View Full Version : Test Patch Y22 : Faster and Smoother
Scawen
13th June 2008, 19:58
Well, this is a test patch. We are testing updates, until we are ready, then there will be an official version Z at www.lfs.net and on the auto updater. You only get test patches if you are prepared to experience some issues with things in development, or other things that I break along the way.
Mazz4200
13th June 2008, 22:44
Does anyone know how to reproduce this? I just sent an FO8 round AS National in a 2 hour race and it did stop for fuel.
Anyway, If anyone finds a way to reproduce it, do let me know. I tried what you said BOSCHO, an FXO using the AI setup and also RACE_S - in both cases it did pit. This is on a 2 hour race at AS National. I've made a super fast version, I guess I'll send some more cars round there and see if any break down.
Okay....In a vain attempt to improve my sadness rating, i've had a go with this, and here's my findings:-
First i had to go and find the post you quoted from Mr Moi (or whoever it was ?) and found it in the Y18 thread. So, downloaded Y18, set up a 100 lap race at AS Nat, and put a dozen or so Ai in various cars, and set them on their way....
Aside from the "Sato'esque" driving standards they all managed to pit...sort of...
1) Ai4 in the MRT mysteriously stopped on track on lap 12 when i wasn't looking (before a scheduled pitstop). His car/tyres and fuel levels were all ok.....guess he just had enough :shrug:
2) However, poor old Ai20 in the XRT had an utterly miserable time of it. He must have had a big shunt somewhere in the opening laps, burst a tyre and wrecked the rear suspension. He tried to pit the next lap, but couldn't hit his pit box correctly, stopping inbetween 2 pit markings, but never quite far enough to make it into either. So he never managed to refuel or have the damage repaired. He tried to pit every single lap, but with the same result. At the end of the race the official results said he didn't make any pitstops at all (although by my reckoning he came into the pits 40-odd times). Then to cap it all, at the end of the race on the slowdown lap, he came into the pit lane, tried to turn into his garage, missed it, so had to turn away, and ended up parked at the end of the pitlane with less than 2% fuel left :(
Hope this helps.
----
Anyhoo, a few other things i noticed (if you're interested) :-
1) Ai13 in the BF1 had a hell of a time getting off the grass in various locations around the track. But the chap in the FO8 had no problems at all, simply stuck it in reverse, got back on the tarmac and was away.
2) In Heli-cam/God-view/Aerial-mode, when the cars went under the first road bridge on the pit straight you could still see the car shadows/silhouette through the bridge. But the next road bridge after T1 there where no shadows (cars disappeared briefly, as it should be :))
----
As i said above, this was tested with Y18, and i havn't checked the "change-log" for Y22, so i don't know if any of the above have been fixed yet.
I did manage to save a replay, so if you really really want to have a look at Ai20's woe's just let me know. (however, the file's about 80mb, so i'll have to find another way to post it, if needed)
Calvinaquino
13th June 2008, 22:58
1) Ai4 in the MRT mysteriously stopped on track on lap 12 when i wasn't looking (before a scheduled pitstop). His car/tyres and fuel levels were all ok.....guess he just had enough :shrug:
2) However, poor old Ai20 in the XRT had an utterly miserable time of it. He must have had a big shunt somewhere in the opening laps, burst a tyre and wrecked the rear suspension. He tried to pit the next lap, but couldn't hit his pit box correctly, stopping inbetween 2 pit markings, but never quite far enough to make it into either. So he never managed to refuel or have the damage repaired. He tried to pit every single lap, but with the same result. At the end of the race the official results said he didn't make any pitstops at all (although by my reckoning he came into the pits 40-odd times). Then to cap it all, at the end of the race on the slowdown lap, he came into the pit lane, tried to turn into his garage, missed it, so had to turn away, and ended up parked at the end of the pitlane with less than 2% fuel left :(
Oh my god the way you wrote it laughed HARD... poor Ai20...
I just started putting 12ai on Aston Historic to see what theyre up to..
EDIT for some reason my PC rebooted in the middle of LFS. but i dont think its a lfs issue. my HD is terminal...
Heiko1
14th June 2008, 04:57
Ok thanks for the reply :)
aroX123
14th June 2008, 09:42
The Ai are afraid of trying to pass, when trying they brake and make someone else crash(sometimes)
Look at the ai ''Sutil''
SpikeyMarcoD
14th June 2008, 09:55
The Ai are afraid of trying to pass, when trying they brake and make someone else crash(sometimes)
Look at the ai ''Sutil''
Not new, I gather Scawen knows. Its just a matter of where it is at his list of thinks to fix.
Scawen
14th June 2008, 10:03
Okay....In a vain attempt to improve my sadness rating, i've had a go with this, and here's my findings:-
...Thank you for the funny story! :D
The Ai are afraid of trying to pass, when trying they brake and make someone else crash(sometimes)
Look at the ai ''Sutil''Yes, but I won't really be working on AI improvements. I only looked at that other one I asked about because it seemed like a clear bug that I can fix simply (and I will just do a quick change in that calculation for those borderline cases - although I could not reproduce the bug, it seems clear enough how it can happen).
Making the AI overtake properly is another long section of code, at some point I will do several weeks on AI again to make them more tactically aware in various ways. Remember the previous session on the AI, they are now a lot faster and can usually stay on track, do pit stops and finish a race. Before that section of code they would just drive slowly and end up spinning off and crashing as they learned to go faster. Really they were no use at all.
So it's a lot better now than in the old versions though I agree 100% they are very stupid when it comes to overtaking. Something must be wrong when a BF1 can get stuck behind a UF1 on Blackwood main straight.
aroX123
14th June 2008, 13:17
Something must be wrong when a BF1 can get stuck behind a UF1 on Blackwood main straight.
:D
Yep
Keep on working, you are good. :tilt:
Whiskey
14th June 2008, 13:23
I don't know if anyone has already noticed that, but is an important 3D design mistake.
The LX4 and LX6 wippers are in the wrong direction. I know that wipers in countries who drive on the left side of the road are inverted (from the european point of view), and I also know that the LX cars, are based on a Caterham, who is designed whit the driver on the right, but as you can see on this photographs, Caterhams who have their steering wheels on the left has the wippers like all european cars
http://www.decoderdesign.com/media/caterham600.jpg
http://www.motorauthority.com/wp-content/uploads/odds_and_ends/2006/10/Caterham_seven.jpg
Here is a pic from the game, Y22. Driver on the left side, and wipers are wrong
http://img71.imageshack.us/img71/5319/lx6wippersnw3.jpg
I didn't checked other cars, but I think this is the only car who has this error
mickyc30
14th June 2008, 13:29
You are correct indeed, but could the argument that the LX is a fictional car be brought up? or is it so blatently obvious that they are based around the super 7 that it should be corrected? don't mind me its midnight and im babbling on
Scawen
14th June 2008, 14:14
Micky, please can you change your avatar before we start getting reported posts?
Reported posts are quite annoying and we get a lot of them, often about avatars.
Also, we don't want to make anyones eyes go funny, or anyone who suffers from epilepsy to have an adverse reaction.
SpikeyMarcoD
14th June 2008, 14:18
Micky, please can you change your avatar before we start getting reported posts?
Reported posts are quite annoying and we get a lot of them, often about avatars.
Also, we don't want to make anyones eyes go funny, or anyone who suffers from epilepsy to have an adverse reaction.
The subliminal message got me hypnotized :hypnotize
mickyc30
14th June 2008, 14:27
Micky, please can you change your avatar before we start getting reported posts?
Reported posts are quite annoying and we get a lot of them, often about avatars.
Also, we don't want to make anyones eyes go funny, or anyone who suffers from epilepsy to have an adverse reaction.
sorry boss, changing now.
edit: changed, i think i deserve an award for the best avatar yet, or the avatar that has spent the least amount of time active, about 5 mins
dawesdust_12
14th June 2008, 16:36
I don't know if anyone has already noticed that, but is an important 3D design mistake.
The LX4 and LX6 wippers are in the wrong direction. I know that wipers in countries who drive on the left side of the road are inverted (from the european point of view), and I also know that the LX cars, are based on a Caterham, who is designed whit the driver on the right, but as you can see on this photographs, Caterhams who have their steering wheels on the left has the wippers like all european cars
http://www.decoderdesign.com/media/caterham600.jpg
http://www.motorauthority.com/wp-content/uploads/odds_and_ends/2006/10/Caterham_seven.jpg
Here is a pic from the game, Y22. Driver on the left side, and wipers are wrong
http://img71.imageshack.us/img71/5319/lx6wippersnw3.jpg
I didn't checked other cars, but I think this is the only car who has this error
Whisky, checking from how windscreen wipers are here (North America) the LX car's wipers are correct, and would be hinged correctly.
Example: http://static.howstuffworks.com/flash/wiper-animation.swf
Whiskey
14th June 2008, 17:04
Checked the wippers bug:
ALL cars who have wippers are wrong. The 3D models are designed with the steering wheel on the right side (i think it is like I say). Players who live in countries where the steering wheel change in options it, and this is the point where the error appears: LFS invert the interior, place the dashboard in the correct position, but the wippers also have to invert their position.
I'll try to do an image who represent what I mean
sgt.flippy
14th June 2008, 17:17
It's a very minor detail Whiskey, but you're right :D
If rain would be available in LFS, this would have come up pretty quickly, I guess. The way those wipers are positioned, they would clear most of the windscreen on the passenger's side, instead of the driver's side.
STROBE
14th June 2008, 17:23
but you're right :D
Nah. :razz: There are cars over here in Blighty with the wipers on the wrong way round (Renault Clios spring to mind) - the wipers are set for left hand drive, but in Britain it's the front passenger who gets the nice big sweep of the left-mounted wipers. So it's not unknown for the wipers to be the wrong way round when the steering wheel moves.
Whiskey
14th June 2008, 17:26
Here is the promised explanation about that bug:
http://img74.imageshack.us/img74/1511/wipperserrorda6.jpg
(http://imageshack.us)
sgt.flippy
14th June 2008, 17:29
Oh god, you're right.. But that's a Renault... French cheapness, you can't compare with those :razz:
http://www.channel4.com/4car/media/R/renault/clio/03-large/05-trophy-f3q-f.jpg
Whiskey
14th June 2008, 17:45
Yes, there are many cars who don't fix their wippers, but in my previous post I show you some images where the "real LX" has his wippers fixed.
Even after I said that, many people could say I'm wrong, so I add other car in order to avoid coments about LX is a british car: FZ5, who has important influence from Italy and Germany, is also wrong.
I think I am 100% right on this theme, but if anyone could demostrate I'm wrong I accept it.
FL!P
14th June 2008, 18:00
Sorry if it's already been reported, I don't have time to read the full thread now, but I just noticed that when you're in shift-u mode, moving the camera (using the arrow keys) changes the sound of the cars in a very weird way. AFAIK, this is new in Y22.
Flame CZE
14th June 2008, 18:01
This has been in Y also... and its OK, it's doppler effect
FL!P
14th June 2008, 18:04
It's way too much, IMO. Sounds really weird with BF1's!
BastianB
14th June 2008, 19:07
hm..didnt recognized this bevore, but i love the chrome looking rims :)
and its true i have a bit more fps then bevore y22 :scratchch
Tomba(FIN)
14th June 2008, 19:34
hm..didnt recognized this bevore, but i love the chrome looking rims :)
and its true i have a bit more fps then bevore y22 :scratchch
but now you can't have white rims :weeping:
Or is it because my car shine is 0.40?
wien
14th June 2008, 20:15
It's way too much, IMO. Sounds really weird with BF1's!It sounds weird because you're moving in a completely unnatural way in SHIFT+U mode. You're flying at great speed and with almost infinite acceleration up to and down from speed. That does not mean it's wrong.
Töki (HUN)
14th June 2008, 20:34
but now you can't have white rims :weeping:
Or is it because my car shine is 0.40?
Yeah, decrease the car shine. Try it with 0.30.
Mazar
14th June 2008, 21:11
Help.
What is the best way back to y19 or even y from y22.
I have a machine that does not support HVS and frame rate is much decreased in MPR online. Please advise, racing tomorrow..
Best, Maz
dougie-lampkin
14th June 2008, 21:21
If you have Y22 installed, maybe replacing LFS.exe with that of the Y19 one might be enough. I'm not sure if there's been changes to the data files for it though :shrug:
Tomba(FIN)
14th June 2008, 21:27
Yeah, decrease the car shine. Try it with 0.30.
well they brightened whn i set 0.50 :)
dougie-lampkin
14th June 2008, 21:46
The AI can drive LX4 on rallycross, but not LX6? And why not the RAC either? They both have rallycross tyres :shrug:
FL!P
14th June 2008, 21:52
It sounds weird because you're moving in a completely unnatural way in SHIFT+U mode. You're flying at great speed and with almost infinite acceleration up to and down from speed. That does not mean it's wrong.
Yeah, I hear what you're saying, but when do people use shift-u? Mostly when making videos, right? And IMO, for that, the old way it sounded was much better than the new one.
wien
14th June 2008, 22:49
And IMO, for that, the old way it sounded was much better than the new one.It changed? I haven't noticed anything different, but then I rarely fly around in SHIFT+U.
Either way though, some weirdness when flying around at speed is better than the alternative in my opinion (no Doppler). That would just sound wrong when the camera is standing still and cars are flying past it.
Mazar
14th June 2008, 23:20
If you have Y22 installed, maybe replacing LFS.exe with that of the Y19 one might be enough. I'm not sure if there's been changes to the data files for it though :shrug:
Thanks...that worked.
But, ive lost the sky. Does not show in game.
How can i get the sky back :really:
Best, Maz
CodieMorgan
14th June 2008, 23:31
Step controls could also have buttons on replay interface... in case newbies dont read keyboard commands =/
BOSCHO
14th June 2008, 23:47
Thanks...that worked.
But, ive lost the sky. Does not show in game.
How can i get the sky back :really:
Best, Maz
how do you loose a sky? :D remove the widescreen thing:tilt:
Thanks...that worked.
But, ive lost the sky. Does not show in game.
How can i get the sky back :really:
Best, Maz
That was a bug with Y19 if I remember correctly...
AndroidXP
15th June 2008, 09:32
You have to disable the widescreen effect IIRC.
Mazar
15th June 2008, 09:48
You have to disable the widescreen effect IIRC.
Thanks AndroidXP :thumb:
That is exactly what you have to do. Fixed, many thanks!
Maybe a edit to the main post re this patch is needed for Graphic processors that do not support HVS. When using on board graphics processing that do not support HVS this patch severely limits performance.
Best, Maz
Fabri91
15th June 2008, 11:31
Thanks AndroidXP :thumb:
That is exactly what you have to do. Fixed, many thanks!
Maybe a edit to the main post re this patch is needed for Graphic processors that do not support HVS. When using on board graphics processing that do not support HVS this patch severely limits performance.
Best, Maz
I think you should consider getting a cheap graphics card, partly because sooner or later there will be the final Z patch, and you will have to have it.
Cards that are powerful enough for LFS aren't expensive at all, like the 6600GT.
dougie-lampkin
15th June 2008, 11:39
Hell, I average 150 FPS with a 9800 PRO, all settings maxed :shrug:
That card is almost 5 years old :smileypul
There's a buy it now one on Ebay (http://cgi.ebay.ie/SAPPHIRE-ATI-RADEON-9800-PRO-128-MB-AGP-GRAPHICS-CARD_W0QQitemZ130229891182QQihZ003QQcategoryZ3762Q QssPageNameZWDVWQQrdZ1QQcmdZViewItem) for €30 :shrug:
_--NZ--_[HUN]
15th June 2008, 12:19
Hell, I average 150 FPS with a 9800 PRO, all settings maxed :shrug:
That card is almost 5 years old :smileypul
There's a buy it now one on Ebay (http://cgi.ebay.ie/SAPPHIRE-ATI-RADEON-9800-PRO-128-MB-AGP-GRAPHICS-CARD_W0QQitemZ130229891182QQihZ003QQcategoryZ3762Q QssPageNameZWDVWQQrdZ1QQcmdZViewItem) for €30 :shrug:
Could you tell me how the hell you manage to get avarage 150 FPS with a 9800 Pro, all settings maxed? By all settings I mean max LOD at LFS everywhere, multiplayer speedup at off, 6X AA, 16XAF, high res skins, High Quality AF, texture and mipmap driver settings. I had a 9800 pro for 2,5 years, now I have a X1650Pro(I know it's not a very fast card) but I can easily bring down my FPS to 15 with these settings at 1440x900 screen resolution. Personally I can't see how it is possible to have 150 FPS avarage unless you use extremely low resolution and hacked drivers, like Omega which turns down quality like hell.
tristancliffe
15th June 2008, 12:37
I had a 9800 Pro for about three years, and I never managed to get more than 60fps with everything on, usually a bit less.
Töki (HUN)
15th June 2008, 14:02
Hell, I average 150 FPS with a 9800 PRO, all settings maxed :shrug:
That card is almost 5 years old :smileypul
There's a buy it now one on Ebay (http://cgi.ebay.ie/SAPPHIRE-ATI-RADEON-9800-PRO-128-MB-AGP-GRAPHICS-CARD_W0QQitemZ130229891182QQihZ003QQcategoryZ3762Q QssPageNameZWDVWQQrdZ1QQcmdZViewItem) for €30 :shrug:
You have a mutant card :D
dougie-lampkin
15th June 2008, 14:13
Everything in LFS up full, hi-res textures (only installed 'em last night though), 4x AA, 2x AF. Any higher AA/AF is unnoticeable for me, but still lowers FPS.
I use Omega drivers. Very light overclocking (stock is 324/290, I'm using 350/320). 1024x768 resolution though, I'm using a TV as a monitor :shrug:
When I say average, I'm taking into account all different tracks. On Aston, for instance, I can easily get 180 FPS. But in South City, with a nice few cars on screen, it can go down to 50. It generally averages out at around 150 since the new patch :shrug: With lots of cars on screen (~20) it will obviously go down to ~50 FPS, but during normal circumstances, maybe 4/5 cars on screen, it will manage about 120.
I do have 4GB RAM and a 3.5Ghz processor though, maybe that has something to do with it :razz:
Töki (HUN)
15th June 2008, 14:23
I do have 4GB RAM and a 3.5Ghz processor though, maybe that has something to do with it :razz:
That's it. :D
spacedskunk
15th June 2008, 15:42
I just run some checks before and after test patch;
Loaded up AS National, put the maximum ammount of AI drivers on the track so I was just watching them race.
Before patch I was 15-60 fps
After patch I am 24-60 fps
I have vert sync on, AA8X/AF16X @ 1280X1024 so yea, great increase in FPS from a little update like that...nice one :)
neRu
15th June 2008, 17:27
Just a thought. What about a multiplayer setup-lock option, so everybody only can use the standard setup, or make it partially lockable, for instance lockable suspension, gearbox/diff, tires and such
MijnWraak
15th June 2008, 17:42
Is it just me, or does LFS not support AA now or something? Pre- Y22 I was all excited with my new video card because I could put 8xs AA and everything was amazing. Now, the jaggies are back and are an eyesore.
Im going to reinstall 19 to see if it's just me.
Flame CZE
15th June 2008, 17:58
Is it just me, or does LFS not support AA now or something? Pre- Y22 I was all excited with my new video card because I could put 8xs AA and everything was amazing. Now, the jaggies are back and are an eyesore.
Im going to reinstall 19 to see if it's just me.
Yes, since Y14.
AndroidXP
15th June 2008, 18:01
Yes, since Y14.
You missed a "not" ;)
Is it just me, or does LFS not support AA now or something? Pre- Y22 I was all excited with my new video card because I could put 8xs AA and everything was amazing. Now, the jaggies are back and are an eyesore.
Im going to reinstall 19 to see if it's just me.
LFS has built-in AA/AF support since Y14 now, maybe that is somehow interfering with your profiler software? It's definitely still possible to force AA/AF (because I have to force AF as the ingame setting doesn't work for me :x)
Flame CZE
15th June 2008, 18:02
You missed a "not" ;)
@MijnWraak: LFS has built-in AA/AF support since Y14 now, maybe that is somehow interfering with your profiler software? It's definitely still possible to force AA/AF (because I have to force AF as the ingame setting doesn't work for me :x)
oh, I didnt notice :)
Cue-Ball
15th June 2008, 19:09
Just a thought. What about a multiplayer setup-lock option, so everybody only can use the standard setup, or make it partially lockable, for instance lockable suspension, gearbox/diff, tires and suchThat feature has been requested many times in the suggestions sub-forum. This thread and sub-forum are specifically to report about issues with test patches. This is not the right venue for requests.
Lotesdelere
15th June 2008, 20:16
I just noticed that when you're in shift-u mode, moving the camera (using the arrow keys) changes the sound of the cars in a very weird way. AFAIK, this is new in Y22.
It seems that I'm getting sound distortion very easily now.
I have compared the same replay (18 FBM's at the start of a SO6 race) played with patch Y and patch Y22. The replay was made with patch Y. Default FBM engine sound has been used.
It's obvious that I get sound distortion on Y22 where I get none on Y, watching at the same car and using the same view. I'm not talking about Shift+U mode but about spectator view and on-board view.
I have used the exact same settings in both Y and Y22 as I've copied my whole patch Y folder and then applied patch Y22 over it.
Personal message to FL!P: Brazil! :thumb:
DeadWolfBones
15th June 2008, 22:37
Not specific to Y22, but a pretty annoying bug:
When doing a layout on any track, it's possible to get into a situation where everyone on the server goes JOOS - OBJS, and no one is able to connect to the server without immediately being booted. At that point, the server has to be restarted to clear the layout and the layout has to be remade.
I haven't been able yet to isolate what exactly makes it happen, but it's happened to me 3x in the last month or so.
dougie-lampkin
15th June 2008, 22:45
Yup, I can confirm that. It happens a lot on Aston, with the hill beside the pits. Objects placed there fall through the ground unless you place them from far away. Then it gives JOOS - OBJS. But I found that the layout works no problem in single player, and it also has no problem if you place the objects in editor mode while on the server. It crashes if you load the layout on the server though :schwitz:
morpha
15th June 2008, 22:49
You don't have to restart the server, a simple /axclear will do.
It really is a very annoying bug though.
DeadWolfBones
15th June 2008, 23:58
Seems to only happen when editing the layout online, with others in the server. Can be avoided by editing the layout in single player mode, but still very annoying.
banshee56
16th June 2008, 00:28
Not specific to Y22, but a pretty annoying bug:
When doing a layout on any track, it's possible to get into a situation where everyone on the server goes JOOS - OBJS, and no one is able to connect to the server without immediately being booted. At that point, the server has to be restarted to clear the layout and the layout has to be remade.
I haven't been able yet to isolate what exactly makes it happen, but it's happened to me 3x in the last month or so.
You don't have to restart the server, a simple /axclear will do.
It really is a very annoying bug though.
To add some more info on this, DWB and I were on a server at Blackwood (BL2) and I was editing a locally saved layout while DWB was testing. There seemed to be some kind of issue where I couldn't select an object and then got the JOOS-OBJS error message. The /axclear command did take of the problem without a server restart and I went back on the server, re-loaded the layout and resumed my editing. This very same thing has happened to me probably 5+ times lately. Not really a big deal, but annoying nonetheless.
word.
16th June 2008, 09:03
I had a 9800 Pro for about three years, and I never managed to get more than 60fps with everything on, usually a bit less.
LFS is extremely CPU dependent. A 9800pro is only a few % slower than a 6600GT and I get constant 120+ fps in Hot Lapping mode (1280x1024 4xAA 16xAF) with my 6600GT.
it makes less than 10% difference to my fps if I use 0 AA or 4x AA. So basically with today's graphics cards the fps is only limited by the CPU.
[CYP]Karlikcz
16th June 2008, 15:10
I tested patch Y22 I have these results:
Worst track graphic - the same FPS
The same track graphis - worst FPS
I lost some good demoservers. (ZION) maybe it is ok I have not read all info about patch.
MIP filter has strange function now. If I right remember if I had 100% MIP the track was nice and high FPS. Now it is reversed. 0% MIP = ugly track and high fps
My machine:
ASUS A7N8X 2.0
AMD Athlon XP 2600+ 1913MHz
512RAM
MSI GeForce 5500 FX 128MB
Max FPS = 65
Min FPS = 22
(FPS values can be different I do not remember I can make screenshot with right values if needed)
edit:
I forgot to say my addons
car shine, digital speedo, hi textures sky and track (BL)
2edit:
Happyly it is not so bad as I post here. It is texture filtering / AS I am talking about, I am sorry :-D I see lower fps number, but it is not easy recognize that the game is "slower"
The_saint
17th June 2008, 05:33
Hi,
I´m running y22patch, when i created a new server and typed /wind 1 or 2 in the game the flags arent moving around, they dissapear when typed 0
but when i change in the menu and restart, then it works.
BTW keep up the good work :thumb:
Danas
17th June 2008, 10:28
thats not a bug. Its always been like that. There is automaticaly no flags when you set the wind to 0.
Tomba(FIN)
17th June 2008, 12:06
Can anyone take screenshots with this patch? I can't
Scawen
17th June 2008, 12:28
How are you trying to make screen shots?
You can either :
- press CTRL+S to save a bmp to your data\shots folder
or
- press ALT+PrtScn to copy an image of the current window to the clipboard
Both seem to work fine here. It would be best if you would give a full description of exactly what you did, what mode you are in, what you pressed, what you expected to happen and what actually happened, so we can try to reproduce the problem.
StableX
17th June 2008, 13:16
I'm knocked over by this new patch. Really has made a significant improvement to the overall look of LFS as well as FPS. FPS though is about the same as before though, as I have turned up all the new features to max. Thanks a lot.
The dials though [INCAR] do look rather too clear compared to crappy dashboard gfx though.
Great job:thumbsup:
JasonJ
17th June 2008, 14:42
Can anyone take screenshots with this patch? I can'tThis happened to me once before and then I realised I was looking in the SHOTS folder of my old version Y. I mentioned this just in case.
DieKolkrabe
17th June 2008, 15:41
@Scawen: I press Ctrl+S, and look in lfs/data/shots, nothing shows up.
I deleted all my old screenshots to make sure, and tested again, same result
AndroidXP
17th June 2008, 16:08
Screenshots definitely still work on Y22. Do you maybe have Vista? If so, does the LFS.exe have access rights to the data/shots folder?
Stigpt
17th June 2008, 16:42
I can also use screenshots in vista - everything works fine. A small text message saying that it has saved "X" file as a screenshot would be nice, though.
Also, In the FBM, the top of the wheel reflects the sky, but the nose of of the car apparently doesnt. (meaning, the car itself when viewed from inside the car doenst SEEM to have reflections).
AndroidXP
17th June 2008, 16:59
Also, In the FBM, the top of the wheel reflects the sky, but the nose of of the car apparently doesnt. (meaning, the car itself when viewed from inside the car doenst SEEM to have reflections).It does reflect the sky, the problem is more that the way reflections are rendered isn't necessarily correct (?) for all viewing angles. Especially when viewing a surface from a very shallow angle you seem to mostly see the "bottom" part of the sky reflection texture, which is mostly black or otherwise dark. You can verify that by going into Shift+U mode and slowly reducing the height of the camera till you are at the driver's helmet and see how the reflection reacts. :)
Stigpt
17th June 2008, 18:10
true, true. Small detail -nvm. Now.. about the car breaking apart on collisions... :D
Tomba(FIN)
17th June 2008, 20:42
@Scawen: I press Ctrl+S, and look in lfs/data/shots, nothing shows up.
I deleted all my old screenshots to make sure, and tested again, same result
that happens to me..
The Architect
17th June 2008, 22:32
this update would be helpful if my graphics card supported HVS...sigh
The_saint
17th June 2008, 22:36
thats not a bug. Its always been like that. There is automaticaly no flags when you set the wind to 0.
I know there is no flags and the wind powerstations do not spin when i set it to 0 but in this case, when a start a new game and set the wind to 1 or 2 in the game (typing "/wind 1 or 2")the flags pops up but they doesen´t move (like flags on the moon :D) o the wind statons doesn´t spin.
It´s not a huge issue, just a notice :)
DeadWolfBones
17th June 2008, 23:28
that happens to me..
Just had it happen to me as well.
mickyc30
18th June 2008, 06:31
scawen, would it be possible in the next patch to maybe have an option to save the screenshots in differant formats? for example, when ever i take a screenshot i always open photoshop and convert it to a jpeg because i find bmp's impractical. just a sugestion thats all.
Thanks Michael
Racer325
18th June 2008, 09:22
I dunno if this has been said, but 'where can i choose' 'S2/'Demo'/S1'/ Mode? With this patch :nana::nana:
Greets, Racer325
the_angry_angel
18th June 2008, 09:29
I dunno if this has been said, but 'where can i choose' 'S2/'Demo'/S1'/ Mode? With this patch :nana::nana:You don't as the host types are more integrated than before. Please re-read the first few posts.
Racer325
18th June 2008, 09:47
You don't as the host types are more integrated than before. Please re-read the first few posts
But say, i wanted to play with my friends who havent bought the game, how can i play with them? :shrug:
AndroidXP
18th June 2008, 09:49
Re-read the changelog, please. :doh:
They will be able to join your S2 host if you set it up to only allow Demo content.
DieKolkrabe
18th June 2008, 09:50
The demo/S1 hosts are now showing up in the same lists as the S2 hosts
You'll know if it's a demo host if...
It's less than 15 connections
It's running XFG/XRG/FBM
It's running BL1
greg_slideways
18th June 2008, 12:20
I am about to install it now, from what I have seen I dont think I will be dissapointed.
pauliaK
18th June 2008, 12:44
Re-read the changelog, please. :doh:
They will be able to join your S2 host if you set it up to only allow Demo content.
And the friend has to have Y22 installed on his system, it won't work with Y. Am I right?
greg_slideways
18th June 2008, 12:46
For some odd reason my g25 clutch will not connect to Y22, it works fine in Y. I pick axis that clutch is it recognizes that its there but it will not set it to the clutch? :shrug:
greg_slideways
18th June 2008, 12:58
Seemed to work now, I dont know what i did differntly but it worked.
AndroidXP
18th June 2008, 12:59
And the friend has to have Y22 installed on his system, it won't work with Y. Am I right?
Yes.
Seemed to work now, I dont know what i did differntly but it worked.
The edit button is there for a reason...
greg_slideways
18th June 2008, 13:07
Oppsie, was distracted by something else, I am sorry!
Flame CZE
18th June 2008, 16:22
Scawen, if you didn't notice those posts in Bug Reports forum, here is one bug http://www.lfsforum.net/showthread.php?p=832704#post832704
I tested it in Y and Y22, only in Y22 it causes bug. In Y it's OK.
Whiskey
18th June 2008, 16:46
Scawen - What about my comment about the wippers? Could it be fixed in Z version or before S3?
Byku
18th June 2008, 16:56
It might be fixed in S3 ;)... the bug is to minor to bother right now(damn... i even didn't notice it ^^).
gotspeed
18th June 2008, 19:51
when i close the game if i click on the credit screen lfs locks up and i have to reboot.
running y22
3.4HT 2 gigs of ram on a 10,000 rpm drive with windows xp pro sp3
mookie427
18th June 2008, 21:56
guessing this has come up here before, brilliant patch marred by the biggest bug I've ever seen in a game....if you have a damaged car and change your driver name the car gets completely screwed up, then iuf you hit something else it resets the damage back to how it was prior to you changing your name
greg_slideways
18th June 2008, 22:05
Scawen, if you didn't notice those posts in Bug Reports forum, here is one bug http://www.lfsforum.net/showthread.php?p=832704#post832704
I tested it in Y and Y22, only in Y22 it causes bug. In Y it's OK.
This would be that bug mookie :thumb:
cmanns
18th June 2008, 22:23
Awesome
I get 92fps with everything cranked up on a 8600GT
DeadWolfBones
19th June 2008, 04:58
A bug I noticed today:
Occasionally, when a car's skin has not yet loaded in multiplayer, the model of the car will be messed up (polys going every which way). As soon as the skin loads, the model snaps back into its correct shape. I've tried to capture this in a replay, but it doesn't seem to happen in the replays (possibly because the skin has been saved by the time you view the replay?).
I know this is vague, sorry.
Dizzydarryn
19th June 2008, 06:35
Awesome
I get 92fps with everything cranked up on a 8600GT
I get the same with that card, however, i struggled with "lag" last night after running patch y22 for 1st time. seemed like it couldve been graphics/pc lag (im clueless with pc's)... but i know y22 was supposed to improve graphics and speed. do you think it could've been unrelated. (i do know i am far away from servers).
Any ideas?
Scawen
19th June 2008, 10:25
How are you trying to make screen shots?
You can either :
- press CTRL+S to save a bmp to your data\shots folder
or
- press ALT+PrtScn to copy an image of the current window to the clipboard
Both seem to work fine here. It would be best if you would give a full description of exactly what you did, what mode you are in, what you pressed, what you expected to happen and what actually happened, so we can try to reproduce the problem.What I asked for.
@Scawen: I press Ctrl+S, and look in lfs/data/shots, nothing shows up.
I deleted all my old screenshots to make sure, and tested again, same result
that happens to me..
Just had it happen to me as well.Thanks for all these bug reports. But I asked for an exact description (see avove). It would be helpful if you would provide that.
scawen, would it be possible in the next patch to maybe have an option to save the screenshots in differant formats? for example, when ever i take a screenshot i always open photoshop and convert it to a jpeg because i find bmp's impractical. just a sugestion thats all.
Thanks MichaelThat would be nice but D3D does not have a function to convert this to a JPG for me. There is a way, I'd need to use some JPG library and I guess that could be done some time. Anyway, it's not as simple as just selecting a format, so will not be done in this patch.
mickyc30
19th June 2008, 10:33
thats ok, there are fare more importent things to work on than something so small, but thanks for hearing me out :) oh and btw what is D3D? is it the program or format you write LFS in?
Thanks Michael
AndroidXP
19th June 2008, 10:35
thats ok, there are fare more importent things to work on than something so small, but thanks for hearing me out :) oh and btw what is D3D? is it the program or format you write LFS in?
Thanks Michael
Direct 3D, which is the base framework/API for any 3D application that runs on DirectX. An alternative to that would be OpenGL, if you ever heard about that.
PS: Wiki for more info (http://en.wikipedia.org/wiki/Direct3D).
Scawen
19th June 2008, 10:41
Scawen, if you didn't notice those posts in Bug Reports forum, here is one bug http://www.lfsforum.net/showthread.php?p=832704#post832704
I tested it in Y and Y22, only in Y22 it causes bug. In Y it's OK.This is noted, thanks.
A bug I noticed today:
Occasionally, when a car's skin has not yet loaded in multiplayer, the model of the car will be messed up (polys going every which way). As soon as the skin loads, the model snaps back into its correct shape. I've tried to capture this in a replay, but it doesn't seem to happen in the replays (possibly because the skin has been saved by the time you view the replay?).
I know this is vague, sorry.Seems related to the bug reported above?
Scawen
19th June 2008, 11:47
when i close the game if i click on the credit screen lfs locks up and i have to reboot.
running y22
3.4HT 2 gigs of ram on a 10,000 rpm drive with windows xp pro sp3Thanks, but I can't reproduce this.
Does anyone else get this lock-up?
Are you sure you need to reboot? Did you try CTRL+ALT+DELETE and kill LFS using the task manager?
Not that it is a solution to the bug but usually that should kill a locked up program without a need to reboot.
What about if you run LFS in a window, does that exit safely or does that also lock up?
And in that case, is it just LFS that locks up, or the whole of Windows?
I just wonder if your computer or graphics card might be overheating if it's a system lock-up.
In that case it would only happen if you had been running LFS for a while so overheating your PC.
Whiskey
19th June 2008, 12:44
Tested the bug related to the damage model
Recopilation of some funny images related with this bug: http://ligainternacional.org/foro/index.php?topic=4423.new#new
Another bug, I can't take shots. I presed left and right control and none work. Into my shots folder I found two files, the second one has this creation date: 11/21/2007, so you can know wich version was I using
DeadWolfBones
19th June 2008, 17:52
Seems related to the bug reported above?
Possibly, but the effect seems somewhat different. The model deformation is the same every time, and corrects itself when the skin autoloads. Seems like different circumstances.
I'll try to get a screenshot the next time I see it.
Gil07
19th June 2008, 18:00
Added to that bug, I was just trying it out online, and on other's screens it seemed like the car was jumping around a lot, which would explain the added damage... Also after hitting the wall, the bodywork went back to normal.
Trekkerfahrer
19th June 2008, 18:10
i have problems with fraps since i updated to y22.
its only when i use 32 bit resolution and 32 bit skies.
i start fraps and want to capture with 60 fps, but the framerate falls down to 15 fps.
tried with 30 fps: the same: 15 fps
tried with 25 fps: ;) 15 fps
but when i set resolution and skies to 16 bits, all is fine ;) i can capture all framerates.
i didn´t had those problems in y0
SamH
19th June 2008, 18:12
It's been like that for me since I started recording in LFS.. I don't think it's new in Y22. I've had to use 16-bit to record, for as long as I can remember.
Scawen
19th June 2008, 18:19
Possibly, but the effect seems somewhat different. The model deformation is the same every time, and corrects itself when the skin autoloads. Seems like different circumstances.
I'll try to get a screenshot the next time I see it.OK, the other bug is now fixed in my version and it doesn't really seem related to what you described.
A screenshot would be great, yes, or even a more detailed description of how the mesh is deformed could help me try and understand what is going on...
Is it completely random, or does it still look like a car, or a hedgehog, or just triangles all over the place? Confined to the vicinity of the car or bigger?
EDIT : I've figured this one out now... no problem, I don't need any more info. Thanks for the report.
DeadWolfBones
19th June 2008, 18:41
Good to hear. :thumbsup:
horrgakx
19th June 2008, 19:07
Can't believe I have to ask this, but how do I install it?
I've moved the EXE file into the working LFS dir and ran it, I get a brief DOS screen but thats all...
Flame CZE
19th June 2008, 19:08
Did you use Y to Y22 or what?
Scawen
19th June 2008, 19:16
Can't believe I have to ask this, but how do I install it?
I've moved the EXE file into the working LFS dir and ran it, I get a brief DOS screen but thats all...1) Save or move the patch file LFS_PATCH_Y19_TO_Y22.exe into your LFS folder.
2) Double click that patch exe.
3) Click "yes" when you are asked about overwriting files.
4) Run LFS.
horrgakx
19th June 2008, 20:31
> Save or move the patch file LFS_PATCH_Y19_TO_Y22.exe into your LFS folder.
I did the "Y to 22" patch.
> 2) Double click that patch exe.
Yep, done.
> 3) Click "yes" when you are asked about overwriting files.
Don't get that. Just a brief DOS box (like for 100ms!) and then it goes away.
PS - LFS reports "LFS S2 Alpha 0.5 Y"
PaulH
19th June 2008, 20:45
horrgakx, have you tried redownloading the patch? Also does the patch file have the usual black and white 7z logo? Normally when you get a dos box flash up and disappear means that the downloaded file went wrong somewhere.
horrgakx
19th June 2008, 21:21
> have you tried redownloading the patch?
Since you suggested it, just have :)
> Also does the patch file have the usual black and white 7z logo?
It does now!! It *did not* have the correct icon. Thats bizarre.
Have applied it and the opening screen is different and it also shows the incremented version number.
Sorted. Thanks.
Cue-Ball
19th June 2008, 22:49
I might suggest having a CRC generated for the patches to prevent this sort of thing, but given how much trouble some people have installing the patches I can just imagine how much trouble they would have with running a CRC check.
SpikeyMarcoD
20th June 2008, 04:55
> have you tried redownloading the patch?
Since you suggested it, just have :)
> Also does the patch file have the usual black and white 7z logo?
It does now!! It *did not* have the correct icon. Thats bizarre.
Have applied it and the opening screen is different and it also shows the incremented version number.
Sorted. Thanks.
Then the download was corrupt. It happens.
horrgakx
20th June 2008, 06:23
It just might be worth including this advice (about a flash of a DOS screen and the icon on the EXE file etc) in a txt file zipped up along with it...?
AndroidXP
20th June 2008, 06:54
Duh, but then the downloaded zip would be corrupted instead. How would you access the text file then? And the zip file + text file working, but the exe inside being broken would be such a rare occurrence, that the extra hassle and complication of an exe in a zip would not be worth it :tilt:
horrgakx
20th June 2008, 07:16
Only a suggestion, there should be more suggestions but people might be afraid of getting a "DUH"... oh wait...
91mason91
20th June 2008, 12:15
hey can anyone help me:scratchch
I have downloaded Patch Y to patch Y22 and extracted it but when
i run LFS it says can't load font?
What is this - how can i fix - what should i do:shrug:
AndroidXP
20th June 2008, 12:24
You have to install it over your current installation, the patch is not a standalone LFS version.
Scawen
20th June 2008, 12:47
hey can anyone help me:scratchch
I have downloaded Patch Y to patch Y22 and extracted it but when
i run LFS it says can't load font?
What is this - how can i fix - what should i do:shrug:Two possibilities :
1) Either you have not extracted the patch in the right place (into your existing LFS folder).
2) Or this is a strange Vista thing that can be solved by running LFS as administrator.
Scawen
20th June 2008, 15:28
Not specific to Y22, but a pretty annoying bug:
When doing a layout on any track, it's possible to get into a situation where everyone on the server goes JOOS - OBJS, and no one is able to connect to the server without immediately being booted. At that point, the server has to be restarted to clear the layout and the layout has to be remade.
I haven't been able yet to isolate what exactly makes it happen, but it's happened to me 3x in the last month or so.Sounds nasty. I'd like to fix this if possible.
Yup, I can confirm that. It happens a lot on Aston, with the hill beside the pits. Objects placed there fall through the ground unless you place them from far away. Then it gives JOOS - OBJS. But I found that the layout works no problem in single player, and it also has no problem if you place the objects in editor mode while on the server. It crashes if you load the layout on the server though :schwitz:Can you post a screen shot to describe what you mean? Where should I try and place an object so it falls through the ground to reproduce this bug?
To add some more info on this, DWB and I were on a server at Blackwood (BL2) and I was editing a locally saved layout while DWB was testing. There seemed to be some kind of issue where I couldn't select an object and then got the JOOS-OBJS error message. The /axclear command did take of the problem without a server restart and I went back on the server, re-loaded the layout and resumed my editing. This very same thing has happened to me probably 5+ times lately. Not really a big deal, but annoying nonetheless.Same request really... where were you adding objects? Was there anything unusual about them? I'm just looking for the pattern, to understand the bug.
EDIT : OK, I've reproduced this. I think I know how to fix it as well...
Flame CZE
20th June 2008, 15:57
Little bug: When you select one track layout in track select screen, press OK, then come back, select another one and press Cancel, it's like you press OK. I think it should revert back to "old" layout you selected before.
Nadeo4441
20th June 2008, 16:00
Yes, i have to confirm that bug .Try to put (in online game) the start to the side of river at Fern Bay ...
Scawen
20th June 2008, 16:02
OK, I've reproduced that object bug.
I think I know how to fix it as well...
Gener_AL (UK)
20th June 2008, 16:37
Not sure if this is a bug with the track or new validation.
But it valiadates this lap (http://www.lfsworld.net/get_spr.php?file=24139) SO3 FXO (lap 5)
(I'll delete it in a bit just feels good getting a little bit closer to eza in FXO rank for the time being :thumb:)
Red Rider
20th June 2008, 18:09
when will come out new test patch?
AndroidXP
20th June 2008, 18:16
When Scawen is satisfied with it enough to release it.
Scawen
20th June 2008, 19:42
Thank you for the testing.
Y24 is now released. It's not really an exciting patch but does contain important fixes.
http://www.lfsforum.net/showthread.php?t=44644
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