PDA

View Full Version : LFS Physics


Blowjohn
16th March 2006, 16:17
Hi

I'm a Biomedical Engineering student working on a model of the head/neck
subjected to frontal and lateral accelerations . I heard you developed
great physics in your game and I was wondering if it was possible to
extract the various components of the acceleration in order to validate
our model in a "real" situation (for the car's center of gravity).

I thought it would be a great way to test-drive our model in a car without
hitting the tracks, it's less dangerous :). Is it in any way possible for
you to output (to a file?) the accelerations that would affect the
head/neck portion of the body?

We could then read the output file with Matlab and see if we have indeed a
model that works according with the driving in the game.

I hope you can consider helping me.

I thank you in advance

Best regards

João Mateus de Almeida
(Student at Instituto Superior Técnico, PORTUGAL)

the_angry_angel
16th March 2006, 16:23
Take a look at the InSim documents in LFS's doc's directory, particularly OutSim :)

Frankmd
16th March 2006, 21:50
I think for this application OutSim is the way to go. I never tried making a connection to OutSim, so Im not sure if I can really help you with that.

In-game you can make the POV have a certain displacement for each g you get, so I guess the accelerations on the head are calculated.

Maybe it would be a wise thing to mail Scawen (scawen at *NOSPAM* liveforspeed dot net).

GP4Flo
16th March 2006, 22:11
If you need the data for post processing (no live values while driving), the telemetry feature is the way to go. Just drive some laps, hit escape, watch the replay and extract the telemetry data. Various values including acceleration are then stored in a .raf file which can be read with replay analysers like F1PerfView (http://www.xs4all.nl/~rsdi/f1perfview.html). This tool can export the data to csv or txt files so you can import it directly into matlab.

ORION
16th March 2006, 23:08
You will get the accelleration for the car, though, not the head.

joeynuggetz
17th March 2006, 01:23
PopoZao :)