View Full Version : Test Patch Z15 (online compatible)
Scawen
10th July 2009, 18:15
WARNING : THIS IS A TEST
NOTE : THE VW SCIROCCO IS NOT INCLUDED
Hello Racers, here is a new Test Patch : Z15.
It is online compatible with version Z.
You can view hotlap replays made in version Z.
ABS brakes have been added to 5 cars (as a setup option) so for now you cannot upload hotlaps made in Z15.
Please keep a backup of your LFS.exe from version Z so you can go back to Z if there are any problems.
Changes in TEST PATCH Z15 :
FIX : Pit exit indicator was a square in double byte languages
FIX : Rim / tyre polygon alignment was wrong (left wheels FXO / UF1)
FIX : Pitlane exit direction arrows did not work in training lessons
FIX : MPR buffer overflow vulnerability (reported by muhaa - thanks)
FIX : Could cross finish line without passing all route checkers
FIX : Skin names containing a '.' could not be loaded in LFS
FIX : Colour extended into skin download progress indicator
FIX : F12 tyre display for remote car could go off screen
FIX : MRT5 gear indicator and fuel gauge are now visible
FIX : Short cuts were possible in slalom course training
FIX : Autocross route checkers only worked for one lap
TEST key added for Wine users. The new shadows are known to go
wrong when LFS is run using Wine on a Linux computer. Press SHIFT+K
to try out a test version to see if it makes any difference.
On Windows computers, the test version is slightly slower.
KNOWN ISSUES :
LX4 number plate goes through spare tyre
Changes in TEST PATCH Z13 :
New message from host replaces "Did not receive guest info"
Progress indicator for skin downloads while joining a host
Improved order of sort by version number in List of Hosts
Unlock screen clear button to remove name and password
Direction to turn is shown when leaving pit garage
Blue and yellow flags removed from cruise mode
Removed Espaņol Latino translation
FIX : LFS could crash when many cars were in view (e.g. during MPR)
FIX : Vista 64 power save switched off monitor in full screen mode
FIX : No response in List of Hosts after failing to join a host
FIX : Lightmap (lighting on cars) was positioned inaccurately
FIX : Follower view angle setting changed when LFS restarted
FIX : Closing X connects (message in List of Hosts screen)
FIX : Shine on wheels flickered while editing wheel colour
FIX : ABS now works in reverse
Changes from Z to Z10 :
Updated wheels on Formula BMW
Implemented ABS brakes in XRG / RB4 / FXO / XRT / FZ5
Improved wheel drawing system including rotating brake discs
Improved shadows - sharper and ambient shadow effect now included
InSim : New packets to start / search replays and take screenshots
InSim : Traction Control and ABS are now reported in IS_NPL packet
FIX : Mouse steering was stuck on full lock after minimising window
FIX : Player name was wrong in entry screen on entry or after replay
FIX : Added checks to prevent guests joining with no user name or ID
FIX : OOS starting race after joining autocross host in entry screen
DOWNLOADS :
PATCH Z to Z15 (Version Z must already be installed) :
www.liveforspeed.net/file_lfs.php?name=LFS_PATCH_Z_TO_Z15.exe (1.9 MB)
DEDICATED HOST Z15 (non-graphical version for hosting only) :
www.liveforspeed.net/file_lfs.php?name=LFS_S2_DEDI_Z15.zip (1.6 MB)
Shadowww
10th July 2009, 18:39
First pic is standart shadows, second is same pic with test shadows, and 3rd is test shadows. Using latest NVidia drivers for x86_64.
Test Driver
10th July 2009, 19:13
First pic is standart shadows, second is same pic with test shadows, and 3rd is test shadows. Using latest NVidia drivers for x86_64.
What Wine Version are you guys using? I have 1.1.23 here, and the shadows in LFS are flawless since I updated to this version.
And by the way, big thanks for caring about us few linux users
Scawen
10th July 2009, 19:22
What Wine Version are you guys using? I have 1.1.23 here, and the shadows in LFS are flawless since I updated to this version.Do you mean they are flawless in this latest patch (Z15) only or also in previous patches with the new shadows?
Or do you have to press SHIFT+K to get correct shadows?
Shadowww
10th July 2009, 19:23
What Wine Version are you guys using?Latest one from debian testing repo.
Test Driver
10th July 2009, 19:35
Do you mean they are flawless in this latest patch (Z15) only or also in previous patches with the new shadows?
Or do you have to press SHIFT+K to get correct shadows?
With Wine 1.1.23, all versions of LFS (just tested Z, Z13, and Z15) diplay the shadows perfectly fine. And in Z15 I can't see any difference between shift+k and no shift+k, both shadows look fine.
http://www3.pic-upload.de/thumb/10.07.09/iee2u2k3rm8v.jpg (http://www.pic-upload.de/view-2529794/lfs_00000003.jpg.html)
http://www3.pic-upload.de/thumb/10.07.09/11eh35spwxgd.jpg (http://www.pic-upload.de/view-2529796/lfs_00000004.jpg.html)
Warper
10th July 2009, 19:43
Slightly Offtopic:
I don't understand the change. Did you (mean to) improve the shadows? Or just looking for wider compatibility even in Wine/Linux direction?
I am just curious...
Regards,
Steffen
Scawen
10th July 2009, 19:52
Well... shadows (up to version Z) used to work fine in Windows or in Wine. Then with the recent shadow improvements, after we solved various problems, they worked fine in Windows, but several users reported a problem in Wine. I think it is good that some people use Linux instead of Windows, so I'd be quite happy if the shadows would work in Wine as well. So I decided to try one small experiment, to put in a SHIFT+K switch to toggle between two different methods of producing the shadow textures. On a Windows computer, where it's working correctly, the two methods should look exactly the same, only the TEST version is a bit slower.
Surprisingly enough, there is some success. Shadowww's images show that the "draw to texture" (TEST) method works quite well (still with some problems) but the "CopyRects" (faster) method does not work. That is a better result than I expected.
NOTE : This suggests there is a problem with the D3D8 "CopyRects" function in some versions of Wine (if anyone wants to report that on the Wine forums - but maybe you should discuss your Wine version and graphics card and drivers here first so we find out what combination causes the problem - to make it easy for the Wine developers to reproduce / identify the problem).
Warper
10th July 2009, 20:10
Well... shadows (up to version Z) used to work fine in Windows or in Wine. Then with the recent shadow improvements, after we solved various problems, they worked fine in Windows, but several users reported a problem in Wine. I think it is good that some people use Linux instead of Windows, so I'd be quite happy if the shadows would work in Wine as well. So I decided to try one small experiment, to put in a SHIFT+K switch to toggle between two different methods of producing the shadow textures. On a Windows computer, where it's working correctly, the two methods should look exactly the same, only the TEST version is a bit slower.
Surprisingly enough, there is some success. Shadowww's images show that the "draw to texture" (TEST) method works quite well (still with some problems) but the "CopyRects" (faster) method does not work. That is a better result than I expected.
NOTE : This suggests there is a problem with the D3D8 "CopyRects" function in some versions of Wine (if anyone wants to report that on the Wine forums - but maybe you should discuss your Wine version and graphics card and drivers here first so we find out what combination causes the problem - to make it easy for the Wine developers to reproduce / identify the problem).
Thanks a lot for the quick answer scawen. Dont worry, i didnt mean to question your decisions, i was just curious what idea was behind this. Its clear now!
Bmxtwins
10th July 2009, 20:29
Good work dev's. This should please the whiner crowd. Also for the shadow glitch does it happen in low res too or just highres? try that guys :P
danthebangerboy
10th July 2009, 20:46
I had one small graphical error using the RAC on FE club, whereby there was what looked like a grey lamp post sticking out of the engine cover of my car but it disappeared once i pitted and never came back as yet.
I will keep trying and see if i can reproduce it. :thumbsup:
MonkOnHotTinRoof
10th July 2009, 20:54
Shadows in this patch (Z15) work fine when i switch to TEST, I don't see them in STANDARD (low res shadows) or I see that weird black square (hi res shadows). Shadows worked fine in official Z patch.
Using wine-1.0 (latest autodelivered Ubuntu package - I got lazy with these modern distros :D).
nVidia Geforce 6800
nvidia-glx-new 169.12+2.6.24.18-24.1
Shadowww
10th July 2009, 20:55
I will keep trying and see if i can reproduce it. :thumbsup:That's 99% overheating of graphics card, to reproduce you can put your card in a stove and then test if bug happens again. :p
danthebangerboy
10th July 2009, 21:05
That's 99% overheating of graphics card, to reproduce you can put your card in a stove and then test if bug happens again. :p
But it went after i pitted and my card has never got hot before, so probs just a glitch rather than heat i would say.
[d9]
10th July 2009, 21:35
hi,
i did some tests on lattest crossover for mac - based on wine, standard shadows are not rendered correctly, test shadows look ok only when low res shadows are on.
88314
88315
88316
88317
wheel4hummer
10th July 2009, 22:11
Ubuntu 8.04 x64, Nvidia 8600GT w/180.51 drivers, WINE 1.1.24, shadows work fine at both high and low res, no difference between test shadows and standard shadows.
Vagner
10th July 2009, 22:25
I'm using openSUSE 11.1 and wine 1.1.25
With shadows in low/hi res is messed. Using shift-k works perfectly :thumb:
Thank's Scawen
Scawen
10th July 2009, 23:51
Collecting some of these results together (can't see a pattern yet) :
With Wine 1.1.23, all versions of LFS (just tested Z, Z13, and Z15) diplay the shadows perfectly fine. And in Z15 I can't see any difference between shift+k and no shift+k, both shadows look fine.Wine 1.1.23 - ok in ALL modes
Shadows in this patch (Z15) work fine when i switch to TEST, I don't see them in STANDARD (low res shadows) or I see that weird black square (hi res shadows). Shadows worked fine in official Z patch.
Using wine-1.0 (latest autodelivered Ubuntu package - I got lazy with these modern distros :D).
nVidia Geforce 6800
nvidia-glx-new 169.12+2.6.24.18-24.1Wine 1.0 on GeForce 6800 - ok in TEST mode
Ubuntu 8.04 x64, Nvidia 8600GT w/180.51 drivers, WINE 1.1.24, shadows work fine at both high and low res, no difference between test shadows and standard shadows.Wine 1.1.24 on nVidia 8600GT (180.51 drivers) - ok in ALL modes
I'm using openSUSE 11.1 and wine 1.1.25
With shadows in low/hi res is messed. Using shift-k works perfectly :thumb:Wine 1.1.25 - ok in TEST mode
Renku
11th July 2009, 01:43
A warning should be shown in the top left corner if replay saving is disabled.
I would like to see the duration of that warning extended until SP race or hotlap is ended/restarted.
lvlo
11th July 2009, 05:57
Here are my 5 cents for Wine testing...
Ubuntu 9.04 i386
Nvidia FX5200 (driver version 173.14.16)
Wine 1.1.25
Standart shadows hi-res:
http://img38.imageshack.us/img38/7166/standartshadowshi.th.png (http://img38.imageshack.us/img38/7166/standartshadowshi.png)
Test shadows hi-res:
http://img38.imageshack.us/img38/5324/testshadowshi.th.png (http://img38.imageshack.us/img38/5324/testshadowshi.png)
Standart shadows low-res:
http://img36.imageshack.us/img36/2079/standartshadowslow.th.png (http://img36.imageshack.us/img36/2079/standartshadowslow.png)
Test shadows low-res:
http://img36.imageshack.us/img36/3741/testshadowslow.th.png (http://img36.imageshack.us/img36/3741/testshadowslow.png)
In my case this issue is still present, but it's nice to see that LFS developers take care about it :tilt:
UPD: I've added info about Z15 patch to Wine's bugzilla: http://bugs.winehq.org/show_bug.cgi?id=16985
Scawen
11th July 2009, 09:52
NOTE : I cleaned up the spam. For anyone who wants to know what on earth I am doing fixing test patch bugs while we are waiting for the Scirocco, I have for some weeks been working on things which have a bearing on the Scirocco and LFS in general. I don't want to announce what I have been working on until the results are good enough that we know it will be released. I took a week out to fix some bugs of various importance, to keep the bug sheet down.
EDIT : Also moved the FPS v CPU discussion to its own off topic thread (as it is not related to the test patch). And I moved the plain "thanks" comments to to the "Posts moved here after processing" thread. In fact a plain "thanks" is nice but not all that helpful (too many "thanks" and "thumbs up" clutter up the thread). If you do want to say thanks, please try the patch first, maybe have a look at some of the fixes, then if the patch runs ok and the fixes worked, you could post a report here that you've tested and all is well - that is a more useful post. :)
majod
11th July 2009, 10:40
I've tested the patch and everything seems to be ok. I'm glad for MRT5's dashboard, it's very nice, finally working!
Bass-Driver
11th July 2009, 11:07
hi i found a bug with the F08
i cant see anything on my steering wheel : like speed enc.
(fxo bug 1.jpg (http://www.lfsforum.net/attachment.php?attachmentid=88340&stc=1&d=1247306792) for my view settings )
and when i turn Steer and Driver off (fxo bug 1.2.jpg (http://www.lfsforum.net/attachment.php?attachmentid=88339&stc=1&d=1247306792) ) then it shows the speed enc what u normally see on your steeringwheel.
this is since Patch Z
three_jump
11th July 2009, 11:19
hi i found a bug with the F08
i cant see anything on my steering wheel : like speed enc.
(fxo bug 1.jpg (http://www.lfsforum.net/attachment.php?attachmentid=88340&stc=1&d=1247306792) for my view settings )
and when i turn Steer and Driver off (fxo bug 1.2.jpg (http://www.lfsforum.net/attachment.php?attachmentid=88339&stc=1&d=1247306792) ) then it shows the speed enc what u normally see on your steeringwheel.
this is since Patch Z
I can't reproduce that with my install (neither t13 nor z15). Could you try it with a fresh install (in a new dir) to see if maybe something went wrong in the patch process?
Bass-Driver
11th July 2009, 11:25
I can't reproduce that with my install (neither t13 nor z15). Could you try it with a fresh install (in a new dir) to see if maybe something went wrong in the patch process?
i notice that i'm the only one with this bug so i go install a fresh lfs.
thx
Stefani24
11th July 2009, 11:48
Somehow I can't unlock LFS.
It says: Unknown Version.
Unlocking with standard Z and then uprgading works.
three_jump
11th July 2009, 11:53
Somehow I can't unlock LFS.
It says: Unknown Version.
Unlocking with standard Z and then uprgading works.
thats a patch classic... for some reason scawen always forgets that :D
Shadowww
11th July 2009, 12:00
thats a patch classic... for some reason scawen always forgets that :DHe didn't forgot in Z5 (AFAIK) :D
Z15 got tweaked :hide:
Trekkerfahrer
11th July 2009, 12:20
hi scawen,
dont know if you already fixed the thing with the framerate drop...
i found out something: i played a bit with my energy option in windows...
if i set harddrive shutdown to 20 minutes, i get this framerate drop every 20 minutes.... the same with 15 minutes and so on...
when i disable all energy options i have no problem
i am using XP x86 (problems) and vista x64 (no problems) and still using Z13
maybe you can reproduce it now ;) (hope its not my machine)
AndroidXP
11th July 2009, 12:57
^ Ohh nice, that could be it. However, in that case the question arises why Windows doesn't regard the constant HD activity as reason enough to not shut down the HD?
DEVIL 007
11th July 2009, 13:14
The above with HDD seems to have same pattern when CnQ thing that LFS is not enought stressing CPU and still keep it on my system at lowest power stage. All cores running at 800Mhz.
I guess this is however WinXP issue rather then LFS
Scawen
11th July 2009, 15:27
Somehow I can't unlock LFS.
It says: Unknown Version.
Unlocking with standard Z and then uprgading works.Sorry, fixed that now.
ACCAkut
11th July 2009, 18:02
just had some crazy lag at race start, but it wasn't that kind where directX is F**ed up afterwards. I manged to spectate, and everything was normal again
i already have Z15 installed
edit: it just crashed when I alt-tabbed back to LFS, made pic short before it
Heiko1
11th July 2009, 18:16
Looks kinda funny but ive got an "bug" to:
If i started lfs once and startet to search for serverlist my background was black and explorer.exe got a error and needed to be end.
Sry that i dont got a picture or something else
but im trying to reproduce the "bug" :thumb:
RenvoN
11th July 2009, 19:02
just had some crazy lag at race start, but it wasn't that kind where directX is F**ed up afterwards. I manged to spectate, and everything was normal again
i already have Z15 installed
edit: it just crashed when I alt-tabbed back to LFS, made pic short before it
I've had this before even with Z version, it is probably that your videocard is faulty or your power supply is not powerful enough, which was what happened to me. :thumb:
BOSCHO
11th July 2009, 20:52
tested it on ubuntu 9.4 and wine 1.0.1 and see the pics with the test shadows it has minor bugs
http://img339.imageshack.us/img339/774/screenshot1cno.png
http://img43.imageshack.us/img43/4462/screenshot2tie.png
there are two strange lines
also the tire texture seems missing i think
http://img269.imageshack.us/img269/1597/screenshotuih.png
there is one program called Cedega for linux that supports lfs with no bugs (i think)
but i need to pay to get it :schwitz:
http://www.cedega.com/gamesdb/games/view.html?game_id=3179
Stuff
12th July 2009, 01:04
System is Ubuntu 9.04 with nvidia 180.44 drivers and 8800GT. I got bored/helpful and made a matrix of tests.. might help! :)
Overall the test shadows only help a little but the annoying part is still there, thanks to Wine. I'd go back to the fastest shadow system and say to just use the latest version of Wine, or whatever version they fixed it in..
Scawen
12th July 2009, 09:40
System is Ubuntu 9.04 with nvidia 180.44 drivers and 8800GT. I got bored/helpful and made a matrix of tests.. might help! :)
Overall the test shadows only help a little but the annoying part is still there, thanks to Wine. I'd go back to the fastest shadow system and say to just use the latest version of Wine, or whatever version they fixed it in..Thank you for that. It's interesting that you managed to solve the problem by getting Wine 1.1.25.
But the only problem is, the other two people using 1.1.25 still have problems :
- Vagner ( http://www.lfsforum.net/showthread.php?p=1209268#post1209268 ) reports that the shadows do not work in STANDARD mode, but are fine in TEST mode.
[ using : openSUSE 11.1 ]
- lvlo ( http://www.lfsforum.net/showthread.php?p=1209480#post1209480 ) reports thet the shadows still have issues in BOTH modes.
[ using : Ubuntu 9.04 i386 / Nvidia FX5200 (driver version 173.14.16) ]
So why is it that they still have problems? Could anyone else with the Wine shadows problem try updating to Wine 1.1.25 to see if it helps?
Shadowww
12th July 2009, 10:04
Scawen, screenshots I posted were captured with WINE 1.1.25 aswell, and mine driver version is 185.18.14 (9800GT)
Maybe it's due to 64-bit linux, wine and drivers? :scratchch
ACCAkut
12th July 2009, 12:01
I've had this before even with Z version, it is probably that your videocard is faulty or your power supply is not powerful enough, which was what happened to me. :thumb:
nah, its not the power supply, nor the graka. Thing is when Lfs "does that" it sometimes crashes back to desktop. When I then try to restart it I get some kind of error message that "dx8.dll(or similar)" is corrupted. Rebooting fixes it. But I posted that complete message in on of the Testpatch threads some time back
edit: I'm on Windows XP, so my problem is not Wine related
JasonL220
12th July 2009, 12:05
it make not be relerent but was kernel versions are you guys using?
Shadowww
12th July 2009, 12:17
it make not be relerent but was kernel versions are you guys using?2.6.30
lvlo
12th July 2009, 13:13
So why is it that they still have problems? Could anyone else with the Wine shadows problem try updating to Wine 1.1.25 to see if it helps?I think that the main factor is video card and version of nVidia driver (dunno about ATI - it always was a pain in ass :nod: with Linux). I've tested Z15 with Wine 1.0.23 too and got exactly same result.
Whiskey
12th July 2009, 15:57
FIX : Rim / tyre polygon alignment was wrong (left wheels FXO / UF1)
Is that what is suposed to be fixed? This is a LX6, AA and AF filters do not afect
danthebangerboy
12th July 2009, 16:26
I think you answered your own question with that quoted part of scawens post, FXO / UF1 :tilt:
DieKolkrabe
12th July 2009, 16:39
Okay, I found a bug
It seems whenever I do /cars, it auto-selects the XFG
E.g. /cars FXR selects FXR and XFG, /cars FXR+TBO selects the FXR, TBO and XFG.
Whiskey
12th July 2009, 16:54
Maybe he thinks the other cars were ok :shrug:
Scawen
12th July 2009, 17:09
Is that what is suposed to be fixed? This is a LX6, AA and AF filters do not afectIf you look at the the left wheels of the cars I mentioned in Z13, you would see a much worse problem, triangular holes all around the wheel due to the wheel and tyre being out by a few degrees. The picture you are showing there, just pixels along where the two edges meet, is not very easy to fix. The wheels (solid shiny objects) are drawn using a different method from the tyres (flexible objects) so the vertices at the ends of the edges end up fractionally different and you get those pixels along the edge. You might think I could fix it by creating a 1mm overlap or something like that, but then we would get a z buffer issue. The only real solution would be to build a full rim edge out of polygons but that would cost frame rate. And frame rate while driving is more important to me than those stray pixels. So at the moment I don't really mind about those.
Okay, I found a bug
It seems whenever I do /cars, it auto-selects the XFG
E.g. /cars FXR selects FXR and XFG, /cars FXR+TBO selects the FXR, TBO and XFG.I can't reproduce that (just running a local host) the /cars command seems to have the right effect on the host options and car selection screens.
DieKolkrabe
12th July 2009, 17:12
I'll get screenies in a bit
Try it, launch LFS, go to SP, garage, cars, pick a car name/type with /cars, e.g. /cars FXO, it'll auto-select FXO and XFG
Scawen
12th July 2009, 17:19
No, I've just tried in Single Player now and I don't get the bug there either. I can't think why that would happen on your LFS and not mine.
hotmail
12th July 2009, 17:30
I'll get screenies in a bit
Try it, launch LFS, go to SP, garage, cars, pick a car name/type with /cars, e.g. /cars FXO, it'll auto-select FXO and XFG
are you having airio running that got a special car / combo setting selected ?:shy:
Edit: Wrong question , i fail :D
DieKolkrabe
12th July 2009, 17:36
Standard LFS with Lynce's pack, I'll reinstall Z15 ASAP
Weird shit only happens to my install :P
Andrei221
12th July 2009, 17:55
May i suggest something? Can ∞ symbol be added to LFS? Thanks.
aroX123
12th July 2009, 20:07
wOOOw What the hell is this
Edit: I dont have a car or track, i can hear the engine but wtf
Edit 2: i tap windown button to go in and out and this is what happends: (pic=wtf3)
I normally have 200 fps but now 25 wtf
Edit3 : (pic nr 5= Everywhere i drive the floor goes away.)
fireb0llch
12th July 2009, 20:31
wOOOw What the hell is this
Edit: I dont have a car or track, i can hear the engine but wtf
Edit 2: i tap windown button to go in and out and this is what happends: (pic=wtf3)
I normally have 200 fps but now 25 wtf
Edit3 : (pic nr 5= Everywhere i drive the floor goes away.)
I think your LFS is damaged. :shrug:
morpha
12th July 2009, 20:53
May i suggest something? Can ∞ symbol be added to LFS? Thanks.
It's already there, probably in a couple of charsets. I found it in Korean A1 (image attached).
Andrei221
12th July 2009, 21:01
Thanks !
LE : I see only [] there .
danthebangerboy
12th July 2009, 21:35
wOOOw What the hell is this
Edit: I dont have a car or track, i can hear the engine but wtf
Edit 2: i tap windown button to go in and out and this is what happends: (pic=wtf3)
I normally have 200 fps but now 25 wtf
Edit3 : (pic nr 5= Everywhere i drive the floor goes away.)
Oh mine does that now and again, usually on south city, i usually just pit and then it goes away.
Vagner
12th July 2009, 22:15
I'll get screenies in a bit
Try it, launch LFS, go to SP, garage, cars, pick a car name/type with /cars, e.g. /cars FXO, it'll auto-select FXO and XFG
No, I've just tried in Single Player now and I don't get the bug there either. I can't think why that would happen on your LFS and not mine.
I had this bug too. But after "multiplayer / start new server" the bug is gone.
Inouva
13th July 2009, 00:03
Windows Xp sp2
Intel i7 965e , HD radeon 4890 CF , Corsair Dominator TwinX3, 500gb+200gb HDD
Using omega drivers lastest version , with AAx8 / AFx16 , In 1280x768, Working perfect so far
But i have Time to time that strange sound isue , when you are in the car , the engine sound go crazy Like "Distortion" very loud and nasty for a few seconds , and time to time , the game doesnt load all the textures for the cars
JasonJ
13th July 2009, 01:29
Windows Xp sp2
Intel i7 965e , HD radeon 4890 CF , Corsair Dominator TwinX3, 500gb+200gb HDD
Using omega drivers lastest version , with AAx8 / AFx16 , In 1280x768, Working perfect so far
But i have Time to time that strange sound isue , when you are in the car , the engine sound go crazy Like "Distortion" very loud and nasty for a few seconds , and time to time , the game doesnt load all the textures for the cars
Are you using custom .eng sets? I had exact same thing (loud, nasty distortion for a few seconds) for ages with my LFS until I found it was the custom .eng someone made. I installed the default one and that fixed it.
//Just trying to help.
Inouva
13th July 2009, 02:59
Are you using custom .eng sets? I had exact same thing (loud, nasty distortion for a few seconds) for ages with my LFS until I found it was the custom .eng someone made. I installed the default one and that fixed it.
//Just trying to help.
Nop ,Default .eng
LRB_Aly
13th July 2009, 08:16
I get a "Can't open: wheel" error message in Z15 (I get it everytime a car is loaded, in the car selection menu for example, in the setup menu also). Doesn't seem to effect anything though, and I also don't see any graphical glitches.
Shadowww
13th July 2009, 09:12
I get a "Can't open: wheel" error message in Z15 (I get it everytime a car is loaded, in the car selection menu for example, in the setup menu also). Doesn't seem to effect anything though, and I also don't see any graphical glitches.Let me guess, you are using custom .vob files.
rockclan
13th July 2009, 09:35
Scawen,
I have found a pretty annoyting bug.
I was cruising at a server, drove into the pits and made a pitstop.
Whilst it had to do a very long 50's second pitstop, someone started ramming me to death.
I ended up about 400 meters out of the pits before my pitstop was ended.
When it was refuelling everything went wrong.
It did the following:
Fuel added: 26 liters.
Fuel added: 26 liters.
Fuel added: 26 liters.
Fuel added: 26 liters.
Fuel added: 26 liters.
Fuel added: 26 liters.
Fuel added: 26 liters.
Fuel added: 26 liters.
Fuel added: 26 liters.
Fuel added: 26 liters.
Fuel added: 26 liters.
System OVERFLOW
Fuel added: 26 liters.
Fuel added: 26 liters.
*CRASH* (here the game crashed)
To bad I didn't save the info about the game crash.
So conclusion.
If u are rammed out of pits whilst making pitstop, and it starts refueling.
The game overflows with refueling and crashes.
Any way to fix this?
(ban all crashers ofcourse, but something else?)
hazaky
13th July 2009, 11:22
Im not sure, but the edges of the new shadows are a bit low resolution or ... something. Hurts my eye so bad :(
SmegFirk
13th July 2009, 12:07
Im not sure, but the edges of the new shadows are a bit low resolution or ... something. Hurts my eye so bad :(
On the screenshots I have seen here they are looking good. In real life I think the edge of a shadow will be slightly less defined, depending on the object blocking the light.:shrug:
aroX123
13th July 2009, 12:32
Fuel added: 26 liters.
Fuel added: 26 liters.
Fuel added: 26 liters.
Fuel added: 26 liters.
Fuel added: 26 liters.
Fuel added: 26 liters.
Fuel added: 26 liters.
Fuel added: 26 liters.
Fuel added: 26 liters.
Fuel added: 26 liters.
Fuel added: 26 liters.
System OVERFLOW
Fuel added: 26 liters.
Fuel added: 26 liters.
*CRASH* (here the game crashed)
You just got added 338 Liters of fuel there xD No wounder it crashed :D
LRB_Aly
13th July 2009, 13:01
Let me guess, you are using custom .vob files.
Yes you're right I totally forgot that I installed the Revolution Pack some time ago, must be that. Gonna try on a fresh installation.
cmanns
13th July 2009, 13:27
FreeBSD 7.2, wine 1.1.11 or something.
Been complaining about the shadows for awhile (and prior wine versions)
I have 180.xx nvidia drivers (Ive used beta and such and update often, its always the same)
Low res, TEST mode works
high res test mode works too but looks too far
Theres stil a random line of shadow sometimes, less often now
thx
btw test mode reduces fps by no more then 1.5 for me on a high end cpu low end video card system.
Andrei221
13th July 2009, 13:28
Revolution Pack dosen't modify .vob files !
Feffe85
13th July 2009, 13:59
Tried the new patch and the new shadow thingie.. didnt notice any difference in shadows nor fps.. dunno what that means tho :shrug:
Inouva
13th July 2009, 14:30
Scawen,
I have found a pretty annoyting bug.
I was cruising at a server, drove into the pits and made a pitstop.
Whilst it had to do a very long 50's second pitstop, someone started ramming me to death.
I ended up about 400 meters out of the pits before my pitstop was ended.
When it was refuelling everything went wrong.
It did the following:
Fuel added: 26 liters.
Fuel added: 26 liters.
Fuel added: 26 liters.
Fuel added: 26 liters.
Fuel added: 26 liters.
Fuel added: 26 liters.
Fuel added: 26 liters.
Fuel added: 26 liters.
Fuel added: 26 liters.
Fuel added: 26 liters.
Fuel added: 26 liters.
System OVERFLOW
Fuel added: 26 liters.
Fuel added: 26 liters.
*CRASH* (here the game crashed)
To bad I didn't save the info about the game crash.
So conclusion.
If u are rammed out of pits whilst making pitstop, and it starts refueling.
The game overflows with refueling and crashes.
Any way to fix this?
(ban all crashers ofcourse, but something else?)
Also happens , when you go to pits to make repairs at the end of the repairs the pitstop say "Refueling" , when nothings is happens ( No fuel add ) and you see In big "REFUELING" and never end , and you need press the gas to the "Refueling" ends, in fact when you have in the f12 windos "Add fuel on pit stop : 0%" , no matther what , in the pít stop add fuel "In a fake way"
Hope you understand
hazaky
13th July 2009, 14:32
On the screenshots I have seen here they are looking good. In real life I think the edge of a shadow will be slightly less defined, depending on the object blocking the light.:shrug:
I mean this, u cant see it when being still. When u drive, then u can see that the shadow's squares. I couldnt get it on the screenshot but go ingame and look, when driving on kinda low speed then its already noticable. Turn a bit so u could see. But anyways, i havnt sayd thanks because this shadow is kinda impressive :tilt:
yamakawa
13th July 2009, 15:25
Pit exit indicator was displayed in the some main fonts of my multi-byte OS properly. :thumb:
91mason91
13th July 2009, 17:08
scawen i noticed that everytime with Z15 no matter how many reinstalls i do when i press shift+f4 to get out of windowd mode and to go back in it again i have to re calibrate my wheel.
WHy has this happened?
example:
Playing lfs fine
shift+F4
Talk on msn or go on internet.
Back to lfs and press shift+f4 again
Wheel isnt calibrated right?
This happens everytime i repeat this process.
nesrulz
13th July 2009, 17:22
FIX : MRT5 gear indicator and fuel gauge are now visible
Thx.
Electrik Kar
13th July 2009, 17:24
...Gonna try on a fresh installation.
May I suggest to everyone testing new patches to do so on the latest downloadable, clean/unmodified version of LFS? I sometimes notice problems posted here relating to 3rd party add-ons which have nothing to do with core LFS. These might have the effect of potentially slowing down bug hunts or simply adding another layer of meaningless posts or confusion to the test patch thread.
I hope this post is constructive
three_jump
13th July 2009, 17:35
scawen i noticed that everytime with Z15 no matter how many reinstalls i do when i press shift+f4 to get out of windowd mode and to go back in it again i have to re calibrate my wheel.
WHy has this happened?
example:
Playing lfs fine
shift+F4
Talk on msn or go on internet.
Back to lfs and press shift+f4 again
Wheel isnt calibrated right?
This happens everytime i repeat this process.
have you locked the calibration?
danthebangerboy
13th July 2009, 18:05
I get a "Can't open: wheel" error message in Z15 (I get it everytime a car is loaded, in the car selection menu for example, in the setup menu also). Doesn't seem to effect anything though, and I also don't see any graphical glitches.
I had that error once after installing some custom textures, the WHEEL.DDS file was missing from the DDS folder, which gives that exact error, i just temporarily deleted my WHEEL.DDS file again to to make sure (see screeny)
I have also attached the WHEEL.DDS file, put that in your data/dds folder and it should fix it.
91mason91
13th July 2009, 19:15
have you locked the calibration?
yes
aroX123
13th July 2009, 19:53
easy fix:
http://www.youtube.com/watch?v=Nhgl4bu2YV0
(What about dis allow reset when in the pits)
Gil07
13th July 2009, 20:13
have you locked the calibration?
Can't speak for him, but locking the calibration has no effect, i always lose calibration when I shift focus and from LFS and back in windowed mode.
Stefani24
13th July 2009, 20:42
I don't know what it is, but I keep disconecting from servers, like all 5 minutes.
Worked on the same internet line before without any problems.
All that's running is skype, wlm, and steam, no other application that's connected to the internet.
Shotglass
13th July 2009, 22:15
Can't speak for him, but locking the calibration has no effect, i always lose calibration when I shift focus and from LFS and back in windowed mode.
does this always happen or only after youve plugged your wheel in right before starting lfs/after reboots?
try starting lfs calibrate the wheel (no cal lock) then close lfs and start it again to see if that solves the issue
DEVIL 007
13th July 2009, 23:00
I don't know what it is, but I keep disconecting from servers, like all 5 minutes.
Worked on the same internet line before without any problems.
All that's running is skype, wlm, and steam, no other application that's connected to the internet.
Not sure if it is well known for you but Skype detects your internet connection and if it will analyze as a good one it can start using you as some kind of node for traffic. I guess this might be the issue. Also it might be very rare and random.
Skype is very well known from history for not doing really nice things.
I dont say this must be the issue with your disconnects but try it LFS online with Skype totally disabled and see what happens then. Not only to be logged of from skype.
askoff
14th July 2009, 09:37
Gentoo Linux x86_64
Nvidia GF8600M with 180.60 drivers
wine 1.1.25
Both standard and test mode shadows working fine with both shadown resolution settings.
Scawen
14th July 2009, 09:52
Gentoo Linux x86_64
Nvidia GF8600M with 180.60 drivers
wine 1.1.25
Both standard and test mode shadows working fine with both shadown resolution settings.Thanks. It looks like a lot of people using Wine 1.1.25 do get good shadows.
It seems to me there is an issue with some people's Wine installations, no bug in LFS regarding shadows.
So I would suggest to Wine users who have the problem, please upgrade to Wine 1.1.25 if you have not already, and if that doesn't solve the problem, see what other things you can update (drivers or anything that Wine depends on) to try and fix it.
I don't want to leave the test key in there, it doesn't completely fix the problem for most people although it can show an improvement. It was just a test to see if the CopyRects function was the problem, but apparently that is not the only problem.
LRB_Aly
14th July 2009, 13:23
I had that error once after installing some custom textures, the WHEEL.DDS file was missing from the DDS folder, which gives that exact error, i just temporarily deleted my WHEEL.DDS file again to to make sure (see screeny)
I have also attached the WHEEL.DDS file, put that in your data/dds folder and it should fix it.
Thanks, that actually was the problem.
Sorry that I came up with it. I really didnīt thought about the addon I installed (usually I donīt use 3rd party addons). On the other side no problems with this test patch so far.
Degats
14th July 2009, 13:55
Ubuntu 9.04 2.6.28-13
Wine 1.1.25
HD4890 fglrx 2:8.620
All shadows are fine - low res, high res both test and normal.
Glenn67
14th July 2009, 13:57
Thanks. It looks like a lot of people using Wine 1.1.25 do get good shadows.
It seems to me there is an issue with some people's Wine installations, no bug in LFS regarding shadows.
I have Ubuntu 9.04 running on my second machine which I use for work puposes (my old LFS rig when I had XP on it) anyway with wine 1.0.1 the shadows don't draw properly and mirrors didn't render. Updated to wine 1.1.25 and the shadows are good along with the mirrors rendering properly dash displays correctly etc all is good!
The install of Ubuntu is pretty much the default install allowing the synoptic package manager to detect and upgrade what it deemed necessary. I only had to tell it to get the wine update manually via directing the synoptic package manager as by default it lists 1.0.1 as the latest stable version that Ubuntu supports.
Machine is Intel 3.2ghz early dual core 2gb mem and nvidia 6600gt.
Scawen
14th July 2009, 14:58
I have Ubuntu 9.04 running on my second machine which I use for work puposes (my old LFS rig when I had XP on it) anyway with wine 1.0.1 the shadows don't draw properly and mirrors didn't render. Updated to wine 1.1.25 and the shadows are good along with the mirrors rendering properly dash displays correctly etc all is good!Mirrors not working in the old version is probably a clue as well. Shadows, dashboard and mirrors all use textures as "render targets" - meaning textures that LFS draws an image onto. It's the sort of thing that would be likely to get missed out / not fully debugged in an early version of something like Wine (or the software it depends on) because render targets are, I guess, not so commonly used as normal textures and other D3D features.
Glenn67
14th July 2009, 15:47
I guess, not so commonly used as normal textures and other D3D features.
Another side note is a bit on the subjective side (and I don't have enough linux know how to test in more detail) the overall quality of graphics appeared sharper and clearer in wine 1.1.25
I suspect they are still in the stage were each update see big strides in progress in many areas. I get this impression with open office and ubuntu overall for example. I attempted to convert over to ubunto and open office on previous earlier versions and found it too difficult for what I expected out of such a work system, were with the most recent versions I have found the process far easier and almost a pleasure :tilt:
Bob Smith
14th July 2009, 22:40
broken - I have moved your post to a new thread here (http://www.lfsforum.net/showthread.php?t=59456), as that feature request is not relevant to the new features in these test patches.
senn
15th July 2009, 06:58
Thanks Scawen, haven't found any new bugs yet. (Vista Ultimate 1.8ghz dual core; 6gb ram;XFX 8800GT Alpha; SB X-Fi)
Altho, i have noticed it's slightly slower before it brings up the first screen, and after you click Multiplayer (its very small, but the screen is black for slightly longer now)
Don't know if this is normal..
BOSCHO
15th July 2009, 07:22
sooooo no bugs found
great work :thumb::thumb:
waiting for new stuff :tilt: :D
aroX123
15th July 2009, 08:11
Altho, i have noticed it's slightly slower before it brings up the first screen, and after you click Multiplayer (its very small, but the screen is black for slightly longer now)
Don't know if this is normal..
I've had that aswell, usally it goes really fast, but now it takes up to 2 or 3 sec.
senn
15th July 2009, 08:17
yeah thats the same thing i'm getting, not really a huge issue as such, i just thought it was worth mentioning :)
JasonJ
15th July 2009, 08:54
Is that Window while connecting = YES option causing the slower screen load? :tilt:
Each new patch resets that option.
edit: I do know why this happens, I'm just offering a reason why the screen loads slower after a patch is released, perhaps their screen goes back to windowed mode which can take an extra second or two.
SniperX
15th July 2009, 09:12
scawen i noticed that everytime with Z15 no matter how many reinstalls i do when i press shift+f4 to get out of windowd mode and to go back in it again i have to re calibrate my wheel.
WHy has this happened?
example:
Playing lfs fine
shift+F4
Talk on msn or go on internet.
Back to lfs and press shift+f4 again
Wheel isnt calibrated right?
This happens everytime i repeat this process.
I had a problem similar like that when I had the wheel connected to a USB-hub integrated in my screen. Seemed like the USB-hub was restarted when the screen changed resolution...
SpikeyMarcoD
15th July 2009, 11:39
Is that Window while connecting = YES option causing the slower screen load? :tilt:
Each new patch resets that option.
And rightfully so as some firewall notices (i.e. norton) will be hidden otherwise and caused LFS to hold without the option to allow the application in the firewall rules.
raftor
15th July 2009, 22:10
Well, I'm running 0.5Z15, a XRR at bl1.
After stopping the car I got stuck on the road. Wheels have very little grip (I can't get the car to move!!) and looking at the forces on each wheel we can see that forces are physically impossible.
The car is stopped, so the momentum must be zero. But it's not. Something weird in mechanics...
I can't see any force at the rear wheels. A small force at right front wheel and a great force at front left wheel. (see images attached)
Sorry: title must say BUG, not BIG ;-)
Thanks...
raftor
EDIT: Probably NOT A BUG!!! in the following posts is a feasible explanation.
Flame CZE
15th July 2009, 22:14
Does it show only in Z15?
raftor
15th July 2009, 22:28
I'm not able to reproduce it 8-( in 0.5Zp15. It seems that en position of the car is important. In 0.5Z I'm trying now to reproduce it, ...
raftor
breadfan
15th July 2009, 22:44
Well, I'm running 0.5Z15, a XRR at bl1.
After stopping the car I got stuck on the road. Wheels have very little grip (I can't get the car to move!!) and looking at the forces on each wheel we can see that forces are physically impossible.
The car is stopped, so the momentum must be zero. But it's not. Something weird in mechanics...
I can't see any force at the rear wheels. A small force at right front wheel and a great force at front left wheel. (see images attached)
Sorry: title must say BUG, not BIG ;-)
Thanks...
raftor
Did you use some unusual setup? Extra low or something? The car might have got stuck on the curb with only the front left wheel touching the ground.
raftor
15th July 2009, 23:00
Did you use some unusual setup? Extra low or something? The car might have got stuck on the curb with only the front left wheel touching the ground.
Hi breadfan!
No. It's a medium height setup, hard springs (150 kN/m).
I'm surprised because no other vertical force is shown... maybe bottom touching is not show... so there mus be another force....
Maybe... you are right...
raftor
raftor
15th July 2009, 23:16
The mystery seems to be solved.
After reading the post of breadfan (thnx!) I tried to stuck the car in a similar place, and noticed the big rear diffuser of XRR.
So, it touched the highest part of the piano and I got a similar situation to the showed in my first post. This reaction force is not shown so I got confused.
Thanks for your help!!
And to the developers.... Probably THIS IS NOT A BUG!!
su
raftor
Agent248
16th July 2009, 04:14
Fuel added: 26 liters.
Fuel added: 26 liters.
Fuel added: 26 liters.
Fuel added: 26 liters.
Fuel added: 26 liters.
Fuel added: 26 liters.
Fuel added: 26 liters.
Fuel added: 26 liters.
Fuel added: 26 liters.
Fuel added: 26 liters.
Fuel added: 26 liters.
System OVERFLOW
Fuel added: 26 liters.
Fuel added: 26 liters.
*CRASH* (here the game crashed)
This bug is not test patch related since I had it at least 2 times with patch Z. I already made a post related to that in the bug section some time ago, but nobody actually replied to it... You can see it there, attached with a replay if needed !
http://www.lfsforum.net/showthread.php?t=41345
dawesdust_12
16th July 2009, 07:30
Curious...
Scawen, I just tested Z15 in Wine on a box I run (Wine 1.1.25, NVidia 177.82, 6600 GT, AMD 2600+), and I find that the test shadows are actually 10FPS or so quicker than the standard ones. Both of them look identical but the test ones are faster. I was only running it with 4 AI cars on BL1.
Just throwing my test results out there. :)
Scawen
16th July 2009, 09:42
That is interesting, maybe the "CopyRects" function is slower on your computer / OS. The standard mode is supposed to be quicker (and is in my tests) because it avoids setting a render target several times (once per shadow / twice for each car). I'd be interested to know how it affects frame rate on other computers (and also yours Dustin, with more visible shadows and LFS paused) so if anyone would like to test this (Windows or Wine) then here's what to do :
- Add as many AI as possible to the grid and start race
- Pause LFS (we are not interested in slowdown from physics)
- Use V and TAB to select a view where you can see a lot of shadows
- Check frame rate in both SHIFT+K modes
Dustin, your result may be false because you tested with only 4 AI. It's possible that TEST mode is faster when there are not many cars on screen, but STANDARD mode is faster where there are a lot of shadows. In that case STANDARD will be the better choice.
_--NZ--_[HUN]
16th July 2009, 10:10
On my computer test shadows are a little slower.
LFS settings:
4x AA, 16x AF, 1440x900
Computer specs:
Windows XP SP3, Catalyst 9.3
Ati Radeon 1650 Pro 512 MB
AMD Athlon 64 3000+
1 GB RAM
I got 18 FPS when looking at a full grid with standard shadows and I got 16-17 FPS with test shadows. If I turn off AA the FPS difference is roughly the same.
The shot shows my test scenario. KY GP Long, 20 XRT AIs.
Flame CZE
16th July 2009, 10:19
I did some tests with the framerate.
The FPS are from various angles at Blackwood GP start, max. AI (XRT), highres shadows.
Windows XP.
┌-----------┬-----------┬-----------┐
|-STANDARD--|- TEST-----|---DIFF----|
|-----------┼-----------┼-----------|
| 17.6-17.7 | 17.7-17.8 | +0.10 FPS |
| 28.8-29.0 | 29.0-29.2 | +0.25 FPS |
| 23.7-23.8 | 23.8-24.0 | +0.15 FPS |
└-----------┴-----------┴-----------┘
So FPS is higher with test shadows, very small though.
Degats
16th July 2009, 10:35
For me, both windows and wine are less than 0.1fps different between standard and test with 20 AIs (it only drew shadows for about 17 of them, presumably because of distance), standard being very slightly higher.
Ubuntu 9.04 2.6.28-13 (32bit)
Wine 1.1.25
fglrx 2:8.620
11.5fps
16xAF (AA not detected?, haze off)
Vista sp2 (64bit)
Catalyst 9.5
58.8fps
8xAA 16xAF
Phenom II 955
HD 4890
4GB DDR3
1440x900 FS
SO Town Course
alex_du_77
16th July 2009, 11:10
20 Ai, So City Long, Highres shadows,
1920*1080, 8X AA, 16X AF,
Ambiant Occlusion(Nvidia Drivers) = On
Test Mode : 62-63 Fps :(
Standard Mode : 66-67 Fps :D
hotmail
16th July 2009, 12:30
I am on Windows vista ultimate,
Intel Q9950
Ati 260GTX (896mb version) (1680*1050)
4 Gb ddr2 1044 RAM
only 5400rpm harddisk
My Test Results:
standart shadows on high
20 UFR's on So Long Reverse
Standard Shadows
76,5fps
Test Shadows
74,2fps
Shadows off
92fps
I think scawen is right, it should use more from our computer, what is a logical thing after his explanation.
Vagner
16th July 2009, 13:03
AMD 64 3000+ 2GHz
2 GB RAM
nVidia GeForce FX5500
Shadow test in Westhill sunset cloudy
20 AIs mixed
openSuse Linux - Kernel 2.6.27.23
Video driver 173.14.18
X.org version 1.6.2
wine 1.1.25
Viewing 2nd AI, track cam
Standard shadows: 10.8
Test shadows: 10.9
Viewing 20th AI, chase view
Standard shadows: 20.6
Test shadows: 20.9
Windows XP SP3
Video driver 175.19
Viewing 2nd AI, track cam
Standard shadows: 21.0
Test shadows: 21.3
Viewing 20th AI, chase view
Standard shadows: 26.3
Test shadows: 26.7
CarstenH
16th July 2009, 15:16
Scawen is it possible to disable ABS on the Server?
Cause we have got an league race with XRG/XFG and those guys who dont have the testpatch would have a disadvantage against those with the testpatch :X
Bean0
16th July 2009, 15:32
Scawen is it possible to disable ABS on the Server?
Cause we have got an league race with XRG/XFG and those guys who dont have the testpatch would have a disadvantage against those with the testpatch :X
You can use Airio to ban TC and ABS :)
CarstenH
16th July 2009, 15:36
what is that?
Bean0
16th July 2009, 15:43
what is that?
Insim app, similar to Lapper
http://www.airio.eu
http://www.lfsforum.net/showthread.php?t=52368&highlight=airio
dawesdust_12
16th July 2009, 15:49
That is interesting, maybe the "CopyRects" function is slower on your computer / OS. The standard mode is supposed to be quicker (and is in my tests) because it avoids setting a render target several times (once per shadow / twice for each car). I'd be interested to know how it affects frame rate on other computers (and also yours Dustin, with more visible shadows and LFS paused) so if anyone would like to test this (Windows or Wine) then here's what to do :
- Add as many AI as possible to the grid and start race
- Pause LFS (we are not interested in slowdown from physics)
- Use V and TAB to select a view where you can see a lot of shadows
- Check frame rate in both SHIFT+K modes
Dustin, your result may be false because you tested with only 4 AI. It's possible that TEST mode is faster when there are not many cars on screen, but STANDARD mode is faster where there are a lot of shadows. In that case STANDARD will be the better choice.
I dunno, I'm not quite able to test with 20 AI, as the machine that I tried it on... 7 FPS with 20 AI so any benefit was blocked by the overtaxing of the CPU. I'll give it a try in a couple (with pause) and edit this post.
EDIT: Tried it again with 20 AI on South City classic using the "TV" Camera where I get the entire grid in my viewport. Test shadows are still quicker by the smallest margin possible (.4 FPS but I only have 7 FPS) and there's no change in what it looks like.
Later today I'll also try one of those gaming LiveCD's of Ubuntu or something (Current GFX Drivers and WINE preinstalled [or I'll update the wine on the LiveCD]) and use it on a more powerful machine (Macbook Pro, which does handle 20 AI well). That might give a better test.
Glenn67
16th July 2009, 15:53
Did the test as described on pause
Ubuntu 9.04
Wine 1.1.25
nVidia Driver Ver 180
Test with 20 AI KY2 XFR and TV camera view looking at 6 or 7 cars just after start paused
Standard shadows 8.1fps
Test shadows 25.0fps!
Cockpit view on start grid 20 AI KY2 XFR (not paused)
Standard Shadows 3.0fps
Test shadows 10.8fps
On my new PC with Win XP there is negligible difference between test and std
Some combinations seem to have bigger differences than others
20 AI KY2 LX6 (Paused) TV Camera View
Standard Shadows 19.6fps
Test shadows 23.0fps
20 AI KY2 LX6 (Paused) In car Cockpit View
Standard Shadows 15.5fps
Test shadows 34.0fps!
20 AI BL1 LX6 (Paused) TV Camera View
Standard Shadows 14.2fps
Test shadows 16.1fps
20 AI BL1 LX6 (Paused) In car Cockpit View
Standard Shadows 19.3fps
Test shadows 29.5fps
20 AI BL1 LX6 (Un_Paused) In car Cockpit View Average up to 1st sector
Standard Shadows Average 8.0fps
Test shadows Average 13.0fps
So fps is also significantly faster in paused mode...
NotAnIllusion
16th July 2009, 16:18
Just to confirm, the FPS you're looking for is while LFS is paused?
Vista32 Home Premium
Core2Duo P8400
nV GF 9600M GT
Drivers ver. 7.15.11.7928
Normal Shadows
Low res - 71 FPS
Hi res - 70 FPS
Test Shadows
Low res - 68 FPS
Hi res - 67 FPS
Pic of view attached.
Byku
16th July 2009, 16:30
Test on Intel Pentium M 1,73GHz, Radeon X600 SE(64MB) and 1 GB RAM, Win XP(max. details, 2AA, 16AF). South City, 20 XRTs
on test or standard shadows using tv camera i get around 7,8fps,
but when i change to chase cam behind the first car, then the difference is bigger:
test shadows: 21.1 fps,
normal shadows: 20.3 fps.
PioneerLv
16th July 2009, 16:38
Scawen, you didn't changed anything related to Force Feedback, right? Strange, mine feels odd in Z15. :(
Napalm Candy
16th July 2009, 19:23
Is that what is suposed to be fixed? This is a LX6, AA and AF filters do not afect
I add zoom (10š FOV) and I have 3 monitors (3840x1024) I can see more detail, and I don't see any transparent pixel like in your pic.
I see in your pic that you have change the tyres textures, so try with a fresh copy.
hazaky
16th July 2009, 19:31
Found a pretty annoyng bug on skidpad, was just playng around. Made a little replay for this, just a short one to see because i dont know how to describe this. It gets stuck. :shrug:
aroX123
16th July 2009, 19:36
Found a pretty annoyng bug on skidpad, was just playng around. Made a little replay for this, just a short one to see because i dont know how to describe this. It gets stuck. :shrug:
Well, one thing is for sure, all lfs track's should get a bit of update.
alliennas
16th July 2009, 20:17
Found a pretty annoyng bug on skidpad, was just playng around. Made a little replay for this, just a short one to see because i dont know how to describe this. It gets stuck. :shrug:
Don't drive of the skidpad, and you won't stuck. Simple, Sharlock.
shredderboy
17th July 2009, 01:37
ya spelled sherlock wrong smarty :D
avih
17th July 2009, 03:36
E8400/4G/GTX260+/XP32-SP3. Res is 1920x1200, FSAA ranging from none to 16xQ (via the driver), AF from none to x16, both high and low res shadows, FPS changes from ~58 to ~75 over these different settings with max AI cars, paused, external view from the front backwards that enables seeing most of the grid (Fern Bay Green).
It's a bit hard to see the exact FPS since it changes so fast, but I'd say about 5% slower with the test shadows.
Interesting FPS observation: When looking from the last car forward (either cockpit view or behind-view), FPS is almost double (70-90% increase) than when looking from the front backwards toward the grid... even though on both cases the LOD setting is such that I can see all cars...
Trekkerfahrer
17th July 2009, 09:13
is it possible to talk about the GTR/TBO balancing (Patch Z) in a new spinoff thread? i think there is a need for clarification before the next patch....
wanted to create one but dont have the permission ;)
fireb0llch
17th July 2009, 09:46
is it possible to talk about the GTR/TBO balancing (Patch Z) in a new spinoff thread? i think there is a need for clarification before the next patch....
wanted to create one but dont have the permission ;)
Post it here... http://www.lfsforum.net/forumdisplay.php?f=8
hotmail
17th July 2009, 10:44
Post it here... http://www.lfsforum.net/forumdisplay.php?f=8
you probely missed the last 2 times that we have the disustions.
These two were both at a spin off (theard)
And i do agree, i think there are some things that need to change in that,
anyhow i got the feeling that scawen and special victor know that the tbo needs to have a better balance, because of the TBO cup where victor drove a couple of times.:nod::tilt:
So i think we just need to ask what they are going to do about it:shy:
If they know it : the reason why it is not in a test patch yet that is because its not online compatible anymore if you do that
DEVIL 007
17th July 2009, 11:38
It's a bit hard to see the exact FPS since it changes so fast, but I'd say about 5% slower with the test shadows.
Interesting FPS observation: When looking from the last car forward (either cockpit view or behind-view), FPS is almost double (70-90% increase) than when looking from the front backwards toward the grid... even though on both cases the LOD setting is such that I can see all cars...
To see constant FPS number use FRAPS. Its more accurate in my view then LFS.
I have seen a lot of disprepencies of FPS in LFS which are puzzle to me and does not make a logic much unless there is something behind we dont know. For example looking at Start grid of AI in BL from TV view (LFS paused) the FPS are like 1/3 rd of when looking from first AI wheel view but the GPU usage is still the same and around 50 percent between both views. Not a much logic in this unfortunately.
Another example would be when LFS is paused and I am in the corner before the bridge at Westhill (offline game) the FPS goes higher :really:when I turn virtual mirror on. Logically it should be opposite or its like that as the hardware must draw more information on screen. I found this odd behaviour in other places as well.
/the above is not based on the issue I meantioned in the other thread regarding differences of FPS between 2 OS systems and performance gain/loose between old and new hardware/
Other thing why LFS sometimes only stress some CPU&GPU only to 50 percent and the FPS are still low. I would be expecting the FPS drop due to the hardware not possible to cope with it not to be fully unused.
I am going to test the shadows performance gain/looses once I will be back at home.
LRB_Aly
17th July 2009, 11:59
Ubuntu Linux 9.04 32Bit
WIne 1.1.25
Core2Duo 6700
nV GF 8800 GTX
Drivers 185.18.14
Normal Shadows
Low res - 23 FPS
Hi res - 24 FPS
Test Shadows
Low res - 25,8 FPS
Hi res - 25,8 FPS
11 AI cars visible
P.S. Screen resolution: 1600 * 1200
Shadowww
17th July 2009, 22:11
Debian unstable amd64
23-25 fps with standard shadows, 25-28 fps with test shadows, LFS paused, 20 AI's + own car, TV view, windowed 1600x900.
Ubuntu 9.04 amd64
20-21 fps with both standard and test shadows, same scene, same resolution and graphics settings.
wine is 1.1.25 on both, and driver is nv185.18.14, specs from signature.
I can't understand why there is difference on debian and no difference at all in Ubuntu. Maybe it's due to different X.org or something... :shrug:
DEVIL 007
17th July 2009, 23:06
CPU: Phenom II X3 720BE
Graphic: 4850 DDR5 512MB
Driver: 8.56.1.13
WIN 7 RC1 - practically same a the version which will be sold
1680*1050;4xAA + 16AF
USER LOD: 1.0
Screenshots always showing Standard shadows
- In the first screenshot from TV view the difference between test shadow and standard shadow was 1-2FPS max (less with test shadows)
- In the second picture from wheel view
Standard shadows: 110FPS
Test shadows:100 FPS (around 10 percent descreas in performance)
- In the 3rd pictureChase cam
Standard shadows: 150 FPS
Test shadows: 148
I tried also different tracks and positions and found that flucations is around 1-10 percent descrease with test shadows. However found some interesting pattern. In all views the difference between standard and test shadows is only 1 FPS hower from wheel view with mirror turned on its often 5-10FPS.
The GPU usuage was only all the time around 45 percent with fluctuation 2-3 percent up and down in all views except TV where the fluctuation is like 43-60 percent with sinusoidal shape.
I have theory, maybe stupid...
LFS might have too much pixels overdraw or not so good vertex cache performance.Maybe I am totally off.
Also heard somewhere when someone modified CAR models that its problem to use many polygons otherwise the performance decrease a lot. Sorry for mentioned about modding of LFS but wanted to report it.
I think i found a bug (may be repost though - not sure) as you can see on attached pictures the wheels (disc brakes and spokes to be exact) are visible only from one side.. the far side wheels are missing disc brakes and spokes. I attached images from 0.5z (works fine here) and 0.5z15 (missing elements) but i also checked in z13 - missing too.
Whiskey
18th July 2009, 19:36
Thats not a bug, and was reported lot of times before
Chrisuu01
20th July 2009, 19:42
I seem to have an isseu with sound simetimes things the first fex secons me has nou sound ona new track.
When im on the starting grid?
Niggo
20th July 2009, 21:05
I have big issues since patch Z13.
The screen freezes, anythign else (chatbox, car, menu) doesnt.
Today i tried minimizing and re-opening.
and it gave me "Warning: Shadow Error (1)"
this happens with normal AND test shadows.
also made a video of it, will be uploaded later.
i will try using .exes rom earlier patches and see if it still happens.
good evening
Niggo
Senninha25
21st July 2009, 02:50
I have big issues since patch Z13.
The screen freezes, anythign else (chatbox, car, menu) doesnt.
Today i tried minimizing and re-opening.
and it gave me "Warning: Shadow Error (1)"
this happens with normal AND test shadows.
also made a video of it, will be uploaded later.
i will try using .exes rom earlier patches and see if it still happens.
good evening
Niggo
have you checked for problems with the graphics, like temperature, probably even dust on your graphics card (it caused me some problems a while ago)?
Chrisuu01
21st July 2009, 12:23
Okay il explain it once again when im in an online race and a new track gets selected I get the following problem.
When the track is loaded for the first 10 secs i have no sound?
NightEye
24th July 2009, 17:04
On the screenshots I have seen here they are looking good. In real life I think the edge of a shadow will be slightly less defined, depending on the object blocking the light.:shrug:In real life: the closer the surface is to the car the sharper the shadow it is. Diffuse light is bouncing back and forth causing shadows at a greater distance to fade.
Regarding the test patch:
Z15 works fine for me. Haven't come across any bugs. Windows XP Professional SP3. Great to finally be able to see the gears in MRT!
Still waiting for orange (ca. #FF5500) text colour :)
EDIT:
Not Z15 related, but you can't see the gears (especially 5 and 6 are hard to recognise) in some other cars aswell from the default driving position (UF1, FXR, FZR).
Whiskey
24th July 2009, 20:33
I doubt you have problem to recognise between 5 and 6 in the UF1 :thumb:
N I K I
26th July 2009, 08:23
something weird has happened to me this morning
I tried to watch few of my old hotlaps, done in Z13 with Z15 and just when it starts my best lap in t1 it shows OOS (or whatever is the name) error
alliennas
26th July 2009, 08:50
something weird has happened to me this morning
I tried to watch few of my old hotlaps, done in Z13 with Z15 and just when it starts my best lap in t1 it shows OOS (or whatever is the name) error
I believe thats test patch version mismatch error.
Shadowww
26th July 2009, 15:38
Test patches should not be used for hotlapping.
geeman1
26th July 2009, 16:08
something weird has happened to me this morning
I tried to watch few of my old hotlaps, done in Z13 with Z15 and just when it starts my best lap in t1 it shows OOS (or whatever is the name) error
The test patch is online compatible only. So don't use it to make hotlaps.
alliennas
26th July 2009, 16:25
The test patch is online compatible only. So don't use it to make hotlaps.
he wasn't making hotlaps, he was watching hotlap replays IMo :)
NightEye
27th July 2009, 10:51
He just wanted to review a replay.
Earlier I said I had come across no bugs. But sometimes when I Shift+P, it selects a different skin setup than what I had on the car before pitting. It happened to me three times now.
Perhaps I must say most of my skins are 2560Ũ2048, but it did jump to one of those aswell. But it might still be causing the problem.
I didn't have this before in Z13.
geeman1
27th July 2009, 11:34
Well, the point was that hotlaps are not compatible. "Just watching" doesn't make them compatible :razz:
rc10racer
27th July 2009, 11:39
Well, the point was that hotlaps are not compatible. "Just watching" doesn't make them compatible :razz:
ABS thats why.
Chrisuu01
27th July 2009, 18:52
Yes ineed the ABS makes those OSS errors in replays i can easaly reproduce that myself
wolfsbane3083
28th July 2009, 04:00
Hey all,
I think this has been touched on before but since going from Z13 to Z15 i've been experiencing random sound delays such as the menu click sound and when the horn button is pressed it takes upto a second before the sound is played.
Other than this the new test patch has been running smoothly with no problems.
MazderX
29th July 2009, 01:51
I found a little glitch with the pit direction indicator today. I'm not sure if I can explain it right, but I'll try... The problem is that the indicator is shown in Shift+U mode when it shouldn't.
It occurs when you are spectating a moving car in Shift+U mode. Even if the car is going the right way and you spectate it from the side, it shows the pit indicator.
Here is an image. The track is BL1 non-R
http://img197.imageshack.us/img197/6615/lfs00000032h.jpg
I hope it helps somehow...
Edit: Sorry, forgot to look at the filesize... It's now .jpg
geeman1
29th July 2009, 11:49
Here is an image. The track is BL1 non-R
http://img23.imageshack.us/img23/8720/lfs00000032.png
I hope it helps somehow...
Word of advice: User JPG instead of PNG for images like that. I have a 100Mbit Internet connection and I got bored waiting for the image to load. /offtopic
Flame CZE
29th July 2009, 20:04
I have a question... Will there be an ABS OOS error in test patch replays (Z#) when it will be played in next official patch? I'm cleaning up my replays folder, so I want to know whether the testpatch replays are usable in the future or not. Thanks
Deutschland2007
29th July 2009, 20:35
I have a question... Will there be an ABS OOS error in test patch replays (Z#) when it will be played in next official patch? I'm cleaning up my replays folder, so I want to know whether the testpatch replays are usable in the future or not. Thanks
It seems to be that the physics in the next official version will change, so pratically all your replays wonīt work anymore.
senn
30th July 2009, 00:46
yep same as every patch previous....
majod
31st July 2009, 09:18
I have this bug with all the tyres and cones. it happens only when I move them...also happens with FOX and other cars.
windows XP SP3, geforce 7600GS
JasonJ
31st July 2009, 09:42
Very old bug (not test patch related) references :
cones
http://www.lfsforum.net/showthread.php?t=49232
objects
http://www.lfsforum.net/showthread.php?t=38001
Smoke and dirt are affected to. I made a lame (:shy:) fix for it with road cars 'cause it is a little distracting to me.
http://www.lfsforum.net/showthread.php?p=1212758#post1212758
Michalxo
31st July 2009, 15:12
About that shadow testing..
I am getting +2-5 fps using test shadows always, using 11 AIs
Fresh 9.10A3 amd64 installation,
Nvidia Geforce Go 7300
drivers 185.18.14-0ubuntu3
I am for test shadows :)
Feffe85
31st July 2009, 17:49
Word of advice: User JPG instead of PNG for images like that. I have a 100Mbit Internet connection and I got bored waiting for the image to load. /offtopic
i have a 24mbit line and got it down under 20 secs.. talk to ur isp and/or make sure ur comp is free from ad-ware and stuff..
Deutschland2007
31st July 2009, 18:16
i have a 24mbit line and got it down under 20 secs.. talk to ur isp and/or make sure ur comp is free from ad-ware and stuff..
That doesnīt mean every user on this forum has a internet connection that is as fast as yours. In some regions you donīt get a that good connection. And your .png file took 3 minutes to load a half of the picture for me.:really:
Feffe85
1st August 2009, 18:22
That doesnīt mean every user on this forum has a internet connection that is as fast as yours. In some regions you donīt get a that good connection. And your .png file took 3 minutes to load a half of the picture for me.:really:
i didnt say everybody here had a fast connection.. tho i said to the guy that i QUOTED that there must be something wrong with his 100MBIT line if its that slow..
Easy_Mike
2nd August 2009, 01:23
i have a 24mbit line and got it down under 20 secs.. talk to ur isp and/or make sure ur comp is free from ad-ware and stuff..
Sry m8, not everyone lives in sweden. :)
England for example isnt close to the speeds and connection reability we have. ( some of us haha)
take the complaint to u and adapt.
Sry for spam guys.:shrug:
Bluebird B B
2nd August 2009, 03:38
He just wanted to review a replay.
Earlier I said I had come across no bugs. But sometimes when I Shift+P, it selects a different skin setup than what I had on the car before pitting. It happened to me three times now.
Perhaps I must say most of my skins are 2560Ũ2048, but it did jump to one of those aswell. But it might still be causing the problem.
I didn't have this before in Z13.
I noticed this too, especially on track changes on the servers with many racers online.
aroX123
2nd August 2009, 16:12
if somebody want to see if their computers survives 32 cars then here you go:
That is not a replay it is a .rac file so change the end of the name to .rac and put it in the grids folder.(didn't work to upload .rac file)
alliennas
2nd August 2009, 17:40
if somebody want to see if their computers survives 32 cars then here you go:
That is not a replay it is a .rac file so change the end of the name to .rac and put it in the grids folder.(didn't work to upload .rac file)
10 FPS for like 5 seconds. Does this means, that I need:
a) better procesor (dual core 2GHz)
b) ram (2 GB)
or
c) video card (Nvidia 8400M)
??? huh ???
dougie-lampkin
2nd August 2009, 19:28
if somebody want to see if their computers survives 32 cars then here you go:
That is not a replay it is a .rac file so change the end of the name to .rac and put it in the grids folder.(didn't work to upload .rac file)
What has this got to do with any test patch? :really:
alliennas
2nd August 2009, 19:54
What has this got to do with any test patch? :really:
mmmm... test shadows?
Grinch
2nd August 2009, 21:12
Ive found an
Physics / Suspention bug:
http://www.lfsforum.net/showthread.php?p=1227948#post1227948
lvlo
3rd August 2009, 04:38
Some life at Wine's bugzilla (http://bugs.winehq.org/show_bug.cgi?id=16985#c10):
The lfs developer mentions something about CopyRects misbehaving in Wine. We
could use a test case on what the game is doing, so our implementation can be
fixed. Henri thinks our implementation might be incorrect, so we like to know
what the game wants to do.
Roderick
sermilan
3rd August 2009, 10:53
Don't know if this is a bug or whatever.
Also don't know if it's because I was using Z15 or not, but please check the replay on T2 between AMT>>sermilan and Eiw.
There was no lag, yet the car behaived very strangely. It felt as I'd been hit with a huge sledgehammer.
SanSebi
3rd August 2009, 12:33
why change the shadows? this game is good yet, just add the scirocco and i will be happy:D
BOSCHO
3rd August 2009, 16:47
why change the shadows? this game is good yet, just add the scirocco and i will be happy:D
not test patch related
the mew shadows are for linux systems ...
and shut up whit that scicoco :tilt:
Trekkerfahrer
4th August 2009, 02:23
Don't know if this is a bug or whatever.
Also don't know if it's because I was using Z15 or not, but please check the replay on T2 between AMT>>sermilan and Eiw.
There was no lag, yet the car behaived very strangely. It felt as I'd been hit with a huge sledgehammer.
lag....
you can see that your front tyres was in each other and in the next packet you are flying away ;)
Dajmin
5th August 2009, 10:20
I dug out my old and temperamental R440 wheel because it's been months since I played LFS properly. The pad doesn't cut it for online play and even 180 degrees is better than that.
So I patched my 2nd copy of LFS to Z15 and now I'm having massive issues with the steering. The live copy works fine, but the Z15 one turns to full lock within about a 5 degree movement on my wheel. They both seem to have the same in-game settings.
To rule out my own stupidity, can someone please tell me EVERY file that relates to the setting up of my devices? I copied across the two .cfg files to the root dir but that didn't seem to help. Are there any others? Because although I need a new wheel, it'd suck to be totally unable to do anything when the patch goes live.
JasonJ
5th August 2009, 10:30
@ DAJMIN
there's some .con (Controller?) files for configuration settings of controllers in [LFS]/data/misc folder.
I think you can delete them, BUT just move them from the folder to somewhere else in case you need to get 'em back.
Dajmin
5th August 2009, 10:43
Sweet, I'll try that. Cheers. I'll just copy the working one across. If anyone knows any others, let me know.
If that fails, the only other thing will be to just delete the 2nd install, copy the working folder across and then repatch, but that'll use another unlock :)
Liking the new shadows though. Not quite perfect, but definitely gives a feel of the cars actually being present on the road in shaded areas. Shame I'm so out of practice they don't stay on the road for long :)
[Edit:
Okay, copying the .con file across didn't work, so I deleted, copied and repatched and it's now working fine again. No idea what messed it up, but it's all good now]
Fabri91
5th August 2009, 19:27
Sweet, I'll try that. Cheers. I'll just copy the working one across. If anyone knows any others, let me know.
If that fails, the only other thing will be to just delete the 2nd install, copy the working folder across and then repatch, but that'll use another unlock :)
Liking the new shadows though. Not quite perfect, but definitely gives a feel of the cars actually being present on the road in shaded areas. Shame I'm so out of practice they don't stay on the road for long :)
[Edit:
Okay, copying the .con file across didn't work, so I deleted, copied and repatched and it's now working fine again. No idea what messed it up, but it's all good now]
Have you tried moving the wheel lock-to-lock a couple of times whilst on the track?
danthebangerboy
5th August 2009, 21:19
Slightly O/T, but upgrading from z or z13 to z15 should not require you to unlock LFS again, well, it hasn't with me anyway.
Dajmin
6th August 2009, 10:49
My old test patch folder was still at the pre-Z stage :)
It's possibly related to having more than one controller plugged in, since I managed to duplicate it. When it was working, plugging the 360 pad in seemed to cause the same thing to happen again on the working copy. Bizarrely, reinstalling the wheel drivers fixed it and restored my FFB. That's taking some getting used to after several months off.
tatko smolko
6th August 2009, 16:25
I`ve noticed that in UFR viewing from tv cam from bigger distance, there is a roll cage visible through the body work.
Don`t know if that`s a new patch problem, or problem in general, bud doesn`t really afect the driving. Just something you`d maybe want to know.
Flame CZE
6th August 2009, 16:40
Try to increase your Z-buffer depth in graphics options.
Aid
6th August 2009, 16:42
tatko smolko is it with OPTIONS->GRAPHICS-> Z-buffer depth 24/32bits?
tatko smolko
6th August 2009, 16:49
Try to increase your Z-buffer depth in graphics options.
Did that, worked. thanx ;)
Flame CZE
6th August 2009, 18:55
By the way, if anyone was interested, I found 2 more minor changes from Z to Z15:
- replay control scrolling bar is now yellow when moving it
- you can restart a training lesson by pressing SHIFT+R
:)
bavorak
8th August 2009, 10:38
By the way, if anyone was interested, I found 2 more minor changes from Z to Z15:
- replay control scrolling bar is now yellow when moving it
- you can restart a training lesson by pressing SHIFT+R
:)
that is matter of couple of minutes :D
baltuxx
10th August 2009, 13:40
i geting this http://img91.imageshack.us/img91/3853/lfs00000069.png
EDIT by Scawen : Removed IMG tags. Please do not use IMG tags on such large images
oldnavy
10th August 2009, 14:50
i geting this http://img91.imageshack.us/img91/3853/lfs00000069.png
EDIT by Scawen : Removed IMG tags. Please do not use IMG tags on such large images
I thik this hapens because you are using modified dds files and posibly some of them names are changed and lfs mixes the textures, try on fresh LFS instalation :thumb:
BOSCHO
10th August 2009, 16:24
I thik this hapens because you are using modified dds files and posibly some of them names are changed and lfs mixes the textures, try on fresh LFS instalation :thumb:
no... overheating is the problem or out of memory
baltuxx
10th August 2009, 17:17
Hmm.. i don't use any mods and my pc temperatures are normal
pasibrzuch
10th August 2009, 17:21
Does it always look like that, from the moment you installed X15?
It looks like corrupted digital data.
baltuxx
10th August 2009, 22:02
No ihave instaled z15 run 1 lap and hapens it, but just 1 time, mayby gpu overheated
Budoki
19th August 2009, 21:56
live for speed in the game can not send private messages to a player? I think we should have
Flame CZE
19th August 2009, 22:03
live for speed in the game can not send private messages to a player? I think we should have
1) This is not the right section for improvement suggestions.
2) this improvement was already mentioned couple of times.
:thumb:
pigmeu
20th August 2009, 02:08
i geting this http://img91.imageshack.us/img91/3853/lfs00000069.png
EDIT by Scawen : Removed IMG tags. Please do not use IMG tags on such large images
I too rarely see this kind of texture corruption on my LFS in Windows XP.
I think it is the dreaded nv4_disp.dll error. It never happened to me when using my 6600gt (although it was artifacting in some other games due to some weird heat/ram/heatsink problem), but when i changed to a 9800gt i started to get the nv4_disp.dll blue screens/freezes in some games including LFS (strangely when in other games i generally got blue screens in LFS it freezes).
The only fix i found to this was running Windows 7 RC.
bandaid
20th August 2009, 05:11
I too rarely see this kind of texture corruption on my LFS.
I think it is the dreaded nv4_disp.dll error. It never happened to me when using my 6600gt (although it was artifacting in some other games due to some weird heat/ram/heatsink problem), but when i changed to a 9800gt i started to get the nv4_disp.dll blue screens/freezes in some games including LFS (strangely when in other games i generally got blue screens in LFS it freezes).
The only fix i found to this was running Windows 7 RC.
Just as a side note.. I have been running LFS on Windows 7 since the first beta and subsequent updates since, using a 9800gtx, and have had no such issues. This is all whilst testing the various Z-based patches. :shrug:
Costas Athan
21st August 2009, 07:40
Why XFG doesn't have ABS? It is a road car and ABS is part of the electronic safety equipment of the vast majority of today's cars.
AndroidXP
21st August 2009, 07:50
Why XFG doesn't have ABS? It is a road car and ABS is part of the electronic safety equipment of the vast majority of today's cars.
http://www.lfsforum.net/showthread.php?p=1009690#post1009690
Kendercik
21st August 2009, 07:59
As it's said before and totally like your kind of an argumentation: XFS isn't based on a today's car.
Costas Athan
21st August 2009, 08:21
http://www.lfsforum.net/showthread.php?p=1009690#post1009690
Many thanks for the immediate answer!
On which car is the XFG based on?
Costas Athan
21st August 2009, 08:37
As it's said before and totally like your kind of an argumentation: XFS isn't based on a today's car.
You have a point here, because it is necessary to look many years back in order to find a car without ABS. And I'm not talking about expensive sports cars.
Of course today almost every car has much more than ABS.
Flame CZE
21st August 2009, 08:55
Many thanks for the immediate answer!
On which car is the XFG based on?
According to LFSManual, it is based on Citroen AX GTi (general design, size), Fiat Punto Mk1 (interior, lights).
Zipppy
21st August 2009, 21:34
According to LFSManual, it is based on Citroen AX GTi (general design, size), Fiat Punto Mk1 (interior, lights).
I actually thought it as somewhat based off of the VW Golf and Fiat Punto, but not the Citroen. :shrug:
master_lfs.5101
22nd August 2009, 03:19
I actually thought it as somewhat based off of the VW Golf and Fiat Punto, but not the Citroen. :shrug:
The golf is a bit longer.
Danas
22nd August 2009, 14:25
didn't know whether to post this here or in the ordinary bus section, but I thought more people would see this.
I'm getting this strange "bug?" in where I get this:
http://img5.imagebanana.com/img/lylbaac4/dno.jpg (http://img5.imagebanana.com/)
http://img5.imagebanana.com/img/rzruueb/dno2.jpg (http://img5.imagebanana.com/)
Maybe it has something to do with my computer not LFS I don't know. At first I thought it was because I was playing on 16bit mode, but I changes to 32bit and it was the same so I don't know what to do.
wien
22nd August 2009, 14:36
snipYou need to explain what the actual bug you're seeing is. It's hard to try to guess what you mean from some random screenshots since the it's not always obvious.
Also, if this is specific to Z15 the report goes here. If you get it in the stable patch as well it goes in the Bugs section.
Danas
22nd August 2009, 15:04
Its the blue poles ant the blue platforms. I don't think they are supposed to be blue? :smileypul
The Very End
22nd August 2009, 15:38
If I understand right, it turns blue?
Tried both 16 and 32 bits, I canot reproduce this problem. Try reinstall your LFS.
Shadowww
22nd August 2009, 15:39
Do you have Lynce's revolution pack?
Napalm Candy
22nd August 2009, 15:51
Hello I do not know if it has been said before but I have discovered an error, and
I think it is related to the problem of the LX plate
When am I going to do a layout in an autocross and select the line of chalk I see is not represented well in the ground.
http://img405.imageshack.us/img405/3358/layout1.jpg (http://img405.imageshack.us/i/layout1.jpg/)
Another problem (but it is not only in Z15 patch, is in Z too) is when switch to 3 display resolution, or too panoramic, the point of the object it is not in their site.
Examples.
Normal resolution
http://img31.imageshack.us/img31/6237/layout2cb.jpg (http://img31.imageshack.us/i/layout2cb.jpg/)
Wide resolution
http://img14.imageshack.us/img14/8701/layout2bb.jpg (http://img14.imageshack.us/i/layout2bb.jpg/)
I think the problem is becouse it compress by 3 all 2D images
dougie-lampkin
22nd August 2009, 16:03
Another problem (but it is not only in Z15 patch, is in Z too) is when switch to 3 display resolution, or too panoramic, the point of the object it is not in their site.
Examples.
Normal resolution
http://img31.imageshack.us/img31/6237/layout2cb.jpg (http://img31.imageshack.us/i/layout2cb.jpg/)
Wide resolution
http://img14.imageshack.us/img14/8701/layout2bb.jpg (http://img14.imageshack.us/i/layout2bb.jpg/)
I think the problem is becouse it compress by 3 all 2D images
This can be fixed by going to Options->Display->Interface (Bottom Right) and adjusting Interface Scale (see pic). Setting X to 3.0 would fix your problem for triple screen, but you'd have to set it to 1.0 again when you use single screen ;)
I've never used triple screen, so I'm not sure why LFS doesn't do it automatically, but I know that setting stretches the interface :)
Napalm Candy
22nd August 2009, 16:35
Not possible, it say "Value must be between 0.5 and 1.0"
dougie-lampkin
22nd August 2009, 17:47
Oh...that'll teach me to try it before suggesting it :shy:
Zipppy
22nd August 2009, 19:06
Hello I do not know if it has been said before but I have discovered an error, and
I think it is related to the problem of the LX plate
When am I going to do a layout in an autocross and select the line of chalk I see is not represented well in the ground.
I'm sure it's because of the current DirectX version, I would say it's more related to the window bug than the LX Licence plate bug. The LX plate bug is just a 3D model placement issue.
Danas
22nd August 2009, 19:10
Do you have Lynce's revolution pack?
Yes I have the reflections and the tyre threading. You think it has something to do with that?
Shadowww
22nd August 2009, 20:11
Yes I have the reflections and the tyre threading. You think it has something to do with that?Some gray objects at south city (rails, for example) went blue for me after I installed the pack.
Danas
22nd August 2009, 23:08
Got a new copy of the LFS files, everything is back to normal. Thanks :thumb:
Napalm Candy
23rd August 2009, 12:46
I'm sure it's because of the current DirectX version, I would say it's more related to the window bug than the LX Licence plate bug. The LX plate bug is just a 3D model placement issue.
What is the window bug?
Whiskey
23rd August 2009, 16:38
I supose he means the dust/smoke and moving objects throught the transparent skins
Zipppy
24th August 2009, 07:34
Ah, yes, that bug, I couldn't explain myself well.:faint2:
picture: http://www.lfsforum.net/attachment.php?attachmentid=88216&d=1247065693
baltuxx
24th August 2009, 07:49
It's old bug
Bigbob1993
24th August 2009, 07:53
Nice:)
btw 1 day after installing Z15 patch, this happened
I have no mods and no updates installed and that textures got crazy after 6 minutes of racing
The Very End
24th August 2009, 08:39
Does this still happend if you start the game? Is the problem right from the start, or must you play some minutes before it happens?
If it happens right from the start, then I would suggest you to reinstall LFS, if it happens after some minutes I would check computer for things like overheating and such.
Shadowww
24th August 2009, 11:51
And if it's overheating, check your CPU heatsink and GPU fan(s)/headsink(s) for dust.
Bigbob1993
24th August 2009, 12:25
4 TheVeryEnd: textures got crazy after 6 minutes of racing so it happens some time after I start the game and begin the race.
It may be caused by the old drivers for my nVidia 8600 GT. I will try to download new drivers and i will write here if more bugs or "bugs" will appear
shadowww: temperatures are at normal as always...... i dont think its overheating
The Very End
24th August 2009, 12:50
That's strange, is it exactly 6 minutes, or random?
Does anything similar happen in other games or is it just LFS?
MijnWraak
24th August 2009, 13:23
4 TheVeryEnd: so it happens some time after I start the game and begin the race.
It may be caused by the old drivers for my nVidia 8600 GT. I will try to download new drivers and i will write here if more bugs or "bugs" will appear
shadowww: temperatures are at normal as always...... i dont think its overheating
Clean your PC of any dust, especially in your 8600's heatsink. Remove the sticker, unscrew the heatsink and fan, disconnect the fan, clean out the heatsink with compressed air and cotton swabs, re-install and tell us if it still happens :tilt:
STenyaK
24th August 2009, 13:46
For the record, testing shadows in an ArchLinux distro:
-Gfx card: GeForce 8400 GS
-Nvidia drivers: 185.18.31
-Wine 1.1.27
Shadows look OK in both modes.
Napalm Candy
24th August 2009, 16:13
I supose he means the dust/smoke and moving objects throught the transparent skins
But that is other bug, what i said it is nothing to do with car glasses, so in Patch Z is the bug but is very strange to see, but in Patch Z15 I see a lot, so thats why I see that I think have relation with LX plate... added 3D objects don't aling perfectly
Bigbob1993
24th August 2009, 19:39
That's strange, is it exactly 6 minutes, or random?
Does anything similar happen in other games or is it just LFS?
It happened twice in random time but it didnīt happended since I downloaded the latest Win XP graphic card drivers.
And no nothing like this never happened to me in any other game. But i think that i just needed the new drivers :shrug: . Anyway, if something strange happens with graphics of the game again, I will report it.
STenyaK
25th August 2009, 00:02
For the record, testing shadows in an ArchLinux distro:
-Gfx card: GeForce 8400 GS
-Nvidia drivers: 185.18.31
-Wine 1.1.27
Shadows look OK in both modes.
For another record, in a Gentoo distro:
-Gfx card: GeForce 8600 GT
-Nvidia drivers: 180.29
-Wine 1.1.12
Many glitches with standard shadows, including a segment of shadow always parallel to sun direction, and a segment of shadow always parallel to the vehicle, as well as rectangular car-sized shadow that disappears depending on where you drive over.
With test shadow mode, there's a proper shadow, as well as the 2 aforementioned segments of shadow.
dawesdust_12
25th August 2009, 08:35
For another record, in a Gentoo distro:
-Gfx card: GeForce 8600 GT
-Nvidia drivers: 180.29
-Wine 1.1.12
Many glitches with standard shadows, including a segment of shadow always parallel to sun direction, and a segment of shadow always parallel to the vehicle, as well as rectangular car-sized shadow that disappears depending on where you drive over.
With test shadow mode, there's a proper shadow, as well as the 2 aforementioned segments of shadow.
Strange, as I installed Ubuntu on my Macbook Pro (Geforce 8600 GT M, Same NVidia drivers) and it does just fine with both test and standard shadows. I am however using Wine 1.1.28 (latest WineHQ 'development' package built for ubuntu).
Maybe try the newer Wine version as a test?
Edit: Disregard this, I read your earlier post (re:ArchLinux) and using Wine 1.1.27 and it working.
funnybone2
25th August 2009, 14:46
Why is the AI stupid?
I'll upload a video and show you guys. I took a video of them racing at aston, they took a turn, and all of them in a line, hit the same wall :shrug: Then I restarted the race, and it happened in the exact same place again. Seems like they just can't get passed that turn. :schwitz:
wien
25th August 2009, 15:26
Why is the AI stupid?Because making a computer drive like a human is frikkin' hard?
senn
25th August 2009, 16:32
Try Racing AI set to Pro and then tell me it's "stupid" The main issues i can see with AI is Detection of other cars is a bit off.. that and they can't restart engines etc
pasibrzuch
25th August 2009, 16:44
AI is not stupid, they somehow managed to cloak.
This is true what we drive against!!!
http://www.saynotocrack.com/wp-content/uploads/2007/04/united-states-jet-train.jpg
The Very End
25th August 2009, 17:51
What the hell is that? :schwitz:
And cloak, what do you mean by that?
aroX123
25th August 2009, 17:59
Why is the AI stupid?
I have a bf1 setup that they are 0,5 of the wr at So6 and 0,4 of wr at BL1 and BL1r
Gudowski
31st August 2009, 14:21
new physics = new setups = new problems :)
but I hope we will finally get some normal update... maybe in dec? :)
marzman
31st August 2009, 15:38
What the hell is that? :schwitz:
And cloak, what do you mean by that?
Seeing the train, i think he means they drive like they are on rails.
pasibrzuch
31st August 2009, 17:14
Yes like on rails and like they weight smth like 500 tons. Once I raged hard and tried to wreck all this f**s in FOX's (SS) with full loaded RB4. They killed me and drove away like nothing happened!
AI just need some random little mistakes and rational reaction time when I bump them from side at 200km/h. Now forgive me this off-topic :)
Costas Athan
31st August 2009, 17:37
ABS brakes have been added to 5 cars (as a setup option) so for now you cannot upload hotlaps made in Z15.
Will we be ever able to upload them? Because if I'm not mistaken the next patch will come with other changes (like tire model) besides ABS.
Flame CZE
31st August 2009, 17:41
Will we be ever able to upload them? Because if I'm not mistaken the next patch will come with other changes (like tire model) besides ABS.
Sure we will. I think that all hotlaps will be deleted, so we will be able to upload new hotlaps.
Costas Athan
31st August 2009, 18:01
Sure we will. I think that all hotlaps will be deleted, so we will be able to upload new hotlaps.
Yeah, but if the hotlaps get deleted when the new patch is released, wouldn't be a physics mismatch between Z15 and the new patch?
Now Z15's hotlaps can't be accepted for that reason. Because patch Z doesn't have ABS.
NotAnIllusion
31st August 2009, 18:04
ABS update pre-patch, physics mismatch post-patch. Looks like uploading Z15s won't happen. I don't see why this is a concern though, what am I missing?
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