View Full Version : Test Patch Z9 (online compatible)
Scawen
21st December 2008, 20:08
WARNING : THIS IS A TEST
NOTE : THE VW SCIROCCO IS NOT INCLUDED
Hello Racers, here is a new Test Patch : Z9.
It is fully online compatible with version Z.
You can view hotlap replays made in version Z.
ABS brakes have been added to 5 cars (as a setup option) so for now you cannot upload hotlaps made in Z9.
Please keep a backup of your LFS.exe from version Z so you can go back to Z if there are any problems.
Changes in TEST PATCH Z9 :
FIX : Online statistics were not sent to LFS World
FIX : Random FZ5 setups were saved to the setups folder
FIX : View shake system missed high frequency information
KNOWN ISSUES :
LX4 number plate goes through spare tyre
Flickering wheel colour when changing rim colour
CAN'T REPRODUCE :
Mouse steering only full lock after SHIFT+F4
Changes in TEST PATCH Z8 :
ATTEMPTED FIX : Flickering shadow outline on some graphics drivers
Changes in TEST PATCH Z7 :
InSim : Traction Control and ABS are now reported in IS_NPL packet
FIX : Setup related multiplayer OOS bugs affecting test patch users
Changes in TEST PATCH Z6 :
ABS brakes removed from XF GTI
FIX : Crash in D3D8.dll (related to shadows)
Changes in TEST PATCH Z5 :
New language included : Espaņol Latino (still need to add a flag)
FIX : Crash on closing LFS from multiplayer while tyres displayed
FIX : Shadow stretching bug on some graphics cards
Changes in TEST PATCH Z4 :
FIX : Polygon errors seen on some graphics cards
FIX : It was impossible to join an online race with a demo car
Changes in TEST PATCH Z3 :
Updated wheels on Formula BMW
Implemented ABS brakes in XFG / XRG / RB4 / FXO / XRT / FZ5
Improved wheel drawing system including rotating brake discs
Improved shadows - sharper and ambient shadow effect now included
InSim : New packets to start / search replays and take screenshots
FIX : Player name was wrong in entry screen on entry or after replay
FIX : Added checks to prevent guests joining with no user name or ID
FIX : OOS starting race after joining autocross host in entry screen
DOWNLOADS :
PATCH Z to Z9 (Version Z must already be installed) :
www.liveforspeed.net/file_lfs.php?name=LFS_PATCH_Z_TO_Z9.exe (1.6 MB)
DEDICATED HOST Z9 (non-graphical version for hosting only) :
www.liveforspeed.net/file_lfs.php?name=LFS_S2_DEDI_Z9.zip (1.6 MB)
Heiko1
21st December 2008, 20:18
why i cant post?
First!!!
Yay
Thanks scawen :P <3 ^^
Calvinaquino
21st December 2008, 20:21
Second?
nice one Scawen
spyshagg
21st December 2008, 20:25
Hi
1-
its not something specific to Z8 or Z9, but during replays, when the lower progression bar is visible, all other information (f9 f10 f11 f12 screens) disappears.
http://i39.tinypic.com/2rz6ond.jpg
It doesn't bother anyone, really, but I cant tell if its a bug or not. So, heads up :)
2-
One thing that does bother me is not something specific to Z"x" either but from the beginning of s2 till now.
The asphalt markings (white lines, yellow lines etc...) suddenly pop up very close to you. You can see them loading into the track. It happens during reverse tracks. As club rev, after the chicane, for instance.
cheers.
Scawen
21st December 2008, 20:25
why i cant post?
First!!!
Yay
Thanks scawen :P <3 ^^
Second?
nice one Scawen
OK guys, I'm pleased you are enthusiastic, but please don't post without any useful information.
I wouldn't mind even if you had downloaded it, installed and tested it, seemed to be ok and you wanted to report that.
But just a thanks or whatever, without even letting me know if you've run the patch yet, it's not really worth posting.
ZanZi
21st December 2008, 20:36
:scratchch is there a difference between playing an ordinary replay and hotlap replay?
Just asking because a Z replay went OSS on me after playing 1~2s.
-=edit=-
i was doing a some chill out on bl1/rb4 with clutch and h-shifter on. There seems to be no problem with the other Z replays i got tho.
edit n2
it turned out that is the engine sound that caused it.Looks like that the engine sound i use in Z9 cant be run in Z.
Smolar
21st December 2008, 20:41
Thanks for lfsworld fix :]
marzman
21st December 2008, 20:47
Just run it, didn't see anything strange. Not even flickering wheel colour when changing rim colour. So it seems to be OK ;)
QBi
21st December 2008, 20:48
Hmmm I don't know if leaving ABS only to XRG in XFG/XRG class is a good idea. XRG is faster almost on every track, so imo it'd better to leave ABS system in XFG and not in the XRG ;) It'd balance this class a bit imho.
John5200
21st December 2008, 20:53
Hmmm I don't know if leaving ABS only to XRG in XFG/XRG class is a good idea. XRG is faster almost on every track, so imo it'd better to leave ABS system in XFG and not in the XRG ;) It'd balance this class a bit imho.
good drivers donīt need abs =/
QBi
21st December 2008, 20:57
This isn't the point. The point is that this is great occasion to balance this class withount interfering into suspension and/or engine. If You're so good driver you can always turn it off ...
Red Rider
21st December 2008, 20:58
scawen thx that u repaired lfs world bug:thumb:
Bass-Driver
21st December 2008, 21:09
thx scawen
Bass-Driver
21st December 2008, 21:10
good drivers donīt need abs =/
i never use ABS
feat
21st December 2008, 21:12
Looking forward for even qualitative work.
Good work, keep going.
Sarge9191
21st December 2008, 21:25
Im running it, so far no problems! :thumb:
Stiggie
21st December 2008, 21:29
Yeah so far no problems here either.
But i thought you would stop working on it untill 2009??
Well anyway, still good that you changed your mind.
steve30x
21st December 2008, 21:40
I have this installed and have no problems so far. I had Z8 installed and got a setup OOS error when I joined a server earlier on a demo server (All my unlocks are used). I was on a FBM server and selected my car , then selected default setup and went to join the race but got the OOS error. I will test this patch tomorrow on some online races.
John5200
21st December 2008, 21:42
no problems till now also. :thumb:
btw... whenīll the new scirocco come now? early in january or more in february / later :shy:
danthebangerboy
21st December 2008, 21:55
Will this patch be needed in order to race online?? The only reason i ask is that i had the z5 patch earlier in the week, and once the new z8 patch came out i could not connect to the server i needed to be in until i downloaded z8, despite the server being patch Z. Im guessing that this was because of the ABS being removed from the XFG but would just like to be sure as my heart was in my mouth 4 minutes before the start of the meeting with me sitting there thinking oh shi... can't get in.
steve30x
21st December 2008, 21:56
Will this patch be needed in order to race online?? The only reason i ask is that i had the z5 patch earlier in the week, and once the new z8 patch came out i could not connect to the server i needed to be in until i downloaded z8, despite the server being patch Z. Im guessing that this was because of the ABS being removed from the XFG but would just like to be sure as my heart was in my mouth 4 minutes before the start of the meeting with me sitting there thinking oh shi... can't get in.
The patch is not neccesary to race online. You can use Z patch to race online.
danthebangerboy
21st December 2008, 21:59
I know that, i was just thinking if the same could happen to me as before, in that the z5 patch i was running was made obsolete by the z8 patch, making me unable to connect to the server.
Flame CZE
21st December 2008, 22:08
I know that, i was just thinking if the same could happen to me as before, in that the z5 patch i was running was made obsolete by the z8 patch, making me unable to connect to the server.
But that was a test patch, patch Z is a stable offical patch.
geeman1
21st December 2008, 22:27
I know that, i was just thinking if the same could happen to me as before, in that the z5 patch i was running was made obsolete by the z8 patch, making me unable to connect to the server.Don't use test patches if you are not ready for unforseen problems.
danthebangerboy
21st December 2008, 22:29
Thats true, but... Right, here is excactly what happened to me.
I had the original stable patch Z. The server i use (- -Lfs Bangers- -) is also running the stable original Patch Z.
I downloaded patch Z4, server still original Z, i could connect as normal.
I then downloaded Z5, server still original Z, i could connect as normal.
Then i went out for the afternon, came back onto lfs to race and could no longer connect with Z5. The server was still original patch Z, that was the error i got "SERVER IS PATCH Z"
I looked on here and Z6, Z7 and Z8 had all been released while i was out, and it wasnt until i installed Z8 that i could go onto the original patch Z server.
Sorry if i sound patronising because i'm really not, i am just terrible at explaining stuff without confusing myself so i had to break it all down to explain what happened to me.
danthebangerboy
21st December 2008, 22:32
Don't use test patches if you are not ready for unforseen problems.
I know some problems are to be expected, i mean thats the point, the devs allow us to get hold of the test patches, and i for one, try all different combinations of tracks, cars switching to other tasks, etc, to see if i can break them! thats all parts of the testing process isn't it, to try and expose any problems. :nod:
NightShift
21st December 2008, 22:34
FIX : View shake system missed high frequency information
Thanks! Now my XFG shakes again as in Z on the rumblestrips of AS7.
Jouman
21st December 2008, 22:51
Will this patch be needed in order to race online?? The only reason i ask is that i had the z5 patch earlier in the week, and once the new z8 patch came out i could not connect to the server i needed to be in until i downloaded z8, despite the server being patch Z. Im guessing that this was because of the ABS being removed from the XFG but would just like to be sure as my heart was in my mouth 4 minutes before the start of the meeting with me sitting there thinking oh shi... can't get in.
Why would you want to be using an old TEST patch... All of this conversation was already in the Z8 thread http://www.lfsforum.net/showthread.php?p=1012575#post1012575 . Please use the search.
I'm not testing so my posting here is also pretty useless, just looking through the stuff testers find and how the problems are solved. So not happy reading the same nonessential stuff over and over again...
Whiskey
21st December 2008, 22:54
...wasnt until i installed Z8 that i could go onto the original patch Z server.
Only the latest test patch is workin online. That's not a bug, is a normal thing to avoid problems already fixed
Danny LFS
21st December 2008, 23:00
MANY Thanks Scavier for another (buggy) test patch!!!:D:D:D:D:D:)
phoenixIlooka
21st December 2008, 23:40
Hey Scawen, I've still two errors for you, if you're already in the LX4 to do something :-)
- If you select a woman as the driver, you can see the ass through the floor
- The front headlights are not attached to the vehicle chassis
Would be nice if these "small" errors would be corrected because it looks a little ridiculous if the driver in front of you hits the bottom with "her" ass :-)
Greetings
SPEED-LINK looka
EDIT: plz give this a reply or something so I know you noticed me :-)
KanseiDneova
22nd December 2008, 00:19
Hi, I noticed that the green light flickers when driving by on blackwood. Running on 8x AA and 16X AF. Sometimes half of it is there, sometime its full and sometimes its gone. It all happens really quick but you can tell it flickers when driving by
Also ABS is applied while braking in mid air. (bug?)
danthebangerboy
22nd December 2008, 00:28
Only the latest test patch is workin online. That's not a bug, is a normal thing to avoid problems already fixed
thanks, now i finally understand, iv'e had a busy day, i think my slow brain is even more broken than usual! :Looking_a
Byku
22nd December 2008, 00:32
Hi, I noticed that the green light flickers when driving by on blackwood. Running on 8x AA and 16X AF. Sometimes half of it is there, sometime its full and sometimes its gone. It all happens really quick but you can tell it flickers when driving by
Everything's fine here. (Radeon HD4800 series, Cat. 8.12)
JasonJ
22nd December 2008, 00:35
Hey Scawen, I've still two errors for you, if you're already in the LX4 to do something :-)
- If you select a woman as the driver, you can see the ass through the floor
- The front headlights are not attached to the vehicle chassis
Would be nice if these "small" errors would be corrected because it looks a little ridiculous if the driver in front of you hits the bottom with "her" ass :-)
Greetings
SPEED-LINK looka
EDIT: plz give this a reply or something so I know you noticed me :-)He notices everything in the test patch forums. He's already stated before that he has no time to reply to every single thing.
He has already pointed out physical errors in the LX4 can't be fixed right now because it would cause an OOS error and requires an incompatible patch. If this is an old error it should have really been put in the bugs/cars general forum. This thread is specifically for new bugs in the new patch.
Hope this answers your questions
</forum police>:nod:
Takumi_lfs
22nd December 2008, 01:04
Just saw the rim flickering being a known issue but that's not the only problem.
When you change the colour of the car its like loading a bit slower than usual. Try it yourself, play with the Body-color of the car. Other than that it seems okay.
swisscosmo
22nd December 2008, 01:09
Hey guys i was just going onto LFS and when i went to the Muliplayer list this came up. Pics attached. I am running Test Patch Z5 so i'll download and install Z9 and tell you. I just updated LFS to Z9 and it works so if you want to delete this go ahead.
.Mikee.
22nd December 2008, 02:10
I seem to be getting a tiny problem when i brake with the ABS turned on the wheel colour gose to orange shown in pic
Is it a bug or what or is meant to do this?
Deutschland2007
22nd December 2008, 02:13
I seem to be getting a tiny problem when i brake with the ABS turned on the wheel colour gose to orange shown in pic
Is it a bug or what or is meant to do this?
Itīs a feature so you can see on which wheels the ABS is active.:)
MijnWraak
22nd December 2008, 05:14
scawen wai u never actually play online lol
Please don't spam; especially in test patch threads
I agree with one of the posters that the ABS in xrg/xfg should be evened out. Maybe even take it out of XRG and put it back in for XFG to even out a tiny bit. :shrug:
Thanks for working even when you don't want to, scawen <3
S3ANPukekoh3
22nd December 2008, 05:44
Hi Scawen... The test patch is working fine, I'm not sure where i should post this but I think it would be really good if instead of having to wait for skins to download while you are connecting to a server, they are downloaded while you are racing, Thats just my 2 cents, Cheers.
Scatter
22nd December 2008, 06:17
Hi, I noticed that the green light flickers when driving by on blackwood. Running on 8x AA and 16X AF. Sometimes half of it is there, sometime its full and sometimes its gone. It all happens really quick but you can tell it flickers when driving by
Also ABS is applied while braking in mid air. (bug?)
I get the light flickering bug too. I've had it since patch Z. Is your gfx card an Nvidia card?
KanseiDneova
22nd December 2008, 06:43
I get the light flickering bug too. I've had it since patch Z. Is your gfx card an Nvidia card?
yes, it's a GeForce 9800GT
Scatter
22nd December 2008, 07:44
Hmm. I've got an 8600GTS. Byku said he had an ATI card and doesn't have it. Anyone else have this bug?
For those who don't see it, it looks like this:
http://www.lfsforum.net/attachment.php?attachmentid=73578&stc=1&d=1229932077
Velociround
22nd December 2008, 07:48
I get the light flickering bug too. I've had it since patch Z. Is your gfx card an Nvidia card?
It's just because both textures are on "the same level" thus they may sometimes go through each other. It doesn't depend on the graphics card, but from where you are viewing them in the game and how they are rendered in that specific position. Not really a "bug" that should be posted on the test patch since it was not caused by the test patch itself, and IMO is a known bug.
Hey guys i was just going onto LFS and when i went to the Muliplayer list this came up. Pics attached. I am running Test Patch Z5 so i'll download and install Z9 and tell you. I just updated LFS to Z9 and it works so if you want to delete this go ahead.
Previous test patches were made obsolete for online usage due to an extremely bad OOS bug that would kick all test patch users.
...and also because the XFG does not have ABS any more so this makes it fair for all. ;)
Also ABS is applied while braking in mid air. (bug?)
Not a bug IMO. A real car wouldn't know if its wheels are touching the ground or not and even if it did, that wouldn't be a variable for ABS in order to work properly...
I'm not sure where i should post this but I think it would be really good if instead of having to wait for skins to download while you are connecting to a server, they are downloaded while you are racing
Improvement suggestions should be posted here (not on test patches). (http://www.lfsforum.net/forumdisplay.php?f=8)
Scawen, test patch is working correctly on the computer I tested.
8600GT drivers 180.84
I'll make further tests on more computers and see if I get something.
Cheers
Scatter
22nd December 2008, 07:50
Oh. Then how does Byku not get it? Just wondering.
Velociround
22nd December 2008, 08:08
Disclaimer: This message below is NOT RELATED to LFS TEST PATCHES nor this test patch in any way, and can be avoided if you want :thumb: .
Oh. Then how does Byku not get it? Just wondering.
Maybe he didn't look into it enough to notice the bug, maybe his drivers/graphics card is rendering directx in a way that these textures don't overlap from his point of view, etc. It's not really a bug, it may be something with directx (how it renders things in dx), and it could be easily corrected (putting some space between the textures) but probably it would take us to download the whole track again on the next patch just for fixing it. And then after fixing it, perfectionist people would complain "the green light is not touching the black thingy by 1 milimeter/is floating on the track" just like they already do with the track line [4] :tilt:
If you play older directx games (e.g. dx5) you will notice that this overlapping issue was even worse before (whole polygons/walls/objects/cars overlapping, even with considerably different positions). That's with the 3D position the graphics card/directx renders polygons/textures in the 3D space.
Byku
22nd December 2008, 11:11
I tried to recreate it again... without success. The lights seems fine in my LFS. (i've got DirectX 9.0c with XP SP3)
Flame CZE
22nd December 2008, 11:14
Hmm. I've got an 8600GTS. Byku said he had an ATI card and doesn't have it. Anyone else have this bug?
For those who don't see it, it looks like this:
Have you got Z-buffer depth at maximum?
brandons48
22nd December 2008, 11:22
I get this bug..
WARNING: Shadow error (1)
Only when i use Hi-res shadows...
i have no idea what gfx card i have.. it's probably old and rubbish though :D
EDIT: it's an Xabre... don't know what kind. sorry
UnknownMaster21
22nd December 2008, 13:11
what means Random FZ5 setups?
Sorry I ask this because I do not know about whatīs the point of this "bug". Or is it?
hda
22nd December 2008, 14:07
what means Random FZ5 setups?
Sorry I ask this because I do not know about whatīs the point of this "bug". Or is it?
two FZ5 setup files were created in the LFS folder in patch Z8
UnknownMaster21
22nd December 2008, 14:25
two FZ5 setup files were created in the LFS folder in patch Z8
hmm okay, didnīt saw them, or actually didnīt tested with FZ50 :)
well no problem, thanks for info
mobu
22nd December 2008, 14:38
Thanks! Now my XFG shakes again as in Z on the rumblestrips of AS7.
I can also confirm than the view shake system is back to normal.
/Morten
Riders Motion
22nd December 2008, 17:43
I noticed something. Before the test patches you could use the cockpit view, hit shift+u for the free camera and see the mirrors of the cars. Now you can't anymore. :shrug:
T-RonX
22nd December 2008, 18:04
I found a bug, it happens in Z9, and not in Z.
When driving with a mouse and running lfs in a window, try to minimize and maximize again.
The wheel will turn all the way left and just stay there, the only way to move the wheel again is to end the race and rejoin again.
Takumi_lfs
22nd December 2008, 18:13
I found a bug, it happens in Z9, and not in Z.
When driving with a mouse and running lfs in a window, try to minimize and maximize again.
The wheel will turn all the way left and just stay there, the only way to move the wheel again is to end the race and rejoin again.
CAN'T REPRODUCE :
Mouse steering only full lock after SHIFT+F4
Read better before posting.
Byku
22nd December 2008, 18:14
Interesting... it's happening here too. I've runned LFS in full screen mode, then started BW with XRT on SPlayer, then shift+f4, with a mouse i clicked to minimize, then clicked to maximize again. Indeed the wheel is in full lock....
Yeah... we know sry ^^. Maybe Scawen had insufficient data regarding this problem :P.
broken
22nd December 2008, 18:15
I found a bug, it happens in Z9, and not in Z.
When driving with a mouse and running lfs in a window, try to minimize and maximize again.
The wheel will turn all the way left and just stay there, the only way to move the wheel again is to end the race and rejoin again.
I think we all know that. Read at the 1st page. Anyway if you are lazy there you go:
CAN'T REPRODUCE :
Mouse steering only full lock after SHIFT+F4
Aid
22nd December 2008, 18:18
Read better before posting.
i would say YOU read better before posting... the guy just found a way to reproduce it
T-RonX
22nd December 2008, 18:19
Everything works fine after SHIFT+F4 here, its only when minimizing and resuming. In fullscreen everything works fine too.
Takumi_lfs
22nd December 2008, 18:20
i would say YOU read better before posting... the guy just found a way to reproduce it
The way to reproduce was actually SHIFT+F4. But it doesnt always happen. I just tried it on Z8 too but can't seem to reproduce it.
Aid
22nd December 2008, 18:24
The way to reproduce was actually SHIFT+F4. But it doesnt always happen. I just tried it on Z8 too but can't seem to reproduce it.
i tried z8 and it happens every time... minimize and restore and voila....
btw if it was simply SHIFT+F4 developer would reproduce quite easy dont u think...?
AndroidXP
22nd December 2008, 18:28
I can reproduce the mouse lock issue, too. Just hit WinKey+D or minimize the game manually and the steering will be locked fully left when returning to LFS. However for me it only breaks when doing this in windowed mode - in fullscreen I can't get it to lock.
Takumi_lfs
22nd December 2008, 18:28
Okay, sorry for those posts but I reproduced it.
I just drove a lap on FE Club for instance.
When you press Shift+F4 it will make it in a windows window after that you select a other windows which will set lfs window at the background. After that you just select lfs windows and voila full lock.
Sorry, again guys.
E: You have to press the Minimize button on the window up right corner.
E: Yup, reproduced it 3 times in a row with that button.
E3 : 5 times with the minimize button (top right corner on window)
Takumi_lfs
22nd December 2008, 18:40
Reproduced it like 20 times.
Youtube video of it.
http://nl.youtube.com/watch?v=Vuwz8tX4QVs
It only happens when I click that minimize button.
BlackEye
22nd December 2008, 18:43
Yep, reproducing that bug every time here too.
Full screen - shift + f4 - minimize - maximize - shift +f4 = locked wheel
AndroidXP
22nd December 2008, 18:46
^ Though just adding to that, I'm 100% sure shift+f4 has no influence on this bug. It happens when LFS is in window mode, no matter whether it got there with shift+f4 or if it already started up windowed. :)
Takumi_lfs
22nd December 2008, 18:50
Yup, its just the minimized part.
Myth busted? :razz:
danthebangerboy
22nd December 2008, 19:03
I had one small graphic error, but it went away once i pitted and rejoined again. Sadly i didnt save replay :x I have attempted to draw what happened. This is kind of what it looked like....
black lines sticking out of the drive wheels in line with the spokes. they also rotated with the wheels so as you can imagine, 100mph looked kinda funky!
I have tried to replicate it but with no luck so far. :shrug:
dustthatass
22nd December 2008, 19:30
That pic caused me ro LOL, but everybody knows this is called PHOTOSHOP
danthebangerboy
22nd December 2008, 19:35
That pic caused me ro LOL, but everybody knows this is called PHOTOSHOP
Thats what i said originally. forgot to save the replay so i tried to draw what happened as best i could, to give a visual representation of the problem i had. and you're not totally right, i used paint! :D
Slider-[DE]
22nd December 2008, 19:51
^ Though just adding to that, I'm 100% sure shift+f4 has no influence on this bug. It happens when LFS is in window mode, no matter whether it got there with shift+f4 or if it already started up windowed. :)
start windowed - minimize - maximize - locked wheel
(using mouse)
PaulH
22nd December 2008, 19:56
;1015976']start windowed - minimize - maximize - locked wheel
(using mouse)
Confirmed. I can replicate the problem with this method. I can still use the mouse buttons for throttle etc but steering becomes locked.
MijnWraak
22nd December 2008, 19:56
When selecting a car, I get a "Could not get number plate" about 3 times in chat. Only happened since z9. Sometimes get someones elses number plate in pit garage and fixes when i join track. :shrug:
Velociround
22nd December 2008, 20:05
;1015976']start windowed - minimize - maximize - locked wheel (using mouse)
Wow, good find guys! It doesn't need to start windowed thought, if it start on full screen, change to windowed and then reproduce it, it works too.
Pressing Ctrl + C doesn't solve the problem, although exiting/entering on the race again solves it. Changing to full screen again doesn't solve the problem too. I couldn't reproduce this bug on official patch Z.
Don't know if it helps, but here's a replay
UnknownMaster21
22nd December 2008, 21:03
Yup, its just the minimized part.
Myth busted? :razz:
plausible :)
Tomba(FIN)
22nd December 2008, 22:39
plausible :)
will you ever stop spamming?
-
Scawen, I had some texture glitches..
73632
though it went back to normal after pitting
ACCAkut
22nd December 2008, 22:55
I had one small graphic error, but it went away once i pitted and rejoined again. Sadly i didnt save replay :x I have attempted to draw what happened. This is kind of what it looked like....
black lines sticking out of the drive wheels in line with the spokes. they also rotated with the wheels so as you can imagine, 100mph looked kinda funky!
I have tried to replicate it but with no luck so far. :shrug:
this behaviour normally indicates problems with your driver/directx or overheating of your graphic card
JO53PHS
22nd December 2008, 23:15
will you ever stop spamming?
-
Scawen, I had some texture glitches..
73632
though it went back to normal after pitting
If that is somebody elses car, then that is normal if they've just left the pits.
Inouva
22nd December 2008, 23:16
will you ever stop spamming?
-
Scawen, I had some texture glitches..
73632
though it went back to normal after pitting
That is normal , everyone one time hass that problem , is when the texture is not loaded ,or you vc or ram run out of space
danthebangerboy
23rd December 2008, 00:34
this behaviour normally indicates problems with your driver/directx or overheating of your graphic card
Good point, is 64 degrees too hot? I had been playing for about 2 hours, and the temp returned to the usual idling temp i get of about 52 degrees after 5 minutes of closing LFS.
TheChad
23rd December 2008, 00:37
will you ever stop spamming?
-
Scawen, I had some texture glitches..
73632
though it went back to normal after pitting
Could also be the pit out glitch fix, if that was an on board shot of another driver
Tomba(FIN)
23rd December 2008, 11:01
Could also be the pit out glitch fix, if that was an on board shot of another driver
Yeah was..
UnknownMaster21
23rd December 2008, 12:11
will you ever stop spamming?
If you ask...ummmm no. If you get annoyed, please go home and sleep well...
Anyway...I tested the patch Z9. No problems in here, only those old problems like rims flickering. So, I tried to test those rims with resolution change and graphics change.
Results: No effect
So, I was thinking is there colors in different kind of coding, or is it that DDS files have got broken when installing new patch? maybe have to update them too...Or then I donīt know
I am trying that now, I will tell the results in this post.
anbiddulph
23rd December 2008, 12:40
I had one small graphic error, but it went away once i pitted and rejoined again. Sadly i didnt save replay :x I have attempted to draw what happened. This is kind of what it looked like....
black lines sticking out of the drive wheels in line with the spokes. they also rotated with the wheels so as you can imagine, 100mph looked kinda funky!
I have tried to replicate it but with no luck so far. :shrug:
my lfs allways has a random polygon glitch, but its different every time, i think its your (our) graphics cards :P
Danas
23rd December 2008, 12:42
Well, for me the polygon issues have been fixed. I used to get them in Z3 or so.
Luke.S
23rd December 2008, 13:51
No problems to report with a Nvidia 9800gt
JamesF1
23rd December 2008, 14:08
Good point, is 64 degrees too hot? I had been playing for about 2 hours, and the temp returned to the usual idling temp i get of about 52 degrees after 5 minutes of closing LFS.
That's not too hot... in fact, 64 deg. a perfectly normal temperature for a GPU under load.
Hoshimodo
23rd December 2008, 14:16
No problems with Z9 discovered by now on two different systems (Nvidia 7600GT/6800GT)
Trebuh
23rd December 2008, 16:00
Hello I had a Problem with Z4 and now Z9 too. It seems to happen spontanousely. LFS is running in fullscreen mode and minimizes. The monitor LED changes to red and then green again -> Desktop appeares.
mostly on practice sessions on multiplayer always XRG
USB H-gate shifter
USB Saitek r100 Wheel
Gameport MS Sidewinder FF Wheel
my PC:
Athlon 2400+
Geforce4 ti 4800SE
1,5GB Ram (three different 512Mb)
(where can i find the graphic driver?)
BlackEye
23rd December 2008, 16:35
(where can i find the graphic driver?)
Start - Run - dxdiag
There you will find pretty much everything you need:thumb:
Trebuh
23rd December 2008, 17:05
oh that doesnt explain nothing to me:shrug:
but im running win XP pro SP2
danthebangerboy
23rd December 2008, 17:08
oh that doesnt explain nothing to me:shrug:
but im running win XP pro SP2
Its all there in the attachment you posted,
You have an Nvidia Geforce4 Ti 4800 SE graphics card
and you are using the 6.14.0010.9371 version of drivers.
scoobyrbac
23rd December 2008, 17:24
I found a bug, When I was driving I lost control and I went right thru the wall at the ads on the hill in FE black rev.
I did it with the RAC i dont knopw if its with the other cars or not im about to try it with another car in a sec.
Edit: I did it with an FXR and an XRT and they didn't go thru
Nitrous13270
23rd December 2008, 17:44
I found a bug, When I was driving I lost control and I went right thru the wall at the ads on the hill in FE black rev.
I did it with the RAC i dont knopw if its with the other cars or not im about to try it with another car in a sec.
Edit: I did it with an FXR and an XRT and they didn't go thru
That happened to me in a BF1 at South City 1 as well. I drove extremely fast into the chicane in front of the gap between the 2 buildings after the hairpin and went right through the wall. Couldn't reproduce that bug with the BF1 or other cars. That was in Z4 though.
rc10racer
23rd December 2008, 17:51
oh that doesnt explain nothing to me:shrug:
but im running win XP pro SP2
Only thing i could find but might be old drivers.
http://www.nodevice.com/driver/GeForce4_Ti_4800_SE/get37190.html
cmanns
23rd December 2008, 23:26
Good news LFS Devs
Live For Speed patch is working flawlessly on FreeBSD 7.1 the only issue I had in which I didn't on the normal Z? Is shadows appear rather funky.
1440x900
A64 x24800
2gb dual channel ddr2
NVidia 8500GT 512mb.
When you drive around the shadow seems to fallow, I had this issue with wine 1,1,9,1 also but it was just a black line that would go around the car as you drove, shadows were fine. Now it's like theres 2 shadows AND the weird line if I recall.
No biggie though, I'm greatful enough you guys code good software that emulated flawlessly on freebsd :-)
hazaky
24th December 2008, 04:07
Hmm, i see difference in graphics. Everything is fine, except 1 thing what happened to me when watching replay of myself in Single Player. :scratchch
Also sometimes texture size will be so little trough those ... umm ... gate circuit? Soz my english :tilt:
Edit: Sorry, i forgot to tell that the bug came out in Z8
lfs-drift staff
24th December 2008, 08:31
oh that doesnt explain nothing to me:shrug:
but im running win XP pro SP2
did you even tryed www.nvidia.com (http://www.nvidia.com) for drivers ?
link to your graphik card (for XP)
Nvidia Geforce4 Ti 4800 SE
http://www.nvidia.com/object/winxp_2k_93.71_2.html
Kid222
24th December 2008, 12:02
Hmm, i see difference in graphics. Everything is fine, except 1 thing what happened to me when watching replay of myself in Single Player. :scratchch
Also sometimes texture size will be so little trough those ... umm ... gate circuit? Soz my english :tilt:
Edit: Sorry, i forgot to tell that the bug came out in Z8
I have almost the same problem here. Textures are randomly going wild, horizon and areas surrounding the track are spammed with skin textures and numberplate text from random cars and HUD text looks similar to your screen. But i don't think this is Z8 bug, since on my PC it started in november, when i bought new computer, so i think it's graphics card related problem. Can't reproduce it now, since it's very random, sometimes it never happens and sometimes it pops in after few(more) minutes.
EDIT: example from 24th november Clicky (http://kidcz.ic.cz/lfs/lfs_00000058.jpg) Not that bad here, got also few worse.
PioneerLv
24th December 2008, 12:18
Hmm. I've got an 8600GTS. Byku said he had an ATI card and doesn't have it. Anyone else have this bug?
For those who don't see it, it looks like this:
http://www.lfsforum.net/attachment.php?attachmentid=73578&stc=1&d=1229932077
Yeah, i have this annoying thing too. I'm on Club3D Radeon X1950GT. :shrug:
Töki (HUN)
24th December 2008, 12:36
Hmm, i see difference in graphics. Everything is fine, except 1 thing what happened to me when watching replay of myself in Single Player. :scratchch
Also sometimes texture size will be so little trough those ... umm ... gate circuit? Soz my english :tilt:
Edit: Sorry, i forgot to tell that the bug came out in Z8
Seems like your textures are messed up. Download a fresh LFS and upgrade it to Z9.
bbman
24th December 2008, 12:54
I have almost the same problem here. Textures are randomly going wild, horizon and areas surrounding the track are spammed with skin textures and numberplate text from random cars and HUD text looks similar to your screen. But i don't think this is Z8 bug, since on my PC it started in november, when i bought new computer, so i think it's graphics card related problem. Can't reproduce it now, since it's very random, sometimes it never happens and sometimes it pops in after few(more) minutes.
EDIT: example from 24th november Clicky (http://kidcz.ic.cz/lfs/lfs_00000058.jpg) Not that bad here, got also few worse.
Maybe your graphics card memory running out? I *think* that was the problem when it was reported back when Scawen changed the rendering... When it happens again, take a look in the options and see how much VRAM LfS is using at that moment...
lfs-drift staff
24th December 2008, 13:02
if ppl get some proplem and seems to dont want them why they dont go back on Z ?
Flame CZE
24th December 2008, 13:14
if ppl get some proplem and seems to dont want them why they dont go back on Z ?
They can, but the problems could be in later official patches too.
Kid222
24th December 2008, 13:22
Maybe your graphics card memory running out? I *think* that was the problem when it was reported back when Scawen changed the rendering... When it happens again, take a look in the options and see how much VRAM LfS is using at that moment...
I have GF8600 GT 512 RAM (if that's you're talking about) and LFS is using only 50-75 max. Maybe overheating, dunno.
EDIT: not quite, temperatures are in normal.
Flame CZE
24th December 2008, 16:09
Patch: Z9
I took two drives in a BL layout with FZ50. Once with ABS/TC on and then with these off.
Both replays are giving me an OOS Error exactly at 0:33.29.
Please try to play them in Z9 and see if they cause you those errors too.
danthebangerboy
24th December 2008, 18:32
I have never seen this error before, and it only happened since i had Z9. I like to call it 'cars within cars'
danthebangerboy
24th December 2008, 18:38
Sorry for the double post, i couldnt attach anything else in my first one.
Here's the replay, it all starts at 20 minutes 34 seconds, when Offroad Learner 785 (me) leaves the pits. Tab to my car and see it in all its glory.
hda
24th December 2008, 19:02
have u tried that layout in Z? looks like there was no place else where to spawn the new car :)
J@tko
24th December 2008, 19:10
Yah thats an existing bug.
Mp3 Astra
24th December 2008, 20:55
I noticed something. Before the test patches you could use the cockpit view, hit shift+u for the free camera and see the mirrors of the cars. Now you can't anymore. :shrug:
I don't think you could ever do that. It can only be done with custom cameras attached to the cockpit.
In the past you could still see the mirrors in shift + u but they'd show a static image of the last thing they saw or they'd be black.
John5200
24th December 2008, 22:33
I don't think you could ever do that. It can only be done with custom cameras attached to the cockpit.
In the past you could still see the mirrors in shift + u but they'd show a static image of the last thing they saw or they'd be black.
now i remember agin, that you could see them, bcause once i wanted to make a bug report because when you saw the mirror of your opponent, you still could see what is in your mirror (i know im terrible in explaining :X)
Mp3 Astra
24th December 2008, 23:04
now i remember agin, that you could see them, bcause once i wanted to make a bug report because when you saw the mirror of your opponent, you still could see what is in your mirror (i know im terrible in explaining :X)
Yeah that's exactly what happens in shift+u, you see the last thing the mirror saw before you switched into shift+u.
ACCAkut
25th December 2008, 00:06
I have never seen this error before, and it only happened since i had Z9. I like to call it 'cars within cars'
thats an old bug, seems to happens if the person that spawned first moves just a little bit before the second car appears.
JasonJ
25th December 2008, 07:48
To clarify,
(NB: REAL MIRRORS ARE TURNED ON OF COURSE)
In Z cockpit view >> shift-U you can always see static mirrors (unless you switch to either fullscreen or windowed modes OR minimise completely, then you lost the staic mirro snapshot)
73807
In Z9 cockpit view >> shift-U you can not see the static mirrors at all
73808
Thanks for your work.
Mazar
25th December 2008, 10:28
Not really a bug report, just a question..
Why can you not upload BF1 Hotlaps in Z9, is there some changes that we cannot see?
Regards,
Mazar
Flame CZE
25th December 2008, 10:43
Not really a bug report, just a question..
Why can you not upload BF1 Hotlaps in Z9, is there some changes that we cannot see?
Regards,
Mazar
You can't upload hotlaps made in test patches.
Michalxo
25th December 2008, 13:06
To clarify,
(NB: REAL MIRRORS ARE TURNED ON OF COURSE)
In Z cockpit view >> shift-U you can always see static mirrors (unless you switch to either fullscreen or windowed modes OR minimise completely, then you lost the staic mirro snapshot)
73807
In Z9 cockpit view >> shift-U you can not see the static mirrors at all
73808
Thanks for your work.
True, why is that? (not working for me too) Regression or some shadow problems? :-/
UnknownMaster21
25th December 2008, 15:47
hehe I accidentally noticed that yesterday in midnight the rims didnīt flickering at all in RB4 GT car...
I droved [AA] AirAttack Rally server and I was wondering why the rim is changing color smoothly,
now 2 mins ago, the same didnīt happened. The Rims got flickering again and I am wondering this even more :)
I am so interested that I could find the reason where is the error :)
f!nal
25th December 2008, 16:35
everytimes these QUOTES ...
:x:D
fireb0llch
25th December 2008, 16:40
True, why is that? (not working for me too) Regression or some shadow problems? :-/
This bug is old.
Andrei221
25th December 2008, 16:59
/off
first christmas without good addons
T.J.
25th December 2008, 17:12
Thats why you make your own :D
No bugs on my system so far.. ATI 4850..
Sir moi 407
25th December 2008, 17:16
No bugs now in ATI HD3850 512Mb ;)
Degats
25th December 2008, 17:30
The mouse/full lock glitch doesn't happen when using a mouse in 2-axis/wheel mode, only when in mouse/keyboard mode.
Switching controller modes, shift+p and shift+s don't fix it - although while in the options pages (shift+o), the wheel gets centred until I exit options (I assume it's ignoring mouse inputs when in options).
Aside from that and other known issues (flickering rims etc), I've had no problems with Z9.
JasonJ
25th December 2008, 18:55
:)This bug is old.But the bug is not there in Z official. That's why I posted the comparison pics.
IMO I think Michalxo is correct, as the video storage is removing items at different times now to compensate for a bug with the new shadows. It's nice to have static images in shift-U for screenshots etc, however if it's a side effect of the improvements, we will have to live with it.
Velociround
25th December 2008, 19:17
This bug is old.
No, it's new and only happens on test patches.
Maybe this was a correction for the old bug (things stopping/not working on shift + u)? But then it makes us unable to take screens and see the car mirrors/speedometer when in shift + u.
:)But the bug is not there in Z official. That's why I posted the comparison pics.
IMO I think Michalxo is correct, as the video storage is removing items at different times now to compensate for a bug with the new shadows. It's nice to have static images in shift-U for screenshots etc, however if it's a side effect of the improvements, we will have to live with it.
I think your post makes more sense than mine :D
Sorry I didn't notice it before.
I'm trying this patch on a new graphics card (now 9800GT 512MB)
And I'm reporting don't have any errors/bugs (except for the mouse full lock, which I don't usually have since I don't play windowed, and for the flickering wheel colors, that happens on any car for me). Will try soon on a FX5200 too and see how it goes.
Elevant
25th December 2008, 19:53
I did not want to make a new topic, but the clutch.
In real life, when you release clutch and hold it in the right position(depends what car you have) , car does not stall out like in lfs, it starts to move.
Hope you get what i was trying to say.
Flame CZE
25th December 2008, 19:56
I did not want to make a new topic, but the clutch.
In real life, when you release clutch and hold it in the right position(depends what car you have) , car does not stall out like in lfs, it starts to move.
Hope you get what i was trying to say.
Did you mean that you will move without a gas? I did it couple of times in LFS :shrug:
Elevant
25th December 2008, 20:05
Did you mean that you will move without a gas? I did it couple of times in LFS :shrug:
Yes. What car did you use? Or maybe its my clutch pedal?
Flame CZE
25th December 2008, 20:15
Yes. What car did you use? Or maybe its my clutch pedal?
I tried it with FBM, XRT ... I think it is possible with almost all cars. And I'm using G25.
Whiskey
25th December 2008, 20:26
I tried it with FBM, XRT ... I think it is possible with almost all cars. And I'm using G25.
I never could move the FXR, but the other cars are easy if you move your pedal smoothly.
I'm in the G25 club too hehe
Elevant
25th December 2008, 20:36
Wow. For some reason I couldnīt do it before:shrug:
Now works fine. Maybe because iīm in the home made pedal club...:scratchch
Byku
25th December 2008, 20:47
Guys ask such a questions in beginners forum... and try higher gear rations ;P
bbman
25th December 2008, 21:13
Wow. For some reason I couldnīt do it before:shrug:
Now works fine. Maybe because iīm in the home made pedal club...:scratchch
As you get no feedback through the pedals or your bottom, it is very hard to hold the clutch at the biting point, so you either stall, bog down the engine or spin the wheels instead...
NightShift
25th December 2008, 22:40
Well the clutch feels very different from reality, it's very easy to jump in a car you've never driven before and get it in motion without using the throttle but in LFS quite a bit of effort is needed even with the throttle.
I don't think it's only a feedback problem, the transition around the bite point is quite sharp, and maybe the torque curves are part of the problem too.
I refuse to mess with DXTweak, IMO it's a problem with LFS- I didn't notice any difference in Z9 vs Z anyway :shrug:
Tazka
26th December 2008, 01:53
Well the clutch feels very different from reality, it's very easy to jump in a car you've never driven before and get it in motion without using the throttle but in LFS quite a bit of effort is needed even with the throttle.
IRL with my car:
I sure have to use throttle the same time i drop the clutch it will stall the engine if i wont.
cathal50cc
26th December 2008, 02:43
Well the clutch feels very different from reality, it's very easy to jump in a car you've never driven before and get it in motion without using the throttle but in LFS quite a bit of effort is needed even with the throttle.
I don't think it's only a feedback problem, the transition around the bite point is quite sharp, and maybe the torque curves are part of the problem too.
I refuse to mess with DXTweak, IMO it's a problem with LFS- I didn't notice any difference in Z9 vs Z anyway :shrug:
Did u think that it might use a Racing clutch/Sports clutch in LFS to get maximum shift specifications ?? :thumb:
Degats
26th December 2008, 09:05
As mentioned above, i think torque has a lot to do with it. Most cars in LFS seem to have less torque at low revs than most road engines. (LFS engines are designed to be used for racing, so it doesn't make much, if any, difference when used for racing)
Easy torque comparison: compare a TBO car with the FZ5. The FZ5 has mountains of torque comparatively thus is much easier to set off without using the throttle at all.
Physical feel (or lack thereof) also has an impact of course.
Anywho, back to the topic of test patches..... ;)
PioneerLv
26th December 2008, 11:06
No problems so far on Radeon X1950GT.
kartboy
26th December 2008, 14:45
Had a problem on the CTRA UF-BR server.
When restarted the race and standing on the grid i can't shift anymore.
Also when i started out of the pits, but in the controls menu it works fine and flashing white when i use the paddles.
The race before i had no problems.
http://img339.imageshack.us/img339/5908/bugreportshiftlfsac0.jpg (http://img339.imageshack.us/my.php?image=bugreportshiftlfsac0.jpg)
Whiskey
26th December 2008, 15:53
Maybe you hited shift+g and changed to H-gearbox (dunno if you can do that with MOMO, i suposso it's possible). And when you entered into the box it re-loaded the correct config
NightShift
26th December 2008, 15:55
Did u think that it might use a Racing clutch/Sports clutch in LFS to get maximum shift specifications ?? :thumb:
I rather think it could be made of butter as well.
IRL you can keep any road car still against a light descent just by playing with the clutch and throttle, often new licensed drivers lack the sensibility to keep the car barely over the idle and rev the engine close to 2000 rpm.
This has absolutely no short term consequences - but try it in LFS and tell me how much it takes before the clutch gets hot.
Easy_Mike
26th December 2008, 16:57
I rather think it could be made of butter as well.
IRL you can keep any road car still against a light descent just by playing with the clutch and throttle, often new licensed drivers lack the sensibility to keep the car barely over the idle and rev the engine close to 2000 rpm.
This has absolutely no short term consequences - but try it in LFS and tell me how much it takes before the clutch gets hot.
u do have a point there. Happens more then once when leaving pitbox u rev the car and the clutch overheats.often with GTR cars..UFR is a bitch.
BUT..that has not changed in this patch what i can feel so that would belong in the "improvment suggestions"
what LFS needs right now is a locked TEST panel. reading thru this tread makes no sense.why in dear gods name is it so hard to keep this thread on subject?
yes, this is spam...shoot me:shrug:
kartboy
26th December 2008, 19:10
Maybe you hited shift+g and changed to H-gearbox (dunno if you can do that with MOMO, i suposso it's possible). And when you entered into the box it re-loaded the correct config
:x thanks :D
NightShift
26th December 2008, 20:03
what LFS needs right now is a locked TEST panel. reading thru this tread makes no sense.why in dear gods name is it so hard to keep this thread on subject?
There's a beta testing team already and apparently it wasn't enough this time.
To a certain extent I think it's inevitable the discussion tends to generate spinoffs... even if some are plain silly, like the one where every kid and his cat stole their grannies' cars to check if ABS worked in reverse :razz:
Personally I find much more irritating when the same bug is reported over and over again (LX4 wheel and disappearing rims anyone?), because it means they've never cared about the thread in the first place and just rush in as if if there was some prize or something for having reported the bug first (yeah you can bet on it)
Ok, ok, no more posts from me unless I find another bug :)
Michalxo
27th December 2008, 01:58
:)But the bug is not there in Z official. That's why I posted the comparison pics.
IMO I think Michalxo is correct, as the video storage is removing items at different times now to compensate for a bug with the new shadows. It's nice to have static images in shift-U for screenshots etc, however if it's a side effect of the improvements, we will have to live with it.
I think that this is "not a bug". It's probably something what devs wanted (or forgot to fix it?) :shrug:
I've just accidentally :D watched scirocco's video and mirrors are black untill view changes to "drivers eyes". Btw, wasn't it discussed somewhere before?
Nevertheless, I consider it as a regression. :really:
UnknownMaster21
27th December 2008, 15:56
1. I found this
2. Known already, just for those who donīt know (or havenīt see)
3. Suggestion, put 5-6 nuts on the wheels? and also it looks a bit dummy, but I donīt mean that I canīt drive it so donīt understand wrong :D
How about: If creating new veh file for LX, would it repair those known issues of LX4?
ACCAkut
27th December 2008, 17:17
I think the Devs wait as long as possible if they have to release incompatible testpatches, as it always splits the userbase in two :shrug: Maybe together with the Scirocco
Ziploc
27th December 2008, 21:11
I noticed the OZ racing textures on the FBMs new wheels are messed.
UnknownMaster21
27th December 2008, 21:23
I noticed the OZ racing textures on the FBMs new wheels are messed.
You mean this one?
bbman
27th December 2008, 22:08
I noticed the OZ racing textures on the FBMs new wheels are messed.
If you don't like that, change it, it's the FBMWrims.dds... ;)
danthebangerboy
27th December 2008, 23:20
Suggestion, put 5-6 nuts on the wheels? and also it looks a bit dummy, but I donīt mean that I canīt drive it so donīt understand wrong :D
Welcome to centre caps. :D
chavm481
28th December 2008, 00:08
the ABS is both realistic and very cool!
Daviticus
28th December 2008, 00:30
A very great addition, devs.
I had previously ran very front-biased braking setups on the FXO in hopes to eliminate locking my left-rear tire in hard braking and cornering, but after using the ABS feature in the test patch, it's much more tire-friendly - hardly a hot-spot on my tires after 7 laps of South City torture!
I've yet to find any other bugs to report.
Napalm Candy
28th December 2008, 02:47
I have tried ABS in several RACES in different surfaces, normal tracks and rallies, with different cars, RB4, FXO, XRG and FZ5. My conclusion is like TC, ABS it is not useful in race, it is easy to race without ABS than with ABS, and can be faster without ABS, but for noobs I think that will be easy to use ABS, but you will learn more without any helps.
The conclusion is, XRG with ABS don't make faster than XFG
nelson_trujillo
28th December 2008, 03:59
Server: CTRA - Race 3
Car: FZR-GT2 (restricted)
After the last corner of final lap I got the following message:
BLANK: OVERFLOW - CTRA
Avoiding buffer crash(ok)
Lost Connection to host
No crash or anything, just disconnected from server
Nelson.
chavm481
28th December 2008, 06:22
this gives keyord drivers a better time with the rear wheel cars on turns.
only.one.RydeR
28th December 2008, 12:26
I believe it's to simulate some wear :nod:
vrooom
29th December 2008, 14:32
where is patch z10? The vw Scirocco addtions has been postponed doesnt mean you get lazy with updates. What you really need is an deadlines. That should give you something to be motivated about. Get on with it.
jonny__27
29th December 2008, 14:50
where is patch z10? The vw Scirocco addtions has been postponed doesnt mean you get lazy with updates. What you really need is an deadlines. That should give you something to be motivated about. Get on with it.
http://img511.imageshack.us/img511/4536/iloldjs8.jpg
back on topic, i honestly don't see much difference with and without the ABS. The very few time i tried it on the XFG had no effect on my lap times or my driving style.
Scawen
29th December 2008, 15:03
I had one small graphic error, but it went away once i pitted and rejoined again. Sadly i didnt save replay :x I have attempted to draw what happened. This is kind of what it looked like....
black lines sticking out of the drive wheels in line with the spokes...I don't think anyone mentioned - Is your graphics card overclocked?
Hmm, i see difference in graphics. Everything is fine, except 1 thing what happened to me when watching replay of myself in Single Player. :scratchch
Also sometimes texture size will be so little trough those ... umm ... gate circuit? Soz my english :tilt:It looks like you have run out of graphics card memory. If you are using a high resolution texture pack that would probably cause the problem. If not, then try reducing your graphics memory usage - e.g. low resolution shadows, 16 bit sky, half texture resolution, etc... (graphics options).
I found a bug, it happens in Z9, and not in Z.
When driving with a mouse and running lfs in a window, try to minimize and maximize again.
The wheel will turn all the way left and just stay there, the only way to move the wheel again is to end the race and rejoin again.Thank you for this, I can reproduce it as well by minimising and restoring the window.
where is patch z10? The vw Scirocco addtions has been postponed doesnt mean you get lazy with updates. What you really need is an deadlines. That should give you something to be motivated about. Get on with it.It's Christmas time, this is the longest holiday of the year, when, in many countries, ordinary people including software developers take a little time out to hang out with their family for a few days.
Did I just sign a contract with you and you are now my boss? A strange boss who believes he can just order people around, for the price of Ģ24 in 5 years?
I wish I could release updates and restrict access so people like you would not be able to use it. But unfortunately, I have to simply ignore such comments and let you use the updates just like anyone else, when they are ready.
BastianB
29th December 2008, 15:11
where is patch z10? The vw Scirocco addtions has been postponed doesnt mean you get lazy with updates. What you really need is an deadlines. That should give you something to be motivated about. Get on with it.
the devs clearly said that they will stop working for this year..
so read the topic bevore flaming people :really:
james12s
29th December 2008, 15:14
where is patch z10? The vw Scirocco addtions has been postponed doesnt mean you get lazy with updates. What you really need is an deadlines. That should give you something to be motivated about. Get on with it.
i cant quite believe you just said that
Scawen
29th December 2008, 17:23
I just did a quick update Z10 to fix the mouse bug.
You don't really need to get the update unless you are a mouse user.
http://www.lfsforum.net/showthread.php?t=52000
Thanks for the testing! :)
vBulletin® v3.8.6, Copyright ©2000-2012, Jelsoft Enterprises Ltd.