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View Full Version : Maybe crash phisics are not that bad at all ...


himself
19th February 2006, 15:20
That's just my thought after watching this video ... that looks so LFS'ish.


... dont take it too serious ;) 'cause I think those rocketeering up the sky is the only feature I hate in LFS.

the_angry_angel
19th February 2006, 15:22
Bear in mind that the car in that looks pretty ridgid and we have no idea what speed its at, but I do agree it looks familiar.

deggis
19th February 2006, 16:03
I just hope the collision problems which cause these rapid moon flights are fixed in the next patch... or as soon as possible. IMO in LFS the crashes look pretty good until the cars start to fly or flip over.

Kajojek(PL)
19th February 2006, 16:08
Better than Adam Malysz lol.

Primoz
19th February 2006, 16:09
Those flights are mainly caused by lag.

keiran
19th February 2006, 16:39
They are mainly caused by the games collision detection as far as I'm aware. You still go flying offline when you hit a barrier at a Auto X track.

Keiran

the_angry_angel
19th February 2006, 17:08
Yup its most likely to be a collision detection problem. I know theres a MASSIVE number of posts on this at least by myself, and some stuff which we tried to work out how the engine works roughly; http://www.lfsforum.net/showthread.php?t=2148

Fonnybone
19th February 2006, 17:11
Well, it's been mentionned how collisions are controlled by 'springs',
the problem i think is the lack of damping. Adding a damper should
fix most collision peaks which is what sends objects into warp mode.

richy
19th February 2006, 17:32
the barriers have a pinball table feel to them, the concrete walls feel solid, if you hit them in 6th gear youll go flying but usually feel solid enough.

it feels like those barriers and certain things ping you back like a bumper in pinball just a fraction too much? maybe off the cars too?

:scratchch is that the springs you meant, or is it caused by the springs on the car???

neRu
19th February 2006, 17:45
Another post, not very old, complained about the gravel, which is not stop-ish enough. I think it looks like the car is skipping here too, though

Roadie
19th February 2006, 17:59
if you hit a wall at like 150mph+ there should be no car left.

XCNuse
19th February 2006, 18:25
lol that video isnt showing much.. all i see is a car hit some 'ramp' and go flying..

Theafro
20th February 2006, 00:03
Well, it's been mentionned how collisions are controlled by 'springs',
the problem i think is the lack of damping. Adding a damper should
fix most collision peaks which is what sends objects into warp mode.

i think you hit the nail on the head 'ol boy. those red'n'whites are fun tho' :D

the car/car collision is a pretty good apart from the nasty 'lag bounces' you get when another car momentarily spawns inside another car, it's the LFS version of getting telefragged:tilt:

KurtG85
20th February 2006, 00:32
Those red and white edit barriers are an issue, but the crashes in lfs are awesome, especially the moon flights. If your going to wreck out or just crash for fun, why not have it be spectacular instead of lame? A nice contrast to the realistic driving physics. The minor damage system is nearly if not perfect anyway and thats what matters mainly to me since your still in the race with only minor damage.

StanleyCarter
20th February 2006, 00:36
Those flights are mainly caused by lag.

LOL that's a good one. :D

Shotglass
20th February 2006, 01:15
the car/car collision is a pretty good apart from the nasty 'lag bounces' you get when another car momentarily spawns inside another car, it's the LFS version of getting telefragged:tilt:

indeed a extremely good comparison ... wonder why nobody ever thought of that before

Theafro
20th February 2006, 14:47
I'm sure they did, but i like stating the obvious :D

<OT>
back in my yoof (when Quake2 was NEW) we made a map the consisted almost entierly of spawn points, great fun, a bit like a lottery tho, and you'd get chain reactions of Gib flying evrywhere. mwahahaha
</OT>

deggis
21st February 2006, 11:24
http://torttu.net/temp/lfs/weee.avi

Altought it's a very minimal contact the result is something different. :shrug:

Vain
21st February 2006, 19:16
Here is an example of LFS-type of body damage in RL:
http://www.ezprezzo.com/crazypics/its_not_safe8.jpg

Vain