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View Full Version : Test Patch Z3 - online compatible (no VW)


Scawen
13th December 2008, 15:17
WARNING : THIS IS A TEST

NOTE : THE VW SCIROCCO IS NOT INCLUDED


Hello Racers, here is a new Test Patch : Z3.

It is fully online compatible with version Z.
You can view hotlap replays made in version Z.

ABS brakes have been added to 6 cars (as a setup option) so for now you cannot upload hotlaps made in Z3.

Although the list of changes is short, there are a lot of internal changes and optimisations.
So you should probably keep a backup of your LFS.exe from version Z.


Changes in TEST PATCH Z3 :

Updated wheels on Formula BMW
Implemented ABS brakes in XFG / XRG / RB4 / FXO / XRT / FZ5
Improved wheel drawing system including rotating brake discs
Improved shadows - sharper and ambient shadow effect now included
InSim : New packets to start / search replays and take screenshots
FIX : Player name was wrong in entry screen on entry or after replay
FIX : Added checks to prevent guests joining with no user name or ID
FIX : OOS starting race after joining autocross host in entry screen


DOWNLOADS :

PATCH Z to Z3 (Version Z must already be installed) :
www.liveforspeed.net/file_lfs.php?name=LFS_PATCH_Z_TO_Z3.exe (1.6 MB)

nesrulz
13th December 2008, 15:18
Weeeeeeeeeeeeeeeee...

Furiously-Fast
13th December 2008, 15:20
Hell yeah! Thanks Scawen! xxx :D

Gunn
13th December 2008, 15:20
:nod:

Thanks Sc.

Nadeo4441
13th December 2008, 15:21
um... YEAH :D

shaun463
13th December 2008, 15:23
Woohoo! I wanted all these things so much more than the VWS! :D

Furiously-Fast
13th December 2008, 15:25
Wow, new brakes on road cars are great! (almost) No locking!

rediske
13th December 2008, 15:26
sweet! ...a pre-pressie! :)

Taavi(EST)
13th December 2008, 15:31
Did i read shadows...oh well, i need new pants anyway.

/OT

Will post reports in this post later on. :)

Hyperactive
13th December 2008, 15:34
ABS for those road cars? For me those cars, except FZ50, are more like early 90s or late 80s sporty road cars and those cars didn't have ABS. Not that it matters if you can turn it off but it seems a bit odd :). Does theABS work like a racing ABS or is it like an ABS found in road cars (with "slower" computer and less allowance for slip). EDIT: I hope it isn't some ABS which takes it data directly from the physics and allows perfect braking at peak grip at all times... :/

Doesn't RAC have ABS?

Furiously-Fast
13th December 2008, 15:34
Why do the tyres just-so-happen to turn orange when braking?:really:

J@tko
13th December 2008, 15:34
ABS WOOT

I suck at braking haha :tilt:

TY Scawen :thumb:

Red Rider
13th December 2008, 15:34
woho ql man another christmas gift:D
just ql:thumb:

Byku
13th December 2008, 15:35
So we're going to get ABS O.o... ohh.... i can already imagine all that fuzz made by those "in-racing-there-is-no-abs-and-no-helping-aids" fans :razz:.


Edit. ABS working great ;). Looks real ^^.Shadows nicer and wheels... emm.. i mean all that stuff about wheels... umm... yeah better... whatever ^^. Good that You did wrote about "no VW" :P

Nadeo4441
13th December 2008, 15:35
As i excepted... I cannot see gauges in car ,rubber , textures sometimes going crazy like in viewer( i reported that). My graphics card is nV FX5700, i think thats the problem

diablo21
13th December 2008, 15:39
The rear plate on LX4 goes through the spare wheel =)

J@tko
13th December 2008, 15:39
It is fully online compatible with version Z.

So that means I can still visit Z hosts with this patch correct?

arco
13th December 2008, 15:39
ABS for those road cars? For me those cars, except FZ50, are more like early 90s or late 80s sporty road cars and those cars didn't have ABS.
My '91 200SX did have ABS.

larswey
13th December 2008, 15:45
nice, i love the ABS

nesrulz
13th December 2008, 15:45
MaksNet & SERT S2 server, DEDI Z3, LFS Z3, auto kick when Join in XFG, with or without ABS...

BUG?

LiveForBoobs
13th December 2008, 15:46
"(...)ambient shadow effect now included"

What does this mean?

baSh0r
13th December 2008, 15:49
For people wanting Drilled Brake Discs on all Cars

put in /data/dds

J@tko
13th December 2008, 15:50
MaksNet & SERT S2 server, DEDI Z3, LFS Z3, auto kick when Join in XFG, with or without ABS...

BUG?
About to report that too.

Kicks whenever you try and use XFG.

Host is on Z Patch. User on Z3.

Flame CZE
13th December 2008, 15:50
"(...)ambient shadow effect now included"

What does this mean?

It now hasnt got only the sharp shavow from the sun, but also the "blurred black" shadow onder the car generated even without direct sunlight.
IMO :)

J@tko
13th December 2008, 15:52
AND kicks XRG too. Same as above.

Töki (HUN)
13th December 2008, 15:52
Thanks! ;)

Flame CZE
13th December 2008, 15:53
Why do the tyres just-so-happen to turn orange when braking?:really:
The orange detects anti-blocking wheel :)

MataGyula
13th December 2008, 15:53
MaksNet & SERT S2 server, DEDI Z3, LFS Z3, auto kick when Join in XFG, with or without ABS...

BUG?

Same thing happens here but on "[SKH]FairPlay Demo" server. When i click join i get an error message saying "Lost connection to host". The host is using Z3.

EliteAti
13th December 2008, 15:55
Thanks Scawen =)

Electric Eye
13th December 2008, 15:55
Would that shadow on the "wall" be considered as a bug?
http://img98.imageshack.us/img98/3839/lfsbug1hb8.jpg
Since it shouldn't really be there in reality

LiveForBoobs
13th December 2008, 15:59
I've tried 6 servers and can't join with either XFG or XRG, but i can with other cars. I get automatic "Lost connection to host" with those 2.

mcintyrej
13th December 2008, 16:00
Great patch Scawen! Lots of updates that I havn't heard or thought about, ABS will be good - has anyone done any comparisons of ABS vs Non-ABS?

Flame CZE
13th December 2008, 16:01
Scawen, in one training lesson "Braking - GTI" you have ABS enabled so you can push the brake as much as possible and you will not lock your wheels, so the lesson is kind of unnecessary.

J@tko
13th December 2008, 16:01
Same bug as above for FBM.

Danas
13th December 2008, 16:02
alot of problems for me, btw i get the green bars and all kind of other things in the 16bit mode, when i change to 32 its gone, but the other things are still wrong. GeForce FX 5500

Uximura
13th December 2008, 16:02
ABS is nicely implemented. F9 panel shows it per wheel.

troy
13th December 2008, 16:03
Is the abs really working right? I can now just crank up the fz5 brake force to the max value brake really hard and not flatspot my tyres, I don't think that would work as well in reality. :shrug:

burnsy1882
13th December 2008, 16:03
Scawen,
I would like to request that an InSim Player flag be added for the ABS. This would be nice for leagues to use to restrict whether the use of ABS is allowed or not.

Juls
13th December 2008, 16:05
WOW, like the shadows, cars are not flying anymore!

I have a probleme here with this version. I use a quite old graphic card (GeForce fx 5200) but until now it was working very well (80 fps with low quality).

Now most of the screen is blinking and there are artefacts in textures. But it seems this blinking only affects objects depending how far they are from the camera.

edit: I see the same things like Danas.

Scawen
13th December 2008, 16:09
Does theABS work like a racing ABS or is it like an ABS found in road cars (with "slower" computer and less allowance for slip). EDIT: I hope it isn't some ABS which takes it data directly from the physics and allows perfect braking at peak grip at all times... :/

Doesn't RAC have ABS?It judges when to reduce the brake pressure only from the wheel speeds, like like a real ABS system.
There is no "cheating" by direct access to the tyres slip situation or whatever.

Why do the tyres just-so-happen to turn orange when braking?:really:They go orange when the ABS reduces the brake pressure.

As i excepted... I cannot see gauges in car ,rubber , textures sometimes going crazy like in viewer( i reported that). My graphics card is nV FX5700, i think thats the problemRight, thanks for that. Looks like this is a serious problem to investigate.

The rear plate on LX4 goes through the spare wheel =)Yes, that is already noted. I should have put that in a known issues section.

MaksNet & SERT S2 server, DEDI Z3, LFS Z3, auto kick when Join in XFG, with or without ABS...

BUG?OK, apparently this problem is with all demo cars and I'll look into that quickly.

Electric Eye
13th December 2008, 16:12
Ehm.. kinda "testing to the max" the roll over was SO MEANT TO HAPPEN! - ok that's the excuse now picture:

http://img153.imageshack.us/img153/6691/lfsbug2hz9.jpg

shouldn't you have some kind of shadows, for those ... metal bars or whatever you would call em that link the wheels to the body?
:)

PLAYLIFE
13th December 2008, 16:12
alot of problems for me, btw i get the green bars and all kind of other things in the 16bit mode, when i change to 32 its gone, but the other things are still wrong. GeForce FX 5500

WOW, like the shadows, cars are not flying anymore!

I have a probleme here with this version. I use a quite old graphic card (GeForce fx 5200) but until now it was working very well (80 fps with low quality).

Now most of the screen is blinking and there are artefacts in textures. But it seems this blinking only affects objects depending how far they are from the camera.

edit: I see the same things like Danas.

Seriously, guys, why haven't you reported what graphics drivers you are using (what version number)? Nvidia just made new drivers available. Are you using those and did the problems start with the new drivers or with the new version of LFS?

Furiously-Fast
13th December 2008, 16:13
the roll over was SO MEANT TO HAPPEN!


Yeah... I'm sure it was.:razz:

LiveForBoobs
13th December 2008, 16:15
I got the same problem as Danas, the one where from the view where you only see the wheels, you don't see the brake discs (last picture).

Danas
13th December 2008, 16:20
I have already reported the driver version i use, i can repeat it again if you want (93.71) i used the new drivers, but my pc apparently cant handle it or something, pc starts lagging, i couldnt even turn on the CMX viewer to check if everything works normal(i reported in the VW annnouncment thread that i have the same problems in the 0.6A CMX viewer) maybe someone uses the new drivers and has the same problem?. The old version of lfs works flawlessly.

BlakjeKaas
13th December 2008, 16:24
I can't execute the executable.
It says it's unsupported and it's only 320kb, while it says it shoulf be 1.6 MB here...

EDIT:

For some weird reason it now went ok.

Trekkerfahrer
13th December 2008, 16:25
hi, i checked out the abs and its a good idea BUT:

the reaction of ABS in relation to reallife is too good, maybe you can make it a bit slower?

and this is the next thing i want to ask:
can you make a server command to restrict electronic helps like ABS and TC?

tante edith: checked this graphical problems some have here with my older gfx xards, had no problems with geforce 6,7,8 and 9 series with standard driver settings

GabbO
13th December 2008, 16:26
hi, i checked out the abs and its a good idea
can you make a server command to restrict electronic helps like ABS and TC?

Was just about to ask the same thing :)

banshee56
13th December 2008, 16:29
I'll confirm the car error....CoRe server patched to Z3, joining race at the game setup screen with XRG, XFG, & FBM results in instant lost connection.

Also, see attached for a weird shadow thing at Fern Bay (last corner on Club).

EDIT: ATi Radeon 9800 Pro AIW (please don't poke fun at me :tilt:), Cat 8.9 drivers

XmaX
13th December 2008, 16:29
The rotating brake discs are a good idea, but you dont see them rotate because there are only a grey circle, maybe you can add some holes in the discs to see they are rotate or something...

sorry for bad english

Greetings from germany, Max

Falcon140
13th December 2008, 16:32
Also getting the instant lost connection in CTRA when I join track. I can spec just fine, but can not race.

de Souza
13th December 2008, 16:33
I'm getting some weird shadows "extensions" here, see attachment. The shadows seem to work alright and are very nice, but there's those things as well. Seems to happen with all cars and tracks (can check all possibilities if wanted). Also I get the same problem LiveForBoobs reported.

Radeon 9600 Pro on Omega 3.8.442 here (should I update? :shrug:).

Edit: hmm Banshee has those as well....

7258972590

shiny_red_cobra
13th December 2008, 16:33
Improved wheel drawing system including rotating brake discs


W00T! Thanks! Finally drilled rotors will look real now! :thumb:

Byku
13th December 2008, 16:35
The rotating brake discs are a good idea, but you dont see them rotate because there are only a grey circle, maybe you can add some holes in the discs to see they are rotate or something...

sorry for bad english

Greetings from germany, Max

There are dds files with brake discs with holes in it, just search LFS Databse :thumb:. Yeah the reaction of ABS could be a bit slower ;)... although i have to say that a like the idea of abs.

Edit. It has to be something with Your drivers... or graphic card maybe. I don't have such a problem on BW or any other track(Radeon HD4800, 8.12 ati drivers.):

Jek
13th December 2008, 16:40
Liked the ABS ! :)

J@tko
13th December 2008, 16:42
DO NOT DOWNLOAD THIS PATCH IF YOU ARE COMPETING IN THE NDR MINI-FBM SERIES THIS EVENING, YOU WILL BE CONSTANTLY KICKED. YOU MUST HAVE A PATCH Z'0' INSTALL.

EDIT: That should be in caps ty.

KassadGLA
13th December 2008, 16:43
Thanks! I will try it :thumb:

kirmy
13th December 2008, 16:43
im also getting similar problems with the graphics as some people, some skid marks (haha) disappearing and reappearing, also no needles, and a strange green tint to some of the clocks, also have an fx series graphics card, common occurance here?


p.s also gettin a lot of disturbance with many objects on the track, like barriers and things

AndroidXP
13th December 2008, 16:48
Nice patch, Scawen! :thumb:

6600GT with 94.24 drivers here, no display problems whatsoever. The ambient shadows look very nice, too, and seem to be implemented in a way that is a good compromise between performance and realism.

The ABS is from my first impression pretty realistic and brings a LOT of stability to braking. The affected cars' brake setup will probably become pretty trivial from now on, considering how having a slightly off brake balance and strength don't seem to matter that much anymore. That said, I'm not sure how a real ABS system would handle a 2000Nm strength brake at 50% balance; my guess is it wouldn't handle it quite as well as the LFS implementation does (the car stays completely drivable).

What I think you have to be (and probably are) prepared for is a lot of whining regarding ABS. It will have a profound impact on how these cars are driven and as always when something changes, whining ensues. I just hope that some people can see the good side of it, like it ultimately resulting in a better road car simulation as well as hopefully reducing T1 incidents a bit.

msk
13th December 2008, 16:48
Another bug? When tried to join with FMB on server with "Z", "Z2" and"Z3" dedi powered i got "Lost connection to host" message. I tried on three different servers.

Napalm Candy
13th December 2008, 16:50
I'm testing ABS on XRT and I found a possible fail.

If I put brake bias at 50%, when I brake at maxium ABS does not work

Suggeriment, can you put new flag on OutGauge for ABS and EPS (if scirocco has), thanks.

AndroidXP
13th December 2008, 16:53
I'm testing ABS on XRT and I found a possible fail.

If I put brake bias at 50%, when I brake at maxium ABS does not workIt works perfectly fine, what are you talking about?

E: In case you don't know, if you put the brake bias back the rear brakes will have more strength and the front brakes will have less. This may cause the front brakes to not lock up at all (no ABS engaging), simply because they don't have enough strength. If you set the brake strength to 1000Nm and the balance to 50%, both front and rear will get 500Nm each. If you set it to 75%, the front will have 750Nm and the back only 250Nm. I'm pretty sure it works that, or in a similar way.

Furiously-Fast
13th December 2008, 16:53
Another bug? When tried to join with FMB on server with "Z", "Z2" and"Z3" dedi powered i got "Lost connection to host" message. I tried on three different servers.

.........

DO NOT DOWNLOAD THIS PATCH IF YOU ARE COMPETING IN THE NDR MINI-FBM SERIES THIS EVENING, YOU WILL BE CONSTANTLY KICKED. YOU MUST HAVE A PATCH Z'0' INSTALL.

EDIT: That should be in caps ty.

:doh:

Blackout
13th December 2008, 16:58
ABS in LFS, that's blasphemy I tell you!

Is there going to be an option for ABS ban, or is that something you need to have some sort of insim thingy for?

thisnameistaken
13th December 2008, 17:00
ABS in LFS, that's blasphemy I tell you!

Tristan has already booked himself into the Dignitas clinic in Switzerland.

tristancliffe
13th December 2008, 17:01
I was just thinking; with ABS, this'll be the ideal patch for Kev :)

Placed booked in clinic, don't worry.

de Souza
13th December 2008, 17:02
Just an update on my own post (http://www.lfsforum.net/showthread.php?p=1005643#post1005643): when using the "in car" view I don't see my own shadow problems, but I still see the other cars'.

On custom view, the Y offset must be lower than -1604 (-1605 and so on) for it to manifest on the car I'm looking (with the XRT anyway).

John5200
13th December 2008, 17:04
wooohooo testing 4 bugs...

thx scawen!

JohnnyFX
13th December 2008, 17:07
Ehm.. kinda "testing to the max" the roll over was SO MEANT TO HAPPEN! - ok that's the excuse now picture:

http://img153.imageshack.us/img153/6691/lfsbug2hz9.jpg

shouldn't you have some kind of shadows, for those ... metal bars or whatever you would call em that link the wheels to the body?
:)

Control arms and tie rods.:)

Darck.pl
13th December 2008, 17:07
Hello, I cant see brakes when I press "f" on inside view, when camera is outside everything is ok.

1
Click (http://img145.imageshack.us/my.php?image=bug1vb9.jpg)

2
Click (http://img145.imageshack.us/my.php?image=bug2qs7.jpg)

And how it was before patch:
Click (http://img179.imageshack.us/my.php?image=prevab6.jpg)


And ABS is not working, when driving backwards. (I mean on "R" gear)

thisnameistaken
13th December 2008, 17:08
I was just thinking; with ABS, this'll be the ideal patch for Kev :)

Jakqui's the one who races with "brake help" switched on.

Actually, how do you figure out where the limit is if you've got ABS reducing the braking force you're applying?

AndroidXP
13th December 2008, 17:10
Hello, I cant see brakes when I press "f" on inside view, when camera is outside everything is ok.

1
Click (http://img145.imageshack.us/my.php?image=bug1vb9.jpg)

2
Click (http://img145.imageshack.us/my.php?image=bug2qs7.jpg)

And how it was before patch:
Click (http://img179.imageshack.us/my.php?image=prevab6.jpg)
Not a bug, more of an optimization. Also consider that now the brake disc is probably attached to the rim drawing system to make it rotate with the wheel. The rims aren't drawn from the backside either.

Blackout
13th December 2008, 17:12
Actually, how do you figure out where the limit is if you've got ABS reducing the braking force you're applying?
I'm not sure, but atleast my wheel seems to start shake when I tested it in the FZ5. It's a bit weird, as you should feel that with your foot but then nobody has force feedback pedals that would kick them back.

Scawen
13th December 2008, 17:14
Thank you for the testing.

I've tried to fix the two most important bugs already.

1) It is now possible to join using a demo car

2) I've tried to fix the crazy polygons bug by removing one small optimisation - no idea if it will work - please test if you had that problem

http://www.lfsforum.net/showthread.php?t=51351