View Full Version : Test Patch Z17 (online compatible)
!RAM!
9th October 2009, 13:27
It is not solved, it is avoided. To be solved, a solution has to be thought of for the devs to work it out, but I can't think of anything. :(
Like I said before a possible scroll bar maybe?
When in connection list use page up or down for scrolling?
(someone said in another thread, or this thread to use page up and down for something but i forgot if it was going to be used)
SamH
9th October 2009, 13:29
It is not solved, it is avoided.
The "issue" is resolved, I think. The option is there and it's up to the user to use it, if they need it. It's not a fault with LFS, it's a circumstance for which LFS already provides a solution.
This is one matter that I think is a waste of programming time, frankly. Obviously it's up to Scawen if he feels that it IS a fault, but I'm left thinking it's just not worth losing days of development over just for the sake of saving someone the minuscule effort of swapping the minimap position.
Scawen
9th October 2009, 13:41
This is quite easily solved by having the map on the left rather than the right.Thank you for that! :)
I had forgotten that option existed :Looking_a
At the moment, it seems to me that this could be the immediate solution for people who want to click the small map while they are in game on a server with many connections. Just have the small map on the left. If you need to click, press N to show the connections, then you can click the map.
Another option that sounds reasonable is a SHIFT+key that shows the mouse cursor. This would help (1) those mouse users who would like to see the mouse cursor, and also (2) any users who want to click on the small map without turning on the connections list. This is lower priority that the other fixes I am doing but it's on my list to take a look and see if it is easy to do at some point.
Other low priority things that some people have mentioned on the subject of the connections list :
- Alphabetic sorting of the connections list - are there any problems this could cause? Does it need a sort option or should it always be sorted?
- Scroll bar on the connections list - my opinion at this point is that isn't really worth it - the list is meant to be used quickly then closed.
broken
9th October 2009, 13:43
I guess it's my mistake then. And, yes, a scroll bar would be a good solution... but... it's not worth the effort, I think.
E: Well it seems like I was dumb enough not to remember what I said 5minutes ago. But thanks to Scawen, now we have 1 solution for 2 "problems". :)
Bean0
9th October 2009, 13:55
- Alphabetic sorting of the connections list - are there any problems this could cause? Does it need a sort option or should it always be sorted?
I don't think an option is needed.
At the moment, it can be difficult to find the user you are looking for.
With alphabetical ordering it should be nice and quick, especially in league racing where driver names begin with a number.
SmegFirk
9th October 2009, 13:59
....Alphabetic sorting of the connections list - are there any problems this could cause? Does it need a sort option or should it always be sorted?....
That would be great if it doesn't break anything. Something visually superficial but at the same time incredibly useful. You see someone visually on a server with 30 connections causing a problem and it can be frustrating finding them on the list as quickly as possible.
+1 for alphabetical sorting (this combined with the ability to click on the map would be admin heaven lol)
I've never understood why people jump around on the list? For example if I join and I am at the bottom, after somebody else joining and a couple of other people disconnecting and suddenly I could be forth from the top.
broken
9th October 2009, 14:05
+1 for alphabetical sorting from me too. Would be cool. :thumb:
Scawen
9th October 2009, 14:12
I've never understood why people jump around on the list? For example if I join and I am at the bottom, after somebody else joining and a couple of other people disconnecting and suddenly I could be forth from the top.No real reason, it was just programmed that way. When someone leaves, the last one on the list is moved down into the leaver's slot. It would probably have been nicer to code it in such a way that when someone left, all the list above that point moved one slot down. But it doesn't really make any difference - other than confusing people the way it is done now. :)
Back on the list topic, only one question remains - what do do with the host? I guess the host should stay at the top of the list...
spiderbait90
9th October 2009, 14:14
I guess the host should stay at the top of the list...
I would say so, especially for dedicated servers.
Perhaps you could [colour code the controller type [W, M, Kn, Ks] for the host to be a different colour (wouldn't work with dedicated hosts)] make the background of the host name darker than the rest, if you want to sort it completely alphabetically, but I personally, would prefer the host to stay at the top.
Edited
Edit 2
SamH
9th October 2009, 14:15
Back on the list topic, only one question remains - what do do with the host? I guess the host should stay at the top of the list...
Definitely it should stay at the top. It's everyone's quick reminder for which server they're on. Server ops typically edit the name of the host to reflect their own server's identity.
Flame CZE
9th October 2009, 14:15
Back on the list topic, only one question remains - what do do with the host? I guess the host should stay at the top of the list...
I think so, too. The host is important so it should be at the top.
By the way, is there any easy way to put there a number of users in race? Like Connections (25/14).
Sir moi 407
9th October 2009, 14:16
I guess the host should stay at the top of the list...
Yes but maybe, if it is really easy to do, a darker background so we can see that it is the host?
J03130
9th October 2009, 14:36
I can only refer you to my previous post :
http://www.lfsforum.net/showthread.php?p=1279890#post1279890
By the way, thanks for your point about the CT gauge being overlapped by the virtual gauges, but that is a low priority one as I can't see an easy way to fix the alignment.
Ah i'm suprised it's a hard fix but thanks for taking notice :) and thanks for the link.
J03130
9th October 2009, 14:41
...
Sorry for double post....The reason i asked that is because i read somewhere that Scawen was going to release another test patch today or tommorow.
Dajmin
9th October 2009, 14:44
- Alphabetic sorting of the connections list - are there any problems this could cause? Does it need a sort option or should it always be sorted?
I reckon it'd be better as a user-definable option. Sometimes (for reporting and messaging) you want to find them quickly, but sometimes you want to know who's in the lead - which won't always be obvious from the map alone.
Alphabetical, Race Position and Ping would be the three I'd choose - to check laggers out while you're at it :)
Steven Seagal Is The Co
9th October 2009, 14:51
+1 for the ping!
SmegFirk
9th October 2009, 14:56
I reckon it'd be better as a user-definable option. Sometimes (for reporting and messaging) you want to find them quickly, but sometimes you want to know who's in the lead - which won't always be obvious from the map alone.
Alphabetical, Race Position and Ping would be the three I'd choose - to check laggers out while you're at it :)
Do you not misunderstand slightly? We are solely talking about the connection list, (with kick/ban/ss/etc) not the race order list. Having the connection list rearranging itself every time somebody overtakes somebody else (which I think is what you are suggesting?) I imagine would be a nightmare.
I also imagine it would be more work. Currently the list will only update itself and data be sent backwards and forwards when somebody joins/disconnects. I would not like it to be "live"
The connection list has no bearing on people's position during a race.
broken
9th October 2009, 15:07
Do you not misunderstand slightly? We are solely talking about the connection list, (with kick/ban/ss/etc) not the race order list. Having the connection list rearranging itself every time somebody overtakes somebody else (which I think is what you are suggesting?) I imagine would be a nightmare.
I also imagine it would be more work. Currently the list will only update itself and data be sent backwards and forwards when somebody joins/disconnects. I would not like it to be "live"
The connection list has no bearing on people's position during a race.
I don't think that the list has to be "live". You get people's positions anyway, and I don't know about their ping(I guess you do from the bars on the bottom that constantly update; not that I know their purpose on 100%). So the solution would be to create new buttons when someone overtakes, overriding the old ones, IF this can be made as easy as I think(atm I imagine an insim app, where you replace a button by sending one with the same click id :D).
If it's not worth the effort, then my opinion is to stay only alphabetically updated.
DeadWolfBones
9th October 2009, 15:07
Other low priority things that some people have mentioned on the subject of the connections list :
- Alphabetic sorting of the connections list - are there any problems this could cause? Does it need a sort option or should it always be sorted?
- Scroll bar on the connections list - my opinion at this point is that isn't really worth it - the list is meant to be used quickly then closed.
A sort option would be best, I think. Click once to sort by alpha, click again to sort by connection order, click again to sort by race position order. Something like that.
broken
9th October 2009, 15:09
A sort option would be best, I think. Click once to sort by alpha, click again to sort by connection order. Something like that.
IMO, it would be better once again with a shift+key, instead a button on the connections list itself (if I got you right).
Dajmin
9th October 2009, 15:18
Do you not misunderstand slightly? We are solely talking about the connection list, (with kick/ban/ss/etc) not the race order list. Having the connection list rearranging itself every time somebody overtakes somebody else (which I think is what you are suggesting?) I imagine would be a nightmare.
But it would only update like that if you had it set up to order by race position. The names wouldn't move if it was the other way (unless someone else joined). It might be a bit too much work though, I'll give you that :)
And as a spectator, where do you have a live list of people's positions? You get one at the end, and if you have a copy of LFSW it'll update. But unless I'm forgetting something (thanks to no wheel it's been a while since I played) there is no live position tracker available mid-race.
If you're watching someone it'll tell you their position, but that's not all that useful for keeping an eye on what's happening across the track. Ordering by position would mean if you saw them shift you could click that name to instantly go to see the fight for that position.
Sure, you could try clicking on the car indicator on the map, but in closely bunched positions or where a dozen people are passing someone who's stopped in the middle of the track, you want to be able to click on the event right away without having to fart around working out which arrow is which.
SmegFirk
9th October 2009, 15:21
If you do not have the connection list open then in the same place in the bottom right of the screen it gives you the current race standings.
Flame CZE
9th October 2009, 15:24
By the way, thanks for your point about the CT gauge being overlapped by the virtual gauges, but that is a low priority one as I can't see an easy way to fix the alignment.
What about moving the wheels and CT displays to the borders of the screen, like in the rest of the views?
Scawen
9th October 2009, 15:33
And as a spectator, where do you have a live list of people's positions? You get one at the end, and if you have a copy of LFSW it'll update. But unless I'm forgetting something (thanks to no wheel it's been a while since I played) there is no live position tracker available mid-race.Options... Display... Show position list : [yes]
About connections list, it is much easier to have no sort options, easiest and safest thing is to simply sort it alphabetically and show the host differently (e.g. different colour) so it doesn't look as if there is an alphabetic sort bug. The previous question was really just to ask if there was some reason to need to know the true order of the internal connection list.
SmegFirk
9th October 2009, 15:49
I don't really care how the game does it internally, no. As long as it gets its alphabetical freak on before it's on my screen I'll be happy.
On similar lines, it would order by driver name or account name? Surely driver name as that's what everybody sees without further keypresses (ctrl+shift). It would also mean that members of the same team with the same driver naming structure, tags etc, will be grouped together which would be nice.
Dajmin
9th October 2009, 15:56
Options... Display... Show position list : [yes]
I stand corrected then. Clearly I'm way too out of touch :)
In that case, has to be alphabetical. And not just because I'm an OCD freak and want everything in a recognisable order. Probably.
VoiD
9th October 2009, 16:12
... The previous question was really just to ask if there was some reason to need to know the true order of the internal connection list.
I canīt imagine a reason for that. Alphabetical (sorted by nicknames, not usernames) is all we need.
But the host should realy stay on top... Some people maybe want to have a chat when the server is sorted too... :D
Scawen
9th October 2009, 16:25
Just a quick note that the patch will not be out this evening, there are still a few important updates to be done.
I'm still hopeful for tomorrow, though. Quite important to get these updates tested if I can just finish those last few things.
pik_d
9th October 2009, 16:45
- Alphabetic sorting of the connections list - are there any problems this could cause? Does it need a sort option or should it always be sorted?
If I am right, the "lag bars" in the lower left are currently in the same order as the connections list. This can be used to tell who is lagging without actually having to cycle through the players by position matching between the two.
If you change connections list order, please change the "lag bar" order as well so we can still tell who is lagging in this way. :)
SmegFirk
9th October 2009, 17:06
If I am right, the "lag bars" in the lower left are currently in the same order as the connections list. This can be used to tell who is lagging without actually having to cycle through the players by position matching between the two.
If you change connections list order, please change the "lag bar" order as well so we can still tell who is lagging in this way. :)
Good point. I automatically assumed they were joined at the hip, but if they are not then yes they obviously need to match
SpikeyMarcoD
9th October 2009, 17:15
If I am right, the "lag bars" in the lower left are currently in the same order as the connections list. This can be used to tell who is lagging without actually having to cycle through the players by position matching between the two.
If you change connections list order, please change the "lag bar" order as well so we can still tell who is lagging in this way. :)
Use the shift F8 for that i adds the ping of the player beside his name (show names view)
SmegFirk
9th October 2009, 17:29
Use the shift F8 for that i adds the ping of the player beside his name (show names view)
no, he is right, they need to be still linked together. The third bar keeps dropping out causing the others to go through the roof? You know immediately it is the third person on the connection list. It's amazing how many players don't even know what it is, on our servers we had somebody thinking it was a graphic equaliser because they were playing MP3s in the background...:doh:
geeman1
9th October 2009, 18:04
no, he is right, they need to be still linked together. The third bar keeps dropping out causing the others to go through the roof? You know immediately it is the third person on the connection list. It's amazing how many players don't even know what it is, on our servers we had somebody thinking it was a graphic equaliser because they were playing MP3s in the background...:doh:TBH the lag bar is not really self explanatory. I thought it was some kind of equalizer at first too :shy: Even if you know it's a lag bar, it still isn't quite clear how it works. To read it you need to read the manual.
pik_d
9th October 2009, 18:22
Use the shift F8 for that i adds the ping of the player beside his name (show names view)
"without actually having to cycle through the players"
I use this when racing, so that I can figure out who it is without having to spec other drivers.
mutt107
9th October 2009, 18:28
great patch :thumb:
no problems on my end.
senn
9th October 2009, 18:36
TBH the lag bar is not really self explanatory. I thought it was some kind of equalizer at first too :shy: Even if you know it's a lag bar, it still isn't quite clear how it works. To read it you need to read the manual.
Funny how to understand how something works you have to read the manual first.. :P
J03130
9th October 2009, 18:47
Just a quick note that the patch will not be out this evening, there are still a few important updates to be done.
I'm still hopeful for tomorrow, though. Quite important to get these updates tested if I can just finish those last few things.
look forward to it :)
geeman1
9th October 2009, 19:26
Funny how to understand how something works you have to read the manual first.. :PYeah :p
I was just saying that you can't expect new players or even older players to know how it works. Anyway it has nothing to do with the test patch, so I'll just leave it at that.
Crady
9th October 2009, 20:41
Well I donīt know if it is a bug - and if, if it is known... But I bought a new 23īī widescreen today and I am running it at 1920x1080.
However, while racing I often check my tire temperatures - but I only realize the colour - not the shown temperatures. But using this resolution I am not able to see the colours because the temperatures are shown at the tire surface showing the temperature in colours... (see screenshot)
Do I have to live with that issue, or might that become fixed?
Shotglass
9th October 2009, 20:53
Press SHIFT+M to turn mirrors off and on and watch the cars - you will see that with mirrors on, the level of detail is too high on distant cars.
strangely enough the effect seems to reverse itself when using multiple monitors?
maybe the multi monitor lod calculation uses the single monitor fov instead of the combined fov?
Danke
9th October 2009, 21:02
Well I donīt know if it is a bug - and if, if it is known... But I bought a new 23īī widescreen today and I am running it at 1920x1080.
However, while racing I often check my tire temperatures - but I only realize the colour - not the shown temperatures. But using this resolution I am not able to see the colours because the temperatures are shown at the tire surface showing the temperature in colours... (see screenshot)
Do I have to live with that issue, or might that become fixed?
It's a widescreen thing. I noticed the same thing when I first got my 22" wide.
http://www.lfsforum.net/showthread.php?p=840239#post840239
Crady
9th October 2009, 21:18
Ah, ok... anyway, it is hard to get a non widescreen TFT todays... so perhaps it would be possible to change the button size at widescreen resolutions... :shrug:
KanseiDneova
10th October 2009, 03:48
Hmm, anyone else getting random crashes while racing online? Only happens in Z17. Using LX6 on Autocross
Velociround
10th October 2009, 04:30
If I am wrong about this, and a mouse user does want to see the mouse, please let me know.
I don't want to see the mouse! ;)
And besides, when I want to press something or to use the mouse on the screen I just press N. ;)
Regarding mouse cursor:
The current implementation is perfect for me.
When driving with mouse, cockpit view, I set steering wheel + hands to show.
Outside cockpit / custom views the virtual steering gauge does the job.
Pressing "N" to get the connection list does turn the cursor on, that allows me to click on the setup send / receive or "T" for team races.
It would somehow alter immersion to get a cursor flying around the screen in my opinion.
I do not see a need to click on a car in the minimap with the connection list turned off, you would obviously want to know which driver you are spectating.
Any other opinion regarding this cursor display?
Exactly my thoughts, mate. ;)
Degats
10th October 2009, 05:02
Regarding having the mouse visible, when I need to use the mouse I use it in wheel/xy mode (yes I know I'm a rare breed) rather than mouse mode so I can have better control over throttle/brake.
I find having the mouse visible useful so I can have an idea of my throttle/brake input while paying attention to the road.
I'm probably the only one who thinks this, but thought it was worth a mention ;)
If I am right, the "lag bars" in the lower left are currently in the same order as the connections list. This can be used to tell who is lagging without actually having to cycle through the players by position matching between the two.
Exactly my thoughts as well :)
Scawen
10th October 2009, 09:03
strangely enough the effect seems to reverse itself when using multiple monitors?
maybe the multi monitor lod calculation uses the single monitor fov instead of the combined fov?Yes. Probably with mirrors on it used the mirror fov to set the lod. I guess with mirrors off it would have used the fov of the last segment of screen to calculate the lod.
So it was all wrong but now it is worked out sensibly in my version.
Hmm, anyone else getting random crashes while racing online? Only happens in Z17. Using LX6 on AutocrossI guess that is the same crash that was reported before, that can happen any time a car gets in a position where LFS cannot find a track side camera to view the car. Often happened at BL car park. If you got the crash address or offset we could be sure.
hazaky
10th October 2009, 09:45
As soon as i hit the barrier, the game crashes. Happened twice for now and both on Blackwood Car Park. :shrug:
The Very End
10th October 2009, 10:08
What what, are you doing tests on the barrier bug now Scawen? ;)
Scawen
10th October 2009, 10:58
What what, are you doing tests on the barrier bug now Scawen? ;)No, I guess it's the same old Z16 / Z17 crash - it happens whenever there is no camera for the car's current position.
That is what I assume if no crash address or offset is provided.
CLRS530
10th October 2009, 11:41
Regarding big Connection lists
An option or static change to very big connection lists would be to create a multi page list. That's a point no one mentioned yet as far as I see. Surely there only would be max 2 or 3 pages.
To step through the pages there could be a new button or simple press the button more then one time.
I don't think this would lead to misunderstandings because the page number at the bottom is intuitive from many other applications and the web. This system could be programmed to be really dynamic:
- Use multi page or not
- use same key or another
- number of entries per page
If you are planning to change the list keep those points in mind:
- Order players outside the box before players in the box + spectators (important for admins I guess)
broken
10th October 2009, 12:44
Regarding big Connection lists
An option or static change to very big connection lists would be to create a multi page list. That's a point no one mentioned yet as far as I see. Surely there only would be max 2 or 3 pages.
To step through the pages there could be a new button or simple press the button more then one time.
I don't think this would lead to misunderstandings because the page number at the bottom is intuitive from many other applications and the web. This system could be programmed to be really dynamic:
- Use multi page or not
- use same key or another
- number of entries per page
If you are planning to change the list keep those points in mind:
- Order players outside the box before players in the box + spectators (important for admins I guess)
shift+key to show/hide the mouse is the best solution, combined with the N button you don't have to move the map to the left to navigate to a user ..and just by simply using N again, you can bring up the connections list and take the appropriate actions.
Anyway I have another idea: In order that the navigation between racers is better, why not make it, so when you are spectating someone, it would use a different background for that same racer in the connections list (while we're at the connection list discussion :razz:).
J03130
10th October 2009, 16:04
Hmm, anyone else getting random crashes while racing online? Only happens in Z17. Using LX6 on Autocross
maybe its the server because i havent had any... are you playing CAD???
spiderbait90
10th October 2009, 16:16
It is when the car goes out of bounds, only in the TV camera.
I have tested it multiple times, and the game doesn't crash until I change to the TV camera.
Razgriz_91
10th October 2009, 16:24
can Z17 change my FPS rate? i've always used Z15 but it was too low so i reinstalled patch Z and it was ok for my PC (min 30 FPS - max 120 FPS)
can i have the same problem with Z17?
R1K89
10th October 2009, 16:35
i really like the new lights function :thumb:
there are somethings which i should improve (if i may in this thread);
i think the lights are a bit bright now, i would suggest a dim-light function and a big lights function (is that correct English?)
dim-light function less bright than now, and big lights function like the lights are now. also want to be able to set my preferred buttons for it (for on keyboard,joystick,wheel,game-pad) also the hazard lights and blinkers able to set my preferred buttons.
Whiskey
10th October 2009, 17:07
i think the lights are a bit bright now, i would suggest a dim-light function and a big lights function (is that correct English?)
dim-light function less bright than now, and big lights function like the lights are now. also want to be able to set my preferred buttons for it (for on keyboard,joystick,wheel,game-pad) also the hazard lights and blinkers able to set my preferred buttons.
you mean full beam, and Scawen already said in this thread it's useless until the lights works properly
BOSCHO
10th October 2009, 17:15
Z17
http://img260.imageshack.us/img260/848/89651896.png
AndroidXP
10th October 2009, 17:25
Was it really necessary to post a 2.2MB screenshot just for this?
teedot
10th October 2009, 18:01
Z17
http://img260.imageshack.us/img260/848/89651896.png
Pretty useless post if you don't describe what the problem is. And yeah, 2.2MB screenshot.. why?:shrug::really:
three_jump
10th October 2009, 18:09
I noticed something will speccing the moe race. Some cars are using the new lights (3) but their rear lights are not working / stopped working.
Could this be related to the driver changes?
Flame CZE
10th October 2009, 18:11
I noticed something will speccing the moe race. Some cars are using the new lights (3) but their rear lights are not working / stopped working.
Could this be related to the driver changes?
They can use M key.
broken
10th October 2009, 18:39
Pretty useless post if you don't describe what the problem is. And yeah, 2.2MB screenshot.. why?:shrug::really:
And your post isn't useless? 1st: You can see the problem in the screenshot. 2nd: You know there's no real reason for the screenshot to be 2.2MB. I guess he just made a png file to save the quality(which is one of my habbits too when saving a pic or something). 3rd: If you wanna start a flame war, go to another forum, please. :shrug:
Scawen
10th October 2009, 18:48
Just in case anyone is waiting, the patch will not be out today. Progress is good but it's just not ready yet. Tomorrow I hope. :)
can Z17 change my FPS rate? i've always used Z15 but it was too low so i reinstalled patch Z and it was ok for my PC (min 30 FPS - max 120 FPS)
can i have the same problem with Z17?I suggest you wait for Z18 because there is a bug in Z16 / Z17 that affects frame rate.
Z17
http://img260.imageshack.us/img260/848/89651896.pngI guess the host was Z16. OOS SET WHL can happen if a guest or host is Z16 and someone uses the XF GTR.
Heiko1
10th October 2009, 19:02
does now 0.6A or 0.5Z18 will be tommorow out?
sry for that dumb question xD
Regards Heiko1
ATHome
10th October 2009, 19:03
does now 0.6A or 0.5Z18 will be tommorow out?
sry for that dumb question xD
Regards Heiko1
Do you even care to read the post above?
Heiko1
10th October 2009, 19:04
yep xD
ok Z18 ^^
sry
JO53PHS
10th October 2009, 19:14
I thought i'd report a bug I found today when trying to take a good screenshot for this week's Photomode competition.
The Shift-U camera rolls (flickers) by itself when you begin to adjust camera roll. The actual degrees of roll do not change, but the camera flickers between degrees of roll in a small range (left to right and back)
I managed to reproduce it in the following way:
1) Start LFS
2) Load any combo
3) Shift-U at session start
4) Adjust camera roll
My screen resolution is 1280*800, if it makes any difference.
Flame CZE
10th October 2009, 19:16
I thought i'd report a bug I found today when trying to take a good screenshot for this week's Photomode competition.
The Shift-U camera rolls (flickers) by itself in full screen when you begin to adjust camera roll. The actual degrees of roll do not change, but the camera flickers between degrees of roll in a small range
I managed to reproduce it in the following way:
1) Start LFS (windowed)
2) Load any combo
3) Shift-U at session start
4) Switch to full screen with Shift-F4
5) Adjust camera rollThat was already reported somewhere in this thread.
Takumi_lfs
10th October 2009, 19:17
I thought i'd report a bug I found today when trying to take a good screenshot for this week's Photomode competition.
The Shift-U camera rolls (flickers) by itself when you begin to adjust camera roll. The actual degrees of roll do not change, but the camera flickers between degrees of roll in a small range
I managed to reproduce it in the following way:
1) Start LFS
2) Load any combo
3) Shift-U at session start
4) Adjust camera roll
My screen resolution is 1280*800, if it makes any difference.
Beaten by flame :S
Dude, you live under a rock. Didn't you even read those other posts? This has been reported like millions of times.
JO53PHS
10th October 2009, 19:18
Oh sorry. Failed.
http://aarvidi.files.wordpress.com/2008/06/dunce-cap-1.gif
Just ignore me :X
JasonJ
10th October 2009, 23:14
[snip]
also want to be able to set my preferred buttons for it (for on
keyboard,joystick,wheel,game-pad) also the hazard lights and blinkers able to set my preferred buttons.
You can assign wheel buttons to bind commands for example:
Bind Ctrl+F1 /press 3
Bind Ctrl+F2 /press 7
Bind Ctrl+F3 /press 8
Bind Ctrl+F4 /press 9
Bind Ctrl+F5 /press 0
Also here >>> Advanced Script control (http://en.lfsmanual.net/wiki/Script_Guide#Indicator_Control)
aroX123
10th October 2009, 23:44
Just in case anyone is waiting, the patch will not be out today. Progress is good but it's just not ready yet. Tomorrow I hope. :)
Cant wait X days for next test/full patch :D
Scawen
11th October 2009, 00:05
...also want to be able to set my preferred buttons for it (for on keyboard,joystick,wheel,game-pad) also the hazard lights and blinkers able to set my preferred buttons.In Options... Controls screen, click on CTRL + or ALT + where you can enter some text to a CTRL + Fkey or ALT + Fkey.
Then you can assign this function to a wheel button as well.
The text you need is something like :
/press 8
or
/press 9
These commands do the same thing as actually pressing the key. It may sound a bit complicated but if you have a look you'll see how it works.
hda
11th October 2009, 00:09
Just in case anyone is waiting, the patch will not be out today. Progress is good but it's just not ready yet. Tomorrow I hope. :)
I was hoping it would be out when I got home but it's no big deal, I know what's like to code without sleeping :)
J03130
11th October 2009, 00:49
Just in case anyone is waiting, the patch will not be out today. Progress is good but it's just not ready yet. Tomorrow I hope.
Awwww!! First time i been dissapointed by anything to do with lfs :(:( oh well fingers crossed for tommorow or today if you want to be a smartass lmao! thanks Scawen much appreciated!. :thumb:
aroX123
11th October 2009, 00:51
I can see you've been working hard scawen, lots of updates people doesn't notice, you've done a great job :)
Working your ass of day and nigth for people who does nothing but complain :P
Takumi_lfs
11th October 2009, 00:55
I can see you've been working hard scawen, lots of updates people doesn't notice, you've done a great job :)
Working your ass of day and nigth for people who does nothing but complain :P
Nice cheering up, but do it in a other thread or something Arox. I'm trying to keep up with the bugs. Reproduce them on my system etc.
E: Your not helping scawen at all, if you want to help them, track some bugs.
aroX123
11th October 2009, 01:44
E: Your not helping scawen at all, if you want to help them, track some bugs.
Not related bug http://www.lfsforum.net/showthread.php?p=1281436#post1281436
But it is hard to find bugs because he did such a good job :razz:
Fire_optikz001
11th October 2009, 02:56
lfs crashes when ever 2 people crash :| or 1 person hits a barrier or something like that its crashed like 5 times today
CUPRAMAN
11th October 2009, 03:57
Awwww!! First time i been dissapointed by anything to do with lfs :(:( oh well fingers crossed for tommorow or today if you want to be a smartass lmao! thanks Scawen much appreciated!. :thumb:
If you read the F*** thread you see that many have probs with that. So all we try to help Scawen with bugs & crashes of the LFS. I think is better to post a bug/crash than to say "if you want to be a smartass":thumb:Help has results.......:tilt:
P.S.:If you have probs or you are disappoint, use Z15 like me and no probs.....Exept of patch probs!!!
Make your life easy
J03130
11th October 2009, 05:48
If you read the F*** thread you see that many have probs with that. So all we try to help Scawen with bugs & crashes of the LFS. I think is better to post a bug/crash than to say "if you want to be a smartass":thumb:Help has results.......:tilt:
P.S.:If you have probs or you are disappoint, use Z15 like me and no probs.....Exept of patch probs!!!
Make your life easy
i've already done my share of bug finding sweetheart.
Scawen
11th October 2009, 10:35
New test with fixes, updates and improved multiple monitor support :
http://www.lfsforum.net/showthread.php?t=62209
Thank you for the testing! :)
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