View Full Version : !!!!!!!! F@*@*@ing curbs!!!!
theblackrabbi
16th September 2009, 18:08
How many times do I have to race FE Club and hit those freakin curbs and flip my XFR!!!
agggg it's sooo annoying when I'm not all on my game and keep on misjudging the freakin turn by a hair....this always results in the flipping of my car!
http://img525.imageshack.us/img525/1363/27365867.png
come on guys...how many times have we seen in a race when a driver is taking the turn real close to the curb and he flips it for hitting the curb a bit hard.....NONE!!
lol lfs is the best game on earth yes...but these curbs have to be a little bit more forgiving!!!!!
i could understand if my springs were like a rock but come on now....
Dmt
16th September 2009, 18:10
Clam down and take other racing line? :really:
Forbin
16th September 2009, 18:11
http://i169.photobucket.com/albums/u235/cacho_perro/ffffuuuuu.jpg
Might change with the new tire physics.
Kristi
16th September 2009, 18:15
It looks like FE Club for me
Bose321
16th September 2009, 18:17
Don't blame the curbs, blame your driving style. You know you flip all the time, so take the corner different, jeez.
theblackrabbi
16th September 2009, 18:18
It looks like FE Club for me
yes my bad lol
theblackrabbi
16th September 2009, 18:19
Don't blame the curbs, blame your driving style. You know you flip all the time, so take the corner different, jeez.
haven't you seen races on tv? i mean im sure you have....dont you see those guys hugging the corners?
why cant i do that without worrying about flipping?
theblackrabbi
16th September 2009, 18:20
http://i169.photobucket.com/albums/u235/cacho_perro/ffffuuuuu.jpg
Might change with the new tire physics.
i hope so......all i figure they have to do is make the curbs a little bit smoother....or at least some of them..
i guess we will have to see..
dev
16th September 2009, 18:23
The curbs are fine... Just don't hit them that hard.
oldnavy
16th September 2009, 18:23
haven't you seen races on tv? i mean im sure you have....dont you see those guys hugging the corners?
why cant i do that without worrying about flipping?
you have to cut corner on curb but in other way, for most of drivers its not problem to cut and where is photo with you on 2 wheels there you realy shouldnt cut anymore this curb is just too high to cut other ones are okay
pearcy_2k7
16th September 2009, 18:24
lol shutup, everyone knows that FE kerbs in FWD and FXR are deadly, deal with it and don't hit the kurbs like everyone else does.
dadge
16th September 2009, 18:24
maybe they're like that to stop people cutting corners. seen the curbs at monza?
theblackrabbi
16th September 2009, 18:24
you have to cut corner on curb but in other way, for most of drivers its not problem to cut and where is photo with you on 2 wheels there you realy shouldnt cut anymore this curb is just too high to cut other ones are okay
yeah but in real racing do they have curbs that are too high to cut as well?
th84
16th September 2009, 18:25
ummmmm, stay off the curbs.
BAM! Problem solved.
theblackrabbi
16th September 2009, 18:26
maybe they're like that to stop people cutting corners. seen the curbs at monza?
not sure about that....got any pictures?
theblackrabbi
16th September 2009, 18:27
ummmmm, stay off the curbs.
BAM! Problem solved.
but they are part of my racing line :(
RasmusL
16th September 2009, 18:28
yeah but in real racing do they have curbs that are too high to cut as well?
Some tracks do.. Monza has already been mentioned as one.
theblackrabbi
16th September 2009, 18:28
lol shutup, everyone knows that FE kerbs in FWD and FXR are deadly, deal with it and don't hit the kurbs like everyone else does.
bla bla bla you are no help.....
i can vent when i want to man!
Some tracks do.. Monza has already been mentioned as one.
and do they flip cars like lfs when a driver makes a minor error?
that would suck
N I K I
16th September 2009, 18:30
and i thought he got pissed off because of buggy ky2/ky3 curbs :schwitz:
TexasLTU
16th September 2009, 18:32
Thats ussual, calm down. :D
RasmusL
16th September 2009, 18:34
and do they flip cars like lfs when a driver makes a minor error?
that would suck
No, but the cars go flying, and driving over it too hard can damage suspension..
There does seem to be an error where a car flips unrealistically sometimes tho.
Stefani24
16th September 2009, 18:35
There simply aren't any other tips than just plain stay off them. Or maybe even stay away from Fern Bay.
As easy as it gets.
skstibi
16th September 2009, 18:36
haven't you seen races on tv? i mean im sure you have....dont you see those guys hugging the corners?
why cant i do that without worrying about flipping?
I watch lots of racing. Normally the cars don't flip because they have a low center of gravity and don't have to worry about it.
I have seen a VW Jetta TDI go WAY up on 2 wheels, almost flip it and come back down (I think he won the race too). But that was hitting a high curb (like the one you are complaining about) and the driver knew what to do to bring it back.. It is not that hard.
I don't see many hatchback race cars on a track but I can bet that they would flip quite easily if they did what you were trying.
You just have to avoid touching certain curbs.
jrd.racer
16th September 2009, 18:38
lol very fast posts
anyway those kerbz give me problemz too... jest go a little wide of them
typhirion
16th September 2009, 18:44
I knew at some point some one would try and complain about the crubs at FE. the problem is that the XFR has a sort wheelbase, and the suprension needs to be set up correctly to get the best out of FE. and as most of the guy/lasses on her and already pointed out dont ride the crubs. yes, use the crubs a tad but not ride them as shown in your op
dadge
16th September 2009, 19:36
can't find pics of the curbs at monza but if you saw the F1 at the weekend, you'd see that they were huge (15cm i think).
Vinnylegends
16th September 2009, 19:38
Boy... your in a heap of trouble :tilt:
Shadowww
16th September 2009, 19:45
lol shutup, everyone knows that FE kerbs in FWD and FXR are deadly, deal with it and don't hit the kurbs like everyone else does.Also FOX.
Matrixi
16th September 2009, 19:47
Speaking of annoying (http://nismo.1g.fi/kuvat/Gaming/LFS/curbslol.avi/full) curbs..
Bose321
16th September 2009, 19:48
I just smashed in a wall with 240, and I got a dent? F@*@*@ing walls!!!!
Tim_J_23
16th September 2009, 19:55
Sure I get angry when I hit them.
But that is just a reminder for next time!
Lets start nagging about that we cant cut corners over the grass without getting penalty! Should be done imo! (sarcasm).
Why go enrage on something like that?
der butz
16th September 2009, 19:56
where would we be today if everything that annoys us would have to go?
Maybe we would dragrace in 4wd cars with electronig diffs, asr, abs and other funny things. Plus super safe slicks (full rubber) and routed tracks, so none of us could spin!
More ideas?
greetz
der "use your brain, stay on the track" butz
PMD9409
16th September 2009, 20:00
Speaking of annoying (http://nismo.1g.fi/kuvat/Gaming/LFS/curbslol.avi/full) curbs..
Gotta love it. :thumbsup:
bunder9999
16th September 2009, 20:03
i agree with the OP, there are a lot of curbs in lfs that suck. :shrug:
Michalxo
16th September 2009, 20:06
and curbs should make some noise when on them. Or am I wrong? :)
Matrixi: In what patch it happened?
John5200
16th September 2009, 20:11
Speaking of annoying (http://nismo.1g.fi/kuvat/Gaming/LFS/curbslol.avi/full) curbs..
yep thats the only curb i realy try not to touch :D
z-ro 8
16th September 2009, 20:17
change the rebound in yer set :)
boosterfire
16th September 2009, 21:14
Taking the line that doesn't get you flipped is currently indeed the best solution, but it's a fact that these curbs are far from realistic. They don't leave any room for error, or accidents. If a car is hit by another and goes sliding into the curbs, it IS going to flip, which is something that wouldn't ever be allowed IRL. :shy:
jrd.racer
16th September 2009, 21:50
Speaking of annoying (http://nismo.1g.fi/kuvat/Gaming/LFS/curbslol.avi/full) curbs..
epic. the slomo is great
theblackrabbi
16th September 2009, 21:50
change the rebound in yer set :)
details please
MR_B
16th September 2009, 21:50
Turn left when you're rolling in that direction. Simple. :)
bunder9999
16th September 2009, 21:54
i finally had a look at the clip...
is it just me, or is his back tire being caught on the curb because the green portion is sunk lower than the actual curb?
z-ro 8
16th September 2009, 22:20
details please
increasing it helps, but it not a solve-all solution :thumb:
jakeeatworld
16th September 2009, 22:25
How to go around big curbs
http://farm3.static.flickr.com/2155/1573044492_9b1c651ccb.jpg?v=0
Although these curbs pose a different threat it is still there and thats why drivers do their upmost to avoid them. And yes its Thruxton
boothy
16th September 2009, 22:33
How to go around big curbs
http://farm3.static.flickr.com/2155/1573044492_9b1c651ccb.jpg?v=0
How to go over those same kerbs:
george_tsiros
16th September 2009, 22:37
since i foresee this thread to be locked pretty soon...
i have only one thing to say.
WHARGRAAARRBL
jakeeatworld
16th September 2009, 22:42
aha
http://www.btcc.net/images/gallery/lg_3826_c1dd.jpg
I win?
boothy
16th September 2009, 22:49
No. It's the fastest UK circuit, and you're trying to convince me that a puncture is caused by a chicane...? :really:
Mp3 Astra
16th September 2009, 22:53
No. It's the fastest UK circuit, and you're trying to convince me that a puncture is caused by a chicane...? :really:
Well, actually yes. We hear Tim Harvey harping on about this every year; if you hit the chicanes too hard in the opening laps, you're more likely to get a puncture [later on]. But it's not a direct cause for a puncture.
jakeeatworld
16th September 2009, 22:55
No. But it is well know by running over the chicane can dramatically increase the drivers chance of picking up a puncture.
It's simple. The car runs over the curbs and can possibly damage the side wall in the tyre, this could be a split or whatever which then under the immense forces around corners such as church and noble worsens these "splits" eventually leading to a puncture. Of course this is not gaurenteed but running those curbs early on in the race may cost you in the end.
bbman
16th September 2009, 23:34
No. But it is well know by running over the chicane can dramatically increase the drivers chance of picking up a puncture.
It's simple. The car runs over the curbs and can possibly damage the side wall in the tyre, this could be a split or whatever which then under the immense forces around corners such as church and noble worsens these "splits" eventually leading to a puncture. Of course this is not gaurenteed but running those curbs early on in the race may cost you in the end.
Another scenario: ramming over such curbs causes the tyre to compress so hard that the rim is essentially cutting the rubber, causing a massive sudden blowout...
PjFerreira
17th September 2009, 01:17
Just one picture:
http://forums.forzamotorsport.net/photos/misc/images/2233509/original.aspx
:nod:
Crashgate3
17th September 2009, 06:32
I just smashed in a wall with 240, and I got a dent? F@*@*@ing walls!!!!
"But the walls are part of my racing line!" :D
der butz
17th September 2009, 06:40
check out pictures of the nürburgring with the high curbs, almost 45° and 20cms high! On very old tracks they put tyres in concrete, so if you hit the "curb" your car was done.
In my opinion you CAN'T vote for easier curbs while wanting bumpier tracks at the same time. A track with some character has to have corners that throw you off! When we were driving Baby-Rs on that track exactly this corner was the challenge! get it right, flip or lose time!
/me votes for even higher curbs in some places!
greetz
der butz
http://www.grasspass.org/images/karting/Kartstock/IMG_0797.JPG
you know when you touch them!!!
http://www.lagunadesigns.com.au/WIP/nkrc/images/thetrack/trackguide10.png
http://www.mintgen-motorsport.de/conpresso/_data/monza_2_08.JPG
how high are they?
http://www.pro-steilstrecke.de/images/PaulBergner/1969_pb_hansa9.jpg
small but dangerous ones on the südschleife
http://ll.speedhunters.com/u/f/eagames/NFS/speedhunters.com/Images/Rod%20Chong/retrospective/Singer/Baby%20Norisring.jpg
Norisring. great car, high curbs.
hazaky
17th September 2009, 06:48
Well, ive been racing tho lately and ... i gotta say that this kind of thing has never happened to me. I usually try not to go on them tho. And yea, as everybody says: its a reminder for your next lap or something lol. :tilt:
farcar
17th September 2009, 08:57
This is now officially the curb picture thread. :)
http://www.autoracing1.com/Images/PhotoOfWeek/2009/0621JohnsonCurb.jpg
http://www.autoracing1.com/Images/PhotoOfWeek/2006/0305MichaelWaltripOffCourse.jpg
http://farm3.static.flickr.com/2067/1780283796_f7baed60f9.jpg
JJ72
17th September 2009, 09:04
but they are part of my racing line :(
You decide your racing line upon the track, not the other way around.:scratchch
ButterTyres
17th September 2009, 10:12
I have watched BTCC many a time, and the cars do get close-ish to rolling at Knockhill specifically. In LFS I dont think its the kerbs that are the problem, more a combination of physics things (bouncy objects, tyres, car weight physics, suspension settings).
Lets wait and see what the latest update brings and then start mass-debate if needed. ;)
amp88
17th September 2009, 10:25
http://www.autoracing1.com/Images/PhotoOfWeek/2007/0408TracyLaunch1.jpg
http://www.youtube.com/watch?v=Ets2e9Oqtp0
+ attached pic.
george_tsiros
17th September 2009, 10:48
i take back what i said
this thread is full of pure unadulterated undiluted ****ing awesome.
george_tsiros
17th September 2009, 10:51
contributAN!
http://www.psfk.com/wp-content/uploads/2008/08/volvo_850_btcc.jpg
http://www.s14.net/photopost/data/500/210BTCC_92_Matt_Neal_M3.jpg
"But the walls are part of my racing line!" :D
funny you should mention that... wals are indeed part of my racing line... in NFS!
amp88
17th September 2009, 11:05
Video of Ralf Schumacher flying at Avus in a German F3 race. This is the video the first attached image in my above post (http://www.lfsforum.net/showthread.php?p=1263481#post1263481) is from:
http://www.youtube.com/watch?v=y_22ytlGX7Q
STF
17th September 2009, 11:54
What about this one?;)
http://www.youtube.com/watch?v=yxiizhfRavo
Dalek0220
17th September 2009, 12:03
What about this one?;)
http://www.youtube.com/watch?v=yxiizhfRavo
This is pretty much what happens in LFS at club. So yeah, it's not unrealistic. :D
BreadC
17th September 2009, 12:38
http://www.autosport.com/images/upload/1252410251.jpg
monza beasts
bunder9999
17th September 2009, 12:40
http://www.autosport.com/images/upload/1252410251.jpg
monza beasts
403. :shrug:
Vinnylegends
17th September 2009, 12:43
aha
http://www.btcc.net/images/gallery/lg_3826_c1dd.jpg
I win?
Wrong car. This has more red on the side then the other 1
BreadC
17th September 2009, 12:45
403. :shrug:
dont ask me why i directly copied image link :/
http://www.itv-f1.com/ImageLibrary/55025_2.jpg
AstroBoy
17th September 2009, 13:47
If you've done it so often, why not learn from your mistake?
I might be thinking outside the box here though.
skstibi
17th September 2009, 14:56
Speaking of annoying (http://nismo.1g.fi/kuvat/Gaming/LFS/curbslol.avi/full) curbs..
Now THOSE are the ones that need complaining about. This one gets me a lot.
Forget the ones that are a little too tall.
ButterTyres
17th September 2009, 15:16
What about this one?;)
http://www.youtube.com/watch?v=yxiizhfRavo
hahaha brilliantly showing its possible IRL too
theblackrabbi
17th September 2009, 15:27
If you've done it so often, why not learn from your mistake?
I might be thinking outside the box here though.
you know that saying easier said then done.....that about says it all lol...
i can race very well on that track and go pretty long races without flipping my car...but there are those other times where I'm a bit off and it just pisses me off lol.....
but yes im not giving up....lfs till i die
theblackrabbi
17th September 2009, 15:29
What about this one?;)
http://www.youtube.com/watch?v=yxiizhfRavo
lol............
jakeeatworld
17th September 2009, 15:29
http://www.youtube.com/watch?v=Ets2e9Oqtp0
You dont know how long i spent searching for that vid. In the end i settled for Thruxtons chicane.
FinnishFlash
17th September 2009, 16:43
another kerb rollover crash
http://www.youtube.com/watch?v=rVbBDcKDmqw
Silverracer
17th September 2009, 23:25
Stills put together of yet another flip:
http://www.youtube.com/watch?v=rMTEe-B0Fg0
kaynd
17th September 2009, 23:40
and another curb rollover crash
http://www.youtube.com/watch?v=p44W1JFQAbk&feature=channel_page
This is a nice video archive to refer to every time someone claims that flipping a car, because of inside tires climbing a curb, is unrealistic.
5haz
18th September 2009, 00:20
Sounds like you want Knockhill style curbs, its not unknown for drivers to get lost on them. :tilt:
boothy
18th September 2009, 00:38
They've since lowered them a bit, but they were great especially for nutters like Chilton and Muller!
http://www.jakobebrey.com/dbpics/preview/34119.jpg
http://www.jakobebrey.com/dbpics/preview/103389.jpg
Breizh
18th September 2009, 03:12
Anyone know where to find that very high resolution slow motion clip of a (Le Mans?) red and white Porsche going over a curb, with the camera zoomed in on the curb/tires/lower bodywork? Was filmed a couple of years ago and was hard to find back then because youtube & co didn't exist yet.
And given the new tire physics coming, curb flips ought to be a little more difficult to trigger.
Gutholz
18th September 2009, 05:03
tire blown by curb:
http://www.youtube.com/watch?v=C7Ol9BZB-no&NR=1
CUPRAMAN
18th September 2009, 10:30
Anyone know where to find that very high resolution slow motion clip of a (Le Mans?) red and white Porsche going over a curb, with the camera zoomed in on the curb/tires/lower bodywork? Was filmed a couple of years ago and was hard to find back then because youtube & co didn't exist yet.
And given the new tire physics coming, curb flips ought to be a little more difficult to trigger.
http://www.youtube.com/watch?v=FUSZPMl5JsI:thumbsup:
I think that the guy who start the topic has never done racing driving. All REAL tracks have curbs that can flip you in a sec. wach the video from real life-physics and LFS is very close to that...
NotAnIllusion
18th September 2009, 10:48
Link fix:
http://www.youtube.com/watch?v=FUSZPMl5JsI
Dennis93
18th September 2009, 10:49
http://www.youtube.com/watch?v=I2ocft48q8s
F@*@*@ING ASPHALT!!
NotAnIllusion
18th September 2009, 10:55
Must be very sticky tyres, tbh.
As let on by Scawen, LFS tyres have too much grip. Maybe the cars flip over a bit easier due to that, and not having suspension preload or anti-dive/squat, equating to exaggerated amounts of roll and CG/roll centre effects :shrug:
CUPRAMAN
18th September 2009, 10:56
Link fix:
:DThanks!
aroX123
18th September 2009, 11:02
Speaking of annoying (http://nismo.1g.fi/kuvat/Gaming/LFS/curbslol.avi/full) curbs..
Thank you, finally someone that knows aswell, THAT IS A DAM FOCKING BUG!
I made a video aswell, and many people says it is not a bug.
http://www.lfsforum.net/showthread.php?t=43564
Tire also bends after a few hits
amp88
18th September 2009, 11:20
Another kerb launch Sutil during FP2 at Canada in 2007.
http://www.youtube.com/watch?v=7m1JWKQGalA
LFSn00b
18th September 2009, 11:22
http://www.youtube.com/watch?v=I2ocft48q8s
F@*@*@ING ASPHALT!!
You deserve a goddamn win :D
Matrixi
18th September 2009, 11:49
Thank you, finally someone that knows aswell, THAT IS A DAM FOCKING BUG!
I made a video aswell, and many people says it is not a bug.
Well, it's not really a bug, just quite bad track design. :)
farcar
18th September 2009, 12:36
http://www.mustangchallenge.com/images/uploads/cache/Number_9_curb_Homestead-575x300.jpg
http://www.rfmsports.com/ToyotaAtlantics/Specials/leomansell_curb.JPG
http://farm4.static.flickr.com/3012/2510936615_66e13001ea.jpg
http://www.motorauthority.com/content/thumbs/f/o/ford_fiesta_rally_cross_pikes_peak_003-0527-950x650.jpg
http://www.mgcars.org.uk/cambs.mgoc/barc2000/thruxton07.jpg
STF
18th September 2009, 12:38
Another kerb launch Sutil during FP2 at Canada in 2007.
http://www.youtube.com/watch?v=7m1JWKQGalA
Tyre physics bug right there.. Now imagine him exiting into a barrier.:rolleyes2:D
F@*@*@ING ASPHALT!!
LOL
Another video showing how smooth some curbs are.
http://www.youtube.com/watch?v=VUCfL7rgtts
aroX123
18th September 2009, 13:19
http://www.rfmsports.com/ToyotaAtlantics/Specials/leomansell_curb.JPG[/IMG]
loving that pic :)
IDUI
18th September 2009, 18:24
The Pau Circuit in France is pretty spectacular when it comes to curbs, especially one at around 1:08:
http://www.youtube.com/watch?v=89QPw-EWL7o
Bluebird B B
18th September 2009, 18:33
maybe they're like that to stop people cutting corners. seen the curbs at monza?
Yes i did, The 15cm high rubber edges didn't stop some drivers to drive full over it now and then.
Guess real cars are stronger then lfs makes you believe :scratchch
Breizh
18th September 2009, 19:00
http://www.youtube.com/watch?v=FUSZPMl5JsI:thumbsup:
I think that the guy who start the topic has never done racing driving. All REAL tracks have curbs that can flip you in a sec. wach the video from real life-physics and LFS is very close to that...
That's the one.. Thanks :D The original version was twice as long and even higher resolution. Something like 50MB.
Rotareneg
18th September 2009, 22:36
Thank you, finally someone that knows aswell, THAT IS A DAM FOCKING BUG!
I made a video aswell, and many people says it is not a bug.
http://www.lfsforum.net/showthread.php?t=43564
Tire also bends after a few hits
I'm not sure if I'd call it a bug, but it's definitely a limitation of the LFS tire model. The tire model appears to assume the entire tire is always on a single planar surface, so when the engine decides the tire is on the tiny lip on the edge of the curb it calculates the forces as if the ENTIRE tire is on a plane with the angle of the tiny lip. Attached is a screenshot showing the effect.
Probably the easiest way to fix that is to fill in the area behind those curbs.
Chrisuu01
18th September 2009, 22:40
Speaking of annoying (http://nismo.1g.fi/kuvat/Gaming/LFS/curbslol.avi/full) curbs..
Those cerbs are truly evil
ScoobRX
18th September 2009, 23:43
If you think that's annoying try going over the curbs in iRacing lol.
blakehoo88
19th September 2009, 00:56
yeah but in real racing do they have curbs that are too high to cut as well?
sorry to break your bubble but yes the do
so my advice like ebrybody else is just adapt to the conditions and BTW that is what a good driver would be able to do!
turbonurbo
19th September 2009, 01:19
just change your setup, it doesn't have to be a drastic one , but just enuf to where you wont have to sacrifice your line, if you really don't wanna find another
gotspeed
19th September 2009, 06:48
http://www.youtube.com/watch?v=RoMqjnxCVgk
thats some bad curbing....
lfs needs the little bugs like the tire physic fixed before more tracks/cars for it to me a true sim, that being said if your going to fix the curbing why not fix the smoke physic too.
we have gpus that can do true physic's why not use something like physX and end up with smoke more like this
http://www.youtube.com/watch?v=RuZQpWo9Qhs
or
http://www.youtube.com/watch?v=9dT6pcA0wI4
instead of this
http://www.youtube.com/watch?v=aAEcSAzn-PI
every single lfs burn out looks the same, smoke goes right thru the body inside the car. and you drive away and its gone. the lfs devs must have never done a big smoky burn out. the smoke gets in the car comes out from under the hood around the seams and when you drive away the smoke is coming out of the windows and all the areas where it gets trapped in. until the tires and smoke physic are better lfs won't be a real simulator
Breizh
19th September 2009, 06:58
the lfs devs must have never done a big smoky burn out. until the tires and smoke physic are better lfs won't be a real simulator
You've never done a successful world class racing simulator on your own.
gotspeed
19th September 2009, 07:04
You've never done a successful world class racing simulator on your own.
how is it that one guy with 3d max or what ever can render his own car and realistic smoke. yet after 4+ years 3 guys working on a sim can't get smoke right.
ErAri
19th September 2009, 07:45
try drive with a little caution. Sometimes, go fast it isn´t the best, I think. Don´t cut and calm down. :thumbsup:
JJ72
19th September 2009, 08:36
Video of Ralf Schumacher flying at Avus in a German F3 race. This is the video the first attached image in my above post (http://www.lfsforum.net/showthread.php?p=1263481#post1263481) is from:
http://www.youtube.com/watch?v=y_22ytlGX7Q
LOL he still tried to drive it. MAD
farcar
19th September 2009, 08:38
how is it that one guy with 3d max or what ever can render his own car and realistic smoke. yet after 4+ years 3 guys working on a sim can't get smoke right.
You're complaining about the devs not spending more time developing tyre smoke? :really:
It's an original complaint if nothing else.
JJ72
19th September 2009, 08:50
how is it that one guy with 3d max or what ever can render his own car and realistic smoke. yet after 4+ years 3 guys working on a sim can't get smoke right.
Because hundreds of guys worked on 3d max itself....:scratchch
dadge
19th September 2009, 10:34
I'm sure the S stands for speed and not smoke. and if that is the case then LFS simulates speed very well.
gotspeed, you're turning into quite the little rant factory, maybe chill out a bit?
drift_apprentice
19th September 2009, 11:33
Just soften ur springs. V8 super cars do that to kerb hop. Just need to adjust other settings to suit.
gotspeed
19th September 2009, 18:09
You're complaining about the devs not spending more time developing tyre smoke? :really:
It's an original complaint if nothing else.
after driving over 80k MILES not km but miles watching people slaming on the brakes or spinning and the smoke is gone in 2 seconds. watch a nascar race or any gt race and when some one spins in front of a guy you can't see the track half the time.
real crashes: http://www.youtube.com/watch?v=6UJ5jD6OJiE
lfs crashes: http://www.youtube.com/watch?v=CsPhPbToZ00
real world some one spins and its a gamble to make it past through the smoke and trash coming off the car. a spin in lfs and everyone can see every decal on the car as they drive past him. smoke coming off a car is a problem in a real race. yet unless you have a smoke mod on with a huge amount of smoke coming off the car driving a car in lfs past someone smoking. until lfs has smoke and parts coming off the car that can damage other cars (flats, or messing up shocks and windows) it will just be a racing game that isn't a arcade game but i wouldn't call it a simulator. so should a car roll on a turn or not is the same argument. should it roll every time probably not should it roll if the driver doesn't know how to save it (ie turnning in to the roll, turning left if the car is rolling over to the left) i would think it should.
all the little detail stuff with tire flex and weight transfer and every thing, for the smoke to be missing from the game is unacceptable if you ask me.
george_tsiros
19th September 2009, 18:15
how is it that one guy with 3d max or what ever can render his own car and realistic smoke.
ya know how i know you've never rendered a car with realistic smoke in 3dmax or whatever?
Forbin
19th September 2009, 18:20
I get the sense that this is part of the racing mythos, at least in American culture and particularly oval racing, that a driver may or may not be daring enough to go flat out through the smoke, not knowing what lies within or behind.
Yeah, that's all exciting to read about or see, particularly for the general public. But to suggest that is among the most important aspects to get right in a racing sim, even more important than proper tire and chassis behavior, is just outright laughable.
gotspeed
19th September 2009, 18:22
ya know how i know you've never rendered a car with realistic smoke in 3dmax or whatever?
i never said i did. but there a plenty of videos on youtube of people doing it on there own. not huge ea or other big game studios. but still in lfs you spin and theres absolutely no smoke at all.
gotspeed
19th September 2009, 18:28
I get the sense that this is part of the racing mythos, at least in American culture and particularly oval racing, that a driver may or may not be daring enough to go flat out through the smoke, not knowing what lies within or behind.
Yeah, that's all exciting to read about or see, particularly for the general public. But to suggest that is among the top 10 things to get right in a racing sim is just outright laughable.
so you want a racing sim that is all the best parts of racing and none of the downsides like smoke or parts on the track that cause flat tires or other accidents. if thats the case then lfs is an arcade game not a simulator. a simulator covers every thing from the tire temp affecting grip to hitting curbing and rolling a high center of gravity car like the xfr or ufr AND the smoke that a spinning car creates.
Forbin
19th September 2009, 18:39
Last time I checked, it was the arcade games putting emphasis on parts falling off and smoke while neglecting proper physics.
I agree, it'd be nice to have the best of both worlds. At the moment, either due to limited development time, limited processing power, or both, we're left choosing/prioritizing between proper vehicle dynamics and whiz-bang graphical effects. I'd much rather have a realistic driving/racing experience with a car that feels right, even if it means I don't have to deal with the challenges of collision avoidance due to smoke or parts on track.
Straight up racing is what excites me. The other stuff is just fluff.
gotspeed
19th September 2009, 18:56
Last time I checked, it was the arcade games putting emphasis on parts falling off and smoke while neglecting proper physics.
I agree, it'd be nice to have the best of both worlds. At the moment, either due to limited development time, limited processing power, or both, we're left choosing/prioritizing between proper vehicle dynamics and whiz-bang graphical effects.
its not a arcade affect tho, it happens in a real race a cars a-arm getting hit breaks it and guess what the wheel falls off. when was the last time you watched a f1 race the guy hit a wall and just the shocks broke and the wheel bent in and he finshed the race. never happens the car falls apart and theres only 3 wheels left and hes race is over.
if the only down side to having smoke in the game is lower fps then do it already. im playing with a i7 and gtx 295 i normaly see about 300 fps even my 5 year old dell xps was still playing lfs at 70 fps with every thing set to high settings.
don't think i want a burn out image creating app from lfs. but i would like it so when the guy in front of me gets bumped and spins it makes my race more realistic if i have to hold my breath and drive through a blinding cloud of smoke once and a while.
http://upload.wikimedia.org/wikipedia/commons/c/c4/DTM_car_mercedes2006_burnOut.jpg
Forbin
19th September 2009, 19:16
A hypothetical for you:
You're having the race of your life with your archrival. All of a sudden, a bumper/oil slick/smoke cloud with a car in it/whatever appears out of nowhere due to some noobish backmarker. One (or both) of you hits the object and ends your epic race.
That's not fun or exciting. That just sucks. That's why that stuff is typically viewed as gimmicky in race sims. Yes, it happens in real life, but it's not at the true heart of racing, just the spectacle part.
Also, you're kinda switching the subject. Originally you were talking about features that would have an outside effect on a racer, such as smoke or parts on track. Now you're talking about the effect of a racer's mistakes on himself (damage from contact with a large curb/wall/rival car). That's something else. It's also something that is already in LFS, just not to the proper extent. Many would agree the current damage system is too forgiving, but IIRC, that's changing soon. And anyway, if you do happen to crash in an LFS race, your race is practically over anyway. The time lost is usually too significant to overcome.
felplacerad
19th September 2009, 19:27
Heh, this Thursday I partook in a UFR/XFR@FE1 event (http://torsdagsrace.liveforspeed.se/racestats?tr=tr090917&view=results:a) á 70 laps. 15 out of 29 racers were able to finish the race. I wouldn't blame the curbs though - If you know that they'll most likely cause your car to flip then simply stay clear. :P
gotspeed
19th September 2009, 19:29
A hypothetical for you:
You're having the race of your life with your archrival. All of a sudden, a bumper/oil slick/smoke cloud with a car in it/whatever appears out of nowhere due to some noobish backmarker. One (or both) of you hits the object and ends your epic race.
That's not fun or exciting. That just sucks. That's why that stuff is typically viewed as gimmicky in race sims. Yes, it happens in real life, but it's not at the true heart of racing, just the spectacle part.
so why do you play a racing "sim" then if you don't want the smoke and trash on the track that happens on a real race track. thats like saying you want to be a cop but don't want the people shooting at you or paper work just the fun stuff like chases and helping people and respect. if your going to call lfs a sim then it should simulate every thing not just the good parts of racing. if you ask me motors should just let go and dump a little oil on the track on long races. lfs isn't a racing sim its a arcade game with a different focus then gfx they way you want it. i want a true racing sim.
Forbin
19th September 2009, 19:40
Should we be paying for tires, fuel, and repairs too? Even food? How about taking breaks because our "SimDriver" is in the hospital or because the car is broken? Why don't we always start in the pits? Maybe we could simulate loading up the truck with all our gear and driving to the track for hours, then driving back while dead tired?
Give me a break...
BreadC
19th September 2009, 19:45
why dont we have a robotic arm which punches you in the head real hard when u crash.. to replicate the g-forces/pain
xD
gotspeed
19th September 2009, 19:47
Should we be paying for tires, fuel, and repairs too? Even food? How about taking breaks because our "SimDriver" is in the hospital or because the car is broken? Why don't we always start in the pits? Maybe we could simulate loading up the truck with all our gear and driving to the track for hours, then driving back while dead tired?
Give me a break...
no but a simulator should simulate what happens on the track during a race. like flipping if you hit a curb to hard/bad setup/noob driver. as it is now lfs doesn't simulate any thing but the good parts of racing. if it were any less true we could all be driving "ghost" cars so theres no contact then there wouldn't be any crashes too. since thats one of the downsides of racing as you said.
UnknownMaster21
19th September 2009, 19:52
Problem is solved when you can control 2Wheelin'. Of Course, in hotlap mode it just waste time but can save you
gotspeed
19th September 2009, 19:52
why dont we have a robotic arm which punches you in the head real hard when u crash.. to replicate the g-forces/pain
xD
you should be able to pick up what track this is http://www.youtube.com/watch?v=kKNoRQ3VbDs
BreadC
19th September 2009, 19:52
old vid
gotspeed
19th September 2009, 19:55
old vid
old game. yet we still play it b/c its some what good. just isn't the best yet and thats what i want!
Forbin
19th September 2009, 19:56
no but a simulator should simulate what happens on the track during a race. like flipping if you hit a curb to hard/bad setup/noob driver. as it is now lfs doesn't simulate any thing but the good parts of racing. if it were any less true we could all be driving "ghost" cars so theres no contact then there wouldn't be any crashes too. since thats one of the downsides of racing as you said.
So maybe a police simulator should only simulate what happens on the street, or during a police chase, or during a shootout.
The problem with a simulator becomes where to draw the line between realism and absurdity and, in an online game, the mass of idiots on you will inevitably encounter. These are not professional racing drivers who may be prone to the occasional error and have a certain sense of self-preservation.
ANAMENOONEHAD
19th September 2009, 20:02
I totally agree with the OP fern bay is ridiculous with the 2 foot high curbs. Its not jsut club rev its all of them. esp gold rev where you have to curb hop the first couple of curbs or green where your going very fast thru that chicane. i havent seen one real race track with every curb is a mountain. can anyone show me one? damn lfs needs more tracks. and im not that bad at fern bay and i dont flip often but cmon i love the layout but the curbs kill it worse environment in lfs.
gotspeed
19th September 2009, 20:04
So maybe a police simulator should only simulate what happens on the street, or during a police chase, or during a shootout.
The problem with a simulator becomes where to draw the line between realism and absurdity and the mass of idiots on the internet that you will inevitably encounter in an online game.
so its absurd to have tire smoke from a spinning car. yet having to do 2 laps to warm up tires so you can turn a hot lap then having the tires over heat after a few more laps isn't absurd. both are part of racing yet the first could make someone else who has better luck then flat out skill win a race. most races the best driver isn't the guy that wins the race. theres a ton of races where the leader after 150+ laps gets a flat tire or motor lets go and causes a crash that takes out 5 or 10 cars.
Forbin
19th September 2009, 20:12
Sim racing is an environment that lends itself to a level playing field that is fairly difficult to acheive in real life. As such, skill is and should be the primary factor?
I've been in a motorcycle race behind a bike that blew a hole in its crankcase, dumping its contents on the track. Every effort is made by racing organizations around the world to mitigate those circumstances in real life. We have the opportunity to eliminate them, so why not?
A motor in a sim shouldn't just let go of its own accord, it should be because the driver was abusing it. Likewise for tires. Taking care of your machine is at the heart of racing. Random failures are not.
gotspeed
19th September 2009, 20:20
Sim racing is an environment that lends itself to a level playing field that is fairly difficult to acheive in real life. As such, skill is and should be the primary factor.
I've been in a motorcycle race behind a bike that blew a hole in its crankcase, dumping its contents on the track. Every effort is made by racing organizations around the world to mitigate those circumstances in real life. We have the opportunity to eliminate them, so why not?
A motor in a sim shouldn't just let go of its own accord, it should be because the driver was abusing it. Likewise for tires.
but parts fail. there will never be a car that nothing ever breaks, panels don't bend or windows break in a roll over. i can take a lfs car hold the clutch and run the motor at red line at 8000rpm all day long and the only reason it will quit is when it runs out of fuel. yet theres no water temp or trans temp.
Forbin
19th September 2009, 20:26
You're switching subjects again. We were talking about an ideal sim, not necessarily LFS.
Anyway, whomever led you to believe that LFS's drivetrain damage model was complete? That LFS was complete? It's a work in progress and the current focus is on the tires. This has been stated quite clearly by the devs.
gotspeed
19th September 2009, 20:32
You're switching subjects again. We were talking about an ideal sim, not necessarily LFS.
Anyway, whomever led you to believe that LFS's drivetrain damage model was complete? That LFS was complete? It's a work in progress and the current focus is on the tires. This has been stated quite clearly by the devs.
they have clutch temp why not a trans temp where if its to high for to long it can let go and you lose the race b/c of it. lfs could be the ideal sim one day but with the attitude you have towards smoke and oil on track it doesn't sound like one you will like.
Forbin
19th September 2009, 20:43
I certainly didn't enjoy crashing out due to oil. I don't know any racers who would.
Your priorities are clearly based on gimmicks and the NASCAR mythos of luck and daring prevailing over skill. There is no hope for a wannabe racer like you.
george_tsiros
19th September 2009, 20:55
gotspeed, i gotsolution for you.
it seems you want the game to take into account the possibility that something might happen and you lose the race because of it. randomg things that LFS as of yet doesn't take into account.
you want a fix?
get a dice. roll it. got a 5 or 6? great, you can go race. since it's determined by luck, and you, by luck, rolled a 5/6, it will be (luckily) an uneventful race, no engines will blow you can go race . you may not complain that it is an uneventful race, because not all races have such events, and this time it happened to be an uneventful race. in real life this is determined by reality. in LFS you can determine it with the dice.
rolled lower than 5? it means that you crashed because the car in front of you spilled its engine's guts on the road and you slipped and crashed. so don't race. you stay out of the race, maybe spectate, drinking a nice cup of hot cocoa, because you need to feel a bit better about things and stop being so irrationaly butthurt.
Breizh
19th September 2009, 21:54
how is it that one guy with 3d max or what ever can render his own car and realistic smoke. yet after 4+ years 3 guys working on a sim can't get smoke right.
Inaccurate and unrealistic WRT development and processing budgets.
Crashgate3
19th September 2009, 22:31
how is it that one guy with 3d max or what ever can render his own car and realistic smoke. yet after 4+ years 3 guys working on a sim can't get smoke right.
You obviously have neither used 3DMax nor have any experience programming.
gotspeed
19th September 2009, 22:56
You obviously have neither used 3DMax nor have any experience programming.
actually i have, i use to use iron cad a lot in high school and i had friends of mine that did 3d animation on the cad design of our robot for first robotics. the animation was a exact copy of our finished robot and was animated for award that we could win. so if a few high school students can put together a 2 min video using a replica of there robot that they are building at the same time and have it turn out pretty good 3 programers working on lfs shouldn't have any problem having more smoke come off the cars.
Crashgate3
19th September 2009, 23:24
1. Only scawen does the programming.
2. Coding for real-time rendering with DirectX is *vastly* different to using a renderer like 3DSMax.
Breizh
20th September 2009, 00:05
actually i have, i use to use iron cad a lot in high school and i had friends of mine that did 3d animation on the cad design of our robot for first robotics. the animation was a exact copy of our finished robot and was animated for award that we could win. so if a few high school students can put together a 2 min video using a replica of there robot that they are building at the same time and have it turn out pretty good 3 programers working on lfs shouldn't have any problem having more smoke come off the cars.
Then you should have no trouble handling a whole game on your own. Shake a leg!
gotspeed
20th September 2009, 00:09
Then you should have no trouble handling a whole game on your own. Shake a leg!
building a game from ground up is different from building a robot in a program thats already made. but it isn't that much work to change how long and where the smoke comes off the tires and how it acts with the car.
Rotareneg
20th September 2009, 00:28
Simply spawn more and larger smoke polygons (with the transparent smoke texture) and do some real-time computational fluid dynamics to simulate the smoke flowing around the vehicles.
There, see how easy that was?
;)
gotspeed
20th September 2009, 00:33
Simply spawn more and larger smoke polygons (with the transparent smoke texture) and do some real-time computational fluid dynamics to simulate the smoke flowing around the vehicles.
There, see how easy that was?
;)
ding ding ding done
J03130
20th September 2009, 00:47
ive never flipped on those because if i hit it to hard just counter steer to get the wheels back on the floor....EASY.
Crashgate3
20th September 2009, 02:44
it isn't that much work to change how long and where the smoke comes off the tires and how it acts with the car.
Go on then. Post your code here.
:rolleyes:
It's massively, *massively* difficult. Do you have any idea how complex fluid dynamics is?
Forbin
20th September 2009, 03:07
Not to mention simulating it in real time along with with many other things.
gotspeed
20th September 2009, 05:17
Not to mention simulating it in real time along with with many other things.
that wouldn't be a problem. make it nvidia physx or just a normal gfx your computer is already doing all the damage model and other things that it is simulating real time. the problem wouldn't be with weather or not it could be done real time, the whole game is being done real time.
as for the code its changes to the existing code and unlike others i am not willing to break tos and modify or edit how lfs runs. people have made smoke mods that change it to how it should be but unless everyone has it. it makes my race harder then the next guys but its the way it should be for every one imo.
Breizh
20th September 2009, 07:44
Aren't you done writing a sim as good as LFS yet? What's the hold-up??
george_tsiros
20th September 2009, 07:50
i'll shave my balls with a blunt razor if you manage to write code that simulates and visualizes smoke interaction with fast moving* objects in realtime.
within a year.
*: for slow moving objects you could probably get away with a model for laminar flow only, which will never be in a racing environment.
the point is this: the effort, time and computing resources for this are so not worth the extra realism or having realistic smoke obscure your vision.
Crashgate3
20th September 2009, 10:33
that wouldn't be a problem. make it nvidia physx or just a normal gfx your computer is already doing all the damage model and other things that it is simulating real time. the problem wouldn't be with weather or not it could be done real time, the whole game is being done real time.
HAHAHAHAHAHAHAHAHAAA...
You really have no idea do you?
makeSmoke(physX);
Yes that'll do it.
gotspeed
20th September 2009, 21:33
http://www.youtube.com/watch?v=0tZlCx9VYkI
here a lfs amount of smoke coming off a car upside down after rolling from a curb.
more like how lfs smoke should be: http://www.youtube.com/watch?v=YT9ooU_NnBg
Breizh
20th September 2009, 23:15
Puppies and sunshine baby!
dadge
21st September 2009, 17:59
http://www.youtube.com/watch?v=0tZlCx9VYkI
here a lfs amount of smoke coming off a car upside down after rolling from a curb.
more like how lfs smoke should be: http://www.youtube.com/watch?v=YT9ooU_NnBgthe second link doesn't look good at all. and did you see the FPS hit?
one of the best things about LFS is that you do not need the discovery space shuttle to play it. it will run on quite old systems. adding more smoke will make alot of drivers games really unplayable.
and tbh, it didn't look that real either.
gotspeed
21st September 2009, 19:21
the second link doesn't look good at all. and did you see the FPS hit?
one of the best things about LFS is that you do not need the discovery space shuttle to play it. it will run on quite old systems. adding more smoke will make alot of drivers games really unplayable.
and tbh, it didn't look that real either.
because its a hack to get the smoke to work like that. bumping the smoke up in the game and not having another program thats running doing a overlay or what not would help the performance.
as for the systems that lfs runs on. there will be a time that the minimal system requirements need to be bumped up. you want to be playing a game thats made to from on a apple 2 25 years later. no the game is in constant development so it should take a pretty reasonable system to run it. at some point i expect my 7 year old 500$ used laptop not to be able to play lfs at 50 fps when im in class.
the last year or so i have been running my own biz building and fixing computers for people. 400$ in parts will build a system that will run lfs 100+ fps on a 23inch wide screen at high settings. if the devs want new people to buy the game there needs to be a incentive to spend the money on a 6+ year old game. so doing stuff like adding smoke and better damage model needs to be done other wise people will just spend the money for forza, gtr evolution, euro truck simulator, arca sim racing, stcc, race 07, race driver:grid, superstarts v8 racing, bmw m3 challenge, toca/dtm race driver 3. i missed a few others but the point is. lfs wants people to buy it and play online it needs to look as good as the rest of the sims out not like a game from 05 that has had a few cars added. do i expect lfs to push my i7 with 6 gigs of ram or stress my gtx 295 no not at all. but it shouldn't get to the point where my mobile phone has enough gfx power to run it.
hey thinking about it lets all just live 8 years ago no dsl no high speed cable. so from now on no gfx online or video forget hosting your own game server or web cams. why not live like that instead of using all the capability we have today.
Forbin
21st September 2009, 19:59
Are you the LFS Team's marketing manager now?
because its a hack to get the smoke to work like that. bumping the smoke up in the game and not having another program thats running doing a overlay or what not would help the performance.
No, it wouldn't. A hack is no less a hack simply because it's embedded in the code.
The fact that LFS remains pure by shunning the ridiculous graphical bling (bloom, blur, etc.) and, more importantly, focusing instead on vehicle dynamics, is what sets it apart from the arcade games you listed.
If you ask me, LFS looks far more realistic than any of those other games.
dadge
21st September 2009, 20:00
a $400 machine in your country could be a €1000 in another.
ever won a race using those views?. (high fps in those views are pointless unless recording).you've also named more or less every racing game in my collection. the point being, i didn't swear allegiance to any of these games and by not doing this i am able to buy them all. like most people in here.
there's a thread in here with people who have already spent £24 on this game and are willing to pay an extra £12 (or more) for the new content (extra track and cars). so i would say LFS is stronger than you think.
just because LFS doesn't have Tony Hawks grinding down a pit-barrier or voice overed by Murray Walker. it doesn't mean that the devs are not going to sell any more of this product.
george_tsiros
21st September 2009, 20:35
if i didn't know any better i'd think that gotspeed says that a game that has greater demands from the system is automatically better.
no the game is in constant development so it should take a pretty reasonable system to run it. at some point i expect my 7 year old 500$ used laptop not to be able to play lfs at 50 fps when im in class
so a game is good only if it stresses the system?
what is this guy saying anyway!?
Ferrero Rocher
21st September 2009, 20:58
I've got a fever, and the only perscription is more realistic smoke.
Weather > Smoke
gotspeed
21st September 2009, 21:34
a $400 machine in your country could be a €1000 in another.
ever won a race using those views?. (high fps in those views are pointless unless recording).you've also named more or less every racing game in my collection. the point being, i didn't swear allegiance to any of these games and by not doing this i am able to buy them all. like most people in here.
there's a thread in here with people who have already spent £24 on this game and are willing to pay an extra £12 (or more) for the new content (extra track and cars). so i would say LFS is stronger than you think.
just because LFS doesn't have Tony Hawks grinding down a pit-barrier or voice overed by Murray Walker. it doesn't mean that the devs are not going to sell any more of this product.
so they have spent £24 on the game and another £12 for extra content lets say £150 on a wheel. yet they are still playing on there 6 year old desktop to play there serious racing sim i doubt it. im 20 and have yet to have any kind of real "job" other then the work i do on my own time for friends and family for some spare cash and i was able to get together 1,500 (us $)to build my self a top of the line system. if you can afford all those games you should be able to afford a system that can run them half way decent correct?
if i didn't know any better i'd think that gotspeed says that a game that has greater demands from the system is automatically better.
so a game is good only if it stresses the system?
no a game is only good if it looks like it was relased in the last 5 years
http://news.softpedia.com/images/reviews/large/Toca3_004-large.jpg
vs
http://img218.imageshack.us/img218/6500/lfs2cg7.jpg
http://www.drifting.com/forums/attachments/general-chat-drifting-discussion-news-and-site-updates/5851d1093316653-drifting-games-lfs-drift-1.jpg
Forbin
21st September 2009, 22:17
lol, now you're clearly trolling. I laugh at your pitiful attempt to disparage LFS with low-res, non-antialiased pics.
Depth of field effects are ridiculous for anything even pretending to be realistic, too. And when was the last time you were blinded by a reflection coming off a car under the trees?
gotspeed
21st September 2009, 22:20
I laugh at your pitiful attempt to disparage LFS with low-res, non-antialiased pics.
ok show me a pic of lfs that looks better then that toca with out it being edited at all.
jakeeatworld
21st September 2009, 22:21
Going back to what this thread is about:
HAHAHAHAAH your going to hate Rockinghams curbs mate!!!!
http://www.lfs.net/page_images/screenshots/ROK_FBM7.jpg
gotspeed
21st September 2009, 22:29
honestly the curbs being tall isn't the problem. some should be. don't look at cutting a curb a way of shaving .01 seconds clip them yea but run over them and drive with 2 wheels in the grass no.
the new curbs look like they will be a lot of fun.
jakeeatworld
21st September 2009, 22:38
honestly the curbs being tall isn't the problem.
tell me that when your in a RWD :razz:
gotspeed
21st September 2009, 22:45
tell me that when your in a RWD :razz:
what does rwd have to do with it. fwd rwd and awd will flip if you hit a curb to hard and still try to make the turn once its on 2 wheels. you save all 3 the same way too by turning towards the ground.
CUPRAMAN
22nd September 2009, 00:23
:munching_HAAHAHAAHHAAAAAAAA
OMG man grow up! 6pages of posts that proves this is real racing and you still want to be :x. For real have you ever drive fast in REAL track with REAL car to see how it is? Just answer me that.
Breizh
22nd September 2009, 00:41
6 pages and it's obvious the kid is an armchair programmer. If it's so easy, why isn't he doing it?
gotspeed
22nd September 2009, 02:35
:munching_HAAHAHAAHHAAAAAAAA
OMG man grow up! 6pages of posts that proves this is real racing and you still want to be :x. For real have you ever drive fast in REAL track with REAL car to see how it is? Just answer me that.
does having a car thats capable of doing 160mph count and hitting 100+ from time to time. thats one of our 2 collector cars and my daily driver is a s10 blazer with a handling package with a newly rebuild motor after dexcool ate the head gaskets and let the coolant in to the crankcase. besides the handling package that it came with. i personally have put a bigger set of brakes on the front that are drilled and slotted with a set of hawk high performance street pads with 2 piston calipers. my front brakes more then likely cost more then half of what some people spent on there car. maybe if you did more then just drove in your perfect simulator world you would know how it really is to do a burn out and having smoke and the smell of burning rubber in the car.
as for programming i had 9 months of programming for my associates in computer electronics engineering. from programming bios's to .net apps. i know about shift registers and the accumulator and what not. i also know it wouldn't be that hard with all the source code to change the amount and how the smoke interacts with its environment.
the only reason the smoke isn't heavier in the game is it would make it to realistic, a simple spin (and big smoke cloud) would make the game much harder and ruin some 12 year kids race and he would complain about the smoke or some 7 year old desktop would give up the ghost from the extra load from more smoke.
Forbin
22nd September 2009, 02:37
Trolls (http://www.youtube.com/watch?v=6bMLrA_0O5I)
Internet. Serious business.
Please, keep going. You amuse me. Please bestow upon us your great programming knowledge from your 9 months of VB.net, O' Great One. How may we make The Great Smoke cometh? :D
gotspeed
22nd September 2009, 02:46
Trolls (http://www.youtube.com/watch?v=6bMLrA_0O5I)
Internet. Serious business.
Please, keep going. You amuse me. :D
so basically you lost and your trying to change the subject with some under aged girl you have a crush on?
JJ72
22nd September 2009, 02:48
my daily driver is a s10 blazer with a handling package.
LOL that's an SUV?
seriously smoke effect isn't better is because no one is particularly bothered with it.
more realistic smoke will make the game harder - yeah right. :shrug:
Someone who thinks rendering smoke in Max and smoke effect in games is comparable has no credibility on this subject in my book.
Forbin
22nd September 2009, 02:51
so basically you lost
Was there something to be won? :really:
gotspeed
22nd September 2009, 03:05
LOL that's an SUV?
seriously smoke effect isn't better is because no one is particularly bothered with it.
more realistic smoke will make the game harder - yeah right. :shrug:
Someone who thinks rendering smoke in Max and smoke effect in games is comparable has no credibility on this subject in my book.
http://media.motortopia.com/files/6653/vehicle/489a6dcbaee51/mytruck.jpg
thats not mine but its the same truck. think of it like what you would call a hot hatch 200hp v6 rwd 4 speed. mine has a b&m shift kit, k&n filter, a set of msd 8.5 mm super spark plug wires with e3 plugs and soon a new blaster ss coil and also going to remove the low end restrictor from the throttle body and lower it another 2 inchs next summer with spindles up front and blocks in the rear. it will chirp the tires in to 2nt gear almost on cue every time. im starting a contract with a guy fixing printers next month or so for the federal buildings and local banks in the area and i figured in 4-6 months i will have around 10k for a ls1 6 speed firebird and that will be my project car.
i can tell you for a fact the blazer is faster then at lest 1 5.0 rustang
JJ72
22nd September 2009, 03:11
That's a truck.
i've never heard of a rustang, but if it lives up to its name, it doesn't sound a like hard thing to beat. :p
gotspeed
22nd September 2009, 03:23
That's a truck.
i've never heard of a rustang, but if it lives up to its name, it doesn't sound a like hard thing to beat. :p
its a truck but its set up more like car. big sway bars front and rear with pretty quick steering, short stiff springs. it handles more like a go kart then a truck. as far as calling it a truck i wouldn't say that its built to be a sport truck more like a ford lighting. if you watched the last top gear ep its like the Holden ute's then a truck you would tow or go off roading with.
google rustang you will learn :P
dadge
22nd September 2009, 07:06
its a truck but its set up more like car.
completely unrealistic imo.
you've compared your american truck to an american "sports" car.
compare it with a european sports (http://atsearch.autotrader.co.uk/ni/cars_popup.jsp?nU=0&make=&model=&min_pr=17000&max_pr=35000&postcode=BT48%200QU&miles=60&max_records=200&modelexact=1&photo=1&hassearched=Y&start=1&distance=28&adcategory=CARS&channel=CARS&id=200938341921126) car of the same price (the lotus is nearly half the price of a new mustang)and you'd soon realise that you own a skip with wheels.
george_tsiros
22nd September 2009, 07:12
What the **** is that
marzman
22nd September 2009, 07:15
so they have spent £24 on the game and another £12 for extra content lets say £150 on a wheel. yet they are still playing on there 6 year old desktop to play there serious racing sim i doubt it. im 20 and have yet to have any kind of real "job" other then the work i do on my own time for friends and family for some spare cash and i was able to get together 1,500 (us $)to build my self a top of the line system. if you can afford all those games you should be able to afford a system that can run them half way decent correct?
no a game is only good if it looks like it was relased in the last 5 years
http://news.softpedia.com/images/reviews/large/Toca3_004-large.jpg
vs
http://img218.imageshack.us/img218/6500/lfs2cg7.jpg
http://www.drifting.com/forums/attachments/general-chat-drifting-discussion-news-and-site-updates/5851d1093316653-drifting-games-lfs-drift-1.jpg
So you post S1 pics that are over 6 years old to make your point that they look like they are 5 years old? And that is a bad thing?
george_tsiros
22nd September 2009, 07:21
to recap.
one guy is programming LFS.
one guy alone has managed to create a sim that is arguably better than almost any other. i haven't tried netkar pro and some people say that it is damn accurate so i will try to avoid sounding like a fanboy and say omg lfs teh bestest (but i am a fanboy)
we don't care about graphics. even if the cars still looked like that in the hideous screenshot you show us, we wouldn't care much.
it's a racing simulator, not a screenshot generator.
gotspeed
22nd September 2009, 07:30
completely unrealistic imo.
you've compared your american truck to an american "sports" car.
compare it with a european sports (http://atsearch.autotrader.co.uk/ni/cars_popup.jsp?nU=0&make=&model=&min_pr=17000&max_pr=35000&postcode=BT48%200QU&miles=60&max_records=200&modelexact=1&photo=1&hassearched=Y&start=1&distance=28&adcategory=CARS&channel=CARS&id=200938341921126) car of the same price (the lotus is nearly half the price of a new mustang)and you'd soon realise that you own a skip with wheels.
i said a car not a sports car. our 96 impala would out do it. but as a "truck" it handles like a car nothing like a full size truck would.
no one has posted a better screen shot then the toca so....
george_tsiros
22nd September 2009, 09:08
... so what?
if i don't show you a photo of my girlfriend does that mean that there isn't one?
marzman
22nd September 2009, 09:13
i said a car not a sports car. our 96 impala would out do it. but as a "truck" it handles like a car nothing like a full size truck would.
no one has posted a better screen shot then the toca so....
That car weights 2000 KG and is often used as policecar that is all over the place in movies. Not something a car that handles good would do. It would eat dust of all the much smaller engined GTO's on any track but the oval.
Breizh
22nd September 2009, 10:34
What a joke... Gotspeed why don't you stop talking and go write a quick demo of this easy smoke, tailored to LFS' performance/platform requirements. You can come back in a week or a month and prove everyone wrong. Till then it's all talk.. Vaporware.
gotspeed
22nd September 2009, 11:26
That car weights 2000 KG and is often used as policecar that is all over the place in movies. Not something a car that handles good would do. It would eat dust of all the much smaller engined GTO's on any track but the oval.
so you believe every thing in the movies?
http://www.youtube.com/watch?v=AV5OoqTefKQ
^ he seems to be able to handle it pretty well.
real burnout.
http://www.youtube.com/watch?v=_G_gELBogDY
real crash
http://www.youtube.com/watch?v=8TncQItkN1I
@jj72 "more realistic smoke will make the game harder - yeah right."
and as for more smoke making the game harder or not it would be much harder. the next time theres a spin in front of you not only would you have to deal with the cars you would have to be doing it though a blinding cloud of tire smoke. you guys want the ability to see though smoke that should be there. good luck with you realistic sim then.
gotspeed
22nd September 2009, 12:03
hey i just had a great idea well i was in the shower. since you guys want the perfect racing environment and all, with smokeless wrecks and no crashes from hitting tall curbing in high cg cars and all. why not well where at it put 1000% more hp in all the cars and bump up the grip on the tires 100,000% and make the cars handle like there on rails. then we can all have perfect races where every one finishes first or at least with in :00:002 seconds of the leader.
you guys come on here and complain about about one part of the sim being to real, then when some one points out what real racing is like you want to bash it for being unrealistic or what ever your perfect image of real racing is. part of racing is luck, do you get cough up in someone else's wreck or do you get lucky and squeak by. do you have just enough gas to last the whole race or because you were not able to draft some one you ran out 1/2 a lap short in the lead and the 2nt place guy passes you for the win.
so pick the worlds best perfect racing environment or the worlds best racing simulator.
:smileypul
george_tsiros
22nd September 2009, 12:26
so you finally started talking about 'perfection'
you poor misguided soul
as for the impala... jesus, the way it hops about on the track... it's like a frickin boat with wheels
an ugly boat with wheels
Forbin
22nd September 2009, 13:03
b&m shift kit, k&n filter, a set of msd 8.5 mm super spark plug wires with e3 plugs and soon a new blaster ss coil
Those are some serious performance mods.
The fact you compare an S10 to a Holden Ute shows just how little you know. Going fast on public roads doesn't make you a racer, it makes you an idiot.
JJ72
22nd September 2009, 14:31
someone has a thick skull.
and no car doesn't produce a wall smoke when it spins. there's only signicficant smoke when the driver locks up the tires, or keep the throttle planted to the floor after they spin.
http://www.youtube.com/watch?v=eRsq7KWO7vI
c00kie
22nd September 2009, 15:10
I once flipped my XFG in BL1 on the last turn, was quite an interesting experience and a good shock :Looking_a
If you can react quick enough just countersteer and you should be the opposite of failing, providing the sideways force isn't huge.
dadge
22nd September 2009, 17:40
....
so pick the worlds best perfect racing environment or the worlds best racing simulator.
:smileypul
i'd pick the worlds perfect race. and i wouldn't let people who keep rolling their car on the same curb enter.
as for the smoke+crash thing. aim for where the crash happened, not where the crashed cars are. but that's racecraft. something you learn when you're finished rolling on THE SAME CURB!!!
CUPRAMAN
22nd September 2009, 19:48
does having a car thats capable of doing 160mph count and hitting 100+ from time to time. thats one of our 2 collector cars and my daily driver is a s10 blazer with a handling package with a newly rebuild motor after dexcool ate the head gaskets and let the coolant in to the crankcase. besides the handling package that it came with. i personally have put a bigger set of brakes on the front that are drilled and slotted with a set of hawk high performance street pads with 2 piston calipers. my front brakes more then likely cost more then half of what some people spent on there car. maybe if you did more then just drove in your perfect simulator world you would know how it really is to do a burn out and having smoke and the smell of burning rubber in the car.
as for programming i had 9 months of programming for my associates in computer electronics engineering. from programming bios's to .net apps. i know about shift registers and the accumulator and what not. i also know it wouldn't be that hard with all the source code to change the amount and how the smoke interacts with its environment.
the only reason the smoke isn't heavier in the game is it would make it to realistic, a simple spin (and big smoke cloud) would make the game much harder and ruin some 12 year kids race and he would complain about the smoke or some 7 year old desktop would give up the ghost from the extra load from more smoke.
Very nice buddy you have add some stuff to your car. You take some pics of it.Good! let me inform you that in MY country i do this for living and this is my job. And to inform you dont race with trucks... someone with a yugo will easy pass over you in a tight turn. Even Impala is for crap.
So about "our" perfect sim.
1: its not our
2: it haz the most real time action and realism of any other game
3: it is a GAME
4: one man show...!!! one person edit, fix, programming and upgrade this
game
5: if you dont find it sirious or accurate go find some thing else or just make your own sim racing game, that i m sure in 4 weeks you will have made a final release.
:tilt:
AND IF YOU DONT LIKE THE GAME:wave:
gotspeed
23rd September 2009, 04:22
Those are some serious performance mods.
The fact you compare an S10 to a Holden Ute shows just how little you know. Going fast on public roads doesn't make you a racer, it makes you an idiot.
keep in mind this is my daily driver my car that has 130,000 miles on it. most of the stuff done to it is to clean it up, dark windows all the way around, changing the front orange parking lights to white ones with orange bulbs. the only other "big" change i want to make is powder coat the rims glossy black to go with the rest of the red and black theme and do the extreme emblems in black. next week or so the door handles will be matched to the body and powder coated red so they blend in along with shaving the button and wiper arm from the back of it.
going from a stock 190 hp to around 240 hp i would say is some serious work. having a race shop rebuild your motor is a good idea if you got the 2k laying around and can be with out the car for 1 and a half weeks well they port and polish and blue print the motor. along with new pistons, boring out .030 and bigger injectors. there soon will be a different cold air intake and a flowmaster super 44.
this is my truck. 2 points if you can figure out what was done to the picture on the computer.
george_tsiros
23rd September 2009, 07:51
in short you try to make a semi-truck look better and have a tuned engine.
which means it will never handle like a properly tuned car and it will never be a truck anymore, since you try to treat it as a car.
george_tsiros
23rd September 2009, 08:10
think of it like what you would call a hot hatch 200hp v6 rwd 4 speed.
uh
a 4.5 m long, 1600 kg heavy truck is not, and can never be, like a 'hot hatch'.
this is a 'hot hatch'
http://www.channel4.com/4car/media/R/renault/clio-renaultsport-200/03-large/09-rsport-clio-200-rs-a.jpg
barely 4 m long, 1050 kg, 200hp
and this is a 'v6 rwd hot hatch'
mid engined v6 2.3l 255hp 1400kg 3.8m
http://www.comp.co.uk/gallery/pics/RENALULT%20CLIO%20MO%2018.jpg
(sorry but i don't think i would find a v6 with only 200hp in europe)
JJ72
23rd September 2009, 08:12
uh
(sorry but i don't think i would find a v6 with ONLY 200hp in europe)
Rephrased for the not so bright members....:tilt:
XAMENO_KOPMI
23rd September 2009, 09:42
Its always fun to sit back and "listen" to what a -moddified truck driving- American has to "say" about cars...
amp88
23rd September 2009, 09:46
thats not mine but its the same truck. think of it like what you would call a hot hatch 200hp v6 rwd 4 speed.
as for programming i had 9 months of programming for my associates in computer electronics engineering. from programming bios's to .net apps. i know about shift registers and the accumulator and what not. i also know it wouldn't be that hard with all the source code to change the amount and how the smoke interacts with its environment.
These 2 quotes alone should be enough information for anyone following this thread to know how little this guy knows. How can you actually compare a truck to a hot hatch? Don't you know what the differences are between writing a small .NET application and changing the design of a 3d application, nevermind a game? The smoke in LFS doesn't look very accurate and there generally isn't enough of it, but saying that making the smoke more accurate would be a small change (almost a trivial change) is just laughable.
BreadC
23rd September 2009, 10:39
this gotspeed is trying to stroke his e-penis bigger.
all he is doin is jus trying to show off his shitbox heap of junk metal :)
cant u see the convo has turnt away from smoke and turnt into talking about his car mods etc etc and nothing about topic lol
Gil07
23rd September 2009, 10:52
Is he DHRammstein's cousin?
gotspeed
23rd September 2009, 17:58
Its always fun to sit back and "listen" to what a -moddified truck driving- American has to "say" about cars...
sorry i need to be able to carry more stuff then i could fit in some little clio. wait till i get a firebird and do some work on it, thats going to by my weekend fun car and take it to the track about 1 hour north from here. as for my "truck" 240 hp is plenty to drive every day. if i really wanted to and had the money a friend of my dads has a ls1 motor that he got for nothing that he said i could have that just needs to be rebuilt. so i really wanted it could be a 350cu in 400+ hp all aluminum v8 that would weigh the same as the v6 that is in it. but that would be a pain to drive every day. as it is now it chirps the tires in to 2nt about 30% of the time and will down shift in to 2nt if your doing any thing less then 70 mph and step on it and it will take off. i have had countless different times in the rain with out meaning to i have had it break the rear tires lose and spin for 20 feet or so before they hooked back up.
so with your 250 hp clio and jail sentences in the eu for doing 10 over what exacly can you do that would be any amount of fun with out ending up in a 8x8 box with a guy that wants to be your new best friend?
Breizh
23rd September 2009, 19:05
The dodges and subject changes and non sequitur strawmen and jingoism just keep on comin...
dadge
23rd September 2009, 19:25
so with your 250 hp clio and jail sentences in the eu for doing 10 over what exacly can you do that would be any amount of fun with out ending up in a 8x8 box with a guy that wants to be your new best friend?take it to a track like you mentioned. racing on the street is an idiots game. how much fun can "chirping" the tires in 2nd gear really be?
gotspeed
23rd September 2009, 20:06
take it to a track like you mentioned. racing on the street is an idiots game. how much fun can "chirping" the tires in 2nd gear really be?
when you drive away from some knob in a pos inport that thinks hes fast b/c he has a wing its kinda fun. but getting 30-50 miles more on a tank is the reason i got the shift kit. stock shifts i use to be able to do around 220 on a tank with the shift kit i have hit 270 on a tank driving around city and if i do any freeway it goes in to the 300+ on a tank. it shifts gears faster so theres less time where the motor is tunning 3k rpm and not engaged moving the car, its also better for the transmission temperature wise less slipping on the friction plates. between that and an after market external 1/2tube 24in 2 pass trans cooler on the frame rail with braided steal lines and -06 an fittings on all the ends. its built to be more of a gt car and not a drag make a 14 second run then it breaks down. from the brakes being drilled and slotted with a set of hawk hp street pads that were 75$ (just ordered braided steal lines for all the lines on the truck) to all the lines being braided steal for the oil and trans coolers. if it wasn't for having to drive it in the winter i would have changed the thermostat in it to a cooler 160 from the 180 thats in it from the stock 195 that it came with.
every time i go to some ones house or someone at a business im going in to if someone sees me get out of it they normally complement how good it looks and thats the main reason i drive it. so now that your done analyzing my car, what kind of performance cars do you guys drive daily or are you stuck in your moms clio 1L that can't break 100 mph?
as for tickets i don't have any on my record at all, no speeding, no racing, no red light, nothing.
i like how you guys have instantly attacked me once i made my point on the smoke.
dadge
23rd September 2009, 20:16
no point made unless you count the non-sense you were saying.
nobody mentioned tickets you've gotten so why say you have none? you do know that street racing is street racing no matter what the speed is right? also, nobody mentioned "moms 1L clio that can't brake 100mph". someone did mention a V6 clio (http://www.carfolio.com/specifications/models/car/?car=108669) with a 0-62mph time of 5.8 seconds that would destroy your cruck/tar with it's factory parts.
i've noticed you tend to exaggerate certain things that's posted to re-enforce your arguement. any reason for this?
george_tsiros
23rd September 2009, 20:25
so with your 250 hp clio and jail sentences in the eu for doing 10 over what exacly can you do that would be any amount of fun with out ending up in a 8x8 box with a guy that wants to be your new best friend?
:bigeye:
look
your car/truck is nice and powerful and taken care of... whatever.
but it isn't even related to a hatchback, let alone a "hot" hatchback (slightly irrelevant note: i don't even like the phrase 'hot hatchback'. i'm using it solely for communication purposes.)
and, dunno if you noticed, we're talking about the car. not the driver. you can go in a moped and try to race and get killed. or drive a koenigsegg and go about perfectly legaly and safely.
chanoman315
23rd September 2009, 20:30
http://www.youtube.com/watch?v=0tZlCx9VYkI&feature=PlayList&p=B6EC255392C3B69E&playnext=1&playnext_from=PL&index=19
george_tsiros
23rd September 2009, 20:35
that one is already in this thread
John5200
23rd September 2009, 20:39
http://www.lfsforum.net/attachment.php?attachmentid=92956&d=1253738358sry i just had to
Forbin
23rd September 2009, 21:06
wait till i get a firebird and do some work on it, thats going to by my weekend fun car and take it to the track about 1 hour north from here.
Which one?
CUPRAMAN
23rd September 2009, 22:49
.....if someone sees me get out of it they normally complement how good it looks.....
:zombie:WAKE UP!!!!!!! you are in America the land of BIG stuff! Everything is huge soo they like it.
Sorry but did we with "our" sim help that poor guy to end his problem with curbs and smoke??????:D
gotspeed
23rd September 2009, 23:07
@cupramam
WAKE UP!!!!!!! you are in America the land of BIG stuff! Everything is huge soo they like it.
so a truck that comes up to my shoulders is a big car? my blazer besides our corvettes and impala is the lowest car we have so how is it a big huge car that all Americans like?
Which one?
2000-2002 ws6 or trans am so its a ls1 motor. plastic body so it will be easy to keep it looking good and no rust on the body.
the comment around tickets was because every one jumped to the conclusion that i must be street racing at nite. whats to say it wasn't at a drag strip or on a privet road.
as for my point i thought i made it quite clear here.
its not a arcade affect tho, it happens in a real race a cars a-arm getting hit breaks it and guess what the wheel falls off. when was the last time you watched a f1 race the guy hit a wall and just the shocks broke and the wheel bent in and he finshed the race. never happens the car falls apart and theres only 3 wheels left and hes race is over.
if the only down side to having smoke in the game is lower fps then do it already. im playing with a i7 and gtx 295 i normaly see about 300 fps even my 5 year old dell xps was still playing lfs at 70 fps with every thing set to high settings.
don't think i want a burn out image creating app from lfs. but i would like it so when the guy in front of me gets bumped and spins it makes my race more realistic if i have to hold my breath and drive through a blinding cloud of smoke once and a while.
http://upload.wikimedia.org/wikipedia/commons/c/c4/DTM_car_mercedes2006_burnOut.jpg
thats a real gtr burn out that wasn't that long and the smoke is so thick you can't see through it at all in the middle. the edited pic is how the smoke should look both sides different and not just a mirror image of the other side and has the one quality of smoke that every one here seems to hate that is, it being hard to see threw
Rotareneg
23rd September 2009, 23:51
Here's an improved smoke texture that is more opaque which may help you survive until the developers get off their lazy butts and stop wasting time screwing around with crap like physics, new tracks and new cars and fix the most important issue in LFS: tire smoke modeling.
gotspeed
24th September 2009, 00:44
Here's an improved smoke texture that is more opaque which may help you survive until the developers get off their lazy butts and stop wasting time screwing around with crap like physics, new tracks and new cars and fix the most important issue in LFS: tire smoke modeling.
wow thats nice you created a .dds that won't allow the game to start thats handy.
[SWE]RE
24th September 2009, 01:03
Here's an improved smoke texture that is more opaque which may help you survive until the developers get off their lazy butts and stop wasting time screwing around with crap like physics, new tracks and new cars and fix the most important issue in LFS: tire smoke modeling.
That smoke looks better yes, but.. I seriously hope you're sarcastic with that post.
gotspeed
24th September 2009, 01:07
RE;1269533']That smoke looks better yes, but.. I seriously hope you're sarcastic with that post.
i put it in the dds folder over righting the one thats there and i went to launch the game and just get a black screen and a not responding.
[SWE]RE
24th September 2009, 01:19
i put it in the dds folder over righting the one thats there and i went to launch the game and just get a black screen and a not responding.
That must be something on your end, it works fine here.
CUPRAMAN
24th September 2009, 01:41
@gotspeed
Americano friend..... i understund that you dont like the game and the support of forum and all of us here.Go by or dl something that dont have hi curbs or so flame smoke to have 2 rounds smoke in your track.... As for your car its your choise not mine i have a IBIZA 96 cupra and a CRX 91 vtec turbo, both mine and if i get the honda on the rouf of SEAT then they come to my soulder.(!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!):D:D:D:D:D
So stop complain about anythink and wake up(2nd time) cars are cars and truks are truks!!! end of story. Plus this is Live for Speed if you like that it is. End of story and with this.:really:
Forbin
24th September 2009, 02:35
2000-2002 ws6 or trans am so its a ls1 motor. plastic body so it will be easy to keep it looking good and no rust on the body.
I meant what track.
Rotareneg
24th September 2009, 02:45
RE;1269533']That smoke looks better yes, but.. I seriously hope you're sarcastic with that post.
Sarcastic?!? You dare imply that tire smoke isn't the most important feature for the LFS team to be working on?!? ;)
In all seriousness, the tire smoke system isn't perfect and could definitely be improved, but that's way down on the list. When/If they add rain, and assuming they add water spray from the wet roads, that would probably be a good time for them to play with the tire smoke as they're both particle effects.
gotspeed
24th September 2009, 02:53
I meant what track.
waterford hills road racing.
Forbin
24th September 2009, 03:11
waterford hills road racing.
Hmm, never heard of it. Seems like a quaint little track in the Detroit area.
lol, speaking of high curbs:
http://www.waterfordhills.com/gallery2/main.php?g2_view=core.DownloadItem&g2_itemId=7333&g2_serialNumber=2
gotspeed
24th September 2009, 03:21
Hmm, never heard of it. Seems like a quaint little track in the Detroit area.
lol, speaking of high curbs:
http://www.waterfordhills.com/gallery2/main.php?g2_view=core.DownloadItem&g2_itemId=7333&g2_serialNumber=2
:12 seconds in
http://www.youtube.com/watch?v=O0rXjBZKv48&feature=related
looks even taller when your coming towards it.
gotspeed
24th September 2009, 15:45
there is no way this is not going to end badly
http://www.waterfordhills.com/gallery2/main.php?g2_itemId=7804&g2_imageViewsIndex=1
or this
http://www.waterfordhills.com/gallery2/main.php?g2_view=core.DownloadItem&g2_itemId=7815&g2_serialNumber=1
now can we stop complaining about a little curbing in lfs now?
Breizh
24th September 2009, 15:56
Did you say smoke?
gotspeed
24th September 2009, 17:21
Did you say smoke?
we can still conplain about the smoke. the curbing is real in lfs just like real life racing hit it flip your race is over. the smoke is still not true to real life racing. the other half of the problem is you change your own smoke and end up hitting some one that you can't see and they don't know you changed the smoke they yell about being rammed lol :P
Forbin
24th September 2009, 17:27
http://www.youtube.com/watch?v=lC4S6jiA7vo
Not a whole lot of smoke there.
gotspeed
24th September 2009, 17:32
http://www.youtube.com/watch?v=lC4S6jiA7vo
Not a whole lot of smoke there.
those are also light weight bikes not a 1ton car on big fat tires.
2:02 i beg to differ?
Forbin
24th September 2009, 17:48
2:02 i beg to differ?
Special case. Doesn't come up under normal racing conditions.
gotspeed
24th September 2009, 17:52
Special case. Doesn't come up under normal racing conditions.
happens in big wrecks and spins like you said were someone holds the gas and lfs doesn't match it. idk im working on a dds file right now....
Forbin
24th September 2009, 17:55
happens in big wrecks and spins like you said were someone holds the gas and lfs doesn't match it. idk im working on a dds file right now....
And you would want to hold the gas down in a spin, ruining your tires, because... :really:
dadge
24th September 2009, 17:56
bike were not moving so all the smoke stayed in the same place. and being able to throw out all that smoke in a burnout wouldn't even be on the to-do list.
BreadC
24th September 2009, 18:09
http://www.youtube.com/watch?v=lC4S6jiA7vo
Not a whole lot of smoke there.
melandri's better :P
http://www.youtube.com/watch?v=h_16O5rT4KY
1 handed booya!
gotspeed
24th September 2009, 18:09
And you would want to hold the gas down in a spin, ruining your tires, because... :really:
because just like i want a racing sim that when the guy infront of me hits a curb to hard rolls over when some one spins i want the smoke. i want true racing experience not just a well this is kinda how it goes. i never said smoke should be the next thing they should work on but it shouldn't be the very last thing b/c it affects every car and every track.
Breizh
24th September 2009, 18:13
Physics first. If you can't stand that, come back later when LFS is putting on the eye candy polish on those physics. End of story.
Wait, no - You said you could do a better job. Let's see you do that. Walk the walk. Take Scawen to school on how to code realistic and efficient smoke graphics.
JJ72
24th September 2009, 18:13
i want true racing experience not just a well this is kinda how it goes.
People don't put their foot to the floor once they spin (except Jean Alesi :tilt:)
dadge
24th September 2009, 18:28
hits a curb to hard rolls over when some one spins i want the smoke. i want true racing experience i've never seen a race car give off smoke when on its roof. sparks maybe, but never smoke.
gotspeed
24th September 2009, 18:59
i've never seen a race car give off smoke when on its roof. sparks maybe, but never smoke.
go back and look at the civic type r that flipped it smoked. watch in car footage of any flip theres smoke from the sheet metal getting really hot
george_tsiros
24th September 2009, 19:07
the sheet metal can't give off smoke. the paint on it maybe, something bursting maybe, smoke from the tyres previously trapped inside the car getting out maybe.
but a metal grinded giving off that much smoke? nah
dadge
24th September 2009, 19:21
the smoke came from the tyres. not the roof. you really don't have a clue do you? can i expect another exageration from you to enforce your point?
george_tsiros
24th September 2009, 19:53
dadge, he is right that in an lfs race there is much less smoke than in real life, be it when locking brakes, when oversteering, crashing, etc.
but it's not something that is pressuring the devs right now.
gotspeed
24th September 2009, 20:26
the smoke came from the tyres. not the roof. you really don't have a clue do you? can i expect another exageration from you to enforce your point?
ever use a girder or weld? both heat up metal and give off smoke after a while.
Breizh
24th September 2009, 20:42
The brakes don't glow, metal grind from bottoming out doesn't give sparks, the sun doesn't glint off exact specular angles, dirt doesn't appear on any surfaces, bodywork doesn't break, and so on and on.
Everyone knows already. Where's your proof that you could code a realistic smoke system easily enough that Scavier ought to have fitted it into their past or present to-do short list?
gotspeed
24th September 2009, 21:05
The brakes don't glow, metal grind from bottoming out doesn't give sparks, the sun doesn't glint off exact specular angles, dirt doesn't appear on any surfaces, bodywork doesn't break, and so on and on.
Everyone knows already. Where's your proof that you could code a realistic smoke system easily enough that Scavier ought to have fitted it into their past or present to-do short list?
so all this guts and glory that the devs have for building there own racing sim they can't come up with implementing a partial effect that as already been done. its not like there are trying to land a man on pluto they are trying to recreate something that any one in a 3d design course would have to do.
nvidia has physx that can do smoke effects, make it something that only nvidia cards do in game then. just like the new bat man game and the other 2 dozen games that have better physx because they support the physx platform for doing little effects like that.
car crash with smoke from other then the tires
http://www.youtube.com/watch?v=aMwaG743NjY&feature=related
Crashgate3
24th September 2009, 21:37
nvidia has physx that can do smoke effects, make it something that only nvidia cards do in game then. just like the new bat man game and the other 2 dozen games that have better physx because they support the physx platform for doing little effects like that.
All physx brings to a game is the ability to hand off lots and lots of identical calculations to the GPU, where it can do them very quickly if they're the right kind of calculation. It doesn't 'do smoke'. You still have to spend weeks researching fluid dynamics and implementing it in code, when that could be much better spent on (for example) a new track, a new car and new handling physics.
gotspeed
24th September 2009, 21:40
All physx brings to a game is the ability to hand off lots and lots of identical calculations to the GPU, where it can do them very quickly if they're the right kind of calculation. It doesn't 'do smoke'. You still have to spend weeks researching fluid dynamics and implementing it in code, when that could be much better spent on (for example) a new track, a new car and new handling physics.
well the way its going it looks like it take about 1 year to do a track and car so a few weeks doing new smoke that would make a huge difference on every track with every car would be a better use of time/reward when its done.
dadge
24th September 2009, 21:50
ever use a girder or weld? both heat up metal and give off smoke after a while.how long was that civic sliding on it's roof for? how long do you have to weld for the metal to give off smoke (not smoke from the rod)?
Breizh
24th September 2009, 21:51
No guts and glory except the big fit you're throwing over a non-issue. its not like there are trying to land a man on pluto they are trying to recreate something that any one in a 3d design course would have to do.
Or maybe they don't want to cheap out and hack smoke graphics, but do it right and maybe do it from scratch their own way. Either way your whole gripe was bunk from the start.
gotspeed
24th September 2009, 22:04
how long was that civic sliding on it's roof for? how long do you have to weld for the metal to give off smoke (not smoke from the rod)?
150-200 feet with who knows how much weight at 70-80 mph its not how long its how much force is on it too.
george_tsiros
24th September 2009, 22:08
car crash with smoke from other then the tires
http://www.youtube.com/watch?v=aMwaG743NjY&feature=related
there isn't that much MORE smoke than what you can see in lfs. :shrug:
the ferocity with which you approach this matter ("too little smoke in lfs") is really not at all matching the importance of the issue (it's just smoke, there are more important things right now).
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