View Full Version : how are these amazing graphics achieved?
egghed6
23rd June 2008, 19:35
Ive got the high res package, but my game never looks like this!(look at ' nice graphics ')
or hav they just used photoshop?....!
plz answer as im always eager to improve the my graphics as I always wish it looked like this...(look at others...)
cheers!
AndroidXP
23rd June 2008, 19:38
It's a 3D render from an external application.
doyal
23rd June 2008, 19:45
Those graphics are only achievable if you own a Mac. Please click this link to buy one http://www.apple.com/ .
egghed6
23rd June 2008, 19:45
ta
ps WOOP! 123's post ! lol
dawesdust_12
23rd June 2008, 19:58
Those graphics are only achievable if you own a Mac. Please click this link to buy one http://www.apple.com/ .
Stop being ****ing retarded.
duke_toaster
23rd June 2008, 20:01
Those graphics are only achievable if you own a Mac. Please click this link to buy one (spamming for Steve Jobs deleted) .
Woo ... a new mix of trolling and advertising. Not seen that for ages.
Hyperactive
23rd June 2008, 20:29
Oh come on. I thought it was funny :D
dawesdust_12
23rd June 2008, 20:54
I guess it is, I'm just sick of the whole conception that this forum has about Mac fanboys thinking that OSX is perfect and Vista/XP blows. Sure it's closer to being correct than false, but still pisses me off.
Nathan_French_14
23rd June 2008, 21:13
Seing as this has gone offtopic...
@ the OP, i suspose its hard to tell. The second picture is just a LFS render. The 3rd one of project gotham racing looks like a render, and the 1st one looks like an ingame shot. You will typically find though that when you see games being advertised on TV, or in magazines, then they are usually optimized with a editing program.
Jakg
23rd June 2008, 21:21
For a start 2 of those games aren't LFS and the other one is a render which would of taken around 10 minutes to do for a single image - you expect at least 30 of those per SECOND to be created for real-time gaming...
Forbin
23rd June 2008, 21:28
Those two games have whiz-bang flashy effects that aren't necessarily realistic but appeal to the majority of gamers nonetheless. I look at those screenshots and it makes me want vomit and throw my feces at small children.
Zen321
25th June 2008, 23:47
I look at those screenshots and it makes me want vomit and throw my feces at small children.
Creepiest post of the year.:scratchch
Mazink
26th June 2008, 00:25
lfs dev want to attract driver, not fanboy of hdr and bloom
DragonCommando
26th June 2008, 20:43
The only thing LFS needs to look more realistic is photo-realistic like textures and some color correction. Other than that, everything else will just be eye candy that you don't see in real life unless you look at the world through a camera all the time.
I had LFS lookeing very realistic at one point, but I forgot to save the files when I formated. It looked so realistic my mother actualy thaught I was watching a race on the internet.
If the graphics looked like NFS 2 then I'd say upgrade, but they are on par with most other sims right now. Games can have amazing graphics because most of the variables that make the cars react the way they do are already calculated, LFS calculates just about everything on the fly, so it takes alot more power to do.
Stefani24
26th June 2008, 22:36
I think the graphic of lfs should stay the way it is, ormy semi-crappy pc wont make it. xD
Krammeh
27th June 2008, 04:56
Actually, first one is a screen shot of a pre-release version of Race Driver Grid, I believe.
G!NhO
27th June 2008, 16:28
i think many people can't play if they made lfs look better, because many people have crap pc's that cant handle better graphics (like me :razz:)
gingiba
27th June 2008, 19:04
Yeah - I'm here for the physics and the online fun, not shiney graphics. Hence why I play this, at 640x480 16bit, on my crappy PC - and it barely just keep the framerate playable (20+FPS) in traffic. Any better graphics and I'd be toast. :p
Shotglass
27th June 2008, 19:08
its somwhere between non real time rendering flashy pointless unrealistic effecs and the fine art of producing bullshots
th84
27th June 2008, 19:28
I couldnt care less about the graphics. I only bought the game so I could spam the forums and make smart ass comments under a S2 username rather than a demo username.
Thank you, drive ahead to the first window.
Electrik Kar
27th June 2008, 19:32
640x480
I haven't heard that for a long long time.. :D
gingiba
27th June 2008, 19:41
I haven't heard that for a long long time.. :D
I ran it at 800x600 until I realized 7FPS in traffic is not good. :p
G!NhO
27th June 2008, 20:03
I ran it at 800x600 until I realized 7FPS in traffic is not good. :p
:Looking_a what are your system specs? :razz:
gingiba
27th June 2008, 20:08
:Looking_a what are your system specs? :razz:
2.6Ghz Pentium D (Dual? Dreck?)
512MB RAM
And wait for it... A VIA Integrated with 64MB memory. Shared memory.
I also use a 90-degree turning wheel, but then again, it works better than a mouse. And is cheaper. :p
G!NhO
27th June 2008, 20:15
2.6Ghz Pentium D (Dual? Dreck?)
512MB RAM
And wait for it... A VIA Integrated with 64MB memory. Shared memory.
I also use a 90-degree turning wheel, but then again, it works better than a mouse. And is cheaper. :p
:yikes: th.....thaa.............athaaaa..............athat ahaa.................thats even worse than my sh!tty laptop, 64 MB!!!! DAMN!!!!!! :schwitz:
Intel Centrino Duo T5500 2,66 Ghz
1024MB RAM
(Integrated i think) Sh!tty Intel GMA 945 224MB shared :razz:
and ~15 FPS in a 20+ car grid, and 20-60 FPS while racing (all settings on extra low, 1024x768) :D
and sometimes my pc crashes due to overheating :razz:
mrodgers
28th June 2008, 00:18
My only question of this whole thread is......
....and it makes me want vomit and throw my feces at small children.
......what in the world are you eating that allows you to vomit up feces so that you can throw it at small children?
dougie-lampkin
28th June 2008, 01:01
......what in the world are you eating that allows you to vomit up feces so that you can throw it at small children?
Maybe he's eating his own feces (it's spelt faeces BTW, or is feces another american bastardisation)? :shrug:
tiagolapa
28th June 2008, 02:26
Those two games have whiz-bang flashy effects that aren't necessarily realistic but appeal to the majority of gamers nonetheless. I look at those screenshots and it makes me want vomit and throw my feces at small children.
That was great:D
Shadowww
28th June 2008, 05:27
:yikes: th.....thaa.............athaaaa..............athat ahaa.................thats even worse than my sh!tty laptop, 64 MB!!!! DAMN!!!!!! :schwitz:
Intel Centrino Duo T5500 2,66 Ghz
1024MB RAM
(Integrated i think) Sh!tty Intel GMA 945 224MB shared :razz:
and ~15 FPS in a 20+ car grid, and 20-60 FPS while racing (all settings on extra low, 1024x768) :D
and sometimes my pc crashes due to overheating :razz:
Mine HP laptop have T5*** 2.2ghz
2Gb ram
NVidia 8700GT
:P
Stable 40-50fps with 8xAA and 16xAF at 1280x800
G!NhO
28th June 2008, 11:38
Mine HP laptop have T5*** 2.2ghz
2Gb ram
NVidia 8700GT
:P
Stable 40-50fps with 8xAA and 16xAF at 1280x800
haha, thats a great laptop :razz:
but next week i am getting my new pc :D
daloonie
28th June 2008, 11:47
I'd love it if lfs got some real reflections. Like in GRID. It reflects road and other cars etc. Instead of the still sky cubemap.
flymike91
28th June 2008, 12:23
Maybe he's eating his own feces (it's spelt faeces BTW, or is feces another american bastardisation)? :shrug:
Wait how do u spell it? I spell it bastardization. With an 's' my spellchecker marks it. Plus we've been apart for 232 years now; its safe to say we shouldn't have to spell everything like you guys do and use the exact same vocabulary.
Declaration of independence says "He [The King] has forced we colonists to add unnecessary silent 'U's to words such as "coloured" and "favourite" and keeps talking about lorries and bonnets as if we understand"
a little o/t but this is a cool article http://en.wikipedia.org/wiki/American_and_British_English_differences
danthebangerboy
28th June 2008, 16:56
I look at those screenshots and it makes me want vomit and throw my feces at small children.
:chefsmili that made me laugh!!!!
DHRammstein
29th June 2008, 06:08
Too tired to read through all the test, but Hi-Res pack can be used. I run the game with all stock textures and with lots of AA and AF you can make it look decent. Here's what my game looks like with stock textures, 1680x1050@59HZ full LOD, all three, negative on the dynamic LOD reduction, and using Nhancer to force 8XMSAA and 16XAA, that's all.
http://i7.photobucket.com/albums/y293/Flugrekorder/Shot2.jpg
Obviously this was before I discovered the Shift+F :sadbanana
Anyways, as it is, it's really not bad considering, however with every mod made for LFS all installled(I saw 3 seperate pics of, they all looked a tad different, diff modds I guess, it still wouldn't come close to a racing game built from the ground up with DirectX 10 tecnology, or even a DX9 engine with DX10 effects(Stalker - Clear Sky, Bioshock). I'm not sure but I believe LFS is based on DX8, if so it's quite impressive actually. If anyone has played Nexuiz, it's a fine example of how far you can push an engine, and it's a free FPS built off the quake engine, which must win the award for the most heavily modded engine ever. Quake 1 is old school, Nexuis has built it up to have/ Full Dynamic Lighting, ((In a Q1 based game!!!!))
If you want LFS to look better, there are guides to improve the graphics, but you'll never get the graphics posted in your pics, especially the one from GRID, to look like LFS.
This is actually a valid and welcome topic for me. Making a game look better isn't hard, it just takes time, or money, or license another's graphics engine. Scawen said it best, I can't remember his exactly qoute, it was in a video but basically he made the point realism should succeed visuals, after all, the community at large are simmers not your typical arcade racers. (OH, for the first time since NFSU2(Fantastic phyiscs for an arcade) I've found an arcade racer I like, GRID, enough that I'm going to buy it) "Good enough" physics, great graphics, and just lots of fun to play. The cockpit view is great, the damage is really good looking too, worth downloading the demo if you have a decent video card .
Jakg
29th June 2008, 11:06
Back when my LFS folder rocked (patches keep overwriting my DDS folder so it doesn't look so pretty anymore...
http://jakg.com/LFS/Screenshots/STCC.jpg
Wholly unedited, just max AA / AF and some Hi-Res textures...
Some (http://jakg.com/LFS/Screenshots/Drifting/LX6@AU1%20(10).jpg) more (http://jakg.com/LFS/Screenshots/STCC/Qualification%20Event/Qual%20(4).jpg)
psychometalist
29th June 2008, 11:08
Is this the first race of the STCC? :)
BruTaLysT
29th June 2008, 13:16
Not that LFS ain't looking good as it is, but i still hate to see people with such crappy pc's. Seems almost impossible to have nowadays. Why does someone possible have a P4 at 2.6Ghz while using an onboard videocard while u can grab some decent GFX-card for a bargain and framerates go up like 10x if not more. Are you just nuts? or anti-"anything-decent"
It can't be true people like you are actually slowing down graphical progression, but it still shocks me to see how much people have not even a half decent PC. Money is really not the problem, maybe lack of knowledge is. I tend to even buy some decent stuff to keep framerates at least around 60FPS, like i did in times of Quake2 when Voodoo2 cards where top-of-the-line, got 6 of em to be able play on three PC's with SLI setups so we could play 3-3 matches with our neighbours, wonderful time that was. To have your favourite game run smooth as silk is like the best thing there is. How can you possible enjoy LFS at 20FPS while less then 50 Euro's change that to a bearable 60FPS. I played LFS for some years on a ATi Radeon 9700, at 1600x1200 4x AA 4x AF at over 60FPS. Those things cost like 10 euro's nowadays.
It seems so totally nuts to me. And to even use that crappy PC as an argument to not update any graphics makes me quite mad actually. Where would we be if we allowed everything to be playable on 486's. We would have some 2D LFS at the moment.
To show how basic LFS's graphics is, i now play this game at around 350FPS at 1650x1080 16xAA 16xAF, thats just insanely over the top framerates which could be used for some decent reflections and lightning. Where's the sun in LFS? where is selfshadowing, or the basic things of al...l MULTILAYERED TEXTURES!?! DX8 is not the problem, it can hanlde much more sophisticated things then we see in LFS. Check Quake3, thats an OpenGL game, but it's GFX abilities show whats possible in DX8. If we could just add multilayered textures we could make much better surfaces, the plain 2D textures are like prehistoric nowadays. Besides most of the more advanced pixel-shader effects can actually make the game run more smooth. In it's current state it actually renders quite ineffective. Polycount is not really a problem, i like the way the models look, apart from some cars that could be updated (which is what happens as we speak). But to be able to add normal maps to generate more depth and grooves on bodywork (like Doom3, still openGL but which shows what's possible with DX8). Make things look round and reflect light well and seems to have little depth details while actually they are low-poly meshes combined with a depthmap of a higher resolution model. This allows for lower stress on GPU/CPU but the effects are really nice looking. The whole thing is not about having LFS look like GRID (which actually looks quite nice in my opinion) but to at least add some decent bumpmapping, lights and reflection. Nothing is strange about asphalt reflecting sunlight, having a real sun which automatically makes day/night changes possible. Having a real rearview mirror which calculates the image from the users point of view. (Now it's like we have a camera on the back of our cars and the mirrors are displaying their feed as if the mirrors are displays) Ever played Race07, thats what mirrors should look like.
I'm not a big fan of blooming and motionblur, but the main problem with those effects is that they are not used well in most of the "fancy games". They could add very nice atmospheric effects which are not unreal at all, even through the eyes we experience bloom and corona effects due to light reflection and distortion of our own eyes. Having overbright is not a bad thing either and HDR is a nice way to compensate for the lack of contrast on displays compared to real-life situations. But it's all used over the top, for years effects are used that way in like every situation. Otherwise it could go by unnoticed, and since effects seem to sell they overexaggerate it all the time to show-off what videocards are able to do. We barely see effects used in a more subtle way where they are almost unseen but do add depth and atmosphere to the whole image. Every CG film or 3D renders use these kind of stuff to make things look very real. Without them everything remains flat. But i would say lightning is the first thing that has to change radically and can easily make LFS look so much more realistic.
What i dislike the most at this moment, is that there are just 2 stages of shadow, no-shadow and just shadow. Add shadow from a building and add shadows from the car and you end up with having now shadow at all which makes the car look like it's floating. Two shadows should add up to a darker shadow. Maybe there's a simple solution to make it look a bit better. Add an extra blob type shadow underneath every car, and leave the rest as it is. These are actually a simple form of the calculated realtime shadow and remains a static gradient alpha map so it's not a heavy load at all. I think this should look very good on Southcity locations and maybe it's really simple to implement. Although I forsee problems already which LFS has with the alpha-maps not being able to show another alpha layer through itself. So skidmarks will dissapear at the boundaries of the car. (ugh...)
I do not request everything i talk about, they are just some pointers to what's possile whithout making a game like LFS unplayable on lower-end pc's. They could also be optional GFX settings so no harm done at all. Afterall LFS needs to get a little better then it is now GFX wise or the whole thing could fall apart.
Like this, everyone I show my simulator with LFS on it and they all need to say how awful and outdated it looks. I think it looks rather good though with all high-res textures and it seems more natural looking. But it kind of scares me how other people can judge a game so easily by it's graphics as if it's total crap in the first place not even being impressed by physics and other stuff thats more important. Well, i think they just aren't ready for simulation and are more of the NFS-type crowd but it still hurts my feelings in some ways since it seems i'm the only one around liking LFS. I really love LFS in the depth of my heart and spend ages on making it look a tad better. It deserves to be seen in a more positive kind of way i think and GFX is what will make this possible. As we all know, GFX sells.
Stefani24
30th June 2008, 13:05
id stick with 800x600 and 7 fps, maybe its because i dont get much more, but its more or less playable with bit under 10 fps.
G!NhO
30th June 2008, 13:27
............
what kind of pc you got then?
btw i get my new pc next week :D but i still keep my half decent laptop :)
DHRammstein
1st July 2008, 01:07
id stick with 800x600 and 7 fps, maybe its because i dont get much more, but its more or less playable with bit under 10 fps.
I wasn't really fowllowing the topic but, do you actually race at ~10 FPS? I can't even race at 30fps.
gingiba
1st July 2008, 06:08
I wasn't really fowllowing the topic but, do you actually race at ~10 FPS? I can't even race at 30fps.
I never really noticed a real difference between games at 300 and 30FPS. Saying 30FPS is unplayable is a bit weird considering movies run at 25FPS, and we have no problem with that. Our eyes aren't precise enough to struggle beyond 30FPS...
Shotglass
1st July 2008, 11:42
yes they are... theres a very pronounced difference between 30 and 60 fps without motion blur
Bob Smith
1st July 2008, 12:24
Saying 30FPS is unplayable is a bit weird considering movies run at 25FPS, and we have no problem with that.
Actually films are recorded at 24fps, which is the minimum required to make a set of images move non-jerkily. Ever wondered why even fast action sequences often don't really seem that fast? If you watch a film at double speed, it looks so much smoother, even during slow-ish pans.
runeman
1st July 2008, 18:14
well those are nice graphics, but not everyone has a 1000$ machine, that can run them. LFS is kind of made for some lower spec computers. :shrug:
egghed6
1st July 2008, 18:28
I'd love it if lfs got some real reflections. Like in GRID. It reflects road and other cars etc. Instead of the still sky cubemap.
exactly...! this would really be a big step forward for S2.
egghed6
1st July 2008, 18:32
Also:
when is patch Z coming out? ive seen talk of it elswhere on LFSForum.
+is there going to be an S3?-talk of that too...??
ta.
Richie Cahill
1st July 2008, 19:43
Actually, first one is a screen shot of a pre-release version of Race Driver Grid, I believe.
It is, its also an awful awful game.
dougie-lampkin
1st July 2008, 20:57
I only noticed what decent FPS can do when I got my PC a couple of months ago. It's not even that great, using a 7 year old GPU and CPU. But I average at over 100 FPS, and it looks so much more realistic and less headache-y than when I used the family PC at ~30 FPS. There is a huge difference between 30 and 60 FPS, easily noticeable. After going over ~100 (probably less, I haven't done any research on it) FPS though, anything extra is really unnoticeable :shrug:
G!NhO
1st July 2008, 21:04
i just had a steady 13 FPS :D
desynch
3rd July 2008, 04:55
http://farm4.static.flickr.com/3143/2623871914_8b569d6bc1.jpg
can we say, "ménage à trois" ? :thumb:
(picture was taken on my iphone. sorry for bad quality.)
Zyrez
3rd July 2008, 08:15
I dont care that much about the graphics. I would rather have them working on the physics. Its more important to me that the handling feels realistic. So aslong i can see the road infront of me and what car im driving im not bothered at all. I just wanna drive ;)
dougie-lampkin
3rd July 2008, 12:09
http://farm4.static.flickr.com/3143/2623871914_8b569d6bc1.jpg
can we say, "ménage à trois" ? :thumb:
(picture was taken on my iphone. sorry for bad quality.)
Holy water cooling batman!
You could use that as a fridge by the looks of things :scratchch
DHRammstein
3rd July 2008, 20:22
I never really noticed a real difference between games at 300 and 30FPS. Saying 30FPS is unplayable is a bit weird considering movies run at 25FPS, and we have no problem with that. Our eyes aren't precise enough to struggle beyond 30FPS...
Movie's are made differently, I think it's called interlaced. They use motion blur to make it look smooth for movies, there's a big difference.
And actually I tested myself, with my fiance's help, using Doom 3, and I was able to detect teh frame rate up to around 50-55fps.
NitroNitrous
3rd July 2008, 20:56
I dont care that much about the graphics. I would rather have them working on the physics. Its more important to me that the handling feels realistic. So aslong i can see the road infront of me and what car im driving im not bothered at all. I just wanna drive ;)
Why do you have to choose graphics or physics? I want both :)
dougie-lampkin
3rd July 2008, 22:18
After playing both rFactor and nKp, I've found that lFs (these are the new naming schemes for racing sims, as dictated by rFactor and iRacing) actually has good graphics. And kick-ass physics. Physics easily beats rTractor (I can do almost an entire lap of the demo track without lifting), and it's about par with nKp. Graphics wise, rTractor seems smoother, and more immersive, but it's about the same as nKp. lFs also seems to have "sharper" graphics than both others, in a good way.
If the most was made out of DX8 for now, in a not-too-distant patch, the graphics would be fine for a while. DX9/10 is really not needed to keep up with the competition. The physics could be even better though IMO, and I think that's what Scawen should focus on for now :shrug:
Just my thoughts, only tried rFactor and nKp today :D (I also only bought the full version of rFactor, not nKp!)
DHRammstein
3rd July 2008, 23:44
I think a jump to a DX10 engine shouldn't happen, not for years, and only if LFS continues to grow and is very succesful. However, I would love some DX9 effects eventually. But right now the devs are busy making it a playable simulator, which is the right thing to do. Maybe down the road they'll hire help or simply over time add effects.
IMO lighting is the most noticable factor in games, I also think most people don't even notice it. But imagine more realistic lighting, even just object lighting, or FULL dynamic lighting!! Would make the environments and cars look amazing, with just a few tweaks to the glare of the cars.
desynch
4th July 2008, 00:58
Holy water cooling batman!
You could use that as a fridge by the looks of things :scratchch
probably trashing that set up and going for a different one. not really having any problems with it.. just, needs another upgrade. i'll probably post some other pictures of it when i get the time. it's a beeeeeeeast. :D
also, the water-cooling rigging has some other type of liquid in it. water; although it's something different with it or whatever (negative ion particles or something. hell if i can remember) i can't quite remember what exactly is different with it, but if any of the hoses were to leak, it won't fry everything in the case.
oh the joys of technology. one day when i get the balls tho, i'll water-seal a clear case and cool the system down with vegetable oil for gicks and shiggles.
dougie-lampkin
4th July 2008, 01:08
What's the specs? If you're going to throw it out, I'd gladly pay for a business class flight for it to come over here, if the specs are reasonable :nod:
probably trashing that set up and going for a different one. not really having any problems with it.. just, needs another upgrade. i'll probably post some other pictures of it when i get the time. it's a beeeeeeeast. :D
also, the water-cooling rigging has some other type of liquid in it. water; although it's something different with it or whatever (negative ion particles or something. hell if i can remember) i can't quite remember what exactly is different with it, but if any of the hoses were to leak, it won't fry everything in the case.
oh the joys of technology. one day when i get the balls tho, i'll water-seal a clear case and cool the system down with vegetable oil for gicks and shiggles.
You mean the water your using is mixed with something that's non-conductive/capacative.
detail
4th July 2008, 05:59
I'm sure the screenshots have been photoshopped.
desynch
4th July 2008, 09:33
What's the specs? If you're going to throw it out, I'd gladly pay for a business class flight for it to come over here, if the specs are reasonable :nod:
asus p5n32-e sli
c2d e6600 @ 3.4ghz
4x 1gb ballistix ram
evga 8800gtx (1/3 sli)
evga 8800gtx (2/3 sli)
evga 8800gtx (3/3 sli)
x-fi platinum
m-audio studiophile 2.0
watercooling /w dangerden
nothing too fancy; i've seen better. those 8800gtx's are probably going to be sold for a gtx260 tho.
but.. you know, i've always wanted to go to ireland... :scratchch
mcintyrej
4th July 2008, 09:44
How are you running Tri-SLI when that motherboard only has 2 slots?
dougie-lampkin
4th July 2008, 12:52
Nothing fancy? I'd be surprised if you couldn't hit the 333 FPS lock in LFS :rolleyes:
G!NhO
4th July 2008, 13:54
my graphics card is bigger :tilt:
NitroNitrous
4th July 2008, 14:48
my graphics card is bigger :tilt:
But I have a larger penis :smileypul
boogle
4th July 2008, 15:39
The first screenie is from the new Codemasters Racedriver GRID. I found it WAY too arcade-like but man does it look good. Here's a few video captures of in game replays.
http://www.noobflicks.com/watch/1390/gridclassics
http://www.noobflicks.com/watch/1362/boogle_dusk_til_dawn_at_lemans
http://www.youtube.com/watch?v=KjudH1UPknc
Captured with my PC running a Quad Core Q6600 and a single EVGA 8800GT Graphics card running Fraps :)
I Forgot to mention the Crashes...hehe
http://www.youtube.com/watch?v=3tIkoRXbQXU&NR=1
fraghetti
4th July 2008, 16:22
By the way, what was this thread about?
(mines about that
|-----------------------------------------------------------------------------------|
big.)
NightShift
4th July 2008, 16:24
I would have liked to partecipate in this poll (tough yes, I'm a bit late :) ) but it's lacking the most important option for me, i.e.
Yes, but improvements in physics come first.
Things like improving the situation with tyre physics and locked diffs, or have better simulation of damage, are more important to me than bling, at the current stage :)
DHRammstein
4th July 2008, 21:05
Bored, feel like posting in this thread again. I think they should finish any interiors for cars they plan on keeping around. I would >>>LOVE<<< to see extremely realistic guage clusters(don't get me wrong, I love the recent updates to them) but, is it possible to use bump mapping in the LFS engine? If so I think some could be used on the backface of the guages, in the regular and GT cars.
Honestly I'm pretty happy with the game, and while I do love graphics, and am a hardcore FPS fan, and power user, LFS is so fukin good at what it does, it really doesn't bother me. And I didn't pay much, and they're still updtating and updating....
Maybe we should be grateful LFS is a very slow process. It's a game/sim that's being produced by a very few people, with nowhere near the support of someone like Activision or Electronic Arts, and so it comes along very slowly, but.... maybe this is why the quality is so great, they're not under pressure from a producer, they can develop as they see fit. I guess I'm finally realizing what makes LFS so unique, and I think it'll get better and better and eventually be in a new engine and all that, as long as we're all still around, and Scawen and the others keep up the, what I can only imagine, extremely ridiculous hard work(plus I'm sure they have lifes, work, friends, family), it's amazing we get what we do.
/end rant
vBulletin® v3.8.6, Copyright ©2000-2012, Jelsoft Enterprises Ltd.