View Full Version : Test Patch Z10 (online compatible)
rockclan
7th May 2009, 14:25
OK, I have implemented this because it was very easy to do in two minutes, and seems like a "bug" in cruise mode, because flags only work correctly when driving in the correct direction anyway...
Before I release it in the patch, is there any possible objection to the removal of blue and yellow flags? And (although I can't promise any updates in this patch) are there any other issues in cruise mode and should anything else be disabled, for example the lap counter / lap times?
Lap times and counter should not be disabled for cruise, blue flag and yellow flag should.
Some cruise servers have hotlap charts :P
Flame CZE
7th May 2009, 14:27
Before I release it in the patch, is there any possible objection to the removal of blue and yellow flags? And (although I can't promise any updates in this patch) are there any other issues in cruise mode and should anything else be disabled, for example the lap counter / lap times?
The blue/yellow flags removal is a good idea.
And the other updates? The lap counter isn't required while cruising, too, so this should be removed too.
I think you should remove the laptimes and counter because its cruise, where you dont need laptimes. :shrug:
aroX123
7th May 2009, 14:29
red
Red? :D
What is the name of the next test patch? 11 or higher? :scratchch
Flame CZE
7th May 2009, 14:32
Red? :D
What is the name of the next test patch? 11 or higher? :scratchch
Sorry for offtopic:
Yellow of course, corrected.
And IMO the next test patch will be Z11, but I don't care :)
I think you should remove the laptimes and counter because its cruise, where you dont need laptimes. :shrug:
I don't want them to be removed, but that's my personal opinion. Scawen if You want to know, You should create a poll so people will vote :).
Degats
7th May 2009, 15:38
*snip*
...are there any other issues in cruise mode and should anything else be disabled, for example the lap counter / lap times?
Personally, I can't think of any issues for cruise servers other than the flags thing.
Lap times/counts don't get in the way at all and as has been said, some servers have lap time/count records anyway. IMO it's not worth bothering to remove it and they do add value/a challenge to some.
LiveForBoobs
7th May 2009, 15:43
Personally, I can't think of any issues for cruise servers other than the flags thing.
Lap times/counts don't get in the way at all and as has been said, some servers have lap time/count records anyway. IMO it's not worth bothering to remove it and they do add value/a challenge to some.
Agree. When i cruise i still sometimes compare my times with other cruisers for that config and other times i like to race around the track and keep clock on how fast im going, even though it's a cruise server. Many more people do that as well.
John5200
7th May 2009, 15:45
Sorry for offtopic:
Yellow of course, corrected.
And IMO the next test patch will be Z11, but I don't care :)
again offtopic :shy:
but here you can see patch "LFS S2 ALPHA 0.5Z12" at 1:45
http://www.youtube.com/watch?v=czIIm9arHU8
Flame CZE
7th May 2009, 15:48
again offtopic :shy:
but here you can see patch "LFS S2 ALPHA 0.5Z12" at 1:45
http://www.youtube.com/watch?v=czIIm9arHU8
That can be the version wih VWS, nobody knows.
rc10racer
7th May 2009, 15:51
That can be the version wih VWS, nobody knows.
Thats the beta testers version.
Scawen
7th May 2009, 16:08
Personally, I can't think of any issues for cruise servers other than the flags thing.
Lap times/counts don't get in the way at all and as has been said, some servers have lap time/count records anyway. IMO it's not worth bothering to remove it and they do add value/a challenge to some.What about pit lane penalties for speeding, like drive-through and stop-go? The problem with these is they cannot be cleared unless you drive a lap in the correct direction. Maybe the pit lane penalty system should be disabled in cruise mode - as I understand it is up to the cruise server software developer to check speeds and apply whatever punishment they want to, bypassing the LFS system.
I'm just suggesting this because I think it would be very easy to disable the speeding check.
Most cruise servers I think keep the pit-lane speed limit, however most implement a fine when you speed. So the drive-thro is kinda redundant really. On [LC] it gives you the option of clearing your penalty.
So deleting it but keeping a way of detecting speeding in the pits [I presume that's normal anyway as they do it around the whole track] is best imo :)
John5200
7th May 2009, 16:16
What about pit lane penalties for speeding, like drive-through and stop-go? The problem with these is they cannot be cleared unless you drive a lap in the correct direction. Maybe the pit lane penalty system should be disabled in cruise mode - as I understand it is up to the cruise server software developer to check speeds and apply whatever punishment they want to, bypassing the LFS system.
I'm just suggesting this because I think it would be very easy to disable the speeding check.
i think there should be laptimes, but they shouldn´t get counted in lfsw. I think hotlap charts can still be countet in servers. I hate wathing my states and seeing there times 40 seks away from the wr:schwitz:
pit lane penalties could go, because on the most cruise servers i know you get spectated / fined anyways.
yellow flag could stay, if it would be seen in both direction. if its possibe.
blue flag is pointless.
personal opinion by a racer, but i think (and hope) cruisers think the same way).
Degats
7th May 2009, 16:34
Hmm regarding the pit limit, I imagine that the vast majority of cruise InSim applications currently use the penalty flag itself to determine speeding as it's simpler. Said program can then automatically clear it if needed.
However it's fairly simple to change the InSim app to detect the speed itself. The only potential issue is a delay (or difference in delay) in the detection if there is a lag spike. Another thought is MCI delay - as I understand it, MCI's are sent at intervals (often 1sec) but the pit speed penalty is instant. Whether that matters in the slightest, I have no idea.
I'm on the fence on that one, although it may (or may not) be useful to be removed for people using the cruise flag but without InSim for whatever reason.
Edit: Could perhaps be useful as a server side option? This could also give some servers (including racing) the option of changing the pit limit speed through InSim.
@ John5200: If you don't like slow laptimes reported on LFSW, do some fast laps without an AX layout ;)
Whiskey
7th May 2009, 16:38
Yes, I agree with John. Yellow flag is useful if you are near to a car who is stopped (or its moving very slowly), but seeing a blue flag while you are behind the other drivers is a bit weird :D
And time...sometimes I check it if I'm trying to beat my cruise pb.
I vote for the lap time to reset in each pass over the start/finish line. Whatever your direction is. This way you could have time in both normal and reversed directions.
Feffe85
7th May 2009, 16:38
No problems on Windows 7 Build 7100 so far.
+1, no problem at all :)
The only "problem" is that my FPS got upped w/ 20 :P
Degats
7th May 2009, 16:43
Yes, I agree with John. Yellow flag is useful if you are near to a car who is stopped (or its moving very slowly)
Unfortunately, LFS's yellow flag detection is pretty useless for cruise servers as it could treat a car moving at the speed limit as being slow, and would also flag up cars stopped nowhere near the road. It also has no concept of 'wrong side' ;)
Whiskey
7th May 2009, 17:01
Unfortunately, LFS's yellow flag detection is pretty useless for cruise servers as it could treat a car moving at the speed limit as being slow, and would also flag up cars stopped nowhere near the road. It also has no concept of 'wrong side' ;)
I never saw a yellow flag caused by obeying a limit (I don't know at what speed yellow flag shows up)
If a car is "parked" legally or ilegally I want to know it, it could be a radar :D or a car who has just made a spin and it's going to get into the middle of the road as most of cruisers do
And the wrong side, ok, but I didn't mentioned it :shrug:
Velociround
7th May 2009, 19:23
In my opinion the blue and yellow flag both should be removed (for cruise). Also, I like the idea of removing lap times too, as well as removing the pit lane speed limit, because I think they're not useful for cruising. :thumb:
All in all imo its too detailed look into options that a game which have intentions to be racing simulator on first place doesnt really need. For god sake people... CRUISING! :really:
/takescover
DevilDare
7th May 2009, 19:46
All in all imo its too detailed look into options that a game which have intentions to be racing simulator on first place doesnt really need. For god sake people... CRUISING! :really:
/takescover
Agreed :shrug:
But....
UnknownMaster21
7th May 2009, 19:47
What if people who have no idea what they're talking about would simply shut up for once?
Can Handle this
some of us enjoy ALL the aspects LFS can offer, Cruise, Race, Drag, Drift.
Anything that can be done to increase the number of people who use LFS is a good thing IMHO. As long as it stays true to it's roots.
Remove pit speed penalty's
Remove blue/yellow flags
Remove laptime
JasonJ
7th May 2009, 20:39
ginho you forgot lapcount
ponczak
7th May 2009, 20:45
I don't get it why are devs promoting cruising, and killing off the drifting (real motorsport, not just cruising around the track with speedlimits)? And where is the rallypack?
ginho you forgot lapcount
Hmmmm............ye true :)
chavm481
7th May 2009, 21:48
Fern bay makeover?!?!?!? :trampolin
Zen321
7th May 2009, 21:53
i wouldn't say it's a bug because you have to remember that during cornering weight gets transfered to the outer tires and in many cases inner wheels can even lift off the track, if it's front or back depends of setup and becase inner tires do much less work then outer very loaded tires they don't make to much noise comparing to outside tires, i would say it's correct sound effect isn't it?
Dude, read my post, that is exactly what I said.
The inner tire is in red (screechy), but the sound comes from the outer tire. This happens for the two fronts (should I corner left or right, the sound comes from the outer tire, while it should come from the inner), and I think with the rears as well (I didn't notice it, but i'll do that).
I don't have Z anymore, so if someone could confirm/infirm that on Z, it would be great.
Dude outer tire should make noise not inner imo but i'm not an expert of course
BOSCHO
7th May 2009, 22:28
hey Scawen
for the cruise thing remove all the messages from LFS like the flags i mentioned and the pit messages things too.. and can you make another system for blocking the messages, because when i block them the system messages are showing up and they in cruise mode are tooooo many and sometimes (the most of us) like to drive without other distractions... just the road and the car :tilt:
zeugnimod
7th May 2009, 22:46
and can you make another system for blocking the messages, because when i block them the system messages are showing up and they in cruise mode are tooooo many and sometimes (the most of us) like to drive without other distractions...
Shift + "-"
Krammeh
7th May 2009, 23:11
What about pit lane penalties for speeding, like drive-through and stop-go? The problem with these is they cannot be cleared unless you drive a lap in the correct direction. Maybe the pit lane penalty system should be disabled in cruise mode - as I understand it is up to the cruise server software developer to check speeds and apply whatever punishment they want to, bypassing the LFS system.
I'm just suggesting this because I think it would be very easy to disable the speeding check.
It'd be nice to have "/reset username" and force the username's car to reset regarldess of the /canreset value.
Also it would be nice to have some more /canreset options (off, reset, repair) maybe? So the car can be returned to its wheels, but no damage restored.
Possibly the ability to alter the colour of a car on everybodys minimap. And the ability to hide a car on the minimap
I'm sure there's more, but don't wanna payload too much.
edit: Also, it would be nice to have an ignore feature added (client & server side), maybe /ignore username on the client side, and /mute username from the server (or server admin via client) which would stop chat messages going through (but it should still send the messages to the server, so as not to stop insim app commands and what not).
BurnOut69
8th May 2009, 05:23
It is understandable that Scawen pays attention to such a big % of the LFS current user base, as the cruising community is...however I think there are improvements that could be enjoyed by everyone and IMO there is where the focus should be.
Improved damage & collision detection to name a few :)
Sir moi 407
8th May 2009, 05:32
Read Scawen's posts...
He's doing that because disabling penalities and this kind of things only take him 2 minutes... It's not like if he was focusing on it ;)
The Very End
8th May 2009, 06:05
Fern bay makeover?!?!?!? :trampolin
Sands of Fernbay custom textures mate :)
Scawen
8th May 2009, 09:23
New patch Z13 with some important fixes and some minor improvements :
http://www.lfsforum.net/showthread.php?t=57195
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