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View Full Version : Test Patch Z16 (online compatible)


Scawen
2nd October 2009, 20:32
WARNING : THIS IS A TEST

NOTE : THIS DOES NOT CONTAIN NEW PHYSICS / VW SCIROCCO / ROCKINGHAM

Hello Racers, here is a new Test Patch : Z16.

It is online compatible with version Z.
You can view hotlap replays made in version Z.

ABS brakes have been added to 5 cars (as a setup option) so for now you cannot upload hotlaps made in Z16.

Please keep a backup of your LFS.exe from version Z so you can go back to Z if there are any problems.

Changes in TEST PATCH Z16 :

Improved multiple monitor and curved screen support :

The number of left and right screens can be manually entered in the
View Options screen.

If you specify more than one screen, multiple views are rendered in
different directions. This allows much wider fields of view.

2 screens - maximum FOV 180 degrees
3 screens - maximum FOV 270 degrees
4 or more screens - maximum FOV 360 degrees

As before, there are two separate sets of settings. Wide mode
becomes active when the screen width is 3 or more times the height.
Normal mode and wide mode have all the same settings, but normal
mode defaults to 1 screen, while wide mode defaults to 3 screens.

The old single projection 3 three screen mode can be reproduced by
setting the number of left and right screens to zero.

A curved screen can be supported by setting the number of left and
right screens to the maximum of 5 each. This 11 screen setup is
an approximate cylindrical projection, ideal for curved screens.

Various other setups can now be properly supported, for example :

- A 5 screen setup with each screen at 45 degrees - total FOV 225
- A 3 projector setup with each screen at 90 degrees - total 270

Other new settings :

Bezel compensation - allows for the gap between monitors
Screen widths - for centre and side screens with a different width

Note :

External views (TV, helicopter and SHIFT+U mode) are always drawn as
a single render and confined to the same area as the 2D interface.

Other changes to view system :

Two button look (left + right) is now double the one button look and
this allows up to 180 degrees look (like old versions of LFS).

Rear look (instant 180 degree view from centre of car) is now the
same on all cars (no longer shows a virtual mirror) but is disallowed
if the host activates forced cockpit view.

Cockpit view Z-buffering has improved so you should not usually see
missing parts of your seat or the car body when looking around.

Other updates :

Click car arrow on small map to view that car
Included Slovenian translation of training lessons
New key : SHIFT+O to enter options from SHIFT+U mode
Pit speed limit is now shown below the pit direction arrow
Misc option "Shadow generation" replaces Z15 test shadows key
Headlights and tail lights can now be switched on by pressing '3'
V / TAB / P / HOME / F1 / F2 / F3 / F / SHIFT+M / N work in options
Virtual dash uses symbols (soon to be implemented on real dashboards)

Fixes :

FIX : Pit lane arrow is now only shown in driving views
FIX : Pit lane arrow was shown even when car was going the right way
FIX : Autocross editor buttons were wrongly scaled with the interface
FIX : Physics objects & smoke can now be seen through your windscreen
FIX : Selected object in editor vanished behind anything transparent
FIX : Turn signals were switched off if car received any damage
FIX : Crash in game setup screen after removing a player

Changes in TEST PATCH Z15 :

FIX : Pit exit indicator was a square in double byte languages
FIX : Rim / tyre polygon alignment was wrong (left wheels FXO / UF1)
FIX : Pitlane exit direction arrows did not work in training lessons
FIX : MPR buffer overflow vulnerability (reported by muhaa - thanks)
FIX : Could cross finish line without passing all route checkers
FIX : Skin names containing a '.' could not be loaded in LFS
FIX : Colour extended into skin download progress indicator
FIX : F12 tyre display for remote car could go off screen
FIX : MRT5 gear indicator and fuel gauge are now visible
FIX : Short cuts were possible in slalom course training
FIX : Autocross route checkers only worked for one lap

TEST key added for Wine users. The new shadows are known to go
wrong when LFS is run using Wine on a Linux computer. Press SHIFT+K
to try out a test version to see if it makes any difference.
On Windows computers, the test version is slightly slower.

KNOWN ISSUES :

LX4 number plate goes through spare tyre

Changes in TEST PATCH Z13 :

New message from host replaces "Did not receive guest info"
Progress indicator for skin downloads while joining a host
Improved order of sort by version number in List of Hosts
Unlock screen clear button to remove name and password
Direction to turn is shown when leaving pit garage
Blue and yellow flags removed from cruise mode
Removed Español Latino translation

FIX : LFS could crash when many cars were in view (e.g. during MPR)
FIX : Vista 64 power save switched off monitor in full screen mode
FIX : No response in List of Hosts after failing to join a host
FIX : Lightmap (lighting on cars) was positioned inaccurately
FIX : Follower view angle setting changed when LFS restarted
FIX : Closing X connects (message in List of Hosts screen)
FIX : Shine on wheels flickered while editing wheel colour
FIX : ABS now works in reverse

Changes from Z to Z10 :

Updated wheels on Formula BMW
Implemented ABS brakes in XRG / RB4 / FXO / XRT / FZ5
Improved wheel drawing system including rotating brake discs
Improved shadows - sharper and ambient shadow effect now included
InSim : New packets to start / search replays and take screenshots
InSim : Traction Control and ABS are now reported in IS_NPL packet
FIX : Mouse steering was stuck on full lock after minimising window
FIX : Player name was wrong in entry screen on entry or after replay
FIX : Added checks to prevent guests joining with no user name or ID
FIX : OOS starting race after joining autocross host in entry screen


DOWNLOADS :

PATCH Z to Z16 (Version Z must already be installed) :
www.liveforspeed.net/file_lfs.php?name=LFS_PATCH_Z_TO_Z16.exe (2.2 MB)

DEDICATED HOST Z16 (non-graphical version for hosting only) :
www.liveforspeed.net/file_lfs.php?name=LFS_S2_DEDI_Z16.zip (1.6 MB)

morpha
2nd October 2009, 20:34
Nice, seems we can expect great support for Eyefinity and the likes :nod:

Jimmy_Lemon
2nd October 2009, 20:39
loving the monitor support :)

nesrulz
2nd October 2009, 20:45
Headlights and tail lights can now be switched on by pressing '3'

Nice. :) :thumb:

PoVo
2nd October 2009, 20:46
Thank you! :nod:

morpha
2nd October 2009, 20:47
Just tried 3 screens, works just great! Will try 4 in a bit.
Good job Scawen!

shiny_red_cobra
2nd October 2009, 20:47
Headlights and taillights? Now this I gotta try!

baSh0r
2nd October 2009, 20:47
movement!


Headlights and tail lights can now be switched on by pressing '3'
THANKYOU!

breadfan
2nd October 2009, 20:53
As always, my 24 pounds says "Thank you for a great game and support" :)

DeadWolfBones
2nd October 2009, 20:53
Thanks so much for the click-on-minimap-to-go-to-car thing. Now can we get a sortable connection list? :nod:

J@tko
2nd October 2009, 20:53
FIX : Turn signals were switched off if car received any damage

Hurrah! :thumb:

VoiD
2nd October 2009, 20:59
FIX : Physics objects & smoke can now be seen through your windscreen

Aahhh, finally! Thx alot... :thumb:

gatebil94
2nd October 2009, 21:00
getting : JOOS SET WHL when trying to connect to a server :S

N I K I
2nd October 2009, 21:00
and yes finally the lights, number three just becomes even more epic now, not just it's used in My3id, now it's used to turn your lights on too :D

Scawen
2nd October 2009, 21:05
getting : JOOS SET WHL when trying to connect to a server :SI did join some hosts to make sure it was ok, so hopefully this is not a common problem.

J@tko
2nd October 2009, 21:05
@ Scawen - I assume having custom rear lights means that the tail lights don't come on? Or is this a bug? :) Front ones come on fine. [as they did before, obviously]

EDIT: Ignore that, works now... O.o

dawesdust_12
2nd October 2009, 21:07
NOW WE CAN DO NIGHT RACES!

Scawen, Some people might critisize you for these updates being small and useless, but they're some good stuff, especially the dual monitor support and the fixes to Z-Buffering/Alpha Blending.

Thanks!

J@tko
2nd October 2009, 21:11
From my above post:



See replay, watch [NDR] Wilko from the start. Dash says lights on, fronts come on fine, but rears don't come on until the end of lap 1??
My FPS is truly shocking. Normally I'd get 60fps with a fairly full grid, and I'm still getting that, but it goes down to about 10 for several seconds every so often

System:
Vista Home Premium
4GB RAM
Nvidea 9500M
Intel Core Duo 2.0GHz
Almost everything on max.

EDIT: Forgot replay! :P

shiny_red_cobra
2nd October 2009, 21:11
Well the headlights don't actually light up the road yet...

But I have one comment about the headlights...when I turn on my car's headlights (same headlight configuration as the XFG) the corner lights also turn on (the yellow ones), and they blink when a turn signal is activated, but are on whenever the headlights are on. Is it possible to have the same behaviour in the XFG? I think it would look nicer too.

Wilko868
2nd October 2009, 21:11
I am having a MAJOR fps hit with this. Usually running 100fps without fail, and i'm down to 25/20fps on a race start. Running Vista, Quad Core, 4GB RAM, so not a bad system really :shrug:

nesrulz
2nd October 2009, 21:12
Other changes to view system :

Two button look (left + right) is now double the one button look and
this allows up to 180 degrees look (like old versions of LFS).

Rear look (instant 180 degree view from centre of car) is now the
same on all cars (no longer shows a virtual mirror) but is disallowed
if the host activates forced cockpit view.

Cockpit view Z-buffering has improved so you should not usually see
missing parts of your seat or the car body when looking around.

Great. :thumbsup:

Luke.S
2nd October 2009, 21:13
i'm having the same problem.

› WS.C • Luke : JOOS - SET WHL

i will try a fresh lfs install

morpha
2nd October 2009, 21:17
I am having a MAJOR fps hit with this. Usually running 100fps without fail, and i'm down to 25/20fps on a race start. Running Vista, Quad Core, 4GB RAM, so not a bad system really :shrug:

Make sure you disable any left and right screens in Options -> View as having those enabled will cause LFS to render <number of screens> frames even if only 1 screen exists.

hp999
2nd October 2009, 21:20
Hehee good that new patch came out.:)

son-of-satan
2nd October 2009, 21:21
i'm having the same problem.

› WS.C • Luke : JOOS - SET WHL

i will try a fresh lfs install


Same here :S Same error aswell..

Will try to find my other LFS install somewhere :P

mat6681
2nd October 2009, 21:21
› WS.C • ²his : JOOS - SET WHL
Then Reconnect =
› WS.C • ²his : JOOS - SET WHL
Then reconnect =
› WS.C • ²his : JOOS - SET WHL
You know what?
then
› WS.C • ²his : JOOS - SET WHL
and again, and again, annnnnnd AGAIN!

Dossent work Online

Scawen
2nd October 2009, 21:23
i'm having the same problem.

› WS.C • Luke : JOOS - SET WHL

i will try a fresh lfs install

Same here :S Same error aswell..What are the allowed cars on the server you are trying to join? If there is a problem with some cars we'll need to know about it.

And also please check that you can use Z15 exe to join successfully.

Krammeh
2nd October 2009, 21:23
Turn lights on pressing three
Drive
Brake
Rear lights turn off, after stopping braking, front lights stay on

Scawen
2nd October 2009, 21:25
I am having a MAJOR fps hit with this. Usually running 100fps without fail, and i'm down to 25/20fps on a race start. Running Vista, Quad Core, 4GB RAM, so not a bad system really :shrug:Are you using a single screen or 3 screen setup?

Single screen frame rate should not be affected, except that the FOV setting goes to default.

Also it is really worth comparing with Z15. I'd suggest saving a MPR where you get a bad frame rate, then watch that MPR in Z16 and Z15 to compare the frame rates in exactly the same situation (probably paused).

Then if there is a significant difference, please post the MPR so I can do the same test.

Scawen
2nd October 2009, 21:29
Turn lights on pressing three
Drive
Brake
Rear lights turn off, after stopping braking, front lights stay on
We really need to know which car you are using, so we can try to reproduce the bug.

Luke.S
2nd October 2009, 21:29
it's working now Scawen.

must have just been LFS being stupid. Oh and incase it happens again it was all cars except the FOX, FBM, F08 and BF1

Senninha25
2nd October 2009, 21:30
Thank you for the updates Scawen :thumb:

One question: does the game support frequencies over 60Hz with 1440x900 resolution?

Thanks in advance.

CasseBent
2nd October 2009, 21:31
I can't seem to get the multiple monitor thing to work. Nothing happens apart from the view not being centered. Is it impossible with 2 screens attached to the same gfx card or am I doing something wrong?

edit: also noticed the TC icon has changed, but that might just be me, not keeping up :)

Scawen
2nd October 2009, 21:32
Thank you for the updates Scawen :thumb:

One question: does the game support frequencies over 60Hz with 1440x900 resolution?

Thanks in advance.LFS has no special refresh rate restrictions. It should support all modes that Direct3D says it can support. LFS just gets a list of available modes from D3D at startup and all these are displayed in the Screen Options.

Scawen
2nd October 2009, 21:35
I can't seem to get the multiple monitor thing to work. Nothing happens apart from the view not being centered. Is it impossible with 2 screens attached to the same gfx card or am I doing something wrong?You need to make sure that you can see the full screen resolution available in the Screen Options.

For example if your monitors were both 1024x768 then you must make sure that you can see a mode "2048x768" in Screen Options.

If you can't see it then you must exit LFS and run your graphics card software and there may be settings in there that need to be switched on.

After that, when LFS does run full screen using both screens, you can then set 0 screens on one side and 1 on the other.

J@tko
2nd October 2009, 21:38
Found the source of my lags - McAfee is doing a scan.

Just saved a replay where the FPS lagged, played fine in Z, then played it again in Z16 and was fine :)

Luke.S
2nd October 2009, 21:38
what would happen if i ran lfs using one 1920x1200 24" screen and one 1280×768 17" screen?

aroX123
2nd October 2009, 21:39
Only thing i gotta say is: :thumbsup:

CasseBent
2nd October 2009, 21:39
I need to enable horizontal span I assume, I'll try that, thanks :)

edit. ok, that wont be an option, but I'll fiddle a bit and hope for the best. My monitors are uneven too, a 24" and a 19"

Scawen
2nd October 2009, 21:40
what would happen if i ran lfs using one 1920x1200 24" screen and one 1280×768 17" screen?That's fine if you can select a full screen resolution in Screen Options that includes both screens (may need to set something in your graphics card software).

Then in LFS, after you have selected that mode in Screen Options, go to View Options and set "Screen widths" to "unequal" and enter the main and side screen widths, so it knows where to divide the view. Of course you need to set 1 left screen and 0 right screens (or 1 right and 0 left).

The Very End
2nd October 2009, 21:43
Seems to have a big FPS drop. Made sure it's only 1 center screen, as the right and left ones stand on "0" as deffault.

Nvidia Gforce 8800GTX
2GB DDR2 Ram 1333 HZ (aprox, don't remember)
Some.. uhm Npro (?) main card I think
Intel Dual Core 6850E
Windows XP

The FPS is halfed since Z15 for me.

Bose321
2nd October 2009, 21:44
Did I do something wrong in the options or what? Notice the black bars on sides. This is only while NOT driving. Sorry if you said this somewhere. I just noticed this is only in windowed mode. Not in full screen.

Luke.S
2nd October 2009, 21:44
That's fine if you can select a full screen resolution in Screen Options that includes both screens (may need to set something in your graphics card software).

Then in LFS, after you have selected that mode in Screen Options, go to View Options and set "Screen widths" to "unequal" and enter the main and side screen widths, so it knows where to divide the view. Of course you need to set 1 left screen and 0 right screens (or 1 right and 0 left).

Cheers I'd try it if the dam screen didn't keep freezing my pc :razz:

I don't think my Benq monitor likes the little acer one :D

Oh yeah and I have also lost about 50fps. Good job it was at about 150fps :razz:

aroX123
2nd October 2009, 21:46
One thing, whats this?
Are they using somekind of mod? Problably not, but what caused this?

IlGuercio
2nd October 2009, 21:47
No problems for me so far.Did a quick test to check the new things(apart from multi-screen)and all seemed pretty stable and bugless.
Well done Scawen,looking forward to the big one:razz:

Krammeh
2nd October 2009, 21:48
It was in the LX6, on the AS6R track in practice mode - while online. Seems to be intermittant!

Using a gamepad, with no 'profiler' installed, and nothing else running that interperates or adds button/key presses.

Scawen
2nd October 2009, 21:50
Did I do something wrong in the options or what? Notice the black bars on sides. This is only while NOT driving. Sorry if you said this somewhere. I just noticed this is only in windowed mode. Not in full screen.The external views are confined to the same area as the interface.

When a single screen exceeds 16:9 the interface and external views are confined to 16:9 aspect ratio.

This is primarily for the replay cameras which are designed for a TV shaped view and there were some other issues so I decided to restrict those views to 16:9 like a real TV. Or when multiple screens are used, the external views are confined to the centre screen.

You can see what it is like with multiple screens by making a very wide and low LFS window.

GuRu_PL
2nd October 2009, 21:57
Thank You Scawen, LFS on 2 screens looks awesome! i have been waiting for this :thumb:

Bose321
2nd October 2009, 22:01
The external views are confined to the same area as the interface.

When a single screen exceeds 16:9 the interface and external views are confined to 16:9 aspect ratio.

This is primarily for the replay cameras which are designed for a TV shaped view and there were some other issues so I decided to restrict those views to 16:9 like a real TV. Or when multiple screens are used, the external views are confined to the centre screen.

You can see what it is like with multiple screens by making a very wide and low LFS window.
Oh, I see, really cool. I wish I had room for several screens. Thanks for clearing up my question.

If I understand correctly, the cars will also have those nice virtual dashboard lights inside the cockpit instead of the 'dots'?

I like the option when you press '3' the lights go on. Especially on the FXO, since brake and light is separated. Could you tell if in the future LFS also have that when you have the lights turned on, you will see it on the road, same for rear lights (like in GTAIV)? Or won't you share that information with me?

AndroidXP
2nd October 2009, 22:03
Driving with 360° view is freaky :rolleyes2

Velociround
2nd October 2009, 22:07
Car: XRT
When ABS kicks in, I can see it on the tires (F9 - they get orange) and I can feel it on the virtual wheel since it shakes and so on (I drive with mouse by the way), but it doesn't show up on the dash board anymore (nor in the HUD), as they used to in older patches.
I don't know if it's a bug or if it was supposed to be like that, I think it's fine as it is now, even though it made me think I had ABS off for a while.

The new HUD is simply amazing - I can't wait (I mean, I can, but I'm excited) to see them implemented on the car dash boards.

Being able to open the options (Shift + O) while in Shift + U is really great - I always wanted to do that.

I love that it's not possible to turn on and off the headlights and taillights: thanks!

I couldn't find the pit speed limits on the HUD... it seems as it doesn't show up unless the arrow shows up as well, I'm going to try that in a few moments.

And now rallycross is fun again, since I can see the smoke through the windscreen and it really feels alive! Thanks a lot.

By the way, there's absolutely no FPS change for me, I have exactly the same fps as before (at least I didn't notice any fps changes since I use fps limiter on 90fps), and shadow rendering method doesn't change fps at all for me as well.
Q9550 2.83GHz, 3GB RAM DDR2 800MHz, 9800GT 512MB

(all tests were made on XRT and Kyoto, plus a bit of rallycross, I didn't have time to play around on other tracks etc)

AndroidXP
2nd October 2009, 22:08
Could you tell if in the future LFS also have that when you have the lights turned on, you will see it on the roadIt would require a pretty big graphics engine overhaul to allow for dynamic lights that look anything near as good as the ones in newer games. Unless we ever get night racing, which would make such a change necessary, don't even dream on that getting implemented. It is nothing more than eyecandy (in a racing simulation!) that would require a significant amount of work for 'nothing'.

Senninha25
2nd October 2009, 22:15
@Scawen: So it just depended on what my monitor could support? Now it kind of looked like I made a noobish question looking at it now. :x

Even with these small changes, the game has become much more visually reslistic. Great work :thumb:

btw, for those using FlipCams, you might already know it's not working...

Feffe85
2nd October 2009, 22:16
Dunno if its a new or old issue, but found a shadow bug (first time i see a shadow bug.. EVER..) attached a img..

Flame CZE
2nd October 2009, 22:23
Great improvements Scawen, good job, very useful!

You should add the 3 key to the list of reserved keys :)

geeman1
2nd October 2009, 22:27
Found a small bug. When you have more than 1 side screens you can't change the bezel width, but the if you set it before (with 1 side screen) the setting still applies.

MijnWraak
2nd October 2009, 22:31
Dunno if its a new or old issue, but found a shadow bug (first time i see a shadow bug.. EVER..) attached a img..
hey that's me! I think that's been so for awhile, I remember seeing shadows on the wall when someone spawns in pit garage next to me. Depends on the time of day/track

bug reports: everything smooth in game. After install of patch, I went into multiplayer, went into windowed mode by default, I went back to main menu to change that, and LFS crashed. No crashes after changing the setting, though. (windows 7 64-bit)

NotAnIllusion
2nd October 2009, 22:40
Don't have multiple monitors to play around with, so I didn't try those.

Other changes to view system :

Two button look (left + right) is now double the one button look and
this allows up to 180 degrees look (like old versions of LFS). - works

Rear look (instant 180 degree view from centre of car) is now the
same on all cars (no longer shows a virtual mirror) but is disallowed
if the host activates forced cockpit view. - works

Cockpit view Z-buffering has improved so you should not usually see
missing parts of your seat or the car body when looking around. - works

Other updates :

Click car arrow on small map to view that car - works
Included Slovenian translation of training lessons - untested
New key : SHIFT+O to enter options from SHIFT+U mode - works
Pit speed limit is now shown below the pit direction arrow - works
Misc option "Shadow generation" replaces Z15 test shadows key - works
Headlights and tail lights can now be switched on by pressing '3' - works
V / TAB / P / HOME / F1 / F2 / F3 / F / SHIFT+M / N work in options - works
Virtual dash uses symbols (soon to be implemented on real dashboards) - works

Fixes :

FIX : Pit lane arrow is now only shown in driving views - works
FIX : Pit lane arrow was shown even when car was going the right way - works
FIX : Autocross editor buttons were wrongly scaled with the interface - works
FIX : Physics objects & smoke can now be seen through your windscreen - works
FIX : Selected object in editor vanished behind anything transparent - works
FIX : Turn signals were switched off if car received any damage - works
FIX : Crash in game setup screen after removing a player - never had that

The only issue I encountered was the chat text not aligning consistently. Using shift-f4 to go from full-screen to windowed at any resolution causes the text to not be completely aligned to the left. If Z16 is started in windowed mode and is not put into full-screen, the text is aligned all the way to the left.

Luke.S
2nd October 2009, 22:40
there doesn't happen to be more smoke does there?

wheel4hummer
2nd October 2009, 22:46
Shouldn't the side markers be illuminated when the headlights are on?

Flame CZE
2nd October 2009, 22:49
Shouldn't the side markers be illuminated when the headlights are on?
What do you mean by a side marker? A turn indicators? Then no, they shouldn't, why?

JO53PHS
2nd October 2009, 22:50
Shouldn't the side markers be illuminated when the headlights are on?

You mean the indicators? I don't know if cars sold in the USA have the indicators illuminate when the lights are on, but it certainly isn't the case here :shrug:

Are the indicators lit up too so that there is less chance of Americans crashing into each other or smn?

ussbeethoven
2nd October 2009, 22:53
I think he meant sidemarker lights, which are required on cars sold in the US. They aren't that common in Europe.

BOSCHO
2nd October 2009, 22:53
great update :thumb:

Falcon140
2nd October 2009, 22:58
Lookin' good Scavier. :smileypul

DarkKostas
2nd October 2009, 23:01
When you open the lights and then hit the headlight button(g default) there is no difference...

Road is not lighting up when lights are on.

Suggestion: I hope you will add Night weather xD

Everything else works fine. Lights are perfect! Keep up the good job.

Timdpr
2nd October 2009, 23:02
Other updates :

Click car arrow on small map to view that car


Thank you so much! :lovies3d:

hp999
2nd October 2009, 23:13
Picture speaks for itself I think.:) I'll install Z15 again,that should fix it.

http://i34.tinypic.com/25tuhya.jpg

Furiously-Fast
2nd October 2009, 23:17
As Hp posted above, I also had that bug. I tried connecting in Z15 and it worked on the first try. :thumbsup:

And just so you know, I don't play RS. :D

JDMKING20
2nd October 2009, 23:18
i have a 40" monitor and im having an issues i didnt have on Z15 and i have no idea how to fix it.. there is a black bar completely around the screen i run windowed mode for msg reasons from msn etc.

ponczak
2nd October 2009, 23:21
Force Feedback is more smooth now. THIS IS the best part of update :thumb::nod:

Flame CZE
2nd October 2009, 23:23
Force Feedback is more smooth now. THIS IS the best part of update :thumb::nod:
I feel no difference at all. Plus there's no notice about it.

Scawen
2nd October 2009, 23:26
i have a 40" monitor and im having an issues i didnt have on Z15 and i have no idea how to fix it.. there is a black bar completely around the came screen i run windowed mode for msg reasons from msn etc.The top and bottom black bars are because you have "Wide screen effect" switched on (in Screen Options).

The side black bars are only in external views, explained a bit more here :
http://www.lfsforum.net/showthread.php?p=1275576#post1275576

Fire_optikz001
2nd October 2009, 23:27
...
Road is not lighting up when lights are on.

Suggestion: I hope you will add night weather xd...

+1

gotspeed
2nd October 2009, 23:31
my 2 monitor setup isn't working right....

i tell it 1 to the right and the screen sizes and full screen it just stays on the main monitor.

Scawen
2nd October 2009, 23:33
my 2 monitor setup isn't working right....

i tell it 1 to the right and the screen sizes and full screen it just stays on the main monitor.Interface and external views should only appear on the main monitor.

Driving views should show another image on the side monitor.

LFSn00b
2nd October 2009, 23:37
This z16 patch is great, working really fine here.


Only thing that bugs me is that when you drive on multiplayer, the other racers' brakelights will light up after he has braked atleast once(then working just fine. And yes, the other racer DID have Z16.)

MijnWraak
2nd October 2009, 23:38
FPS problem: when turn button mode changed to classic style (2 buttons = 180 degrees) I get half of the max FPS when looking behind me, 30fps. I get constant 60 fps everywhere else with front/side view, only effects looking behind me. (phenom II x2 550 @ 3.8ghz, 4870 512, 1920x1080)

edit: it's a general FPS problem. Turned off vsync and it's only at about 60 most of the time. the 30 fps instance was looking behind while spectating someone, view had many barriers. I got much better FPS with z15.

Bluebird B B
2nd October 2009, 23:45
When turning on lights, do you loose about 200watts of engine power? Or is it not yet programmed? :D

Patch test z16, as usual no problems whatsover.

wheel4hummer
2nd October 2009, 23:51
I think he meant sidemarker lights, which are required on cars sold in the US. They aren't that common in Europe.

Yes, I meant these:

PLAYAPIMP
2nd October 2009, 23:55
FIX : Physics objects & smoke can now be seen through your windscreen



By that do you mean I can see the smoke when I am drifting through the window? Cuz I can't.

Woyta
2nd October 2009, 23:55
Thanks for update.
But Taillights are not working like on real car.
Is it for compatibility with "standart" Z version?

NotAnIllusion
2nd October 2009, 23:59
nvm, i failed.

Deutschland2007
2nd October 2009, 23:59
Thanks for update.
But Taillights are not working like on real car.
Is it for compatibility with "standart" Z version?

(http://www.lfsforum.net/showthread.php?p=1275660#post1275660)Test Patch Z16 (online compatible)

NotAnIllusion
3rd October 2009, 00:01
I think he means taillight compatibility.

Bluebird B B
3rd October 2009, 00:02
FPS problem: when turn button mode changed to classic style (2 buttons = 180 degrees) I get half of the max FPS when looking behind me, 30fps. I get constant 60 fps everywhere else with front/side view, only effects looking behind me. (phenom II x2 550 @ 3.8ghz, 4870 512, 1920x1080)

edit: it's a general FPS problem. Turned off vsync and it's only at about 60 most of the time. the 30 fps instance was looking behind while spectating someone, view had many barriers. I got much better FPS with z15.

Your frame rate is rather low for the given hardware, are you sure your graphics card settings isn't forcing v sync? 60fps is too low what you are getting out of your hardware.


However, the weird framerate drop using "classic 180 degrees lookback", i could reproduce the weird frame rate drop. I get from 300+ to 220-230fps as soon as i look backwards. passing of other cars seems not to make any difference. After about 1 second fps climbs back to 300+ Also just switching left/right seems sometimes to have a similar effect.

For me, this is not a problem but somebody using a 4630 card instead of a 4890 might have frame-rate issues because of this :shrug:

Woyta
3rd October 2009, 00:06
I know that is Z16 online compatible.
I am asking about funkction of taillights.
If it is working this way only for compatibility or for some other purpose?

(I know. My english is bad.)

BTW: LX4 plate:
http://img203.imageshack.us/img203/6769/z16.th.jpg (http://img203.imageshack.us/i/z16.jpg/)

morpha
3rd October 2009, 00:12
BTW: LX4 plate:

It's a known issue, fixing it would break online compatibility. Fairly sure it'll be fixed with the next major patch.

Regarding the look-back FPS drop: I could not reproduce this. My framerate is the same as with Shift+U looking in the same direction, there is nothing wrong with how the button look is implemented.

gotspeed
3rd October 2009, 00:14
Interface and external views should only appear on the main monitor.

Driving views should show another image on the side monitor.

its not. its only showing the 2 views on the one monitor. i have a gtx 295 and there is no option on nvida to span 2 displays like my old ati card did years ago.

one pic you can see my 2 displays 24inch 1920x1200 and a 19inch 1280x1024. both dvi. with windows 7 on a o/c i7 920 at 3.2 ghz

Matrixi
3rd October 2009, 00:20
Other changes to view system :

Two button look (left + right) is now double the one button look and
this allows up to 180 degrees look (like old versions of LFS).
Does this mean TrackIR users can look around to sides more than 90 degrees again? That was very annoying when it got changed from the "old" LFS. I'm too lazybutt to dig up my dusty TIR and install the drivers to try it for this feature alone. :shy:

Woyta
3rd October 2009, 00:22
It's a known issue, fixing it would break online compatibility. Fairly sure it'll be fixed with the next major patch.


I don think so. :)
There is lot of racers which are using online compatible custom models.
And "standart" Z have not this problem.

CasseBent
3rd October 2009, 00:24
Are you sure? My nvidia control panel has an option to span

morpha
3rd October 2009, 00:26
Does this mean TrackIR users can look around to sides more than 90 degrees again? That was very annoying when it got changed from the "old" LFS. I'm too lazybutt to dig up my dusty TIR and install the drivers to try it for this feature alone. :shy:

Yes, theoretically this allows 360° Z-rotation, Y is still limited to 90° and X to 180° though.

its not. its only showing the 2 views on the one monitor. i have a gtx 295 and there is no option on nvida to span 2 displays like my old ati card did years ago.

one pic you can see my 2 displays 24inch 1920x1200 and a 19inch 1280x1024. both dvi. with windows 7 on a o/c i7 920 at 3.2 ghz
Are you sure? My nvidia control panel has an option to span
Sadly my CCC lacks this option as well, never had it on Win7RC.
I can only use multiple screens in windowed mode, resulting in a massive fps hit due to the way Aero works.
That and the option to use any resolution on any screen and pan as necessary on that screen are something I miss to the point where I'd consider switching to nVidia after years of ATIsm.

geeman1
3rd October 2009, 00:28
its not. its only showing the 2 views on the one monitor. i have a gtx 295 and there is no option on nvida to span 2 displays like my old ati card did years ago.You need to still have Windows see one large monitor like before to use LFS on multiple monitors. Like using the span option from the drivers, unfortunently afaik span does not work if the displays have different resolutions like in your case.

Widdowmaker
3rd October 2009, 00:28
I am having a few issues, that I thought I might raise.

I personally dont like the new 3 screen setup. Just to add I am running windows 7 and a THTG.

Now with the 3 monitor view, both the left and the right screens seem to angle away, and the perspective is very wrong in my eyes, to the point of after 1 hours off line testing I now feel sea sick. I have changed back to running 1 monitor (ie the old view) and it feels so much better.

I have noticed a 30% frame drop running the new set up. dropping from a consistant 80 frames to 50 - 55.

Lastly - I have run a few test with the new setup , seeing if I change the view point around, FOV and Bezel to see if I can sort out the issue (ie make it feel better for my self - to try and persevere and see if I can get used to it), and have now found the following.

I have changed back to the single center monitor view (the old setup but still suing 3 monitors) and when I tab from car to car, I have various different views, when changing from car to car. As though each car I have viewed from - now has individual settings. Really strange. its as though each AI that was running now has its own view settings. Should this be the case?


Q - How can I change the colour of the sky messages - as white text on a cloudy sky is difficult to see sometimes. in terms of the sector interval times.

Bob Smith
3rd October 2009, 00:28
gotspeed, if you couldn't get LFS to display over both screen in patch Z or before, V16 changes nothing here. If you could get it to display, it will now display in a nicer manner. If you can't span, then you'll probably need SoftTH.

Widdowmaker - the old method is correct if you have your screens all aligned (i.e. to form one wide flat display). To use 3 viewports effectively you need to angle in your side screens, and by quite some amount.

I've updated my FOV calculator and stuck a link to it on my setup tools web page (http://lfs.thefloatingwidget.net/setuptools.html), with my 3x 22" screens and a FOV of 130° (equivalent to 100° with a single viewport), I need to angle my side screens by 51° (see photo (http://lfs.thefloatingwidget.net/photos/Three%20viewport%201.jpg))! I do find it more immersive than a single, very wide display. Not sure if I'll stick to racing with it though, as the back of my CRTs move into the magnetic field of my speakers, and the edges of the image warp and discolour, which can't be good.

son-of-satan
3rd October 2009, 00:32
What are the allowed cars on the server you are trying to join? If there is a problem with some cars we'll need to know about it.

And also please check that you can use Z15 exe to join successfully.

The problem is over now :S a light case of the flu? :P
The allowed cars were UF1 to FZR (No open wheelers except MRT).
Maybe a simple restart was needed, I don't know, it is over now :schwitz:

Regards,
Tor Martin

gotspeed
3rd October 2009, 00:37
gotspeed, if you couldn't get LFS to display over both screen in patch Z or before, V16 changes nothing here. If you could get it to display, it will now display in a nicer manner. If you can't span, then you'll probably need SoftTH.

Widdowmaker - the old method is correct if you have your screens all aligned (i.e. to form one wide flat display). To use 3 viewports effectively you need to angle in your side screens, and by quite some amount.

i had sothTH and for a short time (week maybe) had it working but it was unstable even on vista.

Are you sure? My nvidia control panel has an option to span


whats it called and where at?

morpha
3rd October 2009, 00:45
Ah, did some research. Apparently MS introduced a new display management layer with Vista, preventing the driver from "faking" a display, which is essentially what spanning does. Unfortunately, Seven also comes with this stupid management layer. In other words, if you've got Vista or Seven, you cannot use spanning modes. You can only use modes supported by an actual physical display, it's no longer possible to create a virtual display device and let the graphics adapter, or its driver respectively, handle the output.

€: Actually that can't be quite correct, seeing as Eyefinity clearly can do that. Let's just hope ATI releases it for older cards, don't wanna have to buy a 5870.

Bob Smith
3rd October 2009, 00:47
i had sothTH and for a short time (week maybe) had it working but it was unstable even on vista
You're implying Vista is more stable than XP? I agree though that SoftTH isn't very stable, v1.08 was awful for me in that regard, so I switched back to using v1.07, a shame, as v1.08 does improve frame rates.

Alternatively, buy a Matrox TripleHead2Go, upgrade your graphics card to an ATI 5800 series with EyeFinity support, or just buy an 8 megapixel monitor (http://www.radiforce.com/en/products/col-ls560w.html) and run LFS in any window size you care to dream of.

morpha - apparently the EyeFinity tech gets round that, essentially brining back span to those who defected from XP to Vista/7.

gotspeed
3rd October 2009, 00:49
Ah, did some research. Apparently MS introduced a new display management layer with Vista, preventing the driver from "faking" a display, which is essentially what spanning does. Unfortunately, Seven also comes with this stupid management layer. In other words, if you've got Vista or Seven, you cannot use spanning modes. You can only use modes supported by an actual physical display, it's no longer possible to create a virtual display device and let the graphics adapter, or its driver respectively, handle the output.
i had soth th working in vista tho. it worked it just sometimes the game would crash going from window to full screen or back the other way. is there any way to get lfs to work on 2 monitors full screen now?
other then having to fight with sothTH again to get the settings right

PLAYAPIMP
3rd October 2009, 00:49
By that do you mean I can see the smoke when I am drifting through the window? Cuz I can't.

:shrug:

morpha
3rd October 2009, 00:50
morpha - apparently the EyeFinity tech gets round that, essentially brining back span to those who defected from XP to Vista/7.

Ha, you outposted my edit :razz:

gotspeed
3rd October 2009, 00:51
You're implying Vista is more stable than XP? I agree though that SoftTH isn't very stable, v1.08 was awful for me in that regard, so I switched back to using v1.07, a shame, as v1.08 does improve frame rates.

Alternatively, buy a Matrox TripleHead2Go, upgrade your graphics card to an ATI 5800 series with EyeFinity support, or just buy an 8 megapixel monitor (http://www.radiforce.com/en/products/col-ls560w.html) and run LFS in any window size you care to dream of.

morpha - apparently the EyeFinity tech gets round that, essentially brining back span to those who defected from XP to Vista/7.

the triple head2go is cost prohibitive for me at the moment.

J03130
3rd October 2009, 01:09
Scawen, appreciate these mods, really do! but will there ever be a smoke update where its not so weedy!? maybe like the rfactor smoke?? dont get me wrong i prefer lfs (lol) but the smoke in rfactor is just kick ass!!! thanks mate love the patch! :thumb::thumb:

gotspeed
3rd October 2009, 01:14
Scawen, appreciate these mods, really do! but will there ever be a smoke update where its not so weedy!? maybe like the rfactor smoke?? dont get me wrong i prefer lfs (lol) but the smoke in rfactor is just kick ass!!! thanks mate love the patch! :thumb::thumb:

+1 here too m8

CasseBent
3rd October 2009, 01:24
@gotspeed: under the advanced nvidia controlpanel, I click setup multiple displays and it's the first section there. I have 5 options, including spanning horizontally or vertically.

STF
3rd October 2009, 01:28
"3" doesn`t show up in "reserved keys" list (options>controls menu)

It isn`t even reserved, if I bind "rear view" to "3", it uses the rear view, and lights stay off.

Could be cool if XRG's headlights would pop up from the hood when lit :D.

gotspeed
3rd October 2009, 01:30
@gotspeed: under the advanced nvidia controlpanel, I click setup multiple displays and it's the first section there. I have 5 options, including spanning horizontally or vertically.

i don't have any options in that view just the 2 monitors with check boxes and verify your display configuration with the 2 monitors and where there at.

Matrixi
3rd October 2009, 01:37
Fences still seem to have transparency problems with smoke, thought I'd post this in case it was supposed to be fixed along with the windshield transparency. :shrug:

PLAYAPIMP
3rd October 2009, 01:39
Fences still seem to have transparency problems with smoke, thought I'd post this in case it was supposed to be fixed along with the windshield transparency. :shrug:

If you look at my post before the windshield also has issues

http://www.lfsforum.net/attachment.php?attachmentid=93419&d=1254524120

Ashley Williams
3rd October 2009, 01:44
Hope this hasnt been picked up before but here is a bug ive found i even made a viideo....

http://www.youtube.com/watch?v=Vt3TPCc2dz8

A

hazaky
3rd October 2009, 01:47
Thanks a bunch! Yay! :tilt:

Matrixi
3rd October 2009, 01:48
If you look at my post before the windshield also has issues

http://www.lfsforum.net/attachment.php?attachmentid=93419&d=1254524120
I believe you might have misunderstood what the transparency fix was supposed to be all about. Before the Z16 patch the corners of the windscreen weren't properly transparent, they had a rough transition when there was smoke or dust in front of you. Now it's fixed, fences still have the same rough transition problem though.

PLAYAPIMP
3rd October 2009, 01:50
Aww boo. They should fix the rear view windshield so you can see smoke like were i took the pic :razz:

BOSCHO
3rd October 2009, 01:51
no smoke with me too

STF
3rd October 2009, 02:02
It's worth mentioning another small detail that may have gone unnoticed:

XRG/XRT interior. In patch X the "signal/lights/wipers" levers are in the correct position for LHD and RHD.
Now, since Z onwards I noticed that when using LHD they are reversed, as it would be the case for RHD. It happens to XRG, XFG is okay.

Didn`t see it mentioned anywhere, so don`t shoot if it`s a "known issue". :)

J03130
3rd October 2009, 02:03
Had patch for bout 20 minutes and i love the lights and new warning symbols and all that but i think i found a bug with virtual guages. I don't know if it's me and have never noticed it or if it is because they have been made bolder they overlap the CT guage in the F9 menu heres a picture.

http://img27.imageshack.us/img27/169/bughl.png

MijnWraak
3rd October 2009, 02:45
Hope this hasnt been picked up before but here is a bug ive found i even made a viideo....

http://www.youtube.com/watch?v=Vt3TPCc2dz8

A
Can you try turning on VSync? 250fps is nice, but that might be what's interfering with it. See if the bug is still there with v sync :tilt: (also, may I suggest some AA for that 500fps you say you get? :p)

XingZhiWei
3rd October 2009, 03:02
Good,hurries to renew

morpha
3rd October 2009, 03:09
Hope this hasnt been picked up before but here is a bug ive found i even made a viideo....

http://www.youtube.com/watch?v=Vt3TPCc2dz8

A

Can you try turning on VSync? 250fps is nice, but that might be what's interfering with it. See if the bug is still there with v sync :tilt: (also, may I suggest some AA for that 500fps you say you get? :p)

It's not vsync related, I get the same with vsync on. It's something Scawen must have overlooked when he implemented the multiple render targets.
Bug confirmed on a 4870X2, so it's not nvidia's fault either :)

888rocks
3rd October 2009, 03:36
Loving the "3" feature,works nicely,great work guys!

amp88
3rd October 2009, 04:08
Other updates :

Click car arrow on small map to view that car

Thanks for adding one of my suggestions and for the other updates in this test patch :thumb:

Glenn67
3rd October 2009, 04:41
I've updated my FOV calculator and stuck a link to it on my setup tools web page (http://lfs.thefloatingwidget.net/setuptools.html), with my 3x 22" screens and a FOV of 130° (equivalent to 100° with a single viewport), I need to angle my side screens by 51° (see photo (http://lfs.thefloatingwidget.net/photos/Three%20viewport%201.jpg))! I do find it more immersive than a single, very wide display. Not sure if I'll stick to racing with it though, as the back of my CRTs move into the magnetic field of my speakers, and the edges of the image warp and discolour, which can't be good.


I just tried the new multi-screen options and it feels great! A lot more immersive and somehow give the car the feel of bulk and weight. I found the best view for me was 230deg with the monitors angled at 60deg, this is with 3 x 22" LCD's on a TH2G.

Seeing the side of the head rests out of the corner of your eyes in the XRR gives an awsome feel and the whole experience feels far more 3D than before, a huge thumbs up from me.

scoobyrbac
3rd October 2009, 05:14
Picture speaks for itself I think.:) I'll install Z15 again,that should fix it.

http://i34.tinypic.com/25tuhya.jpg


I just had this error connecting to LTC and it constantly tried to reconnect me over and over again. It tried to connect me about 4 different times before I ctrl+alt+del and shut down LFS that way. I tried again after I restarted and it did it again.

hansonator69
3rd October 2009, 05:50
I like the "view moves with animation" it's a nice little feature.
Makes it more immersive for me.
Thanks devs :)

Flame CZE
3rd October 2009, 07:45
I like the "view moves with animation" it's a nice little feature.
Makes it more immersive for me.
Thanks devs :)
This feature has been there for ages :)

hansonator69
3rd October 2009, 07:52
This feature has been there for ages :)
Oh really? I only found it today lol. But it isn't the "view changes with steering" feature. "Move with animation" just makes the view shake around a bit.

Flame CZE
3rd October 2009, 07:53
Oh really? I only found it today lol. But it isn't the "view changes with steering" feature. "Move with animation" just makes the view shake around a bit.No, really. Check it in the previous patches ;)

Shadowww
3rd October 2009, 09:01
Shadow bug with 3 (fake) monitors and 360° FOV
Z16 tweak coming soon :3

Shotglass
3rd October 2009, 09:23
Widdowmaker - the old method is correct if you have your screens all aligned (i.e. to form one wide flat display). To use 3 viewports effectively you need to angle in your side screens, and by quite some amount.

it works quite well on just a single screen as well
better than the linear distortions anyway
the edges are a bit dizzying though particularly on the far back object os id prefer a fisheye mode (only horizontally) for single screen setups
http://strlen.com/gfxengine/fisheyequake/compare.html

images were taken with 115° and 90° respectively

Scawen
3rd October 2009, 09:33
Does this mean TrackIR users can look around to sides more than 90 degrees again? That was very annoying when it got changed from the "old" LFS. I'm too lazybutt to dig up my dusty TIR and install the drivers to try it for this feature alone. :shy:Yes, all view modes including VR (axis look) and TIR can also turn heads 180 degrees each way.

it works quite well on just a single screen as well
better than the linear distortions anyway
the edges are a bit dizzying though particularly on the far back object os id prefer a fisheye mode (only horizontally) for single screen setupsYou can set up to 5 left and 5 right screens on a single monitor to produce an approximate cylindrical projection of 11 narrow views. That allows a wider FOV without stretching at the edges + small dashboard. It produces its own kind of distortion instead... that may be nicer but reduces frame rate. :)

Krammeh
3rd October 2009, 09:35
› [LTC] Krammeh : JOOS - SET WHL

Posted a replay of this error occuring. Hopefully this will help you!

edit: after doing some testing, it looks like it is the XFR, so I have disabled it on my host to try stop the error. Will let you know if it happens again

Furiously-Fast
3rd October 2009, 10:05
› [LTC] Krammeh : JOOS - SET WHL

Posted a replay of this error occuring. Hopefully this will help you!

edit: after doing some testing, it looks like it is the XFR, so I have disabled it on my host to try stop the error. Will let you know if it happens again

Oh noes, one of my favorite cars have been disabled. :schwitz:

fraghetti
3rd October 2009, 10:13
the new dashboard icons really look neat with enabled speedo.
but why arent they in cockpit? :/

AndroidXP
3rd October 2009, 10:19
the new dashboard icons really look neat with enabled speedo.
but why arent they in cockpit? :/
Why does nobody ever read what Scawen says?
Virtual dash uses symbols (soon to be implemented on real dashboards)

senn
3rd October 2009, 10:22
New patch seems, fine, thanks very much. Haven't had any connection issues/errors yet either.

bluejudas
3rd October 2009, 10:35
Or maybe not :)

Feffe85
3rd October 2009, 10:48
Yes, I meant these:

here in sweden its called positioning lights.. they light up as part of the "let prople know where i am, without my lights on" thingie.. when u just turn ur ignition on.. if u get what i mean? :P

Tho they should work in lfs too i think..
tho we also need a ignition button (we have starter now), and we need "3" changed from highbeam to lowbeam, and have "G" as highbeam as ussual..

CasseBent
3rd October 2009, 10:51
looks like a side indicator light to me

manneF1
3rd October 2009, 10:59
LFS is going fast to forvard:)

No bugs founded

Shotglass
3rd October 2009, 11:09
You can set up to 5 left and 5 right screens on a single monitor to produce an approximate cylindrical projection of 11 narrow views. That allows a wider FOV without stretching at the edges + small dashboard. It produces its own kind of distortion instead... that may be nicer but reduces frame rate. :)

neat looks surprisingly good and the warping at the screen edges is a lot less noticeable
the framerate drop is quite severe though

zeugnimod
3rd October 2009, 11:18
looks like a side indicator light to me

I think those are further back, behind the front wheels.

jamodabestdood
3rd October 2009, 11:32
Headlights and tail lights can now be switched on by pressing '3'

Does this mean night time is coming?!

EDIT: And yes i am having the disconnecting problem as well.

Bass-Driver
3rd October 2009, 11:55
wow nice patch , didnt found any bugs yet.
cant wait for the next update

good work Scawen :thumb:

fraghetti
3rd October 2009, 12:00
Why does nobody ever read what Scawen says?
sorry, just came back from 1. grundausbildungs-woche as grundwehrdiener. hope you can forgive me.

CasseBent
3rd October 2009, 12:17
I think those are further back, behind the front wheels.

They're blinking when I press the 9 key, if that's not what indicators do, I'm not fit to drive.

edit: so in conclusion: No, it shouldn't light up, as it's not a side marker

Bluebird B B
3rd October 2009, 12:36
Ah, did some research. Apparently MS introduced a new display management layer with Vista, preventing the driver from "faking" a display, which is essentially what spanning does. Unfortunately, Seven also comes with this stupid management layer. In other words, if you've got Vista or Seven, you cannot use spanning modes. You can only use modes supported by an actual physical display, it's no longer possible to create a virtual display device and let the graphics adapter, or its driver respectively, handle the output.

duh, the driver/kernel changes in vista is a major improvement over XP and making vista a lot more stable. Windows 7 = vista with some gui updates.
So the graphics manfactures must write proper drivers to support multiple display's.
Although a product of microsoft and thus essentially total crap, for a microsoft product vista is really, really good compared to XP.

skolekaj
3rd October 2009, 12:36
i also have multiplayer problems... i suddenly got an error and all the ppl on the using z16 on server. got it too:( and couldnt log on to it again

dougie-lampkin
3rd October 2009, 12:38
I've seen the new-ish BMWs and other luxury cars with them, but I have yet to see what happens if you indicate with them on :schwitz:I was thinking of adding to them to my car (partly because it gets lost in traffic at night, it's hard to see it :shy:), but I fear I would look like a BMW driver :razz:

I like the patch though, there's lots of little things added and fixed, good to see it's all the time having minor things being done even though we only hear about the Scirocco, Rockingham, new physics, etc. :)

Crashgate3
3rd October 2009, 12:42
YES YES YES!! :D

The multiview is something I've been waiting for for ages, it was always a bit too strange using 3 screens before.

MaxHeadroom
3rd October 2009, 12:52
Other changes to view system :

Two button look (left + right) is now double the one button look and
this allows up to 180 degrees look (like old versions of LFS).

Rear look (instant 180 degree view from centre of car) is now the
same on all cars (no longer shows a virtual mirror) but is disallowed
if the host activates forced cockpit view.

Cockpit view Z-buffering has improved so you should not usually see
missing parts of your seat or the car body when looking around.


YAAAAY! Thanks loads! Now i (finally) must edit my signature again ;)

oldnavy
3rd October 2009, 13:28
Everything works prefect +5/10 FPS :)

jamodabestdood
3rd October 2009, 13:41
This happened on the WS.C Server just 2 minutes ago and it will not let me / us back on due to the same message coming up when we try to reconnect.

mat6681
3rd October 2009, 13:42
...

The Very End
3rd October 2009, 13:44
What is your problem?

mat6681
3rd October 2009, 13:46
...

Furiously-Fast
3rd October 2009, 13:47
Check: http://windstyle.eu/forum/viewtopic.php?f=229&t=4129

It is a test patch. It is bound to have bugs. Either report new bugs or gtfo.

dauwe
3rd October 2009, 13:51
What are the allowed cars on the server you are trying to join? If there is a problem with some cars we'll need to know about it.

And also please check that you can use Z15 exe to join successfully.Using XFR on AS7.

and b.t.w. where are the R4??? in 4 weeks we got a longrun on AS7 and R3....

Bass-Driver
3rd October 2009, 13:51
Check: http://windstyle.eu/forum/viewtopic.php?f=229&t=4129


and when does it happend when they get disconnect
maybe scawen can reproduce the bug

mat6681
3rd October 2009, 13:55
It is a test patch. It is bound to have bugs. Either report new bugs or gtfo.

Its not a Bug its a fail look at the name on the patch. Test Patch Z16 (online compatible) Its says Online Compatible and then can we use it online but we cant!

geeman1
3rd October 2009, 14:03
its not a bug its a fail look at the name on the patch. Test patch z16 (online compatible) its says online compatible and then can we use it online but we cant!It also says:warning : This is a test


Besides you are supposed to report bugs here, so that Scawen can see and fix them! Not in some servers forum.

gotspeed
3rd October 2009, 14:09
Its not a Bug its a fail look at the name on the patch. Test Patch Z16 (online compatible) Its says Online Compatible and then can we use it online but we cant!

it is online compatible tho go back and try running lfs w on a host running x won't work. it may not be perfect yet so 1 grow up and act more mature and 2 help fix the bugs or don't run the latest beta.

Fire_optikz001
3rd October 2009, 14:12
Its not a Bug its a fail look at the name on the patch. Test Patch Z16 (online compatible) Its says Online Compatible and then can we use it online but we cant!
what u talkin bout willis? im in alot of servers with tons of people must be u >.>

hiben1
3rd October 2009, 14:15
As you can see from the pictures attached the new symbols for the virtual dash are not working properly on my computer, I have tried installing the new patch on two different computers, one a laptop and a desktop which are both on Vista Home Premium, I have also tried re-downloading LFS and reinstalling the patch but with no luck!

The laptop is a Intel chipset with Intel Graphics and the Desktop is custom built with AMD x2 processor and Nvidia Graphics Card, if you need more detail on the specs please let me know.

Bass-Driver
3rd October 2009, 14:22
As you can see from the pictures attached the new symbols for the virtual dash are not working properly on my computer, I have tried installing the new patch on two different computers, one a laptop and a desktop which are both on Vista Home Premium, I have also tried re-downloading LFS and reinstalling the patch but with no luck!

The laptop is a Intel chipset with Intel Graphics and the Desktop is custom built with AMD x2 processor and Nvidia Graphics Card, if you need more detail on the specs please let me know.

looks like u didnt install a language pack , dont know which one :(

K0Z3L_43V3R
3rd October 2009, 15:42
i never saw LFS.exe error befor Z16 update, this one came after I connect to server.
error report from event viewer:

Event Type: Error
Event Source: Application Error
Event Category: (100)
Event ID: 1000
Date: 03.10.2009
Time: 15:55:11
User: xxx
Computer: xxx
Description:
Faulting application LFS.exe, version 0.0.0.0, faulting module LFS.exe, version 0.0.0.0, fault address 0x000c69e7.

Data:
0000: 41 70 70 6c 69 63 61 74 Applicat
0008: 69 6f 6e 20 46 61 69 6c ion Fail
0010: 75 72 65 20 20 4c 46 53 ure LFS
0018: 2e 65 78 65 20 30 2e 30 .exe 0.0
0020: 2e 30 2e 30 20 69 6e 20 .0.0 in
0028: 4c 46 53 2e 65 78 65 20 LFS.exe
0030: 30 2e 30 2e 30 2e 30 20 0.0.0.0
0038: 61 74 20 6f 66 66 73 65 at offse
0040: 74 20 30 30 30 63 36 39 t 000c69
0048: 65 37 e7

Mischa NED
3rd October 2009, 15:57
Sorry if it's written before, but I use tripple screen setup and when I play with bezel compensation setting, the most left pixel on the mid screen is adjusted too, like if it's a pixel on the left screen. I use 3x1280x1024 and it's like if bezel compensation compensates the left 1281 pixels. Thank you. Sounds like great feature.. I had no problem with the old tripple screen setup... I still wonder if i miss a setting or I have to align my screens different..

PS: All 3 screens are active when I'm on in-car-view, but on all other views only my mid screen is active. Is this a new feature? It was very very nice to spec on 3 screens in tv-mode... did i miss something? (EDIT: i missed something, thx morpha)

PS2: Is there a way to setup the renders on left/right screen? It looks like they are rendered for a 45 degree setup? My screens aren't placed at 45 degrees and is it an idea to make that 45 degrees a setting? So I could put it on 20 or something ;)

morpha
3rd October 2009, 16:11
PS: All 3 screens are active when I'm on in-car-view, but on all other views only my mid screen is active. Is this a new feature? It was very very nice to spec on 3 screens in tv-mode... did i miss something?
Note :

External views (TV, helicopter and SHIFT+U mode) are always drawn as
a single render and confined to the same area as the 2D interface.

;)

BoyGTA
3rd October 2009, 16:16
Thanks for the patch. The new virtual dash symbols are awesome, hope to see them inside car too soon.

Didn't notice any bug, well, I never had bugs on LFS, :thumbsup:

ALT0160
3rd October 2009, 16:17
Great update, but there are still a few problem, mostly with the lights.

I updated from my old, standard Z to z16, my headlights were under the '6' button ('3' is used for my ignition).
When I pressed '6' the lights came on but when I released the button they went out again, just like in the standard Z. I tried it with both the XFG and the XRG. If I change the light button back to '3', nothing changes. I haven't yet tried it on a fresh install of patch Z.

Another thing, I really like the lights inside (shift up, handbrake, indicators and headlights), but the position of them changes, cockpit view is different from chase view.

I also seem to have lost the ability to keep the indicators on as long as I press the button and don't touch any other button while holding the indicator. Maybe a small change/improvement, if it's possible, could be to separate the left and right indicator so you can see on witch side the indicator is on.

V / TAB / P / HOME / F1 / F2 / F3 / F / SHIFT+M / N work in options-thing works most of the time, in works in every category in options except 'options > controls'.

bbman
3rd October 2009, 16:21
On the topic of the dash symbols: Why is the symbol for the lights on the full beam one? Shouldn't it be low beam? Maybe add full beam with the same second brightness layer as the brake light...

Also, I don't know if it's intended or not, but other than the camera control keys and chat the keyboard isn't working in Shift+U mode...

Mischa NED
3rd October 2009, 16:23
;)

Ehm sry ;) I guess I missed something.. i read it wrong. First thing I did was disable left/right monitor to go back to "old style" like Scawen described. I hoped everything would be like before, but I guess not ;) Maybe something worked on still? Watching a race on 3x screen in TV mode is really cool... you can see about whole the field racing ;)

geeman1
3rd October 2009, 16:28
I updated from my old, standard Z to z16, my headlights were under the '6' button ('3' is used for my ignition).
When I pressed '6' the lights came on but when I released the button they went out again, just like in the standard Z. I tried it with both the XFG and the XRG. If I change the light button back to '3', nothing changes. I haven't yet tried it on a fresh install of patch Z.The new lights on/off switch is different from the light flashing thing you have binded to '6'. Some one reported that if you have something else bound to '3' the light switch does not work. You can try unbinding your ignition from '3' and then lights should switch on/off from '3'.

SpikeyMarcoD
3rd October 2009, 16:29
Great update, but there are still a few problem, mostly with the lights.

I updated from my old, standard Z to z16, my headlights were under the '6' button ('3' is used for my ignition).
When I pressed '6' the lights came on but when I released the button they went out again, just like in the standard Z. I tried it with both the XFG and the XRG. If I change the light button back to '3', nothing changes. I haven't yet tried it on a fresh install of patch Z.

Another thing, I really like the lights inside (shift up, handbrake, indicators and headlights), but the position of them changes, cockpit view is different from chase view.

I also seem to have lost the ability to keep the indicators on as long as I press the button and don't touch any other button while holding the indicator. Maybe a small change/improvement, if it's possible, could be to separate the left and right indicator so you can see on witch side the indicator is on.

V / TAB / P / HOME / F1 / F2 / F3 / F / SHIFT+M / N work in options-thing works most of the time, in works in every category in options except 'options > controls'.


Nothing wrong there Z16 has a lights flashing key (your 6) and a light stay on key the 3. So you just need another ignition key. This means 3 is reserved now and should not be assigned to something else.

MillerM
3rd October 2009, 16:47
Great patch with impressive multi-monitor support!

Hope we can get the realistic pitch and roll as in iRacing and other racing games aswel!

(Already implemented through InSim by Rotareneg HERE! (http://www.lfsforum.net/showthread.php?t=37537))

http://www.youtube.com/watch?v=uLVUq_Ex2H4

Osco
3rd October 2009, 16:53
while the dash icons look nice, I would have preferred a big in your face shift light instead of the actual words 'shift up' lighting up. I did notice a gain in FPS tho :)

aroX123
3rd October 2009, 17:12
dam, i keep checking the forum every 5 min to check for updates, i'm so hyped up

Highharti
3rd October 2009, 17:34
I got the XFR/UFR-Bug thingy:

It's the tyres.
Both cars can now use R1 tyres. That wasn't possible before the patch.
They were able to use R4 instead (what they can't do anymore).

That's why people using Z16 getting OOS errors as soon as someone joines the track on R4-Tyres...

spiderbait90
3rd October 2009, 17:39
I got the XFR/UFR-Bug thingy:

It's the tyres.
Both cars can now use R1 tyres. That wasn't possible before the patch.
They were able to use R4 instead (what they can't do anymore).

That's why people using Z16 getting OOS errors as soon as someone joines the track on R4-Tyres...


And I would think that Pre-Z16 players would get an OOS when a Z16 player joins the track on R1 tyres?

VoiD
3rd October 2009, 17:39
I guess updating the servers to Z16 would help... :razz:

Zdenek CZE
3rd October 2009, 17:41
Thank you for the new patch;).

aroX123
3rd October 2009, 17:43
mini bug:

gotspeed
3rd October 2009, 17:44
ws.c server is getting a lot of x16 disconnects. all at once and it looks like its every one that is on x16

J@tko
3rd October 2009, 17:46
ws.c server is getting a lot of x16 disconnects. all at once and it looks like its every one that is on x16
Because when someone joins with XFR/UFR, the Z16 players go ZOMG H4X, the server goes ZOMG DEY HAZ H4X COS DEY DON'T LIKE IT and the server boots the Z16 peeps.

gotspeed
3rd October 2009, 17:50
And I would think that Pre-Z16 players would get an OOS when a Z16 player joins the track on R1 tyres?

+1 just confirmed it

z joins with r4s kicks all z16 people

neRu
3rd October 2009, 18:54
BUG: If pausing for more than one minute, playing single-player, your ignition would be turned off when unpausing.

BOSCHO
3rd October 2009, 18:56
mini bug

Takumi_lfs
3rd October 2009, 19:02
old, not caused by z16

Grigg94
3rd October 2009, 19:17
What is happening :P

the skullkid
3rd October 2009, 19:54
When a Z user comes out of pit with an ufr/xfr with r4 tyres all the z16 users get a JOOS disco thingy :) Because the new patch doesnt have r4's for ufr/xfr anymore ^^

Grigg94
3rd October 2009, 20:02
LOL :P will it be fixed or are we all going to suffer xD, i was getting used to the constant lights too.

mr.jeffhlz
3rd October 2009, 20:34
it will be fixed, in Z17 :P

gotspeed
3rd October 2009, 20:37
what was that less then 12 hours we found and confirmed a bug and what makes it happen yay :)

maybe we could help out with the wv....

senn
3rd October 2009, 20:51
Confirming that R1 slick glitch with XFR (haven't tried any others yet)
OOS-SET WHL

EDIT: i'll take a punt they edited something, and it accidentily moved the code for the Baby R's a character or two out of position.

iklucas
3rd October 2009, 21:00
maybe they mixed the new tyre physics by mistake?
and ye, let us try the vws for issues

JO53PHS
3rd October 2009, 21:01
Is the oil light supposed to come on when the engine stalls? :schwitz:

Scawen
3rd October 2009, 21:02
the new dashboard icons really look neat with enabled speedo.
but why arent they in cockpit? :/They are in our test version and that will be released with the VW Scirocco and new physics.

Using XFR on AS7.

and b.t.w. where are the R4??? in 4 weeks we got a longrun on AS7 and R3....Thank you, this is the key to the problem. If anyone joins with R4 tyres, all Z16 racers are kicked. Thanks to your report, I have found the bug in the code and will release the fix as soon as possible. Maybe this evening but probably Sunday morning.

As you can see from the pictures attached the new symbols for the virtual dash are not working properly on my computer, I have tried installing the new patch on two different computers, one a laptop and a desktop which are both on Vista Home Premium, I have also tried re-downloading LFS and reinstalling the patch but with no luck!Your patch installation did not work correctly. There is a file lfs.abc in your data\abc folder and that should be the new one with file date 8 September 2009.

I got the XFR/UFR-Bug thingy:

It's the tyres.
Both cars can now use R1 tyres. That wasn't possible before the patch.
They were able to use R4 instead (what they can't do anymore).

That's why people using Z16 getting OOS errors as soon as someone joines the track on R4-Tyres...Thanks.

Flame CZE
3rd October 2009, 21:02
let us try the vws for issues
How do you know it's already finished?

ACCAkut
3rd October 2009, 21:03
I got my usual bug, except this time LFS wouldn't crash, so no crash message. I could close it without problems using the /exit command (blind):smileypul.

LFS kept going, gameplay and sound were stuttering, but it even "followed" a restart on that server i spec'ed (CAD Derby)

If I start LFS now, it looks the same, only a reboot fixes it:shrug:.

KOB_CHEESE
3rd October 2009, 21:06
Z16 all works fine for me - thanks Scavier :thumb:

and most importantly :

Other changes to view system :

Two button look (left + right) is now double the one button look and
this allows up to 180 degrees look (like old versions of LFS).

Cockpit view Z-buffering has improved so you should not usually see
missing parts of your seat or the car body when looking around.


:hug: Woohoo !! :hug:
(I'm easily pleased)

iklucas
3rd October 2009, 21:07
How do you know it's already finished?

from my connections^^

well, they probably had already, when they showed pictures and stuff, but they are fixing the plenty bugs?

Flame CZE
3rd October 2009, 21:27
from my connections^^

well, they probably had already, when they showed pictures and stuff, but they are fixing the plenty bugs?
Probably the electronical / mechanical stuff, like TC/ASR or suspension.

J@tko
3rd October 2009, 21:29
LFS keeps crashing when I enter a Demo Server thats set on Car Park :shrug:

Works fine on Z.

How do I get a crash code on Vista??

Scawen
3rd October 2009, 21:45
Thank you for the testing.

I've fixed the multiplayer OOS / JOOS bug in Z17.

If you started a dedicated host with Z16, please update your host to Z17, specially if you allow the XF GTR.

Z17 : http://www.lfsforum.net/showthread.php?t=61994