View Full Version : should i run an autocross server?
bunder9999
24th February 2009, 14:17
if i goof around with my lapper config enough, i should be able to get something working for autocross... question is, do you guys want me to... :D
i think i'm gonna keep it to one car, maybe the rb4... we'll see.
as for layouts, name some bnj layouts and the most wanted ones will go on... not sure how many i'll put on... 5-8 perhaps. :shrug:
well, have at me... :woohoo:
zeugnimod
24th February 2009, 15:40
WobblyOval, Pit of Despair, Parkway Long. :)
dougie-lampkin
24th February 2009, 16:46
Pit of Despair
OH GOD YES :D
Also the one (name escapes me right now...) that's on BL3, it has 2 jumps, it's a right hairpin from the start, a left hairpin into a jump, over another jump, right turn, chicane, and a long right to finish. CTRA had it on TBO, RB4 and XRG :)
bunder9999
24th February 2009, 17:19
OH GOD YES :D
Also the one (name escapes me right now...) that's on BL3, it has 2 jumps, it's a right hairpin from the start, a left hairpin into a jump, over another jump, right turn, chicane, and a long right to finish. CTRA had it on TBO, RB4 and XRG :)
figuratively something i think... :scratchch
Andrei221
24th February 2009, 17:31
http://www.lfsforum.net/showthread.php?t=54469
Maybe you wanna help at this.
dougie-lampkin
24th February 2009, 19:45
figuratively something i think... :scratchch
Sounds right I think...was my favourite BnJ track along with Pit of Despair, always kept people on their toes :D
bunder9999
25th February 2009, 12:37
i always liked champagne, except for that tight left hander... i might widen it a little. :shrug::thumb:
bunder9999
25th February 2009, 14:20
bearing a small console bug, and a little testing for a couple timers and lap numbers, i think i've got the lapper config set up. :)
so far we got:
WobblyOval
Figuratively
ParkwayLong
PitOfDespair
Champagne
anyone like RingOfFire or TudorRose? :shrug:
liveforspeedfan007
25th February 2009, 14:55
Sure I'd give it a run!
dougie-lampkin
25th February 2009, 15:32
Tudor Rose is excellent fun in XFG or MRT (IIRC that's the figure-8 one. Either that or Champagne, both are excellent).
What's the server name?
bunder9999
25th February 2009, 15:36
What's the server name?
haven't turned it on yet. :razz:
i gotta go out this afternoon but when i get home i'll calculate the values for those timers and turn on the server... i'm pretty sure the lapper bug i have is just a cosmetic thing on the console.
anywho, it'll be called bunbun's funfun RB4-bnj. :D
Timdpr
25th February 2009, 15:47
I don't know the names, but has my favourite one been mentioned...you start, turn 90 degrees right, over a jump then right into a kinda long hairpin (bit more than 180 degrees), then straight until a 90 left, then 180 right, a flick left into a 90 right, along the straight you went on after the long hairpin but the other direction (v.dangerous!), kink right into a jump, then right into the wide starting straight?
Phew, it would have been quicker to look through all the CTRA layouts SamH posted...or only describe a few corners...:scratchch
bunder9999
25th February 2009, 15:51
it's not ringing a bell, but if you name it, i'll probably put it in.
Timdpr
25th February 2009, 16:09
Hmm...I'll have a look when I get the time...
EDIT: Ah, it's PitOfDespair :)
zeugnimod
25th February 2009, 16:39
I think TudorRose is awful. :D
This Maze thing was nice, too. Don't know the exact name, it was driven mostly with LX4 on Bump and Jump, I think.
bunder9999
25th February 2009, 23:01
server's up... sorry about the delay... i had to wait for over two hours to do my taxes... :shrug:
i didn't get a chance to calculate those clocks, so it might inadvertently rotate tracks. i'll work on that tomorrow.
i added RingOfFire and TheMaze to the rotation. :)
Riders Motion
25th February 2009, 23:02
Naw. Solo.k9k.net server does the job.
Knight_Atack
25th February 2009, 23:40
Remove th autoclutch=no clause, or else its basically not playable (meaning no fun) unless you have a clutch pedal.
bunder9999
26th February 2009, 11:29
pulling it down to fix some insim bugs. back up shortly. :scratchch
edit: it's taking me a while... i fix one bug and i unravel another.
double edit: it's back up now... the timers need fixing, but shouldn't cause too much of a problem.
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