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Krammeh
11th August 2008, 02:33
I think that when you use a shifter, or paddles for that matter the driver should move too!

Same for the legs and peddals

No more explanation required I don't think! :P

Lateralus
11th August 2008, 02:46
This has been suggested many, many times before. Surely you're aware of the search feature considering you mentioned it in your thread yesterday.

How do you propose LFS predicts each shift? It wouldn't know until you actually shifted, which would mean the animation would be delayed and thus pointless. Either that or LFS animates the shift whether you actually do so or not. Say you're going through 2nd but miss 3rd and just sit there on the limiter - the man inside is animated pulling the shifter even though you don't actually shift.

Neither scenario makes any sense. It's a waste of coding time that could be put to much better use elsewhere.

Krammeh
11th August 2008, 02:49
how about putting the hand on the shifter, when near the end revs, and near the lower revs. That would catch most.

I wrote it yesterday? *shrugs*, I need more sleep

[RF]-art555
11th August 2008, 08:04
I was thinking the same, but to solve the problem of the shifter a bit, I've had an idea:

Scrap the hand movement to the shifter, because, as Lateralus expalined, it will be delayed, but why not make just the shifter move by itself, it will be mostly for replays, still a step forward IMO :shrug:

Klutch
11th August 2008, 08:09
To fix the delay, when you approach the shift point, the animation can move down to the gear shift, and once you shift, the game registers, shifts, and puts has hand back onto the wheel until the next shift point arrives.

However, if you hit it to redline and dont shift, he'll have his hand on the gear until YOU shift it.

...Not sure if people get what i mean or not.

[RF]-art555
11th August 2008, 08:16
To fix the delay, when you approach the shift point, the animation can move down to the gear shift, and once you shift, the game registers, shifts, and puts has hand back onto the wheel until the next shift point arrives.

However, if you hit it to redline and dont shift, he'll have his hand on the gear until YOU shift it.

...Not sure if people get what i mean or not.
...and what if you are short-shifting? Animation on upshifts is only the top of the iceberg, how will you make the animation work on Downshifts? TBH, I don't care about driver animations at all, because I use neither wheel or driver options, but for those who use them, constant useless movements of hands will only distract and annoy IMO :shrug:

Woz
11th August 2008, 09:23
It always looks crap in all games that have it, always lags behind the action and the situation is far far worse when you use an H shifter than when you use flappys to shift.

This has come up again and again and every time there has NOT been a good solution that is not a bodge that means the drivers hand stays on the stick far far too long.

Crashgate3
11th August 2008, 10:26
You already have a perfectly animated pair of hands and feet operating controls in front of you. Turn the driver and wheel off.

spookthehamster
12th August 2008, 19:15
The driver should constantly be driving one handed, just in case.

hansonator69
15th August 2008, 00:21
Doesn't affect gameplay...

Krammeh
15th August 2008, 00:23
Doesn't affect gameplay...

neither does languages, graphics updates, dashes... Not everything is game play, eye candy counts for a lot!

FallenReaper
15th August 2008, 01:17
neither does languages, graphics updates, dashes... Not everything is game play, eye candy counts for a lot!

Hah he got you there...
Although I would say language is a part of gameplay...because if you couldn't read it...you wouldn't play.

-1 though at least for right now, I think there should be other priorities right now than shifting animations.

Dark Elite
15th August 2008, 09:57
The driver should constantly be driving one handed, just in case.This is for increasing realism? Nice.

Personally, I don't feel the need for this update, but for those who do, it might be an idea to have a "prepare for gearshift" button assigned. What this would do, when pressed, is move the driver's hand to the gearstick ready for a shift. This effectively gets rid of the lag problem, but we do still have the issue of predicting H-pattern movements. However, as the only gearsticks in the car interiors that are really finished are the sequential GTRs, maybe we needn't worry just yet.

Sam

Töki (HUN)
15th August 2008, 10:11
Great idea! That would be cool.

pacesetter
15th August 2008, 10:20
This has been suggested many, many times before. Surely you're aware of the search feature considering you mentioned it in your thread yesterday.

How do you propose LFS predicts each shift? It wouldn't know until you actually shifted, which would mean the animation would be delayed and thus pointless. Either that or LFS animates the shift whether you actually do so or not. Say you're going through 2nd but miss 3rd and just sit there on the limiter - the man inside is animated pulling the shifter even though you don't actually shift.

Neither scenario makes any sense. It's a waste of coding time that could be put to much better use elsewhere.

It can't predict when you are going to turn the steering wheel either :shrug:

[RF]-art555
15th August 2008, 10:29
This is for increasing realism? Nice.

Personally, I don't feel the need for this update, but for those who do, it might be an idea to have a "prepare for gearshift" button assigned.
Sam

Mapping this button to a switch attached to the shifter should work perfectly :thumb: Allthough, I don't really know how anyone will put a button on top of the shifter:shrug:

Dark Elite
15th August 2008, 12:47
-art555;893316']Mapping this button to a switch attached to the shifter should work perfectly :thumb: Allthough, I don't really know how anyone will put a button on top of the shifter:shrug:That was actually exactly what I thought ;)

The only possible problem then is keyboard drivers, though, giving them one more button to be pressing wouldn't be very helpful. Ah well, one more incentive to buy a 'wheel :p

It can't predict when you are going to turn the steering wheel eitherThe extremely obvious difference being that whilst the steering wheel is a constant point of contact for the driver's hands and is always being adjusted, the gearstick is a distant control that requires initial movement before use.

Sam

wsinda
15th August 2008, 13:06
Solution: switch the display of wheel and driver off. Then you can watch the movements of your own hands, feet, wheel and shifter in perfect realism.

Woz
15th August 2008, 13:25
It can't predict when you are going to turn the steering wheel either :shrug:

If you cant see the difference between guessing when you will move your had to the gearstick to shift compared to turning the wheel you should not be posting.

lol

rusty8
15th August 2008, 15:47
+1

Mattesa
15th August 2008, 15:58
you Already Have A Perfectly Animated Pair Of Hands And Feet Operating Controls In Front Of You. Turn The Driver And Wheel Off.
+1

JJ72
15th August 2008, 18:24
I don't care. never particulary interested in this feature even in games that had them.

Mp3 Astra
16th August 2008, 00:38
Why would you want to add a button, to show your little racing driver self reaching for the gear stick, then making you pull the gear lever. It just adds complication to a feature that is rather pointless. And what if you forget to press the button? Does Scawen's head pop out of nowhere and say "now now, don't forget that animation that you asked for!"?

It would look nice, but it's tedious and pointless in my humble opinion.

dougie-lampkin
16th August 2008, 00:46
Unless you have a full cockpit built, I can't see why you'd turn off the in-game animation. I drive with 720 degrees G25, full manual, but I leave the driver on. Partly because my wheel isn't as big as the monitor, and partly because I don't want to have to gawp down at my wheel to see exactly where it's turning. With in-game driver and wheel on, I can see the tape on the wheel without even taking my eyes off the road :shrug:

I wouldn't like to see animations taken this far though. As said, it would be an unnecessary distraction while driving, and it would be very hard to time it right. So there :)

BenjiMC
16th August 2008, 02:03
imo it could only be done on replays.

JJ72
16th August 2008, 03:51
Unless you have a full cockpit built, I can't see why you'd turn off the in-game animation. I drive with 720 degrees G25, full manual, but I leave the driver on. Partly because my wheel isn't as big as the monitor, and partly because I don't want to have to gawp down at my wheel to see exactly where it's turning. With in-game driver and wheel on, I can see the tape on the wheel without even taking my eyes off the road :shrug:

I wouldn't like to see animations taken this far though. As said, it would be an unnecessary distraction while driving, and it would be very hard to time it right. So there :)


why you need to see the wheel to know where it's pointing? like....you are holding it right?

Lammi_01
16th August 2008, 07:15
To be honest. I've seen this done in test drive. Looked awesome, in cars with paddle shifting he just flicks the paddle, and in manual cars, when it nears the shift point he reaches down, and when you take your foot off the pedal he reaches for the stick as if to shift down. It would only have to have a central point, and an animation to each gear in H pattern. ie, 3rd to 4th, animation returns to central point and then into 4th....5th to third would look weird because you have to click twice (unless you have a g25).

[RF]-art555
16th August 2008, 07:39
why you need to see the wheel to know where it's pointing? like....you are holding it right?

indeed :really: Even when drifiting with 720* ffb and my hands give me a perfect feel where the wheel at and where I should rotate it :)

tenmantaylor
16th August 2008, 07:54
If it's ever implemented for the manual cars devs should make sure the new gear doesnt engage before the hand has even got hold of the gear stick like in the vid.

Not Sure
16th August 2008, 09:01
please lock this thread

dougie-lampkin
16th August 2008, 10:48
why you need to see the wheel to know where it's pointing? like....you are holding it right?

Because I move my hands when turning? I can obviously tell when it's in the wrong direction, but it is far easier when you can see the tape. Why do you think actual racers put the tape there? ;)

JJ72
16th August 2008, 11:09
traditionally only rally cars have them, because they have to flick the wheel a lot. but for road racing you shouldn't have to move your hands on the wheel. a minority of road racing wheels have them though.

Crashgate3
16th August 2008, 11:23
I've put a bit of yellow tape on the top of my wheel. Works perfectly.

dougie-lampkin
16th August 2008, 11:30
Yea, but the problem is I can't really see my own wheel when playing. I can look down a bit, but then I can't see where I'm going. With the in-game wheel, I can see the tape without taking my eyes off the road :shrug:

BenjiMC
16th August 2008, 13:33
I still use the in car animation because of when i used to use a mouse. now i just got used to it tbh.

[GR]Evolution
16th August 2008, 14:15
Yea, but the problem is I can't really see my own wheel when playing. I can look down a bit, but then I can't see where I'm going. With the in-game wheel, I can see the tape without taking my eyes off the road :shrug:
+1 It depends on the driver in my opinion whether he feels where the steering wheel is pointing or he has to keep an eye on it.

Other than that there is still the option of keeping the animation on for those that like it and off for those that don't, through the options menu. Just like it is right now but with a bit more complicated animation....

Anyway, personally I like that future.

Krammeh
16th August 2008, 21:47
please lock this thread

Remove your subscription, and don't view it again. That's a personal lock :)

Nathan_French_14
16th August 2008, 22:28
I suspose this could work if it copyed what TDU does, but seing we when racing, your in high RPM most the time, your driver will be racing with one hand which will look stupid. :D

Either way, its a +1/-1 from me as i have the driver and wheel turned off in-game.

[GR]Evolution
17th August 2008, 13:10
...your in high RPM most the time, your driver will be racing with one hand which will look stupid. :D

Not really as there are some professional racing drivers that use the one-handed steering technique. It's not stupid at all.

Chrisuu01
17th August 2008, 14:41
To be realy honest reading the coments its either to difficult for now

Or.. the second one wich i agree with its pointles and i dont care about it:shrug:
Becaus i dont se any use for it