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GP4Flo
23rd February 2006, 19:15
I think LFS has become too realistic. I've just had some great races on Blackwood Rallyx with a lot of fun. But then in the last race there was a three car pileup in the last corner before s/f. My car was knocked heavily into the armco and guess what: my wheel broke. :(

The addition of the new tyre physics to S2 is really nice, but I think Scawen went a step to far with the implementation of realworld damage. It's just too expensive to buy a new Driving Force Pro after each crash, so I'll step a bit back now...



... until my new DFP arrives ;)

Edit: Some impressions from the race. :)

AndroidXP
23rd February 2006, 19:17
Tsk tsk tsk, playing at 200% force again, weren't ya? :D

GP4Flo
23rd February 2006, 19:21
Yes :shy:

Lible
23rd February 2006, 19:21
It isn't as much fun, as before, but I like it the new way.

Playng at 200% isn't a good idea. :shy: I get tired after a minut with usual setups. That's a nice training :)

Neokiller
23rd February 2006, 19:22
I think LFS has become too realistic. I've just had some great races on Blackwood Rallyx with a lot of fun. But then in the last race there was a three car pileup in the last corner before s/f. My car was knocked heavily into the armco and guess what: my wheel broke. :(

The addition of the new tyre physics to S2 is really nice, but I think Scawen went a step to far with the implementation of realworld damage. It's just too expensive to buy a new Driving Force Pro after each crash, so I'll step a bit back now...


well.. it have some good physics but it also have a lot things to improve to be that realistic :thumb:, tyres physics are weird... i dunno :razz:

hehe just use low force... and it will be much softer

Frankmd
23rd February 2006, 19:30
Hm, isnt there something in the wheel drivers that prevents the wheel from putting on too much force to prevent breakage? How did it happen, did you put on too much force yourself, or did it slam into the rods that limit the motion to a certain amount of degrees?

Matrixi
23rd February 2006, 19:53
200% force :eek: :schwitz:

Damn, when I go racing I usually use less than 30%, when drifting I'm on 15% :x

If you're on DFP, remember to set "FF Steps 256" to cfg.txt instead of 128, makes the wheel smoother and perhaps a tiny bit lighter.

GianniC
23rd February 2006, 19:53
II've just had some great races on Blackwood Rallyx with a lot of fun. But then in the last race there was a three car pileup in the last corner before s/f.

Guess I was one of those 3 :shy: Excuse me for your wheel.. If want any (part time) KB help..feel free to ask me ;)

Anyway, here's the replay as you asked, do your best for a new (free) wheel :thumb:

edit: problem, it's too large for my uploader, I'll mail it too you.

Theafro
23rd February 2006, 20:43
Hm, isnt there something in the wheel drivers that prevents the wheel from putting on too much force to prevent breakage? How did it happen, did you put on too much force yourself, or did it slam into the rods that limit the motion to a certain amount of degrees?

There is ONE physical limiter of lock that restricts movement to less than 360 and that only comrs into operation when the lock is set lower than that.

I reckon it's prolly the little white carriage that's slipped out of sync, might be worth checking that it's centralized with the wheel.

or is it more terminal than that?

george_tsiros
23rd February 2006, 21:15
edit: problem, it's too large for my uploader, I'll mail it too you.

Hey man, would you be so kind as to share your replay with me, as well? Thank you in advance and it's ok if you'd rather not.

i am tsiros at gmail.

DodgeRacer
23rd February 2006, 21:45
I use 200% as well, two MOMO's down :-p

ajp71
23rd February 2006, 21:54
I use 30% and I've only gone through 1 wheel in 2 years of sim racing (and that was worn down bearings). I really don't see any need to run a DFP at 200% in the first place :shrug:

Rippance
23rd February 2006, 22:03
If I'd put my Sidewinder on 100% it would rip my arms off :(

Funnybear
23rd February 2006, 22:05
I think LFS has become too realistic. I've just had some great races on Blackwood Rallyx with a lot of fun. But then in the last race there was a three car pileup in the last corner before s/f. My car was knocked heavily into the armco and guess what: my wheel broke. :(

The addition of the new tyre physics to S2 is really nice, but I think Scawen went a step to far with the implementation of realworld damage. It's just too expensive to buy a new Driving Force Pro after each crash, so I'll step a bit back now...

I can only assume this is a back handed compliment

tristancliffe
23rd February 2006, 22:50
I've been using LFSW on 200% mouse feedback, and it's sprained my wrist...
So damn Victor too for making the websites too realistic.

:shy:

deggis
23rd February 2006, 22:57
That's just stupid to play with 200%. It's not really recommended to use a value over 100% for sake of the FF motor. I can't even play with so high FF, but I have weak arms. :D

Because FF simulates the FF straightly from the front tyres there's a problem with the "shaking wheel" when crashing. I really don't know can it be solved because of the way FF is done.

One good tip is to put FF at 0% (easy thanks to the shortcut keys, I wish every sim had those!) after the race. Just in case someones intentionally wants to crash you.

Kajojek(PL)
23rd February 2006, 23:29
200% :Looking_a??? LOL

Theafro
24th February 2006, 00:02
It might be an idea to put a warning in the control options, 200% is a little strong and this isn't the first time this has happened. i'm pretty sure that the FF Runs out of range too so you loose feel if it's much over 100 :shrug:

might look into what can be done to Beef up a DFP, they seem pretty plasticky inside.

george_tsiros
24th February 2006, 01:46
Bloody hell! Why would anyone want to go 200% FF? I do NOT think real cars have that much heavy steering...

holy cow... damn...

StanleyCarter
24th February 2006, 03:01
Bloody hell! Why would anyone want to go 200% FF? I do NOT think real cars have that much heavy steering...

holy cow... damn...

no power steering maybe? :razz:

thd
24th February 2006, 09:22
If I'd put my Sidewinder on 100% it would rip my arms off :(

Time to go to the gym :tilt:

DodgeRacer
24th February 2006, 16:07
I put it on 200% because it reminds me most of what the wheel actually feels like while racing my own car (which has very weak power steering for the record) but its not horribly strong, i mean i dont hear thinks grinding or wearing, i always break the pedals way before i wear the gear or motor down...I use 150% centering and all the other options as well, there is just no way i could drive without feeling the cars motions through the wheel


You would be suprised how much feedback you get through a steering wheel at speed...

hrtburnout
24th February 2006, 16:11
I use 200%, but I have an FFGP, which has a weak motor :( I wish it would be able to rip my arms off :)

Vain
24th February 2006, 16:13
I also play with strong force-feedback. Most race-prepped cars I drove had no assisted steering and driving them with one hand for more than 5 minutes was impossible. I just think I'm betraying myself when I drive LFS with weak FF.
It's nice when you're struggling with the wheel :) .

Vain

bbman
24th February 2006, 18:26
no power steering maybe? :razz:
I think this is a fairy tale... I raced much in LfS the last weak and when today I drove my car (which has no power steering), I was really surprised the wheel turned that light... :Looking_a Of course, downforced and broad-tired racing car can have a different feeling, I have no experiences to be able to tell... :shrug:

AJS
24th February 2006, 18:37
I think this is a fairy tale... I raced much in LfS the last weak and when today I drove my car (which has no power steering), I was really surprised the wheel turned that light... :Looking_a Of course, downforced and broad-tired racing car can have a different feeling, I have no experiences to be able to tell... :shrug:

Ha Ha then try our B3 VW Passat. The steering is so heavy its not normal. I went karting and after that i started to go to the gym. Karting is cool now but the Passat still is heavy ! Especially when parking.

Did you try 200% in windows plus 200% in LFS maybe or windows still 100% ?

GianniC
24th February 2006, 18:40
Heey is that my car over there ?! :D

Found a new wheel yet or going to wait for a report of company if you get a new one or so ?

Madman_CZ
25th February 2006, 10:54
i always found playing with 200% FFB was just too much, it knackered me out quite quickly and made me sweat like hell!!!!

also not sure how long the momo racing would last with FFB maxed out

i play safely with 60% in lfs and 100 in control panel...


mad

theblackrabbi
25th February 2006, 17:27
200% :Looking_a??? LOLDon't you guys drive in real life??????????????? I mean 200% is hard but damn it isn't like you have to be a god to handle it.....I have a momo too...

GP4Flo
26th February 2006, 13:06
My wheel is working again :)

I've just opened it to check what's broken and thankfully only the cogwheel of the FF motor had slipped down the axle. So I put it back on and now it's all fine.


I also took some pics from the inside of the DFP. It's really interesting, for example they put a special sensor just to check when the wheel is centered to avoid the decalibration problems of the previous Logitech wheels.

Pic 1: The opened wheel. Circuit board with USB, power and pedal connectors on the left. The FF motor with the optical sensor on the right.
Pic 2: The optical sensor. It's identical with the ones used in traditional ball mice, technically nothing special. Why can't they use such a sensor in the pedals too? It isn't that expensive. :scratchch
Pic 3: The circuit board with the microcontroller in the middle.
Pic 4: The steering axle with ball bearing. The cograil is just for turning limitation. Coming out of the steering axle is the wire for the wheel buttons and two lights. On the far left is the "centered"-sensor.

B2B@300
26th February 2006, 13:11
The FFB motor is a stepper motor and as such will have a positional feedback mechanism (in this case the optical wheel) Your pedals don't have that as they don't implement FFB :scratchch would be nice if they did though :D

GP4Flo
26th February 2006, 13:41
The FFB motor is a stepper motor and as such will have a positional feedback mechanism (in this case the optical wheel) Your pedals don't have that as they don't implement FFB :scratchch would be nice if they did though :D I doubt that this is a stepper motor. The optical sensor has nothing todo with the motor itself. What I meant is, that the optical sensor should replace the potentiometers in the pedals, because they are more precise and don't wear.

AK-Chester
26th February 2006, 14:08
Don't you guys drive in real life??????????????? I mean 200% is hard but damn it isn't like you have to be a god to handle it.....I have a momo too... I do. I barely get to drive big trucks, though. :Looking_a

Bob Smith
26th February 2006, 20:51
Wheel is fine. Managed to wear a set of repaired pedals out again though. Gonna have to invest in some metal pedals once my second set die.

To the topic, it's not quite there yet baby. But it's so close the inconsistencies are really annoying. :(