View Full Version : Test Patch Z13 (online compatible)
Jack Tebbutt
19th May 2009, 01:09
That also used to happen in the messages in the top left even before the progress indicators were added.
Flame CZE
19th May 2009, 10:03
Teeny tiny bug, :tilt:
When the skin progress is on screen, if the skin name has colours in it, the colour translates into the progress info
There should be ^8 to prevent this I think - like this:
3g_ding_x_x Downloading Skin : %s_%s^8
____________________________
Edit: Scawen, I know that the following bug is not test patch related but I think that is could be easy to fix.
In couple of languages, the F12 menu (when spectating a guest) is too narrow to show the row with tyres, so the end of the line is not visible; this is when the tyres are road_normal in front and in the rear, too.
These languages are involved: Catalan, Czech, Castellano, Italian, Greek, Polish, Croatian, Slovak, Galician (Galego), Slovenian, Latvian, Lithuanian and Bulgarian.
http://www.lfsforum.net/attachment.php?attachmentid=84615&stc=1&d=1242729369
Chrisuu01
20th May 2009, 19:30
Low shadow quality looks even worse then high quality :thumb:
Whel duh....
and al my VWS skins after a certain date wont load?
greg_slideways
21st May 2009, 09:53
Love the patch thanx for the update devs!
I don't recall the Dirt being mapped per each tyre pad (ie uneven amounts of dirt on each pad, as the tyre rotates) in Z10. Is this a new feature in Z13?
Flame CZE
21st May 2009, 12:17
I don't recall the Dirt being mapped per each tyre pad (ie uneven amounts of dirt on each pad, as the tyre rotates) in Z10. Is this a new feature in Z13?
It is all the same in Z and in Z13 at me :shrug:
mcintyrej
22nd May 2009, 18:46
Problem today for me - I'm not using Z13 though I'm still on Z10.
I was driving around using mouse & keyboard, and I hit the sound reinitialisation key by accident. Now this was when I was at high revs in the BF1 - I think this is crucial to what happened next.
Straight after that the sounds went really high pitched. After a while of beeping the horn in the tin tops I realised that it was playing all of the sounds inside LFS sped up - as you'll see from the video when I use my Ghost busters horn, that's normally perfectly in time and in tune.
http://www.youtube.com/watch?v=ZZjOzr7iZUs
Video is processing - up shortly.
This doesn't happen with any other programs, or the patch Z version of LFS I use for hotlapping.
boyracer1981
23rd May 2009, 07:10
but were now testing Z13 so try that to see if it still happens
greg_slideways
23rd May 2009, 12:37
Maybe it will get worse and start auto rick rolls! :shrug:
BoneCrusher
23rd May 2009, 21:26
I'm running patch Z13 for some time now on my system, works fine. Just to let you know.
System: Phenom 9850, Radeon 3870x2, 4Gb, 790FX, SB600, Vista64
Shadowww
24th May 2009, 08:42
I'm running patch Z13 for some time now on my system, works fine. Just to let you know.
System: Athlon64 X2 5800+, GeForce 9800GT, 4Gb, 780G, SB700, Seven64
hazaky
24th May 2009, 14:44
Got a little bug here...
Almost everyday, about 80% of the time, when I disconnect from the Internet and play LFS offline, I get major FPS problems when running the game at full quality, even though my computer is pretty good. See my new PC's specs:
17 inch LCD monitor
Windows Vista Home Premium
CPU Pentium IV Dual Core 6.0GHz (3.0GHz per core)
4GB RAM DDR3
3 320GB HDDs (Total Space: 960GB)
NVidia GeForce 9800 GT (hacked for better performance): 1GB VRAM
As you can see, my PC specs are relatively good, but I STILL get FPS problems for some reason. Anyone can help me?
Cheers!
Lmfao, where did u get that proceccor? ... Aargh, people still dont know that 2 cores doesnt make it from 2Ghz to 4Ghz. And Dual Core sux, Core2Duo is much better. And ... videocard - hacked? XD ... No comment
Anyways, ontopic. As u dont know much about computers, i assume that u randomly have fun with windows settings when ur bored. Right? Check your nVidia control panel and look up for the "multisampler" area. If thats on, switch it off - fixed my problem ages ago when i was experiencing fps problems.
hazaky
24th May 2009, 14:48
Trust me, 1.6 Core2Duo performs BETTER than 3.2 P4. So really it is as fast as 3.2 and even faster.
Sorry for offtopic, it all depends on L2 Cache. If my 3.2P4 L2 Cache is 4mb (wich is max for p4, i guess) and your 1.6 Core2Duo is 4mb, L2 2mb per core ... I will win. Simple. Sorry again for offtopic and double post (if i can name it like that)
BBO@BSR
24th May 2009, 17:19
OT
Sorry for offtopic, it all depends on L2 Cache. If my 3.2P4 L2 Cache is 4mb (wich is max for p4, i guess) and your 1.6 Core2Duo is 4mb, L2 2mb per core ... I will win. Simple.
You can't compare different CPUs just by the cache sizes. That's nonsens.
It's not that simple.
It depends on what tasks you mostly use your computer for and if you are running multiple simulataneous tasks or not
or use all cores (if you got more then one) or not or if you can perform more instructions per clock cycle as the other or not etc. etc. etc.
...Anyways, ontopic. As u dont know much about computers,..
Made me laugh :D
NightShift
24th May 2009, 18:53
Straight after that the sounds went really high pitched.
I've seen more or less the same problem a couple of times in the last few weeks. I usually notice it right from the start, even the menu music is sped up. When it happens, closing Z13 and reverting to vanilla Z does not help.
OTOH tele-pitting (e.g. from hotlapping mode), then going back on track the sounds are fine again. It lasts until I shift-F4, then the sounds go bad another time. If I try to play anything on fb2k, only static comes out. But closing LFS and playing something fixes it altogether.
FTR my sound card is an X-Fi XtremeMusic, the driver version from the properties is 6.0.1.1368.
Chrisuu01
24th May 2009, 19:29
Al of the f command keys like f12 and f9 seem to not werk here never happend to me with z10.
When i pres them i get not tyre temps or whatever.
If you need specs of my pc scawen just say it and il give em
EDIT:
They also dont work ofline or in any game mode so they dont work ingame for me.
So i cant pres f9 to get my tyre temps or other f keys for any other data
Not Sure
24th May 2009, 19:44
I recall having problems with keys 5 & 6 (adjusts fov). Could be related or maybe just my computer
SpikeyMarcoD
24th May 2009, 20:28
I have had a problem simlar when using fraps. Bottomline another program active uses same keys.
Chrisuu01
24th May 2009, 23:00
I have had a problem simlar when using fraps. Bottomline another program active uses same keys.
I think i fixed it wil try it out tomrrow
just found shadow bug at south city town (and others im sure) there is a shadow on a barrier that can't exist;) in pitlane exit
http://img208.imagevenue.com/aAfkjfp01fo1i-26038/loc83/58379_lfs_00000127_122_83lo.jpg
http://img21.imagevenue.com/aAfkjfp01fo1i-3607/loc654/58391_lfs_00000128_122_654lo.jpg
http://img175.imagevenue.com/aAfkjfp01fo1i-12609/loc219/58397_lfs_00000129_122_219lo.jpg
hotmail
25th May 2009, 15:40
Out of Fuel bug,
Ey, i was watching a m8 from me driving in the server and i found out that there is a differance from hearing that the car is out of feul and that the car is Really out of fuel.
I have add a .mpr from what happend:
At 14 min 10sec = spectator out of fuel
At 14 min 17sec = car out of fuel
I found out what the biug is
If you drive you tank empty you can still drive on 0.0% (to drive the last 0.04% out of the tank)
At the moment the car shows he has 0.0% left the spectator his sound turns in to the "no fuel sound".
John5200
26th May 2009, 15:42
Out of Fuel bug,
Ey, i was watching a m8 from me driving in the server and i found out that there is a differance from hearing that the car is out of feul and that the car is Really out of fuel.
I have add a .mpr from what happend:
At 14 min 10sec = spectator out of fuel
At 14 min 17sec = car out of fuel
I found out what the biug is
If you drive you tank empty you can still drive on 0.0% (to drive the last 0.04% out of the tank)
At the moment the car shows he has 0.0% left the spectator his sound turns in to the "no fuel sound".
yeah, seen that lots of times in the demo servers... and itīs old as lfs i think. i first really mentiond that in patch Y, i thougt they use nosmode xD
Chrisuu01
26th May 2009, 18:29
I stil have the uusie of the Fkeys not working ingame and its realy pisses me of al things I could think of I tried.
But without any result migght this be an actual bug in my LFS?
JasonJ
26th May 2009, 22:04
Function keys working here. Do you have a Microsoft keyboard? F-Lock is enabled?
Also check you still have binds assigned to F-Keys in the GAME MENU inside LFS.
F keys work fine here too, haven't had any prob with this on Z13.
EDIT - Jason, i didn't think the F keys were re assignable, am i incorrect? Be awesome if i could bind some to my X52 lol
Chrisuu01
27th May 2009, 08:17
Function keys working here. Do you have a Microsoft keyboard? F-Lock is enabled?
Also check you still have binds assigned to F-Keys in the GAME MENU inside LFS.
I have a logitech m keyboard 600
The weird thing was in z10 it was fine
J@tko
27th May 2009, 09:51
I've had an issue with F10 and F11 on this laptop since I bought it with LFS.
They work in other games [e.g rFactor] but not LFS, so I end up typing /press F10/F11, or just press my wheel button. A fresh dl would probably help but I cba.
The Very End
27th May 2009, 10:10
I have not enconutered the same problem :shrug:
Remember to save skins and setup if you installing it fresh, not fun to lose all those skins :p
raftor
27th May 2009, 13:00
I had the problem with F9-F12 keys two days ago.
I restarted lfs, restarted computer, changed to Z from Z13 and nothing made the keys work.
Finally, I tookaway the bats of the keyboard and everything worked fine.
I never had this problem before.
It started while lfs z13 was running. but persisted after clossing it.
Keyboard: Logitech cordless desktop EX110
OS: Win XP sp3
LFS: LFS patch Z13
Maybe it's related to logitech keyboards being stuck with lfs??
I played again with lfs z13 and it's working fine for 3 days...
I'm not able to reproduce it.
I hope this helps
raftor
, I tookaway the bats of the keyboard and everything worked fine.
explain what "taking away the bats of the keyboard" is? it makes no sense to me...
birder
27th May 2009, 15:09
Suspect Bats = batteries
Unless the keyboard plays table tennis...
tonyonparas
27th May 2009, 15:49
I was on a server just a min ago, and suddenly almost everyone lost connection to the server. When they came back they said that their LFS had crashed. After 2 mins it happened to mee too. Iīm using the Z13 patch.
Maybe someone who was there could post some info of the crash.:shrug:
LeManchot
27th May 2009, 16:38
Hi,
It works fine on my Linux System (under WineHq).
:thumb:
raftor
27th May 2009, 17:40
explain what "taking away the bats of the keyboard" is? it makes no sense to me...
Hi senn.
It's a cordless mouse and keyboard.
bats == batteries
(sorry)
raftor
I have an issue with z13 which I think is similar or same as I had with z.
Here's what I wrote on the z thread:
Been trying Z10 this evening on line. I disabled shadows because I didn't like the new look (low rez) and I prefer higher FPS. Vsync off, no FPS limit, same as with Z.
I get weird slow downs. Can't pinpoint it. It looks a bit as if vsync is on, even though it isn't, and also, I hear HD swapping/access much more than usual (usual is practically none in LFS Z, all other apps are closed, as usual). At least few times it got down to crawling (1-5 FPS) and it seems to me that it's either due to excessive CPU or HD usage or swap.
Overall.. something is making Z10 not smooth as Z is.
[edit]
My system:
Athlon XP 2500+, 1G RAM, 7600GS 512M (latest drivers), Win XP SP3, 1920x1200 and I get with Z 30-100 FPS, pretty smoothly.
and
It's not a "normal" FPS drop which lower rez might cure (and doesn't, as I've mentioned). It's not just generally lower FPS but rather sort of "hiccups" in smoothness. The closest, even if to a lesser degree, symptom that I can think of is of vsync on with a slow PC (as mine is). It's more than that though, like framedrops, or "hangs" or bad time sync with players/server or well.. hiccups.. and it's accompanied with hard disc usage noise that wasn't there on Z (maybe mem leak that triggers more swap?). If I could give a better description, I would. Sometimes, describing symptoms can help the devs even if the description is not absolutely specific. I'm sure that if Scawen needs more details or thinks the description wasn't good enough, he could say so himself. Also, this kind of symptom wasn't described on any earlier post on this thread so I think It does fit here.
However, the symptoms are much more severe now. I'm getting these hiccups rarely (not more than once an hour or two of playing) but they do happen badly. The hard disc gets working, FPS drops to 1fps or less (slideshow), sound stutters, and that's usually race over, hopefully without taking others with me. It looks like something non LFS is consuming (many!) CPU cycles, but there's nothing that I could think of installed or running.
I've disabled everything I could think of that might consume cpu/network: peer guiardian, antivurus which I've changed since z and it happens with both, windows update, etc, and it still happens once in a while.
I use resolution 1680x1050 or 1440x900, but this issue seem to be completely unrelated to the resolution...
Am I the only one experiencing this?
John5200
27th May 2009, 21:04
I was on a server just a min ago, and suddenly almost everyone lost connection to the server. When they came back they said that their LFS had crashed. After 2 mins it happened to mee too. Iīm using the Z13 patch.
Maybe someone who was there could post some info of the crash.:shrug:
had somethin similar some time ago. had that once at the z10 patch, everyone that had this patch sudenly lost connection but i dont have a clue why :shrug:
Scawen
27th May 2009, 21:46
Am I the only one experiencing this?One question, have you tried again with the old Z exe, to make sure that it still really runs smoother than Z10 / Z13 ?
One question, have you tried again with the old Z exe, to make sure that it still really runs smoother than Z10 / Z13 ?
No. I'm willing to though. How should I get back to z? just download z and extract it to the LFS directory overwriting z13? (it's online compatible, right?)
since It's been a while since I changed to z10, I don't recall the version I had prior to that. Would z3 be a reasonably major version before z10?
I was thinking of downloading from here: http://www.lfsforum.net/showthread.php?t=51349
or should I download the latest Y and let it update to z?
[edit2]
Tried downloading Y32 and I get "An invalid or no filename given." error for both 31 to 32 and Y to y32 versions.
So, where do I download Z from?
All You need to do is to copy standard LFS.exe which is in Z version. That's all.
For example:
You've got Your standard LFS in Z version, You want to update it to Z13. Just copy lfs.exe somewhere safe, and then update LFS. Whenever You will want to downgrade lfs, just overwrite lfs.exe with the old one ;).
I've uploaded my lfs.exe Z version here. I hope I can do that :x.
Btw. Do You have Athlon Barton 2500+? Overclocking them to 3200+ is quiet easy, i strongly recommend that :)(i had Barton 2500+ some time ago, and i've immediately overclocked it to 3200+).
Here's usefull link: http://www.techspot.com/vb/topic16278.html
Scawen
27th May 2009, 22:36
I've attached the exe to this mail.
This is why it says in bold text in the first post of this thread :
Please keep a backup of your LFS.exe from version Z so you can go back to Z if there are any problems.
Anyway, please let us know how you get on.
Yes, just found a local copy of the 132M Z, extracted only the exe, and just checked and it works. I'll update with the results after a while of playing online.
Perliminary update:
After more than an hour of online racing, no issues with Z. Now that I think of it, Z exhibits sort of start of this issue momentarily, like -0.1s-0.2s "hangs" (happened twice or so, but barely noticable), and it feels to me as if on z10/13 it would have developed to this slideshow/HD-noise thing, but it just recovers immidiatly and everything continues as normal. As much as I think of it, I can not assosiate it with a specific event (like user joining/disconnecting/lagging/etc). To me it just seems to happen rather randomly.
I'll try to race some more during the weekend and update further, but taking all info into account, I'd say that Z doesn't have this issue, or at least not in a disturbing way.
BTW, when I change Full screen/window (both Z and Z10/13), the frame rate drops to a crawl for few seconds and then recovers (tried on a replay but iirc it also happens online), occasionally with sound skips. It feels to me very similar to the effect I'm talking about in Z10/13, but it doesn't have the HD "grinding" noise. If you need I can post a short video taken with a cell phone of how it looks/sounds (the win/fullscn thing), it looks identical to the issue I'm talking about which happens during racing. It won't be today though.
When I try to think of reasons for this issue, garbage collection is something that might cause such apparently random resource usage. Though I used few graphics drivers, so I don't think it's it. Maybe GC within LFS?
avih:
Just thinking out load... With just 1GB of RAM you may be on the edge of what can be stored in-memory if a lot of background applications and services start up when Windows starts. Perhaps the memory usage has increased a bit from Z to Z13 causing Windows to swap more often. Further your HD may be badly fragmented which causes swapping to take even longer.
/Morten
Degats
28th May 2009, 12:59
Am I the only one experiencing this?
I've been having what I think is a similar problem recently while playing on my laptop, although I haven't noticed any HDD activity.
I'm not sure if it has anything to do with the test patches - I'll test with Z and Z10 later.
For me, the frame rate doesn't quite go down to 1fps - its usually 10-14 or so for a few seconds (It's normally 30-60 fps). Happens fairly regularly at certain points at Aston. I've installed parts of the realism pack that's been mentioned a few times recently, and I think that may be making it worse.
When the slowdowns happen, a lot of CPU is being used by a kernel process (red line in the usage graph) SYSTEM. Strange thing is, it's using the same core as LFS and not the other one...
As I said above, I'll see if I can glean some more info by testing it later with different versions etc, and maybe a clean install of LFS.
FYI, Laptop specs are:
Turion 64 x2 TL52 (1.6GHz), 2GB ram, onboard Radeon X1300 with 128mb dedicated memory, Vista 32 SP1.
Nathan_French_14
28th May 2009, 13:10
I also get this problem. I checked in Z, and it does'nt happen.
Im driving along on a server, and it then suddenly slow's down to 3FPS or so, and my hard drive starts going berserk. Another interesting point, is it sometimes seems to do this on a certain part of the track. Lets say i come to T1, and it does it. If i manage to get out of this area, it speeds up again but sometimes when i get back to T1, it slows down again.
Its a very odd fault, and something i have never experienced in this game before.
Spec:
Q6600, Seagate Barricuda 500gb HD, nvidia 7600GS 256mb, 6GB ram (Corsair DDR3). Windows XP MCE
For notebook users. Some notebooks(if not all) have a special software which lowers cpu's power when it's temperature is too high(it also happens on my notebook).
For Nathan and Avih.. You both have GeForce 7600GS :scratchch... maybe overheating?
AndreABG
28th May 2009, 13:28
I also get this problem. I checked in Z, and it does'nt happen.
Im driving along on a server, and it then suddenly slow's down to 3FPS or so, and my hard drive starts going berserk. Another interesting point, is it sometimes seems to do this on a certain part of the track. Lets say i come to T1, and it does it. If i manage to get out of this area, it speeds up again but sometimes when i get back to T1, it slows down again.
Its a very odd fault, and something i have never experienced in this game before.
Spec:
Q6600, Seagate Barricuda 500gb HD, nvidia 7600GS 256mb, 6GB ram (Corsair DDR3). Windows XP MCE
This happens whith Adaptive (NV calls it transparent i think) anti-aliasing. This is quite normal I guess, cause its a very ressource-needing thing. It happens on some points off the track, because there are much transparent textures there...
Degats
28th May 2009, 13:36
After a bit of testing:
Doesn't happen in Z or Z10
Doesn't happen in single player with only my car
Doesn't happen on my new PC (phenom II 955, 4890) with a cleanish LFS install
It's probably caused when the graphics (and cpu?) are being stressed. In the case of my laptop, the graphics may be accessing more memory (it can use system memory as well as its dedicated, but I have no way of confirming this).
Nathan_French_14
28th May 2009, 13:42
For Nathan and Avih.. You both have GeForce 7600GS :scratchch... maybe overheating?
I've checked temps, and there all fine. I've just ordered some new graphics cards, so ill see if that helps when they arrive.
This happens whith Adaptive (NV calls it transparent i think) anti-aliasing. This is quite normal I guess, cause its a very ressource-needing thing. It happens on some points off the track, because there are much transparent textures there...
I dont have adaptive AA enabled, and i've also tryed it without any AA. It still does it. It does'nt do it on certain parts of the track, it always does it on random parts. Sometimes it wont do it for days, sometimes it will do it every couple of hours. Does'nt matter whether im in hotlapping mode, single player or multiplayer, it still does it.
The only time it does'nt do it was in Z, or any previous patches.
Shadowww
28th May 2009, 15:16
I have experienced that "bug" with Z10 on a laptop with 8400M GS. The problem was balanced performance mode in windows seven.
avih:
Just thinking out load... With just 1GB of RAM you may be on the edge of what can be stored in-memory if a lot of background applications and services start up when Windows starts. Perhaps the memory usage has increased a bit from Z to Z13 causing Windows to swap more often. Further your HD may be badly fragmented which causes swapping to take even longer.
/Morten
I usually have plenty of RAM to spare, especially with all other apps closed and LFS isn't particularily heavy on resources. It's definitely not a CPU heat issue, it's on 37-41 (c) (both diod and the other cpu sensor) and I just recently cleaned and remounted the fan and it's well greased. The CPU temp is rock solid. The GFX card might be an issue, I'm not monitoring it (I did clean the fan recently and I don't use OC), I hate ntune. Might install it though for the test. However, the symptom is not of constant lower performance. It goes from 30-100 fps to 1-2 for few secs, and then back to normal (the sound skips and HDD working also seem unrelated to the gfx card). I'd expect a heated gfx card to run somewhat (but not as drastic) lower performance for considerably longer duration. It also seem unrelated to gfx settings (resolution/AA/AF/etc).
Also, it never happened with any other game, including HL2/e1/e2 which I recently played, and is much more demanding from the gfx card and system in general IMO.
I'll try to run process explorer in the background and log all processes cpu and memory usage, see if something interesting comes up. If there's any command line args to LFS to output a verbose events log, I can use them and save the log after I encounter the issue. Are there such args?
The important thing is though, it doesn't seem to happen in z, but it does on z10/13. As I said, I'll play some on Saturday with z and see if that is indeed the case.
Some more information while testing with replays only:
- Both z and z13 use about 270M of virtual memory although I once saw 400M usage (iirc with z, but it didn't happen again so I'm not sure it really was z). IMHO that's not enough to initiate swap usage on my 1G machine when all other apps closed.
- The full-screen/window change which results in very similar slowdown also occasionally exhibits the HD grinding noise, both z and z13, which might suggest that the issues are of similar origin. The symptoms really seem identical.
- Monitoring full-screen/window change using process explorer shows that windows explorer (the desktop manager process) consumes many cpu cycles for few seconds after changing the screen mode, possibly refreshing the desktop, which might also explain the HD usage while refreshing the icons. This coincide with the slowdown of LFS and it clearly shows on the graphs that LFS is going to near 0% cpu usage while explorer consumes the cpu.
- Elevating LFS process to above-normal priority (it's normal priority by default, and so is the explorer priority) solves the issue almost completely. Explorer still does it's stuff but since it's lower priority now than LFS, it takes longer to complete and LFS keeps using cpu cycles. Slight slowdown in LFS is noticable but far from the effect it exhibited in normal priority. Also, LFS is MUCH smoother in general with much less glitches (frame drops) when it runs in above-normal priority.
I still wanna play online for a considerable amount of time to see if I can come up with more concrete conclusions regarding the differences of z/z13 and the relation to explorer resource usage, specifically, if the slowdown in z13 normal-priority during play coincide with explorer activity burst.
Right now my guess would be that something triggers explorer activity, maybe more in z13 than in z. Regardless, elevating the LFS process priority shows promising results.
I'll keep this thread updated.
PS.
Trying to relate a desktop refresh to LFS, I have a shortcut to the sets directory of LFS on my desktop. This might be related, I'll try to relate to that parameter as well.
loopingz
29th May 2009, 16:29
It looks you have something running in background. I would check carefully the system. The only strange thing is that it does not appear on other games...
Degats
29th May 2009, 17:08
The only strange thing is that it does not appear on other games...
Not so strange, really... LFS is a lot more CPU intensive than most other games due to the huge amount of physics calculation. Relatively small variations in background CPU usage can cause a big difference in LFS if the CPU is working hard to run LFS on its own. Most other games may show a few fps difference, but wouldn't be that noticable.
The fact that running LFS at a higher priority pretty much solves the problem would support the above.
jasonmatthews
29th May 2009, 20:28
Avih, I know that If I have LFS running and try to browse the LFS folders, especially skins and sets, that it takes ages, so maybe try deleting that shortcut for now to see if it helps :shrug:
BOSCHO
29th May 2009, 22:08
the player AIMP2 (minimized version) when LFS is in full screen its above it and i can see the player when playing lfs :tilt:
Shadowww
30th May 2009, 07:05
the player AIMP2 (minimized version) when LFS is in full screen its above it and i can see the player when playing lfs :tilt:
Why would you want to see it?
btw, it's best player was ever made :>
UnknownMaster21
30th May 2009, 09:25
found bug!!!
Skins:
About XRR skin, if putting for example, LFS logo to the wing, it will be shown UNDER of the wing and FZR and FXR shows it normally.
So I mean, if putting same logo on all those GTR car's wings, you get XRR wrongly and it is upsidedown of the wing, using Z13 patch and 0.6A Viewer. both have this problem
mcintyrej
30th May 2009, 09:30
Why would you want to see it?
btw, it's best player was ever made :>
You've misunderstood what he said - he doesn't want to see the player above LFS he's saying that whenever he plays LFS in full screen the player is over the top of LFS - I think.
@BOSCHO - It might be a "feature" on the player? Check through the menus and options to see if there are any "Always on top" tabs that are turned on.
@UnknownMaster21 - I'm guessing that this isn't really a bug - its just down to the way the skin is mapped onto the car. When you make a 3d Model and apply a texture, you need to tell the model where each bit of the jpeg file goes onto the skin - This is called mapping - Scawen probably mapped the FZR and FXR in the same way, but just did the XRR differently.
So its not really a bug in the meaning of the word.
Don't take my definition of "mapping" to be true, I'm relatively net to 3d stuff but this is the way I see it working - or at least the way I've done it myself.
UnknownMaster21
30th May 2009, 09:34
@UnknownMaster21 - I'm guessing that this isn't really a bug - its just down to the way the skin is mapped onto the car. When you make a 3d Model and apply a texture, you need to tell the model where each bit of the jpeg file goes onto the skin - This is called mapping - Scawen probably mapped the FZR and FXR in the same way, but just did the XRR differently.
So its not really a bug in the meaning of the word.
Don't take my definition of "mapping" to be true, I'm relatively net to 3d stuff but this is the way I see it working - or at least the way I've done it myself.
hmm...well, if thinking about that way, then it is only about to know of build of XRR skin, but at the moment, it have no sense in my opinion but I can handle this, just sounds so much of bug, because I have no see where Scawen have said about "XRR have different build of skin now" but no problem, I just thought :shy:
mcintyrej
30th May 2009, 09:39
hmm...well, if thinking about that way, then it is only about to know of build of XRR skin, but at the moment, it have no sense in my opinion but I can handle this, just sounds so much of bug, because I have no see where Scawen have said about "XRR have different build of skin now" but no problem, I just thought :shy:
Well he wouldn't really need to say I don't think - this is a far-fetched guess but possibly the XRR rear wing is different because of the XRT skin? I've not checked but maybe the little XRT wing is mapped the same, and he wanted the evolution from XRT > XRR to be consistant.
Anyway, I don't think its really a bug - but I can see what you mean and how it sounds like one. :)
UnknownMaster21
30th May 2009, 10:10
Well he wouldn't really need to say I don't think - this is a far-fetched guess but possibly the XRR rear wing is different because of the XRT skin? I've not checked but maybe the little XRT wing is mapped the same, and he wanted the evolution from XRT > XRR to be consistant.
Anyway, I don't think its really a bug - but I can see what you mean and how it sounds like one. :)
You are right! XR GT Turbo > XR GTR = Sounds correctly right if we have XR cars this way :) Problem Solved IMO :)
BOSCHO
30th May 2009, 10:13
Why would you want to see it?
btw, it's best player was ever made :>
its distracting :tilt:
the function aways on top is not started
Degats
30th May 2009, 11:07
FYI, the mapping on the XRR probably changed when the XR models were tweaked not too long ago. There were also tweaks to XF and a few SS models at the same time.
Shadowww
30th May 2009, 11:16
its distracting :tilt:
the function aways on top is not started
Uncheck this.
http://www.lfsforum.net/attachment.php?attachmentid=85436
J@tko
30th May 2009, 12:57
Just on FM FOX server atm, and found this rather nasty bug [well, I'd call it a bug]
We're on KY NA, and my race set has R2s all around [Qual has R1s]. Got taken out at T1, so went round to pits, repaired damage and put R1s on all around, as there's only 3 laps left and the grid is set by FL time, so I wanted to get as far up as possible for the next race. That was ok, got to the end of the race, parked up and waited for the restart.
Race started, and I was overtaking people around the outside and everywhere, looked at my tyres, and found they were still R1s, not R2s as they should be [F12 was still showing my KY NA Race set].
Needless to say, I did a Jeremy Clarkson in overtaking everyone in the first two laps, then got overtaken by everyone again when my tyres overheated :doh:
Bug: Unless you pit [as in shift-p] at the end of a race, any setup changes you make at a pitstop in the race before carry over to the next race.
morpha
30th May 2009, 13:12
(...)
I'd say that's the way it should be. Keep in mind that only spectating removes you from the race, pitting is fine :thumb:
-V-Max-
30th May 2009, 13:21
Just on FM FOX server atm, and found this rather nasty bug [well, I'd call it a bug]
We're on KY NA, and my race set has R2s all around [Qual has R1s]. Got taken out at T1, so went round to pits, repaired damage and put R1s on all around, as there's only 3 laps left and the grid is set by FL time, so I wanted to get as far up as possible for the next race. That was ok, got to the end of the race, parked up and waited for the restart.
Race started, and I was overtaking people around the outside and everywhere, looked at my tyres, and found they were still R1s, not R2s as they should be [F12 was still showing my KY NA Race set].
Needless to say, I did a Jeremy Clarkson in overtaking everyone in the first two laps, then got overtaken by everyone again when my tyres overheated :doh:
Bug: Unless you pit [as in shift-p] at the end of a race, any setup changes you make at a pitstop in the race before carry over to the next race.
Isn't there a 'bleep' and message saying 'setup saved' when you make changes in the race? So, yes, it's normal the setup is changed and will stay that way in the next race. Something like this needs a discussion, keep the changes temporarily or save them to the setup..
Whiskey
30th May 2009, 14:04
(...)
Few days ago, I leave pit with four R4 tyres, change to R3 in the pit stops, and sent the setup to someone. He received a setup where the four tyres were R3
(...) keep the changes temporarily or save them to the setup..
If you change something into pit stop, and then you enter into garage, none of the change have been saved, so...Why this changes are saved after a Race Restart or if you send setup? :shrug:
It should reload the original setup again
Chudy_2001
30th May 2009, 17:50
5 minuts of work and it's fixed
old http://images48.fotosik.pl/134/5a6345e0a5dee155.jpg
new http://images49.fotosik.pl/134/74a7a6e0b1e8220b.jpg
pik_d
30th May 2009, 18:01
5 minuts of work and it's fixed
old http://images48.fotosik.pl/134/5a6345e0a5dee155.jpg
new http://images49.fotosik.pl/134/74a7a6e0b1e8220b.jpg
.vob edit?
Takumi_lfs
30th May 2009, 19:13
5 minuts of work and it's fixed
old http://images48.fotosik.pl/134/5a6345e0a5dee155.jpg
new http://images49.fotosik.pl/134/74a7a6e0b1e8220b.jpg
Looks very clever and clean. Yeah, but some of them are lazy.
Napalm Candy
30th May 2009, 19:34
5 minuts of work and it's fixed
old http://images48.fotosik.pl/134/5a6345e0a5dee155.jpg
new http://images49.fotosik.pl/134/74a7a6e0b1e8220b.jpg
Yes, but the problem is, if devs modify 3D car, hotlaps will be invalid, and they don't want that. Scawen is searching way to prevent this. I hope it will soon
Takumi_lfs
30th May 2009, 19:36
Yes, but the problem is, if devs modify 3D car, hotlaps will be invalid, and they don't want that. Scawen is searching way to prevent this. I hope it will soon
That's not true, you would be not able to play online then. But I used to play a ae86 model on lfs before online. So, hotlap would also work then. What you've heard not totally not true, or bs.
Deutschland2007
30th May 2009, 19:37
He isnīt searching for a way to prevent this. He just waits until he has enough new stuff for an incompatible patch because it would get incompatible with the fix anyway.:shrug:
Takumi_lfs
30th May 2009, 19:39
He isnīt searching for a way to prevent this. He just waits until he has enough new stuff for an incompatible patch because it would get incompatible with the fix anyway.:shrug:
vob edit doesnt make patch incompatible with older patch.
Deutschland2007
30th May 2009, 20:20
But iīm sure he posted that somewhere.:shrug: Maybe he has some other changes in mind.:tilt:
DevilDare
30th May 2009, 21:10
Just makes me really laugh when I see someone like Chudy come and solve problems like red/white barriers and this tyre thing. Kudos to you :thumb:
danthebangerboy
31st May 2009, 14:32
So if the devs change a car VOB to fix a bug or something then hotlaps would be invalid? BS. WHY?!?
If it's a fix for a cosmetic bug, such as the LX rear tyre numberplate bug, then why would fixing that bug effect hotlaps or PB's at it would surely make NO difference at all to the cars handling or speed or anything.
Who said it definitely would require a wipe of PB's anyway?
Degats
31st May 2009, 14:43
So if the devs change a car VOB to fix a bug or something then hotlaps would be invalid? BS. WHY?!?
If it's a fix for a cosmetic bug, such as the LX rear tyre numberplate bug, then why would fixing that bug effect hotlaps or PB's at it would surely make NO difference at all to the cars handling or speed or anything.
Who said it definitely would require a wipe of PB's anyway?
The LX4 fix is delayed because it creates a hotlap OOS.
The shape of the car affects the collision detection, maybe other stuff as well.
Some more information while testing with replays only:
- Both z and z13 use about 270M of virtual memory although I once saw 400M usage (iirc with z, but it didn't happen again so I'm not sure it really was z). IMHO that's not enough to initiate swap usage on my 1G machine when all other apps closed.
- The full-screen/window change which results in very similar slowdown also occasionally exhibits the HD grinding noise, both z and z13, which might suggest that the issues are of similar origin. The symptoms really seem identical.
- Monitoring full-screen/window change using process explorer shows that windows explorer (the desktop manager process) consumes many cpu cycles for few seconds after changing the screen mode, possibly refreshing the desktop, which might also explain the HD usage while refreshing the icons. This coincide with the slowdown of LFS and it clearly shows on the graphs that LFS is going to near 0% cpu usage while explorer consumes the cpu.
- Elevating LFS process to above-normal priority (it's normal priority by default, and so is the explorer priority) solves the issue almost completely. Explorer still does it's stuff but since it's lower priority now than LFS, it takes longer to complete and LFS keeps using cpu cycles. Slight slowdown in LFS is noticable but far from the effect it exhibited in normal priority. Also, LFS is MUCH smoother in general with much less glitches (frame drops) when it runs in above-normal priority.
I still wanna play online for a considerable amount of time to see if I can come up with more concrete conclusions regarding the differences of z/z13 and the relation to explorer resource usage, specifically, if the slowdown in z13 normal-priority during play coincide with explorer activity burst.
Right now my guess would be that something triggers explorer activity, maybe more in z13 than in z. Regardless, elevating the LFS process priority shows promising results.
I'll keep this thread updated.
PS.
Trying to relate a desktop refresh to LFS, I have a shortcut to the sets directory of LFS on my desktop. This might be related, I'll try to relate to that parameter as well.
Raced some during the weekend on z13 trying to see if another process is getting those cpu cycles. Unfortunately, the bug didn't happen. On some of the times I upped LFS to above-normal priority, and in one of those I did hear the HD grinding noise but the framerate kept nice and steady. The process monitor was off at the time.
So, I don't know what to say. My guess would still be that it's windows explorer using CPU occasionally, and that it doesn't happen with z but does with z13. Sorry I'm unable to give better info right now. If I'll get something more concrete in the future, I'll post it.
scoped11
1st June 2009, 15:19
i don't know if its posted
but i find a problem / bug with g25 .
the respons is late , don't got teh problem with z0.5
and throttle jumps up and down in pulses when i keep it at 1 level . ( aroudn 4000 rpm)
rc10racer
1st June 2009, 15:42
I am in the same boat has Avih with the frame spikes, it happens more on aston tracks then others, i was practiceing for a league race last night with FXR on AS3 with 2 other people when i started to get some gameplay spikes but the fps stayed at 100 most of the time when on track.
It happens just by random even when i am on my own or could be on a full grid.
Whiskey
1st June 2009, 17:00
i don't know if its posted
but i find a problem / bug with g25 .
the respons is late , don't got teh problem with z0.5
and throttle jumps up and down in pulses when i keep it at 1 level . ( aroudn 4000 rpm)
:scratchch My throttle pedal started to do some fluctuations during the last weeks. I thought it was a HW problem, not a LFS one, I have to test it
mcintyrej
1st June 2009, 22:55
I did some more testing with the sound glitch I had and it seems its a hardware issue rather than an LFS issue. If someone could reproduce it that would be great but I'm having the same problem randomly occurring in other applications, especially Ventrilo - which is indeed sound based. I reckon I need a new sound card.
Having some troubles with all Blackwoodīs and Fe-Tracks, especially when on Tv-cam. On cockpit-view itīs a bit better but still far away from optimum... Thereīs no problem with heli-cam or chase-view. :scratchch
Either online or watching a saved/downloaded mpr, it doesnt matter: I hear a crackling noise and got a short (lets say 2/10 seconds) freeze.
Fps is all the time rock-solid at 70 fps (using TFT with v-sync on). Tried it via normal sound (Creative X-FI) and headset (Sennheiser PC155)...Iīm fiddling for two weeks now with "minimum-sleep" and "sound-lag" in options but cant get it to work properly...
Never noticed that prior z13, all other testpatches worked like a charm...
XPsp3, x1950 (Cat 9.3), 2 Gb ...System wasnt touched, apart from z13.
franky500
2nd June 2009, 01:05
cleaned out a fair bit of bickering from this thread.
please try to keep this section for TEST PATCH Bug Reports only!
!!the king!!
2nd June 2009, 13:41
I don't think there is a problem with the dedicated host's version number - I think you have run the wrong exe - maybe you installed the dedicated host in the wrong place?
When i downloaded Z13 my game just started to lag and it came a box with a text. it said that firewall can not protect LFS and after that it started to lag. could you help?
anttt69
2nd June 2009, 13:58
Disable the firewall.
JackCY
2nd June 2009, 13:59
nice work, love the ABS, use it on XRG, I can brake better than before on keyboard and don't overheat the tires
Anyone else notice the shift light flickering only in 2nd to last gear at high revs...dunno if this is Z13, just hadn't noticed it before....nfi why it might be like that, seems stable in other gears?
scoped11
2nd June 2009, 17:35
:scratchch My throttle pedal started to do some fluctuations during the last weeks. I thought it was a HW problem, not a LFS one, I have to test it
i only have this on patch after z0.5
scoped11
2nd June 2009, 17:36
i don't know if its posted
but i find a problem / bug with g25 .
the respons is late , don't got teh problem with z0.5
and throttle jumps up and down in pulses when i keep it at 1 level . ( aroudn 4000 rpm)
anyone know how to fix the problem with the late respons of steeringwheel ?
can't drift with it , its liek i'm drunk and have to late respons xD
JasonJ
2nd June 2009, 17:57
anyone know how to fix the problem with the late respons of steeringwheel ?
can't drift with it , its liek i'm drunk and have to late respons xD
OPTIONS >> MISC >> Analoge Steering Smooth , try make that value 0.00
Throttle issue:
Have you actually gone back to previous version before Z0.5 to see if the problem only started after the change because that's when the hardware possibly failed?
btw: What version is Z0.5 ? There has only been Z3 Z4 Z8 etc etc.
Not Sure
2nd June 2009, 18:12
try disabling vsync
AndreABG
2nd June 2009, 18:13
btw: What version is Z0.5 ? There has only been Z3 Z4 Z8 etc etc.
I guess you are running LfS 0.5Z, meaning you have the latest patch and do not run any of the test patches (Z3, Z4,...)
JasonJ
3rd June 2009, 07:14
I guess you are running LfS 0.5Z, meaning you have the latest patch and do not run any of the test patches (Z3, Z4,...)
Oh wait I misinterpreted his post earlier,
"i only have this (issue) on patch after z0.5 "
I read that as "I only have this problem after installing z0.5" so I imagined in my own mind he somehow meant Z5 Test patch, instead of test patches after 0.5Z
Very sorry for that.
Still, scoped11: Please try your g25 on the origianal Z version, to see if your wheel has a hardware issue with the throttle. It's possible that you unluckily got a hardware fault with your pedals at the same time you downloaded and installed the new test patches. It could be a coincidence.
scoped11
3rd June 2009, 17:55
Oh wait I misinterpreted his post earlier,
"i only have this (issue) on patch after z0.5 "
I read that as "I only have this problem after installing z0.5" so I imagined in my own mind he somehow meant Z5 Test patch, instead of test patches after 0.5Z
Very sorry for that.
Still, scoped11: Please try your g25 on the origianal Z version, to see if your wheel has a hardware issue with the throttle. It's possible that you unluckily got a hardware fault with your pedals at the same time you downloaded and installed the new test patches. It could be a coincidence.
yes ths is what i mean , on teh original Z version the wheel works perfect . , i start having these issue with the test patches xD
UnknownMaster21
3rd June 2009, 20:15
Blackwood GP Reversed
T2 - T3 = It shows always Yellow Flag for no reason
Flame CZE
4th June 2009, 05:29
Blackwood GP Reversed
T2 - T3 = It shows always Yellow Flag for no reason
There was the bug before Z13 as well.
kubsztyk
4th June 2009, 09:50
I don't know if this bug has been found already and if it's known - driver's hand crossing through the door. Screens with LX6, I haven't checked it with LX4.
Nathan_French_14
4th June 2009, 13:20
Well known (and annoying bug) which happens in both the LX6 and LX4.
Its an easy fix, but it seems the devs are trying to fix more important issues atm.
UnknownMaster21
4th June 2009, 17:38
I don't know if this bug has been found already and if it's known - driver's hand crossing through the door. Screens with LX6, I haven't checked it with LX4.
Lx4 have that problem from Z4, but not sure have in original Z patch
Funnybear
5th June 2009, 06:18
yes ths is what i mean , on teh original Z version the wheel works perfect . , i start having these issue with the test patches xD
Are you running multiple versions of LFS? I would punt for having some of your settings different in each version. Make sure your analogue steering smooth is set to Zero in both version. I reckon in one you have it at zero and in the test patch it's reset to something else. Go through all your settings in the earlier patch and mirror in the new one. Plus, is the profiler set up for 'generic' settings or game specifics. It may not recognise the new LFS patch, thus reverting back to basic settings. Set the profiler to generic.
Degats
6th June 2009, 01:55
I've been having similar problems with the G25 on two PCs. I'll test it with both Z13 and Z tomorrow (same folder so same settings, same .exe name so same profiler.)
It could very well be down to a hardware error, as my shifter's been playing up as well - something tells me Logitech used cheap POTs.
edit: happens on both Z and Z13. Probably a hardware/profiler problem
Raced some during the weekend on z13 trying to see if another process is getting those cpu cycles. Unfortunately, the bug didn't happen. On some of the times I upped LFS to above-normal priority, and in one of those I did hear the HD grinding noise but the framerate kept nice and steady. The process monitor was off at the time.
So, I don't know what to say. My guess would still be that it's windows explorer using CPU occasionally, and that it doesn't happen with z but does with z13. Sorry I'm unable to give better info right now. If I'll get something more concrete in the future, I'll post it.
Last update on this subject: I've raced enough (many hours) with Z13 at above-normal priority and didn't experience the slowdown even once. So it's most definitely another process (probably windows explorer) consuming CPU cycles once in a while. I'm now always running it in a higher priority via a modified shortcut.
Is there any reason why LFS doesn't run by default in above-normal priority? After all, it does have some real-time requirements which might require a higher priority?
ACCAkut
8th June 2009, 13:40
afaik no programm does it by itself if you don't start it with special parameters. :scratchch
!!the king!!
8th June 2009, 15:43
Disable the firewall.
how? in my computer and firewall. but then i have to disable the firewall from my computer and can get a virus :shrug:
Feffe85
9th June 2009, 05:22
is it just me or does the sound screw up in LFS if u stall the engine ( or kills it urself then.. -> ), puts it in a gear and try to start the engine (without using the clutch)? on my comp the sound just gets louder and louder and after a while the sound wont go down in volume again :S
dunno if its HW or LFS related really..
Flame CZE
9th June 2009, 05:25
It happens when you use a sound pack. Try it with default car sounds.
S14 DRIFT
9th June 2009, 11:24
how? in my computer and firewall. but then i have to disable the firewall from my computer and can get a virus :shrug:
Firewalls do not stop viruses. Firewalls stop people "hacking" into your computer. Do you use a router? If you do, you can turn it off. A correctly set up router only allows packets that have been requested in, so any unrequested packets (IE that of a hacker) just bounce away..
Feffe85
9th June 2009, 13:22
It happens when you use a sound pack. Try it with default car sounds.
i tried with the default engine sounds, and still get the same thing. tho it takes longer to produce, and its quite annoying when out of gas and trying to get to the pits :P
!!the king!!
9th June 2009, 15:00
Firewalls do not stop viruses. Firewalls stop people "hacking" into your computer. Do you use a router? If you do, you can turn it off. A correctly set up router only allows packets that have been requested in, so any unrequested packets (IE that of a hacker) just bounce away..
ok thx
Rauen
10th June 2009, 23:17
i tried with the default engine sounds, and still get the same thing. tho it takes longer to produce, and its quite annoying when out of gas and trying to get to the pits :P
Here the same. I suppose it is Realtek HD driver related issue, it isn't?
as I run LFS on my Sony Vaio Laptop.
aroX123
11th June 2009, 16:24
Hey Scawen, just woundering..? Why are you hiding your self? Some people are going around and asking them self "What the hell is going on?". We need some info man, what are you doing? Are you just too tired and i give a shit, and went to Spain to lax? I'm not saying you need to tell everything you do because that would be too personal but like saying "I'm working on something you would like guys ;)" That would please 94754 people, and make em look forward to something else. Don't give dates, or you wont make them STFU. An update each week or more often would be dam great. I hope you would read this. Scawen, have a nice summer.:thumb:
tristancliffe
11th June 2009, 16:27
Some people never learn... sigh...
mcintyrej
11th June 2009, 16:42
Oh by the way - I'm pretty sure that the Scirocco test patch will be out tomorrow, I'm going on holiday on Saturday and the McIntyre curse seems to be that everything brilliant happens just before I can't access it for a week or two.
Rauen
11th June 2009, 16:46
that's bcause Scawen's playing LFS offline day and night :S
Byku
11th June 2009, 17:09
Read HIS POSTS, You will see why he isn't saying such things. Btw. This thread needs cleaning(again ^^)! :D
Edit. Although it is not good thread to post this(and i'm sorry for posting this ^^)... Scawen, for the future ;), if You will ever consider to force limited setups on ALL cars, please don't do it ^^. Do something similar like IRacing ;), two types of setups(one limited, and one like today, with full freedom[it's so much fun to play with all the options, and people can also learn a lot about car behaviour, or create imitating real-life cars setups]). An admin could force one setup on the server(like rookie setups only, or adv. setups only etc).
And here's just an example :p. Again sorry for posting on this thread :x. It would be good for both "camps" ;).
SR BaCkFiRe
11th June 2009, 19:24
Here the same. I suppose it is Realtek HD driver related issue, it isn't?
as I run LFS on my Sony Vaio Laptop.
I thought it only happened to me. It doesn't even have to be when it's stalled. Sometimes it happens when I'm on the straight and the sound keeps getting louder, then sometimes it gets softer. It might be just my speakers I guess but I do have a realtek soundcard as well.
Feffe85
11th June 2009, 19:39
Here the same. I suppose it is Realtek HD driver related issue, it isn't?
as I run LFS on my Sony Vaio Laptop.
yeah it must be.. as i have REALTEK audio thingie here :/
damn shit..
Rauen
12th June 2009, 18:51
yeah it must be.. as i have REALTEK audio thingie here :/
damn shit..
It's now proven: IT IS Realtek related bug.
Not Sure
12th June 2009, 20:18
Then it should not be discussed in this thread. Also, how did I deleted posts?
dougie-lampkin
12th June 2009, 22:22
It's now proven: IT IS Realtek related bug.
Sorry for contributing to the horrible endless pit of spammyness, but I have this too, only when using LFS. I use realtek for my sound card, but the weird thing is, it only happens when I'm using headphones, which use a c-media driver. It is test patch related though, it only happens in Z10/13. It makes my entire sound lock up, if I have WMP open it affects that too. My solution was to unplug the headphones and plug them back in. It doesn't only happen when stalling, I found it can happen at any time :schwitz:
guys.. did u try mute microphone in mixer? both in recording and playback? in some condidions it may create feedback which may have similar symptoms.. try it if there is any change
Byku
13th June 2009, 08:54
It's now proven: IT IS Realtek related bug.
I also have Realtek HD and i don't have any problems. Indeed it must be something with Your settings :scratchch.
Shadowww
13th June 2009, 09:35
Well, 90% of laptops have Realtek sound card, and so do 75% of desktops. So it doesn't 100% is realtek-related. I have realtek HD sound card and everything is OK :shrug:
SparkyDave
13th June 2009, 11:56
Can someone post exactly how to reproduce this "Realtek bug" please?
SD.
dougie-lampkin
13th June 2009, 13:22
For me, it can happen at any time, it can't be reproduced at will. I could be sitting in the pits with the engine running, or I could be out racing. It's only LFS it happens in though, and only in the test patches.
ALRUSS
13th June 2009, 15:40
And here's just an example :p. Again sorry for posting on this thread :x. It would be good for both "camps" ;).
Very nice picture-in-garage! :thumb:
May i try it?
Rauen
13th June 2009, 20:09
For me, it can happen at any time, it can't be reproduced at will. I could be sitting in the pits with the engine running, or I could be out racing. It's only LFS it happens in though, and only in the test patches.
Exactely, is happens at any time and seems to be related to low fps rate, or at least can cause it. Actually I don't know if it slows down LFS in any way. It sounds like "reverbation over reverbation", or "sound stream over sound stream", i can't explain. And at some point the sound gets louder and louder and louder and then it seems like LFS restarts the sound engine. A hick up happens in the game, and the sound gets lower, also I get better framerates, before it starts again...
All I can see is that it could be related to some model of Realtek HD chipsets, and probably is related to low fps, since my laptop has a Intel G965 onboard video chipset and I get around 25~45fps at 1280x800 (my guess, i can't remember).
Well. Its a real known issue for now on.
sound like typical microphone feedback... also u can try to gradualy decrease directx audio acceleration..
dougie-lampkin
13th June 2009, 20:19
I don't think it's FPS related though, mine usually gets around 250-300 FPS, as I've only been playing LFS in single player recently :)
I don't think it's mic related either, all my input channels are disabled, and playback and recording muted when not in use :shrug:
It's hard to explain it alright, it sounds exactly like if you loop a mic into a playback feed. If I have WMP open, it jams for a few seconds. If I stop the music, and minimise LFS, the reverberations stop. But if I play the music again, it starts echoing again. The only fix I've found is to plug the headphones out and in again, and shift+w in LFS.
Rauen
13th June 2009, 20:20
sound like typical microphone feedback... also u can try to gradualy decrease directx audio acceleration..
so why does it only affects LFS?
even if all feedbacks are off, even the speaker feedbacks, it's still happening?
whats speaker feedbacks? are we talking about the same thing? i have a feeling we don't. i don't know... what i know mic fb has similar symptoms because i had it in the past.. why only lfs? i don't know... maybe its a bug? or maybe it happend when there is constant loud sound for enough time for fb to build up tried another racing sims? i'm only guessing can't tell u 100% however that would be 1st thing i would check.. and i would check it few times to be sure, what really is causing it? i don't know
Rauen
13th June 2009, 21:18
whats speaker feedbacks? are we talking about the same thing? i have a feeling we don't. i don't know... what i know mic fb has similar symptoms because i had it in the past.. why only lfs? i don't know... maybe its a bug? or maybe it happend when there is constant loud sound for enough time for fb to build up tried another racing sims? i'm only guessing can't tell u 100% however that would be 1st thing i would check.. and i would check it few times to be sure, what really is causing it? i don't know
Sorry, I was taking about "Loudness Equalization" setting under Optimizations tab.
It's checked here, could be it. I'll uncheck it, test and report. Thanks.
http://blogs.technet.com/photos/blog_photo_gallery/images/original/Loudness_Equalization_.aspx
@dougie-lampkin:
Can you check if it is checked there too?
(/me ashamed?)
dougie-lampkin
13th June 2009, 21:20
It's unchecked here since I installed realtek, I found it made things far too quiet :)
Got some issue with windows 7 64bit
When I do Shift+F4, the screen is going nuts, going fullscreen black, then half screen black and it wont stop. :shrug:
The other thing is ABS on Rb4
http://tinypic.com/player.php?v=x3cm6t&s=5
Brakes 1214 Nm @ 70% , fron and rear lock diff
Degats
20th June 2009, 00:40
The other thing is ABS on Rb4
http://tinypic.com/player.php?v=x3cm6t&s=5
Brakes 1214 Nm @ 70% , fron and rear lock diff
Locked diff is probably the cause. AFAIK, LFS, as with most ABS systems, compares the speed of the wheels to work out if they're locked or not. If the front and rear diffs are locked, its suddenly lost 2 points of comparison - the only difference in speed will be front and rear wheels. If the front and rear axles lock at the same time (entirely possible) the ABS is likely to get confused and assume the car is stationary.
Is the centre diff locked or high torque as well? If so that'll make it even worse.
Whether this is a bug/error or not is, perhaps, debatable. I doubt there would be a problem with a more realistic setup.
Whiskey
20th June 2009, 18:57
@Degats: I think the ABS also looks for a sudden speed reduction in a very short time, avoiding that confusion, but i'm not sure about this
logitekg25
21st June 2009, 01:13
maybe he should just consider a clutch or viscous lsd at a high torque setting, see if that sets anything apart :shrug:
Degats
21st June 2009, 15:01
Perhaps the ABS discussion should move to the ABS spin-off thread ;)
Regarding real cars we have (in no particular order)
BF1 FBM MRT VWS RAC
The rest of the cars are based on real cars (some more loosely than others)
XR - Mitsubishi Starion
XF - Citroen AX
UF - Classic Mini
FZ - Porsche 911 (almost identical in specs to a specific version)
LX - Caterham
FX - Opel/Vauxhall Astra Coupe
RB4 - probably the hardest to match, general consensus is a combination of Toyota Celica/Toyota Supra/Mitsubishi Eclipse/Mitsubishi 3000GT
The other SS cars are based on real championships, IIRC F3000 and something else - It says exactly which ones in the forum somewhere
/off topic
emreerokyar
22nd June 2009, 00:09
Locked diff is probably the cause. AFAIK, LFS, as with most ABS systems, compares the speed of the wheels to work out if they're locked or not. If the front and rear diffs are locked, its suddenly lost 2 points of comparison - the only difference in speed will be front and rear wheels. If the front and rear axles lock at the same time (entirely possible) the ABS is likely to get confused and assume the car is stationary.
Is the centre diff locked or high torque as well? If so that'll make it even worse.
Whether this is a bug/error or not is, perhaps, debatable. I doubt there would be a problem with a more realistic setup.
Great! I also noticed this and thought exactly in the same way with you! Because of I usually drift the RB4, my front and rear wheels get hot and lose a lot of traction, which will cause this rare situation to happen much more frequently! It becomes pretty easy for all wheels to stop/lock exactly at the same time with really hot tyres! It took for a few laps for me to figure it out though, since I wasn't able to turn when I was braking sudden and hard enough that all wheels stopped exactly at the same time. But I was really happy when I saw this, and found out the cause. I thinked that I once more proved to myself that I had some knowledge about the ABS systems and car physics. (I love the way which physics and systems like ABS are impelented so realistic in LFS :razz:) :tilt: I wonder if there is a check for this situation in real cars. Perhaps the sudden speed reduction thing might be a good idea to start!
!!the king!!
25th June 2009, 19:12
It's not really supposed to be a high visibility thing - it's so that in those occasional cases when you join a track and you think "Which track am I on? Which way should I go?" you can start to move and look for the arrow.
On Z13 i have fps 20 all the time and on 0,5 Z i have about 100. any solutions?:shrug:
UnknownMaster21
25th June 2009, 23:11
On Z13 i have fps 20 all the time and on 0,5 Z i have about 100. any solutions?:shrug:
update LFS its graphics setups, look there about I think, or...wrong
Ripley
26th June 2009, 20:16
On Z13 i have fps 20 all the time and on 0,5 Z i have about 100. any solutions?:shrug:
Revert back to 0.5Z :smileypul
ACCAkut
26th June 2009, 20:47
won't help if that bug would still be in 0.6A
JasonJ
26th June 2009, 22:19
On Z13 i have fps 20 all the time and on 0,5 Z i have about 100. any solutions?
Well, try a fresh install of Z, test that again and update that one to Z13, maybe something in your LFS graphics settings got changed and you weren't aware. Also check out the shadows settings off/low res/high res. Improvements in the shadow quality might be effecting you FPS.
Gudowski
1st July 2009, 15:13
I founded one bug in Z13 about shadows with ramps, but its propably already posted.
DEVIL 007
1st July 2009, 19:22
I just checked more closely and carefully the new shadowing system and it produces jaggies which I never noticed before in the older version of LFS.
Nothing major as its really hardly noticeable. Using latest Catalyst driver (9.6).Tried also the previous version of the driver.
Interesingly the FPS differens for example in BL with view on wheels is sometimes up to 20FPS between the old 0.5W and 0.5Z13.
Seems there is still room for improvement in the code to get more out of it.
Toddshooter
3rd July 2009, 19:02
Something we noticed last night during some setup work was, If you have previously run the newest test patch that has ABS included. When or if you do a new install and run your set from the test patch ABS will still be activated even though it doesn't show up in your pit commands.
pasibrzuch
3rd July 2009, 20:35
Do you mean ABS works when it is OFF in setup menu or ABS works ie on XFG which doesn't have ABS anymore?
Notice that you may have Brake Help enabled in fresh install, but I'm not sure.
Toddshooter
3rd July 2009, 20:49
I mean Havoc was running the XRT on a new install and he had ABS. I was specing him and told him the reason he wasnt burning tyres was because he had ABS on. He informed me he couldn't possible have ABS on because on his install there is no ABS.
He went into the pits to check and no ABS ON/OFF button was there. But when we spec him ABS is kicking in under hard braking.
JasonJ
3rd July 2009, 22:39
ha, yeah, weird stuff.
I made an XRT setup with ABS on in Z13.
Saved the setup.
Imported that setup to Z version
Drove at AS3 in version Z with that setup.
Made sure I slammed the brakes and ripped on the wheel
Saved that replay, (In version Z)
Played that replay back in Z13.
At the point I slammed the brakes the ABS kicks in 'cause the tyres go orange.
Then boom - replay OOS error.
I think this means patch is backwards compatible, but not forwards compatible. hehe, so lol. :tilt: Personally I don't think this needs exact case needs to be fixed. It's a pretty convoluted way to crash the replay, not very common practice. But shows that version Z can transmit some sort of ABS related data to Z13.
edit:
Maybe not. Maybe the replay just dies because the Z13 version makes the car do something (physics wise) that didn't happed in actual Z version replay. I don't think version Z applies the ABS in practice. In Todshooter's case, I think his game instance on his end expects ABS to kick in for "havoc" so shows it on his (Todd's) screen. The guy who he is spectating - "Havoc" doesn't actually get ABS, and his tyres are probably locking up. Havoc's car does what it's supposed to do in his version Z, which is NOT get ABS function.
Here is a replay made in version Z with a setup made in Z13 with ABS on (brake assist is off). Play this back in Z13 you will get ABS kick in and then a replay OOS error at 30secs.
Scawen
6th July 2009, 17:52
Perliminary update:
After more than an hour of online racing, no issues with Z. Now that I think of it, Z exhibits sort of start of this issue momentarily, like -0.1s-0.2s "hangs" (happened twice or so, but barely noticable), and it feels to me as if on z10/13 it would have developed to this slideshow/HD-noise thing, but it just recovers immidiatly and everything continues as normal. As much as I think of it, I can not assosiate it with a specific event (like user joining/disconnecting/lagging/etc). To me it just seems to happen rather randomly.
I'll try to race some more during the weekend and update further, but taking all info into account, I'd say that Z doesn't have this issue, or at least not in a disturbing way.
I also get this problem. I checked in Z, and it does'nt happen.
Im driving along on a server, and it then suddenly slow's down to 3FPS or so, and my hard drive starts going berserk. Another interesting point, is it sometimes seems to do this on a certain part of the track. Lets say i come to T1, and it does it. If i manage to get out of this area, it speeds up again but sometimes when i get back to T1, it slows down again.
Its a very odd fault, and something i have never experienced in this game before.
Spec:
Q6600, Seagate Barricuda 500gb HD, nvidia 7600GS 256mb, 6GB ram (Corsair DDR3). Windows XP MCEThanks for these reports. I have now seen this come up a few times in one run of LFS. Frame rate dropped so badly for a few seconds it was impossible to stay on the road. That was in multiplayer and single player.
At first I was quite pleased because I thought, now I can reproduce this... but when I watched the replays, the bug did not come up. :(
So my questions are :
1) Do you know of any way to reproduce this reliably?
2) Can you see this in a replay? And if so, what happens if you exit LFS and watch the replay again, does the bug still come up?
[ Sorry it has taken so long to get back to you on this - I am still working on other things that cannot be announced yet as they may or may not make it into a released version of LFS. I have also made notes of all the other bug reports in this thread and I intend to release another test patch with most things fixed. If you have made a report, please check if it is fixed in the next test patch - thanks. ]
z-ro 8
6th July 2009, 18:56
should be noted that when i was told my tires were showing ABS being applied, i checked F9 and saw no orange activity on my tires(patch Z)
hope this info can help you scawen.
any other ?'s shoot a PM over :thumb:
DEVIL 007
6th July 2009, 19:31
thanks for your feedback Scawen.
AndroidXP
6th July 2009, 20:49
As far as I know the only thing LFS does on the HD during a race is periodically (every time 4096 bytes of replay data have accumulated) write the temp_spr.spr, respectively its mpr counterpart.
Now, what would happen if somehow those 4KB are piling up quicker than the HD can write? My guess is that LFS would grind to a halt until the writing can catch up again, since I doubt LFS has any checks in regard to how long writing this data takes. If the file is somehow blocked or LFS' file handle forcefully removed, then as I've seen LFS just stops writing the file and later claims that "Replay was not being recorded," which is fine behaviour in that regard, so an outright file block doesn't seem to be the problem.
The question now is, what causes the HD to be slower than LFS requires? I can see two possibilities:
External influence. The HD is fragmented / broken / used by another program / whatever and needs to do other stuff to fix the situation and become fast enough again.
.
Something in LFS causes massive amounts of replay data to be generated. Maybe the steer jittering resulting from an engaged ABS somehow plays into this? It happening as mentioned for example in Blackwood T1 could be caused by lots of people braking at that point. Or maybe it's simply a bug (in the ABS code?) that causes the data flood.
A combination of the above.
This would explain why watching the replay doesn't reproduce the behaviour, since obviously there's no replay being written while watching one. Maybe the people who are affected by this could turn off the automatic replay storing (Options > Game > ...replay save) to see if it has any effect - it should at least help narrowing down the source of the problem.
DEVIL 007
6th July 2009, 21:56
Never saw before any of the messages realted to the skin downloading and dont know if its realted to this patch or not.
Dunno if its realted to the main LFS webiste being down.
morpha
6th July 2009, 21:58
Never saw before any of the messages realted to the skin downloading and dont know if its realted to this patch or not.
Dunno if its realted to the main LFS webiste being down.
Related to LFSW going down I'd say :shrug:
logitekg25
6th July 2009, 22:00
[ Sorry it has taken so long to get back to you on this - I am still working on other things that cannot be announced yet as they may or may not make it into a released version of LFS. I have also made notes of all the other bug reports in this thread and I intend to release another test patch with most things fixed. If you have made a report, please check if it is fixed in the next test patch - thanks. ]
please stop telling us EVERTYHING, surprises are better, because there is less to argue about...btw SUPERB work, i thought lfs was a small game in demo, but now i have s2 and i am SOOOO lost! :thumb::D:tilt::nod::smileypul
please stop telling us EVERTYHING, surprises are better, because there is less to argue about...btw SUPERB work, i thought lfs was a small game in demo, but now i have s2 and i am SOOOO lost! :thumb::D:tilt::nod::smileypul
He is not telling us anything :p....
Edit: To logitekg25 - of course ;)... but let's leave that topic to the thread in general discussion ;).
logitekg25
6th July 2009, 22:18
He is not telling us anything :p....
wat i meant, is if he never told us about the scirocco a lot of arguements would have never happened, he could have just told us he was working on something special :scratchch
Nathan_French_14
6th July 2009, 22:28
1) Do you know of any way to reproduce this reliably?
2) Can you see this in a replay? And if so, what happens if you exit LFS and watch the replay again, does the bug still come up?
I know of no way to reproduce this, although android seems to have a better idea of why this is happening, so maybe you could take pointers from what he has said, and see if you can reproduce this yourself.
As for it happening in a replay, funnily enough, i actually saved the replay the first time it happened to see if i could experience it again, but nothing happened. The only difference was that my car was hopping around at the same time i experience the problem in-game (my guess due to the low FPS when it happened, so maybe the game struggled to keep upto date with my cars location) and then it all went smooth again at the same time it went smooth ingame but according to the ingame FPS meter, it was still running at a smooth 60FPS instead of the 5FPS or so when it actually happened.
Unfortunately, i have since removed the replay (stupid me, i know :doh:) but next time it happens to me, i shall save the replay and send it your way incase there is anything you can get from it. :thumbsup:
pigmeu
7th July 2009, 00:40
I know of no way to reproduce this...
I don't know in your case how often this frame drop occurs or for how long, but i noticed some severe frame drops when my anti-virus updates, happens with bitdefender and nod32 for sure, don't know about others.
Juts a thought.
Trekkerfahrer
7th July 2009, 02:58
Thanks for these reports. I have now seen this come up a few times in one run of LFS. Frame rate dropped so badly for a few seconds it was impossible to stay on the road. That was in multiplayer and single player.
At first I was quite pleased because I thought, now I can reproduce this... but when I watched the replays, the bug did not come up. :(
So my questions are :
1) Do you know of any way to reproduce this reliably?
2) Can you see this in a replay? And if so, what happens if you exit LFS and watch the replay again, does the bug still come up?
[ Sorry it has taken so long to get back to you on this - I am still working on other things that cannot be announced yet as they may or may not make it into a released version of LFS. I have also made notes of all the other bug reports in this thread and I intend to release another test patch with most things fixed. If you have made a report, please check if it is fixed in the next test patch - thanks. ]
i had the problems too and i solved it:
instant messengers with advertising is a problem since Z10... everytime a IM replaces its advert, it causes a minilag of 1 second here (cpu load explodes to 100% everytime at a dual core).
since i deactivated them while i play i have no problems ;)
i use xfire, icq and msn ...dont know if its a specific one of them
hope that it helps
logitekg25
7th July 2009, 03:26
i had the problems too and i solved it:
instant messengers with advertising is a problem since Z10... everytime a IM replaces its advert, it causes a minilag of 1 second here (cpu load explodes to 100% everytime at a dual core).
since i deactivated them while i play i have no problems ;)
i use xfire, icq and msn ...dont know if its a specific one of them
hope that it helps
good thing i dont IM when playing, or even type....because it would be to myself :(
Scawen
7th July 2009, 10:34
The question now is, what causes the HD to be slower than LFS requires? I can see two possibilities:
External influence. The HD is fragmented / broken / used by another program / whatever and needs to do other stuff to fix the situation and become fast enough again.
.
Something in LFS causes massive amounts of replay data to be generated. Maybe the steer jittering resulting from an engaged ABS somehow plays into this? It happening as mentioned for example in Blackwood T1 could be caused by lots of people braking at that point. Or maybe it's simply a bug (in the ABS code?) that causes the data flood.
A combination of the above.
This would explain why watching the replay doesn't reproduce the behaviour, since obviously there's no replay being written while watching one. Maybe the people who are affected by this could turn off the automatic replay storing (Options > Game > ...replay save) to see if it has any effect - it should at least help narrowing down the source of the problem.This is good thinking but...
1) Only Firefox (with LFS forum) and a local folder window were open. I don't think it was a Firefox update because the slowdowns happened a couple of times on a multiplayer server and later in single player, so I would not expect that to go on for so long.
2) It can't be related to ABS, because the multiplayer session was in a FOX. The single player was in an XF GTI so ABS could be involved but this should not affect the SPR anyway because the SPR only records user inputs, not ABS action.
I know of no way to reproduce this, although android seems to have a better idea of why this is happening, so maybe you could take pointers from what he has said, and see if you can reproduce this yourself.
As for it happening in a replay, funnily enough, i actually saved the replay the first time it happened to see if i could experience it again, but nothing happened. The only difference was that my car was hopping around at the same time i experience the problem in-game (my guess due to the low FPS when it happened, so maybe the game struggled to keep upto date with my cars location) and then it all went smooth again at the same time it went smooth ingame but according to the ingame FPS meter, it was still running at a smooth 60FPS instead of the 5FPS or so when it actually happened.
Unfortunately, i have since removed the replay (stupid me, i know :doh:) but next time it happens to me, i shall save the replay and send it your way incase there is anything you can get from it. :thumbsup:I have got a feeling we will not get any info from a replay. Though you have confirmed that it does not seem to be reproducible from a replay. That could mean it only happens when driving, or it could be random.
i had the problems too and i solved it:
instant messengers with advertising is a problem since Z10... everytime a IM replaces its advert, it causes a minilag of 1 second here (cpu load explodes to 100% everytime at a dual core).
since i deactivated them while i play i have no problems ;)
i use xfire, icq and msn ...dont know if its a specific one of them
hope that it helpsI don't run any messaging systems, so it's not that (although for sure they could cause slowdowns that would not be the fault of LFS). The slowdowns I saw lasted for more like 5 seconds and a frame was drawn once or twice per second during that time.
At this point we aren't very close to narrowing it down.
The biggest change in LFS was the shadows, so it would be interesting to know if running without shadows stops the problem. In the single player game there were two AI cars so the shadow system is a possibility.
I don't think we can rule out background processes in Windows taking up CPU or hard drive time either. But as Android suggests, it would be interesting to know if switching off replay saving stops the problem as well.
EDIT : avih originally reported the bug with shadows switched off, so apparently it's not the shadows.
http://www.lfsforum.net/showthread.php?p=1047217#post1047217
Sir moi 407
7th July 2009, 11:16
Actually I don't have any problem in LFS but I remember GTA IV had nearly the same problem...
Isn't it related to the graphic memory being badly used by LFS?
As Shadows and Lags are both related to Graphic Card this could be the problem?
I'm not a pro at all and maybe that what I'm saying is stupid but at least I tried :)
PS: Sorry for my English
Bean0
7th July 2009, 11:39
I had the mini-lags/stuttering in Win7, but put it down to beta OS/bad drivers etc.
I recently noticed that it still happens in XP.
My LFS install is years old, so are most of the converted .dds skins etc.
Could it be possible that they are interfereing somehow, would it be worth deleting them and letting LFS re-convert ?
i had similar thing happening in window 7 few months ago, usualy i have about 60-70 fps but at some places it droped to few fps for 1-2 seconds. i found info on forum that it may be connected to usb port that my wheel was plugged in (voltage, miliamps issue i think) so i switched wheel to different usb port but also i installed xp so i couldn't be sure if it was really usb issue however about 10 days ago we had league race at kyoto national and i had throttle problem it was sort of flickering between 90-100% so after race i uplugged g25 reinstall drivers and changed usb port (by accident i guess) but yeah problem with throttle dissapeared but in our second race at south city long this weird slow downs came back.. funny thing is we had like 15min quali session before race and it was ok but when race started i was getting this fps dropps few times per lap. i will attach map where it was happening: at location 1,2,3 i think it was nearly every lap but at location 4 it happened only few times. after the face i remembered issue with win7 so i switched port usb again so far it didn't happen again... yeah probably bug is not connected to usb but this info may help few drivers but maybe this map with places when it was heppening would help you somehow..
http://xs841.xs.to/xs841/09282/fps644.jpg.xs.jpg (http://xs.to/xs.php?h=xs841&d=09282&f=fps644.jpg)
Fischfix
7th July 2009, 12:49
@Aid, when you look at the map, it always happened at braking points, so i assume you have a bad connection somwhere in your wheel, maybe a technical problem...
PioneerLv
7th July 2009, 13:30
This stuttering bug is so annoying, you can loose, you can ram other players. Happened with me many times. Then I reinstalled windows (lfs was not the reason), but lag was not gone. Normally I have 70 FPS and all graphic options set to best.
Once I remember how FPS dropped to 2 FPS for 4 to 5 seconds. :schwitz:
CPU: Pentium 4, 3Ghz
VGA: Radeon X1950GT
Ram: 1280Mb
HDD: Samsung 120Gb
Computer is totally okay.
@Aid, when you look at the map, it always happened at braking points, so i assume you have a bad connection somwhere in your wheel, maybe a technical problem...
probably not.. notice there is few other places where u brake at this track and like i say it happens rarely...
quatrolhos
8th July 2009, 10:51
Hi everyone.
Above the bug reported above, I had a similar problem and in the end the problem was hard drive the got some bad sectors, and although they were marked not to be used the all performance itself decreased.
Try to run a scandisk to check the heath of your disk
mcintyrej
8th July 2009, 10:56
This stuttering bug is so annoying, you can loose, you can ram other players. Happened with me many times. Then I reinstalled windows (lfs was not the reason), but lag was not gone. Normally I have 70 FPS and all graphic options set to best.
Once I remember how FPS dropped to 2 FPS for 4 to 5 seconds. :schwitz:
CPU: Pentium 4, 3Ghz
VGA: Radeon X1950GT
Ram: 1280Mb
HDD: Samsung 120Gb
Computer is totally okay.
Hi everyone.
Above the bug reported above, I had a similar problem and in the end the problem was hard drive the got some bad sectors, and although they were marked not to be used the all performance itself decreased.
Try to run a scandisk to check the heath of your disk
Qualtrolhos seems to have provided a good reason to why you were having problems, Pioneer. If he had troubles with bad sectors on his hard drive, a reformat on your part would have gotten rid of those bad sectors, and fixed the issue.
Maybe its a hardware issue, not a software one?
Scawen
8th July 2009, 15:43
That is also possible. :)
In my case LFS was running on my old computer with a quite full hard drive, and I've only ever seen this in that one run of LFS.
diNOSaur
8th July 2009, 15:56
I got this twice.
In CAD server.
Many people there have same problem.
Degats
8th July 2009, 16:12
In my experience of the (a?) slowdown issue (I've previously mentioned it in this thread) there was no HDD activity at the time.
I got a slowdown to IIRC 10-15fps at the same two places in AS5, every time I drove through or stopped at those areas.
The issue only happened on one of my systems (running part of the Revolution pack) only in Z13, only in multiplayer.
I've recently re-installed windows on that system, so I will test it again with various combinations of clean/backup installs of LFS.
Regarding the crash above, I got that for the first time last night. No idea if it's reproducible at this time. Apparently ntdll.dll crashes are usually caused by faulty applications or drivers, although I have no way of knowing which is to blame.
Faulting application LFS.exe, version 0.0.0.0, time stamp 0x4a03f459, faulting module ntdll.dll, version 6.0.6002.18005, time stamp 0x49e03824, exception code 0xc0000721, fault offset 0x0006a805, process id 0x116c, application start time 0x01c9ff59958edd70.
logitekg25
8th July 2009, 17:13
That is also possible. :)
In my case LFS was running on my old computer with a quite full hard drive, and I've only ever seen this in that one run of LFS.
not as old as mine ;)(2003 gateway)
Scawen
8th July 2009, 19:51
Blackwood GP Reversed
T2 - T3 = It shows always Yellow Flag for no reason
There was the bug before Z13 as well.I am not sure what you mean.
Sounds like a minor bug but I like to fix things if possible - is this easily reproducible?
Hopefully you can tell me a way to see the bug in single player with some AI, that's the easiest way for me if possible.
[ I'm looking at the small bug reports because there are a few now and I'd like to do a small test patch update ]
unseen
8th July 2009, 20:13
Running around BL1R shows a yellow flag for seemingly no reason. There was a post specifically about it quite a while back. Not sure exactly where, now since it`s been a while, but I seem to remember around T4-5 heading under the bridge. It has been mentioned happening elsewhere though.
Aha. Here`s the post - http://www.lfsforum.net/showthread.php?t=35795
Think it was just after the Blackwood resizing, but like I said, it`s been a while :\
Bean0
8th July 2009, 20:17
CTRA stopped counting yellows on BL1R because of this.
i just run few short races with 10 AI and it showed yellow flag only once, car which caused it was off the track with 2 wheels at T2.. i was spectating onboard of last car.. so no issue for me
i think this AI8 might have caused YF ... http://xs541.xs.to/xs541/09283/lfs_00000168yf662.jpg at this attached spr YF appeared at about 2'22.00
i was off the track about 10s earlier right at the back or the grid so i don't think i casued YF.. anyway is there any secret debug command that will let us trace what is happening in lfs?;)
unseen
8th July 2009, 21:01
When I used to see it, I was just heading out usually by myself in practise while testing textures. Never going off track, or onto the grass. Occasionally riding the kerbs a little, but not by much.
Gudowski
8th July 2009, 21:12
Scaven, i'm so glad to see that You finally alives on this forum hehe :) finally some posts :P
Have a good week guys! :)
RenvoN
8th July 2009, 21:52
Scaven, i'm so glad to see that You finally alives on this forum hehe :) finally some posts :P
Have a good week guys! :)
Scawen*
as far as I know, he always posts on this topic to know about bugs and such. Oh well. :shrug:
felplacerad
8th July 2009, 22:27
[ I'm looking at the small bug reports because there are a few now and I'd like to do a small test patch update ]
I suppose it's hard for anyone to know exactly what qualifies as a small bug in this case, but here's a shot:
When watching a replay that was saved server-side on a dedicated server (ie with the /save_mpr command or if autosave= was set to "2" in the server config) the skins will not be downloaded by the client. Regardless of what "download skins for replays" is set to LFS will just display "Can't load skin : [...]". This includes both car and helmet skins.
As far as I know the bug is easily reproducible. Just grab any replay that was saved on a dedicated server.
Example of mpr saved with the /save_mpr command (http://fel.liveforspeed.se/tr090514_a.mpr).
Example of autosaved mpr (http://fel.liveforspeed.se/WE1R_race_5L_2R_3F.mpr).
Edit: Both replays were saved by a server running Z9.
Gudowski
9th July 2009, 05:47
Scawen*
as far as I know, he always posts on this topic to know about bugs and such. Oh well. :shrug:
You not received my thinks about it :) well too.
Renku
9th July 2009, 07:24
Bug:
HLVC works in HL mode as it should and also if something is changed under Options-Controls it's impossible to save a replay.
HLVC doesn't work in regular SP mode, but changing Controls doesn't let me save a replay, too.
UnknownMaster21
9th July 2009, 07:26
I am not sure what you mean.
Sounds like a minor bug but I like to fix things if possible - is this easily reproducible?
Hopefully you can tell me a way to see the bug in single player with some AI, that's the easiest way for me if possible.
[ I'm looking at the small bug reports because there are a few now and I'd like to do a small test patch update ]
Well...I think it shows when someone infront drives pretty slow, then yellow flag is showen easily, but it just makes feel that it have be shown with no reason...but it is not the most important thing at the moment...I just tested it on Single Player and Multiplayer
Scawen
9th July 2009, 09:17
i think this AI8 might have caused YF ... http://xs541.xs.to/xs541/09283/lfs_00000168yf662.jpg at this attached spr YF appeared at about 2'22.00OK, thanks for this, I can reproduce the bug quite simply now - start 2 AI driving XF GTI at BL1R and if you follow the rear car you will get a yellow flag just before the bridge. The cause of the problem is that the calculation for "reasonable speed" is too simple. I see this is quite an important / annoying bug and I'm looking into it.
Bug:
HLVC works in HL mode as it should and also if something is changed under Options-Controls it's impossible to save a replay.
HLVC doesn't work in regular SP mode, but changing Controls doesn't let me save a replay, too.From your description I don't understand the bug. HLVC should operate in hotlapping mode, not single player. Replay saving is prevented after changing some control options in hotlapping or single player mode because the replay would go out of sync. A warning should be shown in the top left corner if replay saving is disabled.
westfield bend
9th July 2009, 10:58
for slow car we should have white flag not yellow anyway:)
AndroidXP
9th July 2009, 11:34
for slow car we should have white flag not yellow anyway:)
Wikipedia disagrees (http://en.wikipedia.org/wiki/Racing_flags#The_white_flag). Though on other sites I've seen that it can indicate "a slow moving vehicle," but I think that refers more to a slow moving foreign / non-racecar on the track.
Anyway, programatically determining which flag to show isn't nearly as easy as it sounds; a yellow flag to indicate some form of danger ahead (be it someone offtrack or a car moving slower than race pace for whatever reason) is quite acceptable as a compromise. In the case of this bug the check as to what is "slower than race pace" was simply too sensitive / wrong in that specific area of the track.
boothy
9th July 2009, 16:46
Wikipedia disagrees (http://en.wikipedia.org/wiki/Racing_flags#The_white_flag). Though on other sites I've seen that it can indicate "a slow moving vehicle," but I think that refers more to a slow moving foreign / non-racecar on the track.
One reason why you should never trust Wikipedia ;)
Appendix H of the FIA International Sporting Code says "4.1.2 Flag signals to be used at observation posts: e) White flag:
This flag should be waved and is used to indicate to the driver that there is a much slower vehicle on the sector of track controlled by that flag point."
So in LFS a white flag would be correct but hard to work out when to change between a white and yellow flag :p
Highharti
9th July 2009, 17:26
The cause of the problem is that the calculation for "reasonable speed" is too simple. I see this is quite an important / annoying bug and I'm looking into it.
By the way:
When practicing flying starts behind a pacecar, half of the drivers get yellow flags when driving slow, even if they're all on pretty similar speeds.
This is annoying cause admins can't start the race by giving a GreenFlag as RCM. (as yellows would overwrite that)
Scawen
9th July 2009, 18:54
By the way:
When practicing flying starts behind a pacecar, half of the drivers get yellow flags when driving slow, even if they're all on pretty similar speeds.
This is annoying cause admins can't start the race by giving a GreenFlag as RCM. (as yellows would overwrite that)Thanks, that is an interesting point and I've added it to my yellow flag notes. I hope to make the yellow flags more intelligent.
By the way, I'm not sure I can do that in the coming test patch, I looked into the yellow flag issue today and it's quite complicated to get good estimates, but at least it's on my notes and I'm thinking about it...
logitekg25
9th July 2009, 19:06
Thanks, that is an interesting point and I've added it to my yellow flag notes. I hope to make the yellow flags more intelligent.
By the way, I'm not sure I can do that in the coming test patch, I looked into the yellow flag issue today and it's quite complicated to get good estimates, but at least it's on my notes and I'm thinking about it...
take your time :thumbsup: my account is EXTREMELY MESSED UP!! PLEASE GET A MODERATOR TO CONTACT ME!!!
nevermind, this actually posted! it might be all set...i could not post or pm or add a smiley or anything. pm me if you want more details, doubt you will. (still cant use smileys)
:shrug: i just remember the codes for some
take your time :thumbsup: my account is EXTREMELY MESSED UP!! PLEASE GET A MODERATOR TO CONTACT ME!!!
What do You mean Your account is messed up? O.o Just curious... :scratchch
DEVIL 007
9th July 2009, 22:14
Hi,
just upgraded my system from A64 2Ghz (single CPU) to Phenom II X3 720 (tripple core 2.8Ghz) and I see strange behaviour regarding performance (FPS)
When QnC is enabled LFS is simply not able to enought stress the CPU to get to another powerstage so it would go to higher frequency. Not sure really a LFS issue but might be probably AMD QnC driver bug. Weird this was not happening on the older processor with same feature.
Another issue is regarding Singleplayer. Compared my FPS and in some place LFS give me less FPS then on older system. The system on my new rig is with fresh installed WinXP3.
The odd is then in every other game I gained significatn performance boost but not in LFS. Strange.
Also tried to set CPU afinity to only 1 core but no change at all.
Renku
10th July 2009, 01:38
Replay saving is prevented after changing some control options in hotlapping or single player mode because the replay would go out of sync. My problem was that I couldn't save a replay in SP mode after changing some control options. I didn' know about the out of sync part.
rc10racer
10th July 2009, 10:16
Hi,
just upgraded my system from A64 2Ghz (single CPU) to Phenom II X3 720 (tripple core 2.8Ghz) and I see strange behaviour regarding performance (FPS)
When QnC is enabled LFS is simply not able to enought stress the CPU to get to another powerstage so it would go to higher frequency. Not sure really a LFS issue but might be probably AMD QnC driver bug. Weird this was not happening on the older processor with same feature.
I did abit of testing with CnQ and lfs, even when the cpu is overclocked to 3.6 @ 1.4v (same cpu as above) the cpu stayed @ 800mhz no matter how long i played for but the fps stayed steady at 100.
There is only one suggestion i could give to slove the issue but it should not make a difference tbh is to put the power saving option onto performance then give that a test.
richukss
10th July 2009, 12:35
Today i got some sound problems, happened to me before and i have no idea how to reproduce that. So, what happened, i was driving in multiplayer and suddenly there was annoying sound going out of my speakers (and headphones) like: SHHSHSSSSSSSSSSSH for like 10 seconds, and after those 10 sec. there was no sound at all. So, i disconnected from server to restart LFS and sound was back, i could hear that click sound when clicking on buttons in LFS menu. As far as i remember, this problem happened with me only in Z13 and it appears rarely, but everytime when it happens i have to disconnect from server. Sound card is: Creative Audigy 4 (SB0610), using Windows 7.
Maybe anyone has got same problem? :shrug:
Riel
10th July 2009, 12:45
To hook onto yellow flags:
a yellow flag is shown when a player is somewhat off track. But sometimes things just go fine and player gets back without loosing too much speed.
In real time, an track-observer wouldn't have waved his flag, only if something really did happen.
In short: i see a lot of yellow flags but mostly nothing to see then :)
Degats
10th July 2009, 15:26
Devil 007: Are you experiencing poor framerates with CnQ enabled or is it good and steady like rc10racer?
If your CPU is capable of running LFS with no problems in a low power mode, that's a good thing as it's saving money. If that's the case, your CPU is clearly too powerful for LFS ;)
PioneerLv
10th July 2009, 15:43
Today i got some sound problems, happened to me before and i have no idea how to reproduce that. So, what happened, i was driving in multiplayer and suddenly there was annoying sound going out of my speakers (and headphones) like: SHHSHSSSSSSSSSSSH for like 10 seconds, and after those 10 sec. there was no sound at all. So, i disconnected from server to restart LFS and sound was back, i could hear that click sound when clicking on buttons in LFS menu. As far as i remember, this problem happened with me only in Z13 and it appears rarely, but everytime when it happens i have to disconnect from server. Sound card is: Creative Audigy 4 (SB0610), using Windows 7.
Maybe anyone has got same problem? :shrug:
I have the same problem with Winamp media player and few other games which I tried, for example GTA San Andreas. Awful, noisy and loud sound. I have integrated audio card, and I think it is hardware problem. :schwitz:
jostheboss
10th July 2009, 16:58
Scawen...what do you think about white flags for slow cars on track? Just to make it more real :)
Shadowww
10th July 2009, 16:59
I have the same problem with Winamp media player and few other games which I tried, for example GTA San Andreas. Awful, noisy and loud sound. I have integrated audio card, and I think it is hardware problem. :schwitz:Same happens to me, but only in Source games (HL2, TF2, CS:S etc), approx. 1 time per 3 hours. Strange :scratchch
Scawen
10th July 2009, 17:10
Scawen...what do you think about white flags for slow cars on track? Just to make it more real :)I can't give that much importance at the moment. After this test patch I am back to things that are really more important.
Scawen
10th July 2009, 17:16
New test patch - Z15.
This test patch contains various fixes and also a test key for Wine users to check one possibility of why the shadows have gone wrong (see the patch notes).
http://www.lfsforum.net/showthread.php?t=59326
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