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Scawen
16th April 2008, 21:45
WARNING : THIS IS A TEST


Hello Racers.

Here is a new fully compatible test patch Y18.

User name and password are now required to go online in DEMO.
DEMO / S1 / S2 all appear in the same List of Hosts.

NOTE to DEMO users :

- You will need to set a GAME password at www.lfs.net to go online
- Log in and click on "account details" to set your GAME password
- You will not see older demo hosts (Y to Y16) in the list of hosts
- You will see new demo hosts and demo compatible S1 / S2 hosts

NOTE to S1 users :

- You will see all S1 and S1 compatible S2 hosts in the list of hosts

NOTE to HOSTS :

- Hosts in S2 mode - no difference, compatible, all S2 users can join
- Hosts in Demo or S1 mode - all S2 users (test patch or official)
and Demo / S1 test patch users will be able to see your host
- Official patch Demo and S1 users will not see your host

NOTE TO TRANSLATORS :

Lesson names are now translatable

- Add the name as the first line in the lesson text
- Start that line with an @ character

OTHER IMPORTANT CHANGES :

- Chinese, Japanese and Korean Translations
- All tracks now use JPG textures for adverts
- Various fixes including a South City hot lapping issue
- Full-scene antialiasing and anisotropic filtering are now supported


Changes in TEST PATCH Y18 :

Licensed demo racers system and unified List of Hosts
Demo / S1 racers can see all hosts with Demo / S1 content
Demo racers can see downloaded low-res skins (but not upload)
FIX : OutGauge and OutSim are no longer closed by starting InSim
FIX : False message : Your skin was not found at www.lfsworld.net
FIX : Code page issues in meeting room text

Known issues :

Stray pixels at texture edges increased by AA / AF
Dedicated host does not display double byte characters
Name of active Chinese input method is not shown in Vista


Changes in TEST PATCH Y16 :

JPG advert textures now used in all tracks (folder : data\pic)
Tips section in training can have more lines if purpose is not full
Translated lesson names in Brazilian, Japanese, Czech and Lithuanian
FIX : Ping "ms" string in List of Games was shown in wrong code page
FIX : Overlapping text in F12 menu asymmetrical settings (in Polish)


Changes in TEST PATCH Y15 :

Reduced stray pixels at edges of textures
Improved the colours of various language flags
Antialiased virtual start lights and steering gauge
Translatable lesson names - start text file with @Lesson Name
FIX : Code page error on List of Hosts after changing language
FIX : Sometimes incorrect message "Road tyres on rallycross track"
FIX : Unused mirrors / dashboards corrupted on changing AA setting
FIX : Host welcome text was displayed in local code page (now Latin)
FIX : Script / setup file read : high ASCII / double byte characters


Changes from Y to Y14 :

Double byte character support :

Included Chinese, Japanese and Korean translations
Selectable fonts for these languages in Game Options
Input method editor support including candidate lists
IME automatically switched on and off in text entry dialog
Input language is shown when editing text (white if IME active)
Name of active Chinese input method is shown (but not in Vista)

Interface :

Faster text drawing system improves frame rate
Separate text entry field for AI number plates
Various minor graphical improvements in the interface
Added flags beside names of translations in Game Options
Czech / Japanese / Simplified Chinese lesson translations
Improved filter (16 bit / 32 bit / all) in Screen Options
Network debug messages are no longer sent in InSim packets
Text input box is now drawn above user messages so easier to type
Line breaks in help text and lesson text now depend on actual width
New game setup screen info message "X removed Y from the start grid"
FIX : Low ASCII characters can no longer be read from text files
FIX : Corrupted in-game text after changing language

Graphics :

Added support for anisotropic filtering in Graphics Options
Improved control of mip bias : 4 sliders in Graphics Options
Full-scene antialiasing is now supported in Graphics Options
Graphical and audio dynamic lod reductions are now instant

Multiplayer :

New command /ndebug=no/yes to switch off/on network debug
Dedicated host and network debug show connecting guest IP
FIX : Rapid /ai NAME command resulted in AI with same name
FIX : Rapid /ai command could exceed number of cars allowed
FIX : Joining a host with same name AI resulted in Join OOS
FIX : Skin name buffer overflow exploit

Fixes :

FIX : Replay could open reversed configuration in DEMO
FIX : Wall riding was possible on soft walls at South City
FIX : Could select invalid configuration and weather in cfg.txt
FIX : Admin could crash dedicated host by mistake with some commands


DOWNLOAD :

PATCH Y18 (Version Y must already be installed) :
www.liveforspeed.net/file_lfs.php?name=LFS_PATCH_Y_TO_Y18.exe (4 MB)

DEDICATED HOST (for hosting only) :
www.liveforspeed.net/file_lfs.php?name=LFS_S2_DEDI_Y18.zip


Windows XP : East Asian Language Support / Font Installation

LFS does not support double byte characters with Windows 98 / ME. Windows XP and Vista should work well but you may need to install fonts.

If you have Windows XP and currently cannot see the East Asian translations, here's how to set up your computer so it works.
See the attachment - in Control Panel click on "Regional and Language Options" then under the "Languages" tab select "Install files for East Asian Languages".
Windows will probably ask you to get your XP CD and the fonts will be installed from it.

This is important even if you do not use Chinese, Japanese or Korean translations so you can see East Asian text and player names correctly when you are online.

Jakg
16th April 2008, 21:48
Oh... My... Days.

Scawen, you are the MAN!

If I had spare cash I think I would go and add some more cash to my LFS account.

EDIT - Androids Post went?

What happened to Y17...?

scoobyrbac
16th April 2008, 21:53
You mean S2 licensed users can't join demo or S1?

Byku
16th April 2008, 21:54
OMG! PRAISE THE LORD! PRAISE THE SCAWEN! THAT(!!) IS TRULY AMAZING! THANKS! :D
Great idea with those servers :D. Good job :D.

Btw. Caps Lock was on purpose ;).

scoobyrbac
16th April 2008, 21:55
When I go to the window before the servers list I see no DEMO or S1 tabs..

Scawen
16th April 2008, 21:56
You mean S2 licensed users can't join demo or S1?I am just trying to think what I could have said that gave you that idea... :scratchch

S2 licensed racers can see ALL hosts (not just S1 and S2 like before).

Scawen
16th April 2008, 21:57
When I go to the window before the servers list I see no DEMO or S1 tabs..There are no demo or S2 tabs. It's probably a demo host if it is Blackwood and demo cars and under 16 connections.

Not many of those right now but there soon will be.

axus
16th April 2008, 21:57
GREAT improvement for Demo! :thumb: :)

scoobyrbac
16th April 2008, 21:57
I am just trying to think what I could have said that gave you that idea... :scratchch

S2 licensed racers can see ALL hosts (not just S1 and S2 like before).


So you mean when the servers are loading it loads demo and S1 host's?

jonny__27
16th April 2008, 21:58
please tell me that means no more "unnamed" players and the number of bangers will be reduced...

Scawen
16th April 2008, 21:59
please tell me that means no more "unnamed" players and the number of bangers will be reduced...That's one major reason for this, bad demo racers will now be banned by user name.

alxf1
16th April 2008, 21:59
Scawen, again, 'm not sure if you've seen my report :)

http://www.lfsforum.net/showthread.php?p=769232#post769232

Anyway, thanks ;-)

niall09
16th April 2008, 22:01
Good stuff :thumb:

That's one major reason for this, bad demo racers will now be banned by user name.

But can't they then just create multiple usernames?

Byku
16th April 2008, 22:01
They can... but I think they will get bored after creating some emails and profiles ;) [yet if they not... it might be quiet big and unuseful stress on LFS main account server :shrug:].

Furiously-Fast
16th April 2008, 22:01
They get to see each others skins? Oh man, theu finally have ONE good thing to talk about...:schwitz:

Other than that, I likey :D

jonny__27
16th April 2008, 22:02
That's one major reason for this, bad demo racers will now be banned by user name.


:woohoo:

thanks a lot

scoobyrbac
16th April 2008, 22:02
So you mean when the servers are loading it loads demo and S1 host's?


Scawen if this is the way its set up...

Could you make a Demo tag for down at the bottom for S2 users so the demo server's doesn't load while we are loading S2 servers?

Matt0snap
16th April 2008, 22:03
I dont think they can each other skins...they still don't have accounts on LFSworld, just game passes and registers usernames

Victor
16th April 2008, 22:05
demo accounts cannot upload skins to lfsworld - they can only download them from ingame. Low as well as High Resolution (HR only after a payment as usual). Since they can meet licensed racers now, there is actually something to download.

blackbird04217
16th April 2008, 22:10
Amazing Scawen, will be testing the OutGuage and InSim later tonight :) And glad to hear about the "licensed" demo users...

Flotch
16th April 2008, 22:17
Sounds Great!! :D :thumbsup:

Gil07
16th April 2008, 22:20
This is fantastic for S1 users, if I got this correctly... Great change :)

Scawen
16th April 2008, 22:20
Scawen if this is the way its set up...

Could you make a Demo tag for down at the bottom for S2 users so the demo server's doesn't load while we are loading S2 servers?Well... not really. You could use the car filters. There are much fewer demo compatible hosts anyway so they won't make your host list take much longer.

The idea is to unite the community, not divide it, so it's better not to have filters and labels. I know it's a different way of thinking...

jonny__27
16th April 2008, 22:21
Can you all download the Y18 patch? I'm having problems on doing it...

Gil07
16th April 2008, 22:23
Just DLed it without any problems.

scoobyrbac
16th April 2008, 22:26
DLed it without any problems.


Also Scawen, is there anyway you could add something to the demo user's name so we could tell if they are demo user or S2 user? Because im in a demo server now my friend started and everyone that comes in we ask if they are a demo user or not...

word.
16th April 2008, 22:28
question: What happens if you have a S1 licence, and are on a server running S1 content, then that server switches to an S2 track/S2 cars?

dadge
16th April 2008, 22:28
Also Scawen, is there anyway you could add something to the demo user's name so we could tell if they are demo user or S2 user? Because im in a demo server now my friend started and everyone that comes in we ask if they are a demo user or not...Well... not really. You could use the car filters. There are much fewer demo compatible hosts anyway so they won't make your host list take much longer.



The idea is to unite the community, not divide it, so it's better not to have filters and labels. I know it's a different way of thinking...

include the uf1 in your car list and the server then becomes incompatable to demo users?

will3333
16th April 2008, 22:28
[drifter]johhny is that u

garph
16th April 2008, 22:28
Also Scawen, is there anyway you could add something to the demo user's name so we could tell if they are demo user or S2 user? Because im in a demo server now my friend started and everyone that comes in we ask if they are a demo user or not...
I think that misses the point of what he is trying to do. You don't really need to know who is who, the demoers will only be in the demo content servers.

jonny__27
16th April 2008, 22:30
maybe it's my crappy internet (512kb :shy:)

i will try in some other time when it's less traffic flowing...

[drifter]johhny is that u

if you're asking me that, no, i'm not. my racing username is JonnyPT

Shotglass
16th April 2008, 22:30
But can't they then just create multiple usernames?

hmmmmmm
http://www.lfsforum.net/showthread.php?t=41329
seriously though nice idea


only problem is that the old bilinear anisotropic filtering problem still persists on my machine

Kristjan.J
16th April 2008, 22:34
Really nice update! :thumb:

Noccy
16th April 2008, 22:44
Think some people like fe. Phlos will happily spend hours each week making new accounts just to be able to grief some S1/S2 licensed players, not to mention griefer communities like TKC or *mylord*.

Another slight problem could be demo racers who have no idea of certain rules coming to CTRA or other servers and ruining races..this will be quickly solved by the hosts though by simply putting one cone somewhere. (pitexit,grass,sandtrap,etc)

Overall I think it is a very good change, I just hope there aren't enough immature people to spoil it for the demo crowd.
And i'm almost convinced it will reduce the amount of people acting like fools on demo content, which is great.

Good job and keep thinking outside the box!

edit : ok i was wrong..Don' tknow why i missed the 15users part as obviously CTRa allows more, but that only makes this a better change than i already thought it was. :)

garph
16th April 2008, 22:47
Think some people like fe. Phlos will happily spend hours each week making new accounts just to be able to grief some S1/S2 licensed players, not to mention griefer communities like TKC or *mylord*.

Another slight problem could be demo racers who have no idea of certain rules coming to CTRA or other servers and ruining races..this will be quickly solved by the hosts though by simply putting one cone somewhere. (pitexit,grass,sandtrap,etc)

Overall I think it is a very good change, I just hope there aren't enough immature people to spoil it for the demo crowd.
And i'm almost convinced it will reduce the amount of people acting like fools on demo content, which is great.

Good job and keep it up!
Remember that demo users will only be able to join demo content compatible servers, so if you run an S2 server at Blackwood and with the XFG/XRG/FBM with full users allowed demo people won’t be able to join. It would have to be setup as a demo server for demoers to join.

Jakg
16th April 2008, 22:48
CTRA Race 1 server run in S1 mode to give the S1 users something to race on. I'd imagine that they will still run in line with letting S1 users race, which would have more cars than the Demo could handle.

Gil07
16th April 2008, 22:52
Think some people like fe. Phlos will happily spend hours each week making new accounts just to be able to grief some S1/S2 licensed players, not to mention griefer communities like TKC or *mylord*.

Another slight problem could be demo racers who have no idea of certain rules coming to CTRA or other servers and ruining races..this will be quickly solved by the hosts though by simply putting one cone somewhere. (pitexit,grass,sandtrap,etc)

They won't be able to join ;)

Any of these will prevent demo racers from joining your host :

- Allowing non-demo cars
- Allowing more than 12 cars in race
- Allowing more than 15 guests
- Selecting any track other than Blackwood
- Loadng a layout

I'm sure pretty much all of the S2 servers allow more connections/cars than that.

JO53PHS
16th April 2008, 22:53
Let me get this straight... Can demoers now go on Licensed servers that are set to Demo combos?

I'm cofuzzled :D

jonny__27
16th April 2008, 22:53
Another slight problem could be demo racers who have no idea of certain rules coming to CTRA or other servers and ruining races..this will be quickly solved by the hosts though by simply putting one cone somewhere. (pitexit,grass,sandtrap,etc)




No problem about that. I don't know the rules, but willing to learn them.

garph
16th April 2008, 22:54
Let me get this straight... Can demoers now go on Licensed servers that are set to Demo combos?

I'm cofuzzled :D
Yes. (The server would need to match demo restrictions)

Gil07
16th April 2008, 22:55
... If the server doesn't allow more than 12 cars / 15 connections / doesn't have a layout.

JO53PHS
16th April 2008, 22:58
I'm kinda starting to imagine an Anti demoer movement, where everyone places a cone in their server to stop demoers coming in :D:razz::schwitz:

garph
16th April 2008, 23:00
I'm kinda starting to imagine an Anti demoer movement, where everyone places a cone in their server to stop demoers coming in :D:razz::schwitz:
I don't think so, there would be no need as a server setup for S2 would mean demo users wouldn't be able to join.

It would be need to be set up as a demo server (number of cars, track, etc) in the first place for demo users and S2 users to mix.

Blas89
16th April 2008, 23:02
How does the skins thingie work? I figure that if I create a server (XFG @ BL1, 15 users) and a demo comes in, he/she will be able to download the skin I'm using?

Bean0
16th April 2008, 23:03
I'm kinda starting to imagine an Anti demoer movement, where everyone places a cone in their server to stop demoers coming in :D:razz::schwitz:

You should stop thinking that everyone using the demo is a career demo user.

It gives a much better impression of the game to someone genuinely trying it out with a purchase in mind. They'll see the auto skin downloading in action when S1/2 licensed racers join, and with a bit more accountability for demo users, the quality of racing should be improved.

I have read on a few other forums that when people try the demo, they see LFS as a wreckfest. Hopefully this is a thing of the past.

garph
16th April 2008, 23:04
How does the skins thingie work? I figure that if I create a server (XFG @ BL1, 15 users) and a demo comes in, he/she will be able to download the skin I'm using?
demo accounts cannot upload skins to lfsworld - they can only download them from ingame. Low as well as High Resolution (HR only after a payment as usual). Since they can meet licensed racers now, there is actually something to download.
....

jonny__27
16th April 2008, 23:05
You should stop thinking that everyone in the demo is a career demo user.

It gives a much better impression of the game to someone genuinely trying it out with a purchase in mind. They'll see the auto skin downloading in action when S1/2 licensed racers join, and with a bit more accountability for demo users, the quality of racing should be improved.


errr...what do you call someone with the purchase in mind, but not the money in pocket?

garph
16th April 2008, 23:05
errr...what do you call someone with the purchase in mind, but not the money in pocket?
Poor.

Bean0
16th April 2008, 23:05
Yes. But you won't download the skin he's using as it won't be on LFSW.

This brings a question though.

If a demo user is using a skin that is already on LFSW, do others autodowload it ?

errr...what do you call someone with the purchase in mind, but not the money in pocket?

Saving up for S2 of course :)

Gil07
16th April 2008, 23:07
Can't see why not.

jonny__27
16th April 2008, 23:07
Poor.


then i'm poor, i guess :)


Saving up for S2 of course

...or that, then

Blas89
16th April 2008, 23:07
....

Ou yeah sorry. :shy:

JO53PHS
16th April 2008, 23:08
You should stop thinking that everyone using the demo is a career demo user.

It gives a much better impression of the game to someone genuinely trying it out with a purchase in mind. They'll see the auto skin downloading in action when S1/2 licensed racers join, and with a bit more accountability for demo users, the quality of racing should be improved.

I have read on a few other forums that when people try the demo, they see LFS as a wreckfest. Hopefully this is a thing of the past.

It was kinda a joke. A pretty crappy one though :D

I wasn't 'dissin da system' :D though. What with the new license for demoers system, It should stop those who just want to go online and wreck.

Most of the time wreckers will be too lazy to bother registering

thisnameistaken
16th April 2008, 23:14
Pretty cool Scawen, nice going.

Will download it later if I finish work at a reasonable hour.

tristancliffe
16th April 2008, 23:18
This brings a question though.

If a demo user is using a skin that is already on LFSW, do others autodowload it ?I would have thought not, and that LFS would not send a request in the first place, otherwise the system is open to too much abuse by people effectively unaccountable (no matter how honest the majority of demo users may or may not be).

But we'll have all the answers soon I'm sure, and the decision has already been made, so it's just a case of waiting (and bug-catching).

shiny_red_cobra
16th April 2008, 23:28
Does this mean S1 users can finally join S2 servers running S1 content? It's about time! Thanks Scawen! You da man!

jonny__27
16th April 2008, 23:30
huh...still can't dl the patch?

i just got the dedicated host no problem, but the patch...

troy
16th April 2008, 23:49
*link removed*

there you go :)

jonny__27
16th April 2008, 23:57
http://lxo.musicbit.ch/LFS_PATCH_Y_TO_Y18.exe

there you go :)


thanks a lot. you are my hero now.

edit: i was thinking...to prevent situations like this one, everytime a new test patch is avaliable, Scawen could post an alternative link just in case the one from lfs.net is dead for someone.

mcintyrej
17th April 2008, 00:50
Great patch Scawen!

I'm greatly excited to see that development is progressing now. The community is happy! :D

Any chance on a sneak peak/news on the GTR interiors? That's gonna be the next big thing in a patch, IMO.

chanoman315
17th April 2008, 00:53
Well... not really. You could use the car filters. There are much fewer demo compatible hosts anyway so they won't make your host list take much longer.

The idea is to unite the community, not divide it, so it's better not to have filters and labels. I know it's a different way of thinking...
Demo has like 200 servers online with guys inside, when S2 has 50, why not make the filter?, personally i dont like the idea of see demo when i am S2.
When i left demo, i swore (<-correct?) that i wont touch it again... i do it sometimes, but in private servers.
But meh, well your the boss, i like the idea of demo license tough :thumb:

LiveForBoobs
17th April 2008, 01:00
include the uf1 in your car list and the server then becomes incompatable to demo users?
good question. and what happens to the demo users that are on the server when someone add's a not-demo car/track?

Zachary Zoomy
17th April 2008, 01:01
damn! nice addition!

legoflamb
17th April 2008, 01:12
Cool Beans! The long waited "content availability" feature is now available. Thank you Scawen!

viluglio
17th April 2008, 02:24
Thank you so much, Scawen! That is the wisest improvement that has ever been made to the demo system (after removing teh XRT doriftoz, ofc). Naturally, I won't be enjoying it for too long, since I'll finally buy my license :nod:, hopefully this week :D.


Cheers!

mutt107
17th April 2008, 03:17
thx scawen this is really cool :) great work now you should take like a week break. :thumb: :D

df_limitless
17th April 2008, 03:36
FIX : OutGauge and OutSim are no longer closed by starting InSim


Tested, and thanks to this fix,

LFS CARSOUND ReMixer
http://www.lfsforum.net/showthread.php?t=12863

"Real life" camera pitch/roll
http://www.lfsforum.net/showthread.php?t=37537


These two essential mods now work at the same time! :thumb:

X-Ter
17th April 2008, 04:29
Thanks Scawen :)
I actually asked for a requirement of proper LFS user name and password for demo users in my last article in A.S.S. which was released yesterday. You must have read my mind on that one :D

Stefani24
17th April 2008, 05:54
Great!
but there arent any demo servers with the new patch right now.

LFSn00b
17th April 2008, 06:09
I have a question. If the CTRA Race 1 server(XFG,XRG server) is set to BL GP, does this mean demo drivers can join it then?

JasonJ
17th April 2008, 06:13
CTRA allows more than 12 cars on track, don't it? So I guess not.

Devs deserve a medal for all their hard work. WELL DONE.

Flame CZE
17th April 2008, 06:22
Nice work Scawen!

But I dont understand one thing, when I show a list of hosts, there will be also Demo hosts? (I am S2 user)

LFSn00b
17th April 2008, 08:22
Yes, there will be S1, S2 and Demo servers.

DarkTimes
17th April 2008, 08:23
Nice work Scawen!

But I dont understand one thing, when I show a list of hosts, there will be also Demo hosts? (I am S2 user)
Yes, that's right. Demo, S1 and S2 servers have all been combined now into the same host list.

ORION
17th April 2008, 08:34
A pretty good but also risky change :)

Is there any special protection to disallow creating multiple accounts on one computer? Like checking the hardware and creating a unique key?

Bob Smith
17th April 2008, 08:36
I don't know if extra measures have been put in place, but currently each account must have a unique email address.

mcgas001
17th April 2008, 09:03
Great patch Scawen. I have a question: Did you have to swap the single player and multiplayer buttons around? I keep going into single player wondering where eveything is. :D

nesrulz
17th April 2008, 09:12
Great news for DEMO, and S1! :) :thumb:

ru7 [SLO]
17th April 2008, 09:22
a Q, will the DEMO users now have time shown on lfsworld, milage, ...?

If i drive on DEMO (s2 user), will my milage be counted? :smileypul

EDIT: Will the patch be "forced" to all (autodownload?)? Or will this be an option?

Yisc[NL]
17th April 2008, 09:29
I think this is a great addon. I've only one question. Please consider the option of demo-users be able to access an S2-server IF this is running a combo with demo-content. If I understand correctly, it's now only possible if a server is limited to 12 connections but it would be very nice to have them on larger servers. The reason I ask this is because I run a demo-league which is spread over 2 servers. Hopefully this will be considered.

danowat
17th April 2008, 09:42
Unifiing the demo/licensed server system is certainly a great addition to the sim, it won't have any effect on licensed servers (that are running licensed combo's) and will hopefully clean up the demo side of things by making wreckers and the like accountable for their actions.

Of course, it's not infalable, but then again, the current (old) system was worse in that respect, so it's a good step forward.

Maybe this will go some way to bridge the demo-licensed user divide we see all too offen.....

I can't see the allowed demo cars on track being raised more than it has already, the demo already gives enough content to "demo" the sim, so unless the server is limited to 12 racers, then demo'er's won't see it.

Scawen
17th April 2008, 09:52
Great patch Scawen. I have a question: Did you have to swap the single player and multiplayer buttons around? I keep going into single player wondering where eveything is. :DI might change that back. At one point I needed more space on the multiplayer screen and I like the "Multiplayer" button to like up with the "List of Hosts" button on the next screen, but how it is now the List of Hosts button could be moved back up again.

Great news for DEMO! :thumb:Yes, and very good news for S1 racers - many S2 servers are on S1 content so can be joined by S1 racers.

;772414']a Q, will the DEMO users now have time shown on lfsworld, milage, ...?Right now they do. There are some thoughts of not displaying their stats but seeing as they only have 5 PB's (3 demo cars @ 2 demo tracks minus FBM Rallycross) I am still inclined to think they should be able to see these few stats.

;772414']If i drive on DEMO (s2 user), will my milage be counted? :smileypulYes.

;772414']EDIT: Will the patch be "forced" to all (autodownload?)? Or will this be an option?It's an option at first but I guess we will disable old demo online usage at some point. We'll see how much the old demo usage fades away when Patch Z is released.

;772416']I think this is a great addon. I've only one question. Please consider the option of demo-users be able to access an S2-server IF this is running a combo with demo-content. If I understand correctly, it's now only possible if a server is limited to 12 connections but it would be very nice to have them on larger servers. The reason I ask this is because I run a demo-league which is spread over 2 servers. Hopefully this will be considered.We will not let demo users run on larger servers. They must buy an S1 licence to get more.

pauliaK
17th April 2008, 09:53
That's a really brilliant idea, can't wait for the new patch coming out ;)

ru7 [SLO]
17th April 2008, 09:57
tnx for reply, its a good step forward :thumb:

Boris Lozac
17th April 2008, 09:59
Brilliant stuff Scawen, why didn't you think of this when I was in demo :D :thumb:

Karl Morytz
17th April 2008, 10:09
This is a great improvement for s1 users!! now ther's more servers that I and others can join. ( didn't know that more s2 than s1 users drives fbm on s1 tracks:P)

Drift King CZ
17th April 2008, 10:10
Keep going this way... Great job, no comment...! :thumb:

shaun463
17th April 2008, 10:15
I absolutely love the demo licence thing. :) I go on demo alot to have a good race on XFG/BL2 and now this will reduce the amount of wreckers.

EDIT: Sorry if it's already been asked but if I am on a demo server if someone else does /find shaun463 will it say This user is on a demo host: Server name?

Scawen
17th April 2008, 10:25
I absolutely love the demo licence thing. :) I go on demo alot to have a good race on XFG/BL2 and now this will reduce the amount of wreckers.

EDIT: Sorry if it's already been asked but if I am on a demo server if someone else does /find shaun463 will it say This user is on a demo host: Server name?Demo and S1 / S2 hosts are 100% identical in behaviour other than : 1 track / 3 cars / 15 guests / 12 racers / no layouts.

loopingz
17th April 2008, 10:28
I like your way of thinking, good idea to help unite demo and S1 to S2 !

DarkTimes
17th April 2008, 10:29
Right now they do. There are some thoughts of not displaying their stats but seeing as they only have 5 PB's (3 demo cars @ 2 demo tracks minus FBM Rallycross) I am still inclined to think they should be able to see these few stats.
It sounds like allowing the demo users stats is a good way to discourage the username jumping some people have voiced concerns about. People will be less likely to swap accounts if they have some investment in them. :thumbsup:

xt
17th April 2008, 11:26
When i enter my details to go multiplayer, LFS asks for valid user name.

Scawen
17th April 2008, 11:44
When i enter my details to go multiplayer, LFS asks for valid user name.

Sorry about the previous posts (now deleted) we all misunderstood your post.
I know what the problem is. User names must be three letters long.
You registered very early before the three letter limit was set.

EDIT :

Can you register a new user name?
If you want I can change your old user's email to something else so you can register a new user name with the same email address.

Starbert
17th April 2008, 12:02
;772416']I think this is a great addon. I've only one question. Please consider the option of demo-users be able to access an S2-server IF this is running a combo with demo-content. If I understand correctly, it's now only possible if a server is limited to 12 connections but it would be very nice to have them on larger servers. The reason I ask this is because I run a demo-league which is spread over 2 servers. Hopefully this will be considered.

I think this is a good idea! Please remove the max. of 12 racers in the demo-content. Make it unlimited. It solves a lot of problems with demo-racers showing up or not showing up, full servers, or a second demo-league with almost no racers because the first server is full.

dawesdust_12
17th April 2008, 12:02
Great patch Scawen. I have a question: Did you have to swap the single player and multiplayer buttons around? I keep going into single player wondering where eveything is. :D

Great, I wasn't the only one doing that and then thinking "Have I gone insane?!".

:)

Good job Scawen!

Boris Lozac
17th April 2008, 12:06
I think this is a good idea!

Yea yea, that is a great idea! and maybe in the process allow Demo users to drive FXR and XRR and FOX... :really: FFS it's a demo people..

ajp71
17th April 2008, 12:11
I think this is a good idea! Please remove the max. of 12 racers in the demo-content. Make it unlimited. It solves a lot of problems with demo-racers showing up or not showing up, full servers, or a second demo-league with almost no racers because the first server is full.

It's a demo though that is meant to demonstrate LFS, using it for organised racing isn't part of it.

Yisc[NL]
17th April 2008, 12:15
Yea yea, that is a great idea! and maybe in the process allow Demo users to drive FXR and XRR and FOX... :really: FFS it's a demo people..

I know you meant that sarcastic but I think we have a valid point. Demo means just 2 tracks and 3 cars. So what's the problem in having them on an S2-server with max. 32 people. I don't want to enable 32 users for a demo-server, but if the admin or team is able to run an S2-server, why not let those people in? The admin or team paid their S2-license and if the server-settings match the demo-criteria let them join and experience the feeling of a bigger grid. This way they learn what it is to race in bigger field and encourage them to buy a license and have that same feeling with other cars and/or tracks. So to be clear, I don't want demo-servers to have an option of 32 drivers. I only want them to join an S2-server, which has the requirements for demo-users.

Yisc[NL]
17th April 2008, 12:22
-art555;772524']Isn't that clear? :really:

Yes that's clear but I have the opinion that a good discussion can bring up a new point of view. If it's no after all, so be it, then at least we can say we tried in a normal way.

dawesdust_12
17th April 2008, 12:25
;772518']I know you meant that sarcastic but I think we have a valid point. Demo means just 2 tracks and 3 cars. So what's the problem in having them on an S2-server with max. 32 people. I don't want to enable 32 users for a demo-server, but if the admin or team is able to run an S2-server, why not let those people in? The admin or team paid their S2-license and if the server-settings match the demo-criteria let them join and experience the feeling of a bigger grid. This way they learn what it is to race in bigger field and encourage them to buy a license and have that same feeling with other cars and/or tracks. So to be clear, I don't want demo-servers to have an option of 32 drivers. I only want them to join an S2-server, which has the requirements for demo-users.

Because, they could run a 32 car "demo" server, by simply opening a S2 server, running BL1/BL2 and FBM/XFG/XRG. It'd be stupid to have that, seeing it'd be easy to get around.

garph
17th April 2008, 12:26
;772518']I know you meant that sarcastic but I think we have a valid point. Demo means just 2 tracks and 3 cars. So what's the problem in having them on an S2-server with max. 32 people. I don't want to enable 32 users for a demo-server, but if the admin or team is able to run an S2-server, why not let those people in? The admin or team paid their S2-license and if the server-settings match the demo-criteria let them join and experience the feeling of a bigger grid. This way they learn what it is to race in bigger field and encourage them to buy a license and have that same feeling with other cars and/or tracks. So to be clear, I don't want demo-servers to have an option of 32 drivers. I only want them to join an S2-server, which has the requirements for demo-users. I think they get enough as it is, they need and incentive to buy S2 and I don't think giving them more would work.

Besides I paid for my S2 licence and as harsh as it is I don't want a free demo user getting the same benefits as me, i.e. the full S2 server’s usage. Plus most people won’t want demo users in a grid that size, demo users can still wreck without the same consequences as S2 users.

I know allowing something like that would not go down well with most S2 users.

Yisc[NL]
17th April 2008, 12:32
Because, they could run a 32 car "demo" server, by simply opening a S2 server, running BL1/BL2 and FBM/XFG/XRG. It'd be stupid to have that, seeing it'd be easy to get around.

I don't want to spam this thread full with my ideas so last reaction from my side. A demo-user should NOT be able to start a server with more then 12 connections and already isn't able to start an S2-server. The only thing I've asked for is an option (maybe make it a serverside option) to let them JOIN an S2-server if it's running demo-content. Nothing more and nothing less.

dawesdust_12
17th April 2008, 12:35
They can still start one though and get around it by using the dedicated server. That's why it's entirely a bad idea. Just because they can't start one in game, doesn't mean they couldn't start one in an dedi, and adding licence check to the dedi would be silly, for:
1) the dedi could get hacked to remove the licence check (a la crackers, and people who have removed the cheat protection system to hack.
2) I've paid my 24 quid (x3, because I have 3 licences but...), why do I want features that I've paid for to go to people who haven't paid anything? With 12 cars or whatever, they should be able to get a suitable taste of LFS.

Shotglass
17th April 2008, 12:40
Yes, and very good news for S1 racers - many S2 servers are on S1 content so can be joined by S1 racers.

hm so what happens if a server changes the track or maybe just the available cars to s2 content while s1 users are connected?

Yisc[NL]
17th April 2008, 12:42
They can still start one though and get around it by using the dedicated server. That's why it's entirely a bad idea. Just because they can't start one in game, doesn't mean they couldn't start one in an dedi, and adding licence check to the dedi would be silly, for:
1) the dedi could get hacked to remove the licence check (a la crackers, and people who have removed the cheat protection system to hack.
2) I've paid my 24 quid (x3, because I have 3 licences but...), why do I want features that I've paid for to go to people who haven't paid anything? With 12 cars or whatever, they should be able to get a suitable taste of LFS.

See, that's what I meant with a constructive discussion. I haven't thought about that and now see you have a valid point with number one. This could be solved with an extra dedi-server only to download by licensed people, but then you still have to option of hacking (which will always be a problem unfortunately). Anyway, maybe Scawen can think the whole idea over and find a solution for it. On the other hand, if he decides to leave it the way it's now, he has every right to do so. I tried and respect what ever the outcome is.

garph
17th April 2008, 12:47
;772549']See, that's what I meant with a constructive discussion. I haven't thought about that and now see you have a valid point with number one. This could be solved with an extra dedi-server only to download by licensed people, but then you still have to option of hacking (which will always be a problem unfortunately). Anyway, maybe Scawen can think the whole idea over and find a solution for it. On the other hand, if he decides to leave it the way it's now, he has every right to do so. I tried and respect what ever the outcome is.
Seems like a lot of extra work just to give more free stuff to people who already get alot of free stuff AND who just got another free bonus.

I don't think it will ever happen I'm afraid.
hm so what happens if a server changes the track or maybe just the available cars to s2 content while s1 users are connected?
They'd probably just get disconneted. Seems the obvious thing to happen/thing to do, they'd have to disconnect anyway.

Shotglass
17th April 2008, 12:56
They'd probably just get disconneted. Seems the obvious thing to happen/thing to do, they'd have to disconnect anyway.

Thatīs what I thought, but surely there must be something in place to soften the "what the hell just happened" effect of being disconnected.

garph
17th April 2008, 12:58
Thatīs what I thought, but surely there must be something in place to soften the "what the hell just happened" effect of being disconnected.
Like a picture of a thumbs up and some text saying, Buy S2, just before they get booted?

Bean0
17th April 2008, 13:00
Will they get booted though ?

If it's just the allowed cars that change, then anyone still driving the cars that were previously allowed normally gets to continue driving them until they pit.

garph
17th April 2008, 13:03
Will they get booted though ?

If it's just the allowed cars that change, then anyone still driving the cars that were previously allowed normally gets to continue driving them until they pit.
But they had that car unlocked in the game, S1 user don't have certain cars unlocked.

I vote for them just being booted.

Scawen
17th April 2008, 13:05
They are kicked instantly, with a pop-up dialog informing them "Host is Live for Speed S2".

This message won't come up in all cases if they are connected to an old host, in that case the message sometimes just appears as the last message in the message log.

SamH
17th April 2008, 13:20
I proposed a different message, which was probably a bit TOO arcadey for a racing sim.. Scawen didn't go for it :(


GAME OVER
INSERT Ģ24 TO CONTINUE
:D

DieKolkrabe
17th April 2008, 13:22
LOL!

I like

Or my effort:

"Hi there. I am Eddie, your car's computer. Please buy an S2 license to continue...In the mean time I will go and make some tea"

Bean0
17th April 2008, 13:23
Teh old coin-ops never said how much did they, just insert credit ?
I thought it was so greedy arcade owners could charge what they wanted.

DieKolkrabe
17th April 2008, 13:25
Some did (AFAIK) Bean0

duke_toaster
17th April 2008, 13:39
Teh old coin-ops never said how much did they, just insert credit ?
I thought it was so greedy arcade owners could charge what they wanted.

No need for localisation?

pauliaK
17th April 2008, 14:08
Sorry about the previous posts (now deleted) we all misunderstood your post.
I know what the problem is. User names must be three letters long.
You registered very early before the three letter limit was set.

EDIT :

Can you register a new user name?
If you want I can change your old user's email to something else so you can register a new user name with the same email address.Or maybe it's possible just to add one more symbol to his username, damn I'd be really sad if I had to leave my 5 years old account only for this :(.

DieKolkrabe
17th April 2008, 14:11
Any mirrors?

A.Fedorov
17th April 2008, 14:12
I think this is a good idea! Please remove the max. of 12 racers in the demo-content. Make it unlimited. It solves a lot of problems with demo-racers showing up or not showing up, full servers, or a second demo-league with almost no racers because the first server is full.
+1
set limit for demo. if server set limit 40 racers then only 12 racers may be on this server with demo account

Kid222
17th April 2008, 14:28
Good patch, big thumb up for it, just one idea. What about some "demo filter" which will filter servers set to demo combos from others? Something like cruise filter. Is that possible?
It's little bit.. uhm.. not unnoticeable (is it right word?)

aroX123
17th April 2008, 15:03
What about the demo can join s1,s2 servers but only watch.
Cant join race.

OverLordKV
17th April 2008, 15:18
yea...filter is good idea

demo drivers should be demo, not mixing with s2, because many demo drivers just start to drive lfs, I don't wont to drive with some new guy who make destruction derby on the track :schwitz:

What about the demo car join s1,s2 servers but only watch.

Cant join race.

if they join to watch, they can use all slots and then I can't join to drive :)


btw
I start fiew demo and S2 servers with y18...you can try it....Gospel of Torque GoT ... etc.

The Radness
17th April 2008, 15:25
yea...filter is good idea

demo drivers should be demo, not mixing with s2, because many demo drivers just start to drive lfs, I don't wont to drive with some new guy who make destruction derby on the track :schwitz:



if they join to watch, they can use all slots and then I can't join to drive :)


btw
I start fiew demo and S2 servers with y18...you can try it....Gospel of Torque GoT ... etc.


Thats why Demo users now have usernames. They can be banned by username for wrecking.:smileypul

I think it's a great way to "unite" the community, and hopefully we'll see some better racers come out of it, and a few more S2 drivers;)

Spangler_CZE
17th April 2008, 15:47
Good patch, big thumb up for it, just one idea. What about some "demo filter" which will filter servers set to demo combos from others? Something like cruise filter. Is that possible?
It's little bit.. uhm.. not unnoticeable (is it right word?)+1

pauliaK
17th April 2008, 16:00
Good patch, big thumb up for it, just one idea. What about some "demo filter" which will filter servers set to demo combos from others? Something like cruise filter. Is that possible?
It's little bit.. uhm.. not unnoticeable (is it right word?)

yea...filter is good idea

demo drivers should be demo, not mixing with s2, because many demo drivers just start to drive lfs, I don't wont to drive with some new guy who make destruction derby on the track :schwitz:^^^^
Guys, read before you post, this is Scawen's answer to the same question from the first page of this thread:

Well... not really. You could use the car filters. There are much fewer demo compatible hosts anyway so they won't make your host list take much longer.

The idea is to unite the community, not divide it, so it's better not to have filters and labels. I know it's a different way of thinking...

Imprez
17th April 2008, 16:05
Originally Posted by Scawen in Hosts forum:
Any of these will prevent demo racers from joining your host :

- Allowing non-demo cars
- Allowing more than 12 cars in race
- Allowing more than 15 guests
- Selecting any track other than Blackwood
- Loadng a layout

About not allowing non-demo cars Iīm not quite sure I understand the logic behind this. Demo racers still can not select them and drive them, right?

So why wouldnīt they be able to join and play using the cars they ARE allowed to use?

Kid222
17th April 2008, 16:09
^^^^
Guys, read before you post, this is Scawen's answer to the same question from the first page of this thread:
Ah, ok then. Must've missed it.:schwitz:

garph
17th April 2008, 16:11
About not allowing non-demo cars Iīm not quite sure I understand the logic behind this. Demo racers still can not select them and drive them, right?

So why wouldnīt they be able to join and play using the cars they ARE allowed to use?
Because they can't join a server with anything non-demo available.

SamH
17th April 2008, 16:13
So why wouldnīt they be able to join and play using the cars they ARE allowed to use?
Because that is not how the LFS demo works. :shrug: Non-demo cars are locked to demo racers.. and being locked means that they are unavailable, period. Including using them AND watching someone else in a server using them.

The change that has been made aligns demo, S1 and S2 communities. It does not introduce new content to old licence structures. It's important to understand this.

Feffe85
17th April 2008, 16:20
i think it would be pretty neat, if a demo user could join a server with, say bf1 enabled, but cant use it him self only the demo cars.. yes i have seen what you have been saying earlier in this thread, but i think it would be nice :P

edit: typed bf2, but meant bf1 :P

SamH
17th April 2008, 16:26
i think it would be pretty neat, if a demo user could join a server with, say bf1 enabled, but cant use it him self only the demo cars.. yes i have seen what you have been saying earlier in this thread, but i think it would be nice :P
I agree ;) If for no other reason than the posing factor, cruizin past the XFG on the Blackwood long straight in an FXR :D
edit: typed bf2, but meant bf1 :P
Artillery in your area! :p

xt
17th April 2008, 16:27
Sorry about the previous posts (now deleted) we all misunderstood your post.
I know what the problem is. User names must be three letters long.
You registered very early before the three letter limit was set.

EDIT :

Can you register a new user name?
If you want I can change your old user's email to something else so you can register a new user name with the same email address.

Thanks for reply.
I can make new account, but this one is XT... hard to describe, just im XT everywhere :)

maybe there is a way to do exception?

Imprez
17th April 2008, 16:31
Because that is not how the LFS demo works. :shrug: Non-demo cars are locked to demo racers.. and being locked means that they are unavailable, period. Including using them AND watching someone else in a server using them.

The change that has been made aligns demo, S1 and S2 communities. It does not introduce new content to old licence structures. It's important to understand this.
Ok, I understand. I just think it would be a lot easier from a server admin point of view not having to change the allowed cars all the time.

IMHO it also seems a bit harsh not even allowing them to watch other people drive licensed cars.

Feffe85
17th April 2008, 16:31
Thanks for reply.
I can make new account, but this one is XT... hard to describe, just im XT everywhere :)

maybe there is a way to do exception?

Why not _XT_ ? that would solve the problem :)

xt
17th April 2008, 16:46
Why not _XT_ ? that would solve the problem :)

Maybe you are right. _XT_ for online racing, xt for forum. That will save Scawen's valuable time.

garph
17th April 2008, 17:04
IMHO it also seems a bit harsh not even allowing them to watch other people drive licensed cars.
Demo users have never been able to do that, not even watch full S2 replays, so nothing has changed.

SamH
17th April 2008, 18:27
Besides, that's what Youtube is for ;)

[edit] AND http://www.lfsvideo.net/ :)

mxpxun
17th April 2008, 18:50
what means MAX ALPHA OBS ?

LiveForBoobs
17th April 2008, 19:11
letting demo'ers see licensed players car's would be like slowly eating sweet candies in front of kids and give them note. lol Maybe it would be a good idead i dunno. Make em thirsty of bhp, and then in a act of impulse, out of desperation, buy S2. :p

mxpxun
17th April 2008, 19:19
i was driving in SO then i went to main menu, locked my acc and become demo, then i tried to start playing in single player again, LFS has loaded SO track so i pressed go, then LFS said that i don't have a car, then i entered garage picked up xfg and then i left garage, guess what happened then? i were able to drive in SO with demo license

Nadeo4441
17th April 2008, 20:06
yes, but you need to do that a S2 license... but its still a bug

NitroNitrous
17th April 2008, 20:34
Registered demo users and joining the servers list is a good advance IMO :)
Thanks very much Scawen :bowdown:

aroX123
17th April 2008, 21:48
When u join a server. then u leave server. and u go to singleplayer.
Then u have the same track and racelaps thing like on the server
What if a demo join s2 server then and then go to singleplayer.
Demo's could join server rigth?
And they get a messenge? This is a LiveForSpeedS2Host

tristancliffe
17th April 2008, 21:49
You can't join a server in single player mode. Because it's... single player.

aroX123
17th April 2008, 21:53
You can't join a server in single player mode. Because it's... single player.
Sorry, forgot to put. Then u leave server.

ajp71
17th April 2008, 22:08
When u join a server. then u leave server. and u go to singleplayer.
Then u have the same track and racelaps thing like on the server
What if a demo join s2 server then and then go to singleplayer.
Demo's could join server rigth?
And they get a messenge? This is a LiveForSpeedS2Host

Demo users can't join an S1 or S2 content enabled server.

Mille Sabords
18th April 2008, 08:37
Hi Scawen,

Thank you for the fantastic idea to regroup the communities (and making wrecking a bit harder).
No big issues so far (apart from my GFX card not being able to cope with AA...) and racing on demo-welcoming servers was great (although I doubt wreckers spend time reading the forums and discovering test patches).
I note a 5-10 FPS drop on BL1 using the same graphic settings as patch Y - No AA, AF 16x, nothing high res.
I've been playing with the MIP bias sliders - I don't think these affect FPS?

And thumbs up for hidind this revolution until Y18 - what a surprise!

Scawen
18th April 2008, 11:49
Scawen, again, 'm not sure if you've seen my report :)

http://www.lfsforum.net/showthread.php?p=769232#post769232

Anyway, thanks ;-)

I think it's not Y16 related but

after watching a replay (this one: http://www.lfsworld.net/get_spr.php?file=12257) at the end of the replay when LFS tried to close the replay and show the replays menu, I pushed the ESCape key... and it has "frozen", showing only the background of the main menu.... without any buttons... tried to close LFS but ALT+F4 didn't work... so I had to kill the process...
I've tried to reproduce this but don't seem to be able to.

Can you reproduce this every time? I need a reliable way to reproduce it or I won't be able to track it down.

ALso I'm a bit confused because normally when you run a SPR, the replay loops and does not return to the replay selection screen. But that is not the case if InSim is running - so maybe you have InSim running and that is why you expect to see the replay screen?

Anyway, with or without InSim, I'm pressing escape when the screen goes black for a second but I don't seem to get any issues.

batteryy
18th April 2008, 12:29
strange, i cant join internet games in this patch. it says i cant recive quest info(?) . and i got a little question, can demoers upload skins on lfsworld now when demoers have this ''demo licence'' system?

mcgas001
18th April 2008, 12:33
strange, i cant join internet games in this patch. it says i cant recive quest info(?) . and i got a little question, can demoers upload skins on lfsworld now when demoers have this ''demo licence'' system?

No, You cannot upload skins to LFSWorld, but if you are in a server and someone from S2 joins, You will download there skins. So basically, You can download, but not upload. :D

batteryy
18th April 2008, 12:47
No, You cannot upload skins to LFSWorld, but if you are in a server and someone from S2 joins, You will download there skins. So basically, You can download, but not upload. :D
ok...so, if my friend would upload my skin and i would use it, would others see my skin?

tristancliffe
18th April 2008, 12:53
I doubt it, because that would let demo users get something they don't deserve. If you want licenced features you will have to pay for them like anyone else.

Cheapasses need not apply.

Mischa NED
18th April 2008, 13:02
Great new feature :) This week I was thinking about this myself. I'll check it out right away.

My idea was... that in demo servers you could recognise s1/s2 racers by username in insim. Has that been changed too? That would be a great thing for insim development, because usernames are unique... and why keep s1/s2 racers "anonymous" in demo servers? :)

Well... I'm going to check the new patch... who knows you already did it :)

Imprez
18th April 2008, 13:03
Demo users have never been able to do that, not even watch full S2 replays, so nothing has changed.
You have a talent for stating the obvious, donīt you? :D Iīm perfectly aware what is allowed and not allowed, thank you. Just stating something has always been a certain way is not a good reason why it canīt be changed. Give me a good reason instead.

I think it would be a nice touch to let them join servers with other cars enabled an watch others drive. I also think it would encourage them to upgrade to a full license when they see first hand what they are missing.

batteryy
18th April 2008, 13:04
I doubt it, because that would let demo users get something they don't deserve. If you want licenced features you will have to pay for them like anyone else.

Cheapasses need not apply.
k, i just tough what were difference to the older patch pecause this demo licence thing. i wouldnt upload skins like that, theres no need. if someone wants to see my skin he should download it

tristancliffe
18th April 2008, 13:08
You have a talent for stating the obvious, donīt you? :D Iīm perfectly aware what is allowed and not allowed, thank you. Just stating something has always been a certain way is not a good reason why it canīt be changed. Give me a good reason instead.

I think it would be a nice touch to let them join servers with other cars enabled an watch others drive. I also think it would encourage them to upgrade to a full license when they see first hand what they are missing.

Good reason 1. Because Scawen has said so. :D

Good reason 2. Because allowing demo users to occasionally decrypt licenced material would make cracking easier.

Good reason 3. Because now S2 users and demo users will mix, which will hopefully improve the racing.

Good reason 4. Banning by username isn't as easily got around as banning by IP, as it takes a lot longer to register a new email address, sign up to LFS again, and get back online. This will make wrecking on demo servers less popular, which will help LFSs demo image.

Nilex
18th April 2008, 13:09
I've tried to reproduce this but don't seem to be able to.

Can you reproduce this every time? I need a reliable way to reproduce it or I won't be able to track it down.

ALso I'm a bit confused because normally when you run a SPR, the replay loops and does not return to the replay selection screen. But that is not the case if InSim is running - so maybe you have InSim running and that is why you expect to see the replay screen?

Anyway, with or without InSim, I'm pressing escape when the screen goes black for a second but I don't seem to get any issues.
Hi,
It's easily reproducible (every time) - with InSim. Without InSim I can't do it.
Before I start - game is patch Y18 (no mods of any kind).

As soon game loads, open insim port - /insim xxxxx (I think any will do). I didn't connect anything to it, just opened a port. Then, load hotlap replay (don't know if mpr will crash it). Now, at any point during the replay press ESC once (just so that the menu appears) and wait for it to finish. That should make game freeze just like alxf1 explained.

Thats it. If you need more info like mine specific in-game options (e.g. - I set "Load track when starting: [no]"), ask it :)
Cya around :P

Mischa NED
18th April 2008, 13:17
Great new feature :) This week I was thinking about this myself. I'll check it out right away.

My idea was... that in demo servers you could recognise s1/s2 racers by username in insim. Has that been changed too? That would be a great thing for insim development, because usernames are unique... and why keep s1/s2 racers "anonymous" in demo servers? :)

Well... I'm going to check the new patch... who knows you already did it :)

Oh my... you did it :) Well.. then I don't have to request this feature anyway :) perfect timing ;)

HVS5b
18th April 2008, 13:31
Any clues as to when the new patch will be out?

Test patches scare me, you wouln't believe the things I can break doing just the simplest changes :slap:

Could do with the more friendly FPS adjustment rapidly tho.....

duke_toaster
18th April 2008, 14:32
can demoers upload skins on lfsworld now when demoers have this ''demo licence'' system?

No.

Chaos
18th April 2008, 14:40
great addition :) its good to see the improvement suggestions made by players are implemented if you wait some time :thumb:

Removing the S1/S2 separation (http://www.lfsforum.net/showthread.php?t=90) thread (not a complete implementation of the idea, but i would guess it was an inspiration ;) )

Flame CZE
18th April 2008, 15:36
I dont know if this has happened before Y18 but when I set my skin to basic skin in LFS (LFSWorld skin, 45 LFS skin etc. on XFG) and I go online, it says that this skin is not found on lfsworld.net.

Please tell me if it is alright.

Scawen
18th April 2008, 15:56
Hi,
It's easily reproducible (every time) - with InSim. Without InSim I can't do it.
Before I start - game is patch Y18 (no mods of any kind).

As soon game loads, open insim port - /insim xxxxx (I think any will do). I didn't connect anything to it, just opened a port. Then, load hotlap replay (don't know if mpr will crash it). Now, at any point during the replay press ESC once (just so that the menu appears) and wait for it to finish. That should make game freeze just like alxf1 explained.

Thats it. If you need more info like mine specific in-game options (e.g. - I set "Load track when starting: [no]"), ask it :)
Cya around :PThank you, I get that first time as well.

I hope alxf1 was also using InSim because then this is only one bug!

I dont know if this has happened before Y18 but when I set my skin to basic skin in LFS (LFSWorld skin, 45 LFS skin etc. on XFG) and I go online, it says that this skin is not found on lfsworld.net.

Please tell me if it is alright.All the default skins should be on LFS World and we have never heard that they are not.

My guess is you have another skin and you are mistaking it for a default skin... we can check if you tell us the exact skin name.

Flame CZE
18th April 2008, 16:11
My guess is you have another skin and you are mistaking it for a default skin... we can check if you tell us the exact skin name.
its name is XFG_LFSWD

Scawen
18th April 2008, 16:23
That is not a default skin.

The default (supplied) XFG skins are :

DEFAULT
4P_lfs
LFSNL
LFSSE
LFSW
PL

richukss
18th April 2008, 17:15
Umh, i missed something :D
Great patch!
If i got it right, then idea about Demo racers are possible to join in s2 servers with demo stuff isn't very good. :shrug:

legoflamb
18th April 2008, 21:31
Rich you got it all wrong. Demo racers can only join if the server meats the requirements for demo. These are the requirements:

1. Track: must be blackwood
2. Track: cannot be reversed
3. Host: max guest must be 15 guest or below
4. Cars: must be XFG, XRG, FBM

If any one of these requirements are not met, then demo racers will not see the host on the list of hosts.

Please correct me if I am wrong, or have missed any.

JO53PHS
18th April 2008, 21:53
+ Track: No AutoX layout :)

legoflamb
18th April 2008, 21:55
Thank you, I knew I was forgetting something. :D

chanoman315
18th April 2008, 23:00
Well, another tought about this change in demo system.
When racing demo, they are crashers and everything of that kind of sh1t.
But when you try to ban them, they ban you first. I think this is going to be the same with new demo license, they will ban you first, even when they are the hosts. Only in some respected server wont occur.

shiny_red_cobra
18th April 2008, 23:15
I think this is going to be the same with new demo license, they will ban you first, even when they are the hosts. Only in some respected server wont occur.


Trust me, you will be better off if they ban you. You don't wanna race against crashers anyway, so what's the problem?

LiveForBoobs
18th April 2008, 23:44
i had better graphics on Y. :s

bbman
18th April 2008, 23:45
Well, another tought about this change in demo system.
When racing demo, they are crashers and everything of that kind of sh1t.
But when you try to ban them, they ban you first. I think this is going to be the same with new demo license, they will ban you first, even when they are the hosts. Only in some respected server wont occur.

Votebans last 24 hours, but the admin banning them after you contacted him can set it for quite some more time...

aroX123
18th April 2008, 23:52
Demo's get more servers.
:(

zeugnimod
19th April 2008, 00:26
Demo's get more servers.
:(

Why does this make you sad?

And I don't think there are that many S1/S2 servers that run XFG/XRG/FBM at BL1/BL2 let alone with only 15 driver slots. :shrug:

burnsy1882
19th April 2008, 03:10
i think everybody is looking at this new patch in the opposite way that it should be. no offense, but i think scawen accidentally detailed it backwards.

there are actually no real changes to S1/2 hosts. the change is demo servers now allow S1/2 users to connect with their usernames, and continue to log miles, laps, PB's, etc, etc. that's all. and the obvious changes of demo users have to register usernames too.

mrodgers
19th April 2008, 03:48
It's an option at first but I guess we will disable old demo online usage at some point. We'll see how much the old demo usage fades away when Patch Z is released.
I say leave it up for a while. The whole point in the wreckers is, they get their fun by crashing out those who are legitimately trying to race. When all the demo racers are on the new system, all that will be left are the wreckers and they won't have their fun of ruining it for anyone since there won't be anything for them to ruin :D

A great step forward with this. A great step with the S1/S2 host stuff as well as essentially the elimination of the wreckers on demo.



A comment on this thought....

Well, another tought about this change in demo system.
When racing demo, they are crashers and everything of that kind of sh1t.
But when you try to ban them, they ban you first. I think this is going to be the same with new demo license, they will ban you first, even when they are the hosts. Only in some respected server wont occur.
I don't know how it turns out to be, but it would be good that demo users were not able to vote ban/kick a licensed user. As for the exact worded context of the above quote, the wreckers are far outnumbered by the legit racers on demo servers. If someone is wrecking, I would hope that the rest of the crowd on the server is smart enough to know which one to vote ban/kick. If not, then just another reason to become licensed.

richukss
19th April 2008, 08:33
Rich you got it all wrong. Demo racers can only join if the server meats the requirements for demo. These are the requirements:

1. Track: must be blackwood
2. Track: cannot be reversed
3. Host: max guest must be 15 guest or below
4. Cars: must be XFG, XRG, FBM

If any one of these requirements are not met, then demo racers will not see the host on the list of hosts.

Please correct me if I am wrong, or have missed any.
Oh, thanks for explaining, then that's ok, i was a bit scaried about demo crashers in s2 servers :shy:

Gekkibi
19th April 2008, 08:36
I don't know how it turns out to be, but it would be good that demo users were not able to vote ban/kick a licensed user. As for the exact worded context of the above quote, the wreckers are far outnumbered by the legit racers on demo servers. If someone is wrecking, I would hope that the rest of the crowd on the server is smart enough to know which one to vote ban/kick. If not, then just another reason to become licensed.

Going really off-topic, but then licensed users would start to nag and mess around and no one can ban them. Believe me, there are tons of immature licensed users out there. Join couple of cruising servers and you'll see. :)

alxf1
19th April 2008, 08:37
I've tried to reproduce this but don't seem to be able to.

Can you reproduce this every time? I need a reliable way to reproduce it or I won't be able to track it down.

ALso I'm a bit confused because normally when you run a SPR, the replay loops and does not return to the replay selection screen. But that is not the case if InSim is running - so maybe you have InSim running and that is why you expect to see the replay screen?

Anyway, with or without InSim, I'm pressing escape when the screen goes black for a second but I don't seem to get any issues.


OK, I've found how to reproduce this.

When watching that SPR I've clicked on output lap data to get the RAF file....
after replay finished I've been pressing ESCape a lot of times....
and there it is.... the background appears but no buttons, alt+f4 doesn't work too, only way is to kill the process...
INSIM: LFS Relax (with and without it too)

P.S. for me, replay doesn't loop in any case... it returns directly to the main screen(not the replay selection screen), is this right?.

legoflamb
19th April 2008, 09:18
Oh, thanks for explaining, then that's ok, i was a bit scaried about demo crashers in s2 servers :shy:

I directed my comment at you, but it was meant for anyone who was confused or seemed worried that their online races would be ruined by demo drivers.

Scawen
19th April 2008, 09:19
P.S. for me, replay doesn't loop in any case... it returns directly to the main screen(not the replay selection screen), is this right?.Well... how it is :

MPR - never loops

SPR - loops unless InSim is initialised (even if no InSim program is attached).

I might change this behaviour, instead I think the SPR should loop unless it was started by a /spr command (most probably by an external program). This would make more sense. This non-looping was originally done so an external program could run a series of replays. But with the new InSim, most InSim programs do not start replays so it doesn't make much sense any more.

Anyway I'll fix that bug - and in fixing that to allow the ESCAPE menu to not cause issues when a replay does not loop, I should be able to use the same fix to allow me to enable the ESCAPE menu when you are playing an MPR (which also does not loop and this is why there is no ESCAPE menu in an MPR). My first idea for the fix is that the replay should just freeze at the end if you are in an options screen, instead of exiting back to the entry screen.

And before anyone mentions replay controls again, that is on my list so please do not say it. Thanks! :)

SpikeyMarcoD
19th April 2008, 10:19
Long list? :schwitz:

Soeren Scharf
19th April 2008, 13:29
.... This non-looping was originally done so an external program could run a series of replays. But with the new InSim, most InSim programs do not start replays so it doesn't make much sense any more.....

hello Scawen,

thank you for the explanation, now I understand why there is no ESC menu in MPR. And of course I would like to see this implemented.

Nevertheless my TV Director should be able to run a list of replays (later, it is on my list). This is not to ask you you to stop implementing MPRs looping. But now I have to think about a convenient solution how to detect the end of the replay, and then issue the /end command. First idea is to check the values of SMALL_RTP packets. What do you think about it, maybe there are other (more) simple detection methods, without the need to flood LFS with TINY_GTH packets? Will an insim application still receive a TINY_REN, even if the MPR/SPR loops instead of returning to entry screen?

BTW: I was hoping that LFS can handle a list of replays on its own (maybe with a script). But there was no answer to my thread (http://www.lfsforum.net/showthread.php?t=41290), so I am afraid this is not possible. That's why I have to implement it in the TV Director to run the list.

with kind regards
Soeren

Scawen
19th April 2008, 13:36
Well, I think the only way your program can start a replay is by using the /spr or /mpr command. And that is the one case where I would like to make sure the replays do not loop. I think you missed me saying that in my previous post... unless there's another way to start a replay I haven't thought of?

At the moment, there is only one way to run a list of replays, and that is through InSim. You detect when LFS is back in the entry screen then play the next replay - that's what LFS Show did I think.

Soeren Scharf
19th April 2008, 14:13
.... I think you missed me saying that in my previous post... ...

you are right, I missed this.
So finally all my questions regarding the replay list are answered, and I can start to implement this feature in my TV Director.

thx and regards
Soeren

gezmoor
19th April 2008, 15:07
I seem to have a problem with the AA (haven't checked the AF - not sure how). I installed a "test" instalation of patch Y18 and tried out these new settings, by putting them both up to max settings and the resulting screen shot can be seen in file named "Y18 - AA and AF"

Now when I set the same values of AA and AF using my normal install of patch Y by setting my video drivers to force the application instead, (using the global settings), I get the result as in the file named "Y - AA and AF(drivers)"

Looks to me like the AA at least isn't working when set "in game"

This is on a Vista Home Premium machine with a Nvidia 8600GT card with driver version 169.25

AndroidXP
19th April 2008, 15:33
@gezmoor:
As far as I've gathered that is a problem of the 169.x Forceware drivers, which don't seem to work correctly when AA/AF is set to application controlled. Try to up- or downgrade to a different driver version, at least the ingame AA should work then.

N I K I
19th April 2008, 15:38
sorry if this has been posted, i haven't read posts above.

I have huge lag or something when i use LFS in screen mode now.
Dunno how to describe it, but when i click to open something screen loads much slower, and i usually have about 60ms ping on servers list, and it's about 200ms now when i use screen mode.

edit: I've just noticed that it works normally when Mozilla Firefox is on.
edit2: It works fine only when firefox is maximized. When firefox is in window or minimize mod LFS is laggy again =/
edit3: LFS works fine in maximize screen mod, but i never use that anyway lol

bumper
19th April 2008, 16:25
sorry if this has been posted, i haven't read posts above.

I have huge lag or something when i use LFS in screen mode now.
Dunno how to describe it, but when i click to open something screen loads much slower, and i usually have about 60ms ping on servers list, and it's about 200ms now when i use screen mode.

edit: I've just noticed that it works normally when Mozilla Firefox is on.
edit2: It works fine only when firefox is maximized. When firefox is in window or minimize mod LFS is laggy again =/
edit3: LFS works fine in maximize screen mod, but i never use that anyway lol

the massive lag you described happens to me in windowed mode with any AA enabled. i didn't noticed the FF thing but yeah that happens too. it seems with AA + windowed, LFS uses no hardware acceleration.

i'm using an ATI X1950GT.

EDIT:
i did some more testing with S2Y and S2Y18:

in S2Y with driver-forced AA + fullscreen, all is good. however after shift+f4 the AA is gone, and after forcing AA from driver again (and the LFS window reinitialized or sth.) i have AA, but massive lag with high CPU usage, and no sky texture when using 6xAA and 32-bit sky (lower AA or 16-bit shows the sky) .

the same thing happens with S2X but AA+windowed->no sky.

and S2Y18 built-in AA is the same as driver-forced AA, only, after shift+f4 the AA remains (with the same problems). so maybe this is no Y18 problem... now i'm confused.

by the way i'm using ATI Tray Tools to control the driver, dunno if that's a factor (have no problem with other games).

mathew4445
19th April 2008, 17:16
Great patch Scawen. I have a question: Did you have to swap the single player and multiplayer buttons around? I keep going into single player wondering where eveything is. :D
Lmao, Yep, Same.

gezmoor
19th April 2008, 17:56
@gezmoor:
As far as I've gathered that is a problem of the 169.x Forceware drivers, which don't seem to work correctly when AA/AF is set to application controlled. Try to up- or downgrade to a different driver version, at least the ingame AA should work then.


The problem you refer to relates to using the nvidia CP to set application specific graphics settings. I'm not using this setting, I'm using the global setting to force the AA and AF settings in LFS, (purely for this test), and as you can see from the attached image the settings work. My post is specifically relating to the fact that if I set the setting in the nvidia CP to "let application decide" in the main options page, (ie not even using the choice to allow different profiles for each application), and then set the AA and AF settings in the Patch Y18 version of the game, the AA does not work, (as can clearly be seen in the attached image).

So to reiterate. This is not that driver issue, I can set AA succesfuly through the driver settings. What I can't do is set it using the in game options in patch Y18, (while the drivers are set to defer to the application).

I hope that is clearer.

atledreier
19th April 2008, 21:26
Originally Posted by AndroidXP
@gezmoor:
As far as I've gathered that is a problem of the 169.x Forceware drivers, which don't seem to work correctly when AA/AF is set to application controlled. Try to up- or downgrade to a different driver version, at least the ingame AA should work then.

My post is specifically relating to the fact that if I set the setting in the nvidia CP to "let application decide" in the main options page, (ie not even using the choice to allow different profiles for each application), and then set the AA and AF settings in the Patch Y18 version of the game, the AA does not work,

I can't see the difference here?

SamH
19th April 2008, 21:31
@gez, it's still the driver receiving the instruction from LFS to apply settings. The driver does not just interact with the control panel, it also interacts with the application. Or it doesn't, in the case of this particular faulty driver, according to AndroidXP.

df_limitless
20th April 2008, 11:40
Script bug:

The FXO GTR and XR GTR execute road.lfs instead of sequential.lfs

Evidently when these two cars were made sequential only (patch x or patch y or whenever it was), Scawen forgot to change what script the cars load.

The other sequential cars correctly load sequential.lfs

Surely this is a small bug that can be easily fixed before patch z is complete, G25 users such as myself who rely on these scripts would be very grateful.

Scawen
20th April 2008, 13:35
Good point, thanks. I've added those fixed scripts to my patch folder.

Just to make sure you know, you can also fix it for yourself in two mins, just edit the scripts XRR.lfs and FXR.lfs so they say sequential instead of road.

FCS13
20th April 2008, 13:41
The next thing to do is disable online demo playing on Patch X, kill those free drifters



Bad English BTW:nod:

:thumb:

dev
20th April 2008, 14:00
2 FCS13: I couldn't agree more :)

gezmoor
20th April 2008, 14:06
@gez, it's still the driver receiving the instruction from LFS to apply settings. The driver does not just interact with the control panel, it also interacts with the application. Or it doesn't, in the case of this particular faulty driver, according to AndroidXP.


Ok maybe there is some confusion here, (me included).

I know that there is a known fault with the current set of drivers from Nvidia which means that settings in the specific application profile in the nvidia CP are not applied to the application. I am aware of this as I have seen the issue myself with the current set of drivers that I'm using, ie a previous set allowed me to set AA and AF in the CP specifically for LFS and the current drivers don't work when attempting this.

However, I can set the AA and AF to work in LFS (patch Y) by setting the global settings, (ie not specific just to LFS) in the nvidia CP. So obviously the drivers are able to override the LFS application in order to set AA and AF settings.

However what I am stating is that using patch Y18 the application will not set the AA and AF settings, despite the drivers being globally set to "allow application to decide". I don't see this as related to the above driver issue. Why ? because if it were a driver issue then the AA and AF wouldn't work in any application on my pc when the drivers are set to "allow application to decide". Given that AA and AF are working fine in all the other 3D games that I have, I can only see that this is an issue with the application not the driver. Unless someone can explain to me why LFS might request AA and AF settings from the drivers, and the drivers not apply those settings only for LFS be a driver issue when they do apply the settings when other applications make the same requests?

ie

Drivers set to "let application decide" globally:

Other applications = AA and AF work
LFS (Patch Y18) = AA doesn't work


Drivers set to "force override application" globaly:

LFS (Patch Y) = AA works

and the known driver fault:

Drivers set to "force override application" in application specific profile:

LFS (Patch Y or Y18) = AA doesn't work.

See the difference??

SamH
20th April 2008, 14:16
gez, I've no idea what the intricate details are regarding the driver's behaviour and interaction with different applications are, although it seems to refer to unexpected or undesirable behaviour when setting/unsetting AA/AF. What I do know, though, is that there is no point in reporting LFS AA/AF bugs when knowingly using a faulty nV driver. If he were to "fudge" the LFS code so that it works with a borked nV driver, he'll have to recode LFS to "un-fudge" it later. That just doesn't make sense. Replace the faulty driver first, then bug report if the problem persists, surely?

Jakg
20th April 2008, 14:28
Why are you arguing when there are 174.74's floating round the internet that are just as stable if not a little bit faster?

wien
20th April 2008, 14:29
I don't see this as related to the above driver issue.That's because it isn't. You're the one that brought that issue up. What you're experiencing is a separate issue in which LFS asks the driver "AA and AF please" and the driver goes "what was that?" and ignores those commands. This bug is LFS (or probably DX8) specific, meaning other games may still work, but that does not mean LFS itself is at fault.

With the complexity of drivers these days, and the amount of application detection they do, this kind of application specific problem is not witout precedent.

EQ Worry
20th April 2008, 19:40
After some experimenting with Y18 I consider that patch a major improvement from demo users perspective.

On one hand it requires registration for online use, but this is ballanced by storing statistics on LFSW - every demo user would love this and removing that access (as is still considered, I think) would be a big step back.

Downloading skins is a very good feature as well. But this is to a large extent hampered by inability to upload skins to LFSW. It means that most demo users will still not see custom skins of other demo users. But consider that demo users have only three cars available - maybe they could be allowed one uploaded skin for each car (perhaps further limited to one update a week).

As a demo server admin I see many benefits in Y18 (and hopefully next versions).

My experiments show that banning (yes, crashers are quite some problem in demo) works now purely on registered name basis, if I'm not mistaken. But I'm afraid that for a dedicated crasher (and there are lots of those) there's no problem registering other user name in a minute or two (only different mail address is required). I think that using ban on user name and IP address as well (at it was before) would make lifes easier for demo admins. Of course this still isn't bulletproof, but it may help in many cases.

Off the topic, but I still miss: 1) manageable list of servers used in Join specific host screen, 2) a key for limiting throttle/brake by a specified percentage for keyboard and mouse players (demo people, mostly).

Thanks for reading, take care, keep up the fantastic work... :)

duke_toaster
20th April 2008, 20:35
On one hand it requires registration for online use, but this is ballanced by storing statistics on LFSW - every demo user would love this and removing that access (as is still considered, I think) would be a big step back.

The registration for online use is a good thing completely, it doesn't have any downsides other than a quick form and it gets rid of the lunactics that inhabit the Idiotic Republic of the Interwebs.

Downloading skins is a very good feature as well. But this is to a large extent hampered by inability to upload skins to LFSW. It means that most demo users will still not see custom skins of other demo users. But consider that demo users have only three cars available - maybe they could be allowed one uploaded skin for each car (perhaps further limited to one update a week).

Demo is short for demonstration, and the skin downloading system is demonstrated when a licenced driver joins.

As a demo server admin I see many benefits in Y18 (and hopefully next versions).

I'm not a demo server admin and I feel sure that there are considerable benefits due to the banning system.

My experiments show that banning (yes, crashers are quite some problem in demo)

Understatement of the year.

My experiments show that banning works now purely on registered name basis, if I'm not mistaken. But I'm afraid that for a dedicated crasher (and there are lots of those) there's no problem registering other user name in a minute or two (only different mail address is required). I think that using ban on user name and IP address as well (at it was before) would make lifes easier for demo admins. Of course this still isn't bulletproof, but it may help in many cases.

Tend to agree with you there, although there are ways around the whole IP banning business, which would make the whole thing pointless. Maybe not allow webmail and spamgourmet type accounts for initial registration ... although not everyone would have access to a ISP/place of employment/education/other non-webmail account. 'tis difficult.

gezmoor
20th April 2008, 23:08
That's because it isn't. You're the one that brought that issue up. What you're experiencing is a separate issue in which LFS asks the driver "AA and AF please" and the driver goes "what was that?" and ignores those commands. This bug is LFS (or probably DX8) specific, meaning other games may still work, but that does not mean LFS itself is at fault.

With the complexity of drivers these days, and the amount of application detection they do, this kind of application specific problem is not witout precedent.

If that is the case then fair enough. I only refered to that driver issue because I thought, (mistakenly maybe), that is what the poster was refering to.

If however, as you state,(and the other poster meant), this is a different application specific fault with the driver that the developer is already aware of then I'm sorry to have raised it again.

I'm not trying to pick fault. I was only trying to be helpful by relating what I believed to be a fault.

By the way, I can't install 174.xx WHQL version as it fails saying no compatible hardware found. I have however tried the beta version of the same driver and with this driver AA seems to be being applied to everything. Including LFS when I set the AA to "none". So it would appear to me that this beta driver is also buggy and therefore of no help to me.

So, I've gone back to what are officially the latest available WHQL certified drivers for my particular hardware (169.25).

EQ Worry
21st April 2008, 12:00
Downloading skins is a very good feature as well. But this is to a large extent hampered by inability to upload skins to LFSW. It means that most demo users will still not see custom skins of other demo users. But consider that demo users have only three cars available - maybe they could be allowed one uploaded skin for each car (perhaps further limited to one update a week).

Demo is short for demonstration, and the skin downloading system is demonstrated when a licenced driver joins.


Yes, I understand that point very well. :) But in the end it will be the S2 drivers that will get lots of messages about inability to download skins of demo drivers when they come on any demo server or S2 server currently in demo track/car configuration. And I think they are not used to such errors and they may soon feel frustrated.

So the inability of demo people to upload a single skin would make life of S1/S2 people harder. Sure, they see the messages even in Y and earlier patches when they come on a demo server, but since Y18 the separation of server versions is not that clear anymore and we see many S2 licensed drivers on new demo servers (in fact more S2 than DEMO people, who yet have to discover how to patch LFS and register). :scratchch

felplacerad
21st April 2008, 12:53
Yes, I understand that point very well. :) But in the end it will be the S2 drivers that will get lots of messages about inability to download skins of demo drivers when they come on any demo server or S2 server currently in demo track/car configuration. And I think they are not used to such errors and they may soon feel frustrated.

Do you really think Scawen hasn't thought of that? I seriously doubt that those notices will appear in this case.

By the way, I welcome the recent changes whole-heartedly, both as an admin and a racer. Keep it up!

garph
21st April 2008, 13:59
I think its a great idea, the new patch, but giving more away free is not the way to go.

[GR]Evolution
21st April 2008, 17:16
Yes, I understand that point very well. :) But in the end it will be the S2 drivers that will get lots of messages about inability to download skins of demo drivers when they come on any demo server or S2 server currently in demo track/car configuration. And I think they are not used to such errors and they may soon feel frustrated.
Well, if they fell frustrated then why don't they stay only in S2 licensed servers, as they did in previous patches? :scratchch
By the way, I welcome the recent changes whole-heartedly, both as an admin and a racer. Keep it up!
Agree! :)

The Radness
21st April 2008, 20:34
Not sure if this is a Patch bug or not(I've only just begun experiencing this), but sometimes while in race with G25 wheel, the steering inputs get changed somehow. ie. its set to 720 then in middle of race(no accidents) it will change to like 110 degrees.:shrug:
Then I Alt+Tab out and back in; changing nothing; and it works fine. Any ideas? I was driving FZR


P.S. It also happened in XFG after a horrendous accident so I just attributed it to that.

March Hare
21st April 2008, 20:45
If you are scanning viruses while driving it can affect the Logitech Profiler. Atleast AVG, when it finishes the scan, does something and the Profiler some how disconnects my DFP. Popping to windows and back fixes it.

Best bet is to have no programs running in the background when you race.

Great patch. Has something been done to the audio? It sounds better. Can be the result of a fresh windows install though.

Gekkibi
21st April 2008, 20:47
So it is true: Anti-virus programs causes more problems than preventing them.

[GR]Evolution
21st April 2008, 21:01
Not sure if this is a Patch bug or not(I've only just begun experiencing this), but sometimes while in race with G25 wheel, the steering inputs get changed somehow. ie. its set to 720 then in middle of race(no accidents) it will change to like 110 degrees.:shrug:
Then I Alt+Tab out and back in; changing nothing; and it works fine. Any ideas? I was driving FZR


P.S. It also happened in XFG after a horrendous accident so I just attributed it to that.
Doesn't seem like a game bug, it's more like a profiler fault. Maybe try reinstalling the logitech profiler. It might help..

The Radness
21st April 2008, 21:10
If you are scanning viruses while driving it can affect the Logitech Profiler. Atleast AVG, when it finishes the scan, does something and the Profiler some how disconnects my DFP. Popping to windows and back fixes it.

Best bet is to have no programs running in the background when you race.

Great patch. Has something been done to the audio? It sounds better. Can be the result of a fresh windows install though.

no, no scanning going on, the only thing that was open was IE at LFSWorld:shrug:. I'll try a fresh profiler install later when I get home. Thanks

AndroidXP
21st April 2008, 23:03
the only thing that was open was IE at LFSWorld
Don't do that, by the way. LFSW automatically refreshes every few seconds, and the short spike in CPU and net usage can cause lag or at least periodically occurring stutters in LFS.

Renku
21st April 2008, 23:32
Don't do that, by the way. LFSW automatically refreshes every few seconds, and the short spike in CPU and net usage can cause lag or at least periodically occurring stutters in LFS.

Live Alert poll interval (0 to disable LA)
I use '0' there, no lag spikes and of course no refresh (F5) too.

farcar
22nd April 2008, 08:43
I really like the idea of this patch!

I'd be interested to know Scawen's opinion on how the kick/ban system should work for demo users.

It's harsh in some ways, but my thoughts are that demo users can vote against other demo users, but not S2 users. That privilege comes with the licence. (I'm mainly concerned about the dodgy voting habits of some demo users though...)

Gekkibi
22nd April 2008, 09:33
It's harsh in some ways, but my thoughts are that demo users can vote against other demo users, but not S2 users. That privilege comes with the licence. (I'm mainly concerned about the dodgy voting habits of some demo users though...)

I don't like the idea that licensed user have "overpower" over others. There are lots of wreckers and rammers among licensed users, and what prevents them to join demo-server to ruin things up?

farcar
22nd April 2008, 09:43
what prevents them to join demo-server to ruin things up?

The terms and conditions of the licence? :shrug:

Well, it doesn't prevent S2 licence holders from acting like dickheads, but means there are consequences.

farcar
22nd April 2008, 11:17
in my opinion any server that has vote kick/ban enabled isnt worth racing on anyway- there is no subsitute for a server with a good group of admin around to handle these things themselves. So simple solution is stick to servers that dont have voting enabled

Maybe you're right, but the whole idea of this thing is unification of demo and licenced users, so Scawen will need to make a decision one way or another.

LiveForBoobs
22nd April 2008, 11:33
in my opinion any server that has vote kick/ban enabled isnt worth racing on anyway- there is no subsitute for a server with a good group of admin around to handle these things themselves. So simple solution is stick to servers that dont have voting enabled

So in case there is a hacker/wrecker ruining everything we have to wait for the absent admin to ban the dude. -_-

joen
22nd April 2008, 14:51
There are lots of wreckers and rammers among licensed users
The numbers pale in comparison to demo users. Besides, licensed racers can be punished with no limits when they wreck. A demo racer can still just make a new account.
In the end licensed racers have paid for the game, demo racers have not (yet), so there will and have to be difference in abilities, nothing wrong with that IMO.

The Radness
22nd April 2008, 15:05
Don't do that, by the way. LFSW automatically refreshes every few seconds, and the short spike in CPU and net usage can cause lag or at least periodically occurring stutters in LFS.

Thanks, I didn't kow that.

I use '0' there, no lag spikes and of course no refresh (F5) too.


I will give that a try. Thanks

vane
22nd April 2008, 16:55
im gonna take a guess most demo'ers are still on x :D

Gekkibi
22nd April 2008, 16:58
im gonna take a guess most demo'ers are still on x :D

Only the majority of drifters. Those who really race are interested of FBM, and thus have the Y-patch.

Scawen
22nd April 2008, 17:41
im gonna take a guess most demo'ers are still on x :DMost are on Y.

http://www.lfsforum.net/showthread.php?p=777307#post777307

jonny__27
22nd April 2008, 17:48
Only the majority of drifters. Those who really race are interested of FBM, and thus have the Y-patch.

Half-true. I race, but not in the FBM. I don't feel comfortable driving it, because I can't feel the speed the car is going if it doesn't slide or lose traction (don't misunderstand this with drift).
But as you said, I really race and I have the Y patch.

Tisza
22nd April 2008, 20:04
Great work devs!! What will happen after Patch Z? I mean what patch will be the next one after that?

Gekkibi
22nd April 2008, 20:05
Half-true. I race, but not in the FBM. I don't feel comfortable driving it, because I can't feel the speed the car is going if it doesn't slide or lose traction (don't misunderstand this with drift).
But as you said, I really race and I have the Y patch.

Then you use Y because of clutch heat. Right decision! :thumb:

Flame CZE
22nd April 2008, 20:18
Great work devs!! What will happen after Patch Z? I mean what patch will be the next one after that?
I think then the devs will have a long break and then they will work on S3

(S2 will be finished)

jonny__27
22nd April 2008, 21:03
Great work devs!! What will happen after Patch Z? I mean what patch will be the next one after that?

Good question. Will they move directly to S3, or
create S2 Beta, then S2 Final, and only then for S3?
I bet 2 cents on the second one :twocents:

Gekkibi
22nd April 2008, 21:20
Said it before (And before me 100 users 1000 times): It doesn't matter how many steps or when the final version comes. It matters what it contains.

I don't need a new patch every month, if there would be only minimal changes and updates. I can easily wait longer for better patch (What would I do with crappy brake heat simulation if it isn't even close to real life?).

LiveForBoobs
23rd April 2008, 00:36
Good question. Will they move directly to S3, or
create S2 Beta, then S2 Final, and only then for S3?
I bet 2 cents on the second one :twocents:
why do you care? you cant even play S2... or S1 for that matter.

i would bet on S2 Beta though.

master_lfs.5101
23rd April 2008, 01:18
this is awsome!

March Hare
23rd April 2008, 11:26
Frankly I don't give a damn what the patch after Z is called. Just as long as there is progress.

Most likely it will be 0.6A :shrug:

[GR]Evolution
23rd April 2008, 12:09
There are many options on what's going to follow after patch Z. Yet, we are on Y and I agree with Scrappy, don't care what follows as long as ..it follows :razz:. One more thing, Scawen could you please do something with the colour code for the next test patch if it's not much of a trouble. I would like to see my real name with the team tag together for once . Thanks! :tilt:

balee
23rd April 2008, 13:11
As he mentioned before: there's no problem with the colour codes.
If the patch will be official, everyone will correct their names, and this won't be trouble again.

UKMANUK
23rd April 2008, 14:10
In the test patch the fram rate is too low so it causes lag. But the alpha y last patch the fram rate is like 60.** not sure why but it might be a bug dont know if there is an answer to this i would love to know thanx. also scawen good work on the new patch your one amazing man i must say and ur fellow developers. :thumb:

[GR]Evolution
23rd April 2008, 14:33
As he mentioned before: there's no problem with the colour codes.
If the patch will be official, everyone will correct their names, and this won't be trouble again.
Ok, sorry to bring this topic back again but I am really desperate when I see that my name won't fit because of the many different colours. Anyway, I can live with the way it is right now :).

Gekkibi
23rd April 2008, 14:39
Evolution;778389']Ok, sorry to bring this topic back again but I am really desperate when I see that my name won't fit because of the many different colours. Anyway, I can live with the way it is right now :).

...Then reduce the amount of colours.
+1 for server option to disable colours in nicks and messages.

okijuhans
23rd April 2008, 16:47
Is this my fault or not, but Why LFSW shows ingame my driven distance in miles. I live in Estonia and I need Km-s. A few days ago I had km-s instead of miles.

:/ I know that it is not the right thread maybe, but I need quick answer.

pauliaK
23rd April 2008, 16:56
^^^^
Perhaps you just have logged out from lfsworld and now browsing it as a guest. If not, then just switch it back to kilometres and liters, it's very easy to do, click on My LFSW settings icon in lfsworld then choose kilometres instead of miles and apply new settings.

master_lfs.5101
23rd April 2008, 17:00
will demoers be able to put there stats on lfs w then?

okijuhans
23rd April 2008, 17:13
^^^^
Perhaps you just have logged out from lfsworld and now browsing it as a guest. If not, then just switch it back to kilometres and liters, it's very easy to do, click on My LFSW settings icon in lfsworld then choose kilometres instead of miles and apply new settings.

I have kilometres selected and I am logged in !

pauliaK
23rd April 2008, 17:41
I have no idea what's wrong then :shrug:

sprint75-dominico
23rd April 2008, 21:01
alguien me podria decir algo sobre esta version en espaņol
gracias:thumb::thumbsup:

renchix
24th April 2008, 04:58
with this patch can drive in Y (default) servers?

Flame CZE
24th April 2008, 06:19
with this patch can drive in Y (default) servers?
Yes you can. But only licenced servers. Demo servers only Y18.

farcar
24th April 2008, 10:44
In the test patch the fram rate is too low so it causes lag. But the alpha y last patch the fram rate is like 60.** not sure why but it might be a bug dont know if there is an answer to this i would love to know thanx. also scawen good work on the new patch your one amazing man i must say and ur fellow developers. :thumb:

This happened to me too, FPS would not go above 60 even though I had not set a limit. It's no longer a problem, but I have no idea what I did to fix it. I made several changes to my video card setup for another game (Nvidia 8800GT), I also upgraded the drivers to 171.23 (I think. I'm on a different machine at the moment)

Anyway, now they're back to normal.

ORION
24th April 2008, 12:29
vsync I guess? :)
(vertical synchronization)