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Fonnybone
5th March 2006, 19:27
Ok, so here it is folks. This is still a 'beta' for me, but it's playable and
most bugs seem fixed now. I'm sure some will pop-up, but then again,
they always do. Have fun and read the ReadMe, PLEASE ! hehe


LFSTweakS2 BetaA, edits any of the 3 demo cars to virtually unlimited
specifications. Save presets to share with friends and to use online.

I've provided 2 crappy presets i made to test, they might be usefull for beginners.

MiniVan
5th March 2006, 19:29
it says it cant find the car

[RCG]Boosted
5th March 2006, 19:35
will the full version work for all cars?
thx btw :D

Paranoid Android
5th March 2006, 19:42
Hurrayyyy!!! Works fine with me!!!Thank you!!

(FIN)Eza
5th March 2006, 19:49
Wooooooooooooo! :woohoo: Finally! Thx FünnyBone :D

Jakg
5th March 2006, 19:55
im gonna need to try this!

Tomas Stiborek
5th March 2006, 20:01
it says unsupported car ... maybe wrong LFS version??

EDIT: sry i dont read the first post... im stupid:)

Paranoid Android
5th March 2006, 20:04
You need patch Q...there is only one so that should be easy...
By the way, can some of the testers post the presets and the setups they have already done? I'm real bad at matching setups and presets :shrug:

Fonnybone
5th March 2006, 20:07
Guys, please read the first post saying to please read the ReadMe.
I've answered this in the Troubleshooting part under 'No Display'
AND mention it in the post....

LFSTweak is only for the 3 demo cars ! :schwitz:

Vendetta
5th March 2006, 20:12
YAY gonna try it soon!

[RCG]Boosted
5th March 2006, 20:22
erm..i dont get the bike setting lol...thought my car would have only 2 wheels than, but no it cant fall, but reacts crazy. i dont get it lol

*EDIT* my LFS crashes when i try to load one of ur presets (well dont crash but it doesnt show me the car in the pit and when i pit out the game is frozen.)

n2oaddict
5th March 2006, 20:22
Gonna try this tomorrow, thanks a lot Fonny :D

Scoop
5th March 2006, 20:28
yatzy thanx a lot Fonnybone :D great tool great fun thank u :drink: time to make some 10000bhp cars on the tarmac :rofl:

ORION
5th March 2006, 20:29
Another excellent tool but I wont install it because I prefer the original cars :P

Krane
5th March 2006, 20:37
Boosted']erm..i dont get the bike setting lol...thought my car would have only 2 wheels than, but no it cant fall, but reacts crazy. i dont get it lolI think you don't steer with the wheel/handlebar but changing your balance like you would do in a real bike. It's just really hard steering method or it might be the extra 2 sets of wheels what makes it hard :Looking_a

Forbin
5th March 2006, 20:42
Very common misconception, Krane. Bikes are steered with the handlebars. Or, to put it another way, it is through the use of the handlebars that a bike leans over.

Using the bike mode with 4 wheels in LFS is bizarre because the automatic steering compensates for lean angle. So when you turn the wheel to the right, the car leans to the left, and the automatic steering turns to the left.

MiniVan
5th March 2006, 20:46
any pre sets, preferably muscle and drag cars

[RCG]Boosted
5th March 2006, 20:49
Very common misconception, Krane. Bikes are steered with the handlebars. Or, to put it another way, it is through the use of the handlebars that a bike leans over.

Using the bike mode with 4 wheels in LFS is bizarre because the automatic steering compensates for lean angle. So when you turn the wheel to the right, the car leans to the left, and the automatic steering turns to the left.

yeah...thats my prob lol whenever i steer left it turns right and right to left i cant get straight. for nothing :S

Fonnybone
5th March 2006, 20:54
Yes, the bike cartype isnt very usefull at the moment, but ill be working on it soon.

Bob Smith
5th March 2006, 21:48
So much for an early night.

Are the presets going to be loadable in future versions? If so I'll have to update the hundreds (well, not quite) of tweaks sitting on my website.

edit: eeek, no track/wheelbase adjustment - will these be added at a later date or is editing of that no longer possible? At a first glance that all that seems to be missing (it's been a while...)

Thanks a lot btw. :)

the_angry_angel
5th March 2006, 22:00
Nice work Fonnybone :up:

Shotglass
5th March 2006, 22:25
hmmm why dosnt the downforce tab appear wheny i set the cartypre to formula ?

Matrixi
5th March 2006, 22:57
Had to give this a try before going to sleep, and I must say I love it! Thank you fonnybone :thumb:

[RCG]Boosted
5th March 2006, 23:05
hmmm why dosnt the downforce tab appear wheny i set the cartypre to formula ?

missed that too....would be cool XFG @ 350 KMH on Oval :D

maxwolfie!
5th March 2006, 23:35
Boosted']missed that too....would be cool XFG @ 350 KMH on Oval :D


w00t 800hp drifting here I come :D

wheel4hummer
5th March 2006, 23:50
Bikes will be cool! I made a monster truck!

Fonnybone
6th March 2006, 00:25
So much for an early night.

Are the presets going to be loadable in future versions? If so I'll have to update the hundreds (well, not quite) of tweaks sitting on my website.

edit: eeek, no track/wheelbase adjustment - will these be added at a later date or is editing of that no longer possible? At a first glance that all that seems to be missing (it's been a while...)

Thanks a lot btw. :)

Well, presets ARE loading for me so im not sure what you mean. Of course,
some changes make presets incompatible, but this is too early for me to
think about it. This is simply a 'lite' version i made in the meanwhile.

There are a few things i still want to add but i dont want to update
regularly. Wheelbase looks totally wrong so i left it out for now, but
ill surely be adding track soon since it will also be usefull for the bike
cartype.

sil3ntwar
6th March 2006, 00:46
presets work for me. Made a nice monster truck and a penny farthing car :D

Hopefully the track makes the bike act like a bike.

Forbin
6th March 2006, 00:52
Hopefully the track makes the bike act like a bike.
You need lots of ride height too with how wide the body is. Even if you use the max ride height currently possible, you're only going to get a max of about 15 degrees lean (guessing). If you could somehow slim the body down, that would eliminate the problem.

sil3ntwar
6th March 2006, 01:47
made a video of me using the bike physics http://youtube.com/watch?v=dCO-KdzXv2s (first time i've used youtube dunno if it will work)

good fun for a few seconds :P

Paranoid Android
6th March 2006, 02:38
:shrug: Video requested not available...
What exactly changes with the bike cartype anyway?
I don't understand very well what cartype changes...

NetDemon01
6th March 2006, 02:57
Only difference I noticed with the bike cartype is the steering was opposite, trying to turn left made it turn right, turning right made it turn left. Fun little program though. It's good to break away from the normal LFS and mod up some impossible vehicle :-)

aoe_viruz
6th March 2006, 03:17
Well to start...THANK YOU! Now down to the nitty gritty....there is no weight distrubution slider...this is so important that its almost pointless to try and make a car without it. 42r/57f just dosn't work when you are trying to make a 505hp corvette. Also when I try and do .xxx on the engine postion it gives "run-time error "13": Type mismatch" This would be great if that was made to be a slider bar also.

Ball Bearing Turbo
6th March 2006, 03:31
Thank you Fonnybone!

Forbin
6th March 2006, 04:31
Well to start...THANK YOU! Now down to the nitty gritty....there is no weight distrubution slider...this is so important that its almost pointless to try and make a car without it. 42r/57f just dosn't work when you are trying to make a 505hp corvette. Also when I try and do .xxx on the engine postion it gives "run-time error "13": Type mismatch" This would be great if that was made to be a slider bar also.
That text box is very specific about what it wants. You can't clear it, you can't have a number before a negative sign, etc. Just enter the number you want keeping this limitation in mind.

Also, sliders are MUCH less precise than raw numbers and they limit you to a specific range. When there's no reason for such limits, I hate sliders.

KiDCoDEa
6th March 2006, 04:39
LFSTweakS2 BetaA, edits any of the 3 demo cars to virtually unlimited
specifications. Save presets to share with friends and to use online.

I've provided 2 crappy presets i made to test, they might be usefull for beginners.

wow fantastic idea! how about providing the 3d meshes of licensed cars and tracks next? i can see this selling loads of licenses...
you know... coz lfs had this reputation of having the least friendly and timelimited demo in the world. barely played by anyone. this can change things for the better. thanks!

Forbin
6th March 2006, 05:19
Always the cynic, Kid. :) I don't disagree with your point, though.

Bob Smith
6th March 2006, 05:35
Well, presets ARE loading for me so im not sure what you mean. Of course,
some changes make presets incompatible, but this is too early for me to
think about it. This is simply a 'lite' version i made in the meanwhile.

There are a few things i still want to add but i dont want to update
regularly. Wheelbase looks totally wrong so i left it out for now, but
ill surely be adding track soon since it will also be usefull for the bike
cartype.
Yeah sorry that was me just being unclear, presets are loading fine for me - I was thinking about future versions.

Wheelbase, while looking completely silly (from the outside) if adjusted much, was important for a) getting the wheelbase/track shape correct (for handling) and b) sorting out weight distribution without having to move the engine silly far (something that was limited by the slider before anyway).

Also the Cd adjustment is missing. :)

But on the whole I am liking it, no problems at all, and the new adjustments are very welcome. Feel free to add new features any time. ;)

hrtburnout
6th March 2006, 06:43
OMFG! Yay! Too bad i have to go to school now :(

BrandonAGr
6th March 2006, 06:46
Cool, anyone have some ridiculous settings to get the fastest possible 1/4 time? I just seem to make setups where my tires spin all the way down the track

maxwolfie!
6th March 2006, 08:55
Great prog :)

However I cant get it to save/load presets!!

When I click either save/load, it wont do anything, the button just goes in and out like it is a dummy button...

Can someone help please?? I really want to try this online (Private server of course, with my mates)

i_dOnT_KnOw
6th March 2006, 08:58
nice work! keep it up :D

Madman_CZ
6th March 2006, 10:05
thanks funnybone.. great tool

danowat
6th March 2006, 10:17
LOL, great fun driving an AWD, V10 7.0L Turbo charged (42psi) 1800BHP monster around the Oval, gets to 205mph in no time, just doesnt like turning LOL.

Dan,

AndroidXP
6th March 2006, 10:32
One bug (sorry if it was already reported): you cannot enter negative values. There goes my rear engine GTi :(

But good work so far :thumb:. Bummer that 10000 bhp ruin the tyres soo quickly...

Matrixi
6th March 2006, 10:34
I entered negative values for engine position and it worked fine. :) Made the XFG in to a mid-engine V6 clio, was a blast with slicks :thumb:

AndroidXP
6th March 2006, 10:37
Hmm, mine screams "type mismatch" right after I enter the -

Maybe it's the combination with german KB layout/number format?

danowat
6th March 2006, 10:38
You have to enter negative engine position values as 0.5- , not -0.5, do it the last way it crashes.

How do I have slicks on a XFG?.

Dan,

Matrixi
6th March 2006, 10:53
For me it worked fine with value like this: -0.600

To get slicks, change the cartype to Formula (or any other one that has slicks).

Vain
6th March 2006, 11:12
Great work! :thumb:

Does anyone also experience severe COG-problems? My AWD XFGs all flip in every second corner when I give them slicks and more than 200hp. And yes, I already worked with weight and the position of the motor. I'll try the same with the XR-series later. Perhaps those flip less.
(My temporary solution were 550er tyres with -4,5° camber and 1,2bar pressure :) )
Anyway, the XFM (XF MONSTER) is plain great. I already crushed some XRGs with my monster-truck yesterday night. ;)
Speaking about the XFM, I want to ask wether future versions will feature custom values for the setups, like extra-hard suspension (beyond the limit of the slider in LFS).
Again: Great work! :thumb:

Vain

hrtburnout
6th March 2006, 12:08
Have a look at the presets thread too :)

[RCG]Boosted
6th March 2006, 12:39
One bug (sorry if it was already reported): you cannot enter negative values. There goes my rear engine GTi :(

But good work so far :thumb:. Bummer that 10000 bhp ruin the tyres soo quickly...

u can... ive set my engine to -15,0..... so i could make wheelies like hell :D
my friend got the same problem as u, and when u read the manual u will find a link to download visual basic 6. that fixed it for him.

Lible
6th March 2006, 13:12
Thanks! Woohoo!

Blackout
6th March 2006, 13:30
Good job! :thumb:


If only we could tweak around with aero and the track width this would be perfect :)

RedRiver
6th March 2006, 13:43
Sweet! Good job Fonnybone!

McMartin
6th March 2006, 13:46
OH YEAR, IT'S OUT!

THANK YOU SO MUCH, FONNYBONE!

:static: :static: :static: :monkey: :monkey: :static: :static: :static:

DratsaB
6th March 2006, 14:59
Never played with LFS tweak before, now i see what all the fuss is about, thanks Fonnybone, Nice work ;) :thumb:

Fonnybone
6th March 2006, 15:27
Awww, isn't that cute, my devoted nemesis giving me attention :D
Out of all the posts so far, only one is a demo racer, something must be
wrong. My master plan for world domination is crushed !! On noooooo .....

Thanks for the bug reports guys. Apparently there are issues with
negative values, but some have already found a way to make it work.
I'm a humble person and can admit my shortcomings, i'm an amateur
programmer. I'll do my best to limit these annoyances when i get the
time. No promises except that i'll try. As for the presets not loading,
i'll have to look around for info, seems to work for most so it's more
a compatibility issue than a bug in the program itself.

AndroidXP
6th March 2006, 15:32
When I'm home I'll see if a newer version of VB fixes the neg. value issue. Or I'll try the 6,5- variant. It would be nice if you could add some basic exception handling around the convert functions, but tbh I don't even know how that works in VB - I prefer C# :Looking_a :D

Hyperactive
6th March 2006, 17:55
You can insert negative values. Just put the "-" last. Like you wanted to write -0.5. First write 0.5 and then add the "-" to make it -0.5. ;)

With just a minus "-" there it will crash.

Good job still fonny. :thumb:

+1 to kid's point too...:shrug:

sil3ntwar
6th March 2006, 18:31
my video works now http://youtube.com/watch?v=dCO-KdzXv2s

You can control the bike if you invert your steering and place the engine height at 5.0. You can also change the tyres to make them skinny like a bikes tyres. Then you can drive around for awhile on two wheels and look like an expert stunt man :P

maxwolfie!
6th March 2006, 20:31
Awww, isn't that cute, my devoted nemesis giving me attention :D
Out of all the posts so far, only one is a demo racer, something must be
wrong. My master plan for world domination is crushed !! On noooooo .....

Thanks for the bug reports guys. Apparently there are issues with
negative values, but some have already found a way to make it work.
I'm a humble person and can admit my shortcomings, i'm an amateur
programmer. I'll do my best to limit these annoyances when i get the
time. No promises except that i'll try. As for the presets not loading,
i'll have to look around for info, seems to work for most so it's more
a compatibility issue than a bug in the program itself.

Thanks bud, I am getting the feeling that I am missing runtime files or something like that, however it isnt actually telling me....... That is all I can think of really..

Is there some "mega" runtime package that I can download and never be annoying by missing ocx or dll files again??

Bob Smith
6th March 2006, 22:34
Yeah install VisualStudio 6 ;)

AndroidXP
6th March 2006, 22:43
You mean VisualBasic 6, I suppose?

Ball Bearing Turbo
6th March 2006, 23:21
At least, he's going big with the whole suite.... but you could JUST install VB6 or .NET.

I'm still a Studio 6 guy myself.

MadArrow
6th March 2006, 23:48
As far as the negative value problem, I found you can type the value in notepad then copy and paste into LfsTweak. Kind of a pain but it works.

sil3ntwar
7th March 2006, 00:59
with the negative values you just need to type the number before the "-" otherwise the program thinks "-" is a string and crashes.

southamptonfc
7th March 2006, 12:14
Hi, good work on this beta.

I have a couple of questions (sorry if these are answered elsewhere).

Will the final version allow modification of all the S2 cars?

Will it be possible to access the downforce menu like in the old lfs tweak. I expected to see it after changing the car type to Forumla but it doesn't appear.

Thanks and keep up the good work,

Chirs

Lord_Verminaard
7th March 2006, 12:36
Heh, thanks much, I am having a lot of fun with this little program. :) I noticed a bug, not so much with LFSTweak but with LFS itself, when you make a bigger tyre, it really makes no difference what the tyre pressure is and the tyres are too hard. Like, if you are making a RWD drag car, with like 440-50-15 tyres in the rear, you can drop the pressure all the way down but the tyres will not deflect. I actually found out when you are dealing with huge tyres, if you blow out both of the rears first, you get more contact patch and more grip. :P

Looking forward to having downforce in the next release. :)

Brendan

axus
7th March 2006, 13:37
Nice, Fonnybone! :thumbsup:

However, I seem to be having a probelm (before you shout, I did read the readme and the solution was not to be found in there) - I get the following error message:

System Error &H8007007E (-2147024770). The specified module could not be found.

Any ideas?

Fonnybone
7th March 2006, 14:55
Hi, good work on this beta.

I have a couple of questions (sorry if these are answered elsewhere).

Will the final version allow modification of all the S2 cars?

Will it be possible to access the downforce menu like in the old lfs tweak. I expected to see it after changing the car type to Forumla but it doesn't appear.

Thanks and keep up the good work,

Chirs

Ok, let me clear this up. As much as i WOULD like to make this an S2 affair, fact is S1-S2 cars are encrypted therefore only
demo cars are open to modifications. I made a thread about all this a while back where i pointed out many reasons NOT to
mod the demo cars, but again, S1-S2 cars are not open to modifications. I made MecaniK in the meanwhile which manages
to edit S1-S2 cars a bit, although it's a trick. It only edits cartypes, which has many limits making it impossible to do what
LFSTweak does. Because of these limitations and the HotLap issue, i decided to go back to LFSTweak. I know some people
don't agree, but then again, you can never please everyone.

Now about the downforce. Some of those who've used LFSTweak in the past might remember the downforce appearing in
the Garage using certain cartypes. Well, that's a thing of the past. I didn't go digging for it either since, once again, i
wanted to keep a certain distance with S2 cars. I'm not saying it will never happen, but it's not a priority, even less now.
There are a few other things i could have added but contrary to what some like to believe, i'm not out to recreate S1-S2
cars for demo users. LFSTweak will never be able to provide the true feeling of S1-S2 cars. Add to that, LFSTweak doesn't
give you access to the oval or any other tracks.

For those still having problems, i suggest you use the link in the ReadMe and get the VB Runtimes, it seems to have solved
problems for some so far.

southamptonfc
7th March 2006, 15:38
Cheers for the project road-map :)

I am hooked on the 718km/h car with Mechanik, which really needs downforce :) Are tyre sizes one of the things that will not ever be able to be edited with Mechanik? Should I assume that if it's not in Mechanik now (ie engine pos & tyres) that it is impossible?

Thanks

ps

I am going to post an enhancement request for LFS so that I can go faster than 718!

axus
7th March 2006, 15:39
Hmmm still doesn't want to work.

Greboth
7th March 2006, 15:44
I tried this and got error "component 'COMDL32.OCX' or one of it dependancies not correctly registered: a file is missing or invalid"

I read all the posts, downloaded and installed visual basic and visual studio and same error. I am at uni at the moment, so it might work at home, but it should work here cause a friend has it working.:scratchch

southamptonfc
7th March 2006, 15:55
You need COMDL32.OCX in your WINDOWS/system32 directory.

Get it from here:

http://www.jvanders.com/Utilities.htm

AndroidXP
7th March 2006, 16:04
Just typing the filename of the file in question into Google works wonders, too :thumb:

Oh btw, yes typing 5- works, but you still have to be careful. A try { } catch { } block would be neat for the input fields.

The GTi with slicks is hell, never seen so much flipping over :D R4's and a floor scraping engine seem to work well enough, though. I guess the GTi has a too narrow wheelbase to use softer slicks.

axus
7th March 2006, 18:53
I found the solution to my problem on another forum. This is how it goes:

1. Download CCleaner (http://www.ccleaner.com/)
2. Install and run it
3. Go in the Issues tab from the pane on the left
4. Scan for issues and click on fix all issues (this will edit the registry - not goning to harm it though and it also allows you to back it up)
5. Repeat step 4 until no more issues are found
6. Reboot

Should work fine after that

*use at own risk

Supraguy
7th March 2006, 20:27
Thanks a lot Fonnybone!!

bw_krupp
7th March 2006, 23:31
I only read the first page. Seems to work ok. However...

Changing cartype doesn't bring up the downforce menu

Mechanik settings not available

Just clicking on "default" tab resets everything to default

My main complaint is the lack of editability of the mechanik settings. In my experience with previous versions, the weight property in mechanik affected the weight of the body while the weight property in LFSTweak affected the weight of the engine. To fine tune a vehicle, you need to be able to adjust both. If possible, could you update Mechanik to Patch Q at least so we could run both mechanik and LFSTweak at the same time (or do an LFSTweak for Patch P5)?

The Very End
8th March 2006, 05:46
I got one problem, I downloaded it and putet it inside LFS folder, I have Q patch and all that stuff. But when I start the program it only says "searching for LFS" all the time. I tried to let it stand there for like 15 mins, but nothing happened :/
What can I do to get it working?

SID135
8th March 2006, 11:11
Just load up lfs with Tweak running in the b/g, then select one of the 3 demo cars. Stay in pit mode. Alt-Tab, and edit your settings and press apply. Then Alt-Tab back into game and have fun =)

I cant get presets to load/save though.

Bob Smith
8th March 2006, 11:31
Could just use shift F4 and see both together. :)

mantis9
8th March 2006, 14:14
I only read the first page. Seems to work ok. However...

Changing cartype doesn't bring up the downforce menu

Mechanik settings not available

Just clicking on "default" tab resets everything to default

My main complaint is the lack of editability of the mechanik settings. In my experience with previous versions, the weight property in mechanik affected the weight of the body while the weight property in LFSTweak affected the weight of the engine. To fine tune a vehicle, you need to be able to adjust both. If possible, could you update Mechanik to Patch Q at least so we could run both mechanik and LFSTweak at the same time (or do an LFSTweak for Patch P5)?
This should answer some of your questions..

Ok, let me clear this up. As much as i WOULD like to make this an S2 affair, fact is S1-S2 cars are encrypted therefore only
demo cars are open to modifications. I made a thread about all this a while back where i pointed out many reasons NOT to
mod the demo cars, but again, S1-S2 cars are not open to modifications. I made MecaniK in the meanwhile which manages
to edit S1-S2 cars a bit, although it's a trick. It only edits cartypes, which has many limits making it impossible to do what
LFSTweak does. Because of these limitations and the HotLap issue, i decided to go back to LFSTweak. I know some people
don't agree, but then again, you can never please everyone.

Now about the downforce. Some of those who've used LFSTweak in the past might remember the downforce appearing in
the Garage using certain cartypes. Well, that's a thing of the past. I didn't go digging for it either since, once again, i
wanted to keep a certain distance with S2 cars. I'm not saying it will never happen, but it's not a priority, even less now.
There are a few other things i could have added but contrary to what some like to believe, i'm not out to recreate S1-S2
cars for demo users. LFSTweak will never be able to provide the true feeling of S1-S2 cars. Add to that, LFSTweak doesn't
give you access to the oval or any other tracks.
At least you admit you only read the first page :wave:

orre
9th March 2006, 12:21
I can't save my presents :(

OiKiN
9th March 2006, 16:27
Hello,

I came across a problem. I reasenly downloaded this sweet program from a friend and he also send me some presets. Now my problem is that when he sends a preset it takes out all the " , " and adds zeros to the tyre size. Its very hard to get it all to work online because of this. I think because the numbers only work with " . " and does not work with " , ". Any ideas?

Thanx

AndroidXP
9th March 2006, 16:49
The issue has been posted several times now. Please read the thread ;)

Ball Bearing Turbo
9th March 2006, 16:49
I can't save my presents :(

A Christmas tree helps

Phill
9th March 2006, 18:11
:Looking_a what? :scratchch

** LOL!!!! :D ROFL! :D:D:D:D after reading your post for the 5th time, i finally realize that he mispelled it.. :D LOL how ironic! :D bahahaha, good one "ball bearing turbo!"

OiKiN
9th March 2006, 18:57
I just read it its about the VB. But it sayd in a different thread so sorry.

Impreza WRX
9th March 2006, 21:39
I have one question: what will G-teK do?

Ball Bearing Turbo
9th March 2006, 22:35
After
A) recreating my buddies Dodge Durango for him
B) Outfitting it with a bar of boost for kicks

I noticed that part of the LFS tire deformation scheme is including centrifugal (yes I know it doesn't really exist but we still call the effect that name sometimes...) force acting on the tire.

Since the diffs in front/rear/centre are all open, heavy throttle during corner exits REALLY spin up the inside front tire. After doing this a few times, one can observe that same tire overheating in the centre only, which indicates that it's bulging out in the middle - deforming due to centrifugal force! A decent setup (locking diffs) stop it from happening just to prove that it's happening for that reason....

Cool! :thumbsup: :thumb:

Forbin
9th March 2006, 22:43
I think that's just because you have high tire pressure. Try it with lower tire pressure.

Setup a car with a combined .25:1 ratio gear (.5 in the transmission and .5 on final drive) that revs up really high and has lots of power. Then flip it over on it's roof and hit the throttle in that gear. Watch the tires. They don't visibly expand.

The effect you describe doesn't happen with a locked diff because you're keeping the tire from spinning, or from spinning as fast since its only getting a fraction of the torque (half in the case of a fully locked diff) instead of all of it.

Ball Bearing Turbo
9th March 2006, 23:01
I think that's just because you have high tire pressure. Try it with lower tire pressure.

Setup a car with a combined .25:1 ratio gear (.5 in the transmission and .5 on final drive) that revs up really high and has lots of power. Then flip it over on it's roof and hit the throttle in that gear. Watch the tires. They don't visibly expand.

The effect you describe doesn't happen with a locked diff because you're keeping the tire from spinning, or from spinning as fast since its only getting a fraction of the torque (half in the case of a fully locked diff) instead of all of it.

hmm :scratchch

I am running pressures in the high 20's which isn't much. And this phenomenon only happens under those conditions, otherwise the tires heat properly (IE burnouts don't produce the same effect (rear drive version)), only when there is a lot less weight on the tire in question do I get that result. :scratchch

tristancliffe
9th March 2006, 23:52
centrifugal (yes I know it doesn't really exist but we still call the effect that name sometimes...)

Yay - it's quite rare people know this. Long live a lack of centripetal force!

Ball Bearing Turbo
10th March 2006, 00:26
@Forbin:
Never mind, once my brain began working I realized what you were saying. When weight lifts off the tire the internal pressure itself causes it to return to that state it would be in if no car was crunching it into the ground. Correct me if this is not what you meant. It's a good hypothesis, but it doesn't explain why it doesn't happen on the front drive cars more regularly (IE The lower power isn't causing the inner wheel to spin so fast as to see the effect I though I was seeing) - it only happens on very powerful vehicles...

Ball Bearing Turbo
10th March 2006, 02:10
Yay - it's quite rare people know this. Long live a lack of centripetal force!

Indeed: simple inertia is enough.

However, you're the student and I am not - but isn't centripetal the opposite of centrifugal? :smileypul

DGCNYO
10th March 2006, 07:43
hehee~ RB26GTT + XRG =D1 car....

keltern
10th March 2006, 07:50
Indeed: simple inertia is enough.

However, you're the student and I am not - but isn't centripetal the opposite of centrifugal? :smileypul

well yes, it's the opposite of the non existing centrifugal! :tilt:

Viggen
10th March 2006, 12:28
Thank you very much for this program, it's great fun. Without it I would have been bored with LFS long time ago.


However one thing is bugging me a little. When you set the demo cars to be 4wd it seems that the torque split option isn't working as it should. If I set it to for example 45% it's still possible to totally spin out in a corner and it feels like the power is sent 100% to the back. I don't get this feeling with the RB4 or the FXO GTR. With them it really feels like the front wheels are helping to control the car during a drift. Is it a issue where the center diff isn't locking enough on the demo cars or what? Driving straight they are much more stable than with rwd (with a lot of power) but in the corners it's not that much of a difference IMO.


Thanks.

nathan24_7
10th March 2006, 12:31
I just downloaded this, but my LFScheck led is green so i have correct version of LFS, but the CARcheck led remains red even though i am using the demo cars.

Has anyone got any sugestions???

Cheers,
Nathan.

AndroidXP
10th March 2006, 13:00
Is it a issue where the center diff isn't locking enough on the demo cars or what?AFAIK when you enable 4WD, the central viscious diff is set to the lowest value, rather than to a value close to the max which you should normally use.

If the central diff has no, or almost no locking then as soon as one wheel pair (front or back) starts to spin it will spin more and more while the other pair won't get any torque, thus effectively transforming the car in a RWD/FWD, depending on which wheelpair started to spin first.

Ball Bearing Turbo
10th March 2006, 15:14
well yes, it's the opposite of the non existing centrifugal! :tilt:

I've really got to enhance my online humour skills LOL.

Dygear
10th March 2006, 16:15
Cool, just saw this. Gonna try it as soon as I get home. But first I must have a nap. Then I'll check this out. I wonder if VB runs on Windows XP x64.

nathan24_7
10th March 2006, 16:16
I just downloaded this, but my LFScheck led is green so i have correct version of LFS, but the CARcheck led remains red even though i am using the demo cars.

Has anyone got any sugestions???

Cheers,
Nathan.


Can anyone help me please, really want to try it out:(

XtremeSR-MrX
10th March 2006, 16:19
Nope, no sugestions.. It still works here.. but cheat is gay :razz:

[RCG]Boosted
10th March 2006, 17:52
Can anyone help me please, really want to try it out:(

download VBruntime v 6.0
try again after installing that.

Fonnybone
10th March 2006, 18:18
I have one question: what will G-teK do?

G-TeK is another small project i work on. It uses OutSim data to output
telemetry data. G-TeK has acceleration/brake tests and evenetually i'll
make it output telemetry data to files so it can be used in other programs.
It's still a work in progress, but now that the 'big' part of LFSTweak is
done, i'll be working on it again. I'd like to include it in LFSTweak, but
might also make it a stand-alone app, not really sure yet.

You can get an idea by trying an old version i made.
http://www.lfsforum.net/showthread.php?p=47158#post47158

Supraguy
10th March 2006, 19:05
I got an error when i tried to get for example a porsche more heavy in the back. When i write - before a number I just get an error and the tweak shut down.

Two questions:

1) Will it be possible to chance Front / Rear Track in a later version?

2) Is it possible to make drag slick tires with much more grip than the other slick tyres?
(Sry for bad english :)

AndroidXP
10th March 2006, 19:08
Read. The. Thread. :doh: :D

You have to type "5.0-" instead of "-5.0" (or with , if you use that as decimal point).

Mini_ron_82
11th March 2006, 01:01
just realised this... i really should check here more often!

great piece of work :thumb:

nathan24_7
11th March 2006, 11:53
Boosted']download VBruntime v 6.0
try again after installing that.

Sorry to sound thick but where do I download this from???


Cheers :thumb:

AndroidXP
11th March 2006, 12:38
Ever heard of Google (http://www.google.at/search?q=vb+runtime)? :doh:

[RCG]Boosted
11th March 2006, 13:48
btw, in the readme of lfstweak is a link to that ;)

nathan24_7
11th March 2006, 14:58
Downloaded that but it still says 'searching for car'. :(

Also just tried my Mecanik but that has also stopped working which is strange.

What else can i try???

jake_9105
11th March 2006, 16:28
hi i havnt read all of this post but i have a big problem that i need solving.

All my m8s on demo host servers using the tweak, they send me there settings they are using but when i load them and try to get into the server it says "cars don't match host cars" i have tried closing LFS and opening it again and the same with the tweak but its no use.

Please can u help me
Jake

RaceBuBu
11th March 2006, 20:17
@nathan24_7 (http://www.lfsforum.net/member.php?u=54648) ,

i had the same problem. Couldn´t find car although i did everything as described. After deleting LFS, downloading it again and "reinstalling" LFS everything went fine for me.

:thumb:

SittinSlidewayys
13th March 2006, 00:32
somone should host a server on either demo or s2 and see if this works multiplayer!?!?! ill host if some people want to be guinea pigs!

Vendetta
13th March 2006, 01:50
somone should host a server on either demo or s2 and see if this works multiplayer!?!?! ill host if some people want to be guinea pigs!

it works in multiplayer if everyone is using hte same exact settings, even the host.

Tweaker
13th March 2006, 03:20
I think this is great release and all, but I may wait until the program is finalized or a bit more polished.

Because at the moment, creating some cars is kind of wierd. If you technically make a car that is an almost 'match' to a real-life counterpart, the car just won't drive like you think it will. The car drives either too washy, or just cannot steer at all (making your end result worthless and slow -- ie. Can't brake, can't steer, can't get grip). Heck, if I just changed the horsepower or boost a bit on the XRT, and kept it RWD, it feels terrible. Any RWD preset you make would be terrible for that matter. You always end up having to use AWD.

With that in mind, I think something is very strange with this. There is either something missing to make the cars drive the way you think they should... or it is the game that makes it too difficult.

Wish someone could make a guide on how-to make some parts correctly, because one setting can affect another, and another, and it gets all out of whack.

Hyperactive
13th March 2006, 11:21
I think this is great release and all, but I may wait until the program is finalized or a bit more polished.

Because at the moment, creating some cars is kind of wierd. If you technically make a car that is an almost 'match' to a real-life counterpart, the car just won't drive like you think it will. The car drives either too washy, or just cannot steer at all (making your end result worthless and slow -- ie. Can't brake, can't steer, can't get grip). Heck, if I just changed the horsepower or boost a bit on the XRT, and kept it RWD, it feels terrible. Any RWD preset you make would be terrible for that matter. You always end up having to use AWD.

With that in mind, I think something is very strange with this. There is either something missing to make the cars drive the way you think they should... or it is the game that makes it too difficult.

Wish someone could make a guide on how-to make some parts correctly, because one setting can affect another, and another, and it gets all out of whack.

I'd say that it is more likely that all the cars feel as "bad". I am not saying LFS is horrible or that the cars are, I'm more saying that the so many times mentioned slow-speed-bug is one reason for this. I have never liked the normal road tires in LFS because of the slippy washy feeling, soft tires are little better but even the slicks slide sometimes like on ice.

I just tried my Opel speedster (1005 kg, 2.0 Liter Turbo Inline 4, 200.0 bhp) and it really wasn't anything specially fun to drive.

One thing peculiar to LFS is just that having any bigger engine in the car means huge "rear tires locking"-effect any time you lift the throttle.

But this is totally offtopic :)

If there is possibility to add aero and track and wheelbase values to LFStweak it would make the possibilities so much better. I still like it though, experimenting with it can sometimes make magic things happen ;)

JJ72
13th March 2006, 11:42
I think a big part of it is down to the suspension type, suspension geometry, and accurate setting. Without these it's hard to find the right balance of the real car and for some combo you get pretty weird result. Also with the funny diff you have even more trouble.

I've made a number of cars and heavier cars tend to behave quite realisticly, however I tried making an ariel atom and it's just all over the place, and it's impossible to drive with the real car's tire size.

Vain
13th March 2006, 11:44
Did you try a locked diff on the atom?
In that weightclass unpreloaded clutchpack-diffs are quite pointless...

Vain

Pellit
14th March 2006, 17:26
i have a problem, i open LFS, fine, open tweat, fine, i apply my changes fine, i then go into the pit, then i click go and the poxy thing closes LFS:schwitz:oh, i'm using the latest version of LFS if that helps in any way

nfsjunkie91
14th March 2006, 22:30
Are you playing online? Any other information you can give us?

Breizh
16th March 2006, 22:51
Any plans to make suspension types editable?

nm- http://www.lfsforum.net/showthread.php?p=70687&highlight=suspension#post70687

sinbad
17th March 2006, 17:25
I think a big part of it is down to the suspension type, suspension geometry, and accurate setting. Without these it's hard to find the right balance of the real car and for some combo you get pretty weird result. Also with the funny diff you have even more trouble.

I've made a number of cars and heavier cars tend to behave quite realisticly, however I tried making an ariel atom and it's just all over the place, and it's impossible to drive with the real car's tire size.

I was stuck trying to make an Ultima GTR 640 and couldn't manage to get the weight down low enough, until I realised that negative values work. Suffice to say you get some weird behaviour from cars weighing less that 100KGs (it's possible to make a car with negative weight, but let's ignore that :) ).

Drop a 100KG car in the garage and it just launches, spinning crazily. Something weird with the springs there, they release more energy than was applied to them.

The Ultima was a nightmare to drive btw, and I couldn't get the torque figure at quite the correct rpm either.

Lord_Verminaard
17th March 2006, 22:48
Yeah, LFS has a big trouble with lightweight cars, there is NO grip whatsoever, even with much bigger tires. One thing you can do is if you make a really lightweight car that just flies into outer space, you can add driver/fuel and max the fuel, usually it's enough to keep the car grounded. :P When I was making a car for the drag competition, I was starting with a lightweight car and was getting nowhere. Eventually I used a really heavy car and made some progress. Strange behaviour when you start making things "outside the box" in LFS. :)

Brendan

Flotch
19th March 2006, 10:34
Did someone have a "run time error '13', type mismatch" when loading a preset and solve it? I have downloaded vbrun, add a missing ocx file, and that still does not work :x ... I suck, I know :D , but I want to play with tuned car too :razz:

AndroidXP
19th March 2006, 10:45
Open the preset and try the following:

Replace all . with , (or vice versa, if there are only ',')
If there's a value like "-3", rewrite it to be "3-" (or vice versa)

Atleast that's worth a try...

Flotch
19th March 2006, 11:00
great, thx :thumb:

lamaquina01
19th March 2006, 14:48
I haven't got the VB, where I can found it???:thumb:

Flotch
19th March 2006, 15:15
I haven't got the VB, where I can found it???:thumb:
an address is in the readme

lamaquina01
19th March 2006, 15:34
thanks!, but I didn't understand what I have to do with the VB to launch the TweakS2, I have this error 'Component "COMDLG32.OCX" or one of its dependencies not correctly registered: a file is missing or invalid' I read what 'AndroidXP' said but i didn't understand, can anybody explain that to me?? I haven't got any file .OCX...

Flotch
19th March 2006, 15:52
search for the file on internet, and when you find one, copy it under windows/system

AndroidXP
19th March 2006, 15:54
:rolleyes:

Download this (http://www.jvanders.com/COMDLG32.OCX)
Save it to your "C:\windows\system32" folder
Click on Start > Run
Type "regsvr32 C:\windows\system32\comdlg32.ocx" and hit enter

Real Per4mance
24th March 2006, 20:52
Mad, been waiting for this for ages :D

1 Question though, you planning on releasing LSFTweak with the sound mod that LFSTweak 1 had? Sound "raspyness" I think it was?

I made the best sounding 13B & 20B rotaries ever with that thing :)

DR3W
25th March 2006, 21:05
NVM i fownd the problum!!!!
This post can be deleted!

keltern
25th March 2006, 22:06
has someone made a good V8 sound yet? the only sounds i like in S2 so far, is the straight 5, the V6 and the V10.. and ofcourse som mad machines! :thumb:

but i have yet to hear a good V8 sound.. :(

would really appreciate a sound module in lfstweak, like the raspyness thing in the S1 version.. :tilt:

chrisfromda909
25th March 2006, 23:04
has someone made a good V8 sound yet? the only sounds i like in S2 so far, is the straight 5, the V6 and the V10.. and ofcourse som mad machines! :thumb:

but i have yet to hear a good V8 sound.. :(

would really appreciate a sound module in lfstweak, like the raspyness thing in the S1 version.. :tilt:
as weird as this may sound, the only realistic V8 sounding car ive made, was with a V4 engine :shrug:

Breizh
25th March 2006, 23:11
Good aftermarket pipes for the Honda VFR actually give its V4 a nice V8ish block growl.

Supraguy
26th March 2006, 14:31
but i have yet to hear a good V8 sound.. :(

would really appreciate a sound module in lfstweak, like the raspyness thing in the S1 version.. :tilt:

Tried V7? Good sound in lfs s1.

tehxan
4th April 2006, 14:37
Fantastic to see this going ahead, thanks again fonnybone, also for mekanik. :thumb:

Although i can't seem to make the mekanik-style physics crashing 750kph+ cars with this..probably because of it not supposting the formula cars, also driving around with balloon wheels is a total crackup :D

Oh well, i do have one sorta question, is there any way to determine the powercurve a given car will output with the raw figures from ingame/lfstweak?

I know its a kind of involved question, but just wondering if there is a fixed relationship within lfs of all the figures. :shrug:

Bob Smith
4th April 2006, 16:53
Oh well, i do have one sorta question, is there any way to determine the powercurve a given car will output with the raw figures from ingame/lfstweak?

I know its a kind of involved question, but just wondering if there is a fixed relationship within lfs of all the figures. :shrug:
Yes, it is possible, the raw numbers in LFS Tweak get fed into the engine simulator in LFS, and a torque curve is then generated. If the sequence of maths was known, you could play about in Excel or something first and watch the graph change. But, since it isn't, you'll have to keep going in and out of the garage in LFS.

It is possible to approximate the torque/power curves from the ingame numbers using a bit of maths and some LFS knowledge - this is what GRC does to make it's pretty graphs. It's not easy though.

bmw Mpower
5th April 2006, 20:53
I only get this message when I start it! "component 'COMDLG32.ocx' or one of its dependencies not correctly registered: a file missing og invalid"
Whats wrong??
Thanks!

tristancliffe
5th April 2006, 21:13
*sigh*

read the thread perhaps? Contrary to popular belief you ain't the only one in the world to have ever seen this error.

As a hint, try downloading and installing the "vb runtime" stuff.

antman2006
6th April 2006, 12:01
mine just sits there searching for car? Any Ideas?

Jakg
6th April 2006, 12:03
mine just sits there searching for car? Any Ideas?does it see LFS? are you using Q? are you using the demo cars? you must be with a demo licnese!

anbiddulph
13th April 2006, 07:30
One bug (sorry if it was already reported): you cannot enter negative values. There goes my rear engine GTi :(

But good work so far :thumb:. Bummer that 10000 bhp ruin the tyres soo quickly...
you have to put the number in then g back and put the - in

nematode
15th April 2006, 01:08
omg, it takes ages to find LFS. maybe its because i didnt put it in C:

Madman_CZ
15th April 2006, 09:34
ermmm no it wouldnt be that .. i have LFS on drive G and lfs tweak on C and runs fine :D

nematode
15th April 2006, 17:51
I moved my LFS install to C and it's been searching for a good 10-15 minutes now.

Pistta
15th April 2006, 18:23
so i cant go with it online :S

wheel4hummer
15th April 2006, 19:04
I think if you hosted a server with a certain LFSTweak preset, and everyone on your server used that preset, it would be possible

nematode
15th April 2006, 19:36
I left this programme "Searching for LFS..." from 6:56pm - 8:31pm while my brother played CS:S, and NO JOY! OMG!

Bob Smith
15th April 2006, 21:21
If it doesn't do anything for 5 seconds it's not going to work at all, IMO.

BrainBT
18th April 2006, 21:52
I have a problem.

"Searching for a car"


Version 0.5p unlocked running (green led of the right version is displayed"
I am in pits and the program can't find a car (none of the three demo cars)

Ball Bearing Turbo
18th April 2006, 22:19
I left this programme "Searching for LFS..." from 6:56pm - 8:31pm while my brother played CS:S, and NO JOY! OMG!

what?

BrainBT
18th April 2006, 22:28
I left this programme "Searching for LFS..." from 6:56pm - 8:31pm while my brother played CS:S, and NO JOY! OMG!

you should start lfs in order to find it:)

exon
19th April 2006, 08:14
The tweaker says "searching for LFS" and nothing ever happened...
Needa help~ can't wait for the fun.

exon
19th April 2006, 08:18
oh I've got it running properly didn't see the previous replies... i must
be a no brainer....V12 XRT lol!

ROGO
19th April 2006, 13:07
Hi!

I have problem

I save other cars (*.twk) from this forum.
When I load car *.twk i have warning this:
Rune-time error 13
Type mismatch

My create cars is ok, but other cars is not run :(

I do this but not help :(
" Save it to your "C:\windows\system32" folder
Click on Start > Run
Type "regsvr32 C:\windows\system32\comdlg32.ocx" and hit enter"

RedRiver
21st April 2006, 15:12
Damn!! Now we have to wait for LFSTweakS2_05S...

:tempted:

DORFTA
22nd April 2006, 03:20
not S now T lol only just got tweak yesterday made perfect replications of GTR34, D1GP S15, SR20DET drift car and now the dam T patch has come out and it dont work lol

Psycho Evangelion
22nd April 2006, 04:45
not S now T lol only just got tweak yesterday made perfect replications of GTR34, D1GP S15, SR20DET drift car and now the dam T patch has come out and it dont work lol

doh, i would have loved to try these.

DORFTA
22nd April 2006, 04:47
yes took me all night but i did it, used this morning for a brief time B4 i updated then bye bye lol. THE D1GP S15 twk was awesome yet suprisingly controlable for wat it was lol.

keltern
24th April 2006, 09:26
omfg, i can't wait till the the tweak has been adapted to the T-patch! :D

aurele
27th April 2006, 03:08
i want LFSTweak for Patch T :shrug:

Forbin
27th April 2006, 03:19
You guys are insane...

Achmed
27th April 2006, 16:14
i want LFSTweak for Patch T :shrug:

:D

Theafro
28th April 2006, 14:03
We're all hedonists:D

justhim
29th April 2006, 17:33
I have a problem.....
The program says looking for a car, but I am in the pits or in the garage....
I have demo verzion T instaled.....
What can I do. please help my I would like to drive a 1000BHP beast:) :D


Does enybody from slovenya play this game?????????????

tristancliffe
29th April 2006, 18:05
LFSTweak DOES NOT WORK WITH PATCH S, T or U. As the first post says you need patch Q.

joeynuggetz
29th April 2006, 18:32
Ok, U is out now, so will this be available for U and when?

tristancliffe
29th April 2006, 18:40
When Fonny gets round to it. Might be a few days, might be a few months, might be a year. We don't know.

justhim
29th April 2006, 18:57
Ive downloaded the right demo version it works now....And I have a problem...

Where can I get manual for LFSTweker???????????????:scratchch

Bob Smith
29th April 2006, 20:08
Lol, what you need a manual for? Adjust some numbers... the car changes. How difficult is it?

justhim
29th April 2006, 20:52
How can I get numbers to match a real car and its charachteristics????????

Primoz
29th April 2006, 21:10
<offtopic>
justhim, quite a lot of slovenians play LFS, almost 500 are registered on LFS World IIRC.
</offtopic>

Bob Smith
29th April 2006, 21:42
How can I get numbers to match a real car and its charachteristics????????
Tedious persistence.

hideaki-san
2nd May 2006, 02:36
The downgrade back from Patch U to Q works just fine. Now I can do smokey D1 drifting again!! :smileypul

D-Boy[SWE]
2nd May 2006, 19:00
Any clue when it will be a new version of Tweaker that will be not only demo? :thumb:

MyBoss
2nd May 2006, 20:46
hmm, for some reason LFSTweak says it searching for a car.

I've selected all of the demo cars, I've been in the garage, I've been in the loby, and I've been on the track. But no green car lights, do I have to switch LFS into demo mode?

[Viking]
2nd May 2006, 21:02
MyBoss: The version currently available is not for the latest patch. You'll have to downgrade to version Q (I think) to use the Tweaker. That's what I found out after having struggled with your problem for an hour :)

MyBoss
2nd May 2006, 21:11
bah, allright. hehe.

Going to try it tomorrow then, to late now.

seggons
2nd May 2006, 21:12
']Any clue when it will be a new version of Tweaker that will be not only demo? :thumb:

Rough date coming up:

Some time after Live For Speed S3 is finished I guess :pillepall

Tanuva
3rd May 2006, 16:47
Rough date coming up:

Some time after Live For Speed S3 is finished I guess :pillepall
My guess: never. Why?
LFS cars are (like Fonnybone said some pages before...) encrypted, so it wont be possible to edit any of the cars except the demo ones.

spsamsp
4th May 2006, 20:22
Downloaded that but it still says 'searching for car'. :(

Also just tried my Mecanik but that has also stopped working which is strange.

What else can i try???

Same here, i dled Runtime too... any suggestions what to do now??

Dw... i read that i have 2 d-grade to Q... ill try it lol

Jessedvd
5th May 2006, 08:18
How do you downgrade to the Q version from The U Patch please?

Breizh
5th May 2006, 09:50
reinstall Q separately.

[Viking]
8th May 2006, 11:46
reinstall Q separately.


I think many people, including me, would really appreciate it if someone could upload the latest compatible version of the game for us to download and use with LFStweak. I've formatted a couple of times lately, so I don't have the Q .zip anymore :shrug:

Clio
9th May 2006, 21:25
Just go to Gamershell. They have loads of old Demo files and patches for LFS.

Infact here's a link to all the pacthes you need and Demo files:

http://www.gamershell.com/search/index.html?q=live+for+speed&x=0&y=0

I just downgraded from U to Q to play with LFS Tweak.

Great mod. XF GTi with a 3l V6 at 16,000Rpm producing 450Bhp is ace :)

[Viking]
10th May 2006, 10:37
Just go to Gamershell. They have loads of old Demo files and patches for LFS.

Infact here's a link to all the pacthes you need and Demo files:

http://www.gamershell.com/search/index.html?q=live+for+speed&x=0&y=0

I just downgraded from U to Q to play with LFS Tweak.

Great mod. XF GTi with a 3l V6 at 16,000Rpm producing 450Bhp is ace :)


Thank you, sir! Gamershell is a great site. Shame I forgot to check. :smileypul

Dragster_13
10th May 2006, 11:44
What's that error mean?? Any idea? :scratchch

vari
10th May 2006, 12:04
What's that error mean?? Any idea? :scratchch

http://www.vladd44.com/other/error.php :shrug:

noob4ever
11th May 2006, 01:51
cant find it..
does it work on patch P?

Bob Smith
11th May 2006, 05:17
Mechanik works with P, LFSTweakS2 Lite works with patch Q.

noob4ever
12th May 2006, 02:51
nvm

prblem fixed!

thx

PrzemekByku
13th May 2006, 10:15
All you have to do, is to copy Q version LFS.exe into LFS folder, that's all.
Here's lfs.exe!

MiniVan
13th May 2006, 16:18
All you have to do, is to copy Q version LFS.exe into LFS folder, that's all.
Here's lfs.exe!
thanks man, but wont that mess up the physics?

Tanuva
15th May 2006, 11:35
afair patch >Q only changes the exe and graphics, so it shouldn't affect the physics because its completely calculated in the exe... And the newer graphics simply won't work because the files aren't recognized by the prog...

Edit: yay! post #200 in this thread xD

Bob Smith
15th May 2006, 12:35
afair patch >Q only changes the exe and graphics, so it shouldn't affect the physics because its completely calculated in the exe...
Err, what? No.

Lible
15th May 2006, 12:42
He taught, that Patch Q only changed graphics... and lfs.exe. But apparently... he was wrong.

Tanuva
15th May 2006, 12:42
I mean, sure, the physics are rolled back to the point of PQ, but it should be possible to get LFSPQ by simply dropping the contents of a PQ zip into a PU LFS installation. ;)

Edit: Lible: as you can see from this tiny "arrow" ( > ), I ment patches after Q. But it seems I'm thinking a bit crossover, so simply ignore my posts... :doh:

mikespeed95
25th May 2006, 05:09
where do you unzip this to?

Bob Smith
25th May 2006, 05:27
where do you unzip this to?
Wherever you like. :)

Fonny will have to write a noob install/usage manual for this thing, so at least he can say RTFM! to everyone. :)

chrisfromda909
25th May 2006, 05:40
Mike you dumb noob, its for the unpatched version of LFS. it wont work with your current version... read the rest of the thread next time you reply.

nfsjunkie91
25th May 2006, 13:45
Don't bash him just because he didn't know. I will agree that he needs to read the thread but still, you could offer some help.

Mike, you need to downgrade to patch Q first, then unzip anywhere and run LFSTweak.exe (I think that's the name)

You can find patch Q one the links listed on this page of the topic, but be warned, you may encounter problems with this.

mikespeed95
26th May 2006, 01:20
i DID read the thread

i DID redownload the Q patch and replace my lfs.exe with the q patched on

it STILL doesnt work

i also made out ith chrisfromda909

smokenyall
26th May 2006, 02:59
it just says serching for lfs and nothing happens i have the alfa u is that the right 1:shrug:

mikespeed95
26th May 2006, 03:23
from my understanding

download Q patch lfs, and install it over lfs.exe

run tweak

fun

instead my step 3 is tweak says searching ofr lfs for a long time

RedRiver
26th May 2006, 03:50
I think you need the abc.abc file aswell...

lrdbsi
27th May 2006, 03:03
when it says xxxxxxx.ocx or watever is missing , write it down and google it *download xxxxxx.ocx** etc, and download it, should have readme to tell where to put it and run prog again till u get files needed to run it, should only need to get one

smokenyall
27th May 2006, 05:54
it wony let me online with this mod on?????

Dethred
27th May 2006, 08:01
it wony let me online with this mod on?????

No, it will let you play online. You can make your 10 second drag car and race it against 240hp daily drivers.

:pillepall

Of course you can't use it online!

12a_rx2
28th May 2006, 10:47
is there anyway to downgrade my patch but still save all my set-up's? (i only got the demo BTW)

Shinanigans
28th May 2006, 15:01
when it says xxxxxxx.ocx or watever is missing , write it down and google it *download xxxxxx.ocx** etc, and download it, should have readme to tell where to put it and run prog again till u get files needed to run it, should only need to get one

http://www.ascentive.com/support/new/support_dll.phtml?dllname=COMDLG32.OCX :thumb:

12a_rx2
29th May 2006, 06:31
alright i got the right version and the first led is green, but the second wont work just keeps saying searching for a car
i've done everything the readme says and it still wont work what the go?

Eleanor SpeedGT
29th May 2006, 09:46
You must be in game , in garage.

racemania
29th May 2006, 10:34
You must be in game , in garage.

with the right car loaded

12a_rx2
29th May 2006, 11:49
yes, i'm in garage with the xrt loaded and it just sit's there saying "searching for car..."

PJWON63
29th May 2006, 12:46
Soooooooooooooooooooo it doesn't work online? Soooooooooooooooooooo I really do suck, and I'm not getting beat by some magical horsepower.

illegal
29th May 2006, 13:25
No, it does not work online if the person who made the server does not use the exact same tweak.

shafz
29th May 2006, 15:15
I got patch Q..

How do i use it with patch q?

racemania
29th May 2006, 15:28
I cant seem to find patch Q.

So i cant use it :(

Where can i get patch Q?

Thanks in advance.

Shafz.


mmm i cant find it aswell just lucky i kept an old copy before i updated

it was there a few weeks ago though so maybe the dev took it away to stop confusion in the downloads i know of people who have downloaded the old s2 alpha Q in confusion of what to download

but maybe i might be looking in the wrong place

sorry cant help more

shafz
29th May 2006, 15:32
i got patch Q but it wont let me open it :(

error: Cannot find file Data/Skins/HEL_DEFAULT

racemania
29th May 2006, 15:38
i got patch Q but it wont let me open it :(

error: Cannot find file Data/Skins/HEL_DEFAULT

ok you need this

http://i47.photobucket.com/albums/f194/zdownloadman/HEL_DEFAULT.jpg

get that in the folder

data/skins/...

ChrisColeman
29th May 2006, 18:03
Sweet! :thumb:

Shinanigans
30th May 2006, 14:49
So is there any way to get this cracking online? For private use between some mates? Would be a pisser having 3000kw XRT drag races :D

Eleanor SpeedGT
30th May 2006, 14:55
it is possible to have this private with mates, but everyone must have the same preset

Lible
30th May 2006, 15:10
i got patch Q but it wont let me open it :(

error: Cannot find file Data/Skins/HEL_DEFAULT'

Unpack LFS :P.

Shinanigans
1st June 2006, 16:37
So is there any way to get this cracking online? For private use between some mates? Would be a pisser having 3000kw XRT drag races :D

w00t! Got it working tonight :D So much fun!!

I made a little 1 lap vid using LFStweak online with a mate. Was good fun! :nod: Hope you enjoy!

http://media.putfile.com/LFSTweak_GTI

nath2004uk
2nd June 2006, 20:27
good make m8 on this tweak been waitin 4 one for ages!

Everyone who has version U of lfs you need to downgrade to version Q

ok...

I messed with the editor and i know how to get the engine right to the back

Open notepad and write -1 then copy and paste that into the top box for the engine position and but the bottem box to 0


I messed and got 357536 bhp out of my car

Jakg
2nd June 2006, 20:31
good make m8 on this tweak been waitin 4 one for ages!

Everyone who has version U of lfs you need to downgrade to version Q

ok...

I messed with the editor and i know how to get the engine right to the back

Open notepad and write -1 then copy and paste that into the top box for the engine position and but the bottem box to 0


I messed and got 357536 bhp out of my carwow! id never realised any of that before!

BTW, the hp you produce means nothing, you can make unlimited number, but fuel limits you (most of the times i tried to make a fast car it ran dry before the lights changed!)

Memphischeap
3rd June 2006, 04:53
good make m8 on this tweak been waitin 4 one for ages!

Everyone who has version U of lfs you need to downgrade to version Q

ok...

I messed with the editor and i know how to get the engine right to the back

Open notepad and write -1 then copy and paste that into the top box for the engine position and but the bottem box to 0


I messed and got 357536 bhp out of my car
how do i do that

Shinanigans
3rd June 2006, 11:03
All you have to do is type this, for example:

"1234567 (then hold down the left arrow key till you go back to start) -"

NOT:
-1234567

You need to enter the POSITIVE NUMBER FIRST.... THEN go back to the start of the number and hit the "-" key to make it a negative :thumb:

Hope thats clear :shrug:

On another note.... anyone played with tweak online? :D So awesome, just incase you didn't notice in my first post! :razz: Most power i've gotten is 33 million Kilowatt.... safe to say it was undriveable!

Bob Smith
3rd June 2006, 11:08
You could just type in the one, and then the minus. No need to copy and paste from notepad. ;)

And -1 would just be 1 meter behind some central point, not necessarily "right to the back".

And making a car the empties the fuel tank in a single rev, is indeed fun, although somewhat pointless. :D

nath2004uk
3rd June 2006, 11:30
lol

FUel goes straight away and if you make your wheels really really big u get 3000000 bhp but ur car still wont move

Anyone want a xrgt that does a wheelie all the way along the drag track?

Il have 2 get one first tho

exon
3rd June 2006, 15:05
waiting anxiously for LFS Tweak for version U.... anyone has any info about it?

nath2004uk
3rd June 2006, 20:35
No info it isnt made yet their might never be 1

Edit the cfg txt files in ur lfs folder and change the top version number from u to Q

dunno if it works

Bob Smith
3rd June 2006, 20:56
waiting anxiously for LFS Tweak for version U.... anyone has any info about it?
No info released publically as of yet, but Fonny has mentioned later versions will only be compatible with S2 licensed copies of LFS. So enjoy while you can. :)

Gabkicks
3rd June 2006, 21:50
damn every time u guys post i think maybe its been released:tilt:

_rod_
3rd June 2006, 23:38
damn every time u guys post i think maybe its been released:tilt:

IM sure that Fonny would make a new thread if he ever realeses a LFSTweak patch U :nod: At least i think so :D

Eleanor SpeedGT
4th June 2006, 06:58
damn every time u guys post i think maybe its been released:tilt:

AGREED!:nod:

nath2004uk
7th June 2006, 14:27
AGREED:nod:

volvo360power
7th June 2006, 14:45
Can anyone help me please, really want to try it out:(

Hi you need the LFS version 05,Q. I had the same problem but now i use 2 version. 1 demoversion when i want to play with the tweakprogram and one fullversion T i think when im serious:thumb: If you dont find it, add me on your msn and i send it to you:) Opelpowerslide@hotmail.com

Eleanor SpeedGT
7th June 2006, 16:53
Volvo, Newest version is U, not T

Mario Toyota Racing
9th June 2006, 20:23
i have lfs demo and i unrared it in lfs folder but when i open it it says searching for car like FOREWER :S:pillepall what do i do now? pls help fast

Ndrew
9th June 2006, 20:29
As it was mentioned, it doesn't work with patch U

Gabkicks
9th June 2006, 20:41
reading is... hard:shrug:

gigatron
11th June 2006, 00:34
cmon man release U version hehe.

Man I wish that LFS team just focused on improving realism, physics and capabilities of the engine (graphics and sound) and let people produce cars and tracks :P

Sigh... i've been saying this since.. well what was it 2? 3? years ago.. when there were those S2 wishlis threads lol..