View Full Version : AA/AF settings
Stoney
17th August 2005, 22:31
would be nice to be able to set AA and AF from within the game rather than having to force it from the driver
as i always forget to set it back and then wonder why BF2 is crawling :p
not vital but would be nice :)
plague
18th August 2005, 04:35
Depending what you are running you can do this already. I'm using nvidia 77.72 drivers and they have the option for game specific AA/AF and other settings.
Can't remember seeing it in the Ati catalysts tho.
Woz
18th August 2005, 05:02
Depending what you are running you can do this already. I'm using nvidia 77.72 drivers and they have the option for game specific AA/AF and other settings.
Can't remember seeing it in the Ati catalysts tho.
ATI has the same but he is saying LFS does not let you select the AA/AF settings which is correct, it doesn't.
I am not too fussed but others might be if they play a large number of games that require different settings to keep performance.
Rotary
18th August 2005, 06:20
would be nice to be able to set AA and AF from within the game rather than having to force it from the driver
as i always forget to set it back and then wonder why BF2 is crawling :p
not vital but would be nice :)
Oh good, I'm not the only one who does that.. lol.
As mentioned before, you can set up profiles for each game in the gf card driver settings... well with mine I could if I wasn't so lazy...
MorfeasFX
19th August 2005, 11:49
I use ATi tray tools for automatic using of the Antialiasing separate for each game.
In LFS i.e. i use 4X
In Flatout i use 2X etc etc ....
The AA selection in game is very good just if u want to test something or change it on the fly....personally i dont need that too much, I aint "die" without that.:razz:
eobet
19th August 2005, 14:24
Yes, I know you can force the graphics card to use both FSAA and Anisotropic filtering, but then you will get the UI, billboards and the lot filtered, and I'm not so sure that's optimal.
Settings for it in game would be nicer!
(SaM)
19th August 2005, 14:57
..wich could make LFS use different AA and AS settings than another game because you set it in LFS itself.
Yea, why not?
Fonnybone
20th August 2005, 17:39
Merged 2 threads together since they have the same subject.
BWX232
22nd August 2005, 03:00
would be nice to be able to set AA and AF from within the game rather than having to force it from the driver
not vital but would be nice :)
Yes and also if LFS supported this, it might be able to be more efficient with the AA and AF and allow for better performance with these enabled in game, rather than forcing with the driver CP..
It is a good idea for sure.
Hi all :)
I currently am playing on a oc'ed 6800GT at a resolution of 2048*1536 with Antialiasing forced to 4x and anisophic to 8x. (on a 22" iiyama monitor)
This way it looks absolutely great. Problem is however that when i force these settings in the drivers, this is fine for LFS but not for all other games. (to slow, or graphic corruption)
I don't know how much work it would be, but it would be great to have these 2 settings in the setup menu of LFS itself, this way the settings don't need to be forced through the driver anymore and everything is fine.
If you once seen the difference you never want to play again without those settings active :D
Anyway, keep up the great work :thumb:
Hopefully i can order the full version in the next few days :D
Lautsprecher[NOR]
8th May 2006, 09:48
You could either use 'quality' AA instead of 'Forced', or you could use Radlinker and make a custom shortcut for LFS.
AndroidXP
8th May 2006, 09:52
Seeing that you have a GF, it's likely that you use ForceWare drivers too, am I correct? These drivers already have a built in profiling, so the forced AA/AF settings can be bound to different applications. You just have to create a new profile in there and let it point to the LFS.exe, so only LFS will use your AA/AF settings and the other games will be left alone.
Pablo.CZ
8th May 2006, 09:55
You can make profiles in drivers and each prog can have different settings.
Ive default profile set to "controlled by appl", LFS profile 4x 16x and max. qual profile set to 8xS 16x (Ive viewer for example in this profile).
You can have as many profiles as you want.
EDIT: beaten by AndroidXP :)
Ok, thanks, i'll try that for the time being. :thumb:
It would still be good to have it ingame through. Sometimes the game profiles seem to be removed when installing a new driver.
PS: Just payed the 35.23 Euro to moneybookers. Payment went smoother and quicker as i first thought! Can't wait to race the full version in the next few days :)
+1 for option in the game.
Vain
lambchop44
29th June 2006, 13:25
What does +1 for option in game mean?
I have a GeForce 6600GT OC and I can't get anti-aliasing to do anything whether I set it globally or with a profile pointing to LFS. I've set it all over the place but all I get in game is jagged edges.
Any ideas?
ORION
29th June 2006, 13:47
"+1" means "I vote for"
lambchop44
29th June 2006, 14:03
Ahhh, Gotcha!!!
I may be wrong about my AA situation. at 4x there may be some AA but it's very minute. I guess I had higher expectations.
AndroidXP
29th June 2006, 15:14
What? AA / AF is working perfectly fine here (6600GT) :shrug:
MAGGOT
29th June 2006, 17:21
lambchop - make sure you don't have 'application preference' or similar option selected. Aside from that, I don't know what your problem could be.
Although, I have mine set to 6X. At 2X I could barely notice it, but I haven't tried it on 4X. If your comp can handle it and your card will go that high, bump it to 6X and see if that makes a difference
-SE1Z-
30th June 2006, 01:01
Agreed.
This is an option that is needed.
I would much prefer in-game filtering options than using vid card drivers. :smileypul
lambchop44
30th June 2006, 03:21
Thanks guys.
The MIP bias helps smooth the pixels too. I had that at the sharper end of the scale.
Chaos
10th July 2006, 19:07
Tried searching, but too many results for AA & AF... or i can't find the right keywords...
Pls make the Antialiasing and Anisotropic filtering selectable from an ingame menu... It's a pain for those with more powerful graphics card to manually switch those on/off for LFS only (other latest games need this off to run smoothly)
Jakg
10th July 2006, 19:14
then set up a profile!
Chaos
10th July 2006, 20:53
well i know, but
1. there are people who don't know there is this possibility
2. there are people with ATI cards (dunno how its done there)
3. its not for me, because when I turn AA or AF on i get about 3-6 fps... (except in very old games, ie quake 2)
Gabkicks
10th July 2006, 21:10
yeah i wish that it were able to be set up ingamme as well. i can run lfs at 4xAA and 16xAF... but if i run other games with that much quality the framerate drops too much...
it would make things much easier for me.:shrug:
ajp71
10th July 2006, 21:23
I run 6x AA in LFS/N2003/BF2
RBR/GPL have a tantrum when they see AA so yeah it is a bit annoying and IIRC Scawen said it was very hard to select in a Dx8 engine so I don't think it will ever be a choice in S2.
wheel4hummer
10th July 2006, 23:58
well i know, but
1. there are people who don't know there is this possibility
2. there are people with ATI cards (dunno how its done there)
3. its not for me, because when I turn AA or AF on i get about 3-6 fps... (except in very old games, ie quake 2)
1. You can install a video card, but you can't configure it?
2. Then use ATI Tray tools.
3. Then why do you want options for AA or AF?
Chaos
11th July 2006, 06:29
1. You can install a video card, but you can't configure it?
2. Then use ATI Tray tools.
3. Then why do you want options for AA or AF?
1. I can
2. I have a GeForce card
3. I posted for someone who can't speak english
Jakg
11th July 2006, 07:20
1. I can
2. I have a GeForce card
3. I posted for someone who can't speak englishyou can set up profiles in the nVidia options...
Dajmin
11th July 2006, 07:54
+1 from me.
It'd be nice to check what AA settings do to frame rate in-game before you commit to it. Saves a few out of game clicks and a little time.
I also think it'd help those people who don't know how to set up game profiles (just cause LFS is an open alpha doesn't mean everyone who plays has a clue about computers :))
Chaos
11th July 2006, 08:18
you can set up profiles in the nVidia options...
have you read what i wrote in my 2nd post? that i know this? :really:
am i not speaking english or what?
i wrote that i don't need this, that there are other people, who don't know anything about a profile, then i said that i wrote this improvement on behalf of someone who can't speak english and still you don't understand...
is it me or ?? :scratchch
nesrulz
11th July 2006, 08:20
+1 from me.
Mark13
22nd July 2006, 11:26
+1 vote for AA & AF options. Why? Because Nvidia's profiler don't work properly. If i run LFS with different resolution than desktop then AA & AF options won't work!! :(
MikeB
22nd July 2006, 11:34
+1 from me :)
DEVIL 007
22nd July 2006, 12:43
+1 from me as well.
I know a lot of guys who has PC play games and even dont know that such a option(AA+AF) exist in drivers and what it really does.
So selectable in game...everyone can easily test what it do without affecting other games.
Every new game has now AA+AF as a option to choose in game.Why LFS couldnt have it as well.
Leifde
22nd July 2006, 12:49
+1 from me but as someone said further up, it's very hard to select it in DX8 (going on what he/she said) so it probably won't be implemented until the devs switch to DX9. :)
Kegetys
22nd July 2006, 13:44
AA in Direct3D 8:
set MultiSampleType of the device presentation parameters to the AA level you want, and the SwapEffect to D3DSWAPEFFECT_DISCARD.
AA in Direct3D 9:
set MultiSampleType of the device presentation parameters to the AA level you want, and the SwapEffect to D3DSWAPEFFECT_DISCARD.
AF in Direct3D 8:
set the D3DTSS_MAXANISOTROPY with SetTextureStageState to the level of AF you want, and D3DTSS_MIPFILTER/D3DTSS_MAGFILTER/D3DTSS_MINFILTER to D3DTEXF_ANISOTROPIC
AF in Direct3D 9:
Set the D3DSAMP_MAXANISOTROPY with SetSamplerState to the level of AF you want, and the D3DSAMP_MIPFILTER/D3DSAMP_MAGFILTER/D3DSAMP_MINFILTER to D3DTEXF_ANISOTROPIC
Very hard in Direct3D 8 indeed, especially compared to the D3D9 one ;)
funnybone2
6th June 2007, 23:35
so you can turn off or in the options menu
XCNuse
7th June 2007, 02:04
Maybe this will do some good.
http://www.lfsforum.net/showthread.php?t=10057
http://www.lfsforum.net/showthread.php?t=7725
http://www.lfsforum.net/showthread.php?t=459
Slopi
7th June 2007, 03:42
Maybe this will do some good.
Ya' know, something tells me it just wont... :x
Bob Smith
7th June 2007, 11:24
Maybe this will do some good.
Ta, merged them all.
matze54564
7th June 2007, 19:55
AA=anti-aircraft
AF=Air Force
So far, i donīt know what u talking about!
Edit
:)
ok ok
Anti-aliasing
Anisotropic filtering
im not a open gl developer!
AndroidXP
7th June 2007, 20:00
I hope you're joking. :really:
If not:
Anti Aliasing
Anisotropic Filtering
BWX232
7th June 2007, 20:01
AA=anti-aircraft
AF=Air Force
So far, i donīt know what u talking about!
google it then... :shrug: ??
Stang70Fastback
7th June 2007, 20:10
AA - Anti-Aliasing. In really basic terms, it blends object edges together so that you dont have hard pixellated (bumpy) edges to objects, but smooth ones that blend in with the background. It just takes a lot more precossing power to generate these extra "transitional" pixles with varying degrees of transparency. It's kind of like the difference between a CUT and a FADE in a video. The fade is a lot smoother, easier on the eyes, and much better looking. This explains it.
http://en.wikipedia.org/wiki/Antialiasing
AF - Anisotropic filtering. Put a piece of paper down on your desk. Then get down and look at it almost edge on. The paper appears just as wide, but much shorter from front to back because of your perspective. In games, the textures on objects at extreme angles tend to look stretched - because the computer is applying a square image to a long, thin polygon. Mip mapping (another effect) stretches the image beforehand so that it is applying a long, thin image to this polygon, and makes it look better. AF basically aids in this process by not only stretching the image to the correct proportions, but adjusting the amount of detail (more for the closer edge.) Again, this explains it in more depth.
http://en.wikipedia.org/wiki/Anisotropic_filtering
I hope that helps, and I hope I know what I'm talking about!
EDIT: Lol, in the time it took me to type all that, he edited his reply, and you two both posted. Dammit.
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