View Full Version : Credits is only one number - we need four or five
NaBUru38
31st January 2006, 18:18
IMO, there should be a couple of statistic numbers, so drivers can be ranked and servers can filter people.
One of them is the driving lessons. The number could be how many cars you have "owned" (passed all its lessons).
Or each five cars there can be a general test (like the A-B-C system of GT*).
Another ranking is the off-line races. The current system looks OK.
Then we have the on-line races. There should vbe two numbers:
- a "last month average" the percentage of points against started races of the last four weeks;
- an "experience" ranking, which doesn't only show the results but the number of races. It is just adding points for every race, without regarding the position.
-
But it's not the same to win at Blackwood Gp doing around 1:50 each lap than doing 1:35. And the same happens if you finish 4th out of 10 doing 1:35 but after having crashed, or if you did 1:40 every lap and also finish 4th out of 10.
Well, for this case I have no ideas... :shrug:
faster111
31st January 2006, 19:23
IMO, there should be a couple of statistic numbers, so drivers can be ranked and servers can filter people.
One of them is the driving lessons. The number could be how many cars you have "owned" (passed all its lessons).
Or each five cars there can be a general test (like the A-B-C system of GT*).
Another ranking is the off-line races. The current system looks OK.
Then we have the on-line races. There should vbe two numbers:
- a "last month average" the percentage of points against started races of the last four weeks;
- an "experience" ranking, which doesn't only show the results but the number of races. It is just adding points for every race, without regarding the position.
-
But it's not the same to win at Blackwood Gp doing around 1:50 each lap than doing 1:35. And the same happens if you finish 4th out of 10 doing 1:35 but after having crashed, or if you did 1:40 every lap and also finish 4th out of 10.
Well, for this case I have no ideas... :shrug: sounds good
tristancliffe
31st January 2006, 19:25
Why? So the good people race on their own, and the bad people race on their own? How will the bad people learn? What happens if I want to race my friend, or a team wants to invade a server but not all are at the same level.
-1
Hankstar
31st January 2006, 23:09
-1
Like I said in the similar thread that's still going, I don't think segregation or dividing people according to skill level isn't the best idea. If you can only race n00bs you won't improve very quickly. I'm much better than when I started because a) I practised offline a lot before I started to race online and b) I raced people quicker than me and got their setups and advice.
ajp71
31st January 2006, 23:45
-1
Tweaker
1st February 2006, 00:13
If we had like 800,000 people playing online at once, they yes, maybe 'rank' would work out to filter out all the bad drivers. But there is so few of drivers (not tons) that dividing skills just wouldn't work out.
This is very related to this thread that is only a few days old: http://www.lfsforum.net/showthread.php?t=4753
I can understand that most Demo Racers want a ranking system... but buying a license is the quick solution from bad experiences in the demo.
NaBUru38
13th February 2006, 18:58
The admins would not need to set limits. Besides, the range can be very wide (people driving 1:42, 1:38, 1:36...), the available skills range can be as wide as the admin wants.
FPVaaron
14th February 2006, 05:58
What happens if some one hasn't driven on the track before? how will they get in?
SatCP
14th February 2006, 07:20
The admins would not need to set limits. Besides, the range can be very wide (people driving 1:42, 1:38, 1:36...), the available skills range can be as wide as the admin wants.Besides, best lap times don't say much about one's overall skill. I'd rather race against people who are a bit slower but respect the rules of driving and use their mirrors, than some ego tripping hotlapper who thinks the road is all his. I believe there's more in driving than just setting the fastest lap times. You can't put a number on that.
B2B@300
14th February 2006, 10:15
Besides, best lap times don't say much about one's overall skill. I'd rather race against people who are a bit slower but respect the rules of driving and use their mirrors, than some ego tripping hotlapper who thinks the road is all his. I believe there's more in driving than just setting the fastest lap times. You can't put a number on that.
Yes you can, how about an Collision to Miles driven ratio :D
AndroidXP
14th February 2006, 11:16
Bad idea.
Some wrecker hits you. Oh your collisions per mile ratio just got too bad to play on your favourite server anymore. Why, thanks wrecker.
Better: Average laps per finished race. Finished/Started race ratio (restarted races are not counted), but we have that already IIRC.
These two could actually say a (tiny) bit about the quality of a driver. But then again, the collisions/mile is pretty easy to get down anyways, so it would be ok too, I guess.
Whatever, limiting server access due to some computer generated stats is not good. There are so many variables that define a good racer that it's impossible to define how good someone is by simple stats. Some very good racers who are able to race very closely may get alot of "collisions" (nudges) yet they are far better than Mr. Newbie who only hits once but that hit is so hard that he cannot hit anybody else in that race anymore.
Hatemaker
14th February 2006, 13:58
Actually... thanks to this I thought of something. IIRC, there was a topic asking what to do about the credits and car/track unlocking... and now I thought of something. What if to own/drive a car you had to pass it's training tests? I think it'd teach some of the newer players to drive the cars at least well enough to get around the tracks without incedent. And also, now that I think of it, I should post this in its own thread maybe... because this really doesn't seem like the place now that I think about it. I'll do it when I get home today.
AndroidXP
14th February 2006, 14:40
Do you know what was by far the most frustrating point in LFS I've ever experienced? No? It was the lesson where you have to pass the AI's without touching them. I hated those lessons, yes, I really hated them.
From what I've heard, many other players felt the same way.
Now, do you think it's a good idea to add that to unlock cars? Personally, I don't. Atleast not with the current AI drivers.
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