :D

srdsprinter
4th April 2006, 09:52
"be you angels? and we said 'nay', we are but men- ROCK!" -the lfs devs

awesome, physics pizatch coming, new track layout coming....:D

mr_x
4th April 2006, 10:02
i think there might be a new rallyx track, and if theres more than 1 then a road track aswell.

i know theres no dirt tracks... but surely they can be moddled in a year... never know till the patch i suppose!

LRB_Aly
4th April 2006, 10:07
That´s nice news indeed.
As for Aston, some told that there are not too many layouts that are nice, I think exactly the opposite of this track. As National already is nice, for the faster cars. Historic is also nice and challenging, especially when you are behind a car at the uphill chicane, very easy to get beside the track there. Also As GP is a great track imho. From the longer tracks, Historic and GP are my favourites. Kyoto long just don´t works for me, I have to work really hard to get a medium laptime there but perhaps with the new tyre physics it will become better, wo knows.

Fetzo
4th April 2006, 10:11
i think there might be a new rallyx track, and if theres more than 1 then a road track aswell.

i know theres no dirt tracks... but surely they can be moddled in a year... never know till the patch i suppose!

i really hope it will be a rallyx config!

as sinbad said, a new corner isn't really that exciting :).

it also would be nice to make historic and GP a little more different.

Niels Heusinkveld
4th April 2006, 10:12
Victor, would it be possible to give some details about the tyre model changes? :) Recent investigation seemed to reveal that the tyres have a quite narrow peak of optimum temperature which in reality appears to be 'fairly broad' near optimum until really too hot when they drop off. Any changes to this?

And would any changes in grip / combining of forces be considered 'tweaks' to the old model or basically a totally new model / method?

Yes I know its unlikely that you'll answer this in detail ;)

LRB_Aly
4th April 2006, 10:16
Perhaps it would also be nice to know if the tyre wear is changed, as for example higher wear making it impossible to do long runs on R2`s or at least changes in a way that you could try some tactics (R2´s faster but more wearing --> pitstop sooner, R3´s slower but lasting longer --> later pitstop). Also at this moment R4´s just seem to have no use atm.

bo-kristiansen
4th April 2006, 10:40
I dont want to sound like a old git here but.....

Aston... hmm.. do we really need another Aston config.. :scratchch


no....


I would love to see a more "primitive" track, for ex. a autocross (tarmac only) type of
layout in South City's industrial areas.

Blackout
4th April 2006, 10:55
Wohoo! Sounds good, keep on working :D

:huepfenic

Hyperactive
4th April 2006, 12:19
Aston is defenately one of the most used tracks, LFSworld for this. There are many Aston configs on the top-10 chart (of track use).

Aston is a fast track with many fast corners and few slow ones. It is it's character, like the twistiness is the character of fern bay (or boringness is the character of westhill :D)

I don't think we necessarily need new configs. New tracks with less configs would be better imho.

bo-kristiansen
4th April 2006, 12:22
yep.. a new non UK track would be great. :)

- maybe a track placed here in Denmark :razz:

Fetzo
4th April 2006, 12:35
denmark is soooo flat :)

afastest
4th April 2006, 12:37
I would love to see a more "primitive" track, for ex. a autocross (tarmac only) type of
layout in South City's industrial areas.

+1

Frankmd
4th April 2006, 12:51
denmark is soooo flat :)

Flat? When I was there for the first time I thought it was pretty hill-ish.

Zonda
4th April 2006, 13:02
Maybe setup track number 4 ?

Map (http://img92.imageshack.us/img92/6312/astonnew24oz.jpg)

bobvanvliet
4th April 2006, 13:22
Flat? When I was there for the first time I thought it was pretty hill-ish.
Well, yeah, but any elevation is kinda a shock to us Dutch, now isn't it? ;)

And about the AS configs, this was the one that popped in to my head the first. Nice and twisty.

(hmmm, it's becoming quite the mess with all these squiggly lines :tilt:)

Zonda
4th April 2006, 13:37
:tilt:

Frankmd
4th April 2006, 13:57
Config 5 looks alright for the slow to medium cars.

I think however that a larger difference between historic and gp long can be made. Normal GP tracks are always a lot slower then the historic tracks. Maybe it would be realistic if AS Historic would have a shortcut trough the last chicane, if it's made a little tight it could be a very nice corner coming onto the straight. And GP long could have some extra chicanes or such built in.

Green is historic, red is GP long.

Krane
4th April 2006, 14:06
:lovies3d:

Vain
4th April 2006, 14:07
If AS-Greenhorn would be just as twisty as in your picture I'd love it. But that's propably just because you didn't take too much time to draw it. ;)

Vain

Vain
4th April 2006, 14:11
AS Greenhorn inspired me to another config. You'll love it!

Vain

Krane
4th April 2006, 14:11
~10 seconds and no mulligans =)



Your config inspired me to another config. Especially MoE peeps will certainly love it!

bberger
4th April 2006, 14:13
Well.. Something completely new would be very nice. But I think that the crew will wait for S3 with things like that.

Some known racingtracks would be very nice, like Zeltweg A1 Ring or maybe Hockenheimring with the old and the new construction :D

Hyperactive
4th April 2006, 14:17
Could a track without chicane be possible in LFS?:

bLaCk VaMpIrE
4th April 2006, 14:29
Zonda:

6 was also an idea from me and i think this could really be one new possibilaty.
but i really liked to see 3 and 4

Dragon_Reborn
4th April 2006, 14:43
Does anyone know a preview date for S3? But S2 is good enough to be played for the next months and longer... :D

Mc21
4th April 2006, 14:48
Cheers for the update. :)

nutty boy
4th April 2006, 14:57
I like the sound of the new update, but I don't really give my phone number to anything unless it's important so it won't apply to me but it's a good idea.
Congrats for the idea victor.

Dragon_Reborn
4th April 2006, 14:59
Which update do you mean? Did I missed something ?? :Looking_a

spankmeyer
4th April 2006, 14:59
Could a track without chicane be possible in LFS?:

Heresy! Burn the witch!

Becky Rose
4th April 2006, 15:05
Which update do you mean? Did I missed something ??
Only the 1st post of the thread :)

nutty boy
4th April 2006, 15:06
Yeah well they've all been going on about new Aston tracks (nice idea too) and forgot about the topic at hand

Blackout
4th April 2006, 15:09
Could a track without chicane be possible in LFS?:

OOOh that would nice track! I'd love that, and dont mind that witch talk, if you dont float you dont have to worry about it ;)

Frags
4th April 2006, 15:11
You can now send text messages to other LFS racers, from LFS world or from inside LFS!

What are the commands for sending from inside LFS ?

Vain
4th April 2006, 15:15
Could a track without chicane be possible in LFS?-> Oval

:tilt:

Vain

Becky Rose
4th April 2006, 15:18
I'm running a server atm where I have replaced the chicanes with a tight left-right corner complex :)

nutty boy
4th April 2006, 15:21
nice idea. I'd come but I have a disconnection problem with multiplayer racing.

Victor
4th April 2006, 15:27
What are the commands for sending from inside LFS ?

yeah i gotta find a place where people in general can find that information hmm..

for now it's added to the keys list : http://www.liveforspeed.net/link.php?id=19

sending sms's from inside LFS works with 2 steps:

1) initiate the sms : /w msg frags [OR] /w sms frags

LFS will then report if you can send an sms to Frags. If you can, you have 2 minutes time to execute the next command :

2) /w txt here you write the short message

When submitting that line, the sms will be sent. The sms will, next to your message, contain the host you are on, so you could sms someone the text 'join me!' and the recipient will see "LFS - frags @ thehostname : join me!"

Frankmd
4th April 2006, 15:32
If I do what is descibed above, I get a LFSW - unknown command error when doing /w txt [Some text]

Victor
4th April 2006, 15:35
sry - try again

mpracer
4th April 2006, 15:37
I'm sorry dear LFS developer. I love this simulator an I follow you from 2002 year, but now I have to write you down some consideration:

It's long time there are no patches and no improvement. I know it's born a baby (end that change the life) but I think was better to spend the few time to develop and delivery the complete S2 and S3 version before to spend your precious time for something that was not related to the real simulation. You'll have a lot of time after the final version is out to implement other payable features. I know this is business, but your first goal is to develop the final simulation

So I will wait the patches and the final version (paying what you want) before I use these unnecessary features.

Everithing IMHO, of course

Frankmd
4th April 2006, 15:40
I'm sorry dear LFS developer. I love this simulator an I follow you from 2002 year, but now I have to write you down some consideration:

It's long time there are no patches and no improvement. I know it's born a baby (end that change the life) but I think was better to spend the few time to develop and delivery the complete S2 and S3 version before to spend your precious time for something that was not related to the real simulation. You'll have a lot of time after the final version is out to implement other payable features. I know this is business, but your first goal is to develop the final simulation

So I will wait the patches and the final version (paying what you want) before I use these unnecessary features.

Everithing IMHO, of course

I dont think developing this in any way influenced the development of LFS itself, since there are 2 people working on those 2 things. Victor is normally not coding LFS itself, he's doing LFSWorld etc.

EDIT: SMS seems to work now from inside LFS.

axus
4th April 2006, 15:41
I dremt up some configs too... but unlike most of the ones above, I considered which bits of finished or almost finished track are not being used by any configs currently. I also attached a blank aston map and a map with the unused track.

Aston Club 2 (I call it club 2 because I believe it will be great in what are my favourite cars - LX6, FZ5 and RAC). :D

KiDCoDEa
4th April 2006, 15:44
seems to me you are both right.
but in the end, its how it looks to the end user that matters.
therefore i find mpracer feedback expectable.

Frags
4th April 2006, 15:45
Since Victor is the dev doing the web and sound, I don't think it has any effect on the release of S2 final. Actually I don't that Scawen or Eric has much to do with these features...

Everithing IMHO, of course

Frankmd
4th April 2006, 15:46
Those red areas are all used except the silly bit in the 2nd sector.

Frags
4th April 2006, 15:46
Grrrr you stole my post :D

Frankmd
4th April 2006, 15:48
Please don't call the police.

axus
4th April 2006, 16:02
Oh, my bad - national and club... well the actual corners as I have used them are unused.

Chaos
4th April 2006, 16:08
Please don't call the police.
:D

btw. seeing all those configs i have this idea which would require a bit of coding, but here goes> present the server admin with a blank map of aston and let him switch on/off particular parts of the track... i can see more than 6 configs there and with a little modeling even more... of course a check would be needed so that track would be driveable...

axus
4th April 2006, 16:11
:D

btw. seeing all those configs i have this idea which would require a bit of coding, but here goes> present the server admin with a blank map of aston and let him switch on/off particular parts of the track... i can see more than 6 configs there and with a little modeling even more... of course a check would be needed so that track would be driveable...

A blank track with the autocross editor would do.

ste_
4th April 2006, 16:15
... A recent push on tyre physics has resulted in much better tyres which have improved the car handling and driving experience a lot. We have also been experimenting with another interesting feature as well... :)At last, fluffy dice on the rear view mirror!

axus
4th April 2006, 16:19
At last, fluffy dice on the rear view mirror!

It will move around as you drive too. :thumb:

Frags
4th April 2006, 16:20
Originally Posted by Frankmd
Please don't call the police.
Is there really a post-vice ?

ebola
4th April 2006, 16:22
IMO this SMS feature does not help LFS in anyway but it is a good way for DEV's to get some income, which I think is a good thing since these people have to live. Although it would have been nice to know they have spent more time directly on the game, I think in the long term this is a good idea and will hopefully help to keep the game going :)

AndroidXP
4th April 2006, 16:27
It will move around as you drive too. :thumb:
Finally they put the havoc physics to good use :D

ORION
4th April 2006, 16:47
II think was better to spend the few time to develop and deliver the complete S2 and S3 version before to spend your precious time for something that was not related to the real simulation.
This addons havent delayed the release date by even a single minute ;)
You should prolly find out more about how the devs work, and who does what. Scawen baisically does all the programming for the actual program, Eric makes all the content (tracks, cars, etc), and Victor is responsible for the incredible amount of work that is needed to maintain the LFS websites and community.

You'll have a lot of time after the final version is out to implement other payable features. I know this is business, but your first goal is to develop the final simulation.
"first goal" - lol :D
The final LFS version is so far away that you cant even imagine how it will look like. Dont expect it before 2010 or something ;)


The devs know what they are doing - just look at the game and see how incredibly good it is. Actually it's a joke that most other games developed by up to 100 people are so crappy compared to LFS...

Bob Smith
4th April 2006, 16:55
Not fluffy dice, but a fluffy monkey, with a skeleton and limbs that once move like humans (until forced). Rag-doll physics in a car sim, ooh yeah. :D

axus
4th April 2006, 17:04
Not fluffy dice, but a fluffy monkey, with a skeleton and limbs that once move like humans (until forced). Rag-doll physics in a car sim, ooh yeah. :D

No, you can choose whatever you prefer and other drivers will also see the one you have. And nKPro thought it was cool with its doom mode...

Martin Deutschland
4th April 2006, 17:11
AS Greenhorn inspired me to another config. You'll love it!

Vain

:D JEAH!!!!! :thumb:

Dragon_Reborn
4th April 2006, 17:23
Finally they put the havoc physics to good use :D
Imagine LfS would looks like Crysis. It's an Egoshooter but on the other side, the best looking PC Game I've ever seen.
Imagine you would drive LfS with these Graphics ... :rofl:

http://www.gamestar.de/aktuell/screenshots/PlayerPicList.jsp?galleryId=1401

eindewege
4th April 2006, 18:10
... And nKPro thought it was cool with its doom mode...

Pff, Shift-U comes close enough for me :)

AndroidXP
4th April 2006, 18:37
Imagine LfS would looks like Crysis. It's an Egoshooter but on the other side, the best looking PC Game I've ever seen.
Imagine you would drive LfS with these Graphics ... :rofl:

http://www.gamestar.de/aktuell/screenshots/PlayerPicList.jsp?galleryId=1401
Hell yeah. No problem with a quadruple SLI configuration and a 5 GHz CPU :D

darthweasel
4th April 2006, 19:18
SMS'ing from LFSworld and within LFS? Of all the useless gimmicks in games, that's a particularly useless one.

Good to hear some news of actual development, though.

mrodgers
4th April 2006, 19:23
At last, fluffy dice on the rear view mirror!
Nah, it's definitely NOS. It's all over the improvements section how EVERYBODY wants it!!!!

(that's just sarcastic, I really don't want NOS, but I'm afraid of this turning into a discussion given previous discussions on it. Please don't!)

tr1ax
4th April 2006, 20:22
Does this mean that the front of the cars won't have to be jacked up on the ovals anymore :+

abz1
4th April 2006, 20:24
Just a little suggestion instead of 2 commands for the sms, is it not possible to do it in one command. Where you just send the sms text and you get a reply message of failed-reason or successful. :scratchch

Gabkicks
4th April 2006, 20:46
maybe we will get asymmetrical suspension tuning now :D probably not lol

axus
4th April 2006, 21:09
I just really hope the sounds have been looked into. When I play rFactor I pump up the volume in my headphones, and yes, I can read quite a lot of information from them. In LFS I have to turn it right down because the sounds are so flat and repetative they actually give me ear ache. I know I never want to turn the volume down in real life, so something needs to be updated there at least.

That can be done in a compatible patch, I'm sure, both physics and multiplayer-wise.

the_angry_angel
4th April 2006, 22:41
After some creative quoting;

Victor is responsible for the incredible amount of work that is needed to maintain the community.Victor doesnt "maintain" me....am I missing something? :razz:

Nice work on the new features Victor :) :up:

deggis
4th April 2006, 22:53
There seems to be 500 different configs of Aston but how about Kyoto?

On public servers it's not very used track because KY GP is too long and too hard. And the oval section is boring. KY Nat is more used but it still has the boring oval section. This new config would include only the best section of the track. And because Kyoto (despite the Oval) is the greatest track in LFS it needs to be more popular.

http://torttu.net/temp/lfs/kyoto_new_config.jpg

As seen in the pic it would need 'some' work though... but it would be worth it. :)

Madman_CZ
4th April 2006, 23:14
looks interesting.. definitevly kyoto needs a few more layouts...... i was thinking maybe replace the tarmac section on the whole oval with mud so we can rally and drift all the way around :D lol

mr_x
4th April 2006, 23:34
i wouldnt mind a few more tracks for the UF1, maybe on Kyoto, short tracks are my speciality... long tracks get boring for me! :)

Qurpiz
5th April 2006, 06:36
There seems to be 500 different configs of Aston but how about Kyoto?
http://torttu.net/temp/lfs/kyoto_new_config.jpg
As seen in the pic it would need 'some' work though... but it would be worth it. :)

Or we could have something that can be done and that would be much more fun (http://www.lfsforum.net/attachment.php?attachmentid=1292)

Righteous
5th April 2006, 06:53
You may have just created the longest track ever. :razz:

ORION
5th April 2006, 08:20
Or we could have something that can be done and that would be much more fun (http://www.lfsforum.net/attachment.php?attachmentid=1292)
Kyoto PINK - that's it!!!!! :D
best track evar!!!!111

mrbogeyman
5th April 2006, 08:27
On public servers it's not very used track because KY GP is too long and too hard. And the oval section is boring.

IMO KY GP is only hard because of the low grip bugs. In GTR cars it is great fun flying round the corners there, sweeping from one side of the track to the other. The only problems i have are at the tight right hander after the start straights and at the final hairpin/chicane which is just killer atm with low speed bug :(

I'm sure with the patch that some of these hard tracks will soon become alot more forgiving and fun! :tilt:

@CP: As for the sound, I have to agree. TBH I don't find it too annoying, but the one thing that gets me sometimes is the turbo whine :schwitz: :shrug: I don't think we would see it with this patch or anytime soon, but an interim compatible patch in the future would be great. I'm sure it would keep things ticking over nicely and would keep alot of people happy....in 6 months time :faint:

@Qurpiz: That KY track is awesome! :dribbles:

Tweaker
5th April 2006, 08:30
I remember someone mention this and man... that possible config for Kyoto would be to die for!!!!

Lets see... for the FO8 by the time it would reach that crossover point it would be around 1min 20 secs or something maybe, then add the National timing which would be around 1 min 10 secs or so... then add the rest of the GP config, and that total track time for the FO8 would equal around 3 mins or above easily. Just imagine that :) Would be the longest track for LFS probably.

shim
5th April 2006, 08:30
i actually enjoy the challenge of Ky Nat (rev).. even tho me times aint that good really, there is a corner that always catches me out with the FOX, im always shift locking in a cirtain section and causing myself to spin..

mr_x
5th April 2006, 08:34
I remember someone mention this and man... that possible config for Kyoto would be to die for!!!!

Lets see... for the FO8 by the time it would reach that crossover point it would be around 1min 20 secs or something maybe, then add the National timing which would be around 1 min 10 secs or so... then add the rest of the GP config, and that total track time for the FO8 would equal around 3 mins or above easily. Just imagine that :) Would be the longest track for LFS probably.

how long in the UF1 then?? :scratchch:D

Tweaker
5th April 2006, 08:35
Heheh I know, would be super long. But think about how it would be the best Endurance track out there for LFS... man o man :woohoo: If only it were done we could say such a thing :(

Razzone
5th April 2006, 08:39
"first goal" - lol :D
The final LFS version is so far away that you cant even imagine how it will look like. Dont expect it before 2010 or something ;)


The devs know what they are doing - just look at the game and see how incredibly good it is. Actually it's a joke that most other games developed by up to 100 people are so crappy compared to LFS...

Well mr Orion, :) sorry to say that but:
- SMSing for sure delayed and will delay the patch release date (doesn't it involves some LFSWorld updating itself ?..don't think next patch it's simply some dbtable deleting about hotlaps from Victor's side). is it rock solid? I hope so, but unfortunately some debugging will be necessary.

- S3 was and I hope will remain the final goal of this MARVELLOUS project. But PLEASE don't sit down and watch off the window, thinking LFS is just so good at this stage. Hundred people publishers/software houses are not the only alternative, other "rebels" developers (not only Casillo & co) are facing the simracing scene. It would be a pity to loose "rebels" leadership sitting on road's milestone watching your beautyfull shoes and in the meantime the bus left.....

LFS: live long and PROSPER!:thumb:

axus
5th April 2006, 08:52
Actually I can't imagine that hotlap charts deletion will take more than 2hrs of time so be sure it is not delaying the patch release. The physics updates take longer...

Scawen
5th April 2006, 09:08
Well mr Orion, :) sorry to say that but:
- SMSing for sure delayed and will delay the patch release date (doesn't it involves some LFSWorld updating itself ?..don't think next patch it's simply some dbtable deleting about hotlaps from Victor's side).I can't think of any way that Vic making a SMS system, could have delayed the patch that Eric and I are working on. :scratchch :shrug:

No... it has absolutely nothing to do with it. :) Eric and I are working full time on the patch and we're still not finished. Victor has more time on his hands at this time, or at least he is a bit more free to work on what he is inspired to work on.

The SMS thing is a new feature of LFS World that you may choose to use, or not to use, as you wish. It's not something to complain about. :D

Chaos
5th April 2006, 09:12
Well mr Orion, :) sorry to say that but:
- SMSing for sure delayed and will delay the patch release date (doesn't it involves some LFSWorld updating itself ?..don't think next patch it's simply some dbtable deleting about hotlaps from Victor's side). is it rock solid? I hope so, but unfortunately some debugging will be necessary.

- S3 was and I hope will remain the final goal of this MARVELLOUS project. But PLEASE don't sit down and watch off the window, thinking LFS is just so good at this stage. Hundred people publishers/software houses are not the only alternative, other "rebels" developers (not only Casillo & co) are facing the simracing scene. It would be a pity to loose "rebels" leadership sitting on road's milestone watching your beautyfull shoes and in the meantime the bus left.....

LFS: live long and PROSPER!:thumb:
Well Mr. Razzone :) sorry to say that but:
- SMSing was done by Victor who takes care of music in LFS and all the website things (LFSW, forum, etc.) and reseting the hotlap charts is imo done in a minute... Scawen is the guy programming LFS - the simulation, so the patch has not been delayed by this... :scratchch

EDIT> beaten by the allmighty :bowdown: Scawen

AndroidXP
5th April 2006, 09:13
Well mr Orion, :) sorry to say that but:
- SMSing for sure delayed and will delay the patch release date (doesn't it involves some LFSWorld updating itself ?..don't think next patch it's simply some dbtable deleting about hotlaps from Victor's side). is it rock solid? I hope so, but unfortunately some debugging will be necessary.If I correctly understand the way LFS and LFSWorld interact, then Victor (respectively Scawen) didn't even have to touch the LFS code to implement the SMS feature.

LFS already has a function that sends commands to LFSW, namely the /w command. Anything you type behind that is sent to the master server, which in return has to interpret those commands. The only thing Victor had to do was to add some commands to the "known commands list" on the master server, and do the coding for the actual SMS sending, which has nothing to do with the LFS code itself.

So no, I don't see any reason why that should've delayed the patch release, as it has nothing to do with the patch to begin with.


E: Argh beaten, shouldn't go get a coffee while posting :doh:

Ger Roady
5th April 2006, 09:43
hmmm

W / send patch R


maybe wrong syntax ???:shrug:

Vain
5th April 2006, 09:46
I don't like Kyoto GP-National-Long. The average speed is too high, which makes it quite boring. I'd like a track of the same lenght, but only 1 or two straights where you use the two upper-most gear in all cars. Obviously this was impossible before the patch, and perhaps even will stay impossible with the patch. Let's see how it works out.
In a nutshell: Not fast and long but slow, narrow, challanging and long.

Vain

axus
5th April 2006, 09:48
It's a secret command that only beta testers know:

"/w patch me up baby"

I honestly don't get people that complain about the SMS thing - its something that Victor while waiting for other aspects of LFS to progress. Some people use it - leagues have already aknowledged their appreciation for it. If you don't, don't complain. What if everyone complained about Eric making the tracks and cars that they don't use (imagine the people that do FO8 on Oval...), and if people complained to Scawen for making features that they don't use? C'mon guys! The patch is coming - cheer up! :)

Razzone
5th April 2006, 10:15
I can't think of any way that Vic making a SMS system, could have delayed the patch that Eric and I are working on. :scratchch :shrug:

No... it has absolutely nothing to do with it. :) Eric and I are working full time on the patch and we're still not finished. Victor has more time on his hands at this time, or at least he is a bit more free to work on what he is inspired to work on.

The SMS thing is a new feature of LFS World that you may choose to use, or not to use, as you wish. It's not something to complain about. :D

Ok sirs, I must admit I overevaluated the code development stage. My thought was: "Well the new patch is announced, so it's almost completed, some weeks of internal testing and it is out......oooh wait wait it'll be out at least when LFSWorld will be ready...ouch some new stuff for Victor to take care..".
OK my apologizes for having misunderstood that.
Still valid my last point of the post.

P.S. to all of those who underlined devteam division of the job....I knew it, but you know results are out when all team members are ready all single jobs are done. I still think LFS is not just LFS.exe but a software system (LFSWorld is part of it too).

ORION
5th April 2006, 10:31
Nobody announced the patch.
Maybe you should just read the details, at least sometimes :P

The patch will be out when it's done, and NOBODY here can ifluence the release date with moaning and such. Only the devs know, can and will decide when the patch is ready to be released. Or should I say when the community is ready for the patch? :P

Becky Rose
5th April 2006, 10:43
I'm ready for it...

OK seriously, there's no point waiting on anything a software company has promised. No industry persistently fails to deliver on it's genuine intentions as much as the software industry does and still gets away with it. It's just the nature of the game.

It's like accounting, if you are 1p out that could be several multi-billion pound deals have been entered wrong, likewise one glitch is all it takes to really throw a game dev and you're set back several weeks.

So dont worry about the patch, dont even compare it to NkPro or whatever the new thing is. You can only install and use what is here now - worry about patch R when it arrives :).

ORION
5th April 2006, 10:59
I meant that the patch must have a certain amount of new features, combined with a certain stability, that is required to avoid moaning. If there was a new patch which like 10 new cars, which have all the same cockpit, people would start moaning "why do you make 10 cars that are the same?!".
Oh well... :shrug:

Tweaker
5th April 2006, 11:01
I know people think that an Aston config or two being added is 'worthless' to them, but come on now... what more could you ask for when you just get pieces of content added on to the game.

Heck, if they added 'flowers' to Aston somewhere, I'd be frustrated. :petals:

But some other possible configuration(s)? Sheesh that is great. More stuff to play with!!! :D

faster111
5th April 2006, 11:05
what could be next new stuff in the game.

AndroidXP
5th April 2006, 11:17
A first 'real' motorcycle. Instead of forcing the GTi onto two wheels.

:D

Jakg
5th April 2006, 11:21
what could be next new stuff in the game.aero and a new aston config, but you wont experience that, but the tyre grip problems will be ironed out and there will be "something else"

colcob
5th April 2006, 11:27
No industry persistently fails to deliver on it's genuine intentions as much as the software industry does and still gets away with it. It's just the nature of the game.

The construction industry gets pretty close. I'm an architect and sometimes I just cant believe how backward and ineffective the industry as a whole is.
In some ways the two have a lot in common, you are creating a bespoke, one off product from scratch which relies on a combination of artistry, technical competence, good management and hard work to get right. Its not like manufacturing widgets.

Billeh
5th April 2006, 11:27
what could be next new stuff in the game.
maybe a s2 license for yourself so u can enjoy the full content :)

Billeh
5th April 2006, 11:45
Forgot to say what i would like to see in the patch would have to be wet/rain raceing :) bring it on hehe :P

AK-Chester
5th April 2006, 12:01
...
On the simulation side, things have been coming along well. Eric has recently worked some more on the Aston track, including graphical improvements, texture changes and a new configuration (or two). Scawen has worked on some aerodynamic improvements, most notably, the drag and downforce from wings work correctly depending on their real angle of motion, not just the user setting. A recent push on tyre physics has resulted in much better tyres which have improved the car handling and driving experience a lot. We have also been experimenting with another interesting feature as well... :) Sounds awesome, thanks for info! :)

Zero7
5th April 2006, 12:05
Anyone considered that this patch might turn LFS into Beta? I mean we all assume it's going to be Patch R, when the things the devs are working on might justify a beta tag. Dunno, just wondering, not that it makes a blind bit of difference though - Patch R or Beta 1 (for example), I don't think we all care, but it would mean that much closer to LFS S2 Final though.

csimpok
5th April 2006, 12:16
It would be cool if the "surprise" would be a real start. So people can make a jump start and get penalty for it (for example drive-through penalty).

Hyperactive
5th April 2006, 13:49
It would be cool if the "surprise" would be a real start. So people can make a jump start and get penalty for it (for example drive-through penalty).

:lovies3d: And the same for the pitstops!

tristancliffe
5th April 2006, 14:13
My graduation ceremony is at Wembley. I have visions of either the roof falling in on me, or my Mortar Board being yellow and plasticky.

Blackout
5th April 2006, 14:14
Seems its getting impossible to have a thread without someone posting a picture of Nürburing or someone complaining about developtment, and other complaining about moaners, and third complaining about the ones that complain about moaners.

Cant stand this waiting :shy:

AndroidXP
5th April 2006, 14:21
Btw, I just wanted to post a warning to the devs, their business model is really wrong. And if they continue to ignore their customers this project will go bankrupt in no time. Did I mention that this progress update is far from being satisfying? It has to be much more detailed or all customers will run away immediately.
PS: I'm from Brazil. J/K

Hyperactive
5th April 2006, 14:23
j/k?

That's not a joke! Stop the moaning! I'd be the happiest man on the earth if the patch will be released in the next 10 years!

j/k

Vain
5th April 2006, 14:51
PS: I'm from Brazil.I can't help laughing. I needed 3 minutes to write this...
:tilt:

Vain

Hallen
5th April 2006, 15:12
PS: I'm from Brazil. J/K

:nana: :leb: :ices_rofl
But that really is a bit of an insider's joke... but still a good one.

deggis
5th April 2006, 15:40
Good one, but the sad thing is that the Brazilians moaners still have a point. This kind of "we have done this and that" progress report should have been there few months ago.

/me runs for cover

But if the patch is really coming in this month, it compensates everything. :D

Or we could have something that can be done and that would be much more fun (http://www.lfsforum.net/attachment.php?attachmentid=1292)
That would be easier to make of course and funny config too, but if KY GP is so unpopular now how unpopular would that be because it's even longer?

Ball Bearing Turbo
5th April 2006, 15:59
. TBH I don't find it too annoying, but the one thing that gets me sometimes is the turbo whine :schwitz: :shrug:

You mean just the sound itself or the fact that it's there?

Definitely it should be there!

Actually I like it, on part throttle turns like using the XRR at KY LONG it really helps let you know where you're at & how much lag to expect, & when to get all the way on the throttle.

Blackout
5th April 2006, 16:16
:iagree:

Breizh
5th April 2006, 16:20
cmon cmon cmon cmon cmon cmon cmon cmon !! :)

Madman_CZ
5th April 2006, 16:45
I think that any track configs would be welcome, it adds extra content to the already feature packed lfs. It would add more of a variety which is always nice to have. Ive only recently started playing configs of Fern Bay. Always use to avoid that track but now as i am getting use to it, it is rather fun. Fern Bay Black is quite interesting!!!

id welcome any track config even one for Aston.

that Kyoto layout would be great..!

mad

deggis
5th April 2006, 16:51
I present to you, Kev's three reasons why KY GP is unpopular right now:

1) The pitlane is really long. If you stuff up, it takes an age to get back out of the pits.
2) The long sweeping corners before the oval section don't work very well unless the car has downforce - This is probably due to the cars-not-recovering-grip-properly-when-sliding issue in the physics, which is supposedly being addressed in the patch.
3) The double-left corner at the end of the lap falls into low-speed grip bug territory.

Fix all those and I don't see why it wouldn't be more popular. It's already more popular than FE Black anyway.
Feels like you're saying that low speed grip bug is active only when driving on KY GP. :shrug: :pillepall

Qurpiz
5th April 2006, 16:53
To me it sounds like he means that KY Long has the kind of curves where the low-grip issue happens easily, which is true.

Blackout
5th April 2006, 16:55
Those last corners in KY GP are the most slowest ones in LFS I think, and there you can feel the low grip much easier.

Vain
5th April 2006, 16:56
Feels like you're saying that low speed grip bug is active only when driving on KY GP. :shrug: :pillepallI don't know wether you saw it, but just right behind the 100 meter sign before that slow section there's a sign to the right that says "Low grip bug territory - trespassers will spin - survivors will be spun again."
:tilt:

Vain

Breizh
5th April 2006, 17:52
That double left in KYgp is definitely slippery. I haven't raced it in a while, but it might be the off-camber in addition to the low speed.
Blackwood's T1 is similar.

Gabkicks
5th April 2006, 17:55
yeah ky nat is one of my favs :D the gp track isnt very popular but i think after the patch the ky gp and westhill will be more popular paired with the f08:tilt:

speedykev
5th April 2006, 17:57
:thumb:

Hyperactive
5th April 2006, 18:49
The green one wouldn't be anything special imho. There is no pits and the corners, there arenät any.

... And the red one... ;)

uttoro
5th April 2006, 18:57
IEric and I are working full time on the patch and we're still not finished.

Doesn't soudns like patch would be under testing, so I'll be realistic, and don't expect it 'til may.

ATC Quicksilver
5th April 2006, 19:05
say the devs make 2p per message, 6000 registered users give or take...each send 1 message and thats enough to cover the cost easily, then say on average each person sends 8 a day....then you have yourself a new porsche in a matter of months

I just hope they use the money to get in more people to work on the game, so they can get it out of Alpha stage and into a final release.

On the other hand its great that they are fixing the grip levels and aerodynamics :thumb:

Madman_CZ
5th April 2006, 19:29
heh if they can make enough for a porsche thats good.. then scawen can take it for some serious spin and use the experience to improve the fz50 :D physics..

Priitmek
5th April 2006, 20:00
:thumb:
Isn't the red one Cadet?:scratchch

deggis
5th April 2006, 21:59
To me it sounds like he means that KY Long has the kind of curves where the low-grip issue happens easily, which is true.
Or people just haven't driven KY GP enough to know how to "handle" the low speed grip issue. :)

And why Aston gets graphical improvements? Fern Bay would really need those more. I think Fern Bay has the most arcadish feel in it from all of the LFS tracks. If I had the power to remake it I would remove the spectator stands and other stuff and make it look like some "abandoned" club track.

Isn't the red one Cadet?:scratchch
yep

Gabkicks
5th April 2006, 22:02
theere are lots of bugs on the tracks :( some more noticable with AA on like the lines on the roads.

afastest
6th April 2006, 01:05
say the devs make 2p per message, 6000 registered users give or take...each send 1 message and thats enough to cover the cost easily, then say on average each person sends 8 a day....then you have yourself a new porsche in a matter of months

I just hope they use the money to get in more people to work on the game, so they can get it out of Alpha stage and into a final release.

On the other hand its great that they are fixing the grip levels and aerodynamics :thumb:

Few wrong facts, and many wrong assumptions.

XCNuse
6th April 2006, 02:26
:thumb:
ah yes.. the.. um.. the red one.. wow.. okay

(incase you didnt know, we have that track.. its called aston cadet lol)

illegal
6th April 2006, 02:37
Seriously?

silent_wind
6th April 2006, 02:48
doh ! gimme a brake with that SMS thingy..:pillepall completely useless IMO.. come on........:(

illegal
6th April 2006, 02:54
It didn't slow down LFS development progress, it didn't slow down the site, it doesn't cost you a thing, if you stop complaining about it you won't even notice it's there.

silent_wind
6th April 2006, 03:00
It didn't slow down LFS development progress, it didn't slow down the site, it doesn't cost you a thing, if you stop complaining about it you won't even notice it's there.
im not complaining , im giving my opinion..i guess that's also what forums are made for. and my opinion is that LSF SMS stuff and whatnot is a joke, to me, of course. that's it !

deggis
6th April 2006, 03:02
Would you rather be all macho and say you can "handle" problematic physics, or would you rather have it fixed?

I don't think race car drivers often worry about the car losing control because they're going too slow. With the possible exception of those cars which rely heavily on downforce for grip.
Err.. the subject was about why KY GP is unpopular and my point is still that because it's too long. Yes there are corners that are very annoying because of low speed grip issue but I might as well as say that every corner in LFS is too hard or annoying because of that.

XCNuse
6th April 2006, 03:04
i HOPE.. we get some teaser screenshots before the patch comes out :p showing off the aero and whatnot and maybe a little.. tease of the 'surprise'

hm.. :scratchch

mrodgers
6th April 2006, 03:28
I personally love KY GP in the FZR.

I still don't think it's because it's too long, I think it's because there are a more corners which show up problems with LFS' physics in KY GP than there are in any other circuit. The two slow lefts at the end of the lap that we just mentioned...
Yes, these corners are a bit crazy and I'm not crazy about them.

and the sweepers between the first hairpin and the oval section. On those corners you maintain the same speed for a long time and it really shows the problems with slipping tyres regaining grip.
This is the section I like. It's fast, but not a "floor it and keep it floored until the next corner" section of turns. After the first hairpin, you can hit a quick 4th gear, then gear down, modulate the throttle through the next bit, floor it and hit 4th, then have to modulate the throttle again until you come to the final turn before under the bridge where you floor it and move up through 5th and 6th. The constant "floor it, brake, turn, floor it" of other tracks gets old after awhile. I think it's nice to not run the same way all the time. You have to really USE the throttle to get through that section.

L(Oo)ney
6th April 2006, 03:34
i HOPE.. we get some teaser screenshots before the patch comes out :p

I was expecting screens also.

Because we havent got any, im guessing it cant be that long a wait until we get to see what it is. Well i hope so anyway.. :shrug:

Tweaker
6th April 2006, 04:14
im not complaining , im giving my opinion..i guess that's also what forums are made for. and my opinion is that LSF SMS stuff and whatnot is a joke, to me, of course. that's it !
He is saying that is has no affect on the game or its development... and as for most of us here, we know you want the game fixed in most areas (tires primarily), so it is obvious that such a feature in LFSW is worthless to you. So it of course is your opinion, but if this SMS feature is of no good for your own personal use, then why do we need to hear that... and ONLY that. Looks to me that most people don't mind that feature so much, but I know that most of the compliments are for that little progress report regarding some fixes... and THAT means a lot... especially to you right?

Just seems so many people have to point out the negatives, when there is some great positive news for all of us to talk about :)

Maybe once the patch comes out, most people will appreciate the content being given to us, and the time the devs spend on this game.

axus
6th April 2006, 07:47
I personally think the SMS thing is very innovative, and while it is not very popular for now (but I'm sure there will still be some people that use it - leagues mainly), it will become a great feature in the next few years. Its not too difficult to ignore it if its of no use to you.

Frags
6th April 2006, 09:37
The SMS thing is not that bad...
I think it could be of good use in a looooong distance race, with driver change.
Then it's easy to get in contact with my teammates, when I want them to relieve me...

Thanks for the new feature.
I actually like that we have to wait for these patches. I think of it, as I'm getting a new game again :D

Hyperactive
6th April 2006, 11:37
Would you rather be all macho and say you can "handle" problematic physics, or would you rather have it fixed?

I don't think race car drivers often worry about the car losing control because they're going too slow. With the possible exception of those cars which rely heavily on downforce for grip.

Just one more comment on the kyoto grip issues. I think the issues are there mostly because the corners in kyoto are longer and also somewhat slower than anywhere else. The most difficult part in LFS atm. is that when you are driving a longer corner you have to be extra careful for any little bumps there might be. Recovery is quite hard because the tire regain the grip badly.

I haven't heard anything that the upcoming patch would be something totally great. Let's just hope the difference will be noticable. ;)

Bob Smith
6th April 2006, 12:24
Another day ticks by....

And why do poeple want screenshots?
Can you screenshot tyre physics? No.
Can you screenshot aero physics? No.
Can you show something new in screenshots of new combos? No.
Can they show screenshots of the surprise? No, because then it wouldn't be a surprise.

Then it's easy to get in contact with my teammates, when I want them to relieve me...
Nicely worded. :D

StanleyCarter
6th April 2006, 12:46
ah, great to hear such good news!

now I can't wait till the new patch releases! :D

silent_wind
6th April 2006, 13:25
He is saying that is has no affect on the game or its development... and as for most of us here, we know you want the game fixed in most areas (tires primarily), so it is obvious that such a feature in LFSW is worthless to you. So it of course is your opinion, but if this SMS feature is of no good for your own personal use, then why do we need to hear that... and ONLY that. Looks to me that most people don't mind that feature so much, but I know that most of the compliments are for that little progress report regarding some fixes... and THAT means a lot... especially to you right?

Just seems so many people have to point out the negatives, when there is some great positive news for all of us to talk about :)

Maybe once the patch comes out, most people will appreciate the content being given to us, and the time the devs spend on this game. i know what he's sayin...the truth is , not only POSITIVE things should be pointed out..so, once again, that was my opinion about that SMS thingy..and it's a negative opinion and so what ? you dont like my opinion ? dont read it. as for the positives, i dont see any positive thing in this "report".... :Looking_a and remember , we're on a forum here , not on your personal blog or whatever...

XCNuse
6th April 2006, 13:33
Can they show screenshots of the surprise? No, because then it wouldn't be a surprise.
ah.. but did they not take surprise shots of the FZ50 before S2 came out :scratchch
..were talking about the devs here, they have always come up with a way to tease us

you can take screenshots of the WIP, its not like its gonna look the same.. i dunno im sure something looks different..
oh.. TEXTURES! ah yes, they can take screenshots of erics texture works lol

deggis
6th April 2006, 13:57
Can you screenshot aero physics? No.
"the drag and downforce from wings work correctly depending on their real angle of motion, not just the user setting"

:scratchch

Can you show something new in screenshots of new combos? No.
Can they show screenshots of the surprise? No, because then it wouldn't be a surprise.
They could show screenshots of the new configs or "Aston texture improvements".

Or course video teaser would be much better. But I think Scawen & co. doesn't really care about PR stuff that much. Unfortunately.

Dan Hot
6th April 2006, 14:03
But I think Scawen & co. doesn't really care about PR stuff that much. Unfortunately.

with the amount of advertising bs, media hype and other propoganda around these days i'm glad.