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t1ger
22nd May 2008, 20:28
Great update.

I notice in Y20: When you click a place on the timeline, the replay winds further forward than where you clicked and then moves back to where you initially clicked.

For example, in the attachment, the grey bar is where I clicked, but the replay winds forward to where the yellow bar is, then instantly goes back to where I clicked first.

That is because the bar resizes itself to full screen width while it moves and then shrinks to fit the list of racers on the right hand side when it has finished. When you have the tyre view at the bottom, this doesn't happen as the tyre view is always hidden while the replay bar is loaded.

BTW, I love the replay bar sooooo much. The most useful tool when reviewing OLFSL pool races! :)

However, I have noticed a strangety, which may be due to lag/internet and not a bug. I have not noticed this before but I am just reviewing a league race and wanted a way to define an exact point in a race (and I mean exact!). I was just playing with the new Y20 speedy fast forward when I noticed that the lap time (shown to the racer while driving) and the replay time (shown at the bottom right next to the replay bar) get out of sync very easily.

For example, a replay starts and the lights go green at exactly 19 seconds into the replay. From this point up until split 1, the lap time and the replay time stay perfectly in sync, seperated by exactly 19 seconds.

Then when the first car crosses split 1, its lap time skips back a few hundredths of a second. All the other cars (until they cross split 1) stay in sync with the replay time.

After all cars have crossed split 1 on lap 1, they are all at different times even though they are at the same actual point in time! I would have expected them to skip backward on the track too, but they don't. So it is like they are not in the same time dimension - they are in the same place they were, but a few seconds in the future - I think!! I need to lay down!

Anyway, so I have paused the replay on lap 1, 1 minute and 19 seconds into the replay time and the lap times of each of the cars are:

Pos Lap Time shown
1 59:63
2 59:97
3 59:67
4 59:80
5 59:55
6 59:52
7 59:55
8 59:69
9 59:96
10 59:96
11 59:46
12 59:55
13 59:81
14 59:60
NOTE: this isn't their split time, this is the "time into the current lap" which if I am not mistaken should be the same because they all started the race at the same time, ie when the lights went green!

Sorry for wasting your time if this is lag or due to the internet and the timing of packets over the internet and can't be helped - but I thought I would bring it up as I had just found it and found it wierd (and not very helpful for what I was trying to do!)

Thanks
Tim

ps did I mention, thanks for the replay controls! :thumb:

gezmoor
22nd May 2008, 20:56
Just ran Y20, (as a separate install from patch Y), and set the AA and AF settings to max. All seems to work fine but .... then I switched back to Patch Y, the AA settings (and presumably the AF), are still applied, even though before running patch Y20 there was no AA.

Even restarting the computer doesn't get Patch Y back without AA. Even resetting my global driver settings in the nvidia control panel doesn't restore the AA back to default in patch Y either.

How can this be? Makes me a little concerned about how LFS has altered my graphics drivers. :(

Running Vista Home Premium with 1175.16 WHQL drivers

Edit - Even setting the AA and AF back to none in patch Y20 doesn't turn them off, (either for Y20 or Y) !!


Totally different issue.

The mapped buttons in my Wheel profiler don't work in Patch Y20. If I start the profiler then start patch Y seperately, (ie not from the profiler), everything works fine. If I do exactly the same thing and run Y20 the buttons I've mapped to shift+P, Shift+J, Shift+R and Shift+S don't work. I haven't checked all the buttons but it would seem only the wheel, pedals and gear shift paddles are working, (as these are directly mapped in the controller options in LFS). So looks like Y20 is not talking to the wheel profiler software maybe?

sgt.flippy
22nd May 2008, 20:58
When I change my AA and AF settings, nothing happens really.. I have Radeon X550/600 series on Omega drivers. Or should I restart the game first? The screen goes black for a moment though, but nothing changes. That's patch Y19 btw, I'll test for Y20 tomorrow.

chanoman315
22nd May 2008, 22:40
that cannot be done without significant changes and there is no time for that before Patch Z.

It does not compare with the other priority tasks I still have to do.
I recommend to not worry about time, i mean dont put release day on your calendar.

SamH
23rd May 2008, 01:50
I've spent the entire evening working through MPRs with Y20. I haven't hit a single hang or barf all evening, and I've been able to get so much more done than I ever would have been able to before in that time. Just wanted to register a thank you, Scawen.. fantastic work! :thumb:

Meanie
23rd May 2008, 07:19
I'm not 100% sure that the Test Patch caused it but it really looks like the case so I"ll just link the problem I've had after installing the test patch: http://www.lfsforum.net/showthread.php?p=805761

matze54564
23rd May 2008, 07:59
thanks for step to a point in replays and step backward in replays. Thats great. Long time i want this. In Y20 is it really useable.

i_MAXIBON
23rd May 2008, 09:13
a couple of pages late but can i just say


HAHAHA "more sophisticated colours"



:( i need another wine. great work on the everything as usual :nod: please feel encouraged despite the "sophisticated aesthetic critique" being "offered"

-V-Max-
23rd May 2008, 09:47
how far away are instant replays? (Single player)
Not that I want to pressure the devs, but I think it's kinda possible with these new replay developments..

for example:

Player presses the replay button, the replay plays like a normal replay.

Ofcourse you will have to 'restore' the game when you want to resume, but isn't that possible by fast forwarding the replay to the last frame and 'throwing' the player back into the car?

Anyway, nothing important. Just something I was thinking of..

An actual report of something strange:
The GTR's can't seem to pit on the south city town course. They all crash into the wall just before the entry of the pits. I haven't tested this with other cars or tracks. But I suppose it has something to do with their speed and number of cars? (12 AI cars) I have attached a little picture to clarify things.
I'm using patch Y20, but I don't think this has anything to do with a certain patch..

i_MAXIBON
23rd May 2008, 10:21
actually since im using the test patch and am therefore a tester, i will act like a tester and provide some sort of feedback:

i am getting unplayable framerates :(
let me explain: on wednesday night i raced in the AAL and got-r-done well - large absentee count meant very good, solid framerates, and super happy funtime.

on thursday i downloaded y18 or y19, cant recall which, to try out the replay additions on the MPRs saved last night. i noted the framerates ranged from kinda gritty to heffalumps galore [9fps] which didnt make sense. :shrug:

today i got y20, hoping it would fix it, but i still have framerates as low as 6 / second. i went online with about 10 others just now and it was so bad i got laughed at by DRIFTERS.

the shame is unbearable. AA and AF are OFF in LFS and in the drivers. theres no obvious system hogg processes running. the computer has been freshly turned on.

specs: 9800 Pro, catalyst 5.7, a gig of ram, athlon XP @ 10x200mhz, 1152x864x32bit.

is it normal to get worse framerates with these patches?

wsinda
23rd May 2008, 10:29
how far away are instant replays? (Single player)Not too close, I think. To have instant replays, LFS needs to save the full game state, so it can resume when you finish looking at the replay. This is the same as the "keyframe" issue that Scawen talks about in post #30 (http://www.lfsforum.net/showthread.php?p=800027#post800027).

SpikeyMarcoD
23rd May 2008, 10:55
In singleplayer it should be possible with a temporary replay file played with game in paused state??

-V-Max-
23rd May 2008, 11:15
In singleplayer it should be possible with a temporary replay file played with game in paused state??

yeah, exactly what I wanted to type in my first post. But isn't a replay a total game state? But pausing the game, keeping al the 'data', playing the replay and putting the data back, is also a possibility.

Anyway, I think that it's on Scawen list an he'll come to it whenever he finds the time..

Tφki (HUN)
23rd May 2008, 11:35
Thanks for the latest test patch! The improvements are fantastic! :thumbsup:

AndroidXP
23rd May 2008, 11:39
@-V-Max-:
No, a single player replay basically only contains the driver inputs (steering, throttle, brake, etc.) and uses them to re-"play" the whole race. The whole simulation is run again, no absolute car positions are used for the replay. That's also the reason old replays don't work with newer physics incompatible versions, because the same inputs have a different result if the physics change. Pausing the game doesn't have any effect whatsoever, other that stopping the main simulation loop. To reach a certain point in the replay, all you can do is to run the simulation as fast as possible, which while surprisingly fast is still too slow for comfortable replay viewing.

Multi player replays are much easier to fast forward, because of the way the multi player mode works. The clients are constantly sending position packets, with the car physics running only inbetween those packets but are updated as soon as a new packet arrives. In MPRs you can simply fast forward through the packets without physics calculations, since all the calculations prior to receiving a new packet are irrelevant anyway.

Misko
23rd May 2008, 12:04
Bug:
1) play MPR replay
2) pause it in any position
3) press SHIFT+U and set Follow car to Yes
4) move the replay slider to any position after the position it is, so move it to the right
Result: some textures will not show

When you move to the left instead to the right, it is OK.
When you don't pause the game (you don't do 2)), it is OK.
It seems to not happen in SPR.
I got the same in Y20, some textures disappear, but as soon as I unpause all textures appear, so I don't see the real problem? It's impossible to be precise anyway when fast forwarding, you always need to tweak the position little more after that and by then all textures will be there for screenshot.

But if it's an easy fix, why not. :)

mickyc30
23rd May 2008, 12:08
Thank you so much guys, truely amazing work, absolutly love the new menu, and the roundish corners on the buttons; these small things make all the differance, and i got my 8800 GT today, LFS has never looked and felt better.
Thanks michael

Edit: on a clean lfs install, i get about 150-180 fps with all settings full and 16x AA and 16x AF in nvidia control panal, but with my original lfs install, it locks at 75fps with the same settings, i don't have limit frame rate ticked, and i don't think i have any high res road packs or anything, i have high res interior packs, suits textures etc, but i don't think that they would cause such a dramatic frame rate drop.
any help much appreciated.
also, im using the latest test patch Y19 i think

Thanks Michael

gezmoor
23rd May 2008, 14:03
a couple of pages late but can i just say


HAHAHA "more sophisticated colours"



:( i need another wine. great work on the everything as usual :nod: please feel encouraged despite the "sophisticated aesthetic critique" being "offered"


The day I insult your point of view on aesthetics, (or anything else for that matter), is the day you have the right to insult mine. :really:

LiveForBoobs
23rd May 2008, 16:53
actually since im using the test patch and am therefore a tester, i will act like a tester and provide some sort of feedback:

i am getting unplayable framerates :(
let me explain: on wednesday night i raced in the AAL and got-r-done well - large absentee count meant very good, solid framerates, and super happy funtime.

on thursday i downloaded y18 or y19, cant recall which, to try out the replay additions on the MPRs saved last night. i noted the framerates ranged from kinda gritty to heffalumps galore [9fps] which didnt make sense. :shrug:

today i got y20, hoping it would fix it, but i still have framerates as low as 6 / second. i went online with about 10 others just now and it was so bad i got laughed at by DRIFTERS.

the shame is unbearable. AA and AF are OFF in LFS and in the drivers. theres no obvious system hogg processes running. the computer has been freshly turned on.

specs: 9800 Pro, catalyst 5.7, a gig of ram, athlon XP @ 10x200mhz, 1152x864x32bit.

is it normal to get worse framerates with these patches?

i think the best way for you to discover, is installing a clean copy of Y version and trying with the test patches.

dougie-lampkin
23rd May 2008, 17:07
I haven't noticed any change in FPS here, running my Radeon 9800 PRO. I have the AA/AF set to "application controlled" in the ATI panel, and set to full in-game. All graphics settings maxed out. Almost exact same FPS (actually it dropped around 2-5) as with Y, around 50FPS in normal circumstances, but ranging from 20 up to 140...

Intel Pentium 4 2.60Ghz
3GB RAM

But I use Omega drivers, I don't know if that would have much of an effect :shrug:

i_MAXIBON
24th May 2008, 03:55
thanks giise. i figgered it out, it was of course my computer saying "no" and not lfs at all. dxdiag listed my cpu as 1.0ghz. i have a multiplier-unlocked early-batch AMD barton cpu and an nf-7s board, both of which are fairly old now. when i disconnect the power and let the psu discharge, the hardware will configure itself at boot as a 3200+ [200.0mhz x 11], though its actually rated at 2500+ [166.6mhz x 11], load up windows and then start spitting out errors. the actual fsb and multiplier i set in the bios dont change, it just seems to ignore them and super-size itself, so i have to reboot and choose NEW figures, reboot with THOSE and then change it back to 200mhz x 10. then it boots up and everything is fine. untill i disconnect the power, of course.

but it always overclocks itself. this is the first time its underclocked itself, and the first time its done it WITHOUT the power disconnected. i should replace the bios battery shouldn't i?

regarding disinterested aesthetic contemplation, 1: yes i can you see if i dont and 2: especially if you started it anyway :tilt:

xt
24th May 2008, 06:22
...
i should replace the bios battery shouldn't i?
...

Yes you should do that. :nod:

batteryy
24th May 2008, 06:43
the menu looks awsome. very good testpatch

Warper
24th May 2008, 08:04
Patch Y19 killed my gfx card. I installed patch Y19, deactived driver controlled AA and AF and started LFS. I started a standard race at blackwood and while racing i changed AA and AF. After i switched both of them to 4x and 16x i got a black screen after 2 seconds. This was the end of my gfx card. Ok calm down, i just don't think that LFS is able to kill any gfx card ;) but i just wanted to mention it if there is just a slight possibility that i won't be the only one. It was a Nvidia geforce 6600 GT with an old 4x.xx Forceware driver.

Greets,
Warper

S3ANPukekoh3
24th May 2008, 08:46
There are hardly any servers on Y20...How can you tell if its a DEMO,S1 or S2 Host?

J.B.
24th May 2008, 09:32
Great Patch! Just a few small suggestions that I believe wouldn't be too much work but would make the replay controls nicer and more polished:

-When clicking on the time line the current screen should just freeze instead of going black.

-The forward scrolling thingy while you are rewinding seems kind of unpleasant since it's going in the opposite direction of where you want to go. I think just waiting, without graphical representation of LFS starting from the beginning, would be better.

-Holding down shift and tapping "," three times should jump back 15 seconds instead of just 5.

-how about alt + <> for jumping back and forth by about 1 lap?

mickyc30
24th May 2008, 09:42
when i click , to go back a frame, it goes black for a few moments then moves back the frame, it would be better if it was like clicking . to go forward a frame, smooth and not the screen going black.

@ J.B: demo racer with avatar, few and far between, you must have been here a while :)

Jakg
24th May 2008, 10:02
J.B. hasn't always had an avatar :P

mickyc30
24th May 2008, 10:06
when did he get one then? i thought demo racers got restricted ages ago?

Jakg
24th May 2008, 10:08
He has an S2 account, he just uses his "J.B." account because he used that name on RSC. He's used it (this account) since the LFS Forum opened.

At one point his avatar was removed, but we wont go into that...

LiveForBoobs
24th May 2008, 10:41
Patch Y19 killed my gfx card. I installed patch Y19, deactived driver controlled AA and AF and started LFS. I started a standard race at blackwood and while racing i changed AA and AF. After i switched both of them to 4x and 16x i got a black screen after 2 seconds. This was the end of my gfx card. Ok calm down, i just don't think that LFS is able to kill any gfx card ;) but i just wanted to mention it if there is just a slight possibility that i won't be the only one. It was a Nvidia geforce 6600 GT with an old 4x.xx Forceware driver.

Greets,
Warper

I've got a 6600GT as well, and I didn't have any problems o_O

Dalek0220
24th May 2008, 10:48
At one point his avatar was removed, but we wont go into that...
I'm going to bring it back up.

J.B had his avatar removed by XCNuse (boo), and we all started a petition to bring it back. Then it was brought back because we all wanted Brian back, and J.B. is a S2 Licensed racer.
[/off topic]

Great news for the Replay rewind feature, now I can finally get my revenge on that turn one wrecker...:scratchch

Blackout
24th May 2008, 11:55
Cool new stuff (first Y test patch for me)!

Although the new menu picture is a bit silly, slicks on rally track. ^^

JasonJ
24th May 2008, 13:32
New replay button popup functionality really is nicer. -Y20

[snip]
-The forward scrolling thingy while you are rewinding seems kind of unpleasant since it's going in the opposite direction of where you want to go. I think just waiting, without graphical representation of LFS starting from the beginning, would be better.
[snip]But when it's doing that FFWD scrolling you might decide to press ESC, at least you will know where the rewind process is at should you decide.:shrug: And I was also thinking alot of people like to see "what's going on". It's sort of like a progress bar, and wont cause moments of waiting for a while in limbo, not knowing if your PC has just frozen or not. Just my personal opinion.

when i click, to go back a frame, it goes black for a few moments then moves back the frame, it would be better if it was like clicking . to go forward a frame, smooth and not the screen going black.
[snip]It wont be smooth going back one frame at a time like it is FFWD'ing 1 frame for a while. . The current system has to FFWD the whole replay from the beginnning to jump back one frame. So I guess you will have to wait for that to be optimised in the future.

Flame CZE
24th May 2008, 19:41
Scawen what about to do an improvement - when you press the button for lights, the lights will be on until you press the button again. IMO its not hard to make it...

But if you have something more important to do, OK.

MijnWraak
25th May 2008, 05:36
Scawen what about to do an improvement - when you press the button for lights, the lights will be on until you press the button again. IMO its not hard to make it...

But if you have something more important to do, OK.
What button? What lights?

mickyc30
25th May 2008, 06:04
when you press g (default) and your lights flash.

March Hare
25th May 2008, 06:18
There is a script somewhere that does the lights.

Besides when the the time comes for darkness and the lights illuminate more than just themselves the button will be there too.

batteryy
25th May 2008, 07:08
i have pretty stupid kind of bug in this(or its about my computer)
i have to always change the lanuange before i join a server. if i dont change the lanuange it says i couldnt recive guest info

Flame CZE
25th May 2008, 09:12
I think codepage bug: - in Y20

I showed a list of online servers and found a server called Dutch Autobahn Racers with ² in the end. I clicked on it and in that screen, there was not the ² but another char. See the attachments.

Huru-aito
25th May 2008, 14:10
I only skimmed through the thread, but I think nobody mentioned this yet:

While a MPR is paused, the custom view rotation slider (ESC-Options-View -> Rotate view) doesn't have an instant effect. When you unpause, the view is then rotated to whatever you adjusted the slider to.

In SPR the slider works properly..

EDIT: Y20

alxf1
25th May 2008, 14:24
I think codepage bug: - in Y20

I showed a list of online servers and found a server called Dutch Autobahn Racers with ² in the end. I clicked on it and in that screen, there was not the ² but another char. See the attachments.


same problem when trying to see the licence progress on CTRA.... it shows `````` instead of ||||||| or so.....

RacerAsh3
25th May 2008, 16:04
Anyone else got a G25 wheel problem?

See attachment

Flame CZE
25th May 2008, 16:18
i have G25 and i dont have any problems

dougie-lampkin
25th May 2008, 16:20
No problems here. Re-install Logitech drivers?

RacerAsh3
25th May 2008, 16:21
I upgraded wingman profiler from 5.00 to 5.02 today. Is that the problem do you think?

Zachary Zoomy
25th May 2008, 16:35
Anyone else got a G25 wheel problem?

See attachment
My G25 works fine with Y20 :)

Nadeo4441
25th May 2008, 16:51
Mine too (old drivers)

dougie-lampkin
25th May 2008, 18:45
I'm not too sure what drivers I'm using (whatever it came with :rolleyes:) but it's fine here with Y20...

MaKaKaZo
25th May 2008, 19:59
EDITED:

I found a bug in Y20:

Whenever you go to the drag strip either in one player or hotlapping mode, and then you go to hotlapping to any combination the start lights are activated and you have to wait for them or otherwise you get a +45 seconds penalty. The only way to make them disappear is coming back to the main menu and then going into hotlapping mode again - changing the car or the track won't solve it.

Whiskey
25th May 2008, 22:12
Hahahaha, did you tried to do a WR with that penalty. I imagine that: Your time = 1:32:570+47 sec :D

Speedy Pro
26th May 2008, 01:33
Great job, Scawen and the team. The menu is really nice, and the replay controls are very helpful. Thanks a billion! :thumb:

But while we're on the subject of menus, I'm wondering if it's possible to make parameter values in the setups directly editable, rather than controlled by sliders. I.e. if I want a 1.345 ratio for 4th gear, I just click the value and type it in, rather than move the slider, since the latter is not always precise.

Either that, or you can make the whole thing a bit more realistic by specifying a minimum possible increment in adjustments (i.e. the ratios can be changed only by 0.05, instead of 0.001). Perhaps, I'm just nitpicking though :shrug:

_--NZ--_[HUN]
26th May 2008, 04:13
Great job, Scawen and the team. The menu is really nice, and the replay controls are very helpful. Thanks a billion! :thumb:

But while we're on the subject of menus, I'm wondering if it's possible to make parameter values in the setups directly editable, rather than controlled by sliders. I.e. if I want a 1.345 ratio for 4th gear, I just click the value and type it in, rather than move the slider, since the latter is not always precise.

Either that, or you can make the whole thing a bit more realistic by specifying a minimum possible increment in adjustments (i.e. the ratios can be changed only by 0.05, instead of 0.001). Perhaps, I'm just nitpicking though :shrug:

If you want to directly edit a parameter just right click on it and type in the exact value. You can also copy a value with CTRL+right click and paste it by pressing Shift+right click.

Speedy Pro
26th May 2008, 05:29
;808670']If you want to directly edit a parameter just right click on it and type in the exact value. You can also copy a value with CTRL+right click and paste it by pressing Shift+right click.

Holy cow!!! I've been playing LFS for over a year and this is big big news to me. Thanks! :rolleyes2

Lotesdelere
26th May 2008, 13:20
Since I've updated to patch Y20 all the fonts of the interface are smaller than before.
Is this done on purpose ? Is there a way to restore previous size ?

I've updated from patch Y14 to patch Y18, but I've used Y18 only once.
Then I've applied patch Y19 but I've never used it and then applied patch Y20.

And this is what I get (comparison between patch Y14 and patch Y20):

Flame CZE
26th May 2008, 13:27
I think it's a purpose. Now it's better. Anything isn't so much big.

Lotesdelere
26th May 2008, 13:44
Now it's better.
I'm getting old and my eyes are as old as I am :p

feat
26th May 2008, 14:47
That's sweet, and i start to wondering - does my computer will handle LFS in future ? Sweet ''growing'' guys ! :thumb:

dougie-lampkin
26th May 2008, 15:24
Likewise, with all this AA/AF being brought in, I'm curious as to how soon an upgrade will be needed to play...Could it be as early as S2 Beta?

AndroidXP
26th May 2008, 15:29
How about, not at all? AA/AF is not forced, you know...

dougie-lampkin
26th May 2008, 15:30
How about, not at all? AA/AF is not forced, you know...

I know that, but there's all these graphical improvements being brought in. Sure, I can keep turning down settings as new features are brought in, but then it just stays the same :shrug:

AndroidXP
26th May 2008, 15:36
So what was your question then? When will we have to upgrade if we want all settings on a high level? You can answer that question by taking the same response that you'll get to "when will feature X be implemented" or "when will the next patch/version be released" -> "when it's done."

E:
"how soon will graphical improvements be brought in, that have a big impact on FPS"
=
"when will feature X be implemented"
=>
"when it's done" / "nobody knows"

dougie-lampkin
26th May 2008, 16:15
My question was, how soon will graphical improvements be brought in, that have a big impact on FPS. X --> Y had a significant impact, with higher-res and improved textures.

_--NZ--_[HUN]
26th May 2008, 16:29
OT:
My question was, how soon will graphical improvements be brought in, that have a big impact on FPS. X --> Y had a significant impact, with higher-res and improved textures.

If Scawen can implement hardware draw for subobjects it will increase frame rate. Link (http://www.lfsforum.net/showthread.php?p=705431#post705431).
/OT

Y20 working fine here so far.

Scawen
26th May 2008, 16:32
same problem when trying to see the licence progress on CTRA.... it shows `````` instead of ||||||| or so.....Are you sure about this? I would have thought that InSim buttons were immune to codepage issues.

Can you post a screen shot of what it should look like, and what it does look like if another translation is selected?

I found a bug in Y20:

Whenever you go to the drag strip either in one player or hotlapping mode, and then you go to hotlapping to any combination the start lights are activated and you have to wait for them or otherwise you get a +45 seconds penalty. The only way to make them disappear is coming back to the main menu and then going into hotlapping mode again - changing the car or the track won't solve it.Hmm, I'm a bit confused by your first sentence.

Please can you give a step by step guide of a simple way to produce the bug?

AndroidXP
26th May 2008, 16:40
@Scawen: It stays in "race 1 lap" mode after starting a hotlap on the drag strip and then trying to hotlap on any other track, instead of going back to "practice" mode (even though hotlaps don't seem to work on the drag strip to begin with).

kamo2000
26th May 2008, 16:41
It's simple.
- go into hotlap mode(or single player) on drag strip.
- drive
- change track to something else like fe club (in hotlap mode)
- drive
- starting light are there

i don't know why anyone should go into hotlap mode on drag strip but a bug is a bug :}
Worked for me and i got 30 secs time penalty :}

edit: late answer as usual :}

Scawen
26th May 2008, 16:51
;809146']If Scawen can implement hardware draw for subobjects it will increase frame rate. Link (http://www.lfsforum.net/showthread.php?p=705431#post705431).
That will be the main improvement in Y21.

It's already working in my version and producing good a frame rate increase when there are a lot of cars on the screen.

I just need to update it in the best way to minimise pit-out glitch and memory usage. Iin my version now every car generates its own subobjects and the hardware version of them so pit-out glitch would be a bit worse than Y20. I plan to make it better than Y20 by sharing subobjects between cars in the same way that there is one global helmet mesh shared between all drivers. I'm also looking at improving the wheel drawing system and using hardware meshes for the non-rubber parts as that is now the worst remaining slowdown on cars.

SpikeyMarcoD
26th May 2008, 16:58
Are you sure about this? I would have thought that InSim buttons were immune to codepage issues.



I have insim issues that must be codepage-related. I use LFSrelax and it uses a special character for the fuel calculations namely a fuelpump. Now in Y20 I see ". My guess is that something changed there (might be in Y19 as well...memory leaves me).

Danas
26th May 2008, 16:59
Great news :thumb:

BurnOut69
26th May 2008, 17:06
That will be the main improvement in Y21.

It's already working in my version and producing good a frame rate increase when there are a lot of cars on the screen.


Fantastic news and another step towards falling parts :)

J.B.
26th May 2008, 17:12
;808670']If you want to directly edit a parameter just right click on it and type in the exact value. You can also copy a value with CTRL+right click and paste it by pressing Shift+right click.

Wha! Nobody ever told me. :x Great for moving gear ratios between sets.

SpikeyMarcoD
26th May 2008, 17:22
Wha! Nobody ever told me. :x Great for moving gear ratios between sets.


I see its in WIKI, guess its one of the hidden treasures.

J@tko
26th May 2008, 17:28
That will be the main improvement in Y21.

It's already working in my version and producing good a frame rate increase when there are a lot of cars on the screen.

I just need to update it in the best way to minimise pit-out glitch and memory usage. Iin my version now every car generates its own subobjects and the hardware version of them so pit-out glitch would be a bit worse than Y20. I plan to make it better than Y20 by sharing subobjects between cars in the same way that there is one global helmet mesh shared between all drivers. I'm also looking at improving the wheel drawing system and using hardware meshes for the non-rubber parts as that is now the worst remaining slowdown on cars.

I've no idea what that all means but I certainly like the 'better frame rate bit' :thumb: Keep up the great work :thumbsup:

MaKaKaZo
26th May 2008, 17:49
Hmm, I'm a bit confused by your first sentence.

Please can you give a step by step guide of a simple way to produce the bug?

Damn, this is what happens with multilingual menus :)

We have "single player", "multiplayer" and "hotlapping". If you go to the drag strip in any of the single player modes (single player or hotlapping, doesn't matter which one), and then you go to hotlapping mode to any other track (not the drag strip), then you have starting lights in your hotlapping session.

Step by setp:

Go to hotlapping -> choose any car and the 2 lane drag strip and enter the track.
Go back to track selection screen and choose another track. When you enter the track you have starting lights.or

Go to "single player" mode (the one where you can race against IAs offline). Choose the 2 lane drag strip and enter the track.
Go back to the main menu -> hotlapping -> any track (not the drag strip). You have starting lights too.
If you go back all the way to the main menu and then again to hotlapping mode then you won't have the starting lights anymore, but if you just go back "one level" to the track selection screen (still being in hotlapping mode) and choose another track they will still be there.

Degats
26th May 2008, 21:11
In Y19 (and Y20) I've noticed a few of the symbols in the fonts have gone missing. Specifically, the solid circle, up and down arrows - I'm assuming this has somthing to do with the new G-meter display (looks cool btw :) ). Those characters are quite useful, particularly in insim displays when used for indicating directions.
Any chance they could be put back in? (or are they still available through other means?)

ps. Liking the new replay controls, they're very useful :D

Edit: looks like the font issue is the same thing as post #320
tested on both XP Pro SP2 and Vista HP SP1

RacerAsh3
26th May 2008, 21:18
+1 degats, its rather annoying just seeing boxes instead of those arrows.

SamH
26th May 2008, 22:04
Scawen, here's a screenshot of the apparent codepage issue in InSim. The apostrophes under each licence should be bordered and filled boxes (showing progress).

I can set them to different characters in a new release of the X-System if necessary. The change has happened around Y18 or Y19.. not exactly sure when.

Scawen
26th May 2008, 22:26
I have insim issues that must be codepage-related. I use LFSrelax and it uses a special character for the fuel calculations namely a fuelpump. Now in Y20 I see ". My guess is that something changed there (might be in Y19 as well...memory leaves me).

In Y19 (and Y20) I've noticed a few of the symbols in the fonts have gone missing. Specifically, the solid circle, up and down arrows - I'm assuming this has somthing to do with the new G-meter display (looks cool btw :) ). Those characters are quite useful, particularly in insim displays when used for indicating directions.
Any chance they could be put back in? (or are they still available through other means?)

ps. Liking the new replay controls, they're very useful :D

Edit: looks like the font issue is the same thing as post #320
tested on both XP Pro SP2 and Vista HP SP1

Scawen, here's a screenshot of the apparent codepage issue in InSim. The apostrophes under each licence should be bordered and filled boxes (showing progress).

I can set them to different characters in a new release of the X-System if necessary. The change has happened around Y18 or Y19.. not exactly sure when.

OK, this is not a codepage issue. Or, it is... but it's not a codepage issue like another reported bug here, where a user saw one text on the List of Hosts then it appeared differently on the Join Specific Host screen. That one I can fix.

This issue, where some characters that worked in older versions no longer appear the same way, is because some special characters like the filled box and the empty square and the fuel and temperature icons, have been moved away to a hidden code page for LFS's own use. It's the same code page where the 5x7 font and the digital numbers are located. It's not accessible to users or InSim.

The reason for this change is because LFS has become more of a centre of communication than it used to be, with text going in and out to and from external programs. For example you could watch LFS using a spectator system and a lot of the driver names would appear wrong, because they were typed using LFS's non-standard code pages.

As various changes were made recently, new code pages added and the Japanese code page corrected, it was clear that the Latin code page needed to be made standard as well, and that meant moving away the wrong characters. The circle and the left / right arrows could stay because they are in slots that belong to characters that look something like them, but the up / down arrows and fuel symbol had to go.

This way, now that the code pages do not have some wrong characters in some slots, and use the standard layout, LFS can communicate with external programs and the text will be compatible.

SamH
26th May 2008, 22:40
That makes perfect sense. I just need to find new characters to use in the font :)

mutt107
26th May 2008, 23:27
guys since i have y18 installed can i install y19 and 20? without problems?

Whiskey
26th May 2008, 23:29
Yes, test patches always can be instaled over older test patches (just like oficial patches, but those ones has an autoupdater that make it by you hehe)

mutt107
26th May 2008, 23:31
Yes, test patches always can be instaled over older test patches (just like oficial patches, but those ones has an autoupdater that make it by you hehe)ok thx :)

SamH
26th May 2008, 23:33
No, you MUST install Y19 first, then Y20. This is *VERY IMPORTANT*

Whiskey
26th May 2008, 23:49
I don't said that, beacause he asked about the two patches, and Scawen wrote it in read text, I think everybody should see it

SamH
27th May 2008, 01:07
Sorry Whiskey, I just meant that on this occasion you can't skip directly to the latest patch. To use Y20 you need Y19 already installed. Usually you can go straight to the latest patch, but on this occasion it's important to do both of the most recent two :)

JasonJ
27th May 2008, 06:29
In Y19 (and Y20) I've noticed a few of the symbols in the fonts have gone missing. Specifically, the solid circle, up and down arrows - I'm assuming this has somthing to do with the new G-meter display (looks cool btw :) ). Those characters are quite useful, particularly in insim displays when used for indicating directions.
Any chance they could be put back in? (or are they still available through other means?)
.
.
+1 for solid circle put back if able, very useful as our dynamic starter lights. Thnx.

What's this g-meter display? Sorry I haven't come across this in test patches and see it also mentioned on first page (http://www.lfsforum.net/showthread.php?p=799987#post799987) by xt.

MillerM
27th May 2008, 07:11
I have just installed Y20 and LFS feels smoother than ever, strange?

Also fps seems a bit higher so I can run more AA and AF. I was running one of the quite recent testpatches before.:scratchch

Degats
27th May 2008, 07:37
+1 for solid circle put back if able, very useful as our dynamic starter lights. Thnx.

What's this g-meter display? Sorry I haven't come across this in test patches and see it also mentioned on first page (http://www.lfsforum.net/showthread.php?p=799987#post799987) by xt.

The g-meter has been around for quite a while (long as I remember - not sure when I first noticed it though).
It appears at the bottom of the ingame F9 screen (tyre temp/wear etc).
The change in Y19 is simply a different font which looks like a 5x7 LED matrix type display to make it fixed-width and therefore neater.

Scawen: for future reference (you probably already know this) the arrow and circle symbols (amongst others) are on the unicode character set if/when you ever choose to implement it. I appreciate that this would mean changes in various places including InSim, thus probably causing more effort than it's worth at this point.
Up, Down, Circle are U25B2, U25BC, U25CF respectively

Scawen
27th May 2008, 08:55
+1 for solid circle put back if able, very useful as our dynamic starter lights. Thnx.

What's this g-meter display? Sorry I haven't come across this in test patches and see it also mentioned on first page (http://www.lfsforum.net/showthread.php?p=799987#post799987) by xt.The circle is stil there, no change.

The only place it moved from is the Japanese code page. On all other code pages it's still there in the same place.

Why are people saying the circle has gone? Am I missing something?

As I said already, the up and down arrows have moved but the circle has not moved.

Just press T to open a text box in LFS and click the down arrow, you'll see the whole code page there.

Speedy Pro
27th May 2008, 09:01
The g-meter has been around for quite a while (long as I remember - not sure when I first noticed it though).
It appears at the bottom of the ingame F9 screen (tyre temp/wear etc).
The change in Y19 is simply a different font which looks like a 5x7 LED matrix type display to make it fixed-width and therefore neater.


Speaking of g-meters, do you guys think that it'd be more visually intuitive to have a "moving dot" type of display like the ones seen in F1 onboard footage? I couldn't find an actual image, but something that looks like this:

http://fish.alekhine.free.fr/MotecAdd/Pro/TractionCircle_MotecAddPro.jpg

Scawen - would this be difficult to implement? Thanks in advance!

Whiskey
27th May 2008, 09:24
Personally, I don't want a dot moving in my screen. I only check the G-meter if I Believe that my tires are losing grip. If Scawen implement it, it should be as an option so I can enable or not. But it si one of the things less important inthe development of this game (at least from my point of view)

HVS5b
27th May 2008, 09:25
That will be the main improvement in Y21.

It's already working in my version and producing good a frame rate increase when there are a lot of cars on the screen.

I just need to update it in the best way to minimise pit-out glitch and memory usage. Iin my version now every car generates its own subobjects and the hardware version of them so pit-out glitch would be a bit worse than Y20. I plan to make it better than Y20 by sharing subobjects between cars in the same way that there is one global helmet mesh shared between all drivers. I'm also looking at improving the wheel drawing system and using hardware meshes for the non-rubber parts as that is now the worst remaining slowdown on cars.

Fantastic, sounds like you may have extended the useful life of my computer by another couple of years :thumb:

The pit-out glitch has never been so noticeable as it is just now (running Y18) and anything which can be done to improve this would be most welcome :nod:

JasonJ
27th May 2008, 11:52
TYVM for G-meter description
56999 (i was seeing visions of some weird ball floating about like a game of pong)

*snip*Why are people saying the circle has gone? Am I missing something?*snip*:xForgive me Father for I have sinned.

I read degats':smash3d: post and assumed the worst 'cause the solid squares and left/right arrows were gone I assumed the circle was also gone to 'cause he said so. So sorry. I was at work and didnt have LFS running to check this.
56996

Here's some sweets for wasting your time...
•••••••••••••••••••••••••••••••••••••••
•••••••••••••••••••••••••••••••••••

Danas
27th May 2008, 13:02
Yeah more colors would be fantastic, i dont think its very hard too make a little bit more of them? Or is it :scratchch

Whiskey
27th May 2008, 13:06
I don't know much about colors, but I think that the colors in the game are the basic colors of the languaje programed, so put more new colours might be hard

Degats
28th May 2008, 03:19
*snip*Why are people saying the circle has gone? Am I missing something?*snip*



I read degats':smash3d: post and assumed the worst 'cause the solid squares and left/right arrows were gone I assumed the circle was also gone to 'cause he said so. So sorry. I was at work and didnt have LFS running to check this.
56996

Here's some sweets for wasting your time...
•••••••••••••••••••••••••••••••••••••••
•••••••••••••••••••••••••••••••••••

Oops. must have been a figment of my imagination, no idea where that came from. Sorry, guys :x

mental note: pay more attention next time...


Speaking of g-meters, do you guys think that it'd be more visually intuitive to have a "moving dot" type of display like the ones seen in F1 onboard footage? I couldn't find an actual image, but something that looks like this:
Personally, I think that a moving dot style g-meter would take up too much room ingame. However, I did knock up a quick 'n' dirty one in VB using OutGauge several months ago that I sometimes use on a second monitor that wasn't too tricky to write.

TheChad
28th May 2008, 08:05
Someone has already written a g-meter overlay, i think they called it DriftMeter because it also had a slip angle meter, check that out.
No point in getting it directly implemented in lfs realy, doesn't add much value.

PioneerLv
28th May 2008, 10:46
Someone has already written a g-meter overlay, i think they called it DriftMeter because it also had a slip angle meter, check that out.
No point in getting it directly implemented in lfs realy, doesn't add much value.


God please, do not add it!

Dillyracer
28th May 2008, 14:15
Some great updates, I love the replay ( only a slow mo button would be great :p )

Good job Scawen !

Flame CZE
28th May 2008, 14:19
Some great updates, I love the replay ( only a slow mo button would be great :p )

Good job Scawen !

you are so lazy that you cant press F2? :D

PioneerLv
28th May 2008, 14:23
F2 it's too far to press it.

Dillyracer
28th May 2008, 15:11
you are so lazy that you cant press F2? :D

True, true :p

But there is a button for change view and change player :p

Mp3 Astra
28th May 2008, 15:50
Y20 - in the options menu, you can't rotate the custom camera view, but you can do all the other view movement options.

In a normal race, you can rotate the custom camera view.

Edit - already been mentioned.

PioneerLv
28th May 2008, 18:27
That's bad. I just had an idea for making Live For Speed video and i really need custom view movement. Is there any program to do it?

al heeley
28th May 2008, 18:30
Well.....a bit reactionary when all that is really needed is clearer instructions about TURNING OFF THE GODDAM USELESS user acount control, then it stops all those annoying pop ups when proggy updates are trying to install themselves. it's annoying but there's plenty other things in life that annoy me far more...

jayhawk
28th May 2008, 23:18
Well.....a bit reactionary when all that is really needed is clearer instructions about TURNING OFF THE GODDAM USELESS user acount control, then it stops all those annoying pop ups when proggy updates are trying to install themselves. it's annoying but there's plenty other things in life that annoy me far more...

EH??!?

You gone off the deep end, mate?

SamH
28th May 2008, 23:22
I think Al's hit reply to something a few pages back, not realising there have been one or two hundred posts since. It's my favourite trick, too ;)

gezmoor
29th May 2008, 13:45
How about, not at all? AA/AF is not forced, you know...


Well it appears to be. At least in my experience you turn it on just to try it out and then it refuses to turn off again.

That's under Vista with the latest nvidia drivers (1175.16).

hansonator69
29th May 2008, 23:48
What does Scawen mean by the FXR.lfs and XRR.lfs are now sequential?

TheChad
30th May 2008, 04:54
It's purely for scripting, there is a script file for each car, and there is also a script file for every car that has a sequential gearbox. So if you wan't to change parameters on every car that has a sequential gearbox you would put the desired script in the sequential.lfs file, rather then putting the script in each of the cars files. I guess that he must have forgot to update previous versions to include the FXR.lfs and XRR.lfs to include the sequential.lfs.
SO it's realy just a tiny bug fix.

JasonJ
30th May 2008, 06:45
He did forget and you're correct.

yamakawa
30th May 2008, 11:13
If it's solved bug, I'm sorry. and It insn't a topic of Replay Controls.
When strong G-force acts on the car, I think that the inertia of the name on the car is too strong?
Sorry for my bad anglish.:D Plz look at the blue line of this video (http://uk.youtube.com/watch?v=T0YvJ8idU_k).

Anyway,great update.:thumb:

Flame CZE
30th May 2008, 11:16
I found a small script bug... Y20

In data/script/F08.lfs folder there is "run paddle". But in LFS setup screen, there's sequential gearbox. I think it should be "run sequential" there.

Whiskey
30th May 2008, 11:49
This is not a bug. A sequential gearbox could be used by a stick or by paddles. With paddles you need electronics, but the way it works is the same

mickyc30
30th May 2008, 12:42
im not sure if this is a bug, but, with the new test patch when you have the default colour selected, by this i mean you cant change the colour, it tells you to make your own custom colour if you know what i mean, well now when you have the default colour, and you drag one of the colour bars you get heaps of error messages, but the bar moves but the colour dosnt change. ill take some screenshots, gimme 5 minutes.

edit: here we go

Flame CZE
30th May 2008, 12:45
Yes I see it and understand you. I think it's a bug.

edit: when you change default colour, it changes! just click on the colour button (on the left list of colours) again after changing the colour by a slider. when you press Esc and go back again to setup screen, it's all OK.

So:
go to setup screen
select a default colour
move one of the sliders to adjust the colour
press OK at the message "cant change default...."
select again the same default colour

mickyc30
30th May 2008, 12:53
excellent reporting team, that should provide scawen with enough evidence to try and fix this matter

Flame CZE
30th May 2008, 13:06
Oh, i found next bug :) in Y and Y20 too

1) go to singleplayer screen
2) go to Garage
3) press the Car button and OK button quickly after each other

when you go back to Cars screen, then it's OK.

mickyc30
30th May 2008, 13:12
that dosnt happen to me?

Flame CZE
30th May 2008, 13:28
that dosnt happen to me?
ok you must be quicker... before the Cars screen will appear...

maybe its not that important bug... nobody is clicking so quick

edit: maybe bug - Y - Y20 : shen at shift+u mode, force feedback doesnt work

dev
30th May 2008, 14:43
Oh, i found next bug :) in Y and Y20 too

1) go to singleplayer screen
2) go to Garage
3) press the Car button and OK button quickly after each other

I lost all background images after that... took some practice to hit the button that fast :P

AndroidXP
30th May 2008, 15:01
I can reproduce that, too.

- Click on "car"
- Click on "OK" very quickly (helps if you're full screen, just drag the mouse down left and click)

All backgrounds are gone and only show black. If you enter and exit the car screen again, everything is back to normal.

It seems like after clicking on "car", LFS internally starts disabling the background for the car selection screen, which is normally re-enabled once you click the OK button of the selection screen. However if you're fast enough, you can actually still hit the OK button of the garage screen, which overrides the current action and boots you to the single player lobby, with the background is still disabled.

Flame CZE
30th May 2008, 15:11
Yes exactly.

a little offtopic:

The only one solution is: don't be quicker than the program :)

Christopher Raemisch
30th May 2008, 15:50
Would it be possible to be able to have any Shift-N commands to be always shown on the screen? I cannot click on any drivers because when I move the mouse in the replay, it disappears and I have to tab through each driver to find the one I need.

Scawen
30th May 2008, 18:23
im not sure if this is a bug, but, with the new test patch when you have the default colour selected, by this i mean you cant change the colour, it tells you to make your own custom colour if you know what i mean, well now when you have the default colour, and you drag one of the colour bars you get heaps of error messages, but the bar moves but the colour dosnt change. ill take some screenshots, gimme 5 minutes.

edit: here we goAre you using Y20 or Y19? The repeated error messages were reported in Y19 and fixed in Y20.

Yes I see it and understand you. I think it's a bug.

edit: when you change default colour, it changes! just click on the colour button (on the left list of colours) again after changing the colour by a slider. when you press Esc and go back again to setup screen, it's all OK.

So:
go to setup screen
select a default colour
move one of the sliders to adjust the colour
press OK at the message "cant change default...."
select again the same default colourOK, I see this can be done in Y20 (but without the repeated error messages).

Would it be possible to be able to have any Shift-N commands to be always shown on the screen? I cannot click on any drivers because when I move the mouse in the replay, it disappears and I have to tab through each driver to find the one I need.I think you are using Y19. This was sorted out quite nicely in Y20.

Christopher Raemisch
30th May 2008, 21:52
Cheers, I should have looked at the first post at the very bottom =)

mickyc30
30th May 2008, 23:28
Are you using Y20 or Y19? The repeated error messages were reported in Y19 and fixed in Y20.
yes, im using Y19, will download Y20 now, thanks for that scawen

JasonJ
31st May 2008, 05:51
Sorry if this isn't a bug, but done deliberately. I notice now in Y20 the text box colour picker will not stay up unless you HOLD CTRL down.

I previous versions you only needed to click the extended set to down and the colour picker stayed onscreen.
57371

Yes I know you can press CTRL+Numbers to activate colour code, but when it sticks there it's more useful when chatting. I just don't know if the change was meant to be deliberate so I am reporting it as a bug.

Thanks

fireb0llch
31st May 2008, 06:22
Hi JasonJ, If I see your screenshot, I can see some space by the letters... Some Letters are away since the new Patch. Like the Fuel Symbol. Will they come back? Ive got the same problem.

Greetz

Xcite | Fireball

AndroidXP
31st May 2008, 07:00
Some Letters are away since the new Patch. Like the Fuel Symbol. Will they come back? Ive got the same problem.
Scawen explained this issue in length here:
http://www.lfsforum.net/showthread.php?p=809573#post809573

fireb0llch
31st May 2008, 10:22
Scawen explained this issue in length here:
http://www.lfsforum.net/showthread.php?p=809573#post809573
hey thx for the answer ;)

AndroidXP
31st May 2008, 16:44
About < and > ... as Shotglass says, they are the same keys as "less force" and "more force". On my keyboard "<" and ">" are the same as COMMA (,) and FULL STOP (.)Speaking of that, I think I found a bug. When you start a single player race (just driving around in SP mode) and then hit 1 to save and view the replay, the < and > (respectively , and .) buttons will work as single step keys in pause mode AND as FF strength modifiers at the same time.

Blackout
31st May 2008, 16:56
I think I found bug.. :)

When you select track with some layout, you enter the game, you start from the pits, not there where you should start...
when you press shift+r, then it puts you in that right start place..
Are you sure you didn't have a qualifying on?

blackbird04217
31st May 2008, 18:11
Or practice mode...

Whiskey
31st May 2008, 18:40
The bug mentioned by Andorid was solved in Y20. What version has you installed?

AndroidXP
31st May 2008, 19:05
Y20
(Also the only thing regarding these keys that was "fixed" was a documentation update)

Mille Sabords
1st June 2008, 13:17
I confirm the bug, it already existed in Y19 but did not ring a bell for me due to mouse driving...

Whiskey
1st June 2008, 17:31
I thought it was solved, I was wrong, sorry if I could confuse someone.

MaKaKaZo
2nd June 2008, 21:49
Found a litlle thing:

- When watching a replay (at least mpr) you can't use shift+W to restore sound (I have to do this when I change from speakers to USB headphones and just realized that it doesn't work in replay mode). You have to go to any other mode (multiplayer, single player or hotlapping) to do it.

_--NZ--_[HUN]
3rd June 2008, 17:43
--EDIT: Disregard please, not a bug--
I think I found a small bug, but I'm not sure. In an online race when I switch to an other car the view is not the same as mine. See screenshots(the second picture shows my car).

Nadeo4441
3rd June 2008, 20:46
isnt that because the switched driver is female ? :D

Victor
4th June 2008, 01:08
maybe because they're of different heights and as such their driving positions are slightly different.

BruTaLysT
4th June 2008, 05:47
I think that has something to do with the way he set up his view. It's best to use the 'custom' mode somehow. By changing things at the 'in-car' panel it seems to only work for your car somehow, or custom and incar view are not reported correctly and we are actually looking at an 'in-car' and a 'custom' mode screenshot.

I guess your own car has an adjusted 'in-car' view, with wider FOV etc. while the Female driver just uses the default 'in-car' configuration at the same fov as you use but with natural 'eye' positioning of the viewpoint.
It also seems the view from your car has it's seat positioned forward (Z axis).
It simply can't be 0 while at FOV 125. The steering wheel should be miles away as seen in the other picture!

I do not beleave female and male drivers are positioned differently, although their model may differ in height, everything else stays just the same.

Also i do not think this has anything to do with this testpatch, because i've seen and experienced it myself a while ago.

/edit

And on the AA/AF note, i read something about grainy or noisy road texture. Make sure you have all MIP-bias settings put back to 0. Negative MIP values are not recommanded as they create distortions like moire-effects. It basically has to do with the amount of filtering applied to a texture over distance. At 0 this is well-belanced, but at negative values a texture in the distance is not 'blurred' enough to merge all pixels together to form a uniform surface. This will result in a very grainy roadsurface. But it's not only the road if you watch carefully.

Some ppl may prefer negative MIP though, some video drivers force a 0 MIP filter so there can't be any visual difference noticed.
I can't understand why you ever would want negative values tough, maybe on very old videocards which tend to lose sharpness over distence very quickly because of lack of Triliniair or Anisotropic Filtering. In that case a negative MIP could make things a bit cripser looking. Still not my taste though and it's a fact that it's not an ideal way of rendering, so it should be 0 by default.

Scawen
5th June 2008, 14:13
If it's solved bug, I'm sorry. and It insn't a topic of Replay Controls.
When strong G-force acts on the car, I think that the inertia of the name on the car is too strong?
Sorry for my bad anglish.:D Plz look at the blue line of this video (http://uk.youtube.com/watch?v=T0YvJ8idU_k).

Anyway,great update.:thumb:Thanks, a great bug description from you once again. :)

Not many people make a musical video to describe a bug... I like it! :D :up:

Scawen
5th June 2008, 14:32
Sorry if this isn't a bug, but done deliberately. I notice now in Y20 the text box colour picker will not stay up unless you HOLD CTRL down.

I previous versions you only needed to click the extended set to down and the colour picker stayed onscreen.
57371

Yes I know you can press CTRL+Numbers to activate colour code, but when it sticks there it's more useful when chatting. I just don't know if the change was meant to be deliberate so I am reporting it as a bug.

ThanksJust confirming that this was done deliberately, so it won't be changed in the next test patch. In some input languages there is extra information displayed there and I preferred to make it consistent and keep the code simpler by not showing the colours unless CTRL is held down.

JasonJ
5th June 2008, 15:01
Yep sure, thanks for reply. It's not a problem.
Now you don't need to hold Ctrl to get the language chooser to appear so it's better in that respect to.

Oh, and +1 to more music bugs.

Flame CZE
5th June 2008, 15:03
Scawen, can you tell me (us) if there will be improved GTR interiours in patch Z? I know you said that but I want to be sure... I want to look forward to something :)

mkinnov8
5th June 2008, 15:37
Look forwared to all the things still yet to come that we dont know about!

motary
5th June 2008, 21:11
Pardon me, but is there a way to increase font size? Currently it is very small and since I prefer to sit back, my eyes get tired rather quickly.

felplacerad
5th June 2008, 22:00
Pardon me, but is there a way to increase font size? Currently it is very small and since I prefer to sit back, my eyes get tired rather quickly.

Options -> Display -> Message text size ?

Flame CZE
6th June 2008, 05:03
Maybe he meant all the texts not only the messages

Lotesdelere
6th June 2008, 13:12
Pardon me, but is there a way to increase font size? Currently it is very small and since I prefer to sit back, my eyes get tired rather quickly.
Yep, I agree and I've already posted about that here (http://www.lfsforum.net/showthread.php?p=808915#post808915).
Not to mention that I don't understand the reason of the decrease of text size as there is plenty of unused space in all menu screens. It might be usefull for the setup screen, but apart from that ?


Options -> Display -> Message text size ?
That's for the chat log only. It has no effect on the interface text size and I haven't found any other option for changing the interface text size :shrug:

coolxiang
6th June 2008, 14:14
i can΄t wait to use the new patch, so i thing i am the 1000 who asked this question :schwitz:, but at which date do you release the patch :thumb:

AndroidXP
6th June 2008, 14:14
*sigh*
As soon as it's finished...

pauliaK
6th June 2008, 14:21
Scawen never gives any estimated release dates, unfortunately... :(

PioneerLv
6th June 2008, 14:35
Maybe it's for good? You come from school or work take a rest and see that finaly new test patch, surprise!

coolxiang
6th June 2008, 15:01
Yes, but it takes very long this time. the last patch release was befor christmas. :really:

pauliaK
6th June 2008, 15:05
Maybe it's for good? You come from school or work take a rest and see that finaly new test patch, surprise!
Or you're getting back home everyday with a hope and end up disappointed each time you see it's not the lucky day :schwitz:.

PioneerLv
6th June 2008, 16:56
Why to disappoint? Just keep it somewhere in your mind deeply.

shadow2kx
6th June 2008, 17:37
I don't know if it was told (a quick search didn't shown relevant topic) but since the patch y19/20 I get random small black or white rectangles ingame. It's particulary noticable when I have a car in front of me since I'm focusing on it to avoid collison.

More details:
- I used nvidia antialiaising/anisotropic filter but I've disabled it since Y19/20. I now use the embded filtering system of lfs wich cause the problem.
- My drivers are up to date. I have no virus. All the other games are working well so I assume that it come right from LFS.
- The frequency of the glitch seems random. So times it's concentrated, other time there is none.
- Operating System: XP SP2 up to date (not SP3).
- Graphical Card: Asus 7950 GT (never had any trouble with it).
- I've also ran a memtest, nothing broken.

So does anybody had this problem? Is it already reported?

I'm going to test it more seriously (AA on/off AF on/off and so on) if it can help. Otherwise i'll just use the nvidia's filters.

Flame CZE
6th June 2008, 18:14
Can you attach screens?

shadow2kx
6th June 2008, 18:42
Sadly no, the rectangle wich appear just stay for a realy short period (less than 1 second). I tryed to snapshot it but I'm not that fast.

chanoman315
6th June 2008, 22:34
Hotlaps in South City (Y20) :
I did a couple of laps there, XRR, and some parts of the tracks dont detect the collisions, making you go faster.
Replay attached, almost at the end is the collision.

JasonJ
6th June 2008, 22:51
Sadly no, the rectangle wich appear just stay for a realy short period (less than 1 second). I tryed to snapshot it but I'm not that fast.
Try this, when you encounter the issue, save that replay and remember where it occurred. Then go back to that spot and try and see if it occurs again. Then take a screenie. :shrug:

Inouva
6th June 2008, 23:44
Great patch =)

Keep the good work


Other thing y notice is , when you turn off the engine of the car the Horn sound cut , is normal That?

shadow2kx
6th June 2008, 23:55
Try this, when you encounter the issue, save that replay and remember where it occurred. Then go back to that spot and try and see if it occurs again. Then take a screenie. :shrug:

Good idea, i'll post it as soon as possible !

chanoman315
7th June 2008, 20:04
If i try to watch a Y replay from a layout (SPR) i get OOS Error. And when i try a Y20 replay, in Y i get OOS error too...

Scawen
7th June 2008, 20:12
Thank you for the testing.

All the reported bugs should be fixed in Y21 (excluding chanoman315's one which I have just seen... not exactly sure what you mean though).

Link to Y21 - smoother and faster :

http://www.lfsforum.net/showthread.php?t=44067