View Full Version : trackir 360° turn around
128MB
5th July 2009, 17:58
i have a trackir 4, and didnt use it for quite some time, i started lfs with an early s2 demo i think, back then i could look 360° with it, now in the new one it only works 180 ° and then it just stopt :/
i dont have this in flight sim games so its not the trackir itself, why is this restriction ??? it used to be so cool to look around the whole car and look to the back, i could even lean out of the car a bit :D
BlakjeKaas
5th July 2009, 18:02
It's in LFS since the last patch.
In real life, when you are in a racing car, you turn your head 360°.
This has changed in patch Z, and now the maximum is 180° (left to right).
128MB
5th July 2009, 18:07
can i change it back? cous i miss the freedom
yaay 100th post ^^
BlakjeKaas
5th July 2009, 20:52
Nope, unless you revert to the previous patch, which isn't recommended.
128MB
6th July 2009, 15:51
too bad, cant i start a petition of something that i can give to the developers? ^^
Doorman
6th July 2009, 23:20
too bad, cant i start a petition of something that i can give to the developers? ^^
Yeah, that'll work. :)
dawesdust_12
7th July 2009, 05:10
yeah, that'll work. :)
Tee hee...
:D:D
Metalass
7th July 2009, 07:29
Make sure to include the following in your petition: Dynamic Weather, Dynamic Track Temperature, Dirt spreading to Track, Night Racing, a busy pit crew around your car when doing a pit stop, working pit lights, oh and the Scirocco of course :spin:
BlakjeKaas
7th July 2009, 10:18
too bad, cant i start a petition of something that i can give to the developers? ^^
Well, technically 360° turn was unrealistic, so they already fixed it.
They shouldn't unfix it, I mean, when you can turn your head 360° left to right, I think you're a hero.
morpha
7th July 2009, 10:32
Should be an option, like force cockpit view.
128MB
7th July 2009, 13:36
Well, technically 360° turn was unrealistic, so they already fixed it.
They shouldn't unfix it, I mean, when you can turn your head 360° left to right, I think you're a hero.
yeah not 360° but more than that :/ like 250° is fine
NightEye
27th July 2009, 10:27
I would really like to bring this back up. I'm thinking about getting TrackIR, just so I can look left/right over my shoulder to see if any cars are around me. But with the restriction (also with mouse view) set to 90 degrees, what's the use of TrackIR when I can use the view buttons for the same effect?
I use a 50 degree FOV so you can see absolutely nothing through your back windows. Even with a 90 degree FOV you can just about see something tiny through the right rear window.
I can move my head - without moving my shoulders - at least 100 degrees. And not even talking about my eyes themselfs. I can look almost straight behind me when turning my head and eyes into that direction (ofcourse with only one eye, as the human body is made to look ahead).
And even in a good harness you'd be able to twist your body at least a bit.
90 Degrees is definately way too few.
Tresch
10th October 2009, 03:03
I would also like to make a note on this.
I just recently picked up LFS again and me and a bunch of friends are going to start doing some more sim racing. I have a TrackIR4 Pro and my roommate is looking into getting a TrackIR5.
Downloaded and installed patch Z and now I can't look behind me. Huh? Not only that, but I can't even look /slightly/ behind me. I look straight to the side and if someone is up near my rear wheel I just can't see them.
Well, technically 360° turn was unrealistic, so they already fixed it.
They shouldn't unfix it, I mean, when you can turn your head 360° left to right, I think you're a hero.
I'd like any of you who thing 180 is "realistic" to sit in your chair facing forward, and turn your head and eyes to the side and see how far you can see.
I'm not sure about you guys but WITHOUT moving my shoulders, I can see, with peripheral vision, FARTHER around than 360. As in, if I turn my head to the left, I can see things that are behind me to the right.
The TrackIR is an awesome device which allows for some very amazing immersion and useful view control when you're in the game, but when it stops hard right at 90 degrees it really hurts. It's distracting, unintuitive, and worse, it means that I have to once again use buttons to get a full realistic field of vision, which is the whole purpose I got the trackIR in the first place.
Remember that computer screens are a poor representation of vision. In real life, we have nearly 180degrees of peripheral vision just looking straight forward. With a computer screen that's cut in half. So, if you figure that in real life you could only turn your head 90 degrees to the one side, you could STILL see directly behind you by moving your eyes and using peripheral vision.
Basically, there's no reason you shouldn't be able to glance behind you. As it is, you can't even check your blind spots! Your drivers license instructor would be very dissapointed if you never bothered looking more than 90 degrees to each side when changing lanes!
logitekg25
10th October 2009, 03:11
we gotta have a way to vote what we want most :shrug:
morpha
10th October 2009, 03:16
we gotta have a way to vote what we want most :shrug:
No we don't, and Tresch, you can't possibly have a field of view greater than 360° because 360° is a full circle. Anyway, the next patch (and in fact the current testpatch) will revert view rotation back to how it used to be, so just get the testpatch or wait for the next official one :thumb:
Tresch
10th October 2009, 03:40
Morpha: Thanks for the good news!
As to your comment, I certainly can!
if I look as far as I can to the left, without moving my shoulders, I can see a little bit to my rear right. Vice versa if I look to the right, so there's a little bit of overlap behind me. So my full field of view is really something like about 390-400degrees. Try it yourself!
Granted, much of that is peripheral vision. If you're measuring what I can actually look at directly, it's narrower than 360, probably closer to 270-300, but you need to add about 90 to that to make up for the limited peripheral vision that the monitor offers.
MudPuppy
10th October 2009, 10:47
I'm sorry all, but common sense insists I speak up.
There is a rear view option in LFS, and I feel compelled to direct both sides of this argument to that fact, and suggest they review what has been said in this thread with that thought in mind.
The whole topic takes on a whole different and perhaps more relevant shape when seen in that light.:scratchch
JasonJ
11th October 2009, 08:22
Do you even know how Track-IR even works? :really: Reverse look is no good in Track IR unless it's a smooth rotate look.
Anyway, the latest test patches have re-introduced full 360 degree free rotate view the way it used to be. It's only restricted to 90 degrees only in FCV (Forced cockpit view) enabled servers only.
Crashgate3
11th October 2009, 10:59
I'd like any of you who thing 180 is "realistic" to sit in your chair facing forward, and turn your head and eyes to the side and see how far you can see.
Now do the same thing wearing a racing helmet.
XaTaN
9th November 2009, 07:11
Hi, first post.
I recieved a mail notifying me about the z25 patch so I changed my flying stick for my wheel for a spin.
I use virtual reality goggles, so the angle limitation was a pain. I found that it was removed in the las patch, which is a pleasure! Thanks for that! But there is still a limitation in the up/down axis, I can't look down from a certain point. Wearing VR goggles that feels like if someone is holding your head from that point so you can't move it farther.
From what I've read in this thread, the limit can't be removed, but I'm posting to show how absurd is to limit in-cockpit view angles when you are using your own head to look around and, unlike with trackir, the movement has a 1:1 ratio.
Next reply will be "why do you need to look down while racing" :)
dawesdust_12
9th November 2009, 07:38
Why do you need to look down while racing?
:p
Actually.. why do you? Especially in LFS when there's no animations below the wheel height, or anything at all.
XaTaN
9th November 2009, 08:52
:)
Because of what I tried to explain. Using VR goggles (well, a head mounted display with head tracker) I have the need that the application gives a complete freedom to the camera orientation. It's very uncomfortable to move your head and see that the view is not moving with it. The movement limitation is given by my own real body. When I want to look over my shoulder I must really move my head there and so on.
It's not that I have to look there while racing, of course! Just a second means go off-road very likely. But, very often, as I can enjoy the cockpit in beautiful stereo-3D I like to just stand in the cockpit after the race and look around. The demo cars are very detailed now and are a joy for the eyes. But that view angle lock is a pain.
Also, sometimes someone comes to my home to try my particular way of simming, and says "I can't look down" and I must explain that it's a limitation of the simulator.
I don't have competition in my veins, what I like is the feeling of 'being there' that the combination of physics, sound and stereoscopic graphics give.
JasonJ
9th November 2009, 11:07
Wow, a setup like that and still on a demo licence. You're wasting your life man. XD
XaTaN
9th November 2009, 12:10
Wow, a setup like that and still on a demo licence. You're wasting your life man. XDProbably... but that's another matter.
I'm more into flight simulation. I downloaded LFS when I saw the videos in youtube about the deformation tire model. Enjoyed it a lot, but once I placed the flight stick on its placed the wheel has been months gathering dust. The last patch called my attention again on LFS, and seeing that the angle lock was removed on the left/right axis I decided to talk about this on the forum this time.
When you are married it not that easy to pay for software and add-ons. You have to give justification to the boss for every expenditure. I think I'll take advantage of the many expenditures we are having lately so the S2 license will pass overlooked. Many know what I'm talking about ;)
Crashgate3
9th November 2009, 12:18
How much were the goggles and which ones do you use?
I've been thinking of getting some of these (http://www.vuzix.com/iwear/products_vr920.html) for a while now, but have been put off by the 640x480 resolution.
XaTaN
9th November 2009, 12:55
I have an emagin z800. Cost me like 700$ with shipping and VAT included, but now it costs 1500$... a way too much. And it's 'only' 800x600 and 40 degrees of diagonal field of view. (32.5º of horizontal FOV!!, it's like looking through a little hole)
I think it's still to early to buy these things unless you are a fanatic: low resolution, low field of view, lousy head tracking...
I've read that the vr920 has a pretty good image despite the low resolution, good support regarding stereo-3D but the head tracker is trash.
Most problably you'll get dissapointed. I almost put my z800 on ebay in the first week. But 3 years later I love it despite all... but I'm a fanatic! :razz:
Honestly, I think it's better a projector with stereo-3D capabilities. I'd like to set something like that in the future as HMD development seems to be very, very slow. I'd said it's completely stalled.
Crashgate3
9th November 2009, 21:46
I have an emagin z800. Cost me like 700$ with shipping and VAT included, but now it costs 1500$... a way too much. And it's 'only' 800x600 and 40 degrees of diagonal field of view. (32.5º of horizontal FOV!!, it's like looking through a little hole)
I think it's still to early to buy these things unless you are a fanatic: low resolution, low field of view, lousy head tracking...
I've read that the vr920 has a pretty good image despite the low resolution, good support regarding stereo-3D but the head tracker is trash.
Most problably you'll get dissapointed. I almost put my z800 on ebay in the first week. But 3 years later I love it despite all... but I'm a fanatic! :razz:
Honestly, I think it's better a projector with stereo-3D capabilities. I'd like to set something like that in the future as HMD development seems to be very, very slow. I'd said it's completely stalled.
I've got a TrackIR too, so I can just use that if the inbuilt head-tracker isn't good :D
Hopefully as OLED technology gets better we'll get some of these with decent resolutions and decent screen angles.
XaTaN
10th November 2009, 07:46
I've got a TrackIR too, so I can just use that if the inbuilt head-tracker isn't good :D
Hopefully as OLED technology gets better we'll get some of these with decent resolutions and decent screen angles.I built the typical DIY trackir like system with a wiimote as IR camera and since then it takes care of the head tracking as long as the LED's are at the reach of the wiimote. When not, the tracking data comes from the built-in sensor, but calibrated with the angles offsets of the wiimote, so I never have to recenter view. I have to do recenter ALL the time before this era of optical tracking magic.
So, yes, a trackir comes handy if you want a decent head tracking.
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