Mogar
13th February 2006, 01:17
Well, I'm opening this thread to try to compile some relevant information about LFS development from Scawen's post that can explain the situation of LFS and why the devs are acting the way they are, that are hidden in the middle of big topics, and ask I for your help to do that (since I don't have the time or the patience needed to research on all Scawen's replies). And please let your own comments or other things to other threads.
The reason for that is that not everyone should every reply from every post, and I feel that there are some important information, that we are supposed to know when discuss about the LFS development, but not everyone know due to that.
I will start with some words from the official LFS website, just to clarify the goal of LFS for the newcomers.
Live for Speed is a small development team dedicated to making the best online racing simulator
LFS S2 is a serious racing simulator. No arcade modes, no steering aids - YOU have to do the driving.
And then Scawen's words
I'm closing this thread. Too many threads on the same subject. Anyone who wonders what's going on, thinks we are very slow, wants us to hurry up, or whatever, please continue to discuss on the existing thread :
http://www.lfsforum.net/showthread.php?t=4933
The devs are all alive and working on LFS, and we'll post when there's something interesting to say. As ever, we are working on the things we've said we're working on, and also some other experiments along the way, sometimes giving rise to new things we haven't mentioned before. That's the way LFS is developed, it's the reason LFS is here, and the way it will continue.
And just something about people saying "We have paid for a full version". Please understand, we don't sell versions, we sell licenses. You paid for a S2 license, and you have it! That means you can unlock the S2 content in any S2 release that is available. There is no specified release date for the full version and there never has been.
I'm sorry we can't just bring out releases and improvements at an extremely high speed, but that's just not how software development is. Also, we don't want to keep posting progress reports, about nothing. So little noteworthy things happen in one month... but unfortunately the forum just flares up every month and finally i have to come here and declare that we are still alive, etc...
Again, we are working on LFS and will report when there is anything interesting to say! Thanks! :)
and
Could some people please stop thinking that the only reason they don't get physics updates is because of hotlaps. SPRs and hotlaps being made invalid are only one reason. But i'm seeing the same thing mentioned all over the place, some myth that hotlaps are stopping people getting new physics updates.
If there is any change in physics, there is an ONLINE COMPATIBILITY issue. Old physics and new physics cannot join together. Some people will download the test patch, and some people will upgrade their hosts. So then the people with the new version, would be all alone in their sub-community of people who like to get incompatible test patches. So then they'll say "we like the new physics" and some other people will start to get the new patch. Meanwhile, the people who never heard about the new patch, will wonder where everyone's gone. Then we'll discover a bug in the new physics so hundreds of people will be annoyed that they got the test version and didn't wait for the final version. Then a new patch will come out with some more improvements. People will wonder whether they should get the new one or not.
Then what you can't imagine is the anger that starts to be stirred up. Posts all over the web on different forums and shout boxes "why are there so many stupid patches" and "what is wrong with these developers". For some people it's a big effort to download a patch, and it makes them angry and uneasy.
Compatible test patches are very easy, get them if you want to, no disruption to the community. So it makes sense to do as many compatible things as possible (which need to be done anyway - it's bad when people can't type in their own language) before starting on and releasing physics changes, changes to car models and tracks, and other online compatibility changes. Anyway, how could i code physics changes, at the same time as updating the language support? I can only do one thing at a time.
So, as we always say, and as we have learned from experience, incompatible patches are kept to the minimum, due to the community distruption they cause. Compatible test patches can be released freely and that's the time when many game updates are done. When i'm working on the incompatible things, you probably won't hear from me for a few months, as i'll just be focussed on those very difficult things, and there won't be anything to test until several things are done.
The reason for that is that not everyone should every reply from every post, and I feel that there are some important information, that we are supposed to know when discuss about the LFS development, but not everyone know due to that.
I will start with some words from the official LFS website, just to clarify the goal of LFS for the newcomers.
Live for Speed is a small development team dedicated to making the best online racing simulator
LFS S2 is a serious racing simulator. No arcade modes, no steering aids - YOU have to do the driving.
And then Scawen's words
I'm closing this thread. Too many threads on the same subject. Anyone who wonders what's going on, thinks we are very slow, wants us to hurry up, or whatever, please continue to discuss on the existing thread :
http://www.lfsforum.net/showthread.php?t=4933
The devs are all alive and working on LFS, and we'll post when there's something interesting to say. As ever, we are working on the things we've said we're working on, and also some other experiments along the way, sometimes giving rise to new things we haven't mentioned before. That's the way LFS is developed, it's the reason LFS is here, and the way it will continue.
And just something about people saying "We have paid for a full version". Please understand, we don't sell versions, we sell licenses. You paid for a S2 license, and you have it! That means you can unlock the S2 content in any S2 release that is available. There is no specified release date for the full version and there never has been.
I'm sorry we can't just bring out releases and improvements at an extremely high speed, but that's just not how software development is. Also, we don't want to keep posting progress reports, about nothing. So little noteworthy things happen in one month... but unfortunately the forum just flares up every month and finally i have to come here and declare that we are still alive, etc...
Again, we are working on LFS and will report when there is anything interesting to say! Thanks! :)
and
Could some people please stop thinking that the only reason they don't get physics updates is because of hotlaps. SPRs and hotlaps being made invalid are only one reason. But i'm seeing the same thing mentioned all over the place, some myth that hotlaps are stopping people getting new physics updates.
If there is any change in physics, there is an ONLINE COMPATIBILITY issue. Old physics and new physics cannot join together. Some people will download the test patch, and some people will upgrade their hosts. So then the people with the new version, would be all alone in their sub-community of people who like to get incompatible test patches. So then they'll say "we like the new physics" and some other people will start to get the new patch. Meanwhile, the people who never heard about the new patch, will wonder where everyone's gone. Then we'll discover a bug in the new physics so hundreds of people will be annoyed that they got the test version and didn't wait for the final version. Then a new patch will come out with some more improvements. People will wonder whether they should get the new one or not.
Then what you can't imagine is the anger that starts to be stirred up. Posts all over the web on different forums and shout boxes "why are there so many stupid patches" and "what is wrong with these developers". For some people it's a big effort to download a patch, and it makes them angry and uneasy.
Compatible test patches are very easy, get them if you want to, no disruption to the community. So it makes sense to do as many compatible things as possible (which need to be done anyway - it's bad when people can't type in their own language) before starting on and releasing physics changes, changes to car models and tracks, and other online compatibility changes. Anyway, how could i code physics changes, at the same time as updating the language support? I can only do one thing at a time.
So, as we always say, and as we have learned from experience, incompatible patches are kept to the minimum, due to the community distruption they cause. Compatible test patches can be released freely and that's the time when many game updates are done. When i'm working on the incompatible things, you probably won't hear from me for a few months, as i'll just be focussed on those very difficult things, and there won't be anything to test until several things are done.